forum

Tom Day - New Beginnings

posted
Total Posts
60
Topic Starter
Auxent
This beatmap was submitted using in-game submission on 23. ledna 2016 at 19:23:06

Artist: Tom Day
Title: New Beginnings
Tags: ambient downtempo piano violin orchestral chillout crossroads ep Sieg YellowManul XinCrin collab collaboration
BPM: 74
Filesize: 13637kb
Play Time: 02:04
Difficulties Available:
  1. Commencement (3,18 stars, 232 notes)
  2. Hard (2,39 stars, 178 notes)
  3. Normal (1,39 stars, 136 notes)
  4. Sieg's Insane (2,93 stars, 205 notes)
Download: Tom Day - New Beginnings
Information: Scores/Beatmap Listing
---------------


Every day is a chance to begin again.
Don't focus on the failures of yesterday, start today with positive thoughts and expectations.


Big THANKS goes to Bonsai for timing this map! (188 Timing Points.)

Hi Roze & Happy End Of The World



#4


Diffset:
Normal: Auxent
Hard: Auxent & YellowManul
Insane: Sieg
Commencement: Auxent
Storyboard: XinCrin
Hitsounds help: Sieg & LordRaika


Akasha-
Tom Day - New Beginnings


BPM: 74.000
Offset: 1642


Good luck!
Sieg
awesome (:
XinCrin
Here you have the storyboard. I made something simple since the song is very peaceful, Also, I've used sounds samples to fit the storyboard events like the rain sound and the thunder
  1. SBFolder+.osb
  2. I've already asked to BNs about the beatmap size + sb and everything should be okay
  3. I hope you like it, If not send me a PM and tell me what I should do for you or kill me please
Topic Starter
Auxent

XinCrin wrote:

Here you have the storyboard. I made something simple since the song is very peaceful, Also, I've used sounds samples to fit the storyboard events like the rain sound and the thunder
  1. SBFolder+.osb
  2. I've already asked to BNs about the beatmap size + sb and everything should be okay
  3. I hope you like it, If not send me a PM and tell me what I should do for you or kill me please
OH MY GOD. I'm speechless. Awesome work. Thank you very much for your time and for this storyboard! (:
Gordon123
ok.
World volatile. And with this we have no right to fight. Go change, but always for the better. There are always unpleasant days, memories of the past ... and the rain, it changes everything. He shows us that the world does not stand in one place. Flushing resentment, suffering and grief of what we do not want to remember! All goes to good.

rus
Мир изменчив. И С этим мы не в праве бороться. Идут перемены,но всегда к лучшему. Всегда есть неприятные дни,воспоминания о прошлом...и дождь,он меняет всё. Он показывает нам что мир не стоит на одном месте. Смывая обиды,страдание и горе о том,чего мы так не хотим вспоминать! Всё к лучшему.
[General]
  • fantastic SB O:
[Normal]

  • 01:02:858 (4) - add whistle
    01:05:696 (4) - second part add whistle
    02:04:074 (2) - ^ add whistle
[Hard]

  • 01:02:452 (4) - second part add whistle
    01:06:101 (6) - add whistle
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

take my star!
Good Luck ;)
George
SB
01:19:479 - The lightning flash here imo is a bit too blue and I would try to saturate the color
01:39:750 - I probably would of made the rain from here on out fade away

Normal
00:09:750 (2,3) - I would either move (3) up more so it flows with (2) or I'd make (2) have less of a curve
00:13:804 (3,1) - same thing ^
00:30:831 (1) - I would make this a copy of 00:29:209 (2) just mirrored
01:17:858 (4) - this curve is ugly imo
01:34:074 (2,3) - I figured you can make (2) blanket (3)
01:40:560 (1) - I'd try not to use straight sliders

Hard
00:03:263 (1) - ^
01:53:128 (3,4) - I'd try to not use a jump like this in a hard because its double the spacing you used

Light Insane
00:24:344 (1) - I'd try to curve this in so theres a bit more flow to the next circle
01:55:560 - I'd put a circle here
01:57:993 - ^
02:02:047 - ^

and then ofc I cant map insane so idk what to tell you for insane xp
Topic Starter
Auxent
@Gordon123 Fixed everything. Thanks.

George wrote:

SB
01:19:479 - The lightning flash here imo is a bit too blue and I would try to saturate the color - I'll try to play with it in photoshop.
01:39:750 - I probably would of made the rain from here on out fade away - No need imo.

Normal
00:09:750 (2,3) - I would either move (3) up more so it flows with (2) or I'd make (2) have less of a curve - Moved the note n.3
00:13:804 (3,1) - same thing ^ - Fixed.
00:30:831 (1) - I would make this a copy of 00:29:209 (2) just mirrored - It is mirrored.
01:17:858 (4) - this curve is ugly imo - i tried to make blanket, so i don't see any problem here.
01:34:074 (2,3) - I figured you can make (2) blanket (3) - Hmm...it's not bad idea. I might think of it.
01:40:560 (1) - I'd try not to use straight sliders - Not fixed.

Hard
00:03:263 (1) - ^ - Not fixed.
01:53:128 (3,4) - I'd try to not use a jump like this in a hard because its double the spacing you used - Manul told me, that he likes it like it is.

and then ofc I cant map insane so idk what to tell you for insane xp
- Np. Thank you for your mod. (:
Sieg
few notes

[General]
  1. Storyboard files not found: pribehtabule\auxe.png and pribehtabule\ym.png
  2. I suggest you to rise OD for all diffcultes to (AR-0.5 ~ AR-1) level as most common settings for plain rhythm-timng map. This is also gives better rewards for good accuracy players.
  3. Told you about hitsounds already.
  4. 02:04:885 (1) - this spinner is excessive, there is nothing left to reflect in the song with it.
[Normal]
  1. 00:56:777 (1) - bonus sound from spinner is too loud, consider to lower volume level or silence spinner bonus sound
  2. ^ for all difficlutes
  3. 01:40:560 (1,2,1) - try something more aesthetically pleasant thttp://puu.sh/m7h0s/c5467364ad.jpg
[Hard]

  • 00:03:263 (1,1) - this straight slider pattern looks really old, make them like 00:17:858 (1) -
[Kitty's Light Insane]
  1. 00:07:723 (4,1) - you can space them and similar patterns like this http://puu.sh/m7hnn/adf1377aea.jpg for beter emphasis
  2. 00:14:614 (1) - ^ 00:20:696 (4,1) - 00:27:182 (4,1) -
  3. 00:49:682 (5,6,1) - spacing is wrong, you should use more distance for 00:49:885 (6,1) - instead of 00:49:682 (5,6) - because of more stressed 00:50:290 (1) -
  4. 01:12:182 (5) - reverse this slider for better flow http://puu.sh/m7hoz/cb4a07a89b.jpg
  5. 01:51:912 (1) - this one is not neat at all, look t/37194&start=0 for a better wave versions
[Commencement]

  • 00:04:783 (6) - not sure about snapping of this, there are really strange 1\8 1\12 shifts for similar spots also :\ listen them carefully
    01:16:236 (1,2,3) - nah nah 2008 pattern, try something like http://puu.sh/m7hDf/60ca066807.jpg
    01:17:858 (1,2) - ^
    01:40:155 (3,1) - space them more to emphesize 01:40:560 (1) - better
Nice.
drop some more cuties to me (:
Topic Starter
Auxent

Sieg wrote:

few notes

[General]
  1. Storyboard files not found: pribehtabule\auxe.png and pribehtabule\ym.png - Maybe you forgot to redownload the map because of the new storyboard because I'm not using this files anymore.
  2. I suggest you to rise OD for all diffcultes to (AR-0.5 ~ AR-1) level as most common settings for plain rhythm-timng map. This is also gives better rewards for good accuracy players. - Fixed.
  3. Told you about hitsounds already. - rvre. fixed.
  4. 02:04:885 (1) - this spinner is excessive, there is nothing left to reflect in the song with it. - Removed.
[Normal]
  1. 00:56:777 (1) - bonus sound from spinner is too loud, consider to lower volume level or silence spinner bonus sound
  2. ^ for all difficlutes - I put the silenced spinnerbonus sound.
  3. 01:40:560 (1,2,1) - try something more aesthetically pleasant thttp://puu.sh/m7h0s/c5467364ad.jpg - Fixed.
[Hard]

  • 00:03:263 (1,1) - this straight slider pattern looks really old, make them like 00:17:858 (1) - - Fixed.
[Commencement]

  • 00:04:783 (6) - not sure about snapping of this, there are really strange 1\8 1\12 shifts for similar spots also :\ listen them carefully - So I've listened to it during various time shifts (25, 50%) and I concluded, that it's a 1/6. There's like place for two 1/12 notes but it's quite contradictory. So I just moved the notes to 1/6 spot and it sounds better than on 1/8.
    01:16:236 (1,2,3) - nah nah 2008 pattern, try something like http://puu.sh/m7hDf/60ca066807.jpg - I played too much old maps so yea xD. Used your suggestion. Fixed.
    01:17:858 (1,2) - ^
    01:40:155 (3,1) - space them more to emphesize 01:40:560 (1) - better - Fixed.
Nice. - Thank you & thanks for the stars.
drop some more cuties to me (: will do (:
Nyukai
Oh, looks nice. I'll mod as soon as possible o/
Nyukai
IRC
 17:23 *Inyuschan is editing [http://osu.ppy.sh/b/841629 Tom Day - New Beginnings [Normal]]
17:25 Auxent: ok.
17:25 Auxent: let's do it \ w /
17:25 Inyuschan: low spacing as i see o:
17:26 Auxent: is that bad? :<
17:26 Inyuschan: idk, I don't think so
17:26 Auxent: i used it because they are quite breaks during the song and Normal needs to have constant DS.
17:26 Inyuschan: anyways I don't have stuff like aimod or aibat here
17:26 Inyuschan: so I'll just point out things I can see
17:27 Auxent: sure.
17:35 Inyuschan: hmm anyways
17:35 Inyuschan: no custom colours?
17:35 Inyuschan: owo
17:36 Inyuschan: and well... I'd add more spacing in Normal
17:36 Inyuschan: ask more opinions
17:37 Auxent: oh
17:37 Auxent: wait
17:37 Auxent: i totally forgot
17:37 Auxent: to change combo colors
17:38 Auxent: and anything else?
17:38 Auxent: like patterns or other stuff?
17:38 Inyuschan: i'm still checking Normal
17:39 Inyuschan: 01:08:128 (1) - unnecessary NC
17:39 Inyuschan: you're breaking consistency
17:40 Auxent: fixed.
17:42 Inyuschan: 01:14:614 (1) - same about NC
17:43 Auxent: ;Ok fixed.
17:43 Inyuschan: nothing else for normal
17:44 Auxent: ok.
17:52 *Inyuschan is editing [http://osu.ppy.sh/b/841658 Tom Day - New Beginnings [Hard]]
17:52 Inyuschan: 01:17:858 (1) - well same about NC
17:52 Inyuschan: 01:21:101 (1) - and same
17:52 Inyuschan: 01:22:723 (3) - actually here should be NC
17:53 Auxent: alright
17:53 Auxent: fixed.
17:59 Inyuschan: 01:34:885 (5,6) - i see this weird
17:59 Inyuschan: 5 should be up
17:59 Inyuschan: and 6 down
17:59 Inyuschan: stacking with (1)
17:59 Inyuschan: o3o
17:59 Inyuschan: for a better flow
17:59 Inyuschan: or something like that
17:59 Auxent: alright
17:59 Auxent: changed
17:59 Auxent: simple Ctrl+G did the thing
18:00 Inyuschan: nice but I hope spacing is fine
18:00 Inyuschan: xD
18:00 Inyuschan: 01:40:560 (1) - guess what about NC :D
18:01 Inyuschan: 01:42:182 (3) - should be here instead lol
18:01 Auxent: alright
18:01 Auxent: changed
18:01 Inyuschan: 01:47:047 (1,4) - swap NC as well
18:01 Auxent: ok
18:01 Auxent: fixed.
18:05 Inyuschan: Light Insane seems good for me o:
18:05 Auxent: ok.
18:09 Inyuschan: I can't find anything else o3o
18:09 Auxent: Oh. Alright~
18:10 Auxent: Thank you very much (:
18:10 Inyuschan: i'll do savelog and edit it
18:10 Inyuschan: then i post
18:10 Inyuschan: w
18:10 Auxent: alright~

Nothing important to say, I really liked the mapset.
riffy
We've had an IRC chat with the mapper about their diffs. Changes were really minor, so yeah.

IRC log
15:16 *Bakari is listening to [https://osu.ppy.sh/b/838103 Tom Day - New Beginnings]
15:16 Auxent: yay \ w /
15:18 Bakari: http://music.tomday.me/track/new-beginnings metadata is correct, yo
15:19 Auxent: yay.
15:19 Bakari: http://bakarisu.s-ul.eu/WP7sc4PS.png legit concernings that should be fixed
15:19 Auxent: yea...
15:19 Auxent: i kinda need some good suggestions for colors...
15:19 Auxent: ;w;
15:20 Bakari: http://bakarisu.s-ul.eu/O8zmRnQQ.txt
15:20 Auxent: alright thank you.
15:20 Auxent: about the missing pictures...
15:20 Auxent: in sb.
15:21 Auxent: i deleted it when XinCrin made a new one.
15:21 Auxent: and they shouldn't be in a file nor in osb.
15:21 Bakari: I guess that's my fault, then
15:24 Bakari: 01:16:236 (1,4) - that's a bit visible @Normal
15:25 Auxent: alright, so i'm going to rotate it a little and keep the blanket.
15:26 Auxent: that didn't help that much but it's quite better than it was.
15:27 Bakari: 01:57:993 (3,1,3,1) - the 1/4s appear a bit awkward while even 1/2s are overlapped
15:27 Bakari: it leaves players confused whether they should hit 1/2 or 1/4
15:27 Bakari: Apart from these patterns it should be good.
15:29 Auxent: alright
15:29 Bakari: Oh, just one touch, reduce it's diff settings a little
15:29 Bakari: So it works better as the easiest diff
15:30 Auxent: ok.
15:33 *Bakari is editing [https://osu.ppy.sh/b/841658 Tom Day - New Beginnings [Hard]]
15:35 Auxent: ok
15:37 Bakari: It's better to have strong beats clickable, 01:10:560 - 01:12:182 -
15:38 Auxent: Alright
15:39 Auxent: Fixed.
15:44 Bakari: 01:51:506 (6,1) - sudden spacing reduction doesn't really work here, although the stack looks cool
15:46 Auxent: I'll make in a triangle pattern like this: http://puu.sh/mgLA9.png
15:47 Bakari: I'll post stuff to kitty's diff in the thread
15:47 Auxent: Alright.
15:50 Bakari: 00:30:425 (6,7,1) - 1/6 is complicated enough, stacking it with stuff makes it even harder
15:51 Auxent: hmm...
15:52 Auxent: will be okay if i stack these two together? 00:30:020 (5,6) - ?
15:52 Bakari: Yep, should be fine
15:53 Auxent: ok...fixed...
15:55 Bakari: 01:01:642 (1,2,5,6,7) - as the sound changes making 5-6-7 repeat the same path doesn't really work
15:56 Bakari: 01:24:344 (1,2) - after a strong beat there should b a jump between those two
15:56 Auxent: I'd like to keep it...if it doesn't matter...
15:57 Auxent: To the second one...
15:57 Auxent: Yea...I'll figure out something,.
15:57 Auxent: But...
15:57 Auxent: I also used it here 01:22:723 (1,2) -
15:57 Auxent: The pattern before...
15:58 Bakari: If you decide to change, that'll require changing both, then
15:58 Bakari: 01:28:398 (5) - Ctrl+G would flow nicely, in my opinion
15:58 Auxent: well...
15:59 Auxent: alright
15:59 Auxent: fixed.
15:59 Bakari: The rest looks cool
16:00 Bakari: I'll post it along with concerns about Kitty's Insane

[Kitty's Light Insane]
  1. 00:07:723 (4,1) - the jump here has no reason to exist in the beatmap. (4) is a weak beat and doesn't call for anything jumpy. In case it is here to emphasize (1), you're not doing it right. Players jump when they hear a strong beat and not before it. There are more patterns like that, you probably should revise the jump strategy you have here, since this is a Light Insane, try to jump only on stronger beats.
    Note: 00:14:209 (4,1) - same, I suppose.
  2. 00:10:155 - the beat here would benefit from having a clickable object on it.
  3. 00:53:736 (1) - was the spinner here really necessary? You'd benefit a lot from removing it (and adding a break time, optionally).
  4. 01:10:560 (3) - the music isn't calling for anything even remotely similar to the sudden curve. Please, make sure that the slider curves correspond with the song, do not randomly overuse them.
    [*01:13:804 (3,1) - spacing reduction in the beatmap does not correspond with the song, I doubt it is supposed to be here. Keep the spacing consistent here?
    Note: 01:15:425 (5) - same.

    Revise the usage of jumps before going any further, please.
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Sieg
<3
Slayed_old_1
aaaa

general

why manul is in tags? if its collab, you must point that out by sb or in the description

epilepsywarning is not set in all diffs

unused hitsounds: soft-hitfinish2.wav

also idk why the flying clouds are touching the ground lol

norml

sv seems to be high for the easiest diff in the set.. but probably its ok

ar, od, hp -1

00:03:263 (2) - maybe a curve here? flow will be a bit better exmpl

00:10:560 (3) - maybe a straight line instead of this

00:24:344 (1) - move to x=437 y=167 for a better flow, also i dont like 00:23:533 (3,4) - this but its not a real problem, just for me

00:33:669 (4,1) - stacking notes in the easiest diff is a bad idea, because it can be really hard to read for new players

00:40:155 (4,1) - ^

01:12:993 (1,2) - can be VERY hard for new players, exspecially because this is the easiest diff in the set

01:16:236 (1,4) - correct the overlap

01:20:290 (3,4) - make a better blanket probably

01:56:777 (1) - no NC because all ur NC are on the big white ticks

02:04:074 (2) - maybe try this

hard

00:17:452 (5) - maybe move this to x=328 y=330 for a better triangle

00:32:047 (2,3,4) - unreadable spacing for a 2* hard. use DS or smth pls

00:56:777 (2) - i suggest u to put a circle here and start spinner somewhere here 00:56:979 -. it will work much better caz 00:56:777 - sound here is pretty strong to start a spinner

01:00:020 - also maybe u will resnap preview point here? i will look better imo. or just snap it somewhere. now it looks bad and can be a problem

01:24:750 (6) - move this to x=452 y=140 caz triangle here isnt working properly

01:43:804 (3) - id like u to move this to x=479 y=148 so the flow will look much better

02:03:263 (4,5) - maybe a normal blanket here?

зига

ну, тут только предложение поставить ноту 00:56:777 (1) - вот сюда, а спиннер начать где-нибудь после на желтом или синем тике

а, и еще сделать бы 01:48:669 (1) - вот это слайдер более симметричным

и бланкет 01:51:912 (1,2,3) - сюда засунуть, ну так, чтобы красиво было, а то просто симметрия как-то неоч, учитывая то, что ты ее нигде больше не юзал

в остальном все круто

insane

00:17:723 (7,1) - move to x=249 y=276 for a better flow maybe

00:22:723 (2,3) - blanket suggestions here

00:53:128 (4) - maybe tranform this into a curve?

01:13:601 (3,4) - very random spacing, there is really nothing in music that could do such big jump

01:17:452 (4) - move to x=481 y=227 for a better flow

01:45:425 (1,2,3) - i really dont like this spacing (yes, its ok, but i really dont like this lol), this 01:47:047 (1,2,3) - also, etc. maybe u will increase ds here a bit


glglgl, very nice set
also most of this are suggestions, so just think about it

Sieg

Slayed wrote:

зига

ну, тут только предложение поставить ноту 00:56:777 (1) - вот сюда, а спиннер начать где-нибудь после на желтом или синем тике

а, и еще сделать бы 01:48:669 (1) - вот это слайдер более симметричным

и бланкет 01:51:912 (1,2,3) - сюда засунуть, ну так, чтобы красиво было, а то просто симметрия как-то неоч, учитывая то, что ты ее нигде больше не юзал

в остальном все круто
Спиннер оставлю как есть, т.к. перед ним довольно большая пауза и делать круг+спиннер в этом случае я не люблю.
Слайдер поправим, ага. хз про симметрию, оставлю наверное как есть. Спасибо за мод!
Topic Starter
Auxent

Slayed wrote:

aaaa

general

why manul is in tags? if its collab, you must point that out by sb or in the description - i'll write in the description soon.

epilepsywarning is not set in all diffs - no need imo.

unused hitsounds: soft-hitfinish2.wav - it's used at the hardest diff

also idk why the flying clouds are touching the ground lol -i'm planning to do a little touchups at sb.

glglgl, very nice set
also most of this are suggestions, so just think about it

in short, i've fixed some from your suggestions. thank you.
JauiPlaY
Hey, m4m here!

[General]
I think the kiai is too long. Maybe you have to make it shorter if you want your map get ranked.

[Normal]
01:11:371 (3) - Use short reverse slider instead?
00:56:777 (1) - Why not a long slider like 00:53:533 (1) - ?

[Hard]
01:00:223 - Add a circle?

[Sieg's Insane]
01:06:912 (2) - Try Ctrl+G?

[Commencement]
1/12 is not recommended for anyone to use ever. Besides I can't see any necessity to use it.
Definitely you should use 1/8 instead.
00:56:642 (1) - Weird sound.

Basically there is not much to pick in this map, expect those 1/12.
Good luck with it!
Topic Starter
Auxent

JauiPlaY wrote:

Hey, m4m here!

[General]
I think the kiai is too long. Maybe you have to make it shorter if you want your map get ranked.

[Normal]
01:11:371 (3) - Use short reverse slider instead? - I'd like to keep the consistency with previous patterns.
00:56:777 (1) - Why not a long slider like 00:53:533 (1) - ? -I'd like to have at least one spinner in each difficulty.

[Hard]
01:00:223 - Add a circle? - Nope because I'd like to have some recovery time after the spinner part.

[Commencement]
1/12 is not recommended for anyone to use ever. Besides I can't see any necessity to use it.
Definitely you should use 1/8 instead. - Many people warned me about this but I'm going to keep like this because it surely is a 1/12 beat. And I can prove you wrong, there are quite lot of beatmaps with 1/12 snapping that was ranked. Example.
00:56:642 (1) - Weird sound. - I wanted to make it more 'magical'.

Basically there is not much to pick in this map, expect those 1/12.
Good luck with it! - Anyways, thank you very much for your mod. (:
Akitoshi
I'm sux at modding
feel free to ignore it :v

[Normal]
  1. 01:25:966 (1,2) - uhm, I can see some strange stack at 01:24:344 (3,1) - so how about move 01:25:966 (1) - upward so you can stack the 01:24:344 (3,2) - ??
  2. 01:51:912 (1) - much better for flow if CTRL + J > https://osu.ppy.sh/ss/4299348
[Hard]
  1. 00:03:263 (1,2) - better 1/2 them for consistency with 00:16:236 (2,3,2,3) - since beat strength is same
  2. 00:52:317 (1,2) - how about CTRL + J This since 00:52:317 (1) - as stack with tail of 00:50:290 (1) - and another stack for 00:51:506 (2,2) - is kinda awkward
  3. 01:49:885 (3,5) - touching, maybe can move downward this 01:51:100 (5,6,1) - also nazi stack on 01:51:100 (5,1) -
[Sieg's Insane]
  1. 00:30:425 (5,1) - make sure that their jump is same angle with 00:29:614 (3,4) -
  2. 01:03:263 (1) - maybe it should same shape with 01:04:074 (3,4) - since it's looks pretty random because they're on one combo color
  3. 01:34:885 (4,5) - how about 45° jump around here, open your DS and drag them 1by1 while holding CTRL for some sexy angles
  4. 01:46:236 (2) - should be 1/2 slider how 01:42:993 (2) - did since you skipped 01:46:642 - and 01:47:047 - as slidertail is kinda strange compared to these > 01:40:155 (2,2,2,2,4,3) -
[Commencement]
  1. 00:36:912 (4) - just nazi thing, y:283
  2. similar to ^ 00:42:587 (4) - should be on y:66 so they're balanced with 00:42:182 (2) - (yes move it with DS)
  3. 01:12:993 (1,4) - another nazi ;3
  4. 01:19:479 (1,2,3,4) - sooo you unstacked only 01:19:885 (3) - and it's pretty strange imo, you can try at least triangle or square jumps here
  5. 01:22:723 (1,2,3,4) - similar with ^ 01:23:128 (3,4) - should be stacked as well, or unstack 01:22:925 (2) -
  6. 01:24:344 (1,2,3,4) - ^
  7. 01:29:209 (1,3) - avoid this overlap even tho it's slight
  8. 01:35:696 (1) - noooooooo don't spin it your easier diff even had circles and sliders here. or else you'll spin in easier diff as well.
sorry for my sh*tmod but that was all I found ;3
show more
Please sign in to reply.

New reply