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Ni-Sokkususu - Blade Dance [Osu|Taiko]

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Total Posts
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Topic Starter
Bearizm
This beatmap was submitted using in-game submission on Wednesday, November 18, 2015 at 2:47:01 PM

Artist: Ni-Sokkususu
Title: Blade Dance
Source: 精霊使いの剣舞
Tags: Nardoxyribonucleic seirei tsukai no blade dance bladedance of elementalers anime ending tv size kneesocks knee socks kido ibuki yuuki kana ishigami shizuka oonishi saori kakuma ai
BPM: 187
Filesize: 16099kb
Play Time: 01:27
Difficulties Available:
  1. Advanced (2.29 stars, 196 notes)
  2. Hard (3.67 stars, 285 notes)
  3. Insane (4.86 stars, 377 notes)
  4. Kneesocks (6.01 stars, 416 notes)
  5. Nardo's Muzukashii (3.14 stars, 401 notes)
  6. Nardo's Oni (4.1 stars, 517 notes)
  7. Normal (1.82 stars, 136 notes)
Download: Ni-Sokkususu - Blade Dance
Download: Ni-Sokkususu - Blade Dance (no video)
Information: Scores/Beatmap Listing
---------------
chainpullz
Kneesocks <3
Topic Starter
Bearizm
Kneesocks <3
chainpullz
Kneesocks:
00:57:434 (4,5) - The spacing on this jump doesn't really flow well. It doesn't feel like the spacing should really be much different than the rest of the pattern. Hardest note in the map to hit somehow. (1 more default follow point's worth of distance would probably help immensely)
Topic Starter
Bearizm

chainpullz wrote:

Kneesocks:
00:57:434 (4,5) - The spacing on this jump doesn't really flow well. It doesn't feel like the spacing should really be much different than the rest of the pattern. Hardest note in the map to hit somehow. (1 more default follow point's worth of distance would probably help immensely)
I don't see the problem with this. It already makes sense to me.
riktoi
[Insane]

00:00:963 (5) - move the start of this to a white tick for the punchy feel, it doesn't feel right here (the red tick doesn't really have a sound you could click)

no really this is all :?
Topic Starter
Bearizm

riktoi wrote:

[Insane]

00:00:963 (5) - move the start of this to a white tick for the punchy feel, it doesn't feel right here (the red tick doesn't really have a sound you could click)

no really this is all :?
ok.. changed, repeat's removed. o.o

thanks for the mod xdd
Sonnyc
Easy:
  1. 01:04:493 (1,2) - Even there is a 3/2 interval between these objects, it kinda works fine enough. Still you could've considered the following rhythm for something more beginnerr friendly. The current transition in rhythm feels even tricky than Normal diff.
  2. 01:17:969 (2) - 01:20:535 (2,3) - Rather using both as the same 1/2 slider or circles would be consistent in rhythm.
Hard:
  1. 00:46:204 (5,1) - I feel inserting a jump here which is bigger than 00:44:920 (4,1) fits the music better instead a consistent spacing. The current pattern lacks emphasis for the start of the kiai.
  2. 00:50:054 (5,1) - 00:55:188 (6,1) - Unlike 00:47:487 (5,1) - 00:48:771 (5,1) - 00:51:338 (5,1) - 00:52:621 (5,1) - 00:53:904 (6,1) - which has a similar rhythm setting, having an inconsistent spacing didn't felt well enough. I understand this small jump was added to fit the changed vocals, but it wasn't noticable enough only resulting in an inconsistency. Rather make the spacing consistent, or giving a higher jump that is more noticable is recommended.
Kneesocks:
  1. 00:04:493 (3,4,5) - The current placement has a suspicious readablility. Aim for a consistent spacing as what you've done at 00:14:760 (3,4,5) especially for this such 1/4 patterns.
  2. 01:04:813 (2,1) - What is this same combo color? Other than this, I can see several colorhax usages. Are those intented?
Topic Starter
Bearizm

Sonnyc wrote:

Easy:
  1. 01:04:493 (1,2) - Even there is a 3/2 interval between these objects, it kinda works fine enough. Still you could've considered the following rhythm for something more beginnerr friendly. The current transition in rhythm feels even tricky than Normal diff. Yes, but I want 01:05:616 - to be clickable because it sounds strong.
  2. 01:17:969 (2) - 01:20:535 (2,3) - Rather using both as the same 1/2 slider or circles would be consistent in rhythm. Agreed. the (2,3)'s changed to a slider
Hard:
  1. 00:46:204 (5,1) - I feel inserting a jump here which is bigger than 00:44:920 (4,1) fits the music better instead a consistent spacing. The current pattern lacks emphasis for the start of the kiai. changed.
  2. 00:50:054 (5,1) - 00:55:188 (6,1) - Unlike 00:47:487 (5,1) - 00:48:771 (5,1) - 00:51:338 (5,1) - 00:52:621 (5,1) - 00:53:904 (6,1) - which has a similar rhythm setting, having an inconsistent spacing didn't felt well enough. I understand this small jump was added to fit the changed vocals, but it wasn't noticable enough only resulting in an inconsistency. Rather make the spacing consistent, or giving a higher jump that is more noticable is recommended. I'll keep this one.
Kneesocks:
  1. 00:04:493 (3,4,5) - The current placement has a suspicious readablility. Aim for a consistent spacing as what you've done at 00:14:760 (3,4,5) especially for this such 1/4 patterns. changed
  2. 01:04:813 (2,1) - What is this same combo color? Other than this, I can see several colorhax usages. Are those intented? it was given color hax before i changed the combo colors completely. changed now. thanks for pointing that out.
thanks for the mod! Very useful.
wendao
  • [General]
  1. AR Easy dan Normal bisa digedein dikit lagi deh, soalnya BPM lagu lumayan kenceng dan gap AR Normal - Hard itu cenderung gede banget (5 - 8)
  2. Is it really needed to re-add kneesocks as tags?
  3. add not-so-white combo colour pls? (220,220,220 ~ 240,240,240)
  4. 01:01:605 - Finish (there's cymbal)
  5. 01:21:819 - 01:21:979 - unused inherited timing point (normal-hitnormal keduanya sama)

  • [Easy]
  1. err... diffnya kayaknya terlalu intense deh, ga ada break 2/1 sama sekali, sehingga jari ga ada waktu buat lepas dari keyboard sama sekali orz
  2. 00:53:263 (4,1) - improve blanket

  • [Normal]
  1. 00:41:391 (1,2,3,4,5,6,1,2) - sebaiknya dihindari, soalnya rada susah kudu neken jari terus >.>

  • [Hard]
  1. 01:10:108 (2,1) - kalo bisa sih distancenya bisa dijauhin kayak 01:09:947 (1,3) - atau ya, stack aja >.>
  2. 01:16:685 (4,5,1,2) - way too hard to reach (1,2) IMHO

  • [Insane]
  1. 00:10:188 - unused inherited timing point
  2. 00:20:054 (3,4,5,6) - nazi jump :(
  3. 01:03:530 (2) - it's a bit too distant smh


  • [Kaos Kaki]
  1. HP genapin ke 7 aja sih :(
  2. 00:03:049 (2,3,4) - somehow nazi
  3. 00:15:642 - 5%
  4. 00:44:920 (6,1) - swap these finish hitsound would be nice
  5. 00:55:348 (1,3) - strange banget stack nya lol, perasaan dari awal ga ada stack kayak gitu >.>
  6. 01:03:370 (2) - why clap

sorry for long boring mods, good luck!
Topic Starter
Bearizm

wendao wrote:

  • [General]
  1. AR Easy dan Normal bisa digedein dikit lagi deh, soalnya BPM lagu lumayan kenceng dan gap AR Normal - Hard itu cenderung gede banget (5 - 8) ok
  2. Is it really needed to re-add kneesocks as tags? yes. diff name doesn't count.
  3. add not-so-white combo colour pls? (220,220,220 ~ 240,240,240) I'm afraid that they would blend too well with the BG. I've had a DQ over this, and it's not happening again.
  4. 01:01:605 - Finish (there's cymbal) dude nice
  5. 01:21:819 - 01:21:979 - unused inherited timing point (normal-hitnormal keduanya sama) dude nice, ini sebenernya di pake, tp lupa kasih finish, but gw pindahin ticknya ke depan lg cuz salah juga hitsoundnya.

  • [Easy]
  1. err... diffnya kayaknya terlalu intense deh, ga ada break 2/1 sama sekali, sehingga jari ga ada waktu buat lepas dari keyboard sama sekali orz intentional. malah banyak gap jadi terasa susah karena pake aim segala objectnya jauh2. Easy kan objectsnya dikit, gk capek lah klik kb doang wkwkwk
  2. 00:53:263 (4,1) - improve blanket done lolz

  • [Normal]
  1. 00:41:391 (1,2,3,4,5,6,1,2) - sebaiknya dihindari, soalnya rada susah kudu neken jari terus >.> intentional xd, easy = normal. normal = advanced.

  • [Hard]
  1. 01:10:108 (2,1) - kalo bisa sih distancenya bisa dijauhin kayak 01:09:947 (1,3) - atau ya, stack aja >.> ?
  2. 01:16:685 (4,5,1,2) - way too hard to reach (1,2) IMHO agreed, but I'm not changing that. it fits too well.

  • [Insane]
  1. 00:10:188 - unused inherited timing point dude nice
  2. 00:20:054 (3,4,5,6) - nazi jump :( Huh? lol
  3. 01:03:530 (2) - it's a bit too distant smh changed.


  • [Kaos Kaki] dude nice
  1. HP genapin ke 7 aja sih :( 6.9
  2. 00:03:049 (2,3,4) - somehow nazi g ngerti maksudnya apa ini nazi2
  3. 00:15:642 - 5% damn
  4. 00:44:920 (6,1) - swap these finish hitsound would be nice changed in all diffs.
  5. 00:55:348 (1,3) - strange banget stack nya lol, perasaan dari awal ga ada stack kayak gitu >.> changed.
  6. 01:03:370 (2) - why clap wew denger aja begituan. fixed in insane and kneesoooccckssss

sorry for long boring mods, good luck!
BN please. thanks for the mod!
wendao
Insane -> 01:04:493 (1,1) - (?)
Nerova Riuz GX
FREE FAST SHIT CHECK YAY

[Easy]
00:59:038 (5) - I think it will be better if you put that finish on 00:59:359 (1) - instead of this one. Or, there's another choice, use Soft finish2 instead of 1.
01:03:209 (3) - that normal-hitnormal on its head is quite strange, maybe remove it or change it into a soft clap

[Hard]
00:14:439 (1,2) - that flow is not pretty good imo, but i can't get a better one, maybe rotate (2) for 180 degrees
00:22:461 (2,3,4) - 00:32:728 (2,3,4) - they make me feel a bit inconsistent, and those short sliders are not necessary imo, they're pretty like a slider spam. also, the second one has 1 more vocal sounds than the first one, so that's strange to be more intense on the first set.
00:45:241 (1,2,3) - For players at this stage, stack them
00:51:658 (1) - Change this into a 1/2 slider + 1 circle. you used 1 circle + triplet to deal with the 5 vocal sounds in kiai, but the first one is covered by the long slider. it's much more like a consistency problem.
01:22:781 (1,3) - separate them for a little bit, like you did on the other notes you stacked (for example, 01:20:535 (4,1) - )

[insane]
00:12:835 (6) - lift it up, maybe (164,260). according to this one: 00:06:739 (1,2,3,4,5,6) - , (1) and (3) are stacked, but (4) and (6) are not. so I'll suggest you to separate them.
00:52:781 (1,2) - please let me say no on this flow...... Try this one, you can change it into curves or sth else, but the current one is not really good tbh.
00:56:150 (3) - (nazi) make it curve, all of them are straight sliders, a bit boring
01:17:327 (1,2,1,2) - 01:19:894 (1,2,3) - ......i fainted because of the consistency between them

[KNEESOCKS <3]
00:33:049 (5,6) - jeez that antijump break the consistency so much, don't you think (244,355) is a good place for (6)?
01:22:140 (1) - shift sv down to like 0.9x, that 0.75x after this is a bit sudden when you just played lots of horrible jumps, so slow down a bit for warning

Bear
please
slap
me
because
I'm
shit
modder
Topic Starter
Bearizm

Nerova Riuz GX wrote:

FREE FAST SHIT CHECK YAY

[Easy]
00:59:038 (5) - I think it will be better if you put that finish on 00:59:359 (1) - instead of this one. Or, there's another choice, use Soft finish2 instead of 1. wh
01:03:209 (3) - that normal-hitnormal on its head is quite strange, maybe remove it or change it into a soft clap wh

[Hard]
00:14:439 (1,2) - that flow is not pretty good imo, but i can't get a better one, maybe rotate (2) for 180 degrees playability wise it's fine.
00:22:461 (2,3,4) - 00:32:728 (2,3,4) - they make me feel a bit inconsistent, and those short sliders are not necessary imo, they're pretty like a slider spam. also, the second one has 1 more vocal sounds than the first one, so that's strange to be more intense on the first set. they're very, very different.. despite of being in the same part of the song.
00:45:241 (1,2,3) - For players at this stage, stack them but they are stacked already.. lol
00:51:658 (1) - Change this into a 1/2 slider + 1 circle. you used 1 circle + triplet to deal with the 5 vocal sounds in kiai, but the first one is covered by the long slider. it's much more like a consistency problem. changed.
01:22:781 (1,3) - separate them for a little bit, like you did on the other notes you stacked (for example, 01:20:535 (4,1) - ) ok

[insane]
00:12:835 (6) - lift it up, maybe (164,260). according to this one: 00:06:739 (1,2,3,4,5,6) - , (1) and (3) are stacked, but (4) and (6) are not. so I'll suggest you to separate them. it's fine. lol
00:52:781 (1,2) - please let me say no on this flow...... Try this one, you can change it into curves or sth else, but the current one is not really good tbh. why not?
00:56:150 (3) - (nazi) make it curve, all of them are straight sliders, a bit boring my aesthetics
01:17:327 (1,2,1,2) - 01:19:894 (1,2,3) - ......i fainted because of the consistency between them was intentional, but fixed anyways.

[KNEESOCKS <3]
00:33:049 (5,6) - jeez that antijump break the consistency so much, don't you think (244,355) is a good place for (6)? intentional.
01:22:140 (1) - shift sv down to like 0.9x, that 0.75x after this is a bit sudden when you just played lots of horrible jumps, so slow down a bit for warning that object being a slider itself is already considered as a break. if it has lower SV then players could easily break because the momentum that this object has is ridiculous from 01:21:979 (2) - to here. I think x1.00 is the best option.

Bear
please
slap
me
because
I'm
shit
modder

Thanks for the mod! :D
Volta
lol kaos kaki

hello nardo, taiko mod request from bearizm~

[Muzukashii]
  1. 00:04:974 (22) - delete and change 00:05:134 - to k? fits the vocal and give more emphasis to 00:05:455 -
  2. 00:17:166 - change to d? same pitch with 00:17:327 -
  3. 00:19:733 - swap. dk dk d k d sounds boring.
  4. 00:23:102 - remove finisher? too strong imo
  5. 00:30:321 (1,2) - swap. vocal pitch's up and drum is dun tek dun tek. 00:30:001 - this can be k as well
  6. 00:33:370 - remove finisher
  7. 00:51:017 (1,2) - add finisher? hear cymbal sound. and stronger emphasize for the kiai
  8. 00:56:150 (1,2) - ^
  9. 01:01:926 - ^
  10. 01:02:888 - k
[Oni]
  1. does this diff even need mods? <3
  2. 00:23:102 (132) - remove fnisher, same as muzukashii.
  3. 00:33:369 (185) - ^
good luck!
Nardoxyribonucleic

Flying Pan wrote:

lol kaos kaki

hello nardo, taiko mod request from bearizm~

[Muzukashii]
  1. 00:04:974 (22) - delete and change 00:05:134 - to k? fits the vocal and give more emphasis to 00:05:455 - fixed
  2. 00:17:166 - change to d? same pitch with 00:17:327 - changed to d k instead.
  3. 00:19:733 - swap. dk dk d k d sounds boring. fixed
  4. 00:23:102 - remove finisher? too strong imo Retained for the stressed sound there.
  5. 00:30:321 (1,2) - swap. vocal pitch's up and drum is dun tek dun tek. 00:30:001 - this can be k as well Nope, it serves as a variation of 00:27:434 (121,122,123) -
  6. 00:33:370 - remove finisher same as 00:23:102 -
  7. 00:51:017 (1,2) - add finisher? hear cymbal sound. and stronger emphasize for the kiai I think this would weaken the big notes at 00:47:648 (203,211,219) -
  8. 00:56:150 (1,2) - ^ same as ^
  9. 01:01:926 - ^ I would like to keep it as d so as to maintain double finishes like 00:59:038 (266,267) -
  10. 01:02:888 - k Hmm... It lacks a reason to support the use of k there.
[Oni]
  1. does this diff even need mods? <3 Oh <3
  2. 00:23:102 (132) - remove fnisher, same as muzukashii. same as Muzukashii
  3. 00:33:369 (185) - ^ ^
good luck!
Thanks for your mod~ :)

Update: http://puu.sh/leZOZ.rar
Lasse
remap, kds pls
2015-11-09 14:27 Lasse: k, np me the thing
2015-11-09 14:27 Bearizm: ACTION is editing [http://osu.ppy.sh/b/816734 Ni-Sokkususu - Blade Dance [Insane]]
2015-11-09 14:27 Bearizm: lol
2015-11-09 14:27 Bearizm: ;D
2015-11-09 14:27 Bearizm: wanna rank it quick
2015-11-09 14:28 Lasse: I dont think I can play the 6* diff well but I'll try to pass/mod anyways. Or only Insane?
2015-11-09 14:29 Bearizm: if u can, everything
2015-11-09 14:29 Bearizm: this 6 stars plays really well imo
2015-11-09 14:29 Bearizm: so it should be 100% passable even to you
2015-11-09 14:29 Bearizm: cuz it's passable for me
2015-11-09 14:29 Bearizm: ez
2015-11-09 14:29 Bearizm: actually
2015-11-09 14:29 Bearizm: i can't stream xd
2015-11-09 14:29 Lasse: it plays nice but I'm not warmped up
2015-11-09 14:30 Bearizm: XDD i forgot, that's the only hard part
2015-11-09 14:30 Lasse: but flow is really good
2015-11-09 14:30 Bearizm: sik xd
2015-11-09 14:33 Lasse: idk why there is slider on the red tick here 00:32:247 (1) - the white tick has audible drum, idk if there is anything except vocals on red
2015-11-09 14:33 Bearizm: vocals
2015-11-09 14:34 Lasse: yeah, it happens throughput the whole song, dont really like it personally but seems fine
2015-11-09 14:34 Bearizm: every diffs has it
2015-11-09 14:35 Lasse: 00:31:765 (5,6,1) - moving 1 up should make that angle nicer
2015-11-09 14:35 Lasse: like 5 suggest a kind of upwards flow and 6-1 then suddenly just goes right
2015-11-09 14:36 Bearizm: it'll ruin my aesthetics D: it wouldn't make such a big difference anyways xd
2015-11-09 14:36 Bearizm: the the break of flow there is just to introduce a new part
2015-11-09 14:36 Bearizm: so i made it play like a jump
2015-11-09 14:36 Bearizm: new NC/vocalist
2015-11-09 14:38 Bearizm: 00:21:498 (5,6,1) -
2015-11-09 14:38 Bearizm: same as this
2015-11-09 14:39 Lasse: 00:47:166 (6,7) - 00:48:449 (7,8) - is literally the same music thing but you use a quite different distance, but the other parts of those combos are spaced the same?
2015-11-09 14:39 Lasse: ugh wrong one
2015-11-09 14:40 Lasse: nvm, excatly those timestamps
2015-11-09 14:40 Lasse: lol
2015-11-09 14:41 Lasse: I can understand it here 00:49:732 (7,8) - cause the vocals change
2015-11-09 14:41 Bearizm: 00:47:487 (8) - and 00:48:771 (9) -
2015-11-09 14:41 Bearizm: has 2.74 tho
2015-11-09 14:42 Lasse: 00:47:166 (6,7) - is 1.38
2015-11-09 14:42 Bearizm: the finish has difference sure but like, they're barely noticable since all these are jumps lol
2015-11-09 14:42 Lasse: 00:48:449 (7,8) - 1.78
2015-11-09 14:42 Bearizm: ahh
2015-11-09 14:42 Bearizm: fixed
2015-11-09 14:42 Bearizm: 00:49:894 (8) - this is different
2015-11-09 14:42 Bearizm: i'm keeping this
2015-11-09 14:43 Lasse: yeah that is fien cause the vocals are different
2015-11-09 14:43 Bearizm: 00:49:894 (8) - placing this below the tail of 00:48:931 (1) -
2015-11-09 14:43 Bearizm: cuz i feel like it needs more emphasis
2015-11-09 14:44 Bearizm: lol
2015-11-09 14:44 Lasse: 00:54:065 (1,2) - this angle feels a bit "cramped" to me. 00:52:781 (1,2) - is so much better to play
2015-11-09 14:46 Bearizm: 00:53:744 (8,1,2) -
2015-11-09 14:46 Bearizm: straight
2015-11-09 14:46 Bearizm: it's for patterns
2015-11-09 14:46 Bearizm: 00:54:386 (2) - bumped this 4px above tho
2015-11-09 14:46 Bearizm: it wasn't straight enough
2015-11-09 14:46 Bearizm: or the spaces aren't equally distributed i guess
2015-11-09 14:47 Lasse: it'S fine if you just hit the sliderhead, enough for 300 anyways but eh
2015-11-09 14:47 Bearizm: lol
2015-11-09 14:47 Bearizm: doesn't hurt
2015-11-09 14:47 Bearizm: just for aesthetics
2015-11-09 14:48 Bearizm: 00:55:027 (8) - do you think if i place this below this slider's tail 00:55:348 (1) -
2015-11-09 14:48 Bearizm: it's fine? because it sounds a lot stronger than00:49:894 (8) -
2015-11-09 14:49 Bearizm: gap might be huge but it kind of fits i think.. considering that this diff is... this diff. lol
2015-11-09 14:49 Lasse: probably if you move 00:55:188 (9) - a bit right
2015-11-09 14:50 Lasse: maybe copy the angle from 00:54:386 (2,3,4) - kinda like https://imgur-archive.ppy.sh/w5gE5st.jpg
2015-11-09 14:54 Bearizm: http://puu.sh/lfaXg.png
2015-11-09 14:54 Bearizm: patterns
2015-11-09 14:55 Bearizm: tho i might like it better if they're stacked.. hmm
2015-11-09 14:55 Lasse: ye, just move 9 a bit so you dont have 3.8x ds or sth there
2015-11-09 14:55 Lasse: eh you have stuff like 00:55:669 (2,4) - not stacked either
2015-11-09 14:55 Lasse: so dont stack there
2015-11-09 14:55 Lasse: imo
2015-11-09 14:56 Lasse: you dont stack that kind of stuff in this part at least, so it would be weird to do it there
2015-11-09 14:56 Bearizm: nerfed
2015-11-09 14:56 Bearizm: DS turned to 3.2 lol
2015-11-09 14:56 Bearizm: actually
2015-11-09 14:56 Bearizm: that's too nerfed
2015-11-09 14:56 Bearizm: that's a lot more than00:53:904 (9) -
2015-11-09 14:57 Bearizm: meh it's fine, it has 3.50 if i stack it lol
2015-11-09 14:57 Bearizm: makes sense to me
2015-11-09 14:57 Lasse: missed chance to put slider over her eyes :v) https://imgur-archive.ppy.sh/FH05ZKS.jpg
2015-11-09 14:57 Bearizm: wh
2015-11-09 14:58 Lasse: 01:01:605 (5) - ayy https://imgur-archive.ppy.sh/FFiuyQk.jpg
2015-11-09 14:58 Bearizm: OL
2015-11-09 14:58 Bearizm: .
2015-11-09 14:59 Lasse: would influence flow anyways, might aswell do it
2015-11-09 14:59 Lasse: lol
2015-11-09 14:59 Lasse: wouldnt
2015-11-09 15:00 Bearizm: anything else xd
2015-11-09 15:00 Bearizm: imma get a taiko BN for this later
2015-11-09 15:00 Bearizm: Nardo is a god at what he does
2015-11-09 15:00 Lasse: 01:01:926 (1,3) - ugh I really dislike that overlap, it looks bad during gameplay
2015-11-09 15:00 Lasse: but idk how to change without ruining the pattern afterwards
2015-11-09 15:00 Lasse: :/
2015-11-09 15:00 Bearizm: wow
2015-11-09 15:00 Bearizm: that looks sick
2015-11-09 15:00 Bearizm: imo
2015-11-09 15:01 Bearizm: intentional
2015-11-09 15:02 Lasse: i think rotating this some ° counterclockwise might make the start easier to hit 01:03:209 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
2015-11-09 15:02 Bearizm: hmm it's fine already
2015-11-09 15:04 Bearizm: but uhh
2015-11-09 15:04 Bearizm: rotated -10 degrees
2015-11-09 15:04 Lasse: that goes betetr with the flow from 4, at least for me
2015-11-09 15:05 Lasse: it see pp 01:17:327 (1,2,1,2,1,2,1,2) - :v)
2015-11-09 15:05 Bearizm: tbh that really fits the song well
2015-11-09 15:05 Bearizm: I didn't do it for pp
2015-11-09 15:05 Bearizm: but the pattern i thought of kind of makes it that way so
2015-11-09 15:05 Bearizm: i guess i can't blame u lol
2015-11-09 15:06 Lasse: it goes well there
2015-11-09 15:06 Lasse: goes well + pp = good :v)
2015-11-09 15:06 Bearizm: + they play super good
2015-11-09 15:06 Bearizm: ah
2015-11-09 15:06 Bearizm: lol
2015-11-09 15:06 Lasse: yeah, ive been using the a lot lately where they fit too
2015-11-09 15:06 Lasse: 01:27:273 (1) - lol that fucking hitsound
2015-11-09 15:07 Bearizm: that hitsound reminds me of the anime
2015-11-09 15:07 Bearizm: the girl in purple likes to laugh so
2015-11-09 15:07 Bearizm: laugh maniacally
2015-11-09 15:07 Lasse: you should put it on that long stream :v)
2015-11-09 15:07 Bearizm: no
2015-11-09 15:07 Bearizm: this ain't dripping wet xd
2015-11-09 15:09 Lasse: 01:26:953 (1,2) - ending the song with a jump as big as the ones during that really intense part?
2015-11-09 15:09 Bearizm: huh?
2015-11-09 15:09 Lasse: also vocal on 01:26:953 (1) - is much stronger than 2, so at least that would be better off with the higher distance
2015-11-09 15:09 Bearizm: that's even bigger..
2015-11-09 15:10 Bearizm: star pattern
2015-11-09 15:10 Lasse: i mean that last jump is too big imo
2015-11-09 15:10 Lasse: compared to the intense part
2015-11-09 15:10 Bearizm: jump well deserved tho
2015-11-09 15:10 Bearizm: it's a finisher + crash sound
2015-11-09 15:11 Lasse: 01:27:113 (2) - what is there to justify a 3.6x jump from 1?
2015-11-09 15:11 Lasse: having big jumps to 01:26:953 (1) - and the slider is fine with the music
2015-11-09 15:12 Lasse: but idk bout this
2015-11-09 15:12 Bearizm: you're over thinking it xd
2015-11-09 15:12 Bearizm: it's those guitars
2015-11-09 15:12 Bearizm: at
2015-11-09 15:12 Bearizm: 01:26:953 - 01:27:113 - 01:27:273 -
2015-11-09 15:12 Bearizm: and 01:26:311 -
2015-11-09 15:13 Bearizm: wait
2015-11-09 15:13 Bearizm: that's not a guitar
2015-11-09 15:13 Bearizm: well whatever that instrument is
2015-11-09 15:13 Lasse: fine then
2015-11-09 15:13 Bearizm: B)
2015-11-09 15:14 Bearizm: I map jumps all the time xd
2015-11-09 15:14 Bearizm: Insane now?
2015-11-09 15:15 Lasse: sure
2015-11-09 15:15 Bearizm: \:D/
2015-11-09 15:16 Lasse: 00:07:059 (3) - thats like barely on screen, but should be fine
2015-11-09 15:16 Bearizm: actually
2015-11-09 15:17 Bearizm: that came off the grid
2015-11-09 15:17 Bearizm: that's unrankable but
2015-11-09 15:17 Bearizm: pishi's circles map has it too
2015-11-09 15:17 Bearizm: but i'll change it anyways
2015-11-09 15:17 Bearizm: good catch
2015-11-09 15:17 Lasse: 00:12:193 (3) - you seem to have all "hai" sounds on straight sliders so far, why not here
2015-11-09 15:17 Lasse: it seemed like you use straight for that but curved for instruments
2015-11-09 15:18 Lasse: but now it's different D:
2015-11-09 15:18 Bearizm: uhh
2015-11-09 15:18 Bearizm: no lol xd
2015-11-09 15:18 Lasse: same
2015-11-09 15:18 Bearizm: was following the drums and those uhh 1/2 instruments
2015-11-09 15:18 Bearizm: wtf is that instrument called
2015-11-09 15:18 Lasse: idk
2015-11-09 15:18 Bearizm: it's those
2015-11-09 15:19 Bearizm: swedish or norwegian instruments thing
2015-11-09 15:19 Bearizm: i'
2015-11-09 15:19 Bearizm: i'm not racist
2015-11-09 15:19 Bearizm: pls
2015-11-09 15:20 Lasse: fiddle maybe? im not good with instruments
2015-11-09 15:20 Lasse: eh
2015-11-09 15:20 Bearizm: same
2015-11-09 15:21 Lasse: 00:11:231 (4,3) - not rly visible during gameplay I think, but blanket might still be nicer there
2015-11-09 15:21 Lasse: *00:25:348 (3,1) -
2015-11-09 15:21 Bearizm: o.O
2015-11-09 15:22 Bearizm: i don't see the prob with it
2015-11-09 15:23 Lasse: wont make a difference during gemplay anyways but bothered me in the editor https://imgur-archive.ppy.sh/Zam8ifp.png
2015-11-09 15:23 Bearizm: xdd
2015-11-09 15:24 Lasse: wow it's hard to find stuff on that diff
2015-11-09 15:24 Lasse: 00:34:011 (3) - this seems too curved, lol
2015-11-09 15:25 Lasse: feels so out of place cause you use slight curves and straight all the time
2015-11-09 15:25 Bearizm: good catch
2015-11-09 15:25 Bearizm: fixed
2015-11-09 15:25 Bearizm: i hate curves like that
2015-11-09 15:25 Bearizm: and the fact that my first ranked has a lot of those
2015-11-09 15:26 Bearizm: triggers me irl
2015-11-09 15:29 Bearizm: anything else :3
2015-11-09 15:29 Bearizm: man, people take their time to mod huh
2015-11-09 15:29 Lasse: 01:12:835 (3,4) - this angle
2015-11-09 15:29 Bearizm: i just go through shit and say if things are bad xd
2015-11-09 15:29 Bearizm: ah ok
2015-11-09 15:29 Lasse: it's hard to find stuff that actually bothers me
2015-11-09 15:29 Bearizm: fixed
2015-11-09 15:30 Lasse: 01:13:797 (3,4,5) - lol reminds me of that pattern on my qualified advanced diff, high 5 for creativity :v)
2015-11-09 15:30 Lasse: the idk what to put here patttern
2015-11-09 15:30 Lasse: it's fine here, just though it's funny
2015-11-09 15:31 Lasse: 01:23:744 (1) - you could move this up left a bit so you have the same angle
2015-11-09 15:31 Lasse: as 01:23:102 (3,4) -
2015-11-09 15:32 Lasse: like 3end-4head same angle as 4end-1head
2015-11-09 15:32 Lasse: http://vgy.me/2zNknv.jpg maybe like that?
2015-11-09 15:34 Bearizm: nah this part's fine i believe
2015-11-09 15:34 Lasse: 01:22:140 (2,1) - this would look so much better with a proper blanket, just rotate 1 a bit as it's actually visible while playing
2015-11-09 15:34 Bearizm: wasn't aiming for it to begin with
2015-11-09 15:34 Bearizm: it's all for gameplay/flow
2015-11-09 15:35 Bearizm: making it a blanket would ruin aesthetics for the upcoming objects imo
2015-11-09 15:35 Lasse: if you just rotate the part afterwards too it wont rly change :v)
2015-11-09 15:35 Bearizm: no xd
2015-11-09 15:35 Lasse: maybe 01:22:140 (2) - move that a little bit up then?
2015-11-09 15:36 Bearizm: why? o.O
2015-11-09 15:36 Lasse: makes a nice blanket with 1
2015-11-09 15:36 Bearizm: 01:21:017 (2,2,2,2) -
2015-11-09 15:36 Lasse: this kinda looks like a messed up blanket :/
2015-11-09 15:36 Lasse: even if you didnt intend to blanket
2015-11-09 15:36 Bearizm: wh
2015-11-09 15:37 Bearizm: i hate blankets
2015-11-09 15:37 Bearizm: they're just as if you're out of creativity
2015-11-09 15:37 Bearizm: xd
2015-11-09 15:37 Bearizm: oho gotta make dis a blanket cuz i hv no clue what to put other dan dat xdcdddddxcd
2015-11-09 15:37 Bearizm: but that's just my opinion
2015-11-09 15:38 Bearizm: i'm not creative anyways so i shouldn't be talking
2015-11-09 15:38 Bearizm: ANYWAYS, anything else :3
2015-11-09 15:38 Lasse: not rly
2015-11-09 15:38 Lasse: 01:26:632 (3,4,1) - :v)
2015-11-09 15:39 Bearizm: shut up
2015-11-09 15:39 Bearizm: xdDDDD
2015-11-09 15:39 Lasse: :VV
2015-11-09 15:39 Bearizm: those are DOUBLE blankets
2015-11-09 15:39 Bearizm: nxt level stuff
2015-11-09 15:39 Bearizm: :v
2015-11-09 15:39 Bearizm: :V;v:V:V;v;v;vv:
2015-11-09 15:39 Bearizm: vdvs
2015-11-09 15:39 Bearizm: s
2015-11-09 15:40 Lasse: kiai part seems fine, not rly much to say since it's pretty much the same thing repeated, but the music is liek that too
2015-11-09 15:40 Lasse: so whatever
2015-11-09 15:40 Bearizm: me irl
2015-11-09 15:41 Lasse: pls make od9 so I can get pp from that diff
2015-11-09 15:41 Lasse: :v)
2015-11-09 15:41 Bearizm: no xd
2015-11-09 15:41 Bearizm: OD9 + DT
2015-11-09 15:41 Bearizm: pp
2015-11-09 15:41 Bearizm: too much
2015-11-09 15:42 Bearizm: OD8 gives a moderate amount already
2015-11-09 15:42 Bearizm: HDSS this and it'll prolly give you around 168+/-
2015-11-09 15:43 Lasse: pls i can only 90 acc streammaps anyways
2015-11-09 15:43 Lasse: scrubaim
2015-11-09 15:43 Bearizm: same
2015-11-09 15:43 Bearizm: i can't stream xd
2015-11-09 15:43 Lasse: i can, buit my acc is trash
2015-11-09 15:43 Lasse: i think i have like a 70% fc on native faith set to ar9 lol
2015-11-09 15:44 Bearizm: lolz
2015-11-09 15:44 that normal-hard * gaps looks so big
2015-11-09 15:45 Lasse: but idk how big it can be
2015-11-09 15:45 Lasse: gap
2015-11-09 15:46 Lasse: I'll trust you on the lower diffs :v)
2015-11-09 15:46 Bearizm: it is?
2015-11-09 15:46 Bearizm: normal is infested with 1/2 rhythms
2015-11-09 15:46 Lasse: idk im no bn but it should be fine
2015-11-09 15:47 Bearizm: the star diff is just VERY low because those 1/2s are stacked
2015-11-09 15:47 Bearizm: yea, i asked bakari haha
2015-11-09 15:47 Bearizm: if you look at AImod
2015-11-09 15:47 Bearizm: it even detects my normal as an insane
2015-11-09 15:47 Bearizm: for some odd reason
2015-11-09 15:48 Bearizm: thanks for modding btw! helpful!
2015-11-09 15:48 Bearizm: please post the log in thread :D
Momochikun
s:c3 hitnormalnya lucu sekali ya

[kaos kaki]
00:15:723 (1,2) - ni mreka keknya bs dipindahin agk ke bawah biar movement dari 00:15:402 (5) - lbih kerasa smooth
00:45:241 (1) - ini 3/4 nya susah di read, di buat lebih panjang atau rada deketin ke objek selanjutnya aja -_-
00:46:204 (6) - suara nya masi mirip sama (5), kasi finish jg ?
00:51:017 (5) - soft finish, ada cymbal nya d music lo
00:58:717 (5) - normal sampleset buat catch snare drum di bgm
00:59:359 (1,1) - finish jg, rasanya aneh klo note sebelumya ber finish tapi yg ini malah ngga ada

[Insane]
same hitsound suggestion
01:19:894 (1,2,1,2,1,2,1,2,1,2,1,2) - ini ga bisa di kecilin dikit ? bikin spread sama hard rada kacau soalnya
01:04:974 - add note ? ada vocal dan note berikutnya itu di stack. bisa bikin missread si
beberapa stream di kiai mungkin bisa di ganti 1/4 berhubung tempat serupa di hard cmn 1/2 biasa o.o

[Hard]
00:31:124 (1) - bosen liat straight slider :< , try different shape , eg :
01:22:781 (1) - delete NC , 01:24:707 (3) - add NC sesuai downbeat nya ?

ini kok ga ada s:c3 nya awkakwkaw

[Normal]
00:21:338 (2) - ngga ada beat yg ckup prominent disini, mungkin bisa di hapus biar ngga trllalu intense
00:41:872 (2,5) - ini kok ga sekalian dibikin sama aja -_-

lumayan rame klo dibandingin sm easy nya yg cmn full 2/1 slider, mungkin densitinya bisa dikurangin biar ngga ada spread problem
gl~
Topic Starter
Bearizm

Momochikun wrote:

s:c3 hitnormalnya lucu sekali ya

[kaos kaki]
00:15:723 (1,2) - ni mreka keknya bs dipindahin agk ke bawah biar movement dari 00:15:402 (5) - lbih kerasa smooth done
00:45:241 (1) - ini 3/4 nya susah di read, di buat lebih panjang atau rada deketin ke objek selanjutnya aja -_- done
00:46:204 (6) - suara nya masi mirip sama (5), kasi finish jg ? applied to all diffs
00:51:017 (5) - soft finish, ada cymbal nya d music lo applied to all diffs
00:58:717 (5) - normal sampleset buat catch snare drum di bgm ^
00:59:359 (1,1) - finish jg, rasanya aneh klo note sebelumya ber finish tapi yg ini malah ngga ada nope xd

[Insane]
same hitsound suggestion
01:19:894 (1,2,1,2,1,2,1,2,1,2,1,2) - ini ga bisa di kecilin dikit ? bikin spread sama hard rada kacau soalnya fixed consistency + reduced a tad bit.
01:04:974 - add note ? ada vocal dan note berikutnya itu di stack. bisa bikin missread si intentional, semua 1/1 gap di kasih stack.
beberapa stream di kiai mungkin bisa di ganti 1/4 berhubung tempat serupa di hard cmn 1/2 biasa o.o

[Hard]
00:31:124 (1) - bosen liat straight slider :< , try different shape , eg : i like my straight sliders!
01:22:781 (1) - delete NC , 01:24:707 (3) - add NC sesuai downbeat nya ? ada SV change jadi NC lagi.

ini kok ga ada s:c3 nya awkakwkaw exclusive for insane and extra :v

[Normal]
00:21:338 (2) - ngga ada beat yg ckup prominent disini, mungkin bisa di hapus biar ngga trllalu intense no :C ada suara backgroundnya, it fits imo
00:41:872 (2,5) - ini kok ga sekalian dibikin sama aja -_- :v intended

lumayan rame klo dibandingin sm easy nya yg cmn full 2/1 slider, mungkin densitinya bisa dikurangin biar ngga ada spread problem Easy mungkin gk ada 1/2, tapi circle densitynya cukup tinggi, apa lagi di BPM ini.
gl~
Thanks for the mod! :D
Flo453
Normal

00:33:530 (7) - this one feels Pretty awkward , i think it would be better if it also would be a blue one
00:43:797 (6) - same Problem :roll:
01:18:450 (4) - same Problem ;)
01:21:017 (4) - again
01:26:311 (1,2) - change those 2 to Greens

if you want to let it like this i'm ok with that , but it would look better ;)


Hard

00:18:289 (1) - Why are you doing this here but not in :00:15:723 (5) - and 00:20:535 (7) - ?

Insane

00:04:332 (2) - i would make this one to x172 and y 136

Kneesocks

i have nothing to complain about that one


its a pretty good beatmap , i like it :)
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