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Emilie Simon - Les Amants Du Meme Jour (Instrumental Version

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Topic Starter
Zerss
This beatmap was submitted using in-game submission on dimanche 8 novembre 2015 at 19:51:22

Artist: Emilie Simon
Title: Les Amants Du Meme Jour (Instrumental Version)
Tags: Franky Knight bref.
BPM: 72,5
Filesize: 4099kb
Play Time: 01:19
Difficulties Available:
  1. Easy (1,27 stars, 54 notes)
  2. Forbidden Love (3,18 stars, 100 notes)
  3. Hard (2,48 stars, 89 notes)
  4. Normal (1,79 stars, 83 notes)
Download: Emilie Simon - Les Amants Du Meme Jour (Instrumental Version)
Information: Scores/Beatmap Listing
---------------



Topic Starter
Zerss

Mapset informations


- mapping french songs -
- homeless - remember - les amants -

#921/2190 best map of 2015

Easy by Me
Normal by Me
Hard by Me
Forbidden Love by Me

Baraatje123
Baraatje123
Myself (update)
Baraatje123
Myself (update)
Wafu
Baraatje123

Shmiklak
Easy
Look to AiMod with enabled DS cheking. In Easy, Normal diffs it must be fixed
00:59:587 (1,2) - Maybe stack?
_____________________________________
I like this mapset ^_^
Topic Starter
Zerss

shmiklak wrote:

Easy
Look to AiMod with enabled DS cheking. In Easy, Normal diffs it must be fixed An osu! bug, if you check all of them, the distances are correct, it's because of the first distance (the overlapped object), I guess.
00:59:587 (1,2) - Maybe stack? Mhhh, yeah, looks nicer!
_____________________________________
I like this mapset ^_^
Thanks for your little mod! :)
cyprianz5
I love this song <3
Mod:
Easy: Everything is fine

Normal: AR to 4.5*

Hard: AR to 6*, OD to 5.5
00:42:000 (6) - you should move this note to x:354, y:101 (because this one 00:40:345 (2) is aligned)

Forbidden Love: AR to 7*, OD to 6.2-6.6
00:31:449 - 00:32:276 It's just a suggestion, but i think you should map something there :D

That's all, this mapset is really good, there's only few things to mod. I hope this map will get rank fast :D Good luck.

*I see that you like high AR, but these diffs are too easy for that AR (imo)
Topic Starter
Zerss

CypCypCyprian wrote:

I love this song <3
Mod:
Easy: Everything is fine aha great :D

Normal: AR to 4.5* done

Hard: AR to 6*, OD to 5.5 done
00:42:000 (6) - you should move this note to x:354, y:101 (because this one 00:40:345 (2) is aligned) yeah, I didn't knew if it was too close from the other object ^^

Forbidden Love: AR to 7*, OD to 6.2-6.6 done
00:31:449 - 00:32:276 It's just a suggestion, but i think you should map something there :D since it won't be mapped in the other diffs, no

That's all, this mapset is really good, there's only few things to mod. I hope this map will get rank fast :D Good luck. Aha lol, I'll try xD but first I need kudo to shot :/

*I see that you like high AR, but these diffs are too easy for that AR (imo)
Thanks for the mod! :)
Ozato Fumika
AR4 and OD3 on easy is to much. you should lower them by 1 at lesat.
also you have a lot of stacks, and you should probably consider unstacking them. stacks on easy diff is not a good idea

Normal looks great.

Hard
a little jumpy so AR 7 should be the right idea

Insane
same as hard. it's jumpy so at least make it close to ar8. maybe 7.8 or something... 7 seems a bit too slow with the jumps lol
and OD6.5 seems too low. maybe 7
00:24:000 (2,3) - I just think it's better to have them completely unstacked. it plays better. the stack doesn't make sense to me at least. you have 3 more i think?


pretty solid mapset :3
Topic Starter
Zerss

Moeka wrote:

AR4 and OD3 on easy is to much. you should lower them by 1 at least. done
also you have a lot of stacks, and you should probably consider unstacking them. stacks on easy diff is not a good idea meh, stacks are done for time stuff, I guess it's fine

Normal looks great.

Hard
a little jumpy so AR 7 should be the right idea moved to 6.5, I won't do more than that

Insane
same as hard. it's jumpy so at least make it close to ar8. maybe 7.8 or something... 7 seems a bit too slow with the jumps lol moved to 7.5
and OD6.5 seems too low. maybe 7 6.7 to fit with AR
00:24:000 (2,3) - I just think it's better to have them completely unstacked. it plays better. the stack doesn't make sense to me at least. you have 3 more i think? welp, I found the stacking thing better, for now, I'll keep this


pretty solid mapset :3
Thanks!
Spork Lover
Full mod coming up! (Amazing song btw, like the choise)


Easy:
00:19:863 (1,2) - This kind of stack is used a little too much for my liking, since newer players will have a very hard time hitting those notes perfectly. Consider changing those stacks in the 2nd verse or changing a few of them for more variation.

01:03:725 (5,1,2) - New players will often get a 100 on 01:06:207 (1) - , because 01:03:725 (5) - is stacked on top and comes a lot earlier than 01:06:207 (1). Consider moving 1 and 2 with distance snap. This occurs quite a few times.

Timing/Rhythm-wise, it's very well made :) Good job on that.

Normal:
01:14:483 (3) and 01:01:242 (3) are the only sliders that change curves during the segment. If this is intended, ignore this part.

Hard:
00:48:828 (7,8,1) - Consider either rotating 7 and 8 in a different direction, or turn 1 upside down. Both suggestions on this picture: (http://osu.ppy.sh/ss/3888879)

Loved your difficulty spike on this one, nice one :)

Forbidden Love:
00:37:242 (6) - Last part on slider doesn't follow beat, consider just making it a normal slider, and then adding two notes just before 00:39:725 (1) - , like this: http://osu.ppy.sh/ss/3888905 and http://osu.ppy.sh/ss/3888910

00:58:345 (2,3,4,5) - Consider gradually spacing this more, since it's the end of Kiai time :3 Nothing wrong with this part though
Topic Starter
Zerss

Spork Lover wrote:

Full mod coming up! (Amazing song btw, like the choise I love that song too, when I found it I was like "I need to map this" xD)


Easy:
00:19:863 (1,2) - This kind of stack is used a little too much for my liking, since newer players will have a very hard time hitting those notes perfectly. Consider changing those stacks in the 2nd verse or changing a few of them for more variation. People are complaining about that, but if I don't overlap them, the flow is totally broken and it looks ugly...

01:03:725 (5,1,2) - New players will often get a 100 on 01:06:207 (1) - , because 01:03:725 (5) - is stacked on top and comes a lot earlier than 01:06:207 (1). Consider moving 1 and 2 with distance snap. This occurs quite a few times. I know about this, and I know how this kind of people reacts, unless us (or me maybe xD), they mostly follow the approach circle. Because of the low OD, they'll mostly have a 300.

Timing/Rhythm-wise, it's very well made :) Good job on that. Thanks! :)

Normal:
01:14:483 (3) and 01:01:242 (3) are the only sliders that change curves during the segment. If this is intended, ignore this part. Ignored then :p

Hard:
00:48:828 (7,8,1) - Consider either rotating 7 and 8 in a different direction, or turn 1 upside down. Both suggestions on this picture: (http://osu.ppy.sh/ss/3888879) Don't like this kind of way to make sliders, that's just not my kind of mapping style

Loved your difficulty spike on this one, nice one :) Thanks a lot :D

Forbidden Love:
00:37:242 (6) - Last part on slider doesn't follow beat, consider just making it a normal slider, and then adding two notes just before 00:39:725 (1) - , like this: http://osu.ppy.sh/ss/3888905 and http://osu.ppy.sh/ss/3888910 Actually, I was already wondering about that, but I'll keep it, you can still hear a little sound.

00:58:345 (2,3,4,5) - Consider gradually spacing this more, since it's the end of Kiai time :3 Nothing wrong with this part though Mhhh, not false at all, I'll do that :)
Thanks for your mod! :)
Bara-
M4M as requested by you

[General]
Are you sure about 145 BPM? It feels rather high. Try 72,5 (Double SV/SliderTickRate then!)

[Easy]
  1. 00:59:587 (1,2) - The previous part is all 1/1, the 2/1 gap makes it awkward, and people will think it's 1/1 as well. Consider spacing (7,8,1) in such way it all feel natural (It's better if (1,2) don't stack here)
Great diff!

[Normal]
  1. 01:10:345 (6) - Almost hits HpBar. It's close, but it also prevents the Approach circle from being shown completely. Move it down a bit (also move the next notes for proper Ds/stacks!)
  2. 01:14:483 (3,1) - Consider moving (1) to a place where it blankets with (3)
And another great diff!

[Hard]
  1. 00:34:759 (3,4,5,6) - In the previous part, the jump is between (3,4), here between (5,6), consider changing it for consistency
  2. 00:58:552 (6,8) - Overlap makes this great part feel a bit sloppy ;w;
Can you expect what I'll say now? Answer:Another great diff!

[Forbidden Love]
Uhm, my French isn't really good, but does this has to do with the title? I like the diffname, but I can't see how it's fitting. Or are "Les Amants" the people who love eachother? Then it's a great diff name! :3
  1. 00:42:828 (5,2) - Slight overlap ;w;
I feel like a bad modder when I mod perfect maps like this
Call me for bubble!
Topic Starter
Zerss

Baraatje123 wrote:

M4M as requested by you

[General]
Are you sure about 145 BPM? It feels rather high. Try 72,5 (Double SV/SliderTickRate then!) Yeah, I'm not sure about this :p

[Easy]
  1. 00:59:587 (1,2) - The previous part is all 1/1, the 2/1 gap makes it awkward, and people will think it's 1/1 as well. Consider spacing (7,8,1) in such way it all feel natural (It's better if (1,2) don't stack here) Totally true!
Great diff!

[Normal]
  1. 01:10:345 (6) - Almost hits HpBar. It's close, but it also prevents the Approach circle from being shown completely. Move it down a bit (also move the next notes for proper Ds/stacks!) Done
  2. 01:14:483 (3,1) - Consider moving (1) to a place where it blankets with (3) Done
And another great diff!

[Hard]
  1. 00:34:759 (3,4,5,6) - In the previous part, the jump is between (3,4), here between (5,6), consider changing it for consistency Actually, that was on purpose, lol
  2. 00:58:552 (6,8) - Overlap makes this great part feel a bit sloppy ;w; Corrected
Can you expect what I'll say now? Answer:Another great diff!

[Forbidden Love]
Uhm, my French isn't really good, but does this has to do with the title? I like the diffname, but I can't see how it's fitting. Or are "Les Amants" the people who love eachother? Then it's a great diff name! :3 Yes, les "amants" means the lovers, and the rest "du même jour" means lit. the same day: in this case, the fact that there's same tell us that we already talked about this day lately, and, if it was still like valid (they were still lovers), the title will just be "Les amants" without the rest, that means that the lovers isn't loving each other now :p
  1. 00:42:828 (5,2) - Slight overlap ;w; Corrected, and corrected another overlap :p
I feel like a bad modder when I mod perfect maps like this wow... like this? :o
Call me for bubble! Wow! :D thanks :3
Thanks for this mod that fast, I thought that you'd have modded lots of other maps before mine!
Bara-

I'm breaking da forum again, Hi Millhi!

Bubbled!

Topic Starter
Zerss

Baraatje123 wrote:

I'm breaking da forum again, Hi Millhi!

Bubbled!

I can break it too, thanks a lot for your mod/bubble!
Sonnyc
Hello!

Addressing some issues passing by that I'd love to get discussed before seeing this set ranked.

General:
  1. Both sliderslide and slidertick are muted! This is unrankable due to the RC, and you need a fix.
  2. You should strongly reconsider about your slider tick decision. Your current slider tick has a silent sound, and the music where those slider ticks appear are also silent! This is not how you should use slider ticks in this song. The song fits slider tick 2 the best, and the current setting is overdone.
Easy:
  1. Poor Slider Tick visibility. The current sv setting makes your slider tick invisible in gameplay. Could work fine enough in most cases, but considering your beatmap contains an actual hitsound usage with the slider tick, making it invisible feels less logical.
Hard:
  1. This difficulty has a higher sv than [Forbidden Love], and even contains some corresponding jumps as that difficulty. I'm personally concerned with these issues.
  2. 00:57:104 (3,4) - Your dominant distance snap value was 1.2x in the kiai section. Suddenly using this small spacing with no valid reason is not appropriate even considering your intention was related to aesthetics. Please map as an ordinary spacing.
Forbidden Love:
  1. Same slider tick visibility issue in the intro as Easy, but not as that crutial.
  2. The spacing of 1/4 object was inconsistent. Such random spacing highly damaged the quality of your map, rather looking unprofessional. Please stick to a certain DS, and use it consistently for the following objects.
    Objects
    1. 00:20:690 (2,3) -
    2. 00:24:000 (2,3) -
    3. 00:27:311 (2,3) -
    4. 00:30:621 (2,3) -
    5. 00:33:931 (2,3) -
    6. 00:36:414 (5,6) -
    7. 01:00:414 (2,3) -
    8. 01:03:725 (2,3) -
    9. 01:07:035 (2,3) -
    10. 01:10:345 (2,3) -
    11. 01:13:656 (2,3) -
  3. 00:36:414 (5) - This needs a new combo due to your combo pattern.
  4. 00:52:552 (4,5) - Jump doesn't fit along the song. Partially true that the current (5) has a chance to get emphasized due to your hitsound usage, but you have to know that basically the rhythm selection itself was an overmap. Back to the real issue, the music of (5) doesn't has a strong beat and giving that object a jump wasn't appropriate enough. I can see that you've used the same placement logic as 00:50:897 (4,5,1), where 00:51:104 (5) has a strong beat and suits well with the song. Please notice the musical difference, and please also give an actual difference in your map accordingly.
  5. 00:55:863 (5,6) - ^
Neat map as your last work. Just, please note that this mapsest contains an unrankable issue that needs a fix.
I guess you can consult Baraatje for a rebubble, or wait for the next BN after you reply my mod. :3
Topic Starter
Zerss

Sonnyc wrote:

Hello!

Addressing some issues passing by that I'd love to get discussed before seeing this set ranked.

General:
  1. Both sliderslide and slidertick are muted! This is unrankable due to the RC, and you need a fix. Done, and due to slidertick spamming sound (originally 145bpm), I lowed down the slider tick rate
  2. You should strongly reconsider about your slider tick decision. Your current slider tick has a silent sound, and the music where those slider ticks appear are also silent! This is not how you should use slider ticks in this song. The song fits slider tick 2 the best, and the current setting is overdone. answered before
Easy:
  1. Poor Slider Tick visibility. The current sv setting makes your slider tick invisible in gameplay. Could work fine enough in most cases, but considering your beatmap contains an actual hitsound usage with the slider tick, making it invisible feels less logical.
Hard:
  1. This difficulty has a higher sv than [Forbidden Love], and even contains some corresponding jumps as that difficulty. I'm personally concerned with these issues. I know about this, the main problem is CS.
  2. 00:57:104 (3,4) - Your dominant distance snap value was 1.2x in the kiai section. Suddenly using this small spacing with no valid reason is not appropriate even considering your intention was related to aesthetics. Please map as an ordinary spacing. Lowed down some jumps
Forbidden Love:
  1. Same slider tick visibility issue in the intro as Easy, but not as that crutial.
  2. The spacing of 1/4 object was inconsistent. Such random spacing highly damaged the quality of your map, rather looking unprofessional. Please stick to a certain DS, and use it consistently for the following objects. Corrected
    Objects
    1. 00:20:690 (2,3) -
    2. 00:24:000 (2,3) -
    3. 00:27:311 (2,3) -
    4. 00:30:621 (2,3) -
    5. 00:33:931 (2,3) -
    6. 00:36:414 (5,6) -
    7. 01:00:414 (2,3) -
    8. 01:03:725 (2,3) -
    9. 01:07:035 (2,3) -
    10. 01:10:345 (2,3) -
    11. 01:13:656 (2,3) -
  3. 00:36:414 (5) - This needs a new combo due to your combo pattern. Done
  4. 00:52:552 (4,5) - Jump doesn't fit along the song. Partially true that the current (5) has a chance to get emphasized due to your hitsound usage, but you have to know that basically the rhythm selection itself was an overmap. Back to the real issue, the music of (5) doesn't has a strong beat and giving that object a jump wasn't appropriate enough. I can see that you've used the same placement logic as 00:50:897 (4,5,1), where 00:51:104 (5) has a strong beat and suits well with the song. Please notice the musical difference, and please also give an actual difference in your map accordingly. Not sure what to do with these, I'll see with BNs.
  5. 00:55:863 (5,6) - ^
Neat map as your last work. Just, please note that this mapsest contains an unrankable issue that needs a fix.
I guess you can consult Baraatje for a rebubble, or wait for the next BN after you reply my mod. :3
thanks for the mod!
Sonnyc
00:52:759 (5) - (380,60)
00:56:069 (6) - (312,80)
is my suggestion.
Topic Starter
Zerss

Sonnyc wrote:

00:52:759 (5) - (380,60)
00:56:069 (6) - (312,80)
is my suggestion.
They look fine, updated! And thanks, it is a really helpful mod!
Bara-
It's fine when Hard has higher SV then Insane
http://osu.ppy.sh/s/245393
Sonnyc
Indeed. Just some personal comment.
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