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fripSide - Two souls -toward the truth-

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Topic Starter
Mafumafu
This beatmap was submitted using in-game submission on 2015年11月6日 at 20:53:28

Artist: fripSide
Title: Two souls -toward the truth-
Source: 終わりのセラフ 名古屋決戦編
Tags: op opening owari no seraph kessen hen of the end battle in nagoya
BPM: 165
Filesize: 14743kb
Play Time: 01:27
Difficulties Available:
  1. Advanced (2.25 stars, 145 notes)
  2. Hard (3.07 stars, 175 notes)
  3. Normal (1.56 stars, 107 notes)
  4. The Decayed Oath (4.06 stars, 291 notes)
Download: fripSide - Two souls -toward the truth-
Download: fripSide - Two souls -toward the truth- (no video)
Information: Scores/Beatmap Listing
---------------
16th.
Genre Suggestion: Anime; Japanese
xD When I extremely want to add yaoi and boys love in the tags whatever...

その笑颜を探して
この思いが仆らを 强く真实へと导く


Metadata: http://owarino-seraph.jp/cd/index_2nd.html
Kyouren
Too cute ;w;
Topic Starter
Mafumafu

gokugohan12468 wrote:

Too cute ;w;
-Lemons
From my queue

  • Normal
  1. 00:34:025 (3,4) - These two aren't copies of eachother, also I would use this motion for them http://puu.sh/l2LUX/035c557bff.jpg then fix DS stuff
  2. 00:39:116 (2,3) - This stacking might be confusing for a newby
  3. 00:52:207 (4) - would look better here http://puu.sh/l2M2y/d247e41f64.jpg

    Advanced
  4. I don't know if it's a big issue since this is a sort of hard but there's a few distance snap errors on this diff
  5. 00:06:389 (1,3) - The slight overlap on these two notes looks sloppy ;w;
  6. 00:15:661 (2) -
  7. 00:14:752 (7,1,2) - Parallel these better

    Hard
  8. 00:39:661 (3) - The angle doesn't seem very fitting on this slider, http://puu.sh/l2MFX/332192a208.jpg maybe?
  9. 00:42:571 (4,5,6) - do the same positioning that you did here 00:48:389 (4,5,6) - of where the stack is
  10. 01:13:298 (1,2) - Nitpicky, but you can parallel this more

    The Decayed Oath
  11. fine
Kalibe

Regraz wrote:

gokugohan12468 wrote:

Too cute ;w;
Okay, from my queue.

general:

I think it's ok, but add custom colours ; )

fix this on Normal : http://puu.sh/l3Mya/37f867bfc0.png

[Normal]

AR 4 will be nice

00:10:571 (3,4) - blanket mayb ? or here 00:11:480 (4,1) -
00:18:025 - why u don't map this ? I love this when mapper map slow parts. ;w;
00:35:480 (1,2) - http://puu.sh/l3MrX/b6fc8b26d6.jpg hmm?
00:40:571 (4) - x: 156 y: 340 imo it's nice place .
00:44:207 (1) - straight slider ?
00:55:843 (1) - spacing is incorrect i think a little.
01:24:207 (4) - http://puu.sh/l3MKu/6b067352cd.jpg
01:27:843 - silence this section

[Advanced]

00:00:571 (1,2,3,4,1,2) - make this start better ( don't spam 1/1 sliders ) ;w;
00:05:843 (5) - clap on blue tick sounds strange :o
00:18:025 - like in Normal ;w;
00:29:661 to 00:39:116 - you didn't map red ticks, but i heard sounds in them :?
00:39:661 (3) - mayb little overlap with 2 ? x: 324 y: 276
00:44:934 (3) - put it down a little
00:49:298 (5) - x: 85 y: 133
01:03:843 (6,7) - no stack or leave it .
01:13:843 (2,3) - try betta blanket ; )
01:27:843 - silence this section

Ok, that's all. Hard seems good to me, but try to make less 1/4 yet triplets, Good Luck :3
Ultima Fox
Normal

00:03:480 (1,2) - Blanket?
00:12:207 (1,2) - ^
01:14:571 (3,5) - Clap at the end of 3 and beginning of 5?
01:19:116 (1,2,3,4) - This parts different from the rest of the song even though its the same beat
01:24:934 (1,2,3) - Probably should use less repeat sliders

Advanced

Seems weird to me to have a mode between normal and hard but whatever
00:40:571 (5,1) - This also was weird to me
00:54:934 (5,6) - Blanketing here would be nice
00:58:752 (1,2) - ^
01:27:480 (6) - Remove repeat and put a circle at the end? :)

Hard

Check Ctrl+Shift+A because there is an object that isnt snapped
00:03:480 (5,6,1) - They are the same distance apart, but different times apart, you should fix this
00:52:207 (5) - NC?
01:09:571 (6,7) - Stack these at the end of (5)
01:15:389 (5,6) - ^ Except stack on (4)
01:21:207 (6) - Maybe make this in between (5) and (7)
Why not put a circle on the last beat

The Decayed Oath

00:31:480 (2,3,4) - I dont get this and I dont think you should do it
00:34:752 (3,4) - ^
00:55:843 (1) - Make this slider prettier :)
01:18:025 (2,3,4) - Same thing with the hard mode, i think you should either stack these with the slider or lead them out in a line



Thats all from me ;)
Topic Starter
Mafumafu
About blankets: Nope I didnt use blankets in these diffs, I use something more flow-focusing instead

-Lemons wrote:

From my queue

  • Normal
  1. 00:34:025 (3,4) - These two aren't copies of eachother, also I would use this motion for them http://puu.sh/l2LUX/035c557bff.jpg then fix DS stuff
  2. 00:39:116 (2,3) - This stacking might be confusing for a newby I think it is fine.
  3. 00:52:207 (4) - would look better here http://puu.sh/l2M2y/d247e41f64.jpg

    Advanced
  4. I don't know if it's a big issue since this is a sort of hard but there's a few distance snap errors on this diff Dont worry having small jumps in Advanced diffs is ok.
  5. 00:06:389 (1,3) - The slight overlap on these two notes looks sloppy ;w;
  6. 00:15:661 (2) -
  7. 00:14:752 (7,1,2) - Parallel these better

    Hard
  8. 00:39:661 (3) - The angle doesn't seem very fitting on this slider, http://puu.sh/l2MFX/332192a208.jpg maybe? ?
  9. 00:42:571 (4,5,6) - do the same positioning that you did here 00:48:389 (4,5,6) - of where the stack is Keep mine, I think it is fine
  10. 01:13:298 (1,2) - Nitpicky, but you can parallel this more

    The Decayed Oath
  11. fine

Kalibe wrote:

Okay, from my queue.

general:

I think it's ok, but add custom colours ; ) Will add

fix this on Normal : http://puu.sh/l3Mya/37f867bfc0.png

[Normal]

AR 4 will be nice Thenthe gap between N and Adv could be a little large

00:10:571 (3,4) - blanket mayb ? or here 00:11:480 (4,1) - 00:18:025 - why u don't map this ? I love this when mapper map slow parts. ;w; Just lazy xD
00:35:480 (1,2) - http://puu.sh/l3MrX/b6fc8b26d6.jpg hmm? Cool But I'dlike to keep mine
00:40:571 (4) - x: 156 y: 340 imo it's nice place . It's ok but I like mine more.
00:44:207 (1) - straight slider ? Mine is fine imo
00:55:843 (1) - spacing is incorrect i think a little. ?
01:24:207 (4) - http://puu.sh/l3MKu/6b067352cd.jpg
01:27:843 - silence this section Why? There's a sound!

[Advanced]

00:00:571 (1,2,3,4,1,2) - make this start better ( don't spam 1/1 sliders ) ;w; Intentionally.
00:05:843 (5) - clap on blue tick sounds strange :o
00:18:025 - like in Normal ;w;
00:29:661 to 00:39:116 - you didn't map red ticks, but i heard sounds in them :? Intentionally.
00:39:661 (3) - mayb little overlap with 2 ? x: 324 y: 276
00:44:934 (3) - put it down a little
00:49:298 (5) - x: 85 y: 133
01:03:843 (6,7) - no stack or leave it . whyy?
01:13:843 (2,3) - try betta blanket ; )
01:27:843 - silence this section

Ok, that's all. Hard seems good to me, but try to make less 1/4 yet triplets, Good Luck :3

Ultima Fox wrote:

Normal

00:03:480 (1,2) - Blanket?
00:12:207 (1,2) - ^
01:14:571 (3,5) - Clap at the end of 3 and beginning of 5? Added on 3
01:19:116 (1,2,3,4) - This parts different from the rest of the song even though its the same beat Hmm but since this is Normal so ehh
01:24:934 (1,2,3) - Probably should use less repeat sliders

Advanced

Seems weird to me to have a mode between normal and hard but whatever
00:40:571 (5,1) - This also was weird to me Fine to me tho
00:54:934 (5,6) - Blanketing here would be nice
00:58:752 (1,2) - ^
01:27:480 (6) - Remove repeat and put a circle at the end? :) Nope I'd like to emphazie the red-line rhythm before the last whiteline.

Hard

Check Ctrl+Shift+A because there is an object that isnt snapped
00:03:480 (5,6,1) - They are the same distance apart, but different times apart, you should fix this
00:52:207 (5) - NC?
01:09:571 (6,7) - Stack these at the end of (5) Nope I did it deliberately
01:15:389 (5,6) - ^ Except stack on (4) ^
01:21:207 (6) - Maybe make this in between (5) and (7)
Why not put a circle on the last beat

The Decayed Oath

00:31:480 (2,3,4) - I dont get this and I dont think you should do it
00:34:752 (3,4) - ^
00:55:843 (1) - Make this slider prettier :)
01:18:025 (2,3,4) - Same thing with the hard mode, i think you should either stack these with the slider or lead them out in a line



Thats all from me ;)
Thank you all!
Updated! :)
Factorial
From my modding queue, as you requested:

Ordinary Modding

General:
  1. BGbfbyw.jpg > BG.jpg 😂
Normal:
  1. 00:04:207 (2,3,4) - Sounds a bit odd since you're ignoring a beat at 00:05:116 make the rhythm similar to this:
  2. 00:07:116 (2) - Make this into a 1/2 slider, piano sound can be heard at 00:07:298 (optional: don't place object on 00:07:480 as there's no beat here)
  3. 00:10:025 (2,3,4) - Same as 1st, make the rhythm similar to this:
  4. 00:55:843 (1,2,3) - This placement is somewhat cluttered, imo (for the easiest diff).
  5. 00:59:843 (2) - Move to 00:59:661 then move 01:00:207 (3) to 01:00:025 and add circle at 01:00:571 , for the beats.
  6. 01:21:843 - Add circle for the vocals
Advance:
  1. 00:36:571 (2) - Make this into a 1/2 slider, for the vocals at 00:36:752
  2. 00:16:389 (4,5) - Blanket?
  3. 01:19:661 (2) - Perhaps you want to blanket this on 01:19:116 (1)
  4. Other than that, this diff seems fine
Hard:
  1. The difference of hitobject density between this and The Decayed Oath is pretty high. Example: only 1/1 notes are seen on Hard but on The Decayed Oath, there are 1/2 notes and even 1/4 notes. Since you have Advanced you should add some objects on this part, like 00:35:298 and 00:36:752imo
That's all, can't mod Insane, take a star cause I like the mapping style and it's fS.
Prismetical
Heya! :3

Overall
- maybe put the sample volume down a bit

Normal
00:31:116 (3) - change the slider shape

Advanced
spacing is questionable
00:39:661 (3) - shape
01:03:843 (6,7) - don't stack
01:24:752 (8) - hitsound?

Good map!
Good luck on getting ranked! :3
George
---Normal---
00:33:298 (2) - I'd move this up a little bit to make an S shape
00:46:389 (4) - I'd move this up a little bit to fix the flow
00:58:752 (1) - I'd move this right to try to make a better flow

---Advanced---
00:40:207 (4,5) - Fix the symmetry here (make the sliders parallel)


---Hard---
00:04:571 (6,1) - I'd move this up a bit more for flow stuff
01:24:934 (1,2) - Fix the symmetry here (make the sliders parallel)

and I'm not really an Insane mapper so idk what to tell you about decayed oath
Topic Starter
Mafumafu
Thanks for your mod!
About rhythm in the ection after the break: I intentionally follow the 1/2 beats so I just keep them.
Fixed most aesthetic stuffs!
BigEarsMau


Hi there, Regraz!
NM from my modding queue

Alrighty then, let's take a peek

[Normal]
  1. Check AIMod for DS
  2. 00:13:298 (2) - This circle is a bit tricky to hit for newer players imo. Stack this circle over the slider at 00:13:480 (3) so newer players can read it easily
[Advanced]
  1. Check AIMod. There are some DS problems that needs to be fixed. Some sliders are either too close or early to be hit due to the inconsistent DS
[Hard]
  1. 00:46:752 (7,8) - These two sliders has a small jump and different spacing form the previous two sliders, so it doesn't flow well and players might get caught off-guard with this. Try to use DS 1.30x like the previous sliders
  2. 00:52:207 (1,2,3,4,5,6) - I think this pattern is a bit difficult even for a Hard diff. Try change one of the triplets as a reverse slider instead. You can leave the other triplet unchanged

[The Decayed Oath]
  1. 00:05:480 (3,4,5) - I suggest to change this stack's spacing from 0.4x to 0.3x. I feel that 0.4x is a bit difficult to pull out and it doesn't flow very well
  2. 00:43:298 (3,4,5) - ^
  3. 00:06:025 (3,4,5,6) - The spacing in this stream doesn't fit. Try to change the spacing to 0.6x so it flows better
  4. 00:41:298 (1) - I think this slider is very unnecessary to be placed in here since it's very sudden and doesn't match the music very well. Try to replace this with a circle
  5. 00:41:843 (3) - ^
  6. 00:44:207 (1) - ^
  7. 01:08:752 (1,2) - The slider has a bad overlap with the circle next to it, making the circle a bit difficult to read. Try to place the circle at X:176 Y:216 so it will flow better and the circle can be easily seen
That's all I can find. Hope this helps

Good luck in being ranked :)
Topic Starter
Mafumafu

BigEarsMau wrote:



Hi there, Regraz!
NM from my modding queue

Alrighty then, let's take a peek

[Normal]
  1. Check AIMod for DS
  2. 00:13:298 (2) - This circle is a bit tricky to hit for newer players imo. Stack this circle over the slider at 00:13:480 (3) so newer players can read it easily Personally stacks are more difficult
[Advanced]
  1. Check AIMod. There are some DS problems that needs to be fixed. Some sliders are either too close or early to be hit due to the inconsistent DS
[Hard]
  1. 00:46:752 (7,8) - These two sliders has a small jump and different spacing form the previous two sliders, so it doesn't flow well and players might get caught off-guard with this. Try to use DS 1.30x like the previous sliders
  2. 00:52:207 (1,2,3,4,5,6) - I think this pattern is a bit difficult even for a Hard diff. Try change one of the triplets as a reverse slider instead. You can leave the other triplet unchanged I think it is fine. I have an Advanced already and this Hard is like a Light Insane

[The Decayed Oath]
  1. 00:05:480 (3,4,5) - I suggest to change this stack's spacing from 0.4x to 0.3x. I feel that 0.4x is a bit difficult to pull out and it doesn't flow very well Not affect much from my end, same as latter mods
  2. 00:43:298 (3,4,5) - ^
  3. 00:06:025 (3,4,5,6) - The spacing in this stream doesn't fit. Try to change the spacing to 0.6x so it flows better
  4. 00:41:298 (1) - I think this slider is very unnecessary to be placed in here since it's very sudden and doesn't match the music very well. Try to replace this with a circle Leave here for further ideas from others
  5. 00:41:843 (3) - ^
  6. 00:44:207 (1) - ^
  7. 01:08:752 (1,2) - The slider has a bad overlap with the circle next to it, making the circle a bit difficult to read. Try to place the circle at X:176 Y:216 so it will flow better and the circle can be easily seen
That's all I can find. Hope this helps

Good luck in being ranked :)
Thank you!
ZZHBOY
干死抽了
[General]
  1. 设置下color 别用默认
[Normal]
  1. 00:04:752 (3) - 要不要拆成一个圈空一拍加一个1/2滑条啊
  2. 00:10:571 (3) - 建议这里拆开 这个音你这里00:10:934 - 感觉在滑条上不好
  3. 00:12:934 (2,3) - 这样如何啊 http://osu.ppy.sh/ss/3921123
  4. 00:41:298 - 00:52:934 - 这段节奏好乱的 你要跟鼓 又跟不全 有的类似的你就跟一下然后就是其他声音在滑条身上 我觉得你可以考虑这段重下下节奏跟下vocal就跟后面一样 何况是低难度这样感觉有点不妥 新人听不清鼓可能会打的很蛋疼
    01:02:389 (2) - 类似这种的 建议有1/2的地方最好不要有出现需要连续点击的 用滑条尾代替圈 可以试试类似00:12:934 (2,3) - 的节奏 其他类似的地方也是这样 做成01:17:480 (3,4) - 这样就不错 normal摆良心点 愿意去打normal的没有喜欢几把的
[Advanced]
  1. 00:05:843 (5,6) - 合并成一个1/4折返吧 不然有点难
  2. 00:18:025 (1) - 感觉放上一个滑条尾的左下边好打点
  3. 01:03:843 (6,7,1) - 唔 要么都放一起要么都放开吧
[Hard]
则呢不叫hyper啊
  1. 00:17:480 - 这里音这么重 别放折返箭头上 最好能电一下 把这个折返滑条拆开吧
  2. 00:42:025 (3,4) - 前后都没放这种平行的这里感觉有点奇怪 考虑转点角度?
  3. 00:46:389 (5,6,7,8,1) - 换成1/4折返滑条吧 不然感觉有点几把
  4. 01:10:025 (9) - 01:21:661 (9) - 这种地方哦用3/4感觉有点奇怪 换成1/2加一个1/4的圈吧
  5. 01:20:207 (3,4) - 这个flow感觉不太好 唔 感觉好像也不太好改 要不要考虑把这个圈去了啊 你要是愿意改排列我觉得这里这个1/1的滑条换成两个圈会好很多
[Oath]
  1. 00:28:934 (5) - 我觉得这个换成1/2让这里能干净电 不然打起来看起来都有点
  2. 00:36:571 (3,1) - 这两个可以放远点 可以把1往左下边移电
  3. 00:41:480 (2,4) - 这种类似的建议换成1/2 不然太几把了
  4. 00:53:661 (3) - 不喜欢滥用3/4啊 希望换成1/2 而且本来音就在1/2上 这个滑条尾反而没音
  5. 00:59:661 (4) - 放388 148如何啊
唔 大概就这些 感觉最高难度里1/4滑条前后的距离没处理好 但还行吧 改完了跟我说
Topic Starter
Mafumafu

ZZHBOY wrote:

干死抽了
[General]
  1. 设置下color 别用默认
[Normal]
  1. 00:04:752 (3) - 要不要拆成一个圈空一拍加一个1/2滑条啊 Since the rhythm would be too hard for newbie players, I'd keep mine and it's also clear with rhythm on it.
  2. 00:10:571 (3) - 建议这里拆开 这个音你这里00:10:934 - 感觉在滑条上不好
  3. 00:12:934 (2,3) - 这样如何啊 http://osu.ppy.sh/ss/3921123
  4. 00:41:298 - 00:52:934 - 这段节奏好乱的 你要跟鼓 又跟不全 有的类似的你就跟一下然后就是其他声音在滑条身上 我觉得你可以考虑这段重下下节奏跟下vocal就跟后面一样 何况是低难度这样感觉有点不妥 新人听不清鼓可能会打的很蛋疼
    01:02:389 (2) - 类似这种的 建议有1/2的地方最好不要有出现需要连续点击的 用滑条尾代替圈 可以试试类似00:12:934 (2,3) - 的节奏 其他类似的地方也是这样 做成01:17:480 (3,4) - 这样就不错 normal摆良心点 愿意去打normal的没有喜欢几把的
[Advanced]
  1. 00:05:843 (5,6) - 合并成一个1/4折返吧 不然有点难
  2. 00:18:025 (1) - 感觉放上一个滑条尾的左下边好打点
  3. 01:03:843 (6,7,1) - 唔 要么都放一起要么都放开吧
[Hard]
则呢不叫hyper啊
  1. 00:17:480 - 这里音这么重 别放折返箭头上 最好能电一下 把这个折返滑条拆开吧
  2. 00:42:025 (3,4) - 前后都没放这种平行的这里感觉有点奇怪 考虑转点角度?
  3. 00:46:389 (5,6,7,8,1) - 换成1/4折返滑条吧 不然感觉有点几把
  4. 01:10:025 (9) - 01:21:661 (9) - 这种地方哦用3/4感觉有点奇怪 换成1/2加一个1/4的圈吧
  5. 01:20:207 (3,4) - 这个flow感觉不太好 唔 感觉好像也不太好改 要不要考虑把这个圈去了啊 你要是愿意改排列我觉得这里这个1/1的滑条换成两个圈会好很多
[Oath]
  1. 00:28:934 (5) - 我觉得这个换成1/2让这里能干净电 不然打起来看起来都有点
  2. 00:36:571 (3,1) - 这两个可以放远点 可以把1往左下边移电
  3. 00:41:480 (2,4) - 这种类似的建议换成1/2 不然太几把了
  4. 00:53:661 (3) - 不喜欢滥用3/4啊 希望换成1/2 而且本来音就在1/2上 这个滑条尾反而没音
  5. 00:59:661 (4) - 放388 148如何啊
唔 大概就这些 感觉最高难度里1/4滑条前后的距离没处理好 但还行吧 改完了跟我说
All fix except the two 3/2 sliders in Normal! :D
Normal那两个滑条拆开感觉有点难啊
其他的都改了
多谢!
ZZHBOY
撞死抽了
Topic Starter
Mafumafu

ZZHBOY wrote:

撞死抽了
谢谢^ω^!
Raiden
Nice mappu owo
Topic Starter
Mafumafu

Raiden wrote:

Nice mappu owo
Thank you!
hehe
goooo
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