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Fractal - Sanctum (feat. Amiya Inspiration)

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Total Posts
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Topic Starter
Zectro
This beatmap was submitted using in-game submission on dinsdag 10 november 2015 at 16:59:53

Artist: Fractal
Title: Sanctum (feat. Amiya Inspiration)
Tags: electronic monstercat melodic chillstep megatrook89
BPM: 100
Filesize: 8164kb
Play Time: 06:05
Difficulties Available:
  1. Sacred (4,69 stars, 926 notes)
Download: Fractal - Sanctum (feat. Amiya Inspiration)
Information: Scores/Beatmap Listing
---------------
Collab with Megatrook89


Let's do this!


Collab Timestamps
00:22:470 - 01:16:470; Zectro
01:16:470 - 01:44:070; Megatrook89
01:44:070 - 01:54:870; Zectro
01:54:870 - 02:21:270; Megatrook89
02:21:270 - 03:21:270; Zectro
03:21:270 - 03:40:470; Megatrook89 - Nvm, remapped by me
03:40:470 - 04:38:070; Zectro
04:38:070 - 05:35:670; Megatrook89
05:35:670 - End; Zectro

Hitsounding by me(ty to Okoratu for fixing the soft-hitnormal),
Thanks to... someone... (?) for SB! (You know who you are)
Also thanks to forbervenata for the other half of the SB :)
And thanks to Okoratu for helping with optimizing it!

Modders (Thank you so much!)
Lazer
LittlePigRMX
Lassen
dqs01733
FairyAccel
Gear
-Lemons
Xelasto
Fort
chucentry
Avishay
Umaru-chan
Baraatje123
HabiHolic
Okoratu
Secretpipe

Background by http://sylar113.deviantart.com/
lemountain
Hello from queue
01:01:920 (7) - make this new combo and remove new combo on this 01:02:070 (1) -

Everything looks perfect to me, mapped very well.
Topic Starter
Zectro

LittlePigRMX wrote:

Hello from queue
01:01:920 (7) - make this new combo and remove new combo on this 01:02:070 (1) -

Everything looks perfect to me, mapped very well.
Woah really? Thank you so much for the compliment and for looking through the map o/
Megatrook89
lets hope zis gets rankedddd!!
Lasse
m4m reply

Sacred
use OD 7.5 or 8
BG resolution is weird (you should try to get a 1366x768 one)

00:31:170 (1,2,3,4,5) - this looks really unstructured, try to find some kind of pattern, example:

00:34:170 (1,2,3,4,5,6) - those 90°/180° angles/extremly straight flow feels bad

00:47:670 (1,2,3,4,5) - stack for example like this, gives betetr buildup and looks better


00:52:770 (1) - down a bit

01:05:670 (4,5,6,7,8) - curve

01:07:320 (2,3) - anglesnap with one (hold shift while ds is active)

01:12:270 (3) - move right a bit
01:15:720 (1) - antijump is pretty meh here
01:30:420 (1,2,3) - make the angles 1-2 and 2-3 the same (and lower angle)
01:44:070 (1,2,3,4) - bad angle/pattern
01:53:670 (1,2,3,4,5) - bad angle/flow and looks bad

02:06:270 (2) - curve to blanket 02:05:670 (1) -
02:06:870 (4) - same shape as 1
02:07:470 (5) - use an angle similar to 02:05:670 (1,2) -

02:08:070 (1,2,3,4,5) - try sth like this maybe

02:11:670 (1,2) - those half overlaps look bad imo
02:12:870 (4) - weird curving/too curved for such a short slider
02:17:670 (1,2) - blanket

02:20:070 (4,5) - add another grey anchor at the end and move 5:
02:30:870 (1,2) - ^

02:38:070 (1,3) - same shape for both

02:51:120 (3,4,5,6,7,8,9) - improve flow, esp. 02:51:120 (3,4) -

02:58:170 (3) - use symmetric anchors for a better slider
03:02:220 (1,1) - idk about putting spinners here

04:08:670 (1,2,3) - use same pattern as 04:06:270 (1,2,3) -

04:20:520 (3,1) - no
04:28:470 (1,2,3,4,5) - make 1/2 symmetric with 3/4
04:32:070 (4,5) - 1.5 ds like before
04:38:070 (1,2,3,4) - looks bad imo, try sth like this

04:42:270 (5) - too much for such a short slider, change the shape/simpler
04:45:720 (2,3,4,5,6,7,8,9) - bad single / stack transition

04:46:620 (8,9) - better use a blanket here instead

04:56:670 (1) - imo too short for this shape
05:11:670 (1) - shape needs some work
05:14:970 (3,4,5) - angle/flow could be way better

05:16:470 (1) - no
05:24:720 (4,5,6,7,8) - bad flow

05:32:970 (2,3) - use similar shape for both

05:35:670 (1,2,1,2,1,2) - sudden nc spam is unnecessary
05:39:270 (1,2,1,2,1,2,3) - ^
nc needs some work in general

05:42:720 (1,2,1,2,3,1,2,3,4,1,2,1,2,1,2,3,1,2,3,4,1,2,1,2,1,2,3,1,2,3,4,1,2,1,2,3,1,2,3,1,2,3,4,5,1) - don't like this part at all

good luck
dqs01733
m4m

[Sacred]
  1. 00:46:170 (1) - i think you should make this similar to how you make 00:45:420 (3,4) -
  2. 00:59:670 (1,2,3,4,5,6,1,2) - space these out maybe? kinda cramped considering the gaps in timeline
  3. 01:04:470 (1,2,3,4,5,6,7,8) - same
  4. 01:11:670 (2,3) - overlapping like this looks more beautiful imo http://puu.sh/kVOBG.png
  5. 01:16:320 (5,1) - break flow completely, i believe that the circular flow should continue into this slider.. try this order http://puu.sh/kVOIJ.jpg
  6. 01:21:870 - can place a circle or soemthing here, to catch the drum beat
  7. 01:26:820 (2) - its can be confusing to read and think it is 1/4 spacing, maybe overlap it on 01:26:970 (3) - sliderhead like you make these 00:39:720 (1,2) -
  8. 01:44:970 (3,4,2) - these arent snapped to the right beat, they should be moved forward 1/8
  9. 02:28:470 (6,1) - this overlap doesnt look very good
  10. 02:42:270 - you can end the kiai here and start it again at 02:42:270 - for kiai flashes \o/
  11. 02:52:770 (2) - also dont understand why it ends here, why not here? 03:02:070 -
  12. 03:06:870 - you can place circle here and start the spinner immediately after
  13. 03:40:170 (2,1) - it is confusing when this is 1/2 distance apart while 03:39:720 (1,2) - is 3/4 and have same jump distance, you should have them same distance snap
  14. 05:34:170 (1,2,3,4,5,6) - try placing the pattern like this so it doesnt overlap, looks better http://puu.sh/kVPUS.jpg
  15. 05:40:770 - you should use distance snap when placing the patterns that are straight/slightly rounded. because its not equal distance between the circles
  16. in 05:40:770 (1,2,3) - , 05:43:170 (1,2,3) - 05:45:570 (1,2,3) - 05:46:170 (1,2,3,4) - it just looks so much better if they equal distance. but maybe it is intentional that you have decreasing distance on each, but then it doesnt make sense for example when it is smaller distance betyween 05:49:920 (2,3) - than 05:50:520 (2,3) - when youve decreased the spacing on each combo. idk just very confusing structure.
Nice and relaxing song, good luck~ :)
Topic Starter
Zectro

Lasse wrote:

m4m reply

Sacred
use OD 7.5 or 8 7.5 changed to 7.5
BG resolution is weird (you should try to get a 1366x768 one) thank you for pointing that out, im going to try to get a better res one

00:31:170 (1,2,3,4,5) - this looks really unstructured, try to find some kind of pattern, example: changed

00:34:170 (1,2,3,4,5,6) - those 90°/180° angles/extremly straight flow feels bad changed!

00:47:670 (1,2,3,4,5) - stack for example like this, gives betetr buildup and looks better i agree, done


00:52:770 (1) - down a bit done

01:05:670 (4,5,6,7,8) - curve aighty

01:07:320 (2,3) - anglesnap with one (hold shift while ds is active) okay

01:12:270 (3) - move right a bit yas
01:15:720 (1) - antijump is pretty meh here kept because i think it fits well enough
01:30:420 (1,2,3) - make the angles 1-2 and 2-3 the same (and lower angle) done
01:44:070 (1,2,3,4) - bad angle/pattern editted
01:53:670 (1,2,3,4,5) - bad angle/flow and looks bad ^

02:06:270 (2) - curve to blanket 02:05:670 (1) - i agree, done
02:06:870 (4) - same shape as 1 done
02:07:470 (5) - use an angle similar to 02:05:670 (1,2) - uhu

02:08:070 (1,2,3,4,5) - try sth like this maybe good idea thx

02:11:670 (1,2) - those half overlaps look bad imo changed a bit
02:12:870 (4) - weird curving/too curved for such a short slider made less curvy
02:17:670 (1,2) - blanket done

02:20:070 (4,5) - add another grey anchor at the end and move 5: done
02:30:870 (1,2) - ^ ^

02:38:070 (1,3) - same shape for both done

02:51:120 (3,4,5,6,7,8,9) - improve flow, esp. 02:51:120 (3,4) - tried to do so

02:58:170 (3) - use symmetric anchors for a better slider kinda done
03:02:220 (1,1) - idk about putting spinners here me neither but seems better than continuing the map, ill leave it for now

04:08:670 (1,2,3) - use same pattern as 04:06:270 (1,2,3) - nice suggestion, done

04:20:520 (3,1) - no :s
04:28:470 (1,2,3,4,5) - make 1/2 symmetric with 3/4 done
04:32:070 (4,5) - 1.5 ds like before mhm
04:38:070 (1,2,3,4) - looks bad imo, try sth like this good suggestion

04:42:270 (5) - too much for such a short slider, change the shape/simpler agree
04:45:720 (2,3,4,5,6,7,8,9) - bad single / stack transition made some cool back and forth jumps outta it

04:46:620 (8,9) - better use a blanket here instead already something else due to previous fix

04:56:670 (1) - imo too short for this shape changed, but im kinda skeptical about it
05:11:670 (1) - shape needs some work tried
05:14:970 (3,4,5) - angle/flow could be way better changed a bit

05:16:470 (1) - no okay
05:24:720 (4,5,6,7,8) - bad flow changed

05:32:970 (2,3) - use similar shape for both kinda done

05:35:670 (1,2,1,2,1,2) - sudden nc spam is unnecessary changed
05:39:270 (1,2,1,2,1,2,3) - ^ ^
nc needs some work in general aighty

05:42:720 (1,2,1,2,3,1,2,3,4,1,2,1,2,1,2,3,1,2,3,4,1,2,1,2,1,2,3,1,2,3,4,1,2,1,2,3,1,2,3,1,2,3,4,5,1) - don't like this part at all kept for now

good luck

thank you so much for your incredibly helpful mod!
Topic Starter
Zectro

dqs01733 wrote:

m4m

[Sacred]
  1. 00:46:170 (1) - i think you should make this similar to how you make 00:45:420 (3,4) - agree, looks better, done
  2. 00:59:670 (1,2,3,4,5,6,1,2) - space these out maybe? kinda cramped considering the gaps in timeline mhm
  3. 01:04:470 (1,2,3,4,5,6,7,8) - same mhmhmhm
  4. 01:11:670 (2,3) - overlapping like this looks more beautiful imo http://puu.sh/kVOBG.png i think you pasted the wrong picture
  5. 01:16:320 (5,1) - break flow completely, i believe that the circular flow should continue into this slider.. try this order http://puu.sh/kVOIJ.jpg thank you for the suggestion, done
  6. 01:21:870 - can place a circle or soemthing here, to catch the drum beat agree, done
  7. 01:26:820 (2) - its can be confusing to read and think it is 1/4 spacing, maybe overlap it on 01:26:970 (3) - sliderhead like you make these 00:39:720 (1,2) - done!
  8. 01:44:970 (3,4,2) - these arent snapped to the right beat, they should be moved forward 1/8 ooh, I guess yeah
  9. 02:28:470 (6,1) - this overlap doesnt look very good i agree, thank you
  10. 02:42:270 - you can end the kiai here and start it again at 02:42:270 - for kiai flashes \o/ woah dat looks cool
  11. 02:52:770 (2) - also dont understand why it ends here, why not here? 03:02:070 - whoops
  12. 03:06:870 - you can place circle here and start the spinner immediately after done :D/
  13. 03:40:170 (2,1) - it is confusing when this is 1/2 distance apart while 03:39:720 (1,2) - is 3/4 and have same jump distance, you should have them same distance snap thats why there's a nc
  14. 05:34:170 (1,2,3,4,5,6) - try placing the pattern like this so it doesnt overlap, looks better http://puu.sh/kVPUS.jpg okay
  15. 05:40:770 - you should use distance snap when placing the patterns that are straight/slightly rounded. because its not equal distance between the circles kinda fixed
  16. in 05:40:770 (1,2,3) - , 05:43:170 (1,2,3) - 05:45:570 (1,2,3) - 05:46:170 (1,2,3,4) - it just looks so much better if they equal distance. but maybe it is intentional that you have decreasing distance on each, but then it doesnt make sense for example when it is smaller distance betyween 05:49:920 (2,3) - than 05:50:520 (2,3) - when youve decreased the spacing on each combo. idk just very confusing structure. it was intentional, but it was also my first time attempting smth like that. remapped
Nice and relaxing song, good luck~ :)
Thank you a lot for the mod ;D
Nadeshiko
M4M from your queue

Sacred
  1. The blanket at 01:50:070 (4) can be done better. For example:
    SPOILER
    Before

    After

    Using the approach circle would make blanketing a lot easier so i recommend doing that.
  2. 01:46:620 (2) - same problem ^
  3. 02:05:670 (1) - same problem ^
  4. 02:06:870 (4) - same problem ^
  5. 05:00:270 (4) - same problem ^
  6. 05:02:070 (1) - same problem ^
    Sorry about all the rambling on about blankets but i feel like it is important to a beatmap's quality and shows how much effort the creator puts in.
  7. 02:06:870 (4) - Following your combo colours, I reckon there should be new combo colour here
  8. 02:22:020 (1) This note should be on 02:21:870 (1)
  9. 02:22:020 (1) Same note, the New combo colour should be removed and started at 02:22:470 (2) instead.
  10. 03:22:470 (4) - Following your combo colours, I reckon there should be new combo colour here as well
That is all the problems I could find. Sorry for the short mod but there is not that much problems with it from what i can see.
Overall it is a very good map and hope it will be ranked soon! :)
Gear
m4m from my queue.
Your mod was really short but I guess I can't blame you xD
just going to point out some things.

[Sacred]
02:48:270 - i'd highly suggesting putting a circle here, this sound is really loud, i really feel like it shouldn't be empty
02:49:620 (1,2) - i don't see why you put this here when the clap ends on the previous slider 02:49:320 (7) - you should do what you did in the first half of the kiai with the (1,2) ending on the clap 02:32:520 (1,2)
03:01:320 (1,2,3,4,5,1) - i'd move this pattern a bit to the left or start the first circle under 03:00:870 (2) - imo it helps with the feel of the jumps
05:11:670 (1,2) - (2) feels too close to (1) compared to the rest of the similar patterns that come up after this like 05:18:270 (3,4) and 05:22:470 (5,6)

i'll stop there~
Cool map :)
-Lemons
I'm a strong independent mapper who don't need no queue to tell me to mod (I saw you were looking for mods from umaru's queue so fug it I'm giving you one too)

  1. http://puu.sh/kWqOT/b5c7057222.osr Here's a replay in case you're into this sort of thing, this was before I looked at the map at all. You can use this to follow cursor movements or whatever, I had a few missreads because I was using the default skin lol
  2. http://puu.sh/kWrN9/567ac61b9a.png Difficulty info in case you care about that kind of thing
  3. 01:44:145 (1,2,3,4) - I would probably make these sliders since everyone is gonna fug up here due to the weird timing of these bad boys and nobody likes losing acc to silliness
  4. 02:08:670 (5) - This seems out of place with how it overlaps with everything else around it
  5. 02:17:070 (2) - http://puu.sh/kWpXx/260c7c7ef2.jpg
  6. 02:20:070 (4) - I brought up the anchored point a bit to fit the music a little better http://puu.sh/kWq0v/84d8cac4cc.jpg
  7. 03:48:870 (2) - I was really diggin the single taps for these
  8. 04:29:070 (3,4) - I'm not sure if it was intentional but the distance between 2-3 is slightly larger than the distance between 1-2 and 3-4, I'd suggest just either making it a lot bigger or just evening it out
bretty gud m8 not gonna lie, have a star I think you'll go far

Edit: Some combo colors for you
Combo1: 62,91,133
Combo2: 139,113,114
Combo3: 155,221,233
Combo4: 255,217,178
Topic Starter
Zectro

FairyAccel wrote:

M4M from your queue

Sacred
  1. The blanket at 01:50:070 (4) can be done better. For example:
    SPOILER
    Before

    After

    Using the approach circle would make blanketing a lot easier so i recommend doing that.
  2. 01:46:620 (2) - same problem ^
  3. 02:05:670 (1) - same problem ^
  4. 02:06:870 (4) - same problem ^
  5. 05:00:270 (4) - same problem ^
  6. 05:02:070 (1) - same problem ^ fixed all the blanketing \o/ thank you for pointing those out
    Sorry about all the rambling on about blankets but i feel like it is important to a beatmap's quality and shows how much effort the creator puts in.
  7. 02:06:870 (4) - Following your combo colours, I reckon there should be new combo colour here done
  8. 02:22:020 (1) This note should be on 02:21:870 (1) nop
  9. 02:22:020 (1) Same note, the New combo colour should be removed and started at 02:22:470 (2) instead. nopnop
  10. 03:22:470 (4) - Following your combo colours, I reckon there should be new combo colour here as well yepyep
That is all the problems I could find. Sorry for the short mod but there is not that much problems with it from what i can see.
Overall it is a very good map and hope it will be ranked soon! :)
Thank you for the mod! o/
Topic Starter
Zectro

Gear wrote:

m4m from my queue.
Your mod was really short but I guess I can't blame you xD
just going to point out some things.

[Sacred]
02:48:270 - i'd highly suggesting putting a circle here, this sound is really loud, i really feel like it shouldn't be empty put a slider instead fuck da popo
02:49:620 (1,2) - i don't see why you put this here when the clap ends on the previous slider 02:49:320 (7) - you should do what you did in the first half of the kiai with the (1,2) ending on the clap 02:32:520 (1,2) kinda fixed i guess since i dont really understand what you mean (could be bc its 3 in the morning here)
03:01:320 (1,2,3,4,5,1) - i'd move this pattern a bit to the left or start the first circle under 03:00:870 (2) - imo it helps with the feel of the jumps yep, done
05:11:670 (1,2) - (2) feels too close to (1) compared to the rest of the similar patterns that come up after this like 05:18:270 (3,4) and 05:22:470 (5,6) changed partially

i'll stop there~
Cool map :)
thank you for the mod! o/
Topic Starter
Zectro

-Lemons wrote:

I'm a strong independent mapper who don't need no queue to tell me to mod (I saw you were looking for mods from umaru's queue so fug it I'm giving you one too)

  1. http://puu.sh/kWqOT/b5c7057222.osr Here's a replay in case you're into this sort of thing, this was before I looked at the map at all. You can use this to follow cursor movements or whatever, I had a few missreads because I was using the default skin lol rip already editted the map bc of mods before you finished your post so cant watch
  2. 01:44:145 (1,2,3,4) - I would probably make these sliders since everyone is gonna fug up here due to the weird timing of these bad boys and nobody likes losing acc to silliness donnneee, great suggestion
  3. 02:08:670 (5) - This seems out of place with how it overlaps with everything else around it kinda fixed, really wanna change it more but idk how
  4. 02:17:070 (2) - http://puu.sh/kWpXx/260c7c7ef2.jpg aighty
  5. 02:20:070 (4) - I brought up the anchored point a bit to fit the music a little better http://puu.sh/kWq0v/84d8cac4cc.jpg tried to do this
  6. 03:48:870 (2) - I was really diggin the single taps for these what do you mean?
  7. 04:29:070 (3,4) - I'm not sure if it was intentional but the distance between 2-3 is slightly larger than the distance between 1-2 and 3-4, I'd suggest just either making it a lot bigger or just evening it out made the distance bigger! thank you!
bretty gud m8 not gonna lie, have a star I think you'll go far
well that was nice of you! and thanks for the combo colors :)
-Lemons

Zectro wrote:

-Lemons wrote:

03:48:870 (2) - I was really diggin the single taps for these what do you mean?
What I meant was that that particular part has a back and forth (The note I linked) and the other times you did it it was 3 notes, I liked it better as 3 notes instead of the back and forth
Xelasto
Incoming mod from The Gentleman's Modding Queue! :)

Sacred
Overall Difficulty: 7
I suggest changing the background. Doesn't really have much correlation to the song, especially the creepy guy to the right 0-o

00:34:170 (1,2,3,4,5,6) - This is a sortof boring pattern. Maybe separate them more or change it up a bit.
00:46:770 (1) - No new combo
01:04:470 - This part gets repetitive with the streams of notes. Change it up a little?
01:16:470 (1) - Improve blanket
01:20:370 (4) - This shape seems a bit random.
01:44:595 (2) - Improve blanket
01:59:670 (1,2) - Blanket these?
02:00:870 (3,4) - Make these parellel
02:22:470 (2,3,4,5,6) - Make 2-3 and 4-5 sliders to add diversity?
02:25:470 (5) - Balance out this shape
02:28:470 (6) - This shape also seems weird and random. Change it to be more open.
02:29:070 - From this part on, the song becomes REALLY confusing and frustratingly hard to read with the start and stop motion. While it is a unique aspect of the song, it's not a very fun one. You can keep the rhythms, but I suggest putting the combos more apart to become more readable but still fun, such as at 02:39:570
02:30:270 (5) - Balance this shape out a lot more
02:38:520 (2) - This shape doesn't go well with the song. I suggest you re-do this one.
02:42:870 (3,4) - Blanket better
02:45:420 (4,1) - ^
02:48:120 (4,5) - Stack
02:48:420 (1,6) - ^
02:51:120 (3,4) - I suggest making these more like this
02:54:870 (4) - Curve this less
02:57:270 (1,2) - These two shapes look and play weird. Change them to be less scrunched up and close. Or at least make 2 more balanced.
03:21:270 - While this is a soft part, having so many close together notes becomes boring. It is a 5 star marathon after all.
03:48:120 (1,3) - Make these parallel
03:59:670 - Way too many close together notes. Please change it up please.
04:42:870 (1) - Blanket better
04:47:070 (10,1) - 10's approach feels weird. Change how it approaches 1 so it's not so close weird to play and look at.
04:51:270 (5,6) - Blanket better
04:52:470 (1) - This shape is really weird. Change it
04:55:770 (1,2) - Blanket these
05:08:070 (3,4,5,6,7,8) - This square comes as a COMPLETE surprise. Space them out.
05:11:670 (1) - No need for the weird bump in the shape.
05:28:470 (1,2) - At least make these the same shape
05:35:070 (6,1) - Blanket

Nice marathon. It's very fun and very well designed for the most part, except for the confusing stop-start motions. They are simply too confusing and don't provide much to improve the song. Just space them out a little and it'll be fine. Nice job 8-)
Topic Starter
Zectro

Xelasto wrote:

Incoming mod from The Gentleman's Modding Queue! :)

Overall Difficulty: 7 7.5 should be fine
I suggest changing the background. Doesn't really have much correlation to the song, especially the creepy guy to the right 0-o Hey! Don't call him creepy! Jokes aside though, I do think this BG fits the song :3

00:34:170 (1,2,3,4,5,6) - This is a sortof boring pattern. Maybe separate them more or change it up a bit. fixed
00:46:770 (1) - No new combo Yes new combo since it's shorter than 00:46:170 (1) - and would be confusing otherwise
01:04:470 - This part gets repetitive with the streams of notes. Change it up a little? Should be fine already o-o
01:16:470 (1) - Improve blanket Nice catch, done
01:20:370 (4) - This shape seems a bit random. Meh, should be fine for now
01:44:595 (2) - Improve blanket Another nice catch! (I'm such a blanketing newbie >.<)
01:59:670 (1,2) - Blanket these? dang I really suck at this, okay, I kinda tried
02:00:870 (3,4) - Make these parellel I really need these polishing tips, thank you
02:22:470 (2,3,4,5,6) - Make 2-3 and 4-5 sliders to add diversity? Should be fine already
02:25:470 (5) - Balance out this shape Don't really get what you mean, kind of rotated it better though and changed the red points a bit
02:28:470 (6) - This shape also seems weird and random. Change it to be more open. Fits the music imo. Kind of nerfed it though
02:29:070 - From this part on, the song becomes REALLY confusing and frustratingly hard to read with the start and stop motion. While it is a unique aspect of the song, it's not a very fun one. You can keep the rhythms, but I suggest putting the combos more apart to become more readable but still fun, such as at 02:39:570 I honestly think this is more of a personal opinion, since a lot of the test players actually really enjoyed this part over the others. Kept for now.
02:30:270 (5) - Balance this shape out a lot more Still don't really get what you mean by balancing a shape out, but I kinda tried to do something.
02:38:520 (2) - This shape doesn't go well with the song. I suggest you re-do this one. Should be fine for now, since the 3 slider overlaps do really fit the song, the shape of that one slider doesn't really matter, and it's actually a quite universal shape that fits to plenty of things, specially in the middle of 2 sliders, like in this situation.
02:42:870 (3,4) - Blanket better ty, done
02:45:420 (4,1) - ^ ^
02:48:120 (4,5) - Stack Nice catch, done
02:48:420 (1,6) - ^ ^
02:51:120 (3,4) - I suggest making these more like this Kinda done, ty for suggestion
02:54:870 (4) - Curve this less Fixed
02:57:270 (1,2) - These two shapes look and play weird. Change them to be less scrunched up and close. Or at least make 2 more balanced. Done
03:21:270 - While this is a soft part, having so many close together notes becomes boring. It is a 5 star marathon after all. Seems fine to me, since the song moreso asks for a few intense parts, while the rest is soft, chill, and playing wise, easier. Will keep for now.
03:48:120 (1,3) - Make these parallel Done, still not 100% satisfied with this part
03:59:670 - Way too many close together notes. Please change it up please. It's fine.
04:42:870 (1) - Blanket better done
04:47:070 (10,1) - 10's approach feels weird. Change how it approaches 1 so it's not so close weird to play and look at. Tried my best to change
04:51:270 (5,6) - Blanket better Mhm
04:52:470 (1) - This shape is really weird. Change it I didn't really know to what to change it, but now I came up with something! :D
04:55:770 (1,2) - Blanket these Tried my best to do so
05:08:070 (3,4,5,6,7,8) - This square comes as a COMPLETE surprise. Space them out. Fixed
05:11:670 (1) - No need for the weird bump in the shape. Changed
05:28:470 (1,2) - At least make these the same shape Mhm
05:35:070 (6,1) - Blanket Attempted to do so

Nice marathon. It's very fun and very well designed for the most part, except for the confusing stop-start motions. They are simply too confusing and don't provide much to improve the song. Just space them out a little and it'll be fine. Nice job 8-)
Thank you a lot for the great mod! o/

And thanks for the star!
Ciyus Miapah
did some irc, but im forget to post the irc log for reminder, sorry
Topic Starter
Zectro

Fort wrote:

did some irc, but im forget to post the irc log for reminder, sorry
its okay :)
chucentry
Hi Zectro

Sacred
I thnk u can use more volume in Kiai mode. 40% i guess

and this part can be kiai? idk really 04:42:870 - to 05:16:470 -

00:42:270 (3) - stack with (2)

00:45:570 (4) - stack with (3)

00:46:770 (1) - remove nc

01:20:370 (4) - u are ignoring the vocal here 01:20:670 -. U can put slider 01:20:370 - to 01:20:520 - and other 01:20:670 - to 01:21:120 -

01:21:870 (3,4) - change the order of time. I mean first slider and them Note

01:22:920 (3,4) - first note and them slider

01:32:070 (5,6,7,8,9) - i feel it unconfourtable to play and see. Maybe can use 2 sliders http://puu.sh/kYUlA/edee09ec99.jpg like this maybe?

02:24:870 (1,2,3,4,5) - make a perfect star

02:41:670 (2,3,4,5,6) - maybe the same

02:49:320 (7,1) - first note and them slider.

03:38:070 (1) - try to be concistent with the paterns that u use so move it behind 03:37:770 (4) -

05:05:670 (6,7) - change the place for 05:05:970 (8,9) - maybe it called swap the placement i mean where is 6 and 7 put 8 and 9 and where is 8 and 9 put 6 and 7

05:51:420 (4) - maybe 4 stack with 05:51:720 (5) -

Good Luck !
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