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Masayoshi Minoshima - Fire

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Topic Starter
Shinxyn
This beatmap was submitted using in-game submission on December-04-10 at 9:55:00 PM

Artist: Masayoshi Minoshima
Title: Fire
Source: Touhou
Tags: mican* Fires Flames of Hokkai Alstroemeria Records
BPM: 175
Filesize: 5472kb
Play Time: 02:55
Difficulties Available:
  1. Hard (4.88 stars, 355 notes)
  2. Insane (5 stars, 512 notes)
  3. Normal (2.28 stars, 195 notes)
Download: Masayoshi Minoshima - Fire
Information: Scores/Beatmap Listing
---------------
/badrepetitivemap
Natteke
omg this is so nice
AisamaDX
:oops:
dNextGen
/badrepetitivemap

8-)
Sakura
[General]
I think the greenish combo color is blending with the background, having a hard time reading it.

[Insane]
00:33:051 (1) - Note and approach circle can be barely seen.
02:43:337 (1,2,3,4,5,6,7,8) - I think this spacing decceleration doesn't really fit this part.

[Hard]
01:20:194 (2) - Could barely see this slider due to it's color and the fact that's being overlapped by the previous one.
01:45:736 (1,2,3,4) - I think this pattern is kind of confusing but that's me.

[Easy]
01:11:451 (1,2) - This doesnt seem to flow well, if you could rotate (2) so that (1) flows better into it then, rearrange (3) to continue the flow it would be better.

[Overall]
Really nice map, i hope that mod post helped X_X since everything felt so nice when playing i barely could come up with something better than what you had.
Topic Starter
Shinxyn

Sakura Hana wrote:

[General]
I think the greenish combo color is blending with the background, having a hard time reading it. thats the whole points! okay okay, made it greener

[Insane]
00:33:051 (1) - Note and approach circle can be barely seen. mmm, why not, -moved-
02:43:337 (1,2,3,4,5,6,7,8) - I think this spacing decceleration doesn't really fit this part. fine fine, made it pure "jumps"

[Hard]
01:20:194 (2) - Could barely see this slider due to it's color and the fact that's being overlapped by the previous one. bwahahahaha (?)
01:45:736 (1,2,3,4) - I think this pattern is kind of confusing but that's me. I like this though @_@?

[Easy]
01:11:451 (1,2) - This doesnt seem to flow well, if you could rotate (2) so that (1) flows better into it then, rearrange (3) to continue the flow it would be better. you mean how it looks...? c-changed?

[Overall]
Really nice map, i hope that mod post helped X_X since everything felt so nice when playing i barely could come up with something better than what you had. @_@ you don't have to come up with something "better"
gowww
8-)
Wizard Of Orz
horrible
rust45
I said I would mod this a while ago didn't I? Well late's better than never.

[Hard]
This isn't a very sight-readable map, on my first time I missed a bunch of things because I could not tell they were there due to sliders on score bursts blocking, but then I was able to notice them on my second time. Not asking you to change anything, just making an observation.
02:30:308 (1,1) - I don't like this, the first spinner sound stupid where it ends and I'm generally not a fan of back to back spinners unless they make sense.

[Insane]
I don't any of the slowdown parts except for 02:30:308 (1,2,3,4,5)
01:11:965 (2,3) - This is a dick move, it's going so fast it's hard to even tell there's a note there.

I guess I'll shoot you a star.
Orgol
awesome map !!!
xsk1995
awesome map!

btw.i think the artist should be mican*

06 Fire
Lyrics by Haruka
Vocal by mican*
Arranged by Masayoshi Minoshima


i have read your early post.if you think the arranger should be the artist,ignore my post and go ahead :D
Teara
Oh, good job again :3

Here is my complaints.

[Combo Colors]
That light green doesn't fit IMHO.

Try this ( or something similar)

[Colors]
Combo1 : 128,0,255
Combo2 : 247,62,62
Combo3 : 221,32,140
Combo4 : 120,114,248

[Insane]

00:57:736 (1,2,3) - Hard to read, since tempo is kinda slow still
02:40:079 (4,1,2,1) - Stack properly? :<
02:48:651 (2) - Place dead center? =p

[Hard]

01:51:565 (2,3,4,5,6) - Doesn't fit in with general map placements, try something else? :3
02:21:736 (8) - Stack on (6)
02:22:422 (9,10) - Stack on (7)
Cyril Scarlet
(´・∀・`)
James2250
I would expect the whistles after 01:11:451 on all difficulties to be louder as the music gets louder - ends at 01:49:851 (Would almost expect kiai on that section)
Combo color 3 and 4 look veryy similar to me.. meh
Do you need "Fires" in tags?
Why is JPEG bg so big...ok


Normal:
Could use slightly more hitsounds at the start
00:43:337 (5) - add note?
00:46:251 (4) - ^
00:48:994 (4) - ^
Don't need to list them all, will leave it up to you
02:44:708 (1) - cool?

Hard:
00:35:108 (3) - no whistles before this point?
00:41:622 (2,1) - Don't like anti jumps if they can be avoided
(00:43:337 (3) - same kind of comments as Normal)
01:32:536 (4,5,6,7,8) - don't like random spacing change here
Guess you can keep your odd little jumps, they aren't too hard to read

Insane:
01:06:822 (3,1) - I would expect the new combo to be on the 3 on all of these. I guess for the jumps later its ok but I would still say put it on the first of the 3 notes (alot of these)
Another example is 02:34:594 (4,1). I would expect the new combo to be on 4 as it just follows the music more
Map is confusing as always but~

No reason to kudosu
PM me and I will bubble after any fixes
Topic Starter
Shinxyn

James2250 wrote:

I would expect the whistles after 01:11:451 on all difficulties to be louder as the music gets louder - ends at 01:49:851 (Would almost expect kiai on that section) couldn't think of a good kiai time, so didn't
Combo color 3 and 4 look veryy similar to me.. meh -fiddles around- ... -removes one of the two-
Do you need "Fires" in tags? the original song is called Flame of Hokkai or Fires of Hokkai? (poor translation, but yea)
Why is JPEG bg so big...ok ...ok


Normal:
Could use slightly more hitsounds at the start
00:43:337 (5) - add note? o-o? nope
00:46:251 (4) - ^ ^
00:48:994 (4) - ^ ^ don't want the extra notes
Don't need to list them all, will leave it up to you
02:44:708 (1) - cool? o-o; (dunno what it is...exactly XD)

Hard:
00:35:108 (3) - no whistles before this point? tried to build up the hitsounds slowly.. -.-
00:41:622 (2,1) - Don't like anti jumps if they can be avoided waaaah? you notice how far apart they are on the time?!
(00:43:337 (3) - same kind of comments as Normal) =3=; no
01:32:536 (4,5,6,7,8) - don't like random spacing change here changed to all 2x (just moved one of the stacks)
Guess you can keep your odd little jumps, they aren't too hard to read

Insane:
01:06:822 (3,1) - I would expect the new combo to be on the 3 on all of these. I guess for the jumps later its ok but I would still say put it on the first of the 3 notes (alot of these) the whole reason the combos are like this right now are to match jumps later ...
Another example is 02:34:594 (4,1). I would expect the new combo to be on 4 as it just follows the music more I get what you mean, but its how I mapped it x-x;
Map is confusing as always but~ ~

No reason to kudosu if I change something, you get kudosu >_> (even if you have most saved up and don't spend it)
PM me and I will bubble after any fixes
James2250
Won't make you change combos on Insane if you really don't want to~

Less confusing than some of your maps, at least I can read it (too bad I can't hit any of the jumps now)

Bubbled~

*Denies kudosu*
Alace
Maybe offset -5ms ?

hidden stuffs kill me Q.Q
Topic Starter
Shinxyn

Alace wrote:

Maybe offset -5ms ?
unsure about this O-o;
Andrea
Offset 143 imo, I can SS without any problem.
Topic Starter
Shinxyn

osuplayer111 wrote:

Offset 143
wait, thats +5... O_O!? Uhhhh so -5 or +5?
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