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GRANRODEO - Punky Funky Love (TV Size)

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Total Posts
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Topic Starter
Feb
This beatmap was submitted using in-game submission on Mittwoch, 27. Januar 2016 at 17:15:59

Artist: GRANRODEO
Title: Punky Funky Love (TV Size)
Source: 黒子のバスケ
Tags: Kuroko no Basuke 3rd Season Manga Winter 2015 anime short version basket Iizuka Masaaki Taniyama Kisho opening saut
BPM: 180
Filesize: 19605kb
Play Time: 01:25
Difficulties Available:
  1. Advanced (2,62 stars, 194 notes)
  2. Hard (3,42 stars, 258 notes)
  3. Insane (4,78 stars, 427 notes)
  4. Light Insane (4,32 stars, 356 notes)
  5. Normal (1,67 stars, 121 notes)
  6. Saut's Zone (5,41 stars, 459 notes)
Download: GRANRODEO - Punky Funky Love (TV Size)
Download: GRANRODEO - Punky Funky Love (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------




¯\_(ツ)_/¯
pishifat
kiais end in different places cuz of some hitsounding thing

your easy is too dense for an easy and normal is too dense for a normal. rename stuff and adjust difficulty settings and it'll be k

some stuff in earlier diffs relates to stuff in laters diffs that weren't mentioned. be sure to understand the ideas behind things and see how they apply there instead of mindlessly changing

"easy"
so you chose one of those songs where every other measure has major emphasis on the red tick before the downbeat. if you're converting this to a normal, covering all of them will be practical. being inconsistent about it by like covering 00:12:614 (3) - 00:15:281 (4) - correctly and 00:17:947 - 00:20:614 - poorly/not at all is the worst way to do this
00:04:447 (3) - why the finish why is this on alldiffs
00:32:781 (1) - i can actually see why you'd use the finish on the tail here, but like it's just way too loud compared to what the music is doing. some other sample >
00:34:281 (3) - this is legit not acceptable. like no time to read the multi repeat stuff
00:45:447 (8) - reverse thing on the start of a new phrase no thanx
00:54:114 (1,2,3,4) - is this some new aesthetic thing lol.
01:02:781 (6) - when you've shown you're covering vocals with 01:01:447 (4,5) - this is extreme what. if you're gonna map vocals, do it. if you're gonna ignore vocals, do it. just don't switch between things randomly (which im seeing happening as i keep going through the diff with like 01:05:281 - being ignored then 01:05:947 - prioritized then 01:07:114 - ignored etc even 01:13:281 - where vocals and instrumentals are prioritized pls)
don't really know what kinds of changes are gonna be made regarding the difficultynamething so ill just leave it at that

"normal"
needs video
if you're gonna consider this as an advanced diff or whatever may make sense to increase the ds for 1/2to 1.2x or 1.3x since this barely overlapping stuff is pretty gross. people either choose dedicated 1/2 overlaps (which in this map would be like .9x) or spaced 1/2. with the amount of 1/2 chains you've got i'd say spaced 1/2 suits it better
00:07:281 - 00:52:614 - yea uh the red tick before downbeat thing is kind of more important than the downbeat read bs from ez k k k
00:20:614 - andyea covering them is nice but clicking on them is ideal since htey are the strongest sounds in every measure
00:10:947 (1) - while i guess it does compliment the song doing 1/4 on low diffs like this when it's not strictly in the music is a nope. another maps it hte best tbh
00:41:447 (2,3) - if for whatever reason the spacing thing mentioned ifrst is ignored u screwed up here
00:53:781 - i should stop mentioning these kinds of things but like extending the slider over the stronger sound and ending it on a weaker one is ew. if you wanna cover that red tick, just do a 1/1 + circle
00:56:781 (1) - i suppose you wouldn't see this with the default skin but lower opacity sliderends reveal your crap sliderart near the tail g
01:13:281 - killing myself
01:08:447 (3) - what the fuck is this snapping

hard
00:04:447 (4,5) - 00:41:781 (4) - you know what i'm going to say by now
00:11:114 (1) - same thing as normal except it's moved forward by 1/2 the the teh teh twhatet
00:12:447 (4,5,6) - 00:15:114 (4,5,6) - so youve got some triples mapped to something almost inaudible or some echo or something. ideally on a hard you dont include like overmapped triples (which is what im gonna call these dont judge). ones like 01:10:447 (2,3,4,5,6,7) - are a lot more appropriate since there's super obvious 1/4 there. plus you've got 00:17:781 (4,5) - 00:20:447 (4,5) - which are the same thing and no triple s
00:24:114 (1) - yea um 1/4 doesnt really fit here. a circle like insane is more sense
then the triples in the next couple sections ugh im thinking the same thing g
00:48:447 (8) - i initially thought this was another place where red tick had more emphasis because of your loud af hitsound on teh tail, but then realized it's only the vocal. if you want to bring out the vocal map it with a clickable thing, but if you don't then just get rid of that finish
00:50:947 (8,1) - spacing stuff like this makes it look lke objects aer 1/4 apart when you're doing them 1/2. ignore what the numbers in the top right say and just space it visually the same as other stuff like dsfd or add another repeat
00:59:947 (2,3,4) - so bad news about your triples. drum beat for the entire kiai has sounds on these ticks. your rhythm isnt really representing that. could also check out your fav map reign of fear to see what i mean at 01:59:456 (1) - since it's the same thing

the 1/4 stuff sucking kind of applies to the later diffs as well, but overmapped triples and stuff are usually fine so i dunno how to go about this. just like the ones that aren't leading into strong sounds are usually gross and there's a lot of those. 00:36:613 (1,2,3) - on another is an example. 1 is the sound that should be led into if you were to use a triple like 00:40:447 (3,1,2) -

insane
00:10:947 (1) -
00:16:781 (1) - if you're gonna use that bassonly hitnormal, bring back the regular one on this. downbeat is starting some new phrase or something musicallikethat so starting different hitnroaml there is sense. can still use the drum hitsounds there with additions anyway. similar things happen later but didnt write down when g
00:31:114 (4) - 00:49:781 (1) - 00:49:781 (1) - u know. if you find yourself putting a finish on the tail of a slider you're probbaly doign something wrong
00:32:697 (1,2) - 00:43:114 (8,1,2) - 01:00:447 (4,1,2) - etc if you're gonna do these 1/4jump things, put the new combo on white ticks. it makes it clear that it's not just low spacing 1/2 like that since people intuitively think new combos start on that stuff. similar thing applies to like 01:04:614 (1,2,3) - although this type of stuff matters less
00:38:614 (5) - 1/1 when there's powerful stuff in the middle of the slider no ty
00:46:947 (4,5,6) - large spacing into the strongest sound which uses tiny spacing ok then

another
lots of ideas from isnane carry over to this since diffs are similar like 00:04:447 (6) - 00:13:781 (6,1) - 00:16:781 (1) -
00:05:614 (1,2,3,1) - compare this with insane and you'll see what my concern is
00:24:114 (4,5,6) - oh the 1/4 is back ok then
00:27:781 (3) - 00:33:114 (5) - etcextending sliders over strong sounds like this is a big nope. sound on the red tick doesnt mean to move it over to the blue tick. 00:28:114 (4) - is fine extended tho (while the 1/4 on the next thign is more lol)
00:47:114 (7,8) - so if you're gonna mix spaced 1/4 in then having tiny 1/2 like this is pretty sketchy. not gonna be able to tell the difference between it and like 00:46:114 (1,2) - at all. controlling the size of 1/4 and controllign the size of 1/2 to something recognizeable is ideal (there's also 7 ending on strong thing which hurts dont do)
00:51:281 (8,1) - 00:52:447 (6,1) - somethign similar happened on insane and i just ignroed it but now you do this twice in a row and im not getting it. using 1/4 sliders in a way that plays like circles is fine, like you did from 7 to 8, but then you don't do it from 8 to 1 and i don't see why when 1 having larger spacing is sense
00:53:781 (9,1) - this is one of the 1/4 jump things that people usually don't do. can't tell when the repeat slider's gonna end (unlike just doing a 1/2 slider) so dunno when to click the next object as easily
00:55:781 (8,9) - what is this rhythm
01:15:447 (7,8,9) - so these are part of the next phrase thing keeping them in the same combo/stream is ew

!!!!!!
nignog9000
Hey guy I'll mod your Hard Diff :)

00:47:197 (4) - I really thing you should delete this because it would flow with the song
00:49:864 (4) - Same with this guy
Now i don't know if this is just me but i really think for a 3.5 star map the streams aforementioned are a little too much for the average 3.5 star player, (That could just be because i suck though)
00:58:781 - I think you should add a hit circle here to match up with the song

But i really think you should go through the song and change the triplets aforementioned because they are a little too much.

I can't really see anything else for this diff that needs immediate changing, but im also a novice at this :)

Good luck getting ranked!

:)
Topic Starter
Feb
fishyfat

pishifat wrote:

kiais end in different places cuz of some hitsounding thing fixed

your easy is too dense for an easy and normal is too dense for a normal. rename stuff and adjust difficulty settings and it'll be k If you say so. I will fix it.

some stuff in earlier diffs relates to stuff in laters diffs that weren't mentioned. be sure to understand the ideas behind things and see how they apply there instead of mindlessly changing Alright.

"easy"
so you chose one of those songs where every other measure has major emphasis on the red tick before the downbeat. if you're converting this to a normal, covering all of them will be practical. being inconsistent about it by like covering 00:12:614 (3) - 00:15:281 (4) - correctly and 00:17:947 - 00:20:614 - poorly/not at all is the worst way to do this Yes I see, most of the time when I am having this problem is when I want to keep the star level lower. Idk I'm just a faggot. Anyway I rearranged some stuff.
00:04:447 (3) - why the finish why is this on alldiffs removed on all diffs.
00:32:781 (1) - i can actually see why you'd use the finish on the tail here, but like it's just way too loud compared to what the music is doing. some other sample > lowered the volume for this part and did this on the other diffs too, because I actually wanted to keep the finish here >:
00:34:281 (3) - this is legit not acceptable. like no time to read the multi repeat stuff I already thought that so yeah I did just a Slider here, but made the beats clear in the slider
00:45:447 (8) - reverse thing on the start of a new phrase no thanx holyshit, I think I remapped 10 secs here bcs of it lmao.
00:54:114 (1,2,3,4) - is this some new aesthetic thing lol. yes its gorgeous.
01:02:781 (6) - when you've shown you're covering vocals with 01:01:447 (4,5) - this is extreme what. if you're gonna map vocals, do it. if you're gonna ignore vocals, do it. just don't switch between things randomly (which im seeing happening as i keep going through the diff with like 01:05:281 - being ignored then 01:05:947 - prioritized then 01:07:114 - ignored etc even 01:13:281 - where vocals and instrumentals are prioritized pls)
don't really know what kinds of changes are gonna be made regarding the difficultynamething so ill just leave it at that I see what you mean. I partly agree on some spots, the reason why I did map vocals here is because it's kind of the climax of the song where the vocals are the stronger than the spots you pointed out. But I kinda forgot this 01:12:781 (5) - here so I changed it here as well. Also I adjusted the difficulties.

"normal"
needs video yea hard and easy didn't have it as well lel.
if you're gonna consider this as an advanced diff or whatever may make sense to increase the ds for 1/2to 1.2x or 1.3x since this barely overlapping stuff is pretty gross. people either choose dedicated 1/2 overlaps (which in this map would be like .9x) or spaced 1/2. with the amount of 1/2 chains you've got i'd say spaced 1/2 suits it better yea tbh I think I'll just go with an advanced diff here. 1,3 seems neat.
00:07:281 - 00:52:614 - yea uh the red tick before downbeat thing is kind of more important than the downbeat read bs from ez k k k I'm kinda facepalming here yeah...
00:20:614 - andyea covering them is nice but clicking on them is ideal since htey are the strongest sounds in every measure hmm yes did sth here.
00:10:947 (1) - while i guess it does compliment the song doing 1/4 on low diffs like this when it's not strictly in the music is a nope. another maps it hte best tbh as u maybe noticed i mapped the guitar here, but I think a 1/2 slider will work better and I don't wanna use circles here just yet.
00:41:447 (2,3) - if for whatever reason the spacing thing mentioned ifrst is ignored u screwed up here I guess you mean your first point? Yes I did the spacing thing here, so I guess it's alright.
00:53:781 - i should stop mentioning these kinds of things but like extending the slider over the stronger sound and ending it on a weaker one is ew. if you wanna cover that red tick, just do a 1/1 + circle Yea I see what you mean with this.
00:56:781 (1) - i suppose you wouldn't see this with the default skin but lower opacity sliderends reveal your crap sliderart near the tail g holy, yea I fixed this.
01:13:281 - killing myself xddddddddddddddddddddddd..... yeah okay. no hate plx xdd I did another thing here.
01:08:447 (3) - what the fuck is this snapping the end of the playfield is my biggest enemy. (at least in lower diffs) lol

hard
00:04:447 (4,5) - 00:41:781 (4) - you know what i'm going to say by now first yes, second not so much - yes you're right it's on downbeat, but I map vocals here and it flows fine. so I'd keep it. nvm i changed it because i didn't map vocals before that.
00:11:114 (1) - same thing as normal except it's moved forward by 1/2 the the teh teh twhatet how did that happen yeah.
00:12:447 (4,5,6) - 00:15:114 (4,5,6) - so youve got some triples mapped to something almost inaudible or some echo or something. ideally on a hard you dont include like overmapped triples (which is what im gonna call these dont judge). ones like 01:10:447 (2,3,4,5,6,7) - are a lot more appropriate since there's super obvious 1/4 there. plus you've got 00:17:781 (4,5) - 00:20:447 (4,5) - which are the same thing and no triple s I totally agree with you about that part tbh I put triplets there just bcs I was worried about the spread - at that time I hadn't mapped the insane yet. So yeah I went through the diff and removed some unnessecary ones.
00:24:114 (1) - yea um 1/4 doesnt really fit here. a circle like insane is more sense
then the triples in the next couple sections ugh im thinking the same thing g okay why not. I did map the the guitar here again, but tbh I like this one with a circle as well.
00:48:447 (8) - i initially thought this was another place where red tick had more emphasis because of your loud af hitsound on teh tail, but then realized it's only the vocal. if you want to bring out the vocal map it with a clickable thing, but if you don't then just get rid of that finish holyshit. Got rid of that and looked in other diffs too.
00:50:947 (8,1) - spacing stuff like this makes it look lke objects aer 1/4 apart when you're doing them 1/2. ignore what the numbers in the top right say and just space it visually the same as other stuff like dsfd or add another repeat de ja vu o.O spooky. Feels like you told me that before. Yea I just made it visual better.
00:59:947 (2,3,4) - so bad news about your triples. drum beat for the entire kiai has sounds on these ticks. your rhythm isnt really representing that. could also check out your fav map reign of fear to see what i mean at 01:59:456 (1) - since it's the same thing by know you should know that I am checking it out every day ಠ◡ಠ

and yes as I said before I did remove alot of triplets which where unnessecary.


the 1/4 stuff sucking kind of applies to the later diffs as well, but overmapped triples and stuff are usually fine so i dunno how to go about this. just like the ones that aren't leading into strong sounds are usually gross and there's a lot of those. 00:36:613 (1,2,3) - on another is an example. 1 is the sound that should be led into if you were to use a triple like 00:40:447 (3,1,2) - did neat things kk as i said above.

insane
00:10:947 (1) - yyyyyyyy
00:16:781 (1) - if you're gonna use that bassonly hitnormal, bring back the regular one on this. downbeat is starting some new phrase or something musicallikethat so starting different hitnroaml there is sense. can still use the drum hitsounds there with additions anyway. similar things happen later but didnt write down when g oh mennnnnnnn why didn't i do that ... I was to lazy to press two buttons.. Anyway I'll do that later after I applied the other mod too.
00:31:114 (4) - 00:49:781 (1) - 00:49:781 (1) - u know. if you find yourself putting a finish on the tail of a slider you're probbaly doign something wrong yea hitsound copier makes.... nvm i just suck. I removed them from another too.
00:32:697 (1,2) - 00:43:114 (8,1,2) - 01:00:447 (4,1,2) - etc if you're gonna do these 1/4jump things, put the new combo on white ticks. it makes it clear that it's not just low spacing 1/2 like that since people intuitively think new combos start on that stuff. similar thing applies to like 01:04:614 (1,2,3) - although this type of stuff matters less I personally hate this kind of stuff. It throws me off everytime. So I did that intentionally.
00:38:614 (5) - 1/1 when there's powerful stuff in the middle of the slider no ty I want the vocal here it's more important to me. however I know what's concerning you and If other ppl tell me to I'll change it.
00:46:947 (4,5,6) - large spacing into the strongest sound which uses tiny spacing ok then ok, increased it.

another
lots of ideas from isnane carry over to this since diffs are similar like 00:04:447 (6) - 00:13:781 (6,1) - 00:16:781 (1) - got it. My answer will prolly be the same tho.
00:05:614 (1,2,3,1) - compare this with insane and you'll see what my concern is I see. Changed it appropriately.
00:24:114 (4,5,6) - oh the 1/4 is back ok then xd
00:27:781 (3) - 00:33:114 (5) - etcextending sliders over strong sounds like this is a big nope. sound on the red tick doesnt mean to move it over to the blue tick. 00:28:114 (4) - is fine extended tho (while the 1/4 on the next thign is more lol) changed both.
00:47:114 (7,8) - so if you're gonna mix spaced 1/4 in then having tiny 1/2 like this is pretty sketchy. not gonna be able to tell the difference between it and like 00:46:114 (1,2) - at all. controlling the size of 1/4 and controllign the size of 1/2 to something recognizeable is ideal (there's also 7 ending on strong thing which hurts dont do)I actually already did there something before just didn't upload, that was just an error on my part that 1/2 slider shouldn't be there ofc.
00:51:281 (8,1) - 00:52:447 (6,1) - somethign similar happened on insane and i just ignroed it but now you do this twice in a row and im not getting it. using 1/4 sliders in a way that plays like circles is fine, like you did from 7 to 8, but then you don't do it from 8 to 1 and i don't see why when 1 having larger spacing is sense wait what gonna check it insane too. I don't know I felt like it xd. I can't really judge. I mean why is it okay here 00:46:447 (3,4,5,6) - then? I mean its a little bit different from before, but 3 and 4 where okay here bcs they were equal spaced? idk lol
00:53:781 (9,1) - this is one of the 1/4 jump things that people usually don't do. can't tell when the repeat slider's gonna end (unlike just doing a 1/2 slider) so dunno when to click the next object as easily yea I agree I think I wanted to give variety here. But I break here every time so I totally agree with you lol
00:55:781 (8,9) - what is this rhythm idk xd changed it to just two circles lel
01:15:447 (7,8,9) - so these are part of the next phrase thing keeping them in the same combo/stream is ew Uhhhh... yeah..

!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

nignog

nignog9000 wrote:

Hey guy I'll mod your Hard Diff :)

00:47:197 (4) - I really thing you should delete this because it would flow with the song deleted from pishis mod
00:49:864 (4) - Same with this guy whoops I actually forgot to remove that one lal.
Now i don't know if this is just me but i really think for a 3.5 star map the streams aforementioned are a little too much for the average 3.5 star player, (That could just be because i suck though) nah your right I think you mean triplets tho. Well just a few triplets have been deleted.
00:58:781 - I think you should add a hit circle here to match up with the song I don't map the vocal here tho.

But i really think you should go through the song and change the triplets aforementioned because they are a little too much. Did from pishis mod.

I can't really see anything else for this diff that needs immediate changing, but im also a novice at this :) No problem you would have helped with the triplet things if pishi wouldn't have mentioned it. Don't worry we all started small. Even the god pishi. jk he was always good.

Good luck getting ranked! Thanks

:)

3 hours later ~
Thanks guys updated everything.
Doing the addition thingy later today. did
Saut
1 mod = 1 water 4 Feb

guys, u heard it
Topic Starter
Feb
Sc4v4ng3r
Hello there~ M4M from your queue~
I'm still feeling sick(1 week alr :/), so therefore I'll be only modding Normal for now. I will definitely come back to mod the other difficulties, you can wait for your part of the M4M until I finish if you want to. Sorry :c

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/Nazi

[General]
  1. Except Another and Hard, all other difficulty has widescreen support on, disable for unification.
  2. Advanced doesn't have video in it, better add it in.
  3. Saut's Extra has a different combo colour set, you need to unify the colours.
[Normal]
  1. Well I feel that you need a Easy, as the amount of 1/2 rhythm in the whole difficulty makes the overall difficulty really hard, and beginners certainly can't chain a long 1/2 rhythm. You would want to add a Easy difficulty, as remapping this difficulty to an Easy will be time-consuming.
  2. And adding on to that, your NCs are pretty inconsistent. At the later parts of the difficulty, NCs every 2 beat measures are getting longer/shorter, which is unnecessary and does not emphasize the strong beats in the song/skips the important beats.
  3. 00:00:614 (2) - You should be adding a NC here, as you kinda did it with 00:10:947 (1,1) - these 2 notes as well, it will be good to keep the consistency.
  4. 00:02:781 (5,1) - The whole rhythm here feels awkward to play, as it doesn't emphasize the strong electric guitar at 00:03:281 - , and it is also not in consistency with 00:05:447 (4) - as this note emphasized on it. If you followed a certain instrument, try to follow the beat that the certain instrument is making, as not following them afterwards will confuse players.
  5. 00:45:447 (1,2,3,4,5,6,7,8,1,2,3,4) - This is one of the examples of the long 1/2 rhythm. It is not even the chorus of the song, and yet chaining notes like this, considering this is the easiest difficulty in the set, is certainly uncalled for.
  6. 00:54:114 (1,2,3,4) - These sliders... What is this lol. How do I put this... It looks really... deformed in some way. I can understand the longer sliders, but 00:56:114 (3) - this, the red anchors aren't clearly readable for beginners. Pretty sure this is unrankable as I saw a DQ regarding the same issue, where the unclear slider was the problem. And the other sliders as well, they should be changed into something more 'clean'. As beginners are most likely to follow the literal shape of the slider, it may be wiser to use more of a smoother shaped sliders than those sharp angled ones.
  7. 01:00:447 (3) - One of the weird inconsistency in rhythm in kiai that I've found. You should practically be following the vocals only if you chose to follow vocals, as switching to follow between vocals and the synth is way too confusing for beginners. This should emphasize the vocals which are present at 01:00:614 - , as this is not really getting along with 01:10:114 (1,2,3) - , because it brakes off consistency. Some similar others and rhythmical errors are still present, check over them.
  8. 01:16:781 (5) - I don't encourage you to use this kinds of sliders in easier difficulties. Yea it looks cool and all, but for this one, the wiggle is kinda too harsh on this one, and harsh slider shapes(or a really sharp-curved one) are not allowed in lower difficulties. I guess, just to play it safe, you should make the wiggle on this slider bit more lenient.
  9. Well I couldn't say much on the hitsounds, I don't work with so much hitsound samples :o Well I guess this difficulty is much more better than the one I previously modded. Just work on those inconsistencies and the difficulty will be good to go.
That is all from me, at least for now. Once again, sorry for the inconvenience :/
GL!
Saut
different combocolors are fine lmao
especially when u use different bgs
Sc4v4ng3r

Saut wrote:

different combocolors are fine lmao
especially when u use different bgs
I didn't know that... The more I know.
Topic Starter
Feb
Will answer it when you recovered or another mod arrives.
Momochikun
hi

[Another]
I think you misses some finish, at sounds like 00:00:614 (1,1) - 00:05:947 (1) - yaa etc
00:15:947 (1) - could raise the volume more, i barely cant hear any sound at the note
00:28:114 (5,6) - this look more like 1/2 imo, either change the rhythm or make (6) closer
00:33:447 (1,2,3) - it's rather weird, why not just a simple 1/2 ?
00:53:781 (9) - add reverse ?
01:14:947 (1,2,3,4,5,6,1,2,3,4) - it's better to end this stream on the downbeat imo, seems rather off as it now\

most of 1/4 rhythms doesn't fit it's place imo. it's still need to be polished


[Hard]
00:49:281 (2) - ah i thought this was a single reverse tbh xD
01:11:197 (5) - delete this, so 3 and 4 would represent the vocal
01:21:281 (2,4) - somehow they look messed up

[Advanced]
00:15:614 (5) - how about a note and then start a slider at 00:15:781 - to catch the instrument ?
00:20:947 (5) - a slider from the white tick is better
00:52:447 (2) - start this 1/2 later
01:08:447 (3) - why it's reverse on blue tick ? -3- change this into a normal 1/1 sliders

can't say much, the map really need an improvement and... ugh. Maybe you need some practice again

good luck
Misure
from m4m
[General]
  1. check Aimod about size of video
  2. Song setup - design widescreen support seems useless? click it away for all diffs
  3. Maybe an Easy diff is still needed for beginner players because this Normal is not easy for them to play.
[Saut's Extra]
  1. 00:10:781 - add a note here? it's nicer imo
  2. 00:38:447 (1) - this NC is not necessary imo, while 00:40:114 (1) - NC here?
  3. 01:24:614 (1) - ctrl+G to make difference from next slider?
  4. 01:25:947 (1) - improve slider speed properly?
  1. 00:08:781 - add a note here?
  2. 00:11:114 - maybe this pattern better
[Insane]
  1. 00:55:447 (5) - ctrl+G? only this one is opposite flow seems sort of strange.
[Hard]
  1. try this?
[Advanced]
  1. 00:11:447 (1) - 236|256
  2. 00:18:447 (5,6,1) - keep same distance?
  3. 00:20:614 (4) - whistle on tail is strange and sudden, move it away plz
  4. 00:37:114 (4) - 48|344?
  5. 00:48:447 (5) - strange for rhythm, try this:
    or
[Normal]
  1. 00:03:114 (1) - 68|288 to blanket better
Really nice map!
Good luck :)
Topic Starter
Feb
uncommented = fix
written sth in color = had to talk about it

Scavanger

[Sc4v4ng3r] wrote:

Hello there~ M4M from your queue~
I'm still feeling sick(1 week alr :/), so therefore I'll be only modding Normal for now. I will definitely come back to mod the other difficulties, you can wait for your part of the M4M until I finish if you want to. Sorry :c

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/Nazi

[General]
  1. Except Another and Hard, all other difficulty has widescreen support on, disable for unification.
  2. Advanced doesn't have video in it, better add it in.
  3. Saut's Extra has a different combo colour set, you need to unify the colours. [/color]
[Normal]
  1. Well I feel that you need a Easy, as the amount of 1/2 rhythm in the whole difficulty makes the overall difficulty really hard, and beginners certainly can't chain a long 1/2 rhythm. You would want to add a Easy difficulty, as remapping this difficulty to an Easy will be time-consuming. I know your concerns about the lowest difficulty being to hard. Most of the times my easy difficulties suck, because I really am retarded to map 1/1. And especially this map which has constantly 1/2 important beats make me sweat my lungs out, so yeah I rather have no Easy difficulty. And how it is right now is not unallowed in RC as far as I know.
  2. And adding on to that, your NCs are pretty inconsistent. At the later parts of the difficulty, NCs every 2 beat measures are getting longer/shorter, which is unnecessary and does not emphasize the strong beats in the song/skips the important beats.
  3. 00:00:614 (2) - You should be adding a NC here, as you kinda did it with 00:10:947 (1,1) - these 2 notes as well, it will be good to keep the consistency. I actually don't want an NC on the second one xd
  4. 00:02:781 (5,1) - The whole rhythm here feels awkward to play, as it doesn't emphasize the strong electric guitar at 00:03:281 - , and it is also not in consistency with 00:05:447 (4) - as this note emphasized on it. If you followed a certain instrument, try to follow the beat that the certain instrument is making, as not following them afterwards will confuse players. not fixing here anything, because I'm not following the guitar twice I follow the main rythm. And here you have the problem with the song as it is having strongly beats on every 1/2 beat on the dowbeat so yeah I gotta decide for one right. I felt like where the current beats are falling onto are the best.
  5. 00:45:447 (1,2,3,4,5,6,7,8,1,2,3,4) - This is one of the examples of the long 1/2 rhythm. It is not even the chorus of the song, and yet chaining notes like this, considering this is the easiest difficulty in the set, is certainly uncalled for. its kind of leading to the part of the kiai so yeah I think its fine how it is. And why is it uncalled for? I mean it's not even called Easy. Even tho it's the easiest diff in the set doesn't mean it has to be 1/1 rythm.
  6. 00:54:114 (1,2,3,4) - These sliders... What is this lol. How do I put this... It looks really... deformed in some way. you don't appreciate my sliderart? pff ;) I can understand the longer sliders, but 00:56:114 (3) - this, the red anchors aren't clearly readable for beginners. Pretty sure this is unrankable as I saw a DQ regarding the same issue, where the unclear slider was the problem. And the other sliders as well, they should be changed into something more 'clean'. As beginners are most likely to follow the literal shape of the slider, it may be wiser to use more of a smoother shaped sliders than those sharp angled ones. aw cmon they are not even that deformed LAL they are edgy and the points where I moved the red anchors are clearly visible however I removed the second anchor on 3 as I think it's to edgy as well.
  7. 01:00:447 (3) - One of the weird inconsistency in rhythm in kiai that I've found. You should practically be following the vocals only if you chose to follow vocals, as switching to follow between vocals and the synth is way too confusing for beginners. This should emphasize the vocals which are present at 01:00:614 - , as this is not really getting along with 01:10:114 (1,2,3) - , because it brakes off consistency. Some similar others and rhythmical errors are still present, check over them. So I checked both places, but to me they are all mapped to the vocal 01:00:447 the vocal here is actually okay to because what you pointed out is the strong downbeat which I used in all my other diffs.
  8. 01:16:781 (5) - I don't encourage you to use this kinds of sliders in easier difficulties. Yea it looks cool and all, but for this one, the wiggle is kinda too harsh on this one, and harsh slider shapes(or a really sharp-curved one) are not allowed in lower difficulties. I guess, just to play it safe, you should make the wiggle on this slider bit more lenient. I did sth else as I don't like the shape as well since it looks retarded with the reverse slider before.
  9. Well I couldn't say much on the hitsounds, I don't work with so much hitsound samples :o Well I guess this difficulty is much more better than the one I previously modded. Just work on those inconsistencies and the difficulty will be good to go. thanks
That is all from me, at least for now. Once again, sorry for the inconvenience :/ no problem :)
GL!

Mochi

Momochikun wrote:

hi hi :)

[Another]
I think you misses some finish, at sounds like 00:00:614 (1,1) - 00:05:947 (1) - yaa etc
00:15:947 (1) - could raise the volume more, i barely cant hear any sound at the note
00:28:114 (5,6) - this look more like 1/2 imo, either change the rhythm or make (6) closer uhm this is 1/2 lel
00:33:447 (1,2,3) - it's rather weird, why not just a simple 1/2 ? I did that only once here for the reason to make clear sth is happening now, since everything else before that was super easy for that kind of diff.
00:53:781 (9) - add reverse ? was a reverse before changed on pishis mod as it makes ppl unsure if its a 1/4 reverse or nah. And I broke everytime on eat - but don't tell anybody iksde.
01:14:947 (1,2,3,4,5,6,1,2,3,4) - it's better to end this stream on the downbeat imo, seems rather off as it now\ the stream goes longer than the vocal and the downbeat you're right but I want to map the drums so I leave it.

most of 1/4 rhythms doesn't fit it's place imo. it's still need to be polished I think the majority is good. >:


[Hard]
00:49:281 (2) - ah i thought this was a single reverse tbh xD why would you think that the spacing to the other note is consistent so theres no way its single reverse xd
01:11:197 (5) - delete this, so 3 and 4 would represent the vocal
01:21:281 (2,4) - somehow they look messed up it's the pattern tho and it flows beautifully (lol im gay)

[Advanced]
00:15:614 (5) - how about a note and then start a slider at 00:15:781 - to catch the instrument ?
00:20:947 (5) - a slider from the white tick is better but there is nothing on the white tick >:
00:52:447 (2) - start this 1/2 later
01:08:447 (3) - why it's reverse on blue tick ? -3- change this into a normal 1/1 sliders

can't say much, the map really need an improvement and... ugh. Maybe you need some practice again ya this map is not all that cuty pie, but I think it can polished in looks the flow imo is fine >:

good luck thanks sir.

Misure

Misure wrote:

from m4m
[General]
  1. check Aimod about size of video damn thats bcs of sauts hitsounds xddd i swear it wasn't there before. Gonna check with epicz if he can do smaller vid.
  2. Song setup - design widescreen support seems useless? click it away for all diffs removed on my end already :)
  3. Maybe an Easy diff is still needed for beginner players because this Normal is not easy for them to play. thats why it is called normal 8-) and its okay with RC too so yeah...
[Insane]
  1. 00:55:447 (5) - ctrl+G? only this one is opposite flow seems sort of strange.
[Hard]
  1. try this?
I'd love to but you forgot the timestamp xd
[Advanced]
  1. 00:11:447 (1) - 236|256 I wanna keep DS >:
  2. 00:18:447 (5,6,1) - keep same distance?
  3. 00:20:614 (4) - whistle on tail is strange and sudden, move it away plz moved it on head.
  4. 00:37:114 (4) - 48|344?
  5. 00:48:447 (5) - strange for rhythm, try this:
    or
did the first :)
[Normal]
  1. 00:03:114 (1) - 68|288 to blanket better good enough for my standards I think.
Really nice map! Thanks you
Good luck :) Thanks for the mod and the star really appreciate it! :)

I hope i didn't fuck up the formatting lolz - anyways thanks for the mods guys
updated the map, waiting on saut.

also did a major update on advanced diff - to be fair it was super ugly to look at - It has a few stacks now and I don't know if this is allowed - but it should be better to play now.
Stjpa
Modde jetzt einfach mal auf Deutsch, keine Lust mich jetzt allzu sehr anzustrengen lol

[Normal]

• 00:27:447 (4,5,6,7,1,2) - Fühlt sich irgendwie so an als hättest du einfach nur gewollt, dass dieser Part mal vorrüber geht. Hast die ganze Zeit ganz gut zu den Vocals oder hin und wieder mal zu den Instrumenten gemappt, aber hier das fühlt sich einfach extrem langweilig an.
• 00:39:447 (3,4,1) - Keine ordentlichen Blankets. Ist zwar eigentlich nur was kleines, aber fällt schon irgendwie auf.


[Advanced]

• 00:08:614 (1) - Ist der NC wirklich nötig? D:
• 00:22:114 (1,2,3,4,5,6,7,8) - Mh. Könnte man bei dem Part nicht einfach die ganze Zeit zwischen 1/2 Slider und 2 Circles variieren? Oder halt irgendwas anderes, was noch möglich ist. Oder zumindest mal bei 00:23:781 noch einen Slider hinsetzen, da man dort auch noch ein "Funky" hört.
• 00:31:281 (5,6) - Eigentlich bin ich ja kein Fan von solchen Mods...aber...Blanket?

[Hard]

•00:35:281 - Sollte hier nicht auch ein Triplet hin? Es ist ja eigentlich 1:1 das gleich wie 00:40:614 (1,2,3)
• 01:03:281 (5,6) - Sieht irgendwie nicht so toll aus.
• 01:09:614 (6) - Ich denke hier solltest du bei dem Repeat-Slider mit 3 Reverse-Arrows bleiben, da du den bisher immer verwendet hast und dieser hier wohl einige Combos breaken könnte wegen inconsistency.


[Insane]

• 00:24:114 (4) - NC für consistency? Außerdem ist dort noch ein "Drumhit" oder sowas, der dir nen NC erlaubt.
• 00:47:114 (5,6) - Touching, nicht so lecker. D:
• 01:25:947 (6) - NC? c:

Meh, viel zu faul den Rest zu modden. Mache ich vielleicht die Tage mal, auch wenn die Map schon ganz gut aussieht. We'll see.
Topic Starter
Feb
Stjpa

Stjpa wrote:

Modde jetzt einfach mal auf Deutsch, keine Lust mich jetzt allzu sehr anzustrengen lol

[Normal]

• 00:27:447 (4,5,6,7,1,2) - Fühlt sich irgendwie so an als hättest du einfach nur gewollt, dass dieser Part mal vorrüber geht. Hast die ganze Zeit ganz gut zu den Vocals oder hin und wieder mal zu den Instrumenten gemappt, aber hier das fühlt sich einfach extrem langweilig an. eh hab gemerkt das dann problem bei einer pattern war falscher rythm . lag vllt daran lol
• 00:39:447 (3,4,1) - Keine ordentlichen Blankets. Ist zwar eigentlich nur was kleines, aber fällt schon irgendwie auf. Find sie okay o.o


[Advanced]

• 00:08:614 (1) - Ist der NC wirklich nötig? D: tut doch keinem was :o
• 00:22:114 (1,2,3,4,5,6,7,8) - Mh. Könnte man bei dem Part nicht einfach die ganze Zeit zwischen 1/2 Slider und 2 Circles variieren? Oder halt irgendwas anderes, was noch möglich ist. Oder zumindest mal bei 00:23:781 noch einen Slider hinsetzen, da man dort auch noch ein "Funky" hört. vllt wollte aber ne andere pattern haben wie in der hard und insane und denke ist für ne advanced angebracht hier nur slider zu setzen.
• 00:31:281 (5,6) - Eigentlich bin ich ja kein Fan von solchen Mods...aber...Blanket? ist doch okay xdd. geht doch nicht immer aufn millimeter >:

[Hard]

•00:35:281 - Sollte hier nicht auch ein Triplet hin? Es ist ja eigentlich 1:1 das gleich wie 00:40:614 (1,2,3) Mach ich nicht, da hier ein neuer teil des liedes anfängt. Ein Triplet ist wie ich finde nen schlechter ausgangspunkt.
• 01:03:281 (5,6) - Sieht irgendwie nicht so toll aus. habs bisschen nach oben gelegt, dass es mit dem vorheringe slider nen blanket ergibt.
• 01:09:614 (6) - Ich denke hier solltest du bei dem Repeat-Slider mit 3 Reverse-Arrows bleiben, da du den bisher immer verwendet hast und dieser hier wohl einige Combos breaken könnte wegen inconsistency. hör dir nochmal die zwei reverses an, wo ich das gemacht hab dann ergibt es auch sinn, warum ich es nicht getan hab. Die zwei pattern haben auch nix mit der stelle zu tun >:


[Insane]

• 00:24:114 (4) - NC für consistency? Außerdem ist dort noch ein "Drumhit" oder sowas, der dir nen NC erlaubt. muss aber nicht - nur weil ichs bei der hard gemacht hab? da hab ich auch ganz anders NC'd :)
• 00:47:114 (5,6) - Touching, nicht so lecker. D: bisschen nach rechts geschoben
• 01:25:947 (6) - NC? c: bloß weil in hard? iksde ne lass mal, das würd die leute bloß unnötig verwirren. Und die situation ist in der Hard Diff auch anders.

Meh, viel zu faul den Rest zu modden. Mache ich vielleicht die Tage mal, auch wenn die Map schon ganz gut aussieht. We'll see. Kein Ding, danke für die Mod!

Thanks for the mod.
Zectro
hey man o/

[Hard]
00:04:614 (5) - This slider looks a little too curved, seems a little ugly
00:10:947 (1) - I'd consider putting this slider http://puu.sh/ld0OI/a11df40308.jpg <- here instead
00:16:114 (7) - Just looks too funky and outta nowhere, doesn't fit the rest of the map and really catched my eye
00:39:281 (4,6) - fix blanket ex dee
00:49:281 (2,4) - Align the rotation of these
01:13:781 (3,4) - fex blenket xd And also make sure the distance between 01:14:281 (4) - and 01:13:781 (3) - is the same as 01:12:614 (4,1) -

Just recheck all those blankets for this diff, there are more wrong than the ones I told you about (for example 01:25:447 (6,1) - )

[Insane]
00:02:781 (1,2,3,1) - Is too repetitive since it's the same as 00:00:114 (1,2,3,1) - , just moved a bit to the right. 00:05:447 (1,2,3,1) - This is fine though, since you DID change something here.
00:11:114 (2,1) - Distance between these looks weird, either overlap them more or don't overlap them at all. I would recommend overlapping them more, using the same distance as 00:13:781 (5,1) -
00:29:447 (3,4) - Make these identical
00:49:447 (4,5,6,7) - Looks weird. Cosider making them go in a straight direction instead of curving, just like 00:48:114 (8,9,10,11) -
01:12:781 (2) - Sv change here kinda unclear, don't really know how you could make it clearer though.
01:20:781 (1,2) - Maybe blanket these.
01:23:947 (2,3,4,5) - The ds differences in these jumps makes them look kinda ugly

[Another]
00:11:114 (2,1) - Spacing between these looks weeeeird again
00:14:031 (1,2) - Eh the same stuff from the insane diff again? Repetitive man.. I would highly recommend changing some of these out if you want to rank, although I'm not a BN so I don't know if it's too repetitive but yeah
00:16:697 (5,1) - A bit closet to eachother
00:18:697 (1,2) - If you are going to reuse this pattern from the Insane diff at least use the same spacing as 00:14:031 (1,2) - ;D
00:25:031 (2,3) - Wait for what spacing are we going? Either change 00:14:031 (1,2) 's spacing to the same as this one or the other way around. (Applies to all similar things)
00:25:614 (5,7) - ew (overlap)
00:27:447 (2) - Seems a little too rotated for this short of a slider
00:28:447 (6,7) - Kinda skeptical about this part's readability
00:33:447 (1,2,3) - Naah, doesn't fit this map dude, it seems like you are trying too hard to use a gimmicky pattern here. 00:52:947 (2,3,4,5,6,7,8,9) - THIS is fine though
00:36:613 (1,2) - Is not properly spaced from 00:36:781 (3) -
00:46:364 (2,3,4,5,6) - This really needs some space
00:52:114 (3,4) - Is not properly spaced from 00:52:281 (5) -
00:55:281 (6,7) - Might be a bit TOO confusing
01:06:114 (2) - Doesn't fit at all I think
01:08:614 (1,2) - Is not properly spaced from 01:08:781 (3) -
01:11:697 (4,5) - Kinda skeptical about this..
01:16:697 (1) - And 01:16:781 (2) - need to be the same distance from eachother as 01:16:781 (2) - and 01:17:114 (3) -

[Saut's Extra]
00:23:447 (1,2,1,2) - These seem a little TOO hard. Would seem more apropriate in a 6* map, a little nerf would do the trick
00:36:614 (1,2) - This plays EXTREMELY weird for some reason

The rest of this diff seems to be fine. Is ready to be ranked in it's current state most likely, but a few more mods that point out little things like I did would still be good.

Good luck!
Topic Starter
Feb
uncommented = fix
commented = had to talk about it.

Zectro

Zectro wrote:

hey man o/ yo sup

[Hard]
00:04:614 (5) - This slider looks a little too curved, seems a little ugly nah its kay in my eyes.
00:10:947 (1) - I'd consider putting this slider http://puu.sh/ld0OI/a11df40308.jpg <- here instead idk i leave it like that, It doesn't make much difference.
00:16:114 (7) - Just looks too funky and outta nowhere, doesn't fit the rest of the map and really catched my eye it doesn't look shit tho and that was matters to me. Would be kinda worrying if such slider would appear permanently in the map.
00:39:281 (4,6) - fix blanket ex dee
00:49:281 (2,4) - Align the rotation of these did sth else here actually
01:13:781 (3,4) - fex blenket xd And also make sure the distance between 01:14:281 (4) - and 01:13:781 (3) - is the same as 01:12:614 (4,1) - lel its 0.03 mm off pls anyway did it.

Just recheck all those blankets for this diff, there are more wrong than the ones I told you about (for example 01:25:447 (6,1) - ) tbh ppl are to bitchy about blankets. Anyway I looked over it.

[Insane]
00:02:781 (1,2,3,1) - Is too repetitive since it's the same as 00:00:114 (1,2,3,1) - , just moved a bit to the right. 00:05:447 (1,2,3,1) - This is fine though, since you DID change something here. that's kind of what I wanted tho LOL
00:11:114 (2,1) - Distance between these looks weird, either overlap them more or don't overlap them at all. I would recommend overlapping them more, using the same distance as 00:13:781 (5,1) -
00:29:447 (3,4) - Make these identical ugh little off a bit, but not needed imo, but anyway did.
00:49:447 (4,5,6,7) - Looks weird. Cosider making them go in a straight direction instead of curving, just like 00:48:114 (8,9,10,11) - it looks okay in my eyes.
01:12:781 (2) - Sv change here kinda unclear, don't really know how you could make it clearer though. that's why I nc'd it should be clear enough.
01:20:781 (1,2) - Maybe blanket these. not meant to be a blanket tho.
01:23:947 (2,3,4,5) - The ds differences in these jumps makes them look kinda ugly really? I find them beautiful tho. >:

[Another]
00:11:114 (2,1) - Spacing between these looks weeeeird again i think it's fine lel
00:14:031 (1,2) - Eh the same stuff from the insane diff again? Repetitive man.. I would highly recommend changing some of these out if you want to rank, although I'm not a BN so I don't know if it's too repetitive but yeah it's the style of the map lol .. and it's not overmapped or sth lel you pointed actually a place out where it's actually used in a strong course of the song where the song is on downbeat.
00:16:697 (5,1) - A bit closet to eachother i think the current doesn't make any impact on changing it to drastically.
00:18:697 (1,2) - If you are going to reuse this pattern from the Insane diff at least use the same spacing as 00:14:031 (1,2) - ;D If you look again trough the diff you will find out why used different spacing here. Applies to the one above too.
00:25:031 (2,3) - Wait for what spacing are we going? Either change 00:14:031 (1,2) 's spacing to the same as this one or the other way around. (Applies to all similar things)
00:25:614 (5,7) - ew (overlap)
00:27:447 (2) - Seems a little too rotated for this short of a slider actually I am not really that paranoid about having super cute lookin sliders if they look alright its good.
00:28:447 (6,7) - Kinda skeptical about this part's readability yeah you are not the first one pointing this out, I played I already multiple times and the Testplays I've watched confirm this is easy to play with HD and without. There should be no issue imo.
00:33:447 (1,2,3) - Naah, doesn't fit this map dude, it seems like you are trying too hard to use a gimmicky pattern here. 00:52:947 (2,3,4,5,6,7,8,9) - THIS is fine though yea you are pointing this out again as others, but it seems to me everyone haven't played it at least once. It plays absolutely fine after alot of plays. Now call me retarded but the 1/4 spacing here is not unreadable at all. There was another place where it was which pishi has pointed out in the first mod, but that's fixed already.
00:36:613 (1,2) - Is not properly spaced from 00:36:781 (3) -
00:46:364 (2,3,4,5,6) - This really needs some space I actually did sth here.
00:52:114 (3,4) - Is not properly spaced from 00:52:281 (5) - visual spacing is enough here.
00:55:281 (6,7) - Might be a bit TOO confusing no reading issue here? At least for me lol and it plays intuitive for me as well idk about you tho.
01:06:114 (2) - Doesn't fit at all I think why do you think that.
01:08:614 (1,2) - Is not properly spaced from 01:08:781 (3) -
01:11:697 (4,5) - Kinda skeptical about this.. I kinda did sth here, because its the only time I use circle 1/4 slider in this map so yeah..
01:16:697 (1) - And 01:16:781 (2) - need to be the same distance from eachother as 01:16:781 (2) - and 01:17:114 (3) - The visual spacing is enough tbh. :>

Good luck! Thank you!

Thanks for the mod!
WildCry
WOW!!, Good mapset!! take your star.
Sc4v4ng3r
My gosh, I lost my mod ;-;
And all that work went to a waste...
Originally I modded only Advanced (as my M4M map is only 2 difficulties) which was damn long (idk 30+ lines?)...
Sorry for the unintentional shorter mod :/

[Advanced]
  1. My original mod would be even more longer, but now I feel damn sad after losing my mod to write any longer ;-;
  2. Giving a general impression on the difficulty, while it looks cleaner after your update, there are some parts that can be even more polished. Places like 00:05:447 (5,1,2) - these, has a weird circular motion, as (2) is not exactly following the circular motion from (1). This can be improved if (2) was blanketing (5)'s tail, which enhances the circular motion.
  3. 00:19:947 (2) - Watch out for those rhythm inconsistencies. While 00:14:114 (1,2,3) - these and 00:16:781 (1,2) - these all emphasized the instrument at 00:17:281 - , this note is not emphasizing on it. This can induce combo breaks as previous combos were all emphasizing on it, making players think that these will too, but they aren't.
  4. 00:22:114 (1,2,3,4,5,6,7,8) - While I can see that you were trying to make a 'square' pattern here, right now this pattern looks really deformed. (2) for example is not a 90 degrees rotated version of (1), and (4) is not parallel to (2), and the whole pattern itself is cramped into one place when it can utilize more places in the playfield. Try this pattern which uses more spaces around the playfield, eliminates the weird square pattern and also increases the movement between notes.
  5. 00:37:781 (1,2) - Watch out for those NC inconsistencies as well, this made me think if the rhythm was correct or not lols. You should remove the NC as (1) and instead add it at (2) to emphasize the strong vocals as well as the strong instrument and the downbeat.
  6. 00:54:114 (4,5,6) - If you wanted to vary the shape of the two sliders, at least make (6) point towards (5). And what is more funny is that (4)'s first to second node is not exactly straight lol.
  7. 00:56:781 (1) - I respect slider arts; they are good to use and all to symbolize something in the song, but this slider art looks... bit messy. As the borders of this slider is covered up by the passageway, it certainly is not appealing to look at. If you made the slider into something like this(sorry I am not good at making slider arts), it blankets the tail of the slider with the borders without overlapping the borders with the passageway.
  8. 01:03:947 (7,8) - If you are following the vocals, you should do it for these sliders. I'm not saying they are following the instrument solely, but the vocals are not present in the clickable parts of the slider which is certainly weird to play it out. Try to use this rhythm to correctly emphasize on the vocals. There are some similar cases in the kiai, check over them as well.
  9. And so on. Look out for those weird overlaps, rhythm and NC inconsistencies, and the aesthetics, and the difficulty will be certainly better than what it is now.
That is all from me. You will need more work on other difficulties as well.
GL! And no kudos for this post as you gave a kudos for my first post.
Topic Starter
Feb
uncommented = fix
commented = had to talk about it

scavanger again

[Sc4v4ng3r] wrote:

My gosh, I lost my mod ;-;
And all that work went to a waste...
Originally I modded only Advanced (as my M4M map is only 2 difficulties) which was damn long (idk 30+ lines?)... sry
Sorry for the unintentional shorter mod :/ lol its better if you have less :>

[Advanced]
  1. My original mod would be even more longer, but now I feel damn sad after losing my mod to write any longer ;-;
  2. Giving a general impression on the difficulty, while it looks cleaner after your update, there are some parts that can be even more polished. Places like 00:05:447 (5,1,2) - these, has a weird circular motion, as (2) is not exactly following the circular motion from (1). This can be improved if (2) was blanketing (5)'s tail, which enhances the circular motion. i think its fine xddd
  3. 00:19:947 (2) - Watch out for those rhythm inconsistencies. While 00:14:114 (1,2,3) - these and 00:16:781 (1,2) - these all emphasized the instrument at 00:17:281 - , this note is not emphasizing on it. This can induce combo breaks as previous combos were all emphasizing on it, making players think that these will too, but they aren't. Yes I know what you mean, but tbh If I keep the important beats like 00:19:447 (1) - this 00:20:447 (3) - this 00:20:614 (4) - this and 00:21:114 (5) - this the same everything is the same as before.
  4. 00:22:114 (1,2,3,4,5,6,7,8) - While I can see that you were trying to make a 'square' pattern here, right now this pattern looks really deformed. (2) for example is not a 90 degrees rotated version of (1), and (4) is not parallel to (2), and the whole pattern itself is cramped into one place when it can utilize more places in the playfield. Try this pattern which uses more spaces around the playfield, eliminates the weird square pattern and also increases the movement between notes.
  5. 00:37:781 (1,2) - Watch out for those NC inconsistencies as well, this made me think if the rhythm was correct or not lols. You should remove the NC as (1) and instead add it at (2) to emphasize the strong vocals as well as the strong instrument and the downbeat.
  6. 00:54:114 (4,5,6) - If you wanted to vary the shape of the two sliders, at least make (6) point towards (5). And what is more funny is that (4)'s first to second node is not exactly straight lol. not really a problem in my eyes.
  7. 00:56:781 (1) - I respect slider arts; they are good to use and all to symbolize something in the song, but this slider art looks... bit messy. As the borders of this slider is covered up by the passageway, it certainly is not appealing to look at. If you made the slider into something like this(sorry I am not good at making slider arts), it blankets the tail of the slider with the borders without overlapping the borders with the passageway. didn't like the slider anyway so i did sth else
  8. 01:03:947 (7,8) - If you are following the vocals, you should do it for these sliders. I'm not saying they are following the instrument solely, but the vocals are not present in the clickable parts of the slider which is certainly weird to play it out. Try to use this rhythm to correctly emphasize on the vocals. There are some similar cases in the kiai, check over them as well.
  9. And so on. Look out for those weird overlaps, rhythm and NC inconsistencies, and the aesthetics, and the difficulty will be certainly better than what it is now.
That is all from me. You will need more work on other difficulties as well.
GL! And no kudos for this post as you gave a kudos for my first post. k

Thanks good sir!
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