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IOSYS - Homicide Moon

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Topic Starter
[ Scarlet Red ]
This beatmap was submitted using in-game submission on Wednesday, June 1, 2016 at 8:53:20 PM

Artist: IOSYS
Title: Homicide Moon
Source: 東方Project
BPM: 180
Filesize: 7598kb
Play Time: 03:13
Difficulties Available:
  1. Easy (1.39 stars, 169 notes)
  2. Hard (3.65 stars, 603 notes)
  3. Homicidal Maiden (5.1 stars, 891 notes)
  4. Normal (2.12 stars, 306 notes)
Download: IOSYS - Homicide Moon
Information: Scores/Beatmap Listing
---------------
Currently working on a mapset that I'd like to be my first ranked map.

Going to work hard on this. Mods are unneeded until I finish the set or at least Easy, Normal, and Hard

Changelog
- 11/25/15 - Submitted map for the first time ([Homicidal Maiden] Difficulty)
- Added Backgound for difficulty [Homicidal Maiden]
- Added proper preview point.
- 11/26/15 - Added WIP [Hard]
- Changed HP to 7 on [Homicidal Maiden]
- 11/27/15 - Changed one spot's patterns on [Homicidal Maiden]
- 11/30/15 - Changed combo colors to ones that more fit the background of the map
- 12/1/15 - Finished [Hard] difficulty.
- 1/2/16 - Adjusted offset
- 5/27/16 - [Easy] Finished! Also revived map, going to continue for a rank if I can!
- 6/1/16 - [Mod] Added the changes that "The Ash Raichu" left on my map. Few things I did not agree with but overall it was a good mod, so thank you!
- 6/1/16 - Changed the 1/3rd part at around 2:30 to flow better, and made it all around better to play.
- 6/1/16 - Changed preview point

Modders (Thanks!)
- The Ash Raichu
The Ash Raichu
Oh yay. I'm first modder. I was directed here from your M4M queue.

General:
- ENII is a weird difficulty spread, and I'm almost certain it's unrankable. Consider finding a way to reduce the difficulty of your Hard to... well, Hard.
- Resnap your Kiai sections. They're slightly off.

Easy:

- There are a ton of places in the song where there should be something clickable, but there isn't. 00:12:891 (1) Whenever this melody plays, there are a few pickup notes left completely unnoticed. Even worse, the slider starts on the last of those pickup notes, making it super awkward to play. Furthermore, all of the circles you have during these melodies are on weak beats. If you were to ask me, these sections should look a little something like this.
Most of the time, when you see a big white tick, you'll want something you can click. Those signal the start of a measure, which 999 times out of 1000, has a strong beat.
- 00:08:557 (2,3,1) - This could flow a lot nicer.
- 00:11:224 (1) - This spinner, along with most of the others, is super short. I'd remove it and replace it with your standard suite of sliders.
- 00:59:891 (6,7,1) 02:06:557 (3,4,1) - Stacks in Easy difficulties are something that should be avoided.
- 02:52:891 (1,2) - Watch your flow here.

Normal:

- This difficulty is chock full of overlaps that don't look good. I suggest combing through this one carefully and eliminating all the ones you can. 00:07:724 (2), for instance, overlaps with about three different objects around it that it shouldn't. (1) and (3) are fine, because that's just DS. However, 00:06:391 (5,6) and 00:09:224 (5) aren't.
- 00:07:224 (1,2,3) - This is a weird looking sequence in my opinion.
- 00:15:224 (6) - New Combo here. Watch your combo placement in this difficulty. Getting up to (9)'s and (10)'s in a Normal can get to be a bit much.
- 00:54:724 (2) - Watch your DS here. Jumps like this are much more acceptable in Hard difficulties than Normals. For Easy and Normal difficulties, everything should be the same distance apart.
- 01:37:557 (5) - Watch your slider snapping here.
- 02:11:391 (4,5,6) - Stacks are more acceptable in Normal, but typically, they should be only two objects high, not three.
- 02:21:891 (1) - This part showed up earlier in the song, and you were using circles then, but sliders now. For consistency's sake, I'd go with one or the other. Sliders would be preferable.

Hard:

- Your Slider Velocity jumps so far are 0.7 -> 1.0 -> 1.6. That's a huge jump! Maybe dial it back to 1.3 or 1.4. That should also lower your difficulty so you get a nice ENHI spread.
- Just like with Normal, watch your overlaps.
- 00:32:891 (9,10,11,12) - I'd suggest that instead of four sliders with one reverse each, make it three sliders with two reverses each. The way you have it is just weird to play.
- 01:38:224 (3,4,5,6) - See above. Same goes for anything else like this.
- 02:12:557 (2) - This is just begging to be a new combo, and it isn't one. New Combos are super easy to self-mod.
- 02:13:557 (5,1) - Listening to the music, I understand why you made these sliders the way they are, but that doesn't make them any less confusing and hard to read.

Sorry I didn't have too much to say about that last one. I would try modding Homicidal Maiden, but 5 stars is my hard limit for what I can mod. Good luck with your map! I'm really digging this tune, and would love to see this ranked!
Topic Starter
[ Scarlet Red ]

The Ash Raichu wrote:

Oh yay. I'm first modder. I was directed here from your M4M queue.

General:
- ENII is a weird difficulty spread, and I'm almost certain it's unrankable. Consider finding a way to reduce the difficulty of your Hard to... well, Hard.
- Resnap your Kiai sections. They're slightly off.

Easy:

- There are a ton of places in the song where there should be something clickable, but there isn't. 00:12:891 (1) Whenever this melody plays, there are a few pickup notes left completely unnoticed. Even worse, the slider starts on the last of those pickup notes, making it super awkward to play. Furthermore, all of the circles you have during these melodies are on weak beats. If you were to ask me, these sections should look a little something like this.
Most of the time, when you see a big white tick, you'll want something you can click. Those signal the start of a measure, which 999 times out of 1000, has a strong beat.
- 00:08:557 (2,3,1) - This could flow a lot nicer.
- 00:11:224 (1) - This spinner, along with most of the others, is super short. I'd remove it and replace it with your standard suite of sliders.
- 00:59:891 (6,7,1) 02:06:557 (3,4,1) - Stacks in Easy difficulties are something that should be avoided.
- 02:52:891 (1,2) - Watch your flow here.

Normal:

- This difficulty is chock full of overlaps that don't look good. I suggest combing through this one carefully and eliminating all the ones you can. 00:07:724 (2), for instance, overlaps with about three different objects around it that it shouldn't. (1) and (3) are fine, because that's just DS. However, 00:06:391 (5,6) and 00:09:224 (5) aren't.
- 00:07:224 (1,2,3) - This is a weird looking sequence in my opinion.
- 00:15:224 (6) - New Combo here. Watch your combo placement in this difficulty. Getting up to (9)'s and (10)'s in a Normal can get to be a bit much.
- 00:54:724 (2) - Watch your DS here. Jumps like this are much more acceptable in Hard difficulties than Normals. For Easy and Normal difficulties, everything should be the same distance apart.
- 01:37:557 (5) - Watch your slider snapping here.
- 02:11:391 (4,5,6) - Stacks are more acceptable in Normal, but typically, they should be only two objects high, not three.
- 02:21:891 (1) - This part showed up earlier in the song, and you were using circles then, but sliders now. For consistency's sake, I'd go with one or the other. Sliders would be preferable.

Hard:

- Your Slider Velocity jumps so far are 0.7 -> 1.0 -> 1.6. That's a huge jump! Maybe dial it back to 1.3 or 1.4. That should also lower your difficulty so you get a nice ENHI spread.
- Just like with Normal, watch your overlaps.
- 00:32:891 (9,10,11,12) - I'd suggest that instead of four sliders with one reverse each, make it three sliders with two reverses each. The way you have it is just weird to play.
- 01:38:224 (3,4,5,6) - See above. Same goes for anything else like this.
- 02:12:557 (2) - This is just begging to be a new combo, and it isn't one. New Combos are super easy to self-mod.
- 02:13:557 (5,1) - Listening to the music, I understand why you made these sliders the way they are, but that doesn't make them any less confusing and hard to read.

Sorry I didn't have too much to say about that last one. I would try modding Homicidal Maiden, but 5 stars is my hard limit for what I can mod. Good luck with your map! I'm really digging this tune, and would love to see this ranked!
Heyhey. Thanks for the mod I just briefly went over it right now. I'll try to get my mod return back as soon as I can. Family over tomorrow so it may be difficult then but I can try ^^. Also I don't map much hard or below. Mainly lunatic and extra is my main! But anyway I thank you again and will get back to you as soon as I'm able to!
Garde Rade

[ Scarlet Red ] wrote:

The Ash Raichu wrote:

Oh yay. I'm first modder. I was directed here from your M4M queue.

General:
- ENII is a weird difficulty spread, and I'm almost certain it's unrankable. Consider finding a way to reduce the difficulty of your Hard to... well, Hard.
- Resnap your Kiai sections. They're slightly off.

Easy:

- There are a ton of places in the song where there should be something clickable, but there isn't. 00:12:891 (1) Whenever this melody plays, there are a few pickup notes left completely unnoticed. Even worse, the slider starts on the last of those pickup notes, making it super awkward to play. Furthermore, all of the circles you have during these melodies are on weak beats. If you were to ask me, these sections should look a little something like this.
Most of the time, when you see a big white tick, you'll want something you can click. Those signal the start of a measure, which 999 times out of 1000, has a strong beat.
- 00:08:557 (2,3,1) - This could flow a lot nicer.
- 00:11:224 (1) - This spinner, along with most of the others, is super short. I'd remove it and replace it with your standard suite of sliders.
- 00:59:891 (6,7,1) 02:06:557 (3,4,1) - Stacks in Easy difficulties are something that should be avoided.
- 02:52:891 (1,2) - Watch your flow here.

Normal:

- This difficulty is chock full of overlaps that don't look good. I suggest combing through this one carefully and eliminating all the ones you can. 00:07:724 (2), for instance, overlaps with about three different objects around it that it shouldn't. (1) and (3) are fine, because that's just DS. However, 00:06:391 (5,6) and 00:09:224 (5) aren't.
- 00:07:224 (1,2,3) - This is a weird looking sequence in my opinion.
- 00:15:224 (6) - New Combo here. Watch your combo placement in this difficulty. Getting up to (9)'s and (10)'s in a Normal can get to be a bit much.
- 00:54:724 (2) - Watch your DS here. Jumps like this are much more acceptable in Hard difficulties than Normals. For Easy and Normal difficulties, everything should be the same distance apart.
- 01:37:557 (5) - Watch your slider snapping here.
- 02:11:391 (4,5,6) - Stacks are more acceptable in Normal, but typically, they should be only two objects high, not three.
- 02:21:891 (1) - This part showed up earlier in the song, and you were using circles then, but sliders now. For consistency's sake, I'd go with one or the other. Sliders would be preferable.

Hard:

- Your Slider Velocity jumps so far are 0.7 -> 1.0 -> 1.6. That's a huge jump! Maybe dial it back to 1.3 or 1.4. That should also lower your difficulty so you get a nice ENHI spread.
- Just like with Normal, watch your overlaps.
- 00:32:891 (9,10,11,12) - I'd suggest that instead of four sliders with one reverse each, make it three sliders with two reverses each. The way you have it is just weird to play.
- 01:38:224 (3,4,5,6) - See above. Same goes for anything else like this.
- 02:12:557 (2) - This is just begging to be a new combo, and it isn't one. New Combos are super easy to self-mod.
- 02:13:557 (5,1) - Listening to the music, I understand why you made these sliders the way they are, but that doesn't make them any less confusing and hard to read.

Sorry I didn't have too much to say about that last one. I would try modding Homicidal Maiden, but 5 stars is my hard limit for what I can mod. Good luck with your map! I'm really digging this tune, and would love to see this ranked!
Heyhey. Thanks for the mod I just briefly went over it right now. I'll try to get my mod return back as soon as I can. Family over tomorrow so it may be difficult then but I can try ^^. Also I don't map much hard or below. Mainly lunatic and extra is my main! But anyway I thank you again and will get back to you as soon as I'm able to!

Hello ( ͡° ͜ʖ ͡°)/

Homicidal maiden:

This is a great map and flows pretty well, but there are a couple of seciton that could be changed into better:

- 01:07:724 (6,7,8) - at here you have a quick slider followed by a circle and then a slider, it's a pretty confusing pattern and it's the only part I where I keep missing and I did it 3 times in a row, maybe you could change it for a triple instead or something different?

- 02:12:557 - watch out the flow of the streams

- 01:17:224 (1,2,3) - I would recommend placing notes 1 and 2 a little bit higher and the 3rd note lower so it looks nicer

Good job the map looks great, good luck ranking !
-jordan-
Small mod and suggestions for the hard and homicidal maiden diff. First mod, please be kind (⊃‿⊂)

Hard
SPOILER
00:33:557 (11) - You should make this repeat 1 more time to fit with the drum fill

01:18:224 (2,3,4,5) - The rhythm of the slider start points doesn't make sense. Consider cutting it to 3 repeating sliders which all start on beat

01:34:224 (7,8,9) - Add a note in between these at 1:34:724 to help match the guitars rhythm - Same idea here 00:27:557 (7,8,9) and 02:51:557 (6,7,8) and 03:02:391 (7,8)

02:31:224 (1) - This slider fits the song better if it is half a beat longer. Same with this one 02:34:557 (3)

Notes like 03:08:474 (6) and 03:08:641 (1) you should avoid because notes on 1/8,3/8,5/8,7/8 can be hard to read the rhythm of for noobs like me

01:02:391 (3,4,5) - These triples are fine for a hard map, it seemed you avoided putting them in replacing them with repeating sliders, I recommend you switch sliders like 01:24:057 (2) to a triple stack leading towards the next note.

Also, please neaten sections up like this 00:47:891 (3,4) it hurts my OCD ;-;

Homicidal Maiden
SPOILER
00:03:557 (1,2,3,4,5,6) - If you take this whole section, and drag it so 00:03:891 (3) stacks on 00:03:224 (6) then move 00:04:224 (5) to the end point of 00:04:557 (1) and 00:03:724 (2) to the start point of 00:04:557 (1) and 00:04:391 (6) to the end point of 00:05:057 (3) the jumps flow a lot better, with the spacing getting wider apart per jump and then it also fits in well with the rest of the map.

00:11:224 (1,2,3,4,5,6,7,8,9) - This plays a lot nicer, with the 2nd triple being in the opposite direction. https://gyazo.com/890e10fa1e96ec24be5c9afb02dea4db

00:12:724 (2,5) - I don't like how these 2 touch, you should either move 00:12:724 (2) - or just reshape 00:13:224 (5). First world problems, you can totally ignore this.

I also dislike how close all of these are, you can ignore this if it was all intended, but i think some note movement and stacking would serve the map well. It also makes the map look nicer, especially on DT and EZ - 00:15:057 (11,3) - 00:30:391 (8,10) - 01:03:224 (1,4) - 01:11:224 (1,3) - 01:13:391 (11,4) - 01:21:724 (11,3) - 01:23:224 (6,1) - 01:24:724 (2,6) - 01:24:891 (3,7) - 01:30:891 (5,8) - 02:53:391 (5,8) - 02:53:557 (6,9) - 03:01:557 (6,8)

00:56:391 (1,6) - 01:07:557 (5,2) - 01:08:891 (3,8) - Stack pls

01:04:391 (7,8,9) - Hard to read rhythm. Have them separated.

01:17:224 (1,2,3) - I'd move 01:17:724 (3) away from the other two.

01:18:724 (7,8,9) - https://gyazo.com/84489053552df04fc7cf78bdd71fba77 ?

01:26:891 (5) - Have this in line with the slider

01:29:557 (4,1) - Line these up

02:05:724 (1,2,3,4,5) - Line up the slider end with the stream after it

02:30:391 (3,4) - This is like the only time you use a blanket like this in the map, I'd move 02:30:891 (4) out but still in line with the slider

02:35:224 (1,2,3,4,5,6,7,8) - Triplets are hard to read but this could still be fine as it is. This isn't totally necessary but I'd recommend remapping it in such a way that slider starts and circles all start on a 1/4 beat, with the ends on the 1/3. IF its even possible :p
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