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cYsmix - Manic

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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on October 11, 2015 at 9:37:47 PM

Artist: cYsmix
Title: Manic
Source: osu!
Tags: september 2015 beatmapping challenge contest mapping with rewards
BPM: 150
Filesize: 5309kb
Play Time: 02:48
Difficulties Available:
  1. Easy (1.36 stars, 179 notes)
  2. Hard (3.1 stars, 426 notes)
  3. Insane (4.07 stars, 667 notes)
  4. Normal (2.01 stars, 261 notes)
Download: cYsmix - Manic
Information: Scores/Beatmap Listing
---------------
Milan-
buukake
Yuii-
Can i already bubble this?
Topic Starter
Monstrata
Soon (tm)
Kyouren
As peppy said, add osu! in source
NO KDS or i eat you!
riktoi
#modreqs time wooooooooo

[Inseinu]

00:41:058 (4,5) - don't know if this is intentional, but if not it should be better to map the drum like you did later
^ apparently was mentioned in a certain channel
-nice patterns

[Hardo]

00:30:458 (1,2,3,4,5,6) - you could make this part highlight the back-and-forth feeling the melody has
02:13:258 (2,3,4,1,2,3,4,1) - ^

[Normaru]

- how do i mod

[Easu]

01:56:858 (1,2,1) - you could try blanketing these a bit differently (02:00:058 (1,2) - like this one)

02:21:658 (3,1) - check your privilege

hope this bad mod helps
Topic Starter
Monstrata

riktoi wrote:

#modreqs time wooooooooo

[Inseinu]

00:41:058 (4,5) - don't know if this is intentional, but if not it should be better to map the drum like you did later
^ apparently was mentioned in a certain channel
-nice patterns 15 minutes to add a triplet rip me

[Hardo]

00:30:458 (1,2,3,4,5,6) - you could make this part highlight the back-and-forth feeling the melody has I prefer following the 3/2 rhythm here. I feel like using repeat sliders is a bit too simple for Hard so i used them in Normal instead
02:13:258 (2,3,4,1,2,3,4,1) - ^ ^

[Normaru]

- how do i mod

[Easu]

01:56:858 (1,2,1) - you could try blanketing these a bit differently (02:00:058 (1,2) - like this one) Made the borders even

02:21:658 (3,1) - check your privilege fixed i guess

hope this bad mod helps
Nerova Riuz GX
hello m4m (maybe for this map if this mod is great enough)

i will try my best to fix those strange patterns to me without against your thoughts, so lets start

[General]
HP: 2 > 6 > 6 > 6, what
add silenced sliderslide.wav maybe

[Easy]
00:07:658 (2) - There's an obvious change on 00:08:058 - but it is put on a reverse slider. For pattern suggestion, i think you can remake 00:06:458 (1,2,3) - into this form: https://osu.ppy.sh/ss/3761009 . Though 2 might probably broke the main structure for a little bit, but i think it's worth for emphasizing the music change.
00:33:658 (1,2) - I think the end of 1 and 2 can be parallel with 00:32:858 (3) - , so shift 2 a little bit upper: https://osu.ppy.sh/ss/3761026 . you may have to fix the distance on 00:35:258 (4) - but it's not that hard
01:08:058 (4,1) - I suggest to move 1 a little bit right because its body is almost blocked by 4's end.
01:18:458 - wait, where's the note? why not try a circle on (204,243)?
01:26:458 - a minor one - make the break ends here.
02:36:458 (2,3,4) - where's my regular triangle? ;w;
02:41:658 (1) - try this shape, it might can get better effect than the current one: https://osu.ppy.sh/ss/3761191

[Normal]
00:07:658 (2) - same as easy
01:14:458 (5) - the music on this slider is obviously faster, maybe you can try this, it can also follow the beat on 01:14:058 - : http://puu.sh/kwQkF/f5b85184e7.jpg
01:18:458 - still, no note?
01:39:258 (3,4,5) - it seems not tidy, and also 1/2 sounds are not that clear imo. Im thinking, maybe you can change it into this form so it can fit the consistency between 01:37:658 (1,2) - and 01:40:858 (1,2) - ? : https://osu.ppy.sh/ss/3761250

[Hard]
00:08:858 (3,4,5) - why not do some manual stack, just like you did on 00:10:458 (3,4,5) - ? They're stacked under a slider tail and not that easy to be read.
02:33:658 (1,2) - they are not parallel
02:33:658 (1,2,1,2,3,1) - maybe put them in another form? i guess you'll say "the current one is better imo", but i think those sounds here can be emphasized with some more jumps. after all, expressing my thoughts is always not a bad thing, isn't it? https://osu.ppy.sh/ss/3761351

[Insane]
00:11:058 (6) - (maybe a little bit nazi) please put this note on (66,216) because of this: http://puu.sh/kwRDc/b2a41c33f5.jpg
00:18:258 (6,6) - if i was u i will do NCs on these stuff
00:21:658 (1,2,3,4,5,1) - i know you are an illuminati mapper so maybe you'll want to make them into a part of a regular hexagon.
00:34:858 (8) - (real nazi) move it to (252,136) and you might probably see the difference. minor change.
00:47:458 (6,7,8,9,1,2,3,4) - (save your map first before reading this sht mod) please make them a regular pentagon i beg you......wait, you mean where should 00:44:658 (7,2) - and 00:47:258 (5) - be placed? you can try 7 in (424,140), and both 2 and 5 in (509, 149).
01:09:658 (4) - a note is missing on 01:09:858 - , it's pretty clear. maybe you'll want to change it because it won't break those good patterns......
02:27:458 (1,2,3,4,5,6,7,1,2) - (a bit nazi, and save map first) 02:27:658 (2) - on (220, 323), 02:27:858 (3) - on (185,245), and put 02:28:858 (1) - on (172,384) after rotating 65 degrees clockwise.

monstrata please slap me because im a bad modder and i can't help anything
Topic Starter
Monstrata

Nerova Riuz GX wrote:

hello m4m (maybe for this map if this mod is great enough)

i will try my best to fix those strange patterns to me without against your thoughts, so lets start

[General]
HP: 2 > 6 > 6 > 6, what Fixed
add silenced sliderslide.wav maybe Nah, official beatmap so i think no customs is best

[Easy]
00:07:658 (2) - There's an obvious change on 00:08:058 - but it is put on a reverse slider. For pattern suggestion, i think you can remake 00:06:458 (1,2,3) - into this form: https://osu.ppy.sh/ss/3761009 . Though 2 might probably broke the main structure for a little bit, but i think it's worth for emphasizing the music change. I don't want to change this because the rhythm would be really different when playing. I think using hitsounds to emphasize the change is enough on Easy
00:33:658 (1,2) - I think the end of 1 and 2 can be parallel with 00:32:858 (3) - , so shift 2 a little bit upper: https://osu.ppy.sh/ss/3761026 . you may have to fix the distance on 00:35:258 (4) - but it's not that hard Okay
01:08:058 (4,1) - I suggest to move 1 a little bit right because its body is almost blocked by 4's end.Sure
01:18:458 - wait, where's the note? why not try a circle on (204,243)? I thought the break would be cool, but i'll get some more opinions on it
01:26:458 - a minor one - make the break ends here. Idk, feels unnecessary imo
02:36:458 (2,3,4) - where's my regular triangle? ;w; Fixed
02:41:658 (1) - try this shape, it might can get better effect than the current one: https://osu.ppy.sh/ss/3761191 I prefer current one

[Normal]
00:07:658 (2) - same as easy Idk. i'll get more opinions.
01:14:458 (5) - the music on this slider is obviously faster, maybe you can try this, it can also follow the beat on 01:14:058 - : http://puu.sh/kwQkF/f5b85184e7.jpg Idk about this...
01:18:458 - still, no note? Hmmm idk... we'll see
01:39:258 (3,4,5) - it seems not tidy, and also 1/2 sounds are not that clear imo. Im thinking, maybe you can change it into this form so it can fit the consistency between 01:37:658 (1,2) - and 01:40:858 (1,2) - ? : https://osu.ppy.sh/ss/3761250 Fixed. I did something different but yea 1/2s werent that clear

[Hard]
00:08:858 (3,4,5) - why not do some manual stack, just like you did on 00:10:458 (3,4,5) - ? They're stacked under a slider tail and not that easy to be read. They seem fine to me D:
02:33:658 (1,2) - they are not parallel Fixed
02:33:658 (1,2,1,2,3,1) - maybe put them in another form? i guess you'll say "the current one is better imo", but i think those sounds here can be emphasized with some more jumps. after all, expressing my thoughts is always not a bad thing, isn't it? https://osu.ppy.sh/ss/3761351 Did something different but fixed~

[Insane]
00:11:058 (6) - (maybe a little bit nazi) please put this note on (66,216) because of this: http://puu.sh/kwRDc/b2a41c33f5.jpg Okay
00:18:258 (6,6) - if i was u i will do NCs on these stuff Yea sure
00:21:658 (1,2,3,4,5,1) - i know you are an illuminati mapper so maybe you'll want to make them into a part of a regular hexagon. I think this is fine. I went for a square here instead with the previous pattern.
00:34:858 (8) - (real nazi) move it to (252,136) and you might probably see the difference. minor change. I want it there for a stack with 00:36:058 (6) -
00:47:458 (6,7,8,9,1,2,3,4) - (save your map first before reading this sht mod) please make them a regular pentagon i beg you......wait, you mean where should 00:44:658 (7,2) - and 00:47:258 (5) - be placed? you can try 7 in (424,140), and both 2 and 5 in (509, 149). Did something different. The pentagon is supposed to be like that, you'll see why if you enable stacking.
01:09:658 (4) - a note is missing on 01:09:858 - , it's pretty clear. maybe you'll want to change it because it won't break those good patterns...... I think this is fine too D: Too much 1/2 rhythm a break is nice.
02:27:458 (1,2,3,4,5,6,7,1,2) - (a bit nazi, and save map first) 02:27:658 (2) - on (220, 323), 02:27:858 (3) - on (185,245), and put 02:28:858 (1) - on (172,384) after rotating 65 degrees clockwise. Nah, current one's better.

monstrata please slap me because im a bad modder and i can't help anything
Thanks for the mod!
Pereira006
we fix NC's combo, some gameplay in Hard and Insane and fix rhythm in Easy

irc

SPOILER
21:12 *monstrata is editing [http://osu.ppy.sh/b/793620 cYsmix - Manic [Insane]]
21:12 monstrata: <3 <3 <3
21:13 Pereira006: hoo contest that
21:13 monstrata: yessss
21:14 Pereira006: you fine irc ?
21:14 Pereira006: mao
21:14 Pereira006: *lmao
21:15 monstrata: yepp :D
21:16 Pereira006: what mean retimed ?
21:16 Pereira006: extra ?
21:17 Pereira006: weird, insane is front retimed lol
21:17 monstrata: oh Retimed is same as insane
21:17 monstrata: i think
21:17 monstrata: offset might not be right
21:17 monstrata: so i tried to retime the map
21:17 Pereira006: ha i see
21:18 monstrata: cuz i talked with Warfu and he thinks offset is a bit off too LOL. even tho peppy/Ephemeral timed it
21:18 monstrata: :S
21:20 Pereira006: 00:17:658 (1,2,3,4,5) - just saying, unstack with DS 0.2 or something
21:20 Pereira006: is better play
21:21 Pereira006: if happen that stream should unstack, if notes have 3 only is ok stack
21:21 Pereira006: well my opinion
21:21 Pereira006: huh in insane lol
21:21 monstrata: oo
21:21 monstrata: okay
21:22 Pereira006: 00:21:558 (x) - i feel is really need notes, there melody imo
21:22 Pereira006: or you gonna add diff extra ?
21:22 monstrata: (x)?
21:22 Pereira006: (x) - add note or slider
21:23 Pereira006: but i gonna said note
21:23 Pereira006: *circle
21:23 monstrata: o
21:23 monstrata: hmm the piano is kinda feint tho. i map some of it idk...
21:24 monstrata: i think its fine to undermap a bit
21:24 Pereira006: 00:14:458 at 00:24:058 - this part, i don't know you gonna follow melody or what, but if you follow melody only this part, well some melody is miss
21:24 Pereira006: ho ok then
21:25 monstrata: i just think mapping too much will create a diff gap with Hard
21:25 monstrata: and i dont want to make an Extra cuz then like
21:25 monstrata: this part will be really intense, but Kiai parts there isn't a lot of 1/4's
21:26 monstrata: so it'll feel like parts like here with the streams feel more difficult than Kiai
21:27 monstrata: Also 4 diffs is easier to rank xD.
21:27 Pereira006: lol
21:28 Pereira006: 00:59:858 (1) - i don't know why you put NC, listen the music
21:28 Pereira006: in 00:52:858 is same loop that
21:28 Pereira006: so remove that NC or you gonna put NC in 00:53:458 (3) -
21:28 Pereira006: just make sure you style be consistency
21:28 monstrata: Oh. i thought the pattern might be hard to read without the NC
21:29 Pereira006: i don't see is problem hard read
21:29 monstrata: I'll remove the NC's
21:29 Pereira006: ok
21:29 monstrata: NC spam kinda 2015 stype xD but yea actually its not that hard to read
21:30 monstrata: style*
21:30 Pereira006: well this year now
21:30 Pereira006: NC must follow is music
21:30 Pereira006: not pattern
21:30 Pereira006: if pattner is begin hard read
21:30 monstrata: ye
21:30 Pereira006: well, fix something place or whatever
21:31 Pereira006: but for me, i do nc is music and idc pattern is hard to read
21:31 Pereira006: :)
21:31 Pereira006: lamo
21:31 monstrata: loool
21:31 monstrata: inb4 2016 mapping style everything is NC
21:31 monstrata: 00:01:658 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2,3,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5... (message truncated)
21:31 monstrata: "NC all please"
21:32 Pereira006: LOL
21:39 Pereira006: insane is pretty well
21:39 Pereira006: i don't see problem orz
21:40 monstrata: okay good :D
21:40 monstrata: hitsounds okay?
21:40 Pereira006: will see later
21:41 Pereira006: too many hitsound orz
21:41 Pereira006: lmao
21:41 monstrata: lol
21:41 Pereira006: in hard 00:08:858 (3,4,5) - unstack Ds 0.1 is better imo
21:41 Pereira006: 00:10:458 (3,4,5) - ike this
21:43 monstrata: http://puu.sh/kxqm7.jpg
21:43 monstrata: this good?
21:43 Pereira006: yeah
21:44 Pereira006: i don't have problem stack
21:44 Pereira006: 00:24:058 (1,2,1,2,1,2,1,2,1,2) - is ok but this level is hard, don't you think, stack is more easy than unstack ?
21:45 monstrata: Oh that one is like the first set
21:45 monstrata: later places with same rhythm
21:45 monstrata: i use more difficult patterns
21:46 monstrata: but here i think its okay to keep it a bit easier
21:46 Pereira006: alrigth
21:51 Pereira006: 01:56:458 (2,1) - would be nice if you reduce spacing <2.50x
21:52 Pereira006: too far to catch with Sv change
21:53 monstrata: the spacing is only like 1.9 tho
21:53 monstrata: oh
21:53 monstrata: ugh dumb osu bug :P
21:54 monstrata: 01:56:058 (1,2) - It's the same spacing as here, but since SV ks 1.00 it shows DS as 1,9
21:54 Pereira006: ha ok
22:09 Pereira006: other diff's look pretty well and hitsound is consistency for me i guess
22:11 monstrata: o thats good
22:11 monstrata: :D
22:11 monstrata: btw
22:11 monstrata: on Normal/Easy
22:11 monstrata: 00:08:858 (3) -
22:11 monstrata: What do you think of sliders like this
22:12 monstrata: cuz the music changes a bit, but its hard to map the change cuz of the rhythm xPP
22:13 Pereira006: look fine
22:13 Pereira006: i wonder that rhythm is same on diffs is fine
22:13 Pereira006: also in easy
22:14 Pereira006: 01:12:058 (1,2,3,4,1,2,3,4) - i wonder if rhythm is fine and play is kindy boring
22:16 monstrata: hmm
22:16 monstrata: maybe i should change up the rhythm for the second combo
22:18 Pereira006: 01:13:658 (3,4) - if was me, i prefer add circle in 01:13:658 and add slider long 01:14:058 at 01:14:858
22:19 Pereira006: because when you list in 01:14:058, there like "melody stream"
22:19 Pereira006: is fit for me imo
22:19 Pereira006: if you don't wanna
22:20 monstrata: hmm
22:20 Pereira006: then this maybe this http://puu.sh/kxsKV/60f12b1aed.jpg
22:20 Pereira006: because i know you really really can't ignore hitsound finish in 01:14:458
22:20 Pereira006: LOL
22:21 monstrata: okay
22:21 monstrata: yea
22:21 monstrata: i like that :D
22:21 Pereira006: LIOL
22:21 Pereira006: u did try that ?
22:22 Pereira006: http://puu.sh/kxsQZ/a38ba29685.jpg this or this http://puu.sh/kxsKV/60f12b1aed.jpg
22:22 Pereira006: if you don't wanna well use you own rhythm lol
22:23 Pereira006: 01:16:858 (3,4) - same happen before but this time if you use that this http://puu.sh/kxsKV/60f12b1aed.jpg
22:23 Pereira006: is really sense
22:23 Pereira006: if you do that, don't forget other parts
22:23 monstrata: yep
22:23 monstrata: http://puu.sh/kxsXl.jpg
22:23 monstrata: i used this rhythm instead
22:23 monstrata: :D
22:24 Pereira006: alright
22:24 monstrata: ahhh good thing this is right before a break so i can change stuff without remapping whole map
22:24 monstrata: xDDD
22:24 Pereira006: lol
22:25 monstrata: Oh and
22:25 monstrata: 01:18:458 - the break
22:25 monstrata: should i leave it, or map a circle ;o
22:25 Pereira006: haaaaaaa 50/50 LOL
22:26 Pereira006: but 90% modders will said that....
22:26 monstrata: lol ahh. yea idk
22:26 monstrata: 90% of modders will say "map it" i know lol
22:26 Pereira006: well... if me... i keep follow consistency rhythm with all diff's ...
22:26 monstrata: hmm
22:26 Pereira006: but i know this level is low so...
22:27 Pereira006: is 50/50 not sure
22:27 Pereira006: better ask more opinion
22:27 monstrata: yea i mapped it on Hard/Insane i think maybe Easy/normal its fine for break
22:27 monstrata: yea i'll ask more ppl
22:27 Pereira006: if get 10 people complain that
22:27 Pereira006: you should that add
22:27 Pereira006: or "rage" NO
22:27 Pereira006: lmao
22:27 monstrata: LOL
22:28 monstrata: i think i'll just get like 3 more mods maybe and then try and rank xDD
22:29 monstrata: i msg'ed ephemeral about the timing hopefully its nothing major
22:29 Pereira006: now you said that in 00:06:458 (1,2,3,4) -
22:29 Pereira006: i don't know if rhyhthm is same easy and normal is fine or not
22:29 Pereira006: if not, only normal need change
22:30 Pereira006: this thing my map https://osu.ppy.sh/s/310056
22:30 Pereira006: have rhythm same LOL and nobody said that orz
22:30 Pereira006: ho well but if you messenge to ephemeral i don't know is fine or not orz
22:30 Pereira006: so is like 50/50 again not sure
22:31 Pereira006: better ask more opinion

Nice, VERY NOCEEEEEEEEEEEEEEEE
DarkVortex
M4M from your queue!

[General]
Not mapping the end? Wouldn't be so bad imo.

[Easy]
00:14:458 (1) - drum-whistle here as you did on 00:17:658 (1) -
00:20:858 (1,2,3) - How about using circles here? That would build up more tension compared to 00:27:258 (1,2) - https://osu.ppy.sh/ss/3766529
00:52:458 (5) - Maybe too confusing but stacking this on (1) would suit the "clap" in the music nicely
01:18:458 - Add a beat here. It feels really empty when there's the strong beat without any circle to click. Also it would lead into the break nicely.
01:43:658 (5) - like i said earlier about stacking on (1)
02:04:458 (2,3) - This doesn't look so nice after the perfect blanket of 02:01:658 (2,1) - Do it like you did with 02:04:858 (3,4) - @x1,02 spacing
02:09:258 (5) - Like i said earlier about stacking on (1) (if you can manage that in this case)

[Normal]
00:16:058 (3,4) - How about this to catch the two stronger beats starting here 00:17:258 - http://puu.sh/ky0sw/b987a54b45.jpg
00:52:858 - While your pattern is really nice I think that this one would fit even better http://puu.sh/ky0Dx/f30a1edd6f.jpg Just move the whole pattern 1/2 later, stack a circle on 1 and adjust the rest.

00:59:258 (1,2,3,4,5) - ^
01:18:458 - Add a beat here like on Easy
02:16:058 (1,2,3,4,5) - Like above
02:34:658 (1,2) - These beats sound really similar so a circle-only or slider-only pattern would fit nicely here (circles only would mean less effort though :D )

[Hard]
00:14:058 (5,1) - I found this spacing kinda confusing. It was too big for a 1/2 gap but somehow too small for a 1/1 gap so I was like "what??" and broke. I suggest increasing spacing to ~x1,6 (x1,2 spacing / 0,75xSV)
02:12:158 - Adding a beat here would fit well
02:12:458 (6) - Why 3/4 slider here when you miss what you were following before (02:12:658 - )
02:21:658 (1,2) - Like on Normal + 02:21:658 - has quite a weak beat compared to 02:21:858 - etc. I suggest leaving it empty.
Same goes for 01:04:858 (1,2,3) - for example

[Insane]
AR~8,5? Your map isn't that dense so AR9 feels a bit too fast (too fast to see your beautiful patterns :( )
00:01:658 (1,2,3,4,5,6) - The strong beats are x x o x x o x x o x x o but you're mapping it with x o o x x o o x x o o x . /me is confused because you did it properly on 00:06:458 (1,2,3,4,5,6) - and 00:04:058 (1,2,3,4,5,6,7,8) -
00:40:858 (3,4,5) - Looks weird compared to 00:42:458 (4,5,6) - Fix the stack to match these patterns
00:52:258 (6,7,8) - You could increase spacing here to match the increasing tension (you did that at the jumps as well)
00:55:258 (1,2) - These are 1/2 sliders but these 01:01:658 (1,2) - are not despite they are mapped to the same rhythm. 01:08:058 (4,5) - are 1/2 sliders again but without a NC though.

02:26:458 (3) - An easy jump would fit here better imo

Mapping the end here would feel good, kinda like an extra for playing (and passing) the highest difficulty. Up to you though.

I guess that's it. Hope I could help you improving your mapset. Great maps and good luck with it! :)
Peachtrees
here's your +1 SP

Widescreen Support plis

EZ

00:08:858 (3) - would put the drum sampleset on the repeat instead of the tail, catching the clappening on the tail would sound neater and go along nicer with how you've hitsuonded 00:10:058 (4) -
00:16:058 (2) - have you considered doing drum additions + whistle only on the head? I dun hear anything that would call for something as dull as the drum clap + it's veerrry verry similar to the sound 00:17:658 (1) - is starting on and I think this one sounds pretty fine
00:40:058 (1) - finish on this works well
01:00:458 (2,3) - can I nazi out on the spacing here and say even it out perhaps?
01:18:458 (6) - you have this mapped in both Hard and Insane sooo why not do the same for Easy+Normal?
02:01:658 (2,1) - I could not care less about perfect blankets, pointing this out anyways
01:51:258 (2) - drum-whistle on the head? goes along nicely with the..um well sound landing on the head here ><
01:56:858 (1) - finish would work well here
02:07:258 (2) - y no drum-whistle on the tail?;c
02:40:058 (3) - change the sampleset to Normal on the tail here? sounds naiisse and accent the kinda/sorta audible click in the background here
02:47:658 (4) - whistle here would work well with the high pitched sound in the background aPPlies to all Diffsss

lot of hitsound stuff probably applies to more than just EZ though I'm sure you'll be checking for that kinda stuff yourself

NM

00:11:258 (1) - pretty petty complaint, but I think that 60% volume for the finish would be enough here
00:16:858 (4) - consider making this a 1/1 so that you can properly catch the peak landing on the second white tick 00:17:258 (4) - + with the peak in the background, a pattern that forces the player to click more often would certainly go along with the song nicer than something less dense
00:36:858 (1,2,3,4,5) - have you tried doing something like https://osu.ppy.sh/ss/3768027 for the rythm here? lets you catch ALL the peaks in the song, without having to ignore the ones on the white tick here ;w;
00:52:858 (1,2,3,4) - try doing https://osu.ppy.sh/ss/3768050 instead for the rythm? just completely ignoring the peak on the white tick here just sounds hnnng so meh. Same goes for 00:59:258 (1,2,3,4,5) - . This probably happens more often, so if you feel like this actually needs fixing, I'm p sure you'll find these yourself
00:56:058 (1,2,3) - ^ you don't do it for this one either!
01:14:058 (4) - this is just my two cents, but having such a strong sound in the song emphasized only by having a very mildish turn on a slider is a little underwhelming, would much rather have this clickable tbh
01:39:058 (3) - circle here woudl work well
02:09:258 (5) - shouldn't this and 00:52:458 (5) - be consistent in the way that they're hitsounded

HD

00:14:858 (2,4) - try having these two as 1/2s? extending these over the very audible sounds on the red tick sounds odd, this would be more fitting
00:17:258 (4) - ^
00:30:658 (2,3) - would ctrl+g on the timeline here, having 00:30:858 (2) - land on the tail is mm kinda meh
01:10:458 (5) - r u sure about not having this mapped?
01:37:658 (1) - move to something like 225/282 to have 01:37:658 (1,2,3) - line up properly?
01:42:458 (1) - a green line here to reduce the volume a little would be nice, especially since it'd allow for a little more emphasize on the kiai too with the volume rising again
01:45:258 (5) - shouldn't extend, didnt do it for 00:28:458 (6) - either
01:51:658 (5) - ^
02:12:458 (6) - ^ I think this might happen more often where you extend a slider over a very audible beat in the song when there really is nothing to catch on the blue tick you're extending it on

I

02:40:059 (1) - would consider ctrl+g on the timeline here, having the downbeat clickable really does seem like more fitting
02:43:058 (6,1) - ^ especially with the finish on the tail, having it clickable should b betterrr

u wanted me to link my map with my mod so here weGO: https://osu.ppy.sh/s/360528

gud luck
Topic Starter
Monstrata

DarkVortex wrote:

M4M from your queue!

[General]
Not mapping the end? Wouldn't be so bad imo. peppy said not to

[Easy]
00:14:458 (1) - drum-whistle here as you did on 00:17:658 (1) - Ok
00:20:858 (1,2,3) - How about using circles here? That would build up more tension compared to 00:27:258 (1,2) - https://osu.ppy.sh/ss/3766529 Nah. You miss out on mapping the synths then.
00:52:458 (5) - Maybe too confusing but stacking this on (1) would suit the "clap" in the music nicely I don't like stacks on Easy anymore
01:18:458 - Add a beat here. It feels really empty when there's the strong beat without any circle to click. Also it would lead into the break nicely. Still need more opinions on this
01:43:658 (5) - like i said earlier about stacking on (1) Nah
02:04:458 (2,3) - This doesn't look so nice after the perfect blanket of 02:01:658 (2,1) - Do it like you did with 02:04:858 (3,4) - @x1,02 spacing Fixed the blanket
02:09:258 (5) - Like i said earlier about stacking on (1) (if you can manage that in this case) No

[Normal]
00:16:058 (3,4) - How about this to catch the two stronger beats starting here 00:17:258 - http://puu.sh/ky0sw/b987a54b45.jpg Okay sure
00:52:858 - While your pattern is really nice I think that this one would fit even better http://puu.sh/ky0Dx/f30a1edd6f.jpg Just move the whole pattern 1/2 later, stack a circle on 1 and adjust the rest. No, my rhythm is better

00:59:258 (1,2,3,4,5) - ^ ^
01:18:458 - Add a beat here like on Easy idk.
02:16:058 (1,2,3,4,5) - Like above ^
02:34:658 (1,2) - These beats sound really similar so a circle-only or slider-only pattern would fit nicely here (circles only would mean less effort though :D ) I like circle + slider, plays nicely

[Hard]
00:14:058 (5,1) - I found this spacing kinda confusing. It was too big for a 1/2 gap but somehow too small for a 1/1 gap so I was like "what??" and broke. I suggest increasing spacing to ~x1,6 (x1,2 spacing / 0,75xSV) Good point. Made it 1.6x
02:12:158 - Adding a beat here would fit well Yea but i dont like 5-note streams on Hard
02:12:458 (6) - Why 3/4 slider here when you miss what you were following before (02:12:658 - ) Fixed
02:21:658 (1,2) - Like on Normal + 02:21:658 - has quite a weak beat compared to 02:21:858 - etc. I suggest leaving it empty.
Same goes for 01:04:858 (1,2,3) - for example Leaving it empty isn't really my style, but i fixed the second one you brought up.

[Insane]
AR~8,5? Your map isn't that dense so AR9 feels a bit too fast (too fast to see your beautiful patterns :( ) Ehhhh, sure
00:01:658 (1,2,3,4,5,6) - The strong beats are x x o x x o x x o x x o but you're mapping it with x o o x x o o x x o o x . /me is confused because you did it properly on 00:06:458 (1,2,3,4,5,6) - and 00:04:058 (1,2,3,4,5,6,7,8) - Following a differehtn rhythm here first before transitioning into the more "proper" rhythm later. This part is extremely repetitive so I felt the need to use different rhythms to compensate
00:40:858 (3,4,5) - Looks weird compared to 00:42:458 (4,5,6) - Fix the stack to match these patterns This is fine. You just need to enable "View Stacking" to see it.
00:52:258 (6,7,8) - You could increase spacing here to match the increasing tension (you did that at the jumps as well) Yea sure, i did that for the second drop anyways
00:55:258 (1,2) - These are 1/2 sliders but these 01:01:658 (1,2) - are not despite they are mapped to the same rhythm. 01:08:058 (4,5) - are 1/2 sliders again but without a NC though. They're fine. Diversity. Also the NC thing you mentioned thats not the same rhythm environment.

02:26:458 (3) - An easy jump would fit here better imo It's pretty easy...

Mapping the end here would feel good, kinda like an extra for playing (and passing) the highest difficulty. Up to you though.

I guess that's it. Hope I could help you improving your mapset. Great maps and good luck with it! :)
Thanks for the mod dude!!
Raiden
quick mod

[easyhardinsaneextramonstrata]

delete all

kd thanks
Blizs
lol Raiden XD
Topic Starter
Monstrata

Peachtrees wrote:

here's your +1 SP

Widescreen Support plis o

EZ

00:08:858 (3) - would put the drum sampleset on the repeat instead of the tail, catching the clappening on the tail would sound neater and go along nicer with how you've hitsuonded 00:10:058 (4) - yea
00:16:058 (2) - have you considered doing drum additions + whistle only on the head? I dun hear anything that would call for something as dull as the drum clap + it's veerrry verry similar to the sound 00:17:658 (1) - is starting on and I think this one sounds pretty fine removed the clap
00:40:058 (1) - finish on this works well yaa
01:00:458 (2,3) - can I nazi out on the spacing here and say even it out perhaps?okkk
01:18:458 (6) - you have this mapped in both Hard and Insane sooo why not do the same for Easy+Normal? cuz the break seemed cool. like the hp/everything disappears and bg appears on that downbeat. but seems more ppl want to see it mapped idk.
02:01:658 (2,1) - I could not care less about perfect blankets, pointing this out anyways lol 1 pixel
01:51:258 (2) - drum-whistle on the head? goes along nicely with the..um well sound landing on the head here >< ok
01:56:858 (1) - finish would work well here yea
02:07:258 (2) - y no drum-whistle on the tail?;c im bad
02:40:058 (3) - change the sampleset to Normal on the tail here? sounds naiisse and accent the kinda/sorta audible click in the background here yaa
02:47:658 (4) - whistle here would work well with the high pitched sound in the background aPPlies to all Diffsss yaaa

lot of hitsound stuff probably applies to more than just EZ though I'm sure you'll be checking for that kinda stuff yourself

NM

00:11:258 (1) - pretty petty complaint, but I think that 60% volume for the finish would be enough here sure
00:16:858 (4) - consider making this a 1/1 so that you can properly catch the peak landing on the second white tick 00:17:258 (4) - + with the peak in the background, a pattern that forces the player to click more often would certainly go along with the song nicer than something less dense yaa
00:36:858 (1,2,3,4,5) - have you tried doing something like https://osu.ppy.sh/ss/3768027 for the rythm here? lets you catch ALL the peaks in the song, without having to ignore the ones on the white tick here ;w; Ehhhhhhh idk. I think this rhythm is fine
00:52:858 (1,2,3,4) - try doing https://osu.ppy.sh/ss/3768050 instead for the rythm? just completely ignoring the peak on the white tick here just sounds hnnng so meh. Same goes for 00:59:258 (1,2,3,4,5) - . This probably happens more often, so if you feel like this actually needs fixing, I'm p sure you'll find these yourself yea i think theyre fine, well, i mean this part is supposed to be a kind of "calm" section since there are less instruments playing, so i felt the denser rhythm choice would be kinda counter-intuitive
00:56:058 (1,2,3) - ^ you don't do it for this one either! ^
01:14:058 (4) - this is just my two cents, but having such a strong sound in the song emphasized only by having a very mildish turn on a slider is a little underwhelming, would much rather have this clickable tbh made it two sliders instead
01:39:058 (3) - circle here woudl work well Idk. i had one there at first but it felt too dense for me since the kiai hadnt kicked in yet lol
02:09:258 (5) - shouldn't this and 00:52:458 (5) - be consistent in the way that they're hitsounded my bad.

HD

00:14:858 (2,4) - try having these two as 1/2s? extending these over the very audible sounds on the red tick sounds odd, this would be more fitting Okay sure
00:17:258 (4) - ^ I prefer the extended slider here tho
00:30:658 (2,3) - would ctrl+g on the timeline here, having 00:30:858 (2) - land on the tail is mm kinda meh Ehhhhh idk about this. i prefer the more consistent rhythm here
01:10:458 (5) - r u sure about not having this mapped? ehh sure why not
01:37:658 (1) - move to something like 225/282 to have 01:37:658 (1,2,3) - line up properly? ok
01:42:458 (1) - a green line here to reduce the volume a little would be nice, especially since it'd allow for a little more emphasize on the kiai too with the volume rising again okay sure
01:45:258 (5) - shouldn't extend, didnt do it for 00:28:458 (6) - either hmm ok ok
01:51:658 (5) - ^ ok
02:12:458 (6) - ^ I think this might happen more often where you extend a slider over a very audible beat in the song when there really is nothing to catch on the blue tick you're extending it on ya. idk the extended sliders felt nice to play but yea the red ticks are more important

I

02:40:059 (1) - would consider ctrl+g on the timeline here, having the downbeat clickable really does seem like more fitting I actually like this rhythm a lot lol. the downbeat is important yes, but i also want to follow the main melody
02:43:058 (6,1) - ^ especially with the finish on the tail, having it clickable should b betterrr Here too, the rhythm plays really well

u wanted me to link my map with my mod so here weGO: https://osu.ppy.sh/s/360528

gud luck
Why aren't you qat yet?
Blizs

~~Nyahoi!!~~


modded it but browser suddenly Not Responding and I've lost all the mod XDD but finally I made it again :3

mod4mod : p/4558388#p4558388

General

  1. I don't really know about the rule, but was there a rule that said you musn't change the combo colour ? If there aren't, I suggest to use this color combination :
    [Colours]
    Combo1 : 0,128,128
    Combo2 : 255,128,255
    Combo3 : 255,255,185

Easy

  1. 00:07:658 (2) - I think it's not really a good idea to make 00:08:058 - not a click because I see that there's an effect change in the song on that point. How about use this pattern instead ?
  2. 01:17:658 - I'm not really sure if it's a good idea to put a note here (even if it's a slider's tail) since I didn't hear anything in the song that deserve a note. Maybe it's okay if it's Normal diff or higher, but if it's come to Easy diff, I think put the note in the audible point is the key on Easy diff. I suggest to make 01:17:258 (4) - longer to 2 beats and remove 01:18:058 (5) - .
  3. 01:18:058 - I think normal sampleset without any additions will be perfect here since I hear something similar to cymbal in the song. Or you can use soft additions instead (like you did on 01:11:658 - ), it's still fit than use drum additions (same to 01:43:658 - and 02:09:258 (5) - ). Looks like this mod applied in other diffs, so I won't said about it again :3
  4. 02:28:058 (4) - The tail need finish like you did on 01:11:258 (4) - .

Normal

  1. 00:07:658 (2) - like I mentioned in Easy diff.
  2. 00:51:258 (1,2,3,4,5) - Isn't it a bit hard for normal diff ? To be honest, It's kinda hard when I play it with DT :3. How about change 00:52:058 (3,4,5) - into a reversed slider instead ? (same to 02:08:058 (1,2,3,4,5) - )
  3. 01:14:058 - I hear something in the song here that I think it kinda have a effect, I think it's not a good idea to ignore it. I suggest to split 01:13:658 (4) - into a slider and a circle like this.
  4. 01:52:058 (3,4) - Not really a good point to change into 1/2. I know variations is good, but it's good if the song deserve it. I suggest to continue the 1 beat slider pattern by make 01:52:058 (3) - longer to 1 beat and remove 01:52:458 (4) - .

Hard

  1. 00:16:058 (1) - To be honest, it's kinda weird to play if it suddenly follow the 1/4 instrument in the song with a slider reversed 3 times. The other notes around it doesn't really care about the 1/4 instrument. First time I see the reversed slider I think it was just reversed 1 times, but it's not ;w;. I suggest to continue the extended slider, but you can keep use circle here since there's something different in the song (example : http://puu.sh/kzdoR/d287a02c4f.jpg&#41;.
  2. 01:04:858 (1,2,3) - Not a good part to put a jump. I know I heard a vocal there, but it doesn't deserve any big effect like a jump after clicking 2 circles. Here we can have a good placement (I've seen your mapping style and I think this way is similar to your mapping style). => http://puu.sh/kzdAC/8e7a3d3762.jpg
  3. 02:12:158 - I think it's not a good idea to ignore this since you didn't ignore anything around there. How about this pattern instead ?
  4. 02:48:058 (1) - I know there's some instrument in fade out session, but it isn't really audible so I think notes on it not really necessary. I suggest to chage it to a circle on 02:48:058 - like you did on Normal and Easy. This way is to get a same end in every diff too.

Insane

  1. 00:41:158 (4,5) - Stacking kinda fail. I know you want to make it similar to a real stacked notes, but when I compare it to a real one (I enable the stacking preview), it's kinda missed. I've found the perfect placement for the similar stacking. move 00:41:258 (5) - to x:122 y:201.
  2. 02:48:058 (1) - like I mentioned on Hard diff.
  3. No more ;w;

Sorry if it wasn't a very useful mod ;w; the mapset looks mapped so well :33
Good Luck!!!
Topic Starter
Monstrata

Blizs wrote:


~~Nyahoi!!~~


modded it but browser suddenly Not Responding and I've lost all the mod XDD but finally I made it again :3

mod4mod : p/4558388#p4558388

General

  1. I don't really know about the rule, but was there a rule that said you musn't change the combo colour ? If there aren't, I suggest to use this color combination :
    [Colours]
    Combo1 : 0,128,128
    Combo2 : 255,128,255
    Combo3 : 255,255,185

Easy

  1. 00:07:658 (2) - I think it's not really a good idea to make 00:08:058 - not a click because I see that there's an effect change in the song on that point. How about use this pattern instead ? Ahhh a few people pointed it out so i remapped this section
  2. 01:17:658 - I'm not really sure if it's a good idea to put a note here (even if it's a slider's tail) since I didn't hear anything in the song that deserve a note. Maybe it's okay if it's Normal diff or higher, but if it's come to Easy diff, I think put the note in the audible point is the key on Easy diff. I suggest to make 01:17:258 (4) - longer to 2 beats and remove 01:18:058 (5) - . Nah. its fine,Changed to soft sampleset tho
  3. 01:18:058 - I think normal sampleset without any additions will be perfect here since I hear something similar to cymbal in the song. Or you can use soft additions instead (like you did on 01:11:658 - ), it's still fit than use drum additions (same to 01:43:658 - and 02:09:258 (5) - ). Looks like this mod applied in other diffs, so I won't said about it again :3 Nice
  4. 02:28:058 (4) - The tail need finish like you did on 01:11:258 (4) - .Yes!

Normal

  1. 00:07:658 (2) - like I mentioned in Easy diff. Yea
  2. 00:51:258 (1,2,3,4,5) - Isn't it a bit hard for normal diff ? To be honest, It's kinda hard when I play it with DT :3. How about change 00:52:058 (3,4,5) - into a reversed slider instead ? (same to 02:08:058 (1,2,3,4,5) - ) Not that hard :P
  3. 01:14:058 - I hear something in the song here that I think it kinda have a effect, I think it's not a good idea to ignore it. I suggest to split 01:13:658 (4) - into a slider and a circle like this. I think it's fine tb h.
  4. 01:52:058 (3,4) - Not really a good point to change into 1/2. I know variations is good, but it's good if the song deserve it. I suggest to continue the 1 beat slider pattern by make 01:52:058 (3) - longer to 1 beat and remove 01:52:458 (4) - . Did something different

Hard

  1. 00:16:058 (1) - To be honest, it's kinda weird to play if it suddenly follow the 1/4 instrument in the song with a slider reversed 3 times. The other notes around it doesn't really care about the 1/4 instrument. First time I see the reversed slider I think it was just reversed 1 times, but it's not ;w;. I suggest to continue the extended slider, but you can keep use circle here since there's something different in the song (example : Made it a 1/2 repeat insteadhttp://puu.sh/kzdoR/d287a02c4f.jpg&#41;.
  2. 01:04:858 (1,2,3) - Not a good part to put a jump. I know I heard a vocal there, but it doesn't deserve any big effect like a jump after clicking 2 circles. Here we can have a good placement (I've seen your mapping style and I think this way is similar to your mapping style). => http://puu.sh/kzdAC/8e7a3d3762.jpg I disagree. A jump here fits well
  3. 02:12:158 - I think it's not a good idea to ignore this since you didn't ignore anything around there. How about this pattern instead ? Looks cool
  4. 02:48:058 (1) - I know there's some instrument in fade out session, but it isn't really audible so I think notes on it not really necessary. I suggest to chage it to a circle on 02:48:058 - like you did on Normal and Easy. This way is to get a same end in every diff too. Nah, this is better.

Insane

  1. 00:41:158 (4,5) - Stacking kinda fail. I know you want to make it similar to a real stacked notes, but when I compare it to a real one (I enable the stacking preview), it's kinda missed. I've found the perfect placement for the similar stacking. move 00:41:258 (5) - to x:122 y:201. Looks fine to me
  2. 02:48:058 (1) - like I mentioned on Hard diff. Same :P
  3. No more ;w;

Sorry if it wasn't a very useful mod ;w; the mapset looks mapped so well :33
Good Luck!!!
Thanks for the mod!
jossieP
#ModQueue

Hiii, as noted on my thread I'm an old modder, so take it easy~

[Overall]
  1. About the offset, don't worry, currently it's fine. The thing that makes it feels weird is the double bassline on for example 00:52:858 - ~ I was very confused for this as well, rechecked everything like 5 times with speakers and headphones.
  2. Good hitsounding, just as I like it, soft but well made

[Insane]
  1. 00:09:158 (4) - the clap here just covers the one on 00:09:258 (5) - removing the clap from (4) will increase the emphasize on (5)
  2. 00:10:758 (4) - same as above, try it please
  3. 00:11:058 (6) - change clap to whistle? you used a whistle on a previous pattern
  4. 00:11:258 (1) - well, the volume here is too loud, plus the song have a big finish here too, swaping the additions to soft is an option, you can always try to reduce the volume a bit around ~50% sounds softer
  5. 00:30:058 (9) - a finish on the start sounds cool
  6. 00:36:458 (7) - the whistle on the end sounds a bit off, maybe change it to soft? or add a normal whistle on the start of 00:36:058 (6) - that way it will support those sounds on the song
  7. 00:46:458 (1,3,5) - drum whistles for these? you may get a good pattern for the incoming white ticks as well
  8. 01:08:458 (5) - move the tail a bit to the left? that way as 01:07:658 (3) - is parallel to the lower part of 01:08:058 (4) - , (5) will be parallel to the upper part of (4)
  9. 02:10:058 (4) - maybe make them something like?... Those 8-bit sounds really ask for it

[Hard]
  1. 00:02:858 (3) - blanket maybe?
  2. 00:30:458 - rrrrr clap drum spam, is not like it is bad or something, it just hurt my ears
  3. 02:10:058 (2) - make crazy bouncing sliders please ;)
  4. 02:43:658 (2) - change the start to drum additions? that drum whistle sounds better

There is nothing I can contribute with to improve the other diffs, good luck
Topic Starter
Monstrata

jossieP wrote:

#ModQueue

Hiii, as noted on my thread I'm an old modder, so take it easy~

[Overall]
  1. About the offset, don't worry, currently it's fine. The thing that makes it feels weird is the double bassline on for example 00:52:858 - ~ I was very confused for this as well, rechecked everything like 5 times with speakers and headphones. Hm I see. Thanks for the explanation!
  2. Good hitsounding, just as I like it, soft but well made>///< Thanks!

[Insane]
  1. 00:09:158 (4) - the clap here just covers the one on 00:09:258 (5) - removing the clap from (4) will increase the emphasize on (5) Alright sure!
  2. 00:10:758 (4) - same as above, try it please Yep, sounds good!
  3. 00:11:058 (6) - change clap to whistle? you used a whistle on a previous pattern My bad. Fixed.
  4. 00:11:258 (1) - well, the volume here is too loud, plus the song have a big finish here too, swaping the additions to soft is an option, you can always try to reduce the volume a bit around ~50% sounds softer Normal-finish sounded better here so i reduced the volume instead.
  5. 00:30:058 (9) - a finish on the start sounds cool Omg you're so right. Applied this to 3 other locations too where this rhythm repeats.
  6. 00:36:458 (7) - the whistle on the end sounds a bit off, maybe change it to soft? or add a normal whistle on the start of 00:36:058 (6) - that way it will support those sounds on the song Hmm... I kinda like the normal-whistle here since it fits well with the high-pitched instrument in the background. It does sound a bit off so I think i might reduce the volume for this whistle by a bit instead.
  7. 00:46:458 (1,3,5) - drum whistles for these? you may get a good pattern for the incoming white ticks as well Oh. nice. Yea i'll add that to the second drop too. They definitely make the later drum-whistle spam feel less sudden.
  8. 01:08:458 (5) - move the tail a bit to the left? that way as 01:07:658 (3) - is parallel to the lower part of 01:08:058 (4) - , (5) will be parallel to the upper part of (4) Oh. fixed.
  9. 02:10:058 (4) - maybe make them something like?... Ahhh, i'm not really a fan of wiggle sliders haha.Those 8-bit sounds really ask for it I KNOWWW. I WANT TO MAP THEM. But the conditions for the mapping contests were that the 8-bit sounds be left out ;c.

[Hard]
  1. 00:02:858 (3) - blanket maybe? I prefer the wave slider here.
  2. 00:30:458 - rrrrr clap drum spam, is not like it is bad or something, it just hurt my ears Awh. They sound fine to me.
  3. 02:10:058 (2) - make crazy bouncing sliders please ;) Haha. Not my style unfortunately :'c
  4. 02:43:658 (2) - change the start to drum additions? that drum whistle sounds better Oh nice.

There is nothing I can contribute with to improve the other diffs, good luck
Thanks a lot for the mod! Much of the mod on Insane was also applied to other parts of the difficulty and transferred down to lower diffs where needed :).
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