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This beatmap was submitted using in-game submission on mercredi 1 février 2017 at 15:38:23

Artist: DragonForce
Title: Through the Fire and Flames
Tags: Guitar Hero 3 III Legends of Rock Within Power Speed metal Solo Vocals Marathon jakomo73
BPM: 200
Filesize: 12565kb
Play Time: 07:20
Difficulties Available:
  • Myth (6,02 stars, 2126 notes)

Download: DragonForce - Through the Fire and Flames
Information: Scores/Beatmap Listing
---------------
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Redownload map ! 01/02/2017 cause mp3 change


! BIG THANKS TO JAKOMO73 FOR THIS COOL STORYBOARD !


First bubble - Nozhomi
Second - Kyubey
Qualification - Pentori


Big Thanks to :
Xenok
DTM9 Nowa
Nozhomi
SlinSlin
Musty
Zerss
Pentori
Kyubey
PishiFat
Touhou
Kynan
Gabe
Sorega
ThePooN
And every modders/Players ! for pushed this map so far !

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Last edited by PoNo on , edited 131 times in total.
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Cymbal Sounder
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What I don't like about these Dragonforce maps is that there's so much wasted potential when a complex solo part is represented by a simple 1/4-beat stream. It would be so much more dynamic and fun in these were represented some other way, say with rapid-fire kicksliders and/or lots of reverse arrows (mapped to the 1/4th at some times and 1/6th at others), or maybe some fast, fancy sliders, much like what 0108 and HW are known for. Throwing some streambursts into this work would spice it up. In other words, if people paid as much attention to guitar and synth solos as they did to the wubs and sounds of electronic music, maps like this would take on a whole new level of difficult.

Not that I'm saying that streams are bad; it's just that the ones in the guitar solo portions are not doing said solos justice.

I hope this helps.

Nice map overall. I feel like most ranked Legends are missing some good jumping action, and you certainly delivered there. Keep on working on it; I look forward to seeing the finished product get ranked.
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Combo Commander
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thank you for this answer , I would work on this map later, I have other projects underway. But this answer is very helpful to me , I would use it to improve the content of my map :)
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Rhythm Rookie
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This is a very well done map! Im loving it!!
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Thank you, but I'll rework this later, I have a lot of things to do atm :/
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Slider Savant
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Hey Pono :)

Le real mod
Déjà, check l'AI mod, y'a un item qui est pas snappé (04:22:001 - )

00:39:790 (9) - new combo
01:07:990 (3) - un new combo ici améliorerait la lisibilité je pense
ici 01:11:440 (1) - t'as placé un new combo sur le kickslider mais pas ici 01:13:840 (7) - c'est pourtant le même style de pattern rythmique
01:34:240 (6) - nc?
01:36:190 (9) - ^
01:52:990 (9) - ^
01:58:540 (5) - le jump d'avant est assez grand mais ce slider semble collé au 4 comparé au jump
02:00:940 (5) - nc
02:01:390 - comme ça les combos plutôt non? http://puu.sh/premr/1c1fc7593d.jpg
02:04:240 (3,4,5,6,7,1) - j'suis pas trop fan des patterns en zigzag =/
02:38:590 (8,1) - plutôt mettre une slider qui remplace les deux notes je pense, dur à lire là
02:38:965 (2,3,4,5) - et peut-être faire cette étoile avec l'outil :D seulement 4 notes en partant du principe que t'es ok avec la ligne du dessus
03:02:590 (9) - nc
03:19:390 (9) - ^
03:24:940 (5) - semble trop proche du 4
03:27:340 (5) - nc
04:13:884 (9) - nc, et pas 04:14:060 (1) - du coup
04:45:648 (9) - nc
04:58:566 - il manque une note ou le sliderend?
05:50:166 (1,2,3,4,5) - faire une sorte de blanket autour de la note
06:06:966 (5) - nc
07:02:616 (4) - ^
07:05:016 (4) - ^
07:07:416 (4) - ^
07:19:566 (6) - ^


Voilà, j'espère que ça fera avancer la map ;)
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Xenok wrote:
Hey Pono :)

Le real mod
Déjà, check l'AI mod, y'a un item qui est pas snappé (04:22:001 - )

00:39:790 (9) - new combo
01:07:990 (3) - un new combo ici améliorerait la lisibilité je pense
ici 01:11:440 (1) - t'as placé un new combo sur le kickslider mais pas ici 01:13:840 (7) - c'est pourtant le même style de pattern rythmique
01:34:240 (6) - nc?
01:36:190 (9) - ^
01:52:990 (9) - ^
01:58:540 (5) - le jump d'avant est assez grand mais ce slider semble collé au 4 comparé au jump
02:00:940 (5) - nc
02:01:390 - comme ça les combos plutôt non? http://puu.sh/premr/1c1fc7593d.jpg
02:04:240 (3,4,5,6,7,1) - j'suis pas trop fan des patterns en zigzag =/
02:38:590 (8,1) - plutôt mettre une slider qui remplace les deux notes je pense, dur à lire là
02:38:965 (2,3,4,5) - et peut-être faire cette étoile avec l'outil :D seulement 4 notes en partant du principe que t'es ok avec la ligne du dessus
03:02:590 (9) - nc
03:19:390 (9) - ^
03:24:940 (5) - semble trop proche du 4
03:27:340 (5) - nc
04:13:884 (9) - nc, et pas 04:14:060 (1) - du coup
04:45:648 (9) - nc
04:58:566 - il manque une note ou le sliderend?
05:50:166 (1,2,3,4,5) - faire une sorte de blanket autour de la note
06:06:966 (5) - nc
07:02:616 (4) - ^
07:05:016 (4) - ^
07:07:416 (4) - ^
07:19:566 (6) - ^


Voilà, j'espère que ça fera avancer la map ;)


Merci ! J'ai tout modifié sauf le pattern zigzag, je pense que c'est un problème personnel venant de toi ^^
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Combo Commander
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Kofja wrote:
Nice map :D


Thanks !
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Image

Wow this map is probably (in my opinion) by far the best map for Through the Fire and Flames since every other map style uses at least ar8-8.5 and they usually follow the guitar only.

This was my first 6* pass and it was hard as hell but it was worth it. Keep up the good work and I hope to see this ranked c:
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Epiclol wrote:
Image

Wow this map is probably (in my opinion) by far the best map for Through the Fire and Flames since every other map style uses at least ar8-8.5 and they usually follow the guitar only.

This was my first 6* pass and it was hard as hell but it was worth it. Keep up the good work and I hope to see this ranked c:


Nice ! thanks a lot for your opinion !
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M4M From Queue


Image Myth
collapsed text
00:33:640 (6) - I think this should be spaced more so the jump pattern doesn't suddenly slow down. How about moving it to (385; 88)?

00:36:490 - Make this a circle instead and move the slider a beat ahead like this, for consistency with previous measures:
Image

00:53:590 (4,5) - Would look better if (5) covered (4)'s approach circle entirely. Basically fix the blanket.

01:00:565 - Feel like this should've been mapped. How about this?

01:27:190 - imo something like this would fit better after the stream.
Image

01:57:190 - Would be amazing if you could map those short guitar riff with 1/4 sliders instead of circles to emphasize them better.
Image
^ 02:04:390 (4,5,6,7) - Same could be done for these four.

02:03:490 - I think a repeating slider would fit great here, like you mapped it here 02:02:590 (1,2,3,4,5) - , to reflect the slight change heard at 02:03:490 -

02:12:990 (2,1) - These are not snapped and as such wouldn't be good to have as circles, consider making a repeating slider out of them instead, since clicking offbeat circles can be difficult.
^ 02:38:790 (2,3,5,6) -
^ 03:39:390 (2,1) -

Also I think the guitar slide at 02:13:390 - could be mapped as a slider ending at 02:13:840 - .
02:13:240 - for reference:
Image

02:20:440 - There's a vocal here, could make 02:20:290 - a slider.

02:22:690 - Shouldn't this be a stream as well for consistency with the sounds at 02:22:240 - and 02:21:790 - ?

02:36:640 - I think the repeat should start here since the previous one does 02:35:440 (7) - . Would cover vocal as well.

02:41:290 - I'm sure this was a simple mistake, but well, it's unrankable. Two notes cannot be on the same place on the timeline.
Also 02:40:990 (1) - is using 1/3 beat snap divisor, which is probably what caused it.
Just going to assume it was supposed to look like this:
Image

02:41:365 (3,4) - Hitsounds? Double claps don't sound very good imo.

02:48:490 (2,3) - Switch places on timeline, might actually work without you having to move the notes on the playing field.
Will be consistent with other parts like 02:50:590 (1,2,3,4) - and 02:49:390 (1,2,3,4) - , for example.

02:54:190 (1,3) - I usually ignore overlaps, but this one is really noticeable imo. You could easily blanket them, for instance.
^ 02:56:590 (1,3) - They're not even curved relative to their distance, which makes the part clipping into (1) really ugly.

02:55:015 (5) - Sounds like overmapping to me.
^ 02:57:415 (5) - You know, there is a sound at 02:57:565 - if you want to map it.

03:02:140 - Just a suggestion, but the drums change sound here, so you could move the NC here, but well, makes the combo size inconsistent, I guess.

03:05:440 (2,1) - I'm pretty sure this overlap can be avoided. Doesn't exactly look intentional either.

03:12:790 - Not sure I like these claps. Try placing them solely on offbeats, because they don't fit on onbeats.
03:13:690 - and 03:14:290 - are offbeats, for reference.
So you'd, for example, place claps on 03:14:890 - and 03:15:490 - .

03:22:990 - This is a strong beat, and a slider is ending on it. Doesn't make much sense to me to lift your finger on a loud sound like this.
Would work much better if it were clickable.
^ 03:32:590 -

03:23:590 (4,5,6,7,1,2,3) - In case you were trying to map guitar, these notes are not on the guitar sounds. I think they're probably 1/3, so try some repeats, for example.
Don't get me wrong, it still works since it's covering drums, so there's no need to change it.

04:02:590 - I think a bpm change like this will be very sudden if you start a stream on it.
I still like the way you mapped it though and I'm not sure how I'd change it, so it's up to you.

04:13:089 (8,1) - Not going to have a sharp turn like at 04:12:383 (8,1) - and 04:11:677 (8,1) - ? It sounds like there'd be one because of those previous two so I think you should add it for consistency.

04:20:942 - This is a downbeat, so you should probably emphasize it.
I'd suggest making a slider from 04:20:942 - to 04:21:119 - and simply making 04:20:766 - a circle.

04:42:560 - Feel like this part could be mapped like this:
Image
Because 04:42:384 - is a guitar sound and so is 04:43:090 - . Skipping them wouldn't be very good imo.

04:47:766 - Another bpm change? Well, I guess you'll have to know the map inside out if you want to get SS lol

Slider speed at 04:49:866 - is way faster than 04:51:366 - which might be bad. I'd suggest slowing down 04:49:866 - by the same amount.

04:54:666 (8,9) - Make these a slider instead, for consistency with 04:49:866 (8) -

05:02:391 (4,5) - This looked interesting, how about doing the same at 05:02:991 (4,5) - ?

05:05:991 - Hm, something tells me the first guy who posted in the thread isn't going to be happy about this...
Not sure how I'd do it myself though so I can't give any examples.
Image

05:23:016 (3,4) - Aren't these really close to each other?
Btw I think 05:22:866 - and 05:23:466 - could be mapped as 1/4 sliders, just remember to make the spacing for them fair as well, since the player has to hold them for a short amount of time. Unless you really want to emphasize something, of course.
The only problem with this one is that you'll have to make it consistent with later parts like 05:31:266 - as well, which might be a lot of work, so I wouldn't really recommend this suggestion.

05:25:566 - and 05:25:716 - could also be mapped like 1/4 sliders if you want. I think they're safe to map without inconsistencies, unlike the previous.

05:31:566 - 1/4 slider repeat could cover the guitar sound.

Have I told you that I can't play this high SR maps? xD
I may not be able to play them, though I can still partially mod them I guess, but I'll stop here lol



Image General
collapsed text
There are two backgrounds. I can't see a difference on them... either way, it takes up space, so remove one of them.

Speaking of space, you could convert it to jpg as well, because the image doesn't contain transparency anyway. This way it'll take up less space.

Btw, you should look up some metadata.
Tags, for example, will help people find your map easier.
If you need help with this, then feel free to pm me on the fourms.


Good luck!
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the way you're using hitsounds is kind of um
gross
first, default clap clashes with the song super hard. probably wanna get a custom snare hitsound for those, like any of these
second, you're using claps where whistles are more appropriate (as in following the guitar/vocals). if you're gonna be using normal sampleset though, it may be a good idea to use a custom whistle too (or like just copying the soft whistle to the normal sampleset), since the default whistle is pretty obnoxious lol
p/3923362 and p/3921380 give some decent information on how to organize your clap/whistle usage. your finish usage is okay at least

00:23:440 (1) - 00:31:840 (1) - and loads of other places -- some minor inconsistent comboing. like you're using 1 measure comboing for this stuff everywhere else. 01:57:790 (9) - 02:01:540 (1) - 02:03:790 (6) - some other things wehre you should be adding/removing nc idont wanna list them ok ok ok
00:36:490 (2) - nothing really supports straying from the guitar melody tbh. using the same rhythm as the rest of the intro prob better
01:08:590 (1) - doesnt make sense to follow vocals only half the time during this section. either use the same idea as 01:11:440 (1) - 01:13:840 (1) - at places like 01:10:240 (7) - 01:15:040 (7) - or prioritize white ticks everywhere
01:27:115 (8,1) - 01:46:315 (8,1) - 02:53:515 (8,1) - 04:46:266 (8,1) - 05:37:491 (8,1) - etcwatch out for minor spacing inconsistencies like this lol. stream is spaced slightly different than last circle->slider
02:12:790 (1,2,1,2) - 02:38:590 (1,2,3,4,5,6) - 03:39:190 (1) - should really use consistent spacing of some kind for rhythm that's unexpected. like with variable 1/2 everywhere before this, it just looks like more 1/2. (oh and comboing like zzz shows where downbeats are more clearly doit)
07:19:566 (1,2,3,1) - is the best way you've arranged 1/3
02:35:440 (1) - 02:36:640 (7,8,1) - same inconsistent vocal-following thing as that other stream section zzzzzz
03:32:290 (5) - theres ways express guitar without having a 1/1 end on the downbeat rhythmpls:(
04:14:942 (5,2) - uh slider 2 appearing before 5 disappears kinda not acceptable lol. like anything to show there's a sliderbody under 5 works
04:20:237 (5,6,7,1) - try to organize 1/4 spacing in a way that wont be confused with 1/2 spacing used a few seconds earlier like 04:13:884 (1,2,3,4,5) - . both increasing the spacing for 1/2 and decreasing the spacing for 1/4 would be best choice tbh
04:20:766 (7,1,2,3) - also what are you doing with rhythm like the same 3/4 guitar thing repeats at 04:20:942 - yet u mapped it as 1/2. much more sense
04:42:119 (1,2,3,4,5,1) - is doing the same 3/4 rhythm as ^ lol not sure waht you're going for since you showed you're definitely following guitar stuff
04:47:766 (1) - back to hitsounds again -- switching to a different sampleset when there's no percussion = strong thing to do. normal sampleset is especially ew over guitar alone
04:56:166 (1) - and silencing the tail of this bueno
05:19:491 (8,1) - uh not really appropriate spacing when your map doesnt utilize 1/4 jumps ever lol. 05:20:166 (1,2) - especially gross with this 1/2 of the same spacing right afterwards
05:39:966 (5) - expressing the 1/3 guitar thing here kinda important when you're focusing solely on guitar g
06:41:316 (1) - um spacing increase at 06:41:466 (3) - would make sense, but its current starting position is like not waht the song supports lol.

mod this or this ty
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Naxess wrote:
M4M From Queue


Image Myth
collapsed text
00:33:640 (6) - I think this should be spaced more so the jump pattern doesn't suddenly slow down. How about moving it to (385; 88)? Fixed.

00:36:490 - Make this a circle instead and move the slider a beat ahead like this, for consistency with previous measures: That's just for change the rythmics.
Image

00:53:590 (4,5) - Would look better if (5) covered (4)'s approach circle entirely. Basically fix the blanket. Fixed.

01:00:565 - Feel like this should've been mapped. How about this? I do not think so

01:27:190 - imo something like this would fit better after the stream. Yes it's better !
Image

01:57:190 - Would be amazing if you could map those short guitar riff with 1/4 sliders instead of circles to emphasize them better. I tried we have to see if it works now.
Image
^ 02:04:390 (4,5,6,7) - Same could be done for these four. Done.

02:03:490 - I think a repeating slider would fit great here, like you mapped it here 02:02:590 (1,2,3,4,5) - , to reflect the slight change heard at 02:03:490 - Fixed.

02:12:990 (2,1) - These are not snapped and as such wouldn't be good to have as circles, consider making a repeating slider out of them instead, since clicking offbeat circles can be difficult.
^ 02:38:790 (2,3,5,6) -
^ 03:39:390 (2,1) - That's true.

Also I think the guitar slide at 02:13:390 - could be mapped as a slider ending at 02:13:840 - .
02:13:240 - for reference:
Image I don't really like this.

02:20:440 - There's a vocal here, could make 02:20:290 - a slider. Done.

02:22:690 - Shouldn't this be a stream as well for consistency with the sounds at 02:22:240 - and 02:21:790 - ? True.

02:36:640 - I think the repeat should start here since the previous one does 02:35:440 (7) - . Would cover vocal as well.I just make it at 02:36:790 (1) - Cause if I follow the vocals I have to make a kick slider at 02:36:490 (5) - And It's hard to play

02:41:290 - I'm sure this was a simple mistake, but well, it's unrankable. Two notes cannot be on the same place on the timeline.
Also 02:40:990 (1) - is using 1/3 beat snap divisor, which is probably what caused it.
Just going to assume it was supposed to look like this:
Image It was a mistake, thanks.

02:41:365 (3,4) - Hitsounds? Double claps don't sound very good imo. Mistake too

02:48:490 (2,3) - Switch places on timeline, might actually work without you having to move the notes on the playing field.
Will be consistent with other parts like 02:50:590 (1,2,3,4) - and 02:49:390 (1,2,3,4) - , for example. Fixed

02:54:190 (1,3) - I usually ignore overlaps, but this one is really noticeable imo. You could easily blanket them, for instance.
^ 02:56:590 (1,3) - They're not even curved relative to their distance, which makes the part clipping into (1) really ugly.True. Changed both

02:55:015 (5) - Sounds like overmapping to me.
^ 02:57:415 (5) - You know, there is a sound at 02:57:565 - if you want to map it. Fixed.

03:02:140 - Just a suggestion, but the drums change sound here, so you could move the NC here, but well, makes the combo size inconsistent, I guess. I did not understand.

03:05:440 (2,1) - I'm pretty sure this overlap can be avoided. Doesn't exactly look intentional either. Fixed.

03:12:790 - Not sure I like these claps. Try placing them solely on offbeats, because they don't fit on onbeats.
03:13:690 - and 03:14:290 - are offbeats, for reference.
So you'd, for example, place claps on 03:14:890 - and 03:15:490 - .I don't think it's cause problems.

03:22:990 - This is a strong beat, and a slider is ending on it. Doesn't make much sense to me to lift your finger on a loud sound like this.
Would work much better if it were clickable.
^ 03:32:590 - Fixed.

03:23:590 (4,5,6,7,1,2,3) - In case you were trying to map guitar, these notes are not on the guitar sounds. I think they're probably 1/3, so try some repeats, for example.
Don't get me wrong, it still works since it's covering drums, so there's no need to change it. No, Repeats are boring for that.

04:02:590 - I think a bpm change like this will be very sudden if you start a stream on it.
I still like the way you mapped it though and I'm not sure how I'd change it, so it's up to you.I do not change.

04:13:089 (8,1) - Not going to have a sharp turn like at 04:12:383 (8,1) - and 04:11:677 (8,1) - ? It sounds like there'd be one because of those previous two so I think you should add it for consistency. Fixed.

04:20:942 - This is a downbeat, so you should probably emphasize it.
I'd suggest making a slider from 04:20:942 - to 04:21:119 - and simply making 04:20:766 - a circle.Fixed.

04:42:560 - Feel like this part could be mapped like this:
Image
Because 04:42:384 - is a guitar sound and so is 04:43:090 - . Skipping them wouldn't be very good imo. It's look strange, But I changed the part.

04:47:766 - Another bpm change? Well, I guess you'll have to know the map inside out if you want to get SS lol lol, Thats the song, Not my bad >.>

Slider speed at 04:49:866 - is way faster than 04:51:366 - which might be bad. I'd suggest slowing down 04:49:866 - by the same amount.i don't think so.

04:54:666 (8,9) - Make these a slider instead, for consistency with 04:49:866 (8) - Fixed

05:02:391 (4,5) - This looked interesting, how about doing the same at 05:02:991 (4,5) - ?I don't have the space to do it right.

05:05:991 - Hm, something tells me the first guy who posted in the thread isn't going to be happy about this...
Not sure how I'd do it myself though so I can't give any examples. The first guy is talking about my first version of the map and she was really bad and overmapped as hell.
Image

05:23:016 (3,4) - Aren't these really close to each other?
Btw I think 05:22:866 - and 05:23:466 - could be mapped as 1/4 sliders, just remember to make the spacing for them fair as well, since the player has to hold them for a short amount of time. Unless you really want to emphasize something, of course.
The only problem with this one is that you'll have to make it consistent with later parts like 05:31:266 - as well, which might be a lot of work, so I wouldn't really recommend this suggestion.Just changed the spacing about 3 and 4

05:25:566 - and 05:25:716 - could also be mapped like 1/4 sliders if you want. I think they're safe to map without inconsistencies, unlike the previous.I don't know, I don't change.

05:31:566 - 1/4 slider repeat could cover the guitar sound.Fixed

Have I told you that I can't play this high SR maps? xD
I may not be able to play them, though I can still partially mod them I guess, but I'll stop here lol Oh, ok, No problems It's a really good mod for me.. thanks a lot !



Image General
collapsed text
There are two backgrounds. I can't see a difference on them... either way, it takes up space, so remove one of them. Fixed, It was a mistake.

Speaking of space, you could convert it to jpg as well, because the image doesn't contain transparency anyway. This way it'll take up less space. I'll do

Btw, you should look up some metadata.
Tags, for example, will help people find your map easier. Done, but yeah i'm kinda interrested by your propositions.
If you need help with this, then feel free to pm me on the fourms.


Good luck!
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Combo Commander
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pishifat wrote:
the way you're using hitsounds is kind of um I'm garbage for hitsounds :sad:
gross
first, default clap clashes with the song super hard. probably wanna get a custom snare hitsound for those, like any of these Okay, i'll do!
second, you're using claps where whistles are more appropriate (as in following the guitar/vocals). if you're gonna be using normal sampleset though, it may be a good idea to use a custom whistle too (or like just copying the soft whistle to the normal sampleset), since the default whistle is pretty obnoxious lol
p/3923362 and p/3921380 give some decent information on how to organize your clap/whistle usage. your finish usage is okay at least Ok, thanks.

00:23:440 (1) - 00:31:840 (1) - and loads of other places -- some minor inconsistent comboing. like you're using 1 measure comboing for this stuff everywhere else. 01:57:790 (9) - 02:01:540 (1) - 02:03:790 (6) - some other things wehre you should be adding/removing nc idont wanna list them ok ok ok Fixed, Some NC was mistakes, my bad.
00:36:490 (2) - nothing really supports straying from the guitar melody tbh. using the same rhythm as the rest of the intro prob better okay 2 mods on that, I change it.
01:08:590 (1) - doesnt make sense to follow vocals only half the time during this section. either use the same idea as 01:11:440 (1) - 01:13:840 (1) - at places like 01:10:240 (7) - 01:15:040 (7) - or prioritize white ticks everywhere Fixed.
01:27:115 (8,1) - 01:46:315 (8,1) - 02:53:515 (8,1) - 04:46:266 (8,1) - 05:37:491 (8,1) - etcwatch out for minor spacing inconsistencies like this lol. stream is spaced slightly different than last circle->slider I changed some patterns, but I don't really know what are you talking about :/
02:12:7 90 (1,2,1,2) - 02:38:590 (1,2,3,4,5,6) - 03:39:190 (1) - should really use consistent spacing of some kind for rhythm that's unexpected. like with variable 1/2 everywhere before this, it just looks like more 1/2. (oh and comboing like zzz shows where downbeats are more clearly doit) Fixed.
07:19:566 (1,2,3,1) - is the best way you've arranged 1/3
02:35:440 (1) - 02:36:640 (7,8,1) - same inconsistent vocal-following thing as that other stream section zzzzzz 2 mods on it, I change it.
03:32:290 (5) - theres ways express guitar without having a 1/1 end on the downbeat rhythmpls:(
04:14:942 (5,2) - uh slider 2 appearing before 5 disappears kinda not acceptable lol. like anything to show there's a sliderbody under 5 works Fixed.
04:20:237 (5,6,7,1) - try to organize 1/4 spacing in a way that wont be confused with 1/2 spacing used a few seconds earlier like 04:13:884 (1,2,3,4,5) - . both increasing the spacing for 1/2 and decreasing the spacing for 1/4 would be best choice tbh Fixed.
04:20:766 (7,1,2,3) - also what are you doing with rhythm like the same 3/4 guitar thing repeats at 04:20:942 - yet u mapped it as 1/2. much more sense Fixed.
04:42:119 (1,2,3,4,5,1) - is doing the same 3/4 rhythm as ^ lol not sure waht you're going for since you showed you're definitely following guitar stuff Fixed too.
04:47:766 (1) - back to hitsounds again -- switching to a different sampleset when there's no percussion = strong thing to do. normal sampleset is especially ew over guitar alone I'll do.
04:56:166 (1) - and silencing the tail of this bueno
05:19:491 (8,1) - uh not really appropriate spacing when your map doesnt utilize 1/4 jumps ever lol. 05:20:166 (1,2) - especially gross with this 1/2 of the same spacing right afterwards Fixed.
05:39:966 (5) - expressing the 1/3 guitar thing here kinda important when you're focusing solely on guitar g 1/3 guitar ? It's 1/2 no ?
06:41:316 (1) - um spacing increase at 06:41:466 (3) - would make sense, but its current starting position is like not waht the song supports lol. Fixed.

mod this or this ty


Thanks for modding.
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