kiais end in different places cuz of some hitsounding thing
your easy is too dense for an easy and normal is too dense for a normal. rename stuff and adjust difficulty settings and it'll be k
some stuff in earlier diffs relates to stuff in laters diffs that weren't mentioned. be sure to understand the ideas behind things and see how they apply there instead of mindlessly changing
"easy"
so you chose one of those songs where every other measure has major emphasis on the red tick before the downbeat. if you're converting this to a normal, covering all of them will be practical. being inconsistent about it by like covering 00:12:614 (3) - 00:15:281 (4) - correctly and 00:17:947 - 00:20:614 - poorly/not at all is the worst way to do this
00:04:447 (3) - why the finish why is this on alldiffs
00:32:781 (1) - i can actually see why you'd use the finish on the tail here, but like it's just way too loud compared to what the music is doing. some other sample >
00:34:281 (3) - this is legit not acceptable. like no time to read the multi repeat stuff
00:45:447 (8) - reverse thing on the start of a new phrase no thanx
00:54:114 (1,2,3,4) - is this some new aesthetic thing lol.
01:02:781 (6) - when you've shown you're covering vocals with 01:01:447 (4,5) - this is extreme what. if you're gonna map vocals, do it. if you're gonna ignore vocals, do it. just don't switch between things randomly (which im seeing happening as i keep going through the diff with like 01:05:281 - being ignored then 01:05:947 - prioritized then 01:07:114 - ignored etc even 01:13:281 - where vocals and instrumentals are prioritized pls)
don't really know what kinds of changes are gonna be made regarding the difficultynamething so ill just leave it at that
"normal"
needs video
if you're gonna consider this as an advanced diff or whatever may make sense to increase the ds for 1/2to 1.2x or 1.3x since this barely overlapping stuff is pretty gross. people either choose dedicated 1/2 overlaps (which in this map would be like .9x) or spaced 1/2. with the amount of 1/2 chains you've got i'd say spaced 1/2 suits it better
00:07:281 - 00:52:614 - yea uh the red tick before downbeat thing is kind of more important than the downbeat read bs from ez k k k
00:20:614 - andyea covering them is nice but clicking on them is ideal since htey are the strongest sounds in every measure
00:10:947 (1) - while i guess it does compliment the song doing 1/4 on low diffs like this when it's not strictly in the music is a nope. another maps it hte best tbh
00:41:447 (2,3) - if for whatever reason the spacing thing mentioned ifrst is ignored u screwed up here
00:53:781 - i should stop mentioning these kinds of things but like extending the slider over the stronger sound and ending it on a weaker one is ew. if you wanna cover that red tick, just do a 1/1 + circle
00:56:781 (1) - i suppose you wouldn't see this with the default skin but lower opacity sliderends reveal your crap sliderart near the tail
g01:13:281 - killing myself
01:08:447 (3) - what the fuck is this snapping
hard
00:04:447 (4,5) - 00:41:781 (4) - you know what i'm going to say by now
00:11:114 (1) - same thing as normal except it's moved forward by 1/2 the the teh teh twhatet
00:12:447 (4,5,6) - 00:15:114 (4,5,6) - so youve got some triples mapped to something almost inaudible or some echo or something. ideally on a hard you dont include like overmapped triples (which is what im gonna call these dont judge). ones like 01:10:447 (2,3,4,5,6,7) - are a lot more appropriate since there's super obvious 1/4 there. plus you've got 00:17:781 (4,5) - 00:20:447 (4,5) - which are the same thing and no triple s
00:24:114 (1) - yea um 1/4 doesnt really fit here. a circle like insane is more sense
then the triples in the next couple sections ugh im thinking the same thing g
00:48:447 (8) - i initially thought this was another place where red tick had more emphasis because of your loud af hitsound on teh tail, but then realized it's only the vocal. if you want to bring out the vocal map it with a clickable thing, but if you don't then just get rid of that finish
00:50:947 (8,1) - spacing stuff like this makes it look lke objects aer 1/4 apart when you're doing them 1/2. ignore what the numbers in the top right say and just space it visually the same as other stuff like
dsfd or add another repeat
00:59:947 (2,3,4) - so bad news about your triples. drum beat for the entire kiai has sounds on
these ticks. your rhythm isnt really representing that. could also check out your fav map reign of fear to see what i mean at 01:59:456 (1) - since it's the same thing
the 1/4 stuff sucking kind of applies to the later diffs as well, but overmapped triples and stuff are usually fine so i dunno how to go about this. just like the ones that aren't leading into strong sounds are usually gross and there's a lot of those. 00:36:613 (1,2,3) - on another is an example. 1 is the sound that should be led into if you were to use a triple like 00:40:447 (3,1,2) -
insane
00:10:947 (1) -
00:16:781 (1) - if you're gonna use that bassonly hitnormal, bring back the regular one on this. downbeat is starting some new phrase or something musicallikethat so starting different hitnroaml there is sense. can still use the drum hitsounds there with additions anyway. similar things happen later but didnt write down when g
00:31:114 (4) - 00:49:781 (1) - 00:49:781 (1) - u know. if you find yourself putting a finish on the tail of a slider you're probbaly doign something wrong
00:32:697 (1,2) - 00:43:114 (8,1,2) - 01:00:447 (4,1,2) - etc if you're gonna do these 1/4jump things, put the new combo on white ticks. it makes it clear that it's not just low spacing 1/2 like that since people intuitively think new combos start on that stuff. similar thing applies to like 01:04:614 (1,2,3) - although this type of stuff matters less
00:38:614 (5) - 1/1 when there's powerful stuff in the middle of the slider no ty
00:46:947 (4,5,6) - large spacing into the strongest sound which uses tiny spacing ok then
another
lots of ideas from isnane carry over to this since diffs are similar like 00:04:447 (6) - 00:13:781 (6,1) - 00:16:781 (1) -
00:05:614 (1,2,3,1) - compare this with insane and you'll see what my concern is
00:24:114 (4,5,6) - oh the 1/4 is back ok then
00:27:781 (3) - 00:33:114 (5) - etcextending sliders over strong sounds like this is a big nope. sound on the red tick doesnt mean to move it over to the blue tick. 00:28:114 (4) - is fine extended tho (while the 1/4 on the next thign is more lol)
00:47:114 (7,8) - so if you're gonna mix spaced 1/4 in then having tiny 1/2 like this is pretty sketchy. not gonna be able to tell the difference between it and like 00:46:114 (1,2) - at all. controlling the size of 1/4 and controllign the size of 1/2 to something recognizeable is ideal (there's also 7 ending on strong thing which hurts dont do)
00:51:281 (8,1) - 00:52:447 (6,1) - somethign similar happened on insane and i just ignroed it but now you do this twice in a row and im not getting it. using 1/4 sliders in a way that plays like circles is fine, like you did from 7 to 8, but then you don't do it from 8 to 1 and i don't see why when 1 having larger spacing is sense
00:53:781 (9,1) - this is one of the 1/4 jump things that people usually don't do. can't tell when the repeat slider's gonna end (unlike just doing a 1/2 slider) so dunno when to click the next object as easily
00:55:781 (8,9) - what is this rhythm
01:15:447 (7,8,9) - so these are part of the next phrase thing keeping them in the same combo/stream is ew
!!!!!!