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MOMOIRO CLOVER Z - SANTA SAN

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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on December 12, 2015 at 2:32:07 PM

Artist: MOMOIRO CLOVER Z
Title: SANTA SAN
Tags: メリー クリスマス ココナッツ merry christmas coconuts momoclo takagi reni momota kanako ariyasu momoka tamai shiori sasaki ayaka xmas extra
BPM: 190
Filesize: 8712kb
Play Time: 05:03
Difficulties Available:
  1. X-Mas (6.11 stars, 1223 notes)
Download: MOMOIRO CLOVER Z - SANTA SAN
Information: Scores/Beatmap Listing
---------------
Osu! needs some difficult christmas songs!
Pereira006
SAN SANSNANSANSNAN SANTA-SAN

irc with mostrata

SPOILER
00:52 Pereira006: 00:30:849 (1,2,3) - just my opinoon, this overlap is ugly lol
00:53 monstrata: mmm
00:53 Pereira006: 00:33:060 (4,1) - this overlap is beautifull
00:54 Pereira006: but that one no
00:54 Pereira006: 00:41:112 (2,3,4) - sorry if you hate nazi fix stack 0.00x lfmao
00:55 monstrata: lmao
00:55 monstrata: damn
00:55 monstrata: fixed
00:55 Pereira006: 00:42:849 (3,4) - you don't wanna CTRL+G and jump 00:43:165 (5) ?
00:55 monstrata: and i'll try and fix that overlap lmao
00:55 Pereira006: because (5) voice is pretty high
00:55 Pereira006: you know what i mean
00:55 Pereira006: similiar ths vocal 00:47:902 (4,5) -
00:56 monstrata: o
00:56 monstrata: nice
00:56 monstrata: ok Ctrl+G'ed
00:59 Pereira006: 01:52:797 (1) - remove nc, if you listen rhtyhm clouse in 01:50:270 (2) -
00:59 Pereira006: rhythm s same
00:59 Pereira006: remove NC or nc in 01:50:270 (2) -
01:00 monstrata: i'll NC instead
01:00 monstrata: 03:03:534 (1) -
01:00 monstrata: Cuz i NC for here
01:00 Pereira006: because stack ?
01:00 Pereira006: just i found yoy style lol
01:01 monstrata: just because a lot of time in between notes
01:01 monstrata: so NC = more hp from drain
01:01 Pereira006: ya
01:01 Pereira006: but this part times is short imo
01:02 Pereira006: did you receive my messange ?
01:02 Pereira006: notice my nety fail
01:02 Pereira006: http://puu.sh/lptBp/94b183c9b6.jpg
01:03 monstrata: yea
01:03 monstrata: o wait
01:03 monstrata: no
01:03 monstrata: hmm
01:03 Pereira006: try test play then
01:03 monstrata: i think NC spam is okay xD
01:03 monstrata: pretty colors :DDDD
01:04 Pereira006: well but i foundyou style inconsistenty
01:04 Pereira006: well then fine
01:04 monstrata: hmm
01:04 monstrata: true true
01:04 monstrata: hmmhmhmhmhmmhmhhmmh
01:04 Pereira006: lOL
01:04 Pereira006: THINK YOU MIOND DAMM
01:04 monstrata: okay i'll remove nc
01:04 monstrata: xDD
01:05 Pereira006: 02:07:165 (1) - BE BE missing clap
01:05 Pereira006: 02:07:480 (5) - have clap but missing finish
01:06 Pereira006: 02:08:112 (1) - ^ same
01:06 monstrata: damn
01:06 monstrata: fixed all
01:06 Pereira006: 02:08:744 (1) - GOOD JOB FNISHBUT CLAP MISSING
01:06 Pereira006: ho ok
01:07 Pereira006: 02:16:955 (1,2,3,4) - is jsut me ?
01:07 Pereira006: weird follow lyrics
01:08 monstrata: i followed the instruments mainly
01:08 monstrata: cuz here vocal is a bit off
01:08 Pereira006: ha ok
01:09 monstrata: 02:25:797 (1,2,3) - Here vocals are same as instruments
01:09 monstrata: but before, vocals are early, :C
01:09 monstrata: theyre like 1/8 early zzzz
01:09 Pereira006: japanese op
01:09 monstrata: they had too many coconuts
01:10 Pereira006: look
01:10 Pereira006: 03:02:428 (1,1) - example this you style
01:10 Pereira006: 03:02:428 (1,1) - VS 01:49:165 (1,2) -
01:10 Pereira006: andyou said NC spam is ok
01:10 Pereira006: lol
01:10 Pereira006: well, just make sure you style is consistency
01:10 Pereira006: 03:04:955 (1,1) - ^ same
01:10 monstrata: ya
01:10 monstrata: i remove the NC's
01:11 monstrata: for ~c o n s i s t e n c y ~
01:11 monstrata: :DDD
01:11 Pereira006: lol
01:11 Pereira006: tthat guy serkie won't
01:11 Pereira006: "i like inconsistency and ugly"
01:11 monstrata: LOL
01:12 monstrata: "pereira told me to make it more beautiful, so i made it more ugly"
01:12 Pereira006: lol
01:15 Pereira006: 04:10:007 (1) - you don't wanna remove nc ?
01:15 Pereira006: similiar 02:53:586 (1,2,3,4,5,6,7,8) and begin kiai
01:15 monstrata: i think here
01:15 monstrata: its mainly cuz the pattern is different
01:16 monstrata: i arrange them very similarly
01:16 monstrata: but then 04:10:165 (2,4) - I Ctrl+G'ed them to change the pattern
01:16 monstrata: idk. i think NC is okay cuz here it looks like two patterns
01:16 monstrata: of 4 circles
01:16 monstrata: instead of 1 big pattern with 8 circles
01:17 Pereira006: well is for you
01:17 Pereira006: i did same this patter my maps
01:17 Pereira006: *pattern
01:17 Pereira006: and i didn't nc :D
01:17 monstrata: 2015 mapping style :DD
01:17 monstrata: dude some 2015 maps
01:17 monstrata: the 5.5 star extra
01:17 monstrata: has like 5 note combos
01:17 monstrata: at most
01:17 monstrata: cuz ppl NC every 2 white ticks
01:17 Pereira006: i know
01:17 Pereira006: this is japanese op
01:17 Pereira006: lkfmnao
01:18 monstrata: cuz "new pattern" = "new NC" instead of "new measure" = "new NC
01:18 Pereira006: easy and normal->eveery NC is 2/1
01:18 Pereira006: Hard and insane 1/1
01:18 monstrata: yea
01:18 Pereira006: esxtra
01:18 Pereira006: 0.5/1
01:18 Pereira006: lmfao
01:18 Pereira006: look like everthing gopod for me
01:19 monstrata: o
01:19 monstrata: 04:29:586 (1,2,1,2,1,2,1,2) -
01:19 monstrata: 03:16:323 (1) - etc...
01:20 monstrata: i fixed NC inconsistency
01:20 monstrata: 02:03:060 (1) - here as well
01:20 monstrata: made them NC every 2 circles
01:20 Pereira006: very insteresting you found
01:21 monstrata: okay should be good now :D
01:22 monstrata: i only noticed cuz you pointed out the other ones xD
01:22 Pereira006: lol
Shadw
[X-Mas]
- nice
- wow
- i like
- kds pls
- santa santa santa san san santa
- 00:09:060 (3) - move a little down and ctrl+G? http://puu.sh/lpEMB/6d5ebbeecd.jpg
- 01:16:955 (5,6) - gap seems a little big for this part of the song. should feel less spaced than 01:17:586 (1,2) - i think
- 01:27:691 (1,2,3) - fuck yes i love it
- 02:08:112 (1,2,3,4,1,2,3,4) - just wondering what you think of inward kick sliders compared to outward kick sliders
- 02:19:955 (2,3) - spacing is different on the third "santa" than 02:18:691 (2,3) -
- 02:38:270 (4,1) - should this be more emphasized?
- 02:39:376 (3,4,1) - can this be more spaced?
- 02:39:376 (3,4,1) - try moving this to 227|263, see how that works with you

all i have to say, coming along nice :3 sorry for short mod
Topic Starter
Monstrata

Shadw wrote:

[X-Mas]
- nice fixed
- wow fixed
- i like fixed
- kds pls fixed
- santa santa santa san san santa fixed
- 00:09:060 (3) - move a little down and ctrl+G? http://puu.sh/lpEMB/6d5ebbeecd.jpg okay
- 01:16:955 (5,6) - gap seems a little big for this part of the song. should feel less spaced than 01:17:586 (1,2) - i think slider>slider jumps can be bigger, theyre usually easier to land anyways
- 01:27:691 (1,2,3) - fuck yes i love it fixed
- 02:08:112 (1,2,3,4,1,2,3,4) - just wondering what you think of inward kick sliders compared to outward kick sliders I prefer outward here, cuz outward + curved play really well imo haha.
- 02:19:955 (2,3) - spacing is different on the third "santa" than 02:18:691 (2,3) - Should be fine.
- 02:38:270 (4,1) - should this be more emphasized? Nah, its a red tick, and spacing is larger on the white ticks anyways.
- 02:39:376 (3,4,1) - can this be more spaced? sure!
- 02:39:376 (3,4,1) - try moving this to 227|263, see how that works with you Wrong select i think... lol

all i have to say, coming along nice :3 sorry for short mod
tyty <333 dude i thought you uninstalled
Shadw

monstrata wrote:

Wrong select i think... lol
right i meant uh 02:49:323 (5) -
oops
Topic Starter
Monstrata
The jump is a bit too big for me at that part D: I don't really want to emphasize 5 thaaat much haha.
Akiyama Mizuki
I'M LITERALLY SEEING THIS SONG GETTING MAPPING EVERY CHRISTMAS
Sotarks
Nice Christmas song ! :3
walaowey
Nice song LOL..

Edit : that '1,2,3' part was the best :)
Broccoly
tl;dr - MCM123123MCM
Topic Starter
Monstrata
tl;dp*
Pho


Hi there monstrata o/ From the christmas queue on my own behalf.

^not really but you might wanna put it down a bit still since it touches the hp bar really hard

HP is way too low, would increase it by 2 or so.

00:08:112 (1) - Delete NC to make it consistent in this part (NC per 2 stanzas)
00:10:639 (1,1,1,1) - Could lower down the volumes at the spinnerend
00:17:507 (1) - I'd tend to extend this by 1/4 so it transitions more fluid into the next slider
00:42:849 (3,4,5) - would make this an equilateral triangle as 4 gets emphasis as well
02:03:218 (2,1) - idk but i had issues reading these jumps well, maybe manually stack 02:02:744 (1,1) - these if others complain too
02:05:112 (4) - 0|141?
02:06:849 (6,1) - NC switch
02:16:955 (1,2,3) - 02:25:797 (1,2,3) - Soft-hitsounds on the sliderends
02:17:902 (4) - 02:26:744 (4,1) - Rhythm inconsistency, not sure why you're not extending here as well
02:40:955 (1,2,3) - It would look more fitting if you'd align them in a diagonal way like before:
02:52:797 (3,4,5,1) - Finish on sliderend doesn't sound nice especially when the slider's not following something properly in the track, make it triple sliders like 02:55:323 (3,4,1) - would work much better.
03:08:270 (4,5) - ^
03:12:534 (1) - Soft end
03:25:797 (5) - 03:28:323 (5) - 03:30:849 (5) - 03:32:586 (5) - 03:42:218 (1) - 04:41:586 (5) - Finish. I think there're more
03:34:955 (5) - 03:37:481 (5) - Finish at end.
03:52:955 (3) - NC
03:54:849 (1) - I'd delete this NC
03:56:428 (5) - 03:58:955 (5) - 04:01:481 (5) - Same as above, i'd reduce these patterns at mentioned points since it's really awkward to have these sliderend-finishes IMO
04:15:691 - holy whistles this section confuse me so much
04:25:797 (1) - 04:26:428 (1) - Soft end
04:35:902 (1) - Soft+whistle on start and end fits better to the jingle
04:45:849 (6,1) - Switch finish
04:48:218 (6) - Finish end.
04:50:744 (5) - ^
04:55:481 (1) - ^
05:00:218 (2,3) - Emphasis on 3 is low, i'd suggest something like:
05:01:165 (1,1,1,1) - Soft ends sound more pleasing.

Two more mods or so and then you can call me back. メリークリスマス!
Topic Starter
Monstrata

Pho wrote:



Hi there monstrata o/ From the christmas queue on my own behalf.

^not really but you might wanna put it down a bit still since it touches the hp bar really hard Hmm... I tested this with the default hp bar and it doesn't even connect for me. Might be a different resolution though. I'm using 1680x1050

HP is way too low, would increase it by 2 or so. I like low HP (mainly cuz i can't pass the streams if its any higher x___x)

00:08:112 (1) - Delete NC to make it consistent in this part (NC per 2 stanzas) Okay
00:10:639 (1,1,1,1) - Could lower down the volumes at the spinnerendSure
00:17:507 (1) - I'd tend to extend this by 1/4 so it transitions more fluid into the next slider D: Would really mess up the symmetry i wanted with the two M's lol. I think the transition is fine. And sliders provide a lot of leniency anyways.
00:42:849 (3,4,5) - would make this an equilateral triangle as 4 gets emphasis as well Hmm idk. I prefer the way I mapped it, but i added a drum-whistle onto 4
02:03:218 (2,1) - idk but i had issues reading these jumps well, maybe manually stack 02:02:744 (1,1) - these if others complain too Alright, if others complain. I like how they play, and they kind of fit since i use a lot of overlaps with the sliders right before, so its a good transition imo. But yea. I have an alternative ready if other ppl also complain about it.
02:05:112 (4) - 0|141? Prefer the stack with 1 lol. I don't think the jump is that big.
02:06:849 (6,1) - NC switch ok
02:16:955 (1,2,3) - 02:25:797 (1,2,3) - Soft-hitsounds on the sliderends oh, nice.
02:17:902 (4) - 02:26:744 (4,1) - Rhythm inconsistency, not sure why you're not extending here as well The first "santa-spam" is like, less energetic for me so i used more 1/1 sliders and stuff, I didn't want to map a jump from 4>1 but 1.00x DS looked weird to i did an extended slider instead. Second part is more energetic so i used a 1/2 slider and a jump.
02:40:955 (1,2,3) - It would look more fitting if you'd align them in a diagonal way like before: oh yea, fixed
02:52:797 (3,4,5,1) - Finish on sliderend doesn't sound nice especially when the slider's not following something properly in the track, make it triple sliders like I just took out the finish. I want some rhythm variety because the song is so repetitive lol 02:55:323 (3,4,1) - would work much better.
03:08:270 (4,5) - ^ ^
03:12:534 (1) - Soft end ok
03:25:797 (5) - 03:28:323 (5) - 03:30:849 (5) - 03:32:586 (5) - 03:42:218 (1) - 04:41:586 (5) - Finish. I think there're more added a few more
03:34:955 (5) - 03:37:481 (5) - Finish at end. added, plus a few more on second guitar solo at the end
03:52:955 (3) - NC k
03:54:849 (1) - I'd delete this NC it kinds fits for me, xd
03:56:428 (5) - 03:58:955 (5) - 04:01:481 (5) - Same as above, i'd reduce these patterns at mentioned points since it's really awkward to have these sliderend-finishes IMO These sound fine to me, and yea, rhythm diversity xddd too much santa santanstnasntanstanstantnatnatnanstnan san
04:15:691 - holy whistles this section confuse me so much Lol idk do they not fit? should i just take them out? lol
04:25:797 (1) - 04:26:428 (1) - Soft end ok
04:35:902 (1) - Soft+whistle on start and end fits better to the jingle yaaa
04:45:849 (6,1) - Switch finish added a finish on 6, but kept the finish on 1.
04:48:218 (6) - Finish end. k
04:50:744 (5) - ^k
04:55:481 (1) - ^k
05:00:218 (2,3) - Emphasis on 3 is low, i'd suggest something like: I wanted to make an X shape for X-mas
05:01:165 (1,1,1,1) - Soft ends sound more pleasing. yaa.

Two more mods or so and then you can call me back. メリークリスマス!
Ahhhh Thanks Pho! :D
Natsuki Nanaka
- wow
- Wow
- WOW
- Dat jump
- Dat streams
- I fucking love it

(ノ゜ロ゜)ノ ー★
Sharkie
Really bad short mod (mod for 7 mods)

00:30:849 (1,2,3) - fuck yes overlaps
00:31:955 (1,2) - this blanket is a REALLY TINY bit off near the tail of slider 1
01:13:323 (6) - I've move this on top of 01:12:691 (2) - I think that the two snare should be spaced on more, and slider 7 should be higher spacing than the two previous notes because of the Snare+Techno beep thing idk what its called gawsh.
01:29:270 (2) - I'd actually think this would play even better if this was blanketed with 01:28:639 (1).
01:38:902 (2,4) - I love it
02:02:112 (1,1) - Blanket is really really really slightly off when looked at in 1/16 beat snap divisor, barely noticeable
02:05:744 (2,3,4) - OMG YES
02:08:112 (1,2,3,4,1,2,3,4) - when did you turn into Asphyxia

Literally cant find anything wrong. Its perfect, as it always is. Good luck! :3
Side
Hi for the mod4ticket :v


SPOILER
[SANTAsantaSANTAsantaSaNtAsantasaNTa]

hitsounds sound a bit late in editor so I went in game and played the song and it also felt late so I lowered offset by -5. After that my UR was on point oh baby #accplayer master race

Might wanna remove countdown unless you're mapping airman :v

Don't do that.

01:27:691 (1,2,3) - cute :v

02:38:902 (2) - :O A flaw????????? Tail does not stack with other tail I'm triggered!! (actually it's not that bad lol but uh yeh if you could stack it that'd be kool.

03:18:060 (3) - Definitely touches HP bar :v

03:22:638 (1) - Kinda touches HP bar

03:51:691 (1,2,1) - Could use a bit more gap between these. Then of course move 03:53:902 (2) - slightly to keep it straight.

04:44:112 (5) - 04:45:218 (3) - Remove finishes MAYBE. Not a big deal but no finish in the song although in play it has a nice effect so either is fine.

04:50:744 (5,1) - Technically finish is only on 5 but I can see why you'd also want it on 1. Has a nice effect.

04:51:691 (5) - Missing finish

05:06:218 - Maybe end spinner here so it ends closer to when the bell thingy fully fades away

I mean really other than that the map is so clean it's scary. Had to go over it quite a few times to find as many things as I did and uh...yeah this isn't my kinda music either it's like painfully cute and every santa santa sa sa santa slowly eats away at my very being!! Still good job on the map!


Anyway that's all I got. Good luck!
Kroytz
サンタ サンタ サンタさん <33
Topic Starter
Monstrata

Sharkie wrote:

Really bad short mod (mod for 7 mods)

00:30:849 (1,2,3) - fuck yes overlaps yesss
00:31:955 (1,2) - this blanket is a REALLY TINY bit off near the tail of slider 1 fixed
01:13:323 (6) - I've move this on top of 01:12:691 (2) - I think that the two snare should be spaced on more, and slider 7 should be higher spacing than the two previous notes because of the Snare+Techno beep thing idk what its called gawsh. hmm i prefer the current structure
01:29:270 (2) - I'd actually think this would play even better if this was blanketed with 01:28:639 (1). tried something similar. i still want a counter-clockwise flow tho so thats why the circle is there. Flow change from clockwise to counter.
01:38:902 (2,4) - I love it >3
02:02:112 (1,1) - Blanket is really really really slightly off when looked at in 1/16 beat snap divisor, barely noticeable fixed anyways
02:05:744 (2,3,4) - OMG YES yes
02:08:112 (1,2,3,4,1,2,3,4) - when did you turn into Asphyxia Asphyxia does stuff like this?!

Literally cant find anything wrong. Its perfect, as it always is. Good luck! :3
<333
Topic Starter
Monstrata

Side wrote:

Hi for the mod4ticket :v


SPOILER
[SANTAsantaSANTAsantaSaNtAsantasaNTa]

hitsounds sound a bit late in editor so I went in game and played the song and it also felt late so I lowered offset by -5. After that my UR was on point oh baby #accplayer master race I'll run this through with some pro timer, cuz i asked some HR players and they said offset was on point xddd

Might wanna remove countdown unless you're mapping airman :v Right. Fixed

Don't do that. Idk. its not offscreen tho

01:27:691 (1,2,3) - cute :v 123 :D

02:38:902 (2) - :O A flaw????????? Tail does not stack with other tail I'm triggered!! (actually it's not that bad lol but uh yeh if you could stack it that'd be kool. Ended up remaking the patern instead cuz stacking mechanic is lame with this pattern.

03:18:060 (3) - Definitely touches HP bar :v Eh, fits my pattern tho, not unrankable anyways

03:22:638 (1) - Kinda touches HP bar Not unrankable or difficult to read so its fine.

03:51:691 (1,2,1) - Could use a bit more gap between these. Then of course move 03:53:902 (2) - slightly to keep it straight. I really like this linear pattern with the other two sliders tho. the negative space in between each slider right now is the same which looks nice imo.

04:44:112 (5) - 04:45:218 (3) - Remove finishes MAYBE. Not a big deal but no finish in the song although in play it has a nice effect so either is fine. Hm yea i agree with the first one. removed. also removed another one on a similar instrumental section earlier

04:50:744 (5,1) - Technically finish is only on 5 but I can see why you'd also want it on 1. Has a nice effect. yeaa

04:51:691 (5) - Missing finish added

05:06:218 - Maybe end spinner here so it ends closer to when the bell thingy fully fades away Ehh idk i think the spinner is already good cuz if its too long it feels like im mapping nothing xP.

I mean really other than that the map is so clean it's scary. Had to go over it quite a few times to find as many things as I did and uh...yeah this isn't my kinda music either it's like painfully cute and every santa santa sa sa santa slowly eats away at my very being!! Still good job on the map!


Anyway that's all I got. Good luck!
Thanks for the mod!
Pho
at least go up with the hp by 1 please, you're way too generous with it for this kind of difficulty stage and the rhythms aren't even that complex either (well they rarely are for jpop songs so yea lol)
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