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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Saturday, November 18, 2017 at 11:48:16 AM

Artist: Atsuko Asahi & Manaka Kataoka
Title: Bubblegum K.K.
Source: とびだせ どうぶつの森
Tags: Keke Aidoru PolkaMocha Polka Slider Nintendo Aircheck Good Animal crossing crossing: new leaf kk pop radio
BPM: 155
Filesize: 3189kb
Play Time: 00:52
Difficulties Available:
  • Hard (2.85 stars, 124 notes)
  • Insane (3.95 stars, 161 notes)
  • Normal (1.93 stars, 91 notes)
  • Pop! (4.88 stars, 186 notes)
  • Simple (1.47 stars, 52 notes)

Download: Atsuko Asahi & Manaka Kataoka - Bubblegum K.K.
Information: Scores/Beatmap Listing
---------------
#9

Last map by PolkaMocha </3

redl as of August 3, 2017

Art by: justduet
Lyrics by: A Simpleton
Skin by: kawaiipandah (link: t/55657)
Storyboard by: kinda me (lowkey abused xincrins generators)
Last edited by Veridian on , edited 31 times in total.
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Whistle Blower
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M4m #modreq


Uhh https://puu.sh/vTWeW/f8c42cee8b.png

collapsed text

Easy


00:37:737 (2,3) - I don't know why but this feels kinda weird... Maybe it's the change from mapping drums to mapping melody?

Normal


00:42:382 Fill the gap?

Hard


CS could be bigger for that diff range

00:25:253 (4,5) - Stack?

00:29:995 (1) - You could try to place it somewhere else, to emphasize the kiai start

00:34:640 (1,2,3) - I don't really know

00:44:317 (2) - Place this on (x:348 y:232)

00:48:936 (1) - End one tick earlier

Insane


00:19:059 (6,1) - When this is spaced the same as 00:18:188 (3,4) - it could lead to confusion

00:20:705 (1,2) - Slider should be on 1

00:32:511 (6,7,1) - Reduce spacing, kinda big

00:38:511 (5,6) - ^

00:45:092 (2,3,4) - ^ (you could leave this if you want)

00:46:253 (2,3,4) - Make repeats out of them instead of single sliders

Bubblegum!


00:19:059 (5,1) - Again, this is spaced like a 1/2 stack

00:29:221 (1,1) - Maybe remove NC, you can leave them if you want

00:38:511 (5,6) - I think this is too brutal

00:48:936 (1) - End one tick earlier


Don't worry, I'm just a bad modder
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Rhythm Incarnate
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IceDynamix wrote:

M4m #modreq


Uhh https://puu.sh/vTWeW/f8c42cee8b.png :arrow: Yup.

collapsed text

Easy


00:37:737 (2,3) - I don't know why but this feels kinda weird... Maybe it's the change from mapping drums to mapping melody? :arrow: I was always mapping the melody. Anything that matched the drums was coincidental on o

Normal


00:42:382 Fill the gap? :arrow: OH POOP FORGOT

Hard


CS could be bigger for that diff range. :arrow: But it goes 2 3 4...

00:25:253 (4,5) - Stack? :arrow: k

00:29:995 (1) - You could try to place it somewhere else, to emphasize the kiai start :arrow: I think my puase in movement was fine for emphasis.

00:34:640 (1,2,3) - I don't really know :arrow: I dont either :o

00:44:317 (2) - Place this on (x:348 y:232) :arrow: Ok.

00:48:936 (1) - End one tick earlier :arrow: good catch.

Insane


00:19:059 (6,1) - When this is spaced the same as 00:18:188 (3,4) - it could lead to confusion :arrow: Dw insane players can read this

00:20:705 (1,2) - Slider should be on 1 :arrow: The rhythm that called for jumps isnt done yet.

00:32:511 (6,7,1) - Reduce spacing, kinda big :arrow: Done.

00:38:511 (5,6) - ^ :arrow: k

00:45:092 (2,3,4) - ^ (you could leave this if you want) :arrow: changed

00:46:253 (2,3,4) - Make repeats out of them instead of single sliders :arrow:This is so much prettier tho :^(

Bubblegum!


remapping.


Don't worry, I'm just a bad modder[ :arrow: Nah ur better than a lot of newer modders. Thank you!
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Slider Savant
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hi. m4m

offset is 586, or something like that

Insane
00:03:092 (5) - this isnt 1/3, its definetly 1/6, make it a 1/6 slider! (or 1/8 im not sure)
00:11:801 (2) - i'd ctrl+g that, that sound here is "weird" so maybe reverse the flow? idk
00:16:059 (1) - this slider feels weird, changes the flow for no reason, do something with it (maybe ctrl h)
00:32:898 (1) - i know that the sound continues here, but here 00:36:769 (4,5,6) - its better imo
00:35:221 (2,3,4) - i dont see a reason for a triple here
00:39:092 (1,2) - ^^
00:43:543 (4,1) - why there is nothing between them? ;-; confusing
i think you broke your slider, xd shouldn't it start here? 00:47:775 (1) - nvm lol, but still, its weird

Bubblegum!
00:03:156 (4) - starts too late, and its probably 1/6, not sure
nvm its not finished xd

hard
00:18:769 (4,5) - why not make (4) 1 tick shorter and put a circle on the blue tick? like there 00:21:866 (4,5,6) -

Normal
00:48:936 (1) - its weird, having just a slider after a break


sorry i really suck at modding easy stuff ;-;

https://osu.ppy.sh/s/588510 mod this, my mod isnt worth modding tthe long ver xd
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Rhythm Incarnate
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- Vanilla - wrote:
hi. m4m

offset is 586, or something like that :arrow: that doesn't work sorry....

Insane
00:03:092 (5) - this isnt 1/3, its definetly 1/6, make it a 1/6 slider! (or 1/8 im not sure) :arrow: 1/6 alrighty.
00:11:801 (2) - i'd ctrl+g that, that sound here is "weird" so maybe reverse the flow? idk :arrow: It sounds like the rest of them to me.
00:16:059 (1) - this slider feels weird, changes the flow for no reason, do something with it (maybe ctrl h) :arrow: I'm not a fan of how that looks sorry
00:32:898 (1) - i know that the sound continues here, but here 00:36:769 (4,5,6) - its better imo :arrow: The drums are weaker where the slider is held.
00:35:221 (2,3,4) - i dont see a reason for a triple here
00:39:092 (1,2) - ^^ :arrow: It goes to that thing in the back.
00:43:543 (4,1) - why there is nothing between them? ;-; confusing :arrow: Nothing to map there :o
i think you broke your slider, xd shouldn't it start here? 00:47:775 (1) - nvm lol, but still, its weird :arrow: Which slider are we discussing here?

hard
00:18:769 (4,5) - why not make (4) 1 tick shorter and put a circle on the blue tick? like there 00:21:866 (4,5,6) - :arrow: Yeah that's an idea. But I mean it works just as fine so I think I'll keep it.

Normal
00:48:936 (1) - its weird, having just a slider after a break :arrow:It fits so there's no problem


sorry i really suck at modding easy stuff ;-; :arrow: All good!

https://osu.ppy.sh/s/588510 mod this, my mod isnt worth modding tthe long ver xd


Thanks!!
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Combo Commander
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General
  • Difficulty "Pop!"'s Preview Point is set differently.
  • I think you should lower your kick hitsound volume to better match the song. Right now, it sounds like I'm at a rave. I can help you if you decide to change it.

  • Something is up with the Storyboard. The Easy's lyrics are opaque but the rest of the difficulties' are translucent.


Pop!
Maybe have an NC on every note in a 1/6 pattern for readability? I also suggest making your NCing more consistent.
00:01:930 (4,1) - There's a bongo triple here you can map with a slider on (4) if you want :3
00:04:059 (1,2) - There's a 1/4 spacing here that's different from 00:00:576 (3,4) - but idk much about consistency? ;w;
Hm... now that I think about it, why do you use 1/4 spaces between slider-note patterns? There's nothing there rhythm-wise for the most part, so I can understand that; 00:04:059 (1,2) - this for example has a long note. But sometimes there's a sound on a 1/2 (red) tick, like 00:00:576 (3) -. I don't really think it's an issue, but I think maybe someone might point it out as "not following the music.".
00:09:092 (3,4,5,1,2,3,4) - Perhaps make these into a smaller group because of them following the triangle (I understand that's why you mapped them as jumps). Maybe do some "walking" jumps (This is the name I use for wide-angled jumps. Think of Lasse.)
Suggestion
Image Image

00:12:188 (7) - I think you should loosen the curves a bit because they look pretty harsh atm.
00:15:285 (3) - I suggest stopping this at the white tick because of the snare and also so it gives more time to make the jumps without breaking.
00:16:059 (7) - I think this one should be good though.
00:19:027 (6,7,1) - Literally just drag (1) so it snaps lol.
00:22:253 (1) - <33333333
00:23:414 (5,6,1) - These aren't even all parallel. Use (5,1) to fix it please ;w;. Also, space (5,1) so they don't touch oWo;.
00:28:059 (4) - I'm not against this at all, but what makes you put a slider here?
00:34:640 (1,2,3,4) - This is slightly hard to read with it being 1/6. I suggest doing something else with it? ;w; I have no suggestions but maybe (if you want to change it) I can help you find some.
00:46:253 (4,5,6) - I suggest doing something with NC to help readability that it's using 1/6 patterns.




Insane
00:03:092 (5) - Make this 1/6? It's just a hold slider and you can't mess up on it ,w,.
00:18:188 (3,4,5,6,1) - hoyl fkuc this is hard to read why do you have a stack 1/1 then a stack 1/4 ;w; especially with this spacing it's hard to read. I don't have a suggestion to fix but =w=.
00:34:640 (1) - Loosen this curve a tad because it looks kinda harsh, especially with its blanket. http://puu.sh/x6KH6/fc37c9ac33.jpg.




Hard
00:14:511 (1,2,3) - This flows really oddly. I think turning (3) into a curved slider that point into 00:15:866 (4,5,6) - will fix it but it's up to you.
00:15:285 (3,6) - T R I G G E R E D.
00:35:995 (5,1,2,3,4) - This flow is a bit weird too. Maybe this?
00:46:253 (2) - 1/6 snapping please?
00:39:672 (2,3,4) - This looks really weird because the angle from (2,3) is really noticeable but from (3,4) it's ugly ;w;. I think you should reduce (2,3)'s angle or increase (3,4)'s.




Normal
00:20:705 (1,2,3) - This is the only slider-note-note pattern in the entire beginning of the map. Fix for consistency?




Easy
00:05:221 (1,2,1) - Blanket? ;w;w;w;
00:09:866 (3) - lmao inb4 "too hard to read for Easy players".

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Rhythm Incarnate
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Stingy wrote:

General
  • Difficulty "Pop!"'s Preview Point is set differently.
  • :arrow: Good catch.
  • I think you should lower your kick hitsound volume to better match the song. Right now, it sounds like I'm at a rave. I can help you if you decide to change it.
  • :arrow: Hitsounds should compliment, not match. It's good that you felt like you were at a rave; that's what I wanted
  • Something is up with the Storyboard. The Easy's lyrics are opaque but the rest of the difficulties' are translucent.
  • :arrow:Yikes there were two of each lyric stacked on each other... fixed.


Pop!
Maybe have an NC on every note in a 1/6 pattern for readability? I also suggest making your NCing more consistent. :arrow: Fixed Ncs I think. Making things more colorful wont help readability tbh.
00:01:930 (4,1) - There's a bongo triple here you can map with a slider on (4) if you want :3 :arrow: I'm not hearing anything.
00:04:059 (1,2) - There's a 1/4 spacing here that's different from 00:00:576 (3,4) - but idk much about consistency? ;w;
Hm... now that I think about it, why do you use 1/4 spaces between slider-note patterns? There's nothing there rhythm-wise for the most part, so I can understand that; 00:04:059 (1,2) - this for example has a long note. But sometimes there's a sound on a 1/2 (red) tick, like 00:00:576 (3) -. I don't really think it's an issue, but I think maybe someone might point it out as "not following the music.". :arrow: I think the 1/2 spacing for the 1/4 pattern makes sense because the music is so intense but dies down which is why that gap in 1./4 patterns closes up. As for the note I skipped over, it's so minor and it isn't involved with the main rhythm I'm mapping.
00:09:092 (3,4,5,1,2,3,4) - Perhaps make these into a smaller group because of them following the triangle (I understand that's why you mapped them as jumps). Maybe do some "walking" jumps (This is the name I use for wide-angled jumps. Think of Lasse.)
Suggestion
Image Image
:arrow: What I have now I think works fine.
00:12:188 (7) - I think you should loosen the curves a bit because they look pretty harsh atm. :arrow: Okie dokie.
00:15:285 (3) - I suggest stopping this at the white tick because of the snare and also so it gives more time to make the jumps without breaking. :arrow: Okay.
00:16:059 (7) - I think this one should be good though. :arrow: yay
00:19:027 (6,7,1) - Literally just drag (1) so it snaps lol. :arrow: okay
00:22:253 (1) - <33333333 :arrow: <3
00:23:414 (5,6,1) - These aren't even all parallel. Use (5,1) to fix it please ;w;. Also, space (5,1) so they don't touch oWo;. :arrow: Fixed and fixed.
00:28:059 (4) - I'm not against this at all, but what makes you put a slider here? :arrow: The snare I felt needed to emphasized, and since cirles were already emphasizing the synth, I used a slider /ouo /
00:34:640 (1,2,3,4) - This is slightly hard to read with it being 1/6. I suggest doing something else with it? ;w; I have no suggestions but maybe (if you want to change it) I can help you find some. :arrow: I shortened the first one to give more time to hit the circles after.
00:46:253 (4,5,6) - I suggest doing something with NC to help readability that it's using 1/6 patterns. :arrow: I'll say no for now but keep an open mind if more people have problems with this.




Insane
00:03:092 (5) - Make this 1/6? It's just a hold slider and you can't mess up on it ,w,. :arrow: It is 1/6. That last person brought this up too. I think you guys are trying to say 1/12 haha.
00:18:188 (3,4,5,6,1) - hoyl fkuc this is hard to read why do you have a stack 1/1 then a stack 1/4 ;w; especially with this spacing it's hard to read. I don't have a suggestion to fix but =w=. :arrow: Okay I tried ctrl ging the slider and moving the circle to the new head.
00:34:640 (1) - Loosen this curve a tad because it looks kinda harsh, especially with its blanket. http://puu.sh/x6KH6/fc37c9ac33.jpg :arrow: okie dokie.




Hard
00:14:511 (1,2,3) - This flows really oddly. I think turning (3) into a curved slider that point into 00:15:866 (4,5,6) - will fix it but it's up to you. :arrow: Yeah Im gonna go ahead and say no I think it's fine.
00:15:285 (3,6) - T R I G G E R E D. :arrow: You love it.
00:35:995 (5,1,2,3,4) - This flow is a bit weird too. Maybe this? :arrow: It's weird flow but it matches the song. The break in flow goes to the music.
00:46:253 (2) - 1/6 snapping please? :arrow: *1/3 and yup fixed.
00:39:672 (2,3,4) - This looks really weird because the angle from (2,3) is really noticeable but from (3,4) it's ugly ;w;. I think you should reduce (2,3)'s angle or increase (3,4)'s. :arrow: Huh that's weird. I just rotated them. Moved the anchors to the center.




Normal
00:20:705 (1,2,3) - This is the only slider-note-note pattern in the entire beginning of the map. Fix for consistency? :arrow: Variety \ouo/




Easy
00:05:221 (1,2,1) - Blanket? ;w;w;w; :arrow: okay
00:09:866 (3) - lmao inb4 "too hard to read for Easy players". :arrow: Theyll live lol



WEW thank you stingy this was such a helpful mod!!
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Rhythm Incarnate
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No kudosu yet.
actually i'll just
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Rhythm Incarnate
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Earned 1 kudosu.
Still sick but w/e

Bg makes me blind I need fluffy stuff
Artist is probably wrong. Japanese names contain no spaces I think.

Red and pink is too similar. combo 3 and 4


Pop!
00:00:382 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - several problems
  • a bit disturbed that this is just the intro and you're spacing this pattern equally/more than the kiai
  • 00:01:543 (7) - as it stands rn is a weird spacing drop and goes against the overall acceleration of the pattern. You can try something like reducing the spacing on beats that lack the main melody --> 00:01:543 (7,9,3) -
  • 00:02:511 (3,4) - uhh welp I don't rly agree with this one lol. Is (4) that important to be spaced that far? rn it's on par with 00:35:995 (6,1) - for some reason I don't know


Hard
  • Combos feel a bit too long for me
  • 00:02:124 (7) - use this rhythm please i beg you 00:01:156 (4,5) -
  • 00:09:092 (3,4,5,6,7,8) - R u SurE YOu wANt TO maP TheSe WEaK iNSecTS wItH CirCLeS maTe? RrrrRRRrRRrrrRrRRrRR wHy dOnT YOu dO tHiS On thE maIn MeLOdY?
  • 00:14:511 (1,2,3) - 10/10 aesthetics. Perfect symmetry. Excellent blanket. Marvelous.
  • 00:20:705 (1) - at least a reversing 1/2 slider please? fits with both the main melody and the thing you're following if you ask me
  • 00:39:672 (2,3,4) - is it just me or the angles are a bit weird here lol


Normal

This is not rushed at all
Gl Gl
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Rhythm Incarnate
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Earned 1 kudosu.
Noob mod incoming

Ppopopp!
  • 00:00:382 (1,2,3) - Aaa place this differently the other stacket things are 1/6 so starting like this can make the following stacks hard to predict
  • 00:03:092 - Also, this is 1/8
  • 00:15:866 (4,5,6) - Woa and this is 1/4
  • 00:19:059 - And this is a 1/8 triple that starts from the blue tick... eh ignore my first suggestion if you change this lolol
  • 00:22:156 - Same as above and 00:25:253 - and 00:35:124 - yee apparently there is no 1/6 here :^o
  • 00:41:608 (2) - Eh doesn't feel well how you skip the 1/2 notes starting here 00:41:801 - , they're part of the main melody
  • 00:45:672 (2,3,4,5) - This change in rhythm is really annoying to play, the acc leniency the sliders have doesn't apply on short repeat sliders, the hit window before a repeat occurs and makes you break combo is too small, smaller than the window to get a 300 i think, so using irregular rhythms like this is not really a good idea
Insano
Hard
  • 00:09:092 (3,4,5,6,7,8) - Wew this is easily the hardest part on a really calm section, it can pass but i'd personally nerf it lol
  • 00:20:705 (1) - The note at the middle of this slider is the only one you skipped on this section, felt weird to me since you'd think there would be something snapped there
Normal
Izzi

Hope this helps!
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Rhythm Incarnate
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CrystilonZ wrote:
Still sick but w/e

Bg makes me blind I need fluffy stuff :arrow: wat
Artist is probably wrong. Japanese names contain no spaces I think. :arrow: Uhhhh okie dokie

Red and pink is too similar. combo 3 and 4 :arrow: They look different in game rather than in colour selection screen


Pop!
00:00:382 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - several problems
  • a bit disturbed that this is just the intro and you're spacing this pattern equally/more than the kiai :arrow: Nerfed.
  • 00:01:543 (7) - as it stands rn is a weird spacing drop and goes against the overall acceleration of the pattern. You can try something like reducing the spacing on beats that lack the main melody --> 00:01:543 (7,9,3) - :arrow: 00:01:156 (5,6) - is much stronger of a sound than this and I wanted to help emphasize that by reducing the spacing before and after.
  • 00:02:511 (3,4) - uhh welp I don't rly agree with this one lol. Is (4) that important to be spaced that far? rn it's on par with 00:35:995 (6,1) - for some reason I don't know] :arrow: Nerfed.
    00:05:221 (1) - has an echo on it. You can either highlight this difference by replacing this with 2 circles but either way is fine for me :arrow: Yeah but the echo isnt part of the main rhythm and wasnt mapped in any other difficulty.
  • 00:35:092 (2,3) - those are definitely 1/8s lol :arrow: Listened at 25% this are actually /14 but changed.
  • 00:15:866 (4,5,6) - and these are definitely 1/4s :arrow: Changed.
  • 00:19:027 (6,7) - and these are 1/8s :arrow: See above
  • 00:22:124 (6,7) - 1/8s :arrow: ^
  • 00:30:769 (5,6,7) - 00:32:317 (5,6,7) - explain the difference between these two pls :arrow: First one maps drums second one maps main rhythm
  • 00:30:382 (3) - spacing drop is too harsh to be considered as spacing variation :arrow: 00:30:188 (2,3,4) - I like how these three as a pattern catch the rhythm.
  • 00:33:092 (1,2) - 00:39:285 (1,2) - 00:37:350 (7,8) - 00:31:156 (7,8) - these stacks seem to be at the points where the main melody isn't playing is it? I mean it's the only justification I can think of xd. However, these bring us back to the consistency between these stacks and 00:30:769 (5,6,7) - 00:38:898 (7) - 00:36:963 (5,6,7) - . Shouldn't they be less emphasized because of the lack of main melody like the stacks? :arrow: Yes these were stacked due to lack of main melody.00:30:769 (5,6,7) has two solid bass drums, - 00:38:898 (7) is still mapping the main rhythm with that one circle.00:36:963 (5,6,7) and this has the two solid bass hits. Of course I could just map these all as stacks, but that would get old and boring fast.
  • 00:40:446 (5,1,2) - how am I supposed to tell that one is 1/2 and the other one is 1/4 lol :arrow: Fixed
  • also compare 00:40:059 (4,5) - 00:45:672 (2,3,4) - . Why is the spacing reduced on 00:46:253 (4) - :arrow: 00:46:253 (4,5,6) - Because the "bass" gets lower, so why not reduce spacing.
  • a bit sad that the verses look a bit like jump practice xd. I can't really find the correlation between the map and the song much. A bit here and there but they aren't consistent :arrow: This is far from jump practice. Plenty of stacks, kick sliders, vibrate sliders and spacing differences present to help emphasize the music. And those elements definitely aren't present in any jump practice I've ever seen.


Hard
  • Combos feel a bit too long for me :arrow: Ill fix if more people mention.
  • 00:02:124 (7) - use this rhythm please i beg you 00:01:156 (4,5) - :arrow: Okay
  • 00:09:092 (3,4,5,6,7,8) - R u SurE YOu wANt TO maP TheSe WEaK iNSecTS wItH CirCLeS maTe? RrrrRRRrRRrrrRrRRrRR wHy dOnT YOu dO tHiS On thE maIn MeLOdY? :arrow: Circles arent only for emphasis. Here, I've used circles to represent short sounds but sliders to map long sounds within the main melody.
  • 00:14:511 (1,2,3) - 10/10 aesthetics. Perfect symmetry. Excellent blanket. Marvelous. :arrow: I actually didn't like that all that much but thanks haha
  • 00:20:705 (1) - at least a reversing 1/2 slider please? fits with both the main melody and the thing you're following if you ask me :arrow: Yeah you're right, but I've mapped that background melody everytime and just kept consistent. But uh, I wouldn't be able to change it without remapping everything.
  • 00:39:672 (2,3,4) - is it just me or the angles are a bit weird here lol :arrow: Its an eblow slider fan so


Normal
  • 00:01:350 (3,4) - why are they not 1/1 and 1/2 reverse respectively instead lol. You tell me :arrow: I dont understand.. I just captured the loudest of the xylophone and went for a break off since it was only the intro.
  • 00:35:414 (5) - 1 circle should be enough. Emphasis on 00:35:801 (6) - . Or reduce 00:35:801 (6) - to one circle idk. Rn they feel a bit all over the place with no emphasis at all :arrow: Following drums that lead into the chorus
  • 00:45:479 (1) - Rly? a break? lol map eeeet :arrow: Ah woops I never finished HAHA

This is not rushed at all
Gl Gl


THANNNKS
Last edited by Veridian on , edited 1 time in total.
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Rhythm Incarnate
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Atsuro wrote:
Noob mod incoming

Ppopopp!
  • 00:00:382 (1,2,3) - Aaa place this differently the other stacket things are 1/6 so starting like this can make the following stacks hard to predict :arrow: Removed 1/6 stacks in previous mod.
  • 00:03:092 - Also, this is 1/8 :arrow: 1/4 and fixed in previous mod
  • 00:15:866 (4,5,6) - Woa and this is 1/4 :arrow: Fixed in previous mod
  • 00:19:059 - And this is a 1/8 triple that starts from the blue tick... eh ignore my first suggestion if you change this lolol :arrow: 1/4 and fixed in previous mod.
  • 00:22:156 - Same as above and 00:25:253 - and 00:35:124 - yee apparently there is no 1/6 here :^o :arrow: Yup fixed in previous mod.
  • 00:41:608 (2) - Eh doesn't feel well how you skip the 1/2 notes starting here 00:41:801 - , they're part of the main melody :arrow: I understand but Im gonna stay consistent.
  • 00:45:672 (2,3,4,5) - This change in rhythm is really annoying to play, the acc leniency the sliders have doesn't apply on short repeat sliders, the hit window before a repeat occurs and makes you break combo is too small, smaller than the window to get a 300 i think, so using irregular rhythms like this is not really a good idea :arrow: Shortened each one to give 3 1/12 ticks inbetween instead of 1 or 2.
Insano
Hard
  • 00:09:092 (3,4,5,6,7,8) - Wew this is easily the hardest part on a really calm section, it can pass but i'd personally nerf it lol :arrow: In hindsight, yeah I should have but it's not gonna fail anyone. Fairly simple in design.
  • 00:20:705 (1) - The note at the middle of this slider is the only one you skipped on this section, felt weird to me since you'd think there would be something snapped there :arrow: Since you're the second person to mention this, I get it and I've fixed it.
Normal
  • 00:45:479 - Why no map? :^( :arrow: Fixed in previous mod.
  • Eh no problem
Izzi
  • 00:45:479 - Rhythm here gets quite weird for an easy and doesn't sound that well in relation to the music, why not simplify it like this? http://puu.sh/xbccq/f0a2156365.jpg :arrow: aaaaaaaaaa I dont like how that ignores the music...

Hope this helps!


Thanks!!!
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Rhythm Incarnate
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Alrighty! ezek said he would look at it before the end of the month ! Thanks ezek!
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Earned 1 kudosu.
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pop
dude nice 310 bpm burst LOL


there's no reason for this to be cs5 other than cbcc reasoning (i want it to be hard!!!) so just make it cs4 tbh...

ok

00:02:124 (1,2,3,4) - this pattern is kinda meh cuz 00:02:124 (1,2) - and 00:02:705 (4) - are on the same instrument as 00:02:511 (3) - but 3 is not differentiated. you could stack it or something idk

00:05:221 (1) - feel like 2 circles work a bit better here for the melody

00:10:446 (4) - u kinda switch instruments in the middle of the pattern here too, at least nc?

00:20:124 (4,5,6) - same

00:38:705 (6,7,8) - 7 shouldnt be in exact same motion cuz its not melody, find a way to distinguish it

00:48:936 (1) - u can just remove this spinner

00:46:769 (6,1) - also i think this jump is a bit too big coming out of the repeat slider


insane
00:44:511 (4,5,1,2,3) - the fuck is this anime rhythm dude

u need to differentiate between melody notes and drums, constant 1/2 spam is not representing the song well. use sliders.

like
00:10:640 (5) - u switched instruments, so make the pattern different

00:35:608 (5,6,7,1,2,3) - this entire thing is just counterclockwise flow even though it changes instruments halfway through, make a flow break or pattern separation or something

yea


hard

00:15:092 (2,3) - fix blanket!!
also the visual spacing on this pattern is randomly fucking tiny, can u change it to not be so small..

fine

normal
00:13:737 (6,1) - fix blanket noob


simple
u have lyrics on the sb??
?
also whys it not called easy

lmk when u respond
Last edited by Naotoshi on , edited 2 times in total.
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Rhythm Incarnate
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lol woops wrong thread
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