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ChouCho - Kimi e Okuru Mahou

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Total Posts
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Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on January 20, 2017 at 10:32:01 PM

Artist: ChouCho
Title: Kimi e Okuru Mahou
Source: サンタ・カンパニー
Tags: Santa Company christmas ending song ed ちょうちょ
BPM: 128
Filesize: 8455kb
Play Time: 04:23
Difficulties Available:
  1. Hard (2.8 stars, 565 notes)
  2. Noel (3.7 stars, 704 notes)
  3. Normal (1.68 stars, 383 notes)
Download: ChouCho - Kimi e Okuru Mahou
Information: Scores/Beatmap Listing
---------------
why waste a perfectly nice BG?

Garden's virginity is mine huehehuehe
pkk
please go easy kibb senpai the world isn't ready for your christmas maps
Topic Starter
Kibbleru

pkk wrote:

please go easy kibb senpai the world isn't ready for your christmas maps
savage memes cant melt christmas dreams
Ozato Fumika
honey come for christmas
Topic Starter
Kibbleru

Moeka wrote:

honey come for christmas
o k m o m
byfar
oko mom

momoko
Winnie
Remap done
Kinshara
uhhh you forced me to mod

Noel

  1. 00:24:201 (2,3,4) - uh larger spacing between 2 & 3 than 3 & 4 imo due to clap
  2. 02:08:030 - two timing points here
  3. Set preview point
  4. 02:02:170 (1,2,3,4,1,2,3,4) - imo such a jump pattern with large spacing is not suitable here
  5. 01:32:405 - and 02:54:905 - should map this part, awkward short break :c
  6. 03:30:998 (1) - loool wot
  7. 04:18:108 (1) - pretty
Hard

  1. 00:56:545 (1,2,1,2,1) - imo bigger distance between clap and finish would make much more sense
  2. 01:04:983 (4,5) - no reason for breaking ds here?
  3. map the first two breaks :v
  4. 02:19:045 (1,2,1,2,1) - same suggestion here as above regarding clap - finish distance
  5. 02:21:623 (2,1,2,3,4,5,6,7,1) - this pattern can actually prove to be difficult to noobs, consider making 2 & 1 into slider and same with 4 & 5
  6. 03:07:443 (2,3) - imo you should reveal the triplets
  7. 03:44:826 (2,3,4) - consider making this repeat slider, two triplets in succession is hard
Normal

  1. personally you should probably improve the rhythm so as to remove the 3/2 gaps. Can be confusing to relatively new players
  2. why don't you map the breaks? loool or at least stop at a reasonable spot, i think where you stop is kinda weird
  3. 01:57:483 (2,3) - meh come up with something better here lol...
  4. 02:03:108 (4,5) - here too!
  5. 02:35:686 (3,4,5) - this is even harder imo
  6. 03:49:513 (6,7) - don't know if i missed things like this before. this is kinda hard, think of it has 1/4 slider then circle in an insane or higher

yay nice mapset
shitty mod

頑張って
Kamio Misuzu
Hi~ m4m from your queue:3
[General]
cancel the countdown

[Noel]
  1. 00:07:678 (6) - delete the whistle?
  2. 01:00:529 (1) - add a whistle? try thishttp://puu.sh/m627X/cd76608636.wav
  3. 01:15:530 (1) - ^
  4. 02:23:029 (1) - ^
  5. 02:38:030 (1) - ^
  6. 03:30:998 (1) - ^
  7. 01:09:670 (1) - try this
  8. 01:23:264 (2) - delete this one?
  9. 01:29:358 (1,2) - ^
  10. 02:54:436 (4) - change the tail's drum-finish into drum-whistle?
  11. 03:30:060 (3,4) - slider?
  12. 03:44:592 (1) - delete
[Hard]
nothing to say....

[Normal]
  1. 02:31:233 (2) - 1/2slider+note? like this one 01:08:733 (2,3) -
Orz can't find anything to say..very nice map

And,merry christmas!
Topic Starter
Kibbleru

Kinshara wrote:

uhhh you forced me to mod

Noel

  1. 00:24:201 (2,3,4) - uh larger spacing between 2 & 3 than 3 & 4 imo due to clap
  2. 02:08:030 - two timing points here
  3. Set preview point
  4. 02:02:170 (1,2,3,4,1,2,3,4) - imo such a jump pattern with large spacing is not suitable here dunno how else to really structure this. any less spacing would look a bit ugly owo
  5. 01:32:405 - and 02:54:905 - should map this part, awkward short break :c nng >< no excuse. lazy and that part is too repetitive and boring to map
  6. 03:30:998 (1) - loool wot k. changed that LOL
  7. 04:18:108 (1) - pretty

Hard

  1. 00:56:545 (1,2,1,2,1) - imo bigger distance between clap and finish would make much more sense i chose this way because imo it flows better than low spacing after a slider then sudden jump
  2. 01:04:983 (4,5) - no reason for breaking ds here? why.. not? :D?
  3. map the first two breaks :v
  4. 02:19:045 (1,2,1,2,1) - same suggestion here as above regarding clap - finish distance ^
  5. 02:21:623 (2,1,2,3,4,5,6,7,1) - this pattern can actually prove to be difficult to noobs, consider making 2 & 1 into slider and same with 4 & 5
  6. 03:07:443 (2,3) - imo you should reveal the triplets
  7. 03:44:826 (2,3,4) - consider making this repeat slider, two triplets in succession is hard

Normal

  1. personally you should probably improve the rhythm so as to remove the 3/2 gaps. Can be confusing to relatively new players imo it's necessary for some challenge to fit the spread better
  2. why don't you map the breaks? loool or at least stop at a reasonable spot, i think where you stop is kinda weird
  3. 01:57:483 (2,3) - meh come up with something better here lol...
  4. 02:03:108 (4,5) - here too! imo this fits pretty well here
  5. 02:35:686 (3,4,5) - this is even harder imo
  6. 03:49:513 (6,7) - don't know if i missed things like this before. this is kinda hard, think of it has 1/4 slider then circle in an insane or higher is it o_O? i don't see it to be THAT hard tbh

yay nice mapset
shitty mod

頑張って
no comment is fixed
thx bruh xd
I Must Decrease
Ok Sanic Modding Activated:

Noel
hi qt

ok

00:00:530 (1,2,3,4) - why not do a similar thing but create a bit of symmetry in the pattern (EX: http://puu.sh/m6V3u/1d8fbcbf4e.jpg would look a bit better no?

00:03:342 (3) - move 3 over so its equal distance from 4 and 5 for a more visual consistent pattern?

00:04:748 (3,4,5) - creating a triangle between 4 and 3 and 5's slider start would look better for visual coherence

00:28:420 (1,2,3) - same, move 3 up to be closer to 1's start

00:47:873 (2,3,4) - I feel like this would look better with a little bit of curve to it

01:31:936 (4) - i feel like would be more impactful as a single note to mark the start of break

01:49:983 (2) - slider shape seems a tad bit random but you do you

01:58:420 (1,2,3,4) - square is uneven if you'd like to fix

02:54:436 (4) - make this into 2 notes. Its more satisfying to click the last sound before break (same as before basically)

03:04:982 (8,1) - emphasis seems confused, jump to 8 is greater than jump to 1, but 1 is more emphatic.

04:03:810 (2,3) - i feel like these are a bit too curved

04:18:108 (1) - SANTA IS COMING a+ slider

Hard
01:41:780 (1,2,3,4,1) - i feel like this could be evenly spaced because theres no real emphasis reason for the beats to be not even, would look better

01:56:311 (4) - it seems like you avoid alot of curved sliders in your maps but i think this would definitely be a good spot for one. I havent been pointing alot out because i felt it was your style, but one thing I like to do is bridge two straight sliders with a curved, maybe you'd like that

02:18:811 (4) - moving this more to the right would make 1 more impactful which i think is more appropriate same with 02:19:748 (2,2) -
i think the 1 is the stronger beat

02:54:436 (4) - click emphasis !!! :D

im too bad at normals to comment on normals
Little
[General]
  1. Normal appears to be missing preview point?
  2. Not sure about the normal-hitnormal, soft-hitnormal2, soft-slidertick2... The start of the sound seems really quiet and gives the feeling of delay. You can cut the start by at least 10ms without affecting how it sounds.
[Normal]
  1. 00:05:920 (3) - Would be nice to curve it a little more imo: http://puu.sh/m7oxI/75abc3550b.jpg
  2. 00:44:358 (4,5,1) - This flow feels awkward to me. Maybe you can try something like this: http://puu.sh/m7oHt/b1bb4cb061.jpg
  3. 02:01:467 (2,3,4,5) - Esoteric rhythm. Nobody playing a Normal diff will understand this. I recommend choosing a rhythm that goes with vocals instead.
  4. 03:06:154 (2) - I think the slider feels better to play in this orientation: http://puu.sh/m7oY8/53b69e11da.jpg
  5. Anything I said also applies to copy-pasted parts where relevant.
[Hard]
  1. 01:42:483 (3,4,1) - Proportion of jumps seems weird here, because (3,4) is larger than (4,1). Puts a strange accent on (4) where there shouldn't be. Emphasis should be on (1), hence (4,1) should be larger to feel more natural. Alternatively, you can try changing the direction of (1) to make it feel stronger.
[Noel]
  1. 00:40:139 (2) - This just doesn't flow well. It plays a lot nicer when reversed.
  2. 03:08:029 (5) - This circle really kills it. The emphasis on (4) in the song could be highlighted really well if you deleted (5). http://puu.sh/m7pEX/5b1f7a93ac.jpg
  3. 04:18:107 (1) - What is this supposed to be? Mistletoe?
gl
Topic Starter
Kibbleru

Little wrote:

[General]
  1. Normal appears to be missing preview point?
  2. Not sure about the normal-hitnormal, soft-hitnormal2, soft-slidertick2... The start of the sound seems really quiet and gives the feeling of delay. You can cut the start by at least 10ms without affecting how it sounds. damn cutting does sound better as a hitsound lol
[Normal]
  1. 00:05:920 (3) - Would be nice to curve it a little more imo: http://puu.sh/m7oxI/75abc3550b.jpg
  2. 00:44:358 (4,5,1) - This flow feels awkward to me. Maybe you can try something like this: http://puu.sh/m7oHt/b1bb4cb061.jpg
  3. 02:01:467 (2,3,4,5) - Esoteric rhythm. Nobody playing a Normal diff will understand this. I recommend choosing a rhythm that goes with vocals instead.
  4. 03:06:154 (2) - I think the slider feels better to play in this orientation: http://puu.sh/m7oY8/53b69e11da.jpg
  5. Anything I said also applies to copy-pasted parts where relevant.
[Hard]
  1. 01:42:483 (3,4,1) - Proportion of jumps seems weird here, because (3,4) is larger than (4,1). Puts a strange accent on (4) where there shouldn't be. Emphasis should be on (1), hence (4,1) should be larger to feel more natural. Alternatively, you can try changing the direction of (1) to make it feel stronger.
[Noel]
  1. 00:40:139 (2) - This just doesn't flow well. It plays a lot nicer when reversed. i like the effect of antiflow here imo fits the song well
  2. 03:08:029 (5) - This circle really kills it. The emphasis on (4) in the song could be highlighted really well if you deleted (5). http://puu.sh/m7pEX/5b1f7a93ac.jpg
  3. 04:18:107 (1) - What is this supposed to be? Mistletoe?
gl

Xexxar wrote:

Ok Sanic Modding Activated:

Noel
hi qt

ok

00:00:530 (1,2,3,4) - why not do a similar thing but create a bit of symmetry in the pattern (EX: http://puu.sh/m6V3u/1d8fbcbf4e.jpg would look a bit better no?

00:03:342 (3) - move 3 over so its equal distance from 4 and 5 for a more visual consistent pattern?

00:04:748 (3,4,5) - creating a triangle between 4 and 3 and 5's slider start would look better for visual coherence current looks better to me :3

00:28:420 (1,2,3) - same, move 3 up to be closer to 1's start ^

00:47:873 (2,3,4) - I feel like this would look better with a little bit of curve to it it is :3 just very little lol

01:31:936 (4) - i feel like would be more impactful as a single note to mark the start of break ahhjust doesnt feel right ><

01:49:983 (2) - slider shape seems a tad bit random but you do you dunno o_O

01:58:420 (1,2,3,4) - square is uneven if you'd like to fix welp i tried lol

02:54:436 (4) - make this into 2 notes. Its more satisfying to click the last sound before break (same as before basically) wana keep consistency and i prefer releasing a break with something easy

03:04:982 (8,1) - emphasis seems confused, jump to 8 is greater than jump to 1, but 1 is more emphatic.

04:03:810 (2,3) - i feel like these are a bit too curved think its ok o-o

04:18:108 (1) - SANTA IS COMING a+ slider

Hard
01:41:780 (1,2,3,4,1) - i feel like this could be evenly spaced because theres no real emphasis reason for the beats to be not even, would look better

01:56:311 (4) - it seems like you avoid alot of curved sliders in your maps but i think this would definitely be a good spot for one. I havent been pointing alot out because i felt it was your style, but one thing I like to do is bridge two straight sliders with a curved, maybe you'd like that hmm just doesn't seem right to me o-o

02:18:811 (4) - moving this more to the right would make 1 more impactful which i think is more appropriate same with 02:19:748 (2,2) -
i think the 1 is the stronger beat not sure how to explain it but it just feels more right to me as it is >< playing wise anyway

02:54:436 (4) - click emphasis !!! :D

im too bad at normals to comment on normals

Kamio Misuzu wrote:

Hi~ m4m from your queue:3
[General]
cancel the countdown

[Noel]
  1. 00:07:678 (6) - delete the whistle? for instruments o-o
  2. 01:00:529 (1) - add a whistle? try thishttp://puu.sh/m627X/cd76608636.wav
  3. 01:15:530 (1) - ^
  4. 02:23:029 (1) - ^
  5. 02:38:030 (1) - ^
  6. 03:30:998 (1) - ^
  7. 01:09:670 (1) - try this
  8. 01:23:264 (2) - delete this one? this is for flow connection
  9. 01:29:358 (1,2) - ^
  10. 02:54:436 (4) - change the tail's drum-finish into drum-whistle? nah drum finish sounds better
  11. 03:30:060 (3,4) - slider? prefer circles here
  12. 03:44:592 (1) - delete for flow connection
[Hard]
nothing to say....

[Normal]
  1. 02:31:233 (2) - 1/2slider+note? like this one 01:08:733 (2,3) -
Orz can't find anything to say..very nice map

And,merry christmas!

no comment = fix
Lily Bread
M4M from your queue.

[Metadata]
artist : ちょうちょ


[Normal]
01:16:936 (3,4) - stack.
03:47:873 (3,4) - stack.
01:39:436 (3) - DS issue?
optional: a slider from - 00:50:920 - to - 00:51:389 - ? because the vocal is continued here.
01:03:108 - ^.

01:40:608 - ^. and this is highly recommended, because - 01:40:842 - here has a drum beat. use slider to "overlap" it seems much better.

[Hard]
02:04:983 (2,3) - the flow here seems not so good. but i don't know how to change.

[Noel]
00:27:483 (2) - it's not necessary to jump here. the music is so quiet.
optional: add a spinner at - 01:31:467 -? now you mapped - 01:31:467 (3,4) - , but after - 01:32:405 - is empty, sounds a bit weird.
04:16:349 - a drum beat here?

pretty good mapset. good luck!
Narcissu
  • [General]
  1. tag add kibbxxxxx ?

    [Normal]
  2. 01:39:436 (3) - DS , why it's normal addition lol
  3. 03:23:263 - add a 1/2 slider same as Hard diff 2 note ?

    [Noel]
  4. 00:59:592 (2,3,4) - 01:00:295 (2,3,1) - 02:22:092 (2,3,4) - 02:22:795 (6,7,1) - PP here …… stack easy to FC ???
  5. 03:06:154 (3) - i prefer use 2 note

    can't write more 【


Topic Starter
Kibbleru

Lily Bread wrote:

M4M from your queue.

[Metadata]
artist : ちょうちょ iirc choucho prefers 'choucho' rather than the japanese one


[Normal]
01:16:936 (3,4) - stack.
03:47:873 (3,4) - stack.
01:39:436 (3) - DS issue?
optional: a slider from - 00:50:920 - to - 00:51:389 - ? because the vocal is continued here. yeah i see what you mean but i don't want the chain of 1/2 rhythms to get too long so i use this to give them a break.
01:03:108 - ^.

01:40:608 - ^. and this is highly recommended, because - 01:40:842 - here has a drum beat. use slider to "overlap" it seems much better.

[Hard]
02:04:983 (2,3) - the flow here seems not so good. but i don't know how to change.

[Noel]
00:27:483 (2) - it's not necessary to jump here. the music is so quiet. it fits guitar imo
optional: add a spinner at - 01:31:467 -? now you mapped - 01:31:467 (3,4) - , but after - 01:32:405 - is empty, sounds a bit weird. still debating how to do this part tbh LOL
04:16:349 - a drum beat here?

pretty good mapset. good luck!

Narcissu wrote:

  • [General]
  1. tag add kibbxxxxx ?

    [Normal]
  2. 01:39:436 (3) - DS , why it's normal addition lol
  3. 03:23:263 - add a 1/2 slider same as Hard diff 2 note ?

    [Noel]
  4. 00:59:592 (2,3,4) - 01:00:295 (2,3,1) - 02:22:092 (2,3,4) - 02:22:795 (6,7,1) - PP here …… stack easy to FC ??? i will consider, i like this structure better than stacking
  5. 03:06:154 (3) - i prefer use 2 note

    can't write more 【

no comment = fix
-Atri-
I thought i saw Noel from sora no method
UndeadCapulet
Looks like I'm first here this year~


General

maybe try to find bigger bg now that we have fancy new size limit (yours is pretty small even for old limit)

---

Noel

  1. 00:16:936 (3,1) - Maybe 1/1 slider would be nice here to match 00:15:061 (1) - , but up to you. Same for 00:20:686 (3,1) - , and then maybe 00:19:045 (4,1) - 1/2 as well.
  2. 01:00:530 (1,2,3) - Should probably have this triangle play clockwise instead of counterclockwise, so it doesn't blend into the previous 00:58:889 (2,3,1,2,3,4,1) - pattern. Really emphasize the kiai.
  3. 01:15:295 (3) - Think this would be much nicer making a smooth line, I don't think the diagonal motions fit here since it makes this more like a jump pattern. Same for 03:45:998 (3,4,1) - and I suppose 02:37:561 (2,3,1) - as well. (you'll probably reject this knowing you)
  4. 01:20:686 (6,1) - Maybe change to this rhythm to fit the vocals better. Same for 02:42:951 (6,1) - and 03:51:623 (7,1) - .
  5. 01:29:826 (1) - Maybe delete this note since there's no drum beat, the double would be more fun to play imo ;-;
  6. 01:30:530 (1,2,3,4) - hmm idk the break seems really randomly placed, I guess you're trying to map until the vocals stop, but since the instrumentals keep going and she holds a long vocal it doesn't really work, instead just stopping playing midway. Maybe delete these beats and just put one circle on the downbeat, or map the whole break out. Same for 02:53:030 (1,2,3,4) - , and all lower difficulties.
  7. 02:30:061 (4,5) - Back at 01:07:561 (4) - you used a 1/2 slider, and I really think that fits the high pitched vocal better than basic jump placements.
  8. 02:35:920 (6,1) - Swap NC to fit with your vocal NC patterning.
  9. 03:38:498 (4) - Would move this to somewhere else so there's a stronger angle coming into the sliderhead, something like this maybe? But worked to fit w/ your visual style ofc
  10. 04:00:998 (4,5,6) - Make these beats consistent with 01:29:826 (1,2,3,4) - in some way. Preferably just both being quads is best for me, but up to you what to do.
Pretty pleasant, tho I still think you overly rely on basic jump patterns to fill time, here a lot of your rhythming fits really well :3

---

Hard

  1. 00:07:092 (3) - Converting to two circles would show off the next slider's sound better.
  2. 00:10:842 (3,4) - Use 1/2 circle instead to match with your previous rhythming, it's more fun that way imo, you don't need to constantly change rhythms to keep people from being bored.
  3. 01:14:592 (1,1) - I realize it would take a lot of restructuring, but I think stacking these would fit the song really really well, esp how you toggle kiai here too, a stop-and-start motion would be really nice. Same for 02:37:092 (1,1) - .
Ah, nice diff, I like how you use jumps in this, really good job teaching the mechanic.

oh and btw quads aren't too hard for a Hard ;)

---

Normal

  1. 00:08:030 (1,2) - Careful with arranges like this since new players mix up repeat arrows and numbers really easily, they could break here in a frustrating way.
Well, biggest thing is the breaks like I mentioned earlier.

---
ErunamoJAZZ
Update please, Its not possible add stars to graveyard maps xD
Topic Starter
Kibbleru

UndeadCapulet wrote:

Looks like I'm first here this year~


General

maybe try to find bigger bg now that we have fancy new size limit (yours is pretty small even for old limit)

---

Noel

  1. 00:16:936 (3,1) - Maybe 1/1 slider would be nice here to match 00:15:061 (1) - , but up to you. Same for 00:20:686 (3,1) - , and then maybe 00:19:045 (4,1) - 1/2 as well. circles are better for drums here
  2. 01:00:530 (1,2,3) - Should probably have this triangle play clockwise instead of counterclockwise, so it doesn't blend into the previous 00:58:889 (2,3,1,2,3,4,1) - pattern. Really emphasize the kiai.
  3. 01:15:295 (3) - Think this would be much nicer making a smooth line, I don't think the diagonal motions fit here since it makes this more like a jump pattern. Same for 03:45:998 (3,4,1) - and I suppose 02:37:561 (2,3,1) - as well. (you'll probably reject this knowing you) fixed slightly, i dont want the spacing to be too small between the sliders.
  4. 01:20:686 (6,1) - Maybe change to this rhythm to fit the vocals better. Same for 02:42:951 (6,1) - and 03:51:623 (7,1) - . i dont see how :S the antijump kinda works but i still think a slider is nicer
  5. 01:29:826 (1) - Maybe delete this note since there's no drum beat, the double would be more fun to play imo ;-;
  6. 01:30:530 (1,2,3,4) - hmm idk the break seems really randomly placed, I guess you're trying to map until the vocals stop, but since the instrumentals keep going and she holds a long vocal it doesn't really work, instead just stopping playing midway. Maybe delete these beats and just put one circle on the downbeat, or map the whole break out. Same for 02:53:030 (1,2,3,4) - , and all lower difficulties.
  7. 02:30:061 (4,5) - Back at 01:07:561 (4) - you used a 1/2 slider, and I really think that fits the high pitched vocal better than basic jump placements.
  8. 02:35:920 (6,1) - Swap NC to fit with your vocal NC patterning.
  9. 03:38:498 (4) - Would move this to somewhere else so there's a stronger angle coming into the sliderhead, something like this maybe? But worked to fit w/ your visual style ofc
  10. 04:00:998 (4,5,6) - Make these beats consistent with 01:29:826 (1,2,3,4) - in some way. Preferably just both being quads is best for me, but up to you what to do.
Pretty pleasant, tho I still think you overly rely on basic jump patterns to fill time, here a lot of your rhythming fits really well :3

---

Hard

  1. 00:07:092 (3) - Converting to two circles would show off the next slider's sound better. i dont see much of an issue with this tbh, the slider just looks better imo
  2. 00:10:842 (3,4) - Use 1/2 circle instead to match with your previous rhythming, it's more fun that way imo, you don't need to constantly change rhythms to keep people from being bored.
  3. 01:14:592 (1,1) - I realize it would take a lot of restructuring, but I think stacking these would fit the song really really well, esp how you toggle kiai here too, a stop-and-start motion would be really nice. Same for 02:37:092 (1,1) - . the music isnt like completely silent so i went with spaced.
Ah, nice diff, I like how you use jumps in this, really good job teaching the mechanic.

oh and btw quads aren't too hard for a Hard ;)

---

Normal

  1. 00:08:030 (1,2) - Careful with arranges like this since new players mix up repeat arrows and numbers really easily, they could break here in a frustrating way. tbh i dont really see the problem with this stuff owo
Well, biggest thing is the breaks like I mentioned earlier.

---
thanks, not mention is fixed
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