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aran - Ripples (DJ Noriken Remix)

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This beatmap was submitted using in-game submission on Friday, September 9, 2016 at 2:05:56 PM

Artist: aran
Title: Ripples (DJ Noriken Remix)
Tags: Xenans Unitone PHASE: Remixes C87 Comiket Hard Techno Hardcore Progressive Marathon
BPM: 170
Filesize: 12382kb
Play Time: 05:08
Difficulties Available:
  1. Shockwave (5.91 stars, 1552 notes)
Download: aran - Ripples (DJ Noriken Remix)
Information: Scores/Beatmap Listing
---------------
Redownload if before 2/10/2016. Added sick storyboard created by Xenans.
Atsuro
Yo

Rank Kreuz
11:11 Atsuro: ay el spinner
11:11 Atsuro: esta divertido
11:11 Side: :D
11:11 Side: le puse keysounds
11:11 Side: jeje
11:12 Side: digo al piano no al spinner :P
11:13 Atsuro: 01:11:616 - esto necesita un sonido para que de algo de feedback
11:13 Side: osea como hitnormal?
11:13 Side: o un addition?
11:13 Atsuro: seee
11:14 Atsuro: un soft-hitnormal con volumen bajo quedaria bien
11:14 Side: mmm pero entonces como le hago para los keysounds? :(
11:14 Atsuro: no sé D: puede que no importe y solo sea yo
11:14 Atsuro: busca mas opiniones :p
11:15 Atsuro: 01:28:380 (2,1) - sseparalos para que sea más fácil de leer, no vi venir el circulo
11:16 Side: jeje ok
11:18 Atsuro: 02:02:086 (1,2,3) - esto es queja mia asi que puedes ignorarme pero rompes con tu patrón de burst - sliders y los combinas, me sacó de onda XD
11:18 Side: que tal si a 1:28 le doy gtrl g a (2)
11:18 Side: porque de hecho asi debe de ser
11:19 Atsuro: si, seria más fácil porque se verian los dos approach circles viniendo
11:19 Side: va
11:20 Side: si era para hacer la el 4o downbeat mas tricky jeje
11:21 Atsuro: 02:19:380 - creo que ayudaria subirle el volumen a los keysounds para hacer más evidente que estás siguiendo ese ritmo
11:21 Atsuro: y porque casi ni se escuchan :v
11:23 Side: de hecho los keysounds ahorita son provisionales quiero unos que suenen mas como un glock con pitch cambiado no se eso me dijo alguien que sabe mucho de estas cosas
11:23 Side: mientras solo queria tenerlos ahi para poner los timings
11:23 Atsuro: va va, solo que se escuchen :p
11:23 Side: see jeje
11:23 Atsuro: 03:02:792 (1,2,3,4,1) - y aquí es donde fallé horriblemente
11:26 Atsuro: 03:55:203 (2) - ctrl+g?
11:27 Side: eso pense :P
11:27 Atsuro: 04:12:939 (4,1) - :(
11:28 Atsuro: 04:24:674 (5,6,1) - creo que 5-6 debería ser más corto que 6-1 (hablo del salto :v)
11:28 Side: amo esta parte :D
11:29 Atsuro: ahora que lo veo así son todos en esta parte
11:29 Atsuro: eeeh olvidalo
11:29 Atsuro: no, espera, duespues si lo haces asi
11:29 Atsuro: aaah ya no se :p
11:30 Side: la distancia ahi no creo que sea TAN corta porque hace como flowbreak y del salto hacia abajo sube arriba
11:30 Side: se sentiria raro si fuera mas largo el salto imo
11:31 Atsuro: okok, ya vi
11:34 Atsuro: eeeso seria
11:34 Atsuro: tod
11:34 Atsuro: o
11:35 Side: cool :v
11:35 Side: si quieres dale savelog y posteala jeje
11:35 Side: #speedrank xD
11:35 Atsuro: fué un mod ccorto pero ok :v
11:35 Atsuro: como guardaba el log?
11:36 Atsuro: !savelog
11:36 Atsuro: ah
Topic Starter
Side

Atsuro wrote:

Yo

Rank Kreuz
11:11 Atsuro: ay el spinner
11:11 Atsuro: esta divertido
11:11 Side: :D
11:11 Side: le puse keysounds
11:11 Side: jeje
11:12 Side: digo al piano no al spinner :P
11:13 Atsuro: 01:11:616 - esto necesita un sonido para que de algo de feedback
11:13 Side: osea como hitnormal?
11:13 Side: o un addition?
11:13 Atsuro: seee
11:14 Atsuro: un soft-hitnormal con volumen bajo quedaria bien
11:14 Side: mmm pero entonces como le hago para los keysounds? :(
11:14 Atsuro: no sé D: puede que no importe y solo sea yo
11:14 Atsuro: busca mas opiniones :p
11:15 Atsuro: 01:28:380 (2,1) - sseparalos para que sea más fácil de leer, no vi venir el circulo
11:16 Side: jeje ok
11:18 Atsuro: 02:02:086 (1,2,3) - esto es queja mia asi que puedes ignorarme pero rompes con tu patrón de burst - sliders y los combinas, me sacó de onda XD
11:18 Side: que tal si a 1:28 le doy gtrl g a (2)
11:18 Side: porque de hecho asi debe de ser
11:19 Atsuro: si, seria más fácil porque se verian los dos approach circles viniendo
11:19 Side: va
11:20 Side: si era para hacer la el 4o downbeat mas tricky jeje
11:21 Atsuro: 02:19:380 - creo que ayudaria subirle el volumen a los keysounds para hacer más evidente que estás siguiendo ese ritmo
11:21 Atsuro: y porque casi ni se escuchan :v
11:23 Side: de hecho los keysounds ahorita son provisionales quiero unos que suenen mas como un glock con pitch cambiado no se eso me dijo alguien que sabe mucho de estas cosas
11:23 Side: mientras solo queria tenerlos ahi para poner los timings
11:23 Atsuro: va va, solo que se escuchen :p
11:23 Side: see jeje
11:23 Atsuro: 03:02:792 (1,2,3,4,1) - y aquí es donde fallé horriblemente
11:26 Atsuro: 03:55:203 (2) - ctrl+g?
11:27 Side: eso pense :P
11:27 Atsuro: 04:12:939 (4,1) - :(
11:28 Atsuro: 04:24:674 (5,6,1) - creo que 5-6 debería ser más corto que 6-1 (hablo del salto :v)
11:28 Side: amo esta parte :D
11:29 Atsuro: ahora que lo veo así son todos en esta parte
11:29 Atsuro: eeeh olvidalo
11:29 Atsuro: no, espera, duespues si lo haces asi
11:29 Atsuro: aaah ya no se :p
11:30 Side: la distancia ahi no creo que sea TAN corta porque hace como flowbreak y del salto hacia abajo sube arriba
11:30 Side: se sentiria raro si fuera mas largo el salto imo
11:31 Atsuro: okok, ya vi
11:34 Atsuro: eeeso seria
11:34 Atsuro: tod
11:34 Atsuro: o
11:35 Side: cool :v
11:35 Side: si quieres dale savelog y posteala jeje
11:35 Side: #speedrank xD
11:35 Atsuro: fué un mod ccorto pero ok :v
11:35 Atsuro: como guardaba el log?
11:36 Atsuro: !savelog
11:36 Atsuro: ah
I'm trying ;A;

Thanks for the mod though :)
Natteke desu
box
20:28 EvilElvis: okie let's see
20:30 EvilElvis: 00:06:322 (1,2,3,4) - as for this stream, since it's a beginning of the beatmap i'd reduce spacing, like you know, idea about making it high is right for emphazising, but comparing it spacing of 1/2 and the song itself it's a bit too much
20:31 Side: oh it's a theme you'll see a lot throughout the map the four note streams are usually spaced out more because they stand out more than most instruments
20:33 EvilElvis: 00:11:969 (1,2,3,4) - as for this stream what about stacking 00:11:969 (1) - with 00:11:616 (5) - ? It'll give a nice "stop moment" what would fit with music https://osu.ppy.sh/ss/4037660
20:33 EvilElvis: you'll have to change upcoming slider pattern thought, but it goes really nice here immo
20:34 Side: yeah I thought about that and I wanted to do it but I want the stream going downward to go with the instrument playing lower notes
20:34 Side: so maybe if I move 5 up there
20:35 EvilElvis: 00:21:851 (5,6,7,8,1) - welp, it's kinda nazi but plz maek dis star mor neat xd
20:35 EvilElvis: would work fine as well i guess
20:35 Side: but I used poligon ;_;
20:36 EvilElvis: 00:39:498 (2,3) - cntrl+g to keep flow in same way with previous pattern, this flowbreak really doesn't work here
20:37 EvilElvis: because song is like, the same
20:37 EvilElvis: music*
20:38 EvilElvis: 00:42:322 (2,3) - same goes for these, also move (3) a bit higher if you aply, in this way or something like this idk https://osu.ppy.sh/ss/4037703
20:38 Side: oh but part of this small section is the slider points at the next note
20:39 Side: also it's a small thing no one will notice but the jump from 3 to 4 and 6 to 1 increases very slightly :v
20:40 Side: to show like the buildup
20:40 EvilElvis: well, it depends on you still
20:40 *EvilElvis shrugs
20:41 Side: I'll see if I can make this part better though might have to change all of that part if I do
20:41 EvilElvis: 01:28:380 (2,1) - rip
20:42 Side: oh I recently changed that idk if you got it with the next update but I did ctrl+g to (2) so the tail stacks with 1 not the head
20:42 Side: cuz before it was wrong
20:42 EvilElvis: https://osu.ppy.sh/ss/4037730 something like this would be way better to read properly
20:44 EvilElvis: 01:34:557 (1,2,3,4) - liked the idea, but it needs more DRAMMATIC spacing changes to make peoples really notice it
20:44 Side: alright I'll try that
20:45 Side: yeah I kinda want to do something like 04:12:322 - but less intense here
20:45 EvilElvis: go for yolo 1 ds in the parts where you done lower spacing, or 1.2 idk
20:45 EvilElvis: it'll help
20:46 Side: alright I'll play around with this section
20:47 EvilElvis: 01:54:851 (3,4,5,6,7,8,1) - https://osu.ppy.sh/ss/4037758 try this (can't say that i done it neat but i guess it's show the idea)
20:48 EvilElvis: 01:57:851 (1,2) - what about keeping the idea with sliders but making them closer to each other? it'll give a better emphazise to this part of 1/4s
20:48 EvilElvis: 02:02:263 (2,3) - slider to keep consistensy
20:50 EvilElvis: 02:17:263 (1,2,3,4,5,6,7,8,1) - well, it's a bit too much sudden changed directions in this stream immo
20:50 Side: 1:54 I'll try to make it look better lol
20:50 Side: 1:57 with the slow slider? yeah maybe I thought about that.
20:51 Side: 2:02 ok :(
20:51 Side: 2:17 its a bit hard yeah but it looks nice ;-;
20:52 Side: maybe I'll make it easier though
20:55 EvilElvis: 05:03:145 (1) - wow dude
20:55 EvilElvis: it's really out of place here
20:55 EvilElvis: i mean this jumps
20:55 EvilElvis: these*
20:55 EvilElvis: it's like
20:55 EvilElvis: song isn't really intense here
20:55 Side: yeah I was wondering that lol
20:56 EvilElvis: but spacings is like tragic love extra
20:56 EvilElvis: are
20:56 Side: well the instrument in the background is kinda rising so I did want more spacing but maybe not this much
20:56 EvilElvis: it's okay too keep spacing ricing
20:57 EvilElvis: but not in these values
20:57 EvilElvis: start from something what would be really close
20:57 EvilElvis: and then continue
20:57 Side: yeah alright I'll redo the jumps :v
20:57 EvilElvis: well thats all from me
20:58 EvilElvis: nice hitsounds
20:58 Side: thanks! :D
20:58 Side: it took me 8 osu crashes to finish ;D
20:58 EvilElvis: yea i kinda had same with map i asked you for mod :D
20:59 Side: lol alright well if you want you can savelog and post I'll start your map
Topic Starter
Side

EvilElvis wrote:

box
20:28 EvilElvis: okie let's see
20:30 EvilElvis: 00:06:322 (1,2,3,4) - as for this stream, since it's a beginning of the beatmap i'd reduce spacing, like you know, idea about making it high is right for emphazising, but comparing it spacing of 1/2 and the song itself it's a bit too much
20:31 Side: oh it's a theme you'll see a lot throughout the map the four note streams are usually spaced out more because they stand out more than most instruments
20:33 EvilElvis: 00:11:969 (1,2,3,4) - as for this stream what about stacking 00:11:969 (1) - with 00:11:616 (5) - ? It'll give a nice "stop moment" what would fit with music https://osu.ppy.sh/ss/4037660
20:33 EvilElvis: you'll have to change upcoming slider pattern thought, but it goes really nice here immo
20:34 Side: yeah I thought about that and I wanted to do it but I want the stream going downward to go with the instrument playing lower notes
20:34 Side: so maybe if I move 5 up there
20:35 EvilElvis: 00:21:851 (5,6,7,8,1) - welp, it's kinda nazi but plz maek dis star mor neat xd
20:35 EvilElvis: would work fine as well i guess
20:35 Side: but I used poligon ;_;
20:36 EvilElvis: 00:39:498 (2,3) - cntrl+g to keep flow in same way with previous pattern, this flowbreak really doesn't work here
20:37 EvilElvis: because song is like, the same
20:37 EvilElvis: music*
20:38 EvilElvis: 00:42:322 (2,3) - same goes for these, also move (3) a bit higher if you aply, in this way or something like this idk https://osu.ppy.sh/ss/4037703
20:38 Side: oh but part of this small section is the slider points at the next note
20:39 Side: also it's a small thing no one will notice but the jump from 3 to 4 and 6 to 1 increases very slightly :v
20:40 Side: to show like the buildup
20:40 EvilElvis: well, it depends on you still
20:40 *EvilElvis shrugs
20:41 Side: I'll see if I can make this part better though might have to change all of that part if I do
20:41 EvilElvis: 01:28:380 (2,1) - rip
20:42 Side: oh I recently changed that idk if you got it with the next update but I did ctrl+g to (2) so the tail stacks with 1 not the head
20:42 Side: cuz before it was wrong
20:42 EvilElvis: https://osu.ppy.sh/ss/4037730 something like this would be way better to read properly
20:44 EvilElvis: 01:34:557 (1,2,3,4) - liked the idea, but it needs more DRAMMATIC spacing changes to make peoples really notice it
20:44 Side: alright I'll try that
20:45 Side: yeah I kinda want to do something like 04:12:322 - but less intense here
20:45 EvilElvis: go for yolo 1 ds in the parts where you done lower spacing, or 1.2 idk
20:45 EvilElvis: it'll help
20:46 Side: alright I'll play around with this section
20:47 EvilElvis: 01:54:851 (3,4,5,6,7,8,1) - https://osu.ppy.sh/ss/4037758 try this (can't say that i done it neat but i guess it's show the idea)
20:48 EvilElvis: 01:57:851 (1,2) - what about keeping the idea with sliders but making them closer to each other? it'll give a better emphazise to this part of 1/4s
20:48 EvilElvis: 02:02:263 (2,3) - slider to keep consistensy
20:50 EvilElvis: 02:17:263 (1,2,3,4,5,6,7,8,1) - well, it's a bit too much sudden changed directions in this stream immo
20:50 Side: 1:54 I'll try to make it look better lol
20:50 Side: 1:57 with the slow slider? yeah maybe I thought about that.
20:51 Side: 2:02 ok :(
20:51 Side: 2:17 its a bit hard yeah but it looks nice ;-;
20:52 Side: maybe I'll make it easier though
20:55 EvilElvis: 05:03:145 (1) - wow dude
20:55 EvilElvis: it's really out of place here
20:55 EvilElvis: i mean this jumps
20:55 EvilElvis: these*
20:55 EvilElvis: it's like
20:55 EvilElvis: song isn't really intense here
20:55 Side: yeah I was wondering that lol
20:56 EvilElvis: but spacings is like tragic love extra
20:56 EvilElvis: are
20:56 Side: well the instrument in the background is kinda rising so I did want more spacing but maybe not this much
20:56 EvilElvis: it's okay too keep spacing ricing
20:57 EvilElvis: but not in these values
20:57 EvilElvis: start from something what would be really close
20:57 EvilElvis: and then continue
20:57 Side: yeah alright I'll redo the jumps :v
20:57 EvilElvis: well thats all from me
20:58 EvilElvis: nice hitsounds
20:58 Side: thanks! :D
20:58 Side: it took me 8 osu crashes to finish ;D
20:58 EvilElvis: yea i kinda had same with map i asked you for mod :D
20:59 Side: lol alright well if you want you can savelog and post I'll start your map
Thanks for the mod! :)
_handholding
hi m4m, i took a while ik :/

[showkwave]
01:46:910 (1) - Change this slider into a simple curve
02:59:263 (1,2,3,4) - I dont think this plays well stacked under the other stream. Disrupts the flow
03:13:733 (1,2,3,4) - make the curve smoother?
03:28:204 (1,2) - 1/8 seems overmapped imo. change to 1/4 sliders?
03:35:969 (1,2) - same as above. Change (1) to a 1/4 reverse slider
04:00:057 (3,4,5,6,7) - I can hear this rhythm in the music at all
05:02:792 (1,2,3,4,1) - would play well if you curved it in an arrc towards 05:03:321 (2) -

Thats all I could spot. I hope this mod was useful however. GL!
Topic Starter
Side

Hi Im Nathan wrote:

hi m4m, i took a while ik :/

[showkwave]
01:46:910 (1) - Change this slider into a simple curve Changed to a normal sharp slider like the others in this part.
02:59:263 (1,2,3,4) - I dont think this plays well stacked under the other stream. Disrupts the flow Moved a bit lower
03:13:733 (1,2,3,4) - make the curve smoother?
Doesn't seem all that necessary imo.
03:28:204 (1,2) - 1/8 seems overmapped imo. change to 1/4 sliders?
nope definitely 1/8. Lots of 1/8 in this section :v
03:35:969 (1,2) - same as above. Change (1) to a 1/4 reverse slider ^
04:00:057 (3,4,5,6,7) - I can hear this rhythm in the music at all Might be because of the keysounds but it's pretty much the same rhythm pattern as the sliders in this section. Anyway keysounds will either change or be improved soon (hopefully)
05:02:792 (1,2,3,4,1) - would play well if you curved it in an arrc towards 05:03:321 (2) - Might but thetheme with these 5s streams is they go up or down with the intrument its mapped to in this case it should go up.

Thats all I could spot. I hope this mod was useful however. GL!
Thanks for the mod! :)
riktoi
hey is this that m4m thingy

01:02:792 - 1/2 slider here (you did it here 01:08:086 (4,5,1) - )

01:28:380 (2,1) - this seems hard to read

01:34:204 - amazing

02:19:380 - I think the sliders need stronger hitsounds on them, this might only be my opinion though. (check the other kiais too if you decide to do something about it kthx)

02:41:175 - you could have a 1/4 slider here as echo with a silenced sliderend

02:41:969 - These jumps can be hard to follow as there is a more audible background beat going on, but it _should_ be fine the way it is.

03:26:792 (1,2,3,4) - make this more linear, way too punishing to have a stream pattern like this in a 170bpm song

03:28:204 (1,2) - I would suggest removing one tick from these as the reverse sliders end pointing to the other direction. [(ctrl + g should work fine too) also they are so short so I dunno if this really matters xd]

03:32:086 (1,2) - you could tilt these a bit more because wubs

03:33:498 (1,2,3,4) - (you have followpoints on right?) make them line up better p l e a s e OR make them angle more like the rest of the jumps in this map

03:35:969 (1,2) - same as 03:28:204 (1,2) -

03:37:733 - super confusing for me that there isn't a slider here on a similar melody as 03:37:027 (1) - D:

04:23:616 - needs more wubs (jk)

04:49:027 (1,2,3,4,5,6,7,8,1,2,3,4) - I think you can use more interesting patterning here (as it's the outro)

04:54:674 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - ^

05:03:321 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I don't think this big jumps are really necessary here
Avishay
Hi. M4M

[bzzzz]
  1. 00:06:322 (1,2,3,4,1) - Lower spacing would be more appropriate here imo, just started, low build-up, SV is relatively low, and the fact that intense parts use such spacing helps too.
  2. 00:19:027 (7,8,1,2,3,4,5,6,7) - The whole pattern looks great but I dislike the way it starts to play here, from nice rotated triangles to weird straight lines, the movement in the bigger hexagon feels bland.
  3. 00:20:616 (8,1) - Entrance into the stream feels a bit awkward too, some rearrangement is appreciated.
  4. 00:46:204 (1) - Starting the stream here should be reconsidered, the previous pattern has increasing spacing, but suddenly the spacing is decreasing with the stream, awkard angle included, also stacking it on 00:45:145 (3) - feels weird, you didn't stack anything else and it feels kinda forced. Moving the streamhead to something like x24 y175 (with everything else as well) could work a bit better.
  5. 01:28:380 (2,1) - Pretty confusing :S
  6. 02:02:263 (2) - CTRL+G would make more sense with your previous patterns, and imo it plays even better.
  7. 02:05:086 (2) - ^
  8. 02:09:851 (2,3,4,5,1,2,3,4,5,1) - This is really really weird? Perhaps spacing the patterns apart a bit would help, idk..
  9. 02:19:380 - As much as keysounding is cool, player feedback is still necessary, where are the claps, strong hitsounds? Not everyone can make the difference between the hitsounds and the music here, it's a rhythm game.
  10. I should note that it feels really weird to play and listen to in the editor because the strong notes are the drums, beats, not the ringing sounds, it feels like you are playing the background only, it feels really really weird to me. I don't think the way the kiai time is mapped is the best way.
  11. 02:41:969 (1) - However the keysounded notes are great here and it's really fun.
  12. 02:58:822 (4,1,2,3,4) - Can I just ask why?
  13. 03:11:616 (1,2,3,4,1,2,3,4) - I highly recommend reconstruction here, I don't think it plays well at all. For example: 03:11:969 (3,4,1) - Odd angle, 03:12:851 (4,1) - weird entrance and probably there are more ways to detail it but I don't think it plays that well.
  14. 03:26:792 (1,2,3,4,1) - Please change it? So far everything had great flow and movement but this kinda kills it and screams 'HOLLOW WINGS'
  15. 03:30:586 (4,1) - Uhm.. Why? You never used this in this section and it is not that significant to compared to the rest of the song to use this, regular spacing would be cooler imo.
Good luck :3
BOUYAAA
secrets
23:23 Side: seeeeecr3t
23:23 *Side is listening to [http://osu.ppy.sh/b/836803 aran - Ripples (DJ Noriken Remix)]
23:25 BOUYAAA: 6*
23:25 BOUYAAA: reep
23:25 Side: it's not THAT hard xD
23:31 BOUYAAA: nice acc
23:31 BOUYAAA: tyty
23:31 BOUYAAA: o
23:31 BOUYAAA: stil got b
23:31 Side: n1c3
23:31 BOUYAAA: some parts were rly cool
23:31 BOUYAAA: 00:48:675 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) -
23:31 BOUYAAA: this whole thing
23:31 BOUYAAA: so gut
23:32 Side: :D
23:32 BOUYAAA: i got confused in some places though
23:32 BOUYAAA: 01:11:616 (1,2,3,4) - here i thought it was 1/2
23:34 BOUYAAA: also i liked sliderspam cuz sliderspam is always cool :^)
23:34 Side: yep it's a bit tricky to sightread it if you're not fully paying attention but I really wanted to do that. And for players that couldn't read it at most it would only take like a retry or two to know what the rhythm there is
23:34 Side: also I agree!
23:34 BOUYAAA: ye i agree
23:34 BOUYAAA: the part ha sno issues in itself
23:35 BOUYAAA: it's just that it lacks a transition
23:35 BOUYAAA: i'd have done a 3/4 slider at the begiunning but that's just me
23:35 Side: no mercy! >:V
23:36 Side: >od9 xD
23:36 Side: ok a little mercy
23:36 Side: >hp4
23:36 BOUYAAA: hp felt low tbh
23:37 Side: yeh I'm raising it to 5. Just wanted some testplays to see how much mercy (or not mercy) I should give
23:37 BOUYAAA: 03:29:263 (1,2,3,4,1) -
23:37 BOUYAAA: this is 1/6 dood
23:37 BOUYAAA: 03:23:616 (1,2,3,4,1) - same
23:38 Side: aww
23:39 Side: well at most I get rid of one of those sliders and make the rest 1/6
23:40 BOUYAAA: there is 1/8 stuff too
23:40 BOUYAAA: i think these are the only ones
23:40 Side: yeh the others are 1/8 but those two are 1/6
23:44 BOUYAAA: idk what to say more just by lookign at it
23:44 BOUYAAA: maybe about aesthetics
23:45 BOUYAAA: minor stuff like this 02:03:145 (1,2) - which overlaps and looks ew
23:45 BOUYAAA: 02:11:439 (3,2) - etc etc
23:46 BOUYAAA: the diff seems pretty good to me xd
23:46 BOUYAAA: ooooo
23:46 BOUYAAA: one more thing
23:46 BOUYAAA: about hitsounds
23:46 Side: :D
23:46 BOUYAAA: since you hitsounded each note on some parts with piano
23:47 BOUYAAA: piano feedback is not enough
23:47 BOUYAAA: you have to have at least some audible sound that doesnt blend in with the music i think
23:47 BOUYAAA: liek soft sampleset hitnormal or something
23:48 Side: yeh I know about the hitsounds
23:48 BOUYAAA: oh ok
23:49 Side: right now I'm trying to see if I can either find some crazy samples of keysounds mixed with something like soft hitnormal for feedback or I'll redo them and rename them into soft whistles
23:49 Side: I didn't wanna do that 2nd one for people who use custom skin hitsounds :/ but we'll see
23:50 Side: k updating the changes to 1/6. Couldn't keep the same effect so I did something else
23:50 Side: also cleaned up that first overlap. Not the 2nd one cuz it's not really noticeable in gameplay and looks cool :v
23:51 Side: and updated
23:51 BOUYAAA: i think you can do something with additions but i'm not sure
23:52 BOUYAAA: i'm probably mistaken
23:52 Side: I'll check with lordraika or someone who's really good at keysounds anyway xD
23:53 BOUYAAA: kk
23:53 BOUYAAA: also why do you spam kiai at some points
23:54 BOUYAAA: you know what this does right xd
23:54 Side: oh it's to emphasize that long 3/4 synth thing
23:54 Side: yeah it's a flash and stuff xD
23:54 BOUYAAA: ye but when you have effects activated it activates that shower thing
23:55 Side: D:
23:55 BOUYAAA: http://puu.sh/lFWkl/0f717a485c.jpg
23:55 BOUYAAA: this gets pammed
23:56 BOUYAAA: w/e might not be that bad, everyone has it deactivated anyways
23:56 Side: I'll leave it there until it gets DQ'd for it xD
23:56 Side: if anything I'll just remove every other one
23:57 BOUYAAA: ye
23:57 BOUYAAA: do i deserve kd for this? :^)
23:59 Side: sure xD
23:59 Side: just savelog and post I still gotta go through the other two mods anyway
23:59 Side: except delete the part about the kiai so they don't say anything
23:59 *Side runs
23:59 BOUYAAA: lool
Topic Starter
Side
rick's toy

riktoi wrote:

hey is this that m4m thingy

01:02:792 - 1/2 slider here (you did it here 01:08:086 (4,5,1) - ) yeah but the pattern I used for this 1/2 slider there was every 8th bar (or basically every other rhythm thingy or basically like this lol

01:28:380 (2,1) - this seems hard to read Turned slider tail the other way so that it flow more naturally and likely allows players to see the note right under. I'll keep getting testplays to check this though.

01:34:204 - amazing :D

02:19:380 - I think the sliders need stronger hitsounds on them, this might only be my opinion though. (check the other kiais too if you decide to do something about it kthx) Yeh I'm aware of the keysounds being a bit quiet atm. I just got them to hitsound the map. I'm currently looking for some better keysounds preferrably with some feedback otherwise I'll just switch these to whistles and see how that goes.

02:41:175 - you could have a 1/4 slider here as echo with a silenced sliderend Could but in that case I might as well just map a note 02:41:175 (4) - since that's what it d-- :v

02:41:969 - These jumps can be hard to follow as there is a more audible background beat going on, but it _should_ be fine the way it is. Well the alternative would be making some of them doubles which isn't a bad idea but I like like this since it's basically a mirror of 01:11:616 - and since players have already played this section in this way early on then this would be the same and they'd know what to do again. That's how I see it anyway I'll look for more feedback and see if people like the idea of doubles.

03:26:792 (1,2,3,4) - make this more linear, way too punishing to have a stream pattern like this in a 170bpm song I LOVE this pattern so much. It compliments the intensity in this downbeat section AND the notes are in a position where they also compliment what the synthy instrument thing is doing cuz it goes up and down with the notes that it plays!!! also it takes all the momentum from the previous section I feel. It's pretty hard yes but I think it's sick af!!

03:28:204 (1,2) - I would suggest removing one tick from these as the reverse sliders end pointing to the other direction. [(ctrl + g should work fine too) also they are so short so I dunno if this really matters xd] Yeh most players will just hold and jump straight to the next anyway. Also ctrl+g wouldn't work because if I ctrl+g one then the other wouldn't be pointing at the other and if I ctrl+g them both then 1 doesn't point well towards 2.

03:32:086 (1,2) - you could tilt these a bit more because wubs Added a bit more angle to the red nodes.

03:33:498 (1,2,3,4) - (you have followpoints on right?) make them line up better p l e a s e OR make them angle more like the rest of the jumps in this map Lined up a bit better I think.

03:35:969 (1,2) - same as 03:28:204 (1,2) - should be fiiiiiine. Maybe :v

03:37:733 - super confusing for me that there isn't a slider here on a similar melody as 03:37:027 (1) - D: Well this is kinda like 02:40:910 (1,2,3,4) - in that 4 note pattern.

04:23:616 - needs more wubs (jk) I agree!

04:49:027 (1,2,3,4,5,6,7,8,1,2,3,4) - I think you can use more interesting patterning here (as it's the outro)
Ehhhhh maybe. Wanted the intro/outro to be similar and simple but I'll look for other options on those parts.

04:54:674 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - ^

05:03:321 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I don't think this big jumps are really necessary here Hopefully monstrata mods this one day and helps me make super consistent grid-like jumps :v



Abby Shae

Avishay wrote:

Hi. M4M

[bzzzz]
  1. 00:06:322 (1,2,3,4,1) - Lower spacing would be more appropriate here imo, just started, low build-up, SV is relatively low, and the fact that intense parts use such spacing helps too. I could see this but at the same time I wanna emphasize this four note synth from the very start and actually that's one of the things I end up doing as much as possible throughout the map. This is one of those things.
  2. 00:19:027 (7,8,1,2,3,4,5,6,7) - The whole pattern looks great but I dislike the way it starts to play here, from nice rotated triangles to weird straight lines, the movement in the bigger hexagon feels bland. Monstrata-senpai plz teech me to make fun consistently-spaced jumps :(
  3. 00:20:616 (8,1) - Entrance into the stream feels a bit awkward too, some rearrangement is appreciated. Moved stream. Gonna get some testplays and see how this goes.
  4. 00:46:204 (1) - Starting the stream here should be reconsidered, the previous pattern has increasing spacing, but suddenly the spacing is decreasing with the stream, awkard angle included, also stacking it on 00:45:145 (3) - feels weird, you didn't stack anything else and it feels kinda forced. Moving the streamhead to something like x24 y175 (with everything else as well) could work a bit better. Well the stream should start here since this is where the 1/4 starts playing. As for the stream shape idk lol I'm not the best at making streams but so far this stream in particular hasn't given manly people trouble. I'll keep checking testplays and see how that goes.
  5. 01:28:380 (2,1) - Pretty confusing :S Yeh changed something from previous mod
  6. 02:02:263 (2) - CTRL+G would make more sense with your previous patterns, and imo it plays even better. Yeh I'll try it out. Shouldn't cause any confusion at this level anyway.
  7. 02:05:086 (2) - ^ Not really here though. This one is kind of a shoutout to someone as well :v
  8. 02:09:851 (2,3,4,5,1,2,3,4,5,1) - This is really really weird? Perhaps spacing the patterns apart a bit would help, idk.. Nah this is fine and it's like the best thing to go with the music I love this a lot actually. 1st 5s stream also already vanishes during play by the time the next one shows up so it doesn't impact gameplay.
  9. 02:19:380 - As much as keysounding is cool, player feedback is still necessary, where are the claps, strong hitsounds? Not everyone can make the difference between the hitsounds and the music here, it's a rhythm game. Yeh I'm not done with the keysound/hitsounding here. I'm waiting to see if I can keep the keysounds as they are (mapped to soft hitnormal) and combine them with a .wav so that they can give some normal hit feedback. Otherwise I would have to map these keysounds to like whistles and stuff and since I don't wanna do ALL whistles or it would sound weird for custom skin hitsound users, I would have to hitsound around that as well. Basically I wanna see what I will do first before I continue with the hitsounding on the kiais.
  10. I should note that it feels really weird to play and listen to in the editor because the strong notes are the drums, beats, not the ringing sounds, it feels like you are playing the background only, it feels really really weird to me. I don't think the way the kiai time is mapped is the best way. I disagree :( Hitsounds will help once they're done but this is probably the most fun way to map this kiai and follows the music since the piano thingy is just as strong as the drums during both those kiais (I just need to finish the hitsounds)
  11. 02:41:969 (1) - However the keysounded notes are great here and it's really fun. yeh
  12. 02:58:822 (4,1,2,3,4) - Can I just ask why? used to be stacked lol. Spaced a bit more
  13. 03:11:616 (1,2,3,4,1,2,3,4) - I highly recommend reconstruction here, I don't think it plays well at all. For example: 03:11:969 (3,4,1) - Odd angle, 03:12:851 (4,1) - weird entrance and probably there are more ways to detail it but I don't think it plays that well. This is probably one of the jump patterns players mess up the least. It's triangles with increasing intensity.
  14. 03:26:792 (1,2,3,4,1) - Please change it? So far everything had great flow and movement but this kinda kills it and screams 'HOLLOW WINGS' HELL NO I love this and makes perfect sense (see mod above for explanation)
  15. 03:30:586 (4,1) - Uhm.. Why? You never used this in this section and it is not that significant to compared to the rest of the song to use this, regular spacing would be cooler imo. Uh....no. Do you NOT hear what the music is doing? it's playing the same four notes in a higher register so I did that 3/4 slider into stream thing and loop back around and do the same thing with slightly wider spacing it's AMAZING.
Good luck :3

BOUYAAA wrote:

secrets
23:23 Side: seeeeecr3t
23:23 *Side is listening to [http://osu.ppy.sh/b/836803 aran - Ripples (DJ Noriken Remix)]
23:25 BOUYAAA: 6*
23:25 BOUYAAA: reep
23:25 Side: it's not THAT hard xD
23:31 BOUYAAA: nice acc
23:31 BOUYAAA: tyty
23:31 BOUYAAA: o
23:31 BOUYAAA: stil got b
23:31 Side: n1c3
23:31 BOUYAAA: some parts were rly cool
23:31 BOUYAAA: 00:48:675 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) -
23:31 BOUYAAA: this whole thing
23:31 BOUYAAA: so gut
23:32 Side: :D
23:32 BOUYAAA: i got confused in some places though
23:32 BOUYAAA: 01:11:616 (1,2,3,4) - here i thought it was 1/2
23:34 BOUYAAA: also i liked sliderspam cuz sliderspam is always cool :^)
23:34 Side: yep it's a bit tricky to sightread it if you're not fully paying attention but I really wanted to do that. And for players that couldn't read it at most it would only take like a retry or two to know what the rhythm there is
23:34 Side: also I agree!
23:34 BOUYAAA: ye i agree
23:34 BOUYAAA: the part ha sno issues in itself
23:35 BOUYAAA: it's just that it lacks a transition
23:35 BOUYAAA: i'd have done a 3/4 slider at the begiunning but that's just me
23:35 Side: no mercy! >:V
23:36 Side: >od9 xD
23:36 Side: ok a little mercy
23:36 Side: >hp4
23:36 BOUYAAA: hp felt low tbh
23:37 Side: yeh I'm raising it to 5. Just wanted some testplays to see how much mercy (or not mercy) I should give
23:37 BOUYAAA: 03:29:263 (1,2,3,4,1) -
23:37 BOUYAAA: this is 1/6 dood
23:37 BOUYAAA: 03:23:616 (1,2,3,4,1) - same
23:38 Side: aww
23:39 Side: well at most I get rid of one of those sliders and make the rest 1/6
23:40 BOUYAAA: there is 1/8 stuff too
23:40 BOUYAAA: i think these are the only ones
23:40 Side: yeh the others are 1/8 but those two are 1/6
23:44 BOUYAAA: idk what to say more just by lookign at it
23:44 BOUYAAA: maybe about aesthetics
23:45 BOUYAAA: minor stuff like this 02:03:145 (1,2) - which overlaps and looks ew
23:45 BOUYAAA: 02:11:439 (3,2) - etc etc
23:46 BOUYAAA: the diff seems pretty good to me xd
23:46 BOUYAAA: ooooo
23:46 BOUYAAA: one more thing
23:46 BOUYAAA: about hitsounds
23:46 Side: :D
23:46 BOUYAAA: since you hitsounded each note on some parts with piano
23:47 BOUYAAA: piano feedback is not enough
23:47 BOUYAAA: you have to have at least some audible sound that doesnt blend in with the music i think
23:47 BOUYAAA: liek soft sampleset hitnormal or something
23:48 Side: yeh I know about the hitsounds
23:48 BOUYAAA: oh ok
23:49 Side: right now I'm trying to see if I can either find some crazy samples of keysounds mixed with something like soft hitnormal for feedback or I'll redo them and rename them into soft whistles
23:49 Side: I didn't wanna do that 2nd one for people who use custom skin hitsounds :/ but we'll see
23:50 Side: k updating the changes to 1/6. Couldn't keep the same effect so I did something else
23:50 Side: also cleaned up that first overlap. Not the 2nd one cuz it's not really noticeable in gameplay and looks cool :v
23:51 Side: and updated
23:51 BOUYAAA: i think you can do something with additions but i'm not sure
23:52 BOUYAAA: i'm probably mistaken
23:52 Side: I'll check with lordraika or someone who's really good at keysounds anyway xD
23:53 BOUYAAA: kk
23:53 BOUYAAA: also why do you spam kiai at some points
23:54 BOUYAAA: you know what this does right xd
23:54 Side: oh it's to emphasize that long 3/4 synth thing
23:54 Side: yeah it's a flash and stuff xD
23:54 BOUYAAA: ye but when you have effects activated it activates that shower thing
23:55 Side: D:
23:55 BOUYAAA: http://puu.sh/lFWkl/0f717a485c.jpg
23:55 BOUYAAA: this gets pammed
23:56 BOUYAAA: w/e might not be that bad, everyone has it deactivated anyways
23:56 Side: I'll leave it there until it gets DQ'd for it xD
23:56 Side: if anything I'll just remove every other one
23:57 BOUYAAA: ye
23:57 BOUYAAA: do i deserve kd for this? :^)
23:59 Side: sure xD
23:59 Side: just savelog and post I still gotta go through the other two mods anyway
23:59 Side: except delete the part about the kiai so they don't say anything
23:59 *Side runs
23:59 BOUYAAA: lool
Thanks for the mods! :)
Xenans
Random mod.

-00:49:027 (1) - Really don't think you should use kiai here...

-01:11:616 (1) - I hated this part while play-testing because of the spacing and how it does not match up with the spacing on the timeline, but I doubt you'd change it this far in. Instead, my complaint is now about the combos. I think it should be combo'd in triples, not in 4's and 2's. If this is unclear, I mean something like 01:12:410 (1) is a new combo, 01:13:027 (1) is a new combo, 01:13:822 (1) is a new combo, etc. I think it fits better with the music because the section is keysounded as well.

-01:34:204 (1) - Is kiai spammed like this rankable? Whatever. If you decide to remove the kiai spam in this section, I would suggest removing the new combo on every slider as well, because the emphasis has been lessened and would look nicer. EDIT: After reviewing the rest of the map, maybe you should keep the combos. It seems it is something you repeat constantly.

02:13:380 (2) - NC

02:22:469 (2) - Very hard to read, the angle of slider is too similar to the one it is stacked over.

02:27:851 (1) - ^, bit more readable.

02:41:969 (1) - Same as the second mod. Switch combo starting pattern, etc.

03:01:644 (4) - Might want to move this note out more, start a new combo, or add a hitsound. It sounds audibly different from the rest, and I think emphasis is due for this note.

03:03:144 (1) - ^ spacing?

03:26:792 (1,2,3,4,1) - Your bursts are rarely spaced this far from each other, and the sharp turn makes this one burst a very large spike in difficulty.

03:30:675 (1) - This is the first example of the next few complaints I will mention. You start new combos whenever there is that synth sound right after a burst, but in this case the spacing is larger than that of the burst, and it may be misleading and hard to read. For these, you should avoid creating a new combo so it is easier to read.

03:38:439 (1) - This section is just ^. You would not be able to tell that the sliders are part of the burst because of the spacing and the fact that there is not follow-point because of your constant new combos. In addition, if you wish to keep the spacing, the sliders are slow in comparison to the speed of the jump from the burst to the slider, so you may want to curve the sliders to better match the flow of the bursts to be more easily played.

04:12:675 (1) - ^

Everything here is very subjective.
Topic Starter
Side

Xenans wrote:

Random mod.

-00:49:027 (1) - Really don't think you should use kiai here... But I want the stars to fly out at the start of jump section :(

-01:11:616 (1) - I hated this part while play-testing because of the spacing and how it does not match up with the spacing on the timeline, but I doubt you'd change it this far in. Instead, my complaint is now about the combos. I think it should be combo'd in triples, not in 4's and 2's. If this is unclear, I mean something like 01:12:410 (1) is a new combo, 01:13:027 (1) is a new combo, 01:13:822 (1) is a new combo, etc. I think it fits better with the music because the section is keysounded as well. iirc that's how the NCs were when you first testplayed it. I changed it to better indicate when the 1/2 jumps were coming and the 3/4s etc. Which is also the pattern I use during the keysounded kiai at 02:19:380 - etc. I don't mind changing it back but I'll see if other people feel that change would be ideal.

-01:34:204 (1) - Is kiai spammed like this rankable? Whatever. If you decide to remove the kiai spam in this section, I would suggest removing the new combo on every slider as well, because the emphasis has been lessened and would look nicer. EDIT: After reviewing the rest of the map, maybe you should keep the combos. It seems it is something you repeat constantly. I hope it's rankable xD otherwise I'll remove it (probably keep it in 4/1 patterns instead of 2/1 or just in the beginning but I'd REALLY wanna keep it if possible.

02:13:380 (2) - NC The NC pattern at 02:08:086 - 02:13:557 - is every 4/1 so I'd have to NC the other notes as well. I could do that though. I'd have to colorhax everything again though x_x but I'll think about it.

02:22:469 (2) - Very hard to read, the angle of slider is too similar to the one it is stacked over. Doesn't feel that way. I've yet to see anyone misread that part in specific from testplays and I've taken note of all the parts players have broken/missed/misread/etc. I'll keep an eye out for this part in future testplays and make an adjustment if needed.

02:27:851 (1) - ^, bit more readable. This one's a bit different. I could see some concern in the other one because the note kinda still lingered a bit but in this case the previous slider is fully fading as this one appears. Plus it's a pretty natural transition considering the previous slider is pointing up to it and no other object would appear that could cause a misread. Also don't recall seeing any misreads here.

02:41:969 (1) - Same as the second mod. Switch combo starting pattern, etc. Yeh I'll change it if it's suggested more in the future.

03:01:644 (4) - Might want to move this note out more, start a new combo, or add a hitsound. It sounds audibly different from the rest, and I think emphasis is due for this note. Oh actually that's what the stream spacing is for in this section. The notes increase in spacing as the pitch rises/drops and in this case this is the highest distance spaced stream from the other ones.

03:03:144 (1) - ^ spacing? I thought about giving this note more spacing than the others. Idk how intuitive that would be considering up until this point the streams have been 4 note streams and then it switches to this 5 note stream all of a sudden. I'm still thinking about it though because it would give a lot of emphasis which is good it's what I want in my meps. I'll give it some thought right now and make a decision soon on whether or not this would be a good idea. I think people already hate me enough for a few things in this map xP

03:26:792 (1,2,3,4,1) - Your bursts are rarely spaced this far from each other, and the sharp turn makes this one burst a very large spike in difficulty. Oh my god I LOOOOOOVE This stream it's like the embodiment of emphasis. I've explained it a few mods above but it basically emphasises the downbeat AND the instrument's sounds as it goes up when it raises pitch then goes down when it drops plus it looks nice to boot it's literally sex to me <3

03:30:675 (1) - This is the first example of the next few complaints I will mention. You start new combos whenever there is that synth sound right after a burst, but in this case the spacing is larger than that of the burst, and it may be misleading and hard to read. For these, you should avoid creating a new combo so it is easier to read. I thought this would actually be hard to read but from what I've seen so far this part's been very natural in terms of flow and playability. Plus it's sooo sexy too it's like the synth plays the same four notes in a higher register and I basically repeat the pattern but with higher spacing to emphasize that. It's genius if I do say so myself :v

03:38:439 (1) - This section is just ^. You would not be able to tell that the sliders are part of the burst because of the spacing and the fact that there is not follow-point because of your constant new combos. In addition, if you wish to keep the spacing, the sliders are slow in comparison to the speed of the jump from the burst to the slider, so you may want to curve the sliders to better match the flow of the bursts to be more easily played. I thought about that at first but I've given players more than enough time to sort of get the idea I'm going for since 01:34:204 - then 03:04:557 - in regards to how NCs go here, the slider speed and the pattern I used. The spacing increases because I was trying to make it sort of a natural transition since this part happens four times in the song (the last one having the most spacing) but I tried to keep the flow straight-forward here for that reason. It's definitely been one of the harder parts of the map from testplays but for the most part the higher ranked players have been able to adapt after the first or second NC and got 100s at worst (which is pretty good considering the map is OD9) so I think this is a testament (hope thats the right word) to reward players with good sightreading and reaction/understanding.

04:12:675 (1) - ^ Same as above but just to make another note here. Part of the "theme" of this map is, as you pointed out, emphasizing the synth that includes the slow synth with the slow slider and the four note synth. It repeats a lot throughout the map so I kept that theme true to the end (at least I hope so) I have an "original" difficulty of this map where it's basically the true concept I wanted to have for this map. Think 01:34:204 (1,1,2,3,4) - if 1,2,3,4 aimed up then copy all that and paste again at 01:34:910 - if that makes sense. The way I see it THAT'S how I wanted the map to look and play from the beginning but obviously that's too hard for players to play consistently and, as you can imagine, just mapping up until that part made it have the start difficulty I have right now xD

Everything here is very subjective. It might have been but it gave me some things to think about and consider and that's always good! Part of improving is understanding how others view your idea and trying to work that in somehow (within reason) :D
Thanks for the mod! :)
Topic Starter
Side
Alright hitsounds/keysounds are 100% done!
Hollow Wings
random mod

NO KD

Shockwave

  1. 03:23:616 (1,2) - don't need that large ds, just shorter it, like some kind of 03:28:204 (1,2) - . 03:29:263 (1,2) - is ok cuz the heated beats deserve it.
    repeating slider patterns like these can be checked again with their ds, give some logic in the setting of them when currently your versions are in random mode imo.
will shoot this map when i earn some kd lol

good luck
Topic Starter
Side
I saw who posted and didn't even read the comment before giving kds xD sorry

Still I think anything that's helpful is deserve kds!!


Thanks! (and lowered spacing) :)
Slayed_old_1
hey
#m4m


general

duplicate timing points at:

03:49:733
04:00:675
04:01:027

unused hitsounds:
normal-hitwhistle3.wav
soft-hitclap.wav
soft-hitclap5.wav
soft-hitclap6.wav

diff

00:35:616 (3) - move the end of the slider a bit to left, so the flow with the next will be better

00:49:027 - sliders in this part are put so randomly.. maybe u will make similar some pairs?

also correct some overlaps:
00:50:439 (1,4) - here
00:53:616 (2,4,1) - here
00:56:616 (3,5) - probably here, but as u want

01:00:322 (1) - probavly u should move this to x=287 y=154 for a better flow

01:27:145 (1) - u should stack it or with the end of 01:26:439 (3) - this liser or with 01:26:263 (2) - otherwise, it looks not the best way

01:45:498 (1) - 01:46:910 (1) - shape of this sliders are really bad, as for me at least. suggesting transform them into a curve or make the shape better (like here 01:49:027 (1) - maybe)

01:51:145 (1) - move to x=226 y=236

02:13:380 (2,2) - i think u can stack it better

02:13:733 (1,2,3,4) - i think that the beginning of the slider must have a normal form, such as square, this way looks doesnt look carefully

03:13:733 (1,2,3,4,5,6,7,8,1) - previous part of the stream was curve, so i dont think thats a good idea to make a polyline here

03:17:616 (1,2) - maybe make them more similar to each other?

03:18:322 (1) - i think u should work on this slider a bit, now it looks like u were to lazy to make a normal shape :D

03:23:969 (1) - ^ same

03:56:175 (4,2) - check stack

04:26:439 (1,4) - here should be a normal blanket, i guess, if u dont want to do it, just correct overlap

04:37:027 (4,1) - again some blanket suggestions

i think u need to improve ur sliders, caz they look so different from each other.. also check some streams, some of their shape are really strange.

gl! :)
Topic Starter
Side
Removed ur blue cuz thats MY color >:V

Slayed

Slayed wrote:

hey
#m4m


general

duplicate timing points at:

03:49:733
04:00:675
04:01:027

unused hitsounds:
normal-hitwhistle3.wav
soft-hitclap.wav
soft-hitclap5.wav
soft-hitclap6.wav

Removed lol

diff

00:35:616 (3) - move the end of the slider a bit to left, so the flow with the next will be better K. Had to change up other things to keep it consistent after that.

00:49:027 - sliders in this part are put so randomly.. maybe u will make similar some pairs? Not really. There's a clear pattern where every two sliders uses the previous for the slider tail and usually aims like close to a 90 degree angle sort of lol. They're also all straight sliders so.

also correct some overlaps:
00:50:439 (1,4) - here
00:53:616 (2,4,1) - here
00:56:616 (3,5) - probably here, but as u want Pretty minor and I don't feel the need to rework a lot of patterns for some overlaps that won't be noticeable during gameplay.

01:00:322 (1) - probavly u should move this to x=287 y=154 for a better flow. Doesn't really change much for flow. Also ruins my cute triangle heads at 01:00:233 (4,1,4) - :(

01:27:145 (1) - u should stack it or with the end of 01:26:439 (3) - this liser or with 01:26:263 (2) - otherwise, it looks not the best way Nah I want some movement after the slider. Also I'd have to stack all of them and I'd rather not

01:45:498 (1) - 01:46:910 (1) - shape of this sliders are really bad, as for me at least. suggesting transform them into a curve or make the shape better (like here 01:49:027 (1) - maybe) All the sliders in the section at 01:45:498 - Change to sharp sliders or linear sliders to sort of vaguely imply a bit more intensity than the previous slow slider part. I do this a lot actually xD

01:51:145 (1) - move to x=226 y=236 not sure why I should.

02:13:380 (2,2) - i think u can stack it better stacked better xD

02:13:733 (1,2,3,4) - i think that the beginning of the slider must have a normal form, such as square, this way looks doesnt look carefully I like the effect it gives. It's sharp snaps into the next sliders which also works because it indicates the incoming jumps will be pretty intense.

03:13:733 (1,2,3,4,5,6,7,8,1) - previous part of the stream was curve, so i dont think thats a good idea to make a polyline here I also do this straight slider for 03:47:969 (5,6,7,8,1) - because they lead to the kiai or to the uh...I guess it's a breakdown section. I don't like the idea of curving here as it's not really that important.

03:17:616 (1,2) - maybe make them more similar to each other? I copied and flipped (1) :(

03:18:322 (1) - i think u should work on this slider a bit, now it looks like u were to lazy to make a normal shape :D It's not supposed to be a normal shape :D

03:23:969 (1) - ^ same ^ same

03:56:175 (4,2) - check stack didn't stack that intentionally.

04:26:439 (1,4) - here should be a normal blanket, i guess, if u dont want to do it, just correct overlap That slider is long gone before (4) comes in so no visual overlap in gameplay. Also no real reason to blanket imo. Would have to change a lot of things for a small aesthetic.

04:37:027 (4,1) - again some blanket suggestions xD it's fine

i think u need to improve ur sliders, caz they look so different from each other.. also check some streams, some of their shape are really strange. Both were done intentionally and actually a lot of sliders were copies of a previous one but flipped or ctrl+g'd. Stream shapes are also with reason but I'm still getting testplays to make sure they all play well (so far it looks good)

gl! :)

Thanks for the mod! :)
Affirmation
M4M.

[General]

[Shockwave]
00:01:028 (1,2,3,4,1,2,3,4) - I think blanket can make more help ful for yor map's quality
00:06:675 (1,2,3,4,1,2,3,4) - ^
00:24:193 - break time
00:28:557 (3,1) - I think you attended to stack, I had an error.
00:45:851 (7) - move to 364/28
01:39:763 (4,1) - You can avoid this overlap.
01:46:910 (1) - this is too curvy.
01:49:733 (1) - ^
02:37:557 (2) - move to 240/264
02:58:822 (4) - ?
04:37:027 (4) - http://puu.sh/lJQNm/19e664f1d4.jpg
04:46:204 (1,2,3,4,1,2,3,4) - blanket
04:51:851 (1,2,3,4,1,2,3,4) - ^
04:59:615 (5) - This is jump. I think NC is more helpful.
Ah, And 00:17:969 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Like this jump pattern, I think You have New combo like 1,2,1,2,1,2,1,2 Is more helpful for read pattern.

Good Luck :)
Topic Starter
Side

Neoskylove wrote:

M4M.

[General]

[Shockwave]
00:01:028 (1,2,3,4,1,2,3,4) - I think blanket can make more help ful for yor map's quality Doesn't really look much better and requires moving a lot of things around.
00:06:675 (1,2,3,4,1,2,3,4) - ^ ^
00:24:193 - break time Drain is pretty low I kinda want the drain to keep going here cuz it looks kinda cool. I don't mind the break though so if someone else suggests I'll add it.
00:28:557 (3,1) - I think you attended to stack, I had an error. :v
00:45:851 (7) - move to 364/28 Don't really see why, it doesn't make a pattern it doesn't move much so the jump is the same.
01:39:763 (4,1) - You can avoid this overlap. I could avoid a lot of them like 01:37:733 (1) - but it's part of the flow change
01:46:910 (1) - this is too curvy. Reshaped slightly.
01:49:733 (1) - ^ This one is fine though.
02:37:557 (2) - move to 240/264 Moved
02:58:822 (4) - ? !
04:37:027 (4) - http://puu.sh/lJQNm/19e664f1d4.jpg Did something similar.
04:46:204 (1,2,3,4,1,2,3,4) - blanket Same like above. Minor and too much work to change it all.
04:51:851 (1,2,3,4,1,2,3,4) - ^ ^
04:59:615 (5) - This is jump. I think NC is more helpful.
Ah, And 00:17:969 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Like this jump pattern, I think You have New combo like 1,2,1,2,1,2,1,2 Is more helpful for read pattern. Not really because NC removes followpoint so makes it harder to see what note to jump to.

Good Luck :)
Thanks for the mod! :)
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