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cYsmix - House With Legs

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Total Posts
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Topic Starter
alacat
This beatmap was submitted using in-game submission on 2015年10月6日 at 23:44:30

Artist: cYsmix
Title: House With Legs
Source: osu!
Tags: beatmapping contest
BPM: 128
Filesize: 5178kb
Play Time: 02:38
Difficulties Available:
  1. Easy (1.37 stars, 154 notes)
  2. Hard (2.92 stars, 376 notes)
  3. Insane (3.79 stars, 509 notes)
  4. Normal (1.71 stars, 232 notes)
Download: cYsmix - House With Legs
Information: Scores/Beatmap Listing
---------------
MAPPING WITH REWARDS (SEP. 2015)
#1
Stefan
Weird titles are weird!
Litharrale
gogo alacat!

I hope to see an insane and extra diff soon :)
Secretpipe
gogogo moecat :D
Topic Starter
alacat
Thanks :)
Meg
IRC modをいたしました。
がんばってください!
Topic Starter
alacat
Thank you Meg :D

IRC log
2015-10-03 23:39 alacat: ACTION is listening to [http://osu.ppy.sh/b/793357 cYsmix - House With Legs]
2015-10-03 23:39 alacat: これのInsane
2015-10-03 23:39 alacat: でちょっとややこしい音があってね・・・
2015-10-03 23:39 Meg: 例のやつか
2015-10-03 23:40 Meg: どこですか~
2015-10-03 23:40 alacat: 01:43:182 (1,2,3,4,5,6,7) -
2015-10-03 23:40 alacat: 01:50:682 (1,2,3,4,5,6) -
2015-10-03 23:40 alacat: ここなんだけどぅ!
2015-10-03 23:40 Meg: snapされてるか見ればいい?
2015-10-03 23:40 alacat: 1/8を無視 or 折り返し+単発 or 今の状態
2015-10-03 23:41 alacat: これどれが叩きやすいか意見欲しい・・・
2015-10-03 23:41 Meg: ふむ
2015-10-03 23:41 alacat: 無視しようと思ったけど無視するにはでかいんだよねw
2015-10-03 23:42 Meg: でかいねw
2015-10-03 23:43 Meg: 43秒のほう
2015-10-03 23:43 Meg: http://puu.sh/kx078.jpg
2015-10-03 23:43 Meg: これが一番読みやすいと思うなあ
2015-10-03 23:43 Meg: あれ
2015-10-03 23:43 Meg: これどっちだ
2015-10-03 23:44 Meg: ちょっとまって
2015-10-03 23:44 alacat: 全部DS通りだとやっぱり叩きにくいかな?
2015-10-03 23:44 alacat: OK
2015-10-03 23:44 Meg: あこれ前者だ
2015-10-03 23:44 Meg: 多分
2015-10-03 23:45 Meg: 全部1/4リズムで連打叩けば済むとは言え
2015-10-03 23:45 Meg: 1/8が混ざってるとreadingが一気に難しくなる印象がある
2015-10-03 23:46 Meg: あとこんな感じで配置分けたほうが音に合ってるような気がしないでもない
2015-10-03 23:46 alacat: え、叩きやすい神
2015-10-03 23:47 Meg: http://puu.sh/kx0jE.png
2015-10-03 23:47 alacat: 一瞬わからなかったw
2015-10-03 23:47 Meg: www
2015-10-03 23:47 Meg: わざわざdiscordで打ってきてスクショ撮ってきた
2015-10-03 23:48 Meg: 01:51:619 (5) -
2015-10-03 23:48 alacat: wwww
2015-10-03 23:48 Meg: ここさっきと同じでキック2つの方が混乱しないかも
2015-10-03 23:49 Meg: 同じ音だから別に無理に違う音取りにする必要はないと思います
2015-10-03 23:50 alacat: OK_oreFIX
2015-10-03 23:50 Meg: ; D
2015-10-03 23:51 Meg: ranked 01:53:963 (1,2) -
Mayzel
          ____
        /      \
       /  ─    ─\
     /    ⌒  ⌒  \ 
     |       ,ノ(、_, )ヽ    |
      \      トェェェイ   /   
       /   _ ヽニソ,  く
   三. i!   ゙ヽ、 Y"  r‐!、 ヽ.
    三 ヽ. 、 ''´⌒ゝ-‐'" _ィ》 Y!
       \_|!_二|一"f ,  !゙\  三
         〈, l|゙》-i|┴ーi´ / イ ´ i! 三
      ♪   ゙ー-ニ二__,/  / / 三       ♪
               /゙ У   / /  三
            //,/-‐、  /
            i! _{!   j!'〈   ♪
          / ,,.ノ \'' ヽ \
            〈 ーぐ     \   ヽ
          ゙ー″      〉ー- 〉
                   〈___ノ
Topic Starter
alacat

Mayzel wrote:

          ____
        /      \
       /  ─    ─\
     /    ⌒  ⌒  \ 
     |       ,ノ(、_, )ヽ    |
      \      トェェェイ   /   
       /   _ ヽニソ,  く
   三. i!   ゙ヽ、 Y"  r‐!、 ヽ.
    三 ヽ. 、 ''´⌒ゝ-‐'" _ィ》 Y!
       \_|!_二|一"f ,  !゙\  三
         〈, l|゙》-i|┴ーi´ / イ ´ i! 三
      ♪   ゙ー-ニ二__,/  / / 三       ♪
               /゙ У   / /  三
            //,/-‐、  /
            i! _{!   j!'〈   ♪
          / ,,.ノ \'' ヽ \
            〈 ーぐ     \   ヽ
          ゙ー″      〉ー- 〉
                   〈___ノ
Mod ありです :)
Yohanes
Heyo~
M4M :D
[Insane]
  1. 00:36:385 (3,4,5,6) - This might rhythm may be quite tricky to play, how about changing two of those circle into 1/4 slider or change this 00:36:150 (2) - into 1/2 slider and remove 00:36:385 (3) - instead?
  2. 01:27:596 (7,8) - I think it would be better to change this into 2 circles and put another circle in 01:27:947 . Like what you did in 01:25:721 besides, those claps sounds pretty awkward :P
  3. 01:45:525 (5,6) - too far imo. Putting 01:45:760 (6) - on 60|102 might work too :D
  4. 02:08:025 (2,2,4) - Nazi, stack them maybe?
  5. 02:32:635 (3) - It would be better not to stack it with the next slider. You know, to complement the music better..
[Hard]
  1. 00:56:072 (1,2,3) - Personal preferences, but I don't really like this pattern since it looks somewhat untidy (dunno what to suggest)
  2. 01:02:166 (1,2,3) - I always wonder if this kind of pattern will give any readability issue or not, but whatever since you understand stuff like that better than me. Try to curve this slider a bit
Your map is so satisfying. Everything is clean and tidy :D
I can't find anything wrong in Easy and Normal diff, everything if perfect...
Goodluck~
Sonnyc
[Hard]
  1. 00:46:228 (4,5) - I personally felt this jump towards a slow down wasn't the best.
[Insane]
  1. 00:35:213 (8) - I don't feel a reverse is needed along the song.
  2. 00:45:994 (5) - There is a small change in the music here. Consider adding a new combo and a volume reduction.
  3. 01:27:596 (7,8) - Weird hitsound and rhythm. Are you sure this is intended?
  4. 01:37:557 (1,2) - Personally I felt this jump was a little big after the stream.
  5. 01:43:650 (2) - 01:51:150 (2) - Spacing could be better.
  6. 02:37:908 - Add a note if you don't mind this being after the spinner.
The info about the "Mapping with rewards" post contains not to map the 8bit outro. Guess you should remove after 02:41:541 - .

Solid mapset. Good luck!
Mint
hihi :3/
from PM request~

:idea: General


* I'm not sure if it's just an exception for this mapset, as it's for the osu! contest, but the .mp3 bitrate exceeds 192 kbps. This could've been a mistake from the higher-ups, but I doubt that since it's from the prepackaged .osz

Easy


* =w=

Normal


* Brilliant difficulty! My only complaint is that most of the objects are very focused in the center or the bottom-left of the playfield. Some corners didn't really get anything. If possible, you might want to rearrange / move somethings around, however that's completely up to you. http://puu.sh/kzuEE/a2122bbdbd.jpg

Hard


* 00:27:010 (3,4) - Not sure if stacking these is the best option here, as they have a 1/2 gap in between them. You have patterns like 00:25:369 (3,4,5) - really often, so consider spacing them out? It might mislead some and the wub-sound at (4) is so noticeable that it could deserve some space ;(
* 01:41:775 (4) - 01:49:275 (4) - Same snap comment as the Insane difficulty.
* 01:52:322 (1,2,3,4,5,6,7,8,9) - While I think the pattern here is absolutely brilliant, having a triplet + jump + quite some heavy single-tapping seems like a difficulty spike to me. I don't recall seeing stuff like this in the KIAI either. Not mandatory to fix, but I hope you can think about this.
* 02:39:432 (1) - Hmm? You're allowed to have only 1-beat after the spinner, since this is a Hard difficulty. It sounds alright to me if you just start mapping again at 02:41:775 -, any reason for the 2/1 gap?

Insane


* Hitsound suggestions mentioned here might apply to other difficulties as well!
* 00:35:213 (8) - Since the default skin has a large hitburst, the reverse arrow might not be fully visible in-game, while it appears to be acceptable in the editor. It won't affect gameplay too much, but avoid this? http://puu.sh/kzsfs/e4e99cb257.jpg
* 00:36:385 (3,4,5,6) - Not sure how well this plays, as generally most 4-note streams feel off while playing. It can also be a bit confusing, since it almost looks identical to stuff like 00:34:510 (5,6,7) - , which only consistent of one note - but almost look identical due to stacking. I'd either change the rhythm somehow, or making it more obvious by spacing this out, like 01:47:635 (5,6,7,8) - . You solved it quite well with stuff like 00:43:885 (3,4,5) - tho, you might want to consider using that instead.
* 00:37:322 (1) - Oh well, it's a bit of a pity to me that the downbeat only gets the slider end here. Making it actually clickable would be nice.
* 00:54:432 (1,2,3,4,5,1,2) - Maybe it's just me, but considering the nature of the song - this section in particular sounded a bit empty imo. Especially since you only focused on the 1/2 and 1/1 sounds here. It's completely optional, but if you also want to fill this section a bit, try adding a note at 00:54:783 -
* 01:27:713 (8) - For some reason to me, the clap on the slider end feels unneeded. In other parts (as a reference: 01:29:588 (7) - 01:31:463 (6) - )you didn't even map this sound at all, nor does it fit your hitsound pattern.
* 01:41:775 (4) - 01:49:275 (4) - Snapping here is questionable. While the sound on the repeat might seem correct with 1/6, the slider end sounds quite off to me now. There might be a chance this is 1/8, however a confirmation from a timing pro / more opinions are always welcome! http://puu.sh/kzsOR/16d4211a0d.jpg
* 02:38:494 (4) - Your main focus is on the synths, and the actual hold sound actually begins on the blue tick. Kind of similar to what was present at 00:36:736 (6) -

Solid mapset as always!
Not sure if you still want to get some more mods, but it looks good in my eyes. Call me back whenever you're ready /w\
Vass_Bass
Hey :3

General
Your mp3 is not 128-192 kbps, so i guess you need to fix it :D
More tags may be? Like "peppy" "contest" etc
00:09:432 (1,2,3,4,5,1,2,3) - try to add drum-finish on this part, on each beat
02:41:307 - this part is very loud, try 30%

Easy
00:24:432 (1) - there's no clap sound in the song o:
00:28:182 (1) - ^
00:45:525 (3) - can look better, try to add some points
01:30:057 (3) - make it curve a little, for nice follow
01:39:432 (1) - make it parallel to 01:37:557 (3) -
01:46:932 (1) - same as 00:45:525 (3) -
02:45:057 (1) - nc is not necessary
02:50:682 (2) - same as 00:45:525 (3) -

Normal
AR 4.5?
00:38:260 (5) - add a repeat to this, and add circle, sounds better
00:56:529 (5) - add a repeat
01:15:982 (1) - replace it to circles :(
02:23:482 (1) - replace it to circles and add a nc there 02:24:420 (2) -
02:42:232 (1) - move it a little bit higher may be?

Hard
00:08:494 (6,7) - make it parallel
00:45:994 (3) - add whistle
00:59:119 (4,5) - try this rythm
01:02:166 (1) - make it parallel
01:08:728 (2,3,4) - not a good spacing
02:25:369 (3) - make it curve like this 02:24:666 (1) -
02:41:775 - eeh seems so empy, add some sircles on a white tick or somethin
02:47:869 (2) - soft whistle in the end
02:55:369 (1) - ^

Insane
00:15:057 (1,2,3,4) - seems confusing, try to make regular spacing between 1 and 2
00:57:947 (2) - remove it and add one repeat to previous slider, or it seems hard to read
01:08:963 (3,4) - stuck them
01:37:557 (1,2,3,4) - same problem like in beginning
02:47:869 (2) - soft whistle in the end pls
02:55:369 (1) - ^


Good luck :3
Guy
Hi! 急いでmodしに来ました!!!!

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. fine.
[Insane]
  1. 00:03:807 (3) - 曲に合わせてNC入れてみるのもアリかも
  2. 00:07:557 (3) - ↑入れた場合はこっちも!
  3. 00:24:197 (8) - こういうポゥ!の音を取る場合は終端をSampleset softにすると自然な仕上がりになると思います。
  4. 00:39:197 (7) - 上記と同じです
  5. 01:29:939 (8,1) - スタック2連が続くこの場所でこのスペーシングは少し広いように思いました。 0,8xくらいがちょうどいいかも?
[Hard]
  1. fine.
[Normal]
  1. 01:07:557 (4,5) - 5が4に対して平行になった方がいいと思う。ここは少し気になりました!
[Easy]
  1. 00:18:807 (2) - どうせならこっちもCtrl+Gして前のと同じスライダーを使ってみてはどうでしょう?見栄えが良くなると思います。もし変更した場合は00:20:213 (3) - これをx250 y278へ移動。
  2. 00:26:307 (2) - すこーしだけ上向きにしてあげると優しい気持ちに満ち溢れた譜面になると思います。
綺麗すぎて何も言うことがなかった・・・Good luck!!
iyasine
One Two Three Four...₍₍ (ง ˘ω˘ )ว ⁾⁾

[Easy]
  1. 00:26:307 (2) - sliderの中点を00:27:010 - この辺に打ってシンセ音を演出してみてはいかがでしょう。
  2. 01:45:994 (5) - デザインの提案。ここのシンセベースだけかなり浮いてますので赤点を使ったsliderが似合うと思うんですがどうでしょう。
    適用される場合は他diffも赤点を使ったsliderにするといいかもしれません :idea:
  3. 02:56:072 - InsaneとHardに合わせてwhistleに付け替えてみませんか?
[Normal]
  1. 00:27:244 (6,7) - blanketを作りつつsliderに置き換えてみるというのは!
  2. 00:41:775 (5) - 少しだけ曲げたほうが好みです :P
  3. 02:23:494 (1) - remove slider ? 02:24:432 - ここからNew colourで開始したいなと思いました。手前のspinnerを02:23:494 - ここまで伸ばしてみてはいかがでしょう。
  4. 02:56:072 - Easy同様です :!:
[Hard]
  1. 02:07:557 (1,2) - straight x2で組むというのも味があるかもしれません。
  2. 02:22:557 - whistleいかがですか?
  3. 02:26:775 - 02:37:557 - ^
[Insane]
  1. 00:45:994 (5) - シンセが消えて静かになるのでDistanceを狭くしてこんな感じどうでしょう。
  2. 01:00:525 (2) - こういうのはお好きですか?straightで直角でもいいかもしれません。
  3. 01:01:463 (6) - 追加オプション :idea:
  4. 02:26:775 - 02:37:557 - Hard同様です。
  5. 02:41:307 - add whistle? Volumeも50%にして他diffと統一してみはいかがでしょう。

好きだ!
Yohanes
#How2GetMods
Sonnyc

Yohanes wrote:

#How2GetMods
This thread is like 2013 mapping community lol
N a s y a
+-+

[Easy]
  1. 01:37:557 (3) - 他のdiffに合わせてfinish?

  2. 02:52:557 (1) - clap消してwhistle?

[Normal]
  1. 02:52:557 (1) - Easyと同じ

[Hard]

  • 完ぺっきん

[Insane]
  1. 00:36:385 (3,4,5,6) - ここだけ4連なのが少し気になった

  2. 01:36:971 (4) - whistle追加どうですか?

  3. 01:53:963 (1) - 01:54:197 (2) - 両方のスライダーの始点のsamplesetをsoftにして、(2)の終点にclapをいれてあげるといい感じになる

  4. 02:47:869 (2) - 終点の音drumのnormalかwhistleを入れたいところ
無理矢理かいたけど全然書けませんでした :o
Topic Starter
alacat

N a s y a wrote:

+-+

[Easy]
  1. 01:37:557 (3) - 他のdiffに合わせてfinish? :arrow: fixed

  2. 02:52:557 (1) - clap消してwhistle? :arrow: fixed

[Normal]
  1. 02:52:557 (1) - Easyと同じ :arrow: fixed

[Hard]

  • 完ぺっきん

[Insane]
  1. 00:36:385 (3,4,5,6) - ここだけ4連なのが少し気になった :arrow: 同じ音取り退屈かなって思って入れてみた :lol:

  2. 01:36:971 (4) - whistle追加どうですか? :arrow: 忘れてた・・・

  3. 01:53:963 (1) - 01:54:197 (2) - 両方のスライダーの始点のsamplesetをsoftにして、(2)の終点にclapをいれてあげるといい感じになる :arrow: いいね!

  4. 02:47:869 (2) - 終点の音drumのnormalかwhistleを入れたいところ :arrow: drum-whistle入れた!
無理矢理かいたけど全然書けませんでした :o :arrow: ありがとう :oops:

iyasine wrote:

One Two Three Four...₍₍ (ง ˘ω˘ )ว ⁾⁾

[Easy]
  1. 00:26:307 (2) - sliderの中点を00:27:010 - この辺に打ってシンセ音を演出してみてはいかがでしょう。 :arrow: ok!!!
  2. 01:45:994 (5) - デザインの提案。ここのシンセベースだけかなり浮いてますので赤点を使ったsliderが似合うと思うんですがどうでしょう。 :arrow: 赤点一個で修正しました!
    適用される場合は他diffも赤点を使ったsliderにするといいかもしれません :idea:
  3. 02:56:072 - InsaneとHardに合わせてwhistleに付け替えてみませんか? :arrow: fixed
[Normal]
  1. 00:27:244 (6,7) - blanketを作りつつsliderに置き換えてみるというのは! :arrow: ok!
  2. 00:41:775 (5) - 少しだけ曲げたほうが好みです :P :arrow: 短いスライダーなので直線のほうが滑らかだと思いました
  3. 02:23:494 (1) - remove slider ? 02:24:432 - ここからNew colourで開始したいなと思いました。手前のspinnerを02:23:494 - ここまで伸ばしてみてはいかがでしょう。 :arrow: fixed
  4. 02:56:072 - Easy同様です :!: :arrow: fixed
[Hard]
  1. 02:07:557 (1,2) - straight x2で組むというのも味があるかもしれません。 :arrow: このジャンプ結構気に入ってるのでこのままで!02:07:088 (5,1) -
  2. 02:22:557 - whistleいかがですか? :arrow: ok!
  3. 02:26:775 - 02:37:557 - ^ :arrow: clapとはかぶらないように入れてるのでspinnerの終点のほうは追加しました
[Insane]
  1. 00:45:994 (5) - シンセが消えて静かになるのでDistanceを狭くしてこんな感じどうでしょう。 :arrow: (5)の位置がうまく決まらないけど参考にして健闘してみます :!:
  2. 01:00:525 (2) - こういうのはお好きですか?straightで直角でもいいかもしれません。 :arrow: 前の5連打の形とあわせてみてます :!:
  3. 01:01:463 (6) - 追加オプション :idea: :arrow: いいね!
  4. 02:26:775 - 02:37:557 - Hard同様です。 :arrow: fixed
  5. 02:41:307 - add whistle? Volumeも50%にして他diffと統一してみはいかがでしょう。 :arrow: ok!

好きだ! :arrow: 告白だ!!

Guy wrote:

Hi! 急いでmodしに来ました!!!!

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. fine.
[Insane]
  1. 00:03:807 (3) - 曲に合わせてNC入れてみるのもアリかも :arrow: ここなやんだんだけど見た目的にこの方がまとまりあるかなって思ったのでこのままで!
  2. 00:07:557 (3) - ↑入れた場合はこっちも!
  3. 00:24:197 (8) - こういうポゥ!の音を取る場合は終端をSampleset softにすると自然な仕上がりになると思います。 :arrow: ok!
  4. 00:39:197 (7) - 上記と同じです:arrow: ok!
  5. 01:29:939 (8,1) - スタック2連が続くこの場所でこのスペーシングは少し広いように思いました。 0,8xくらいがちょうどいいかも? :arrow: fixed
[Hard]
  1. fine.
[Normal]
  1. 01:07:557 (4,5) - 5が4に対して平行になった方がいいと思う。ここは少し気になりました! :arrow: fixed
[Easy]
  1. 00:18:807 (2) - どうせならこっちもCtrl+Gして前のと同じスライダーを使ってみてはどうでしょう?見栄えが良くなると思います。もし変更した場合は00:20:213 (3) - これをx250 y278へ移動。 :arrow: ok!
  2. 00:26:307 (2) - すこーしだけ上向きにしてあげると優しい気持ちに満ち溢れた譜面になると思います。 :arrow: ok!
綺麗すぎて何も言うことがなかった・・・Good luck!!  :arrow: さんきゅ~!

Vass_Bass wrote:

Hey :3

General
Your mp3 is not 128-192 kbps, so i guess you need to fix it :D :arrow: yes, but ppy san said it's correct!
More tags may be? Like "peppy" "contest" etc :arrow: ok! will add them!
00:09:432 (1,2,3,4,5,1,2,3) - try to add drum-finish on this part, on each beat :arrow: very cool! added it
02:41:307 - this part is very loud, try 30% :arrow: set on Hard/Insane difficulty!

Easy
00:24:432 (1) - there's no clap sound in the song o: :arrow: change to whistle !
00:28:182 (1) - ^ :arrow: ^
00:45:525 (3) - can look better, try to add some points :arrow: fixed
01:30:057 (3) - make it curve a little, for nice follow :arrow: fixed
01:39:432 (1) - make it parallel to 01:37:557 (3) - :arrow: fixed
01:46:932 (1) - same as 00:45:525 (3) -
02:45:057 (1) - nc is not necessary
02:50:682 (2) - same as 00:45:525 (3) -
:arrow: all fixed :)
Normal
AR 4.5? :arrow: maybe AR4 is fine!
00:38:260 (5) - add a repeat to this, and add circle, sounds better :arrow: mm, prefer to use slider + slider on this part!
00:56:529 (5) - add a repeat :arrow: same
01:15:982 (1) - replace it to circles :( ok!
02:23:482 (1) - replace it to circles and add a nc there 02:24:420 (2) - :arrow: keep it
02:42:232 (1) - move it a little bit higher may be? :arrow: ok!

Hard
00:08:494 (6,7) - make it parallel :arrow: ok!
00:45:994 (3) - add whistle :arrow: i can't listen that sound
00:59:119 (4,5) - try this rythm :arrow: remake this part!
01:02:166 (1) - make it parallel :arrow: ok!
01:08:728 (2,3,4) - not a good spacing :arrow: reduce it
02:25:369 (3) - make it curve like this 02:24:666 (1) - :arrow: ok!
02:41:775 - eeh seems so empy, add some sircles on a white tick or somethin :arrow: put a slider
02:47:869 (2) - soft whistle in the end :arrow: added it
02:55:369 (1) - ^:arrow: added it

Insane
00:15:057 (1,2,3,4) - seems confusing, try to make regular spacing between 1 and 2 :arrow: fixed
00:57:947 (2) - remove it and add one repeat to previous slider, or it seems hard to read :arrow: I feel so too, I will try another patterns
01:08:963 (3,4) - stuck them :arrow: fixed
01:37:557 (1,2,3,4) - same problem like in beginning :arrow: prefer to use jumps on here!
02:47:869 (2) - soft whistle in the end pls :arrow: added it
02:55:369 (1) - ^ :arrow: added it


Good luck :3 :arrow: Thanks :3

appleeaterx wrote:

hihi :3/
from PM request~

:idea: General


* I'm not sure if it's just an exception for this mapset, as it's for the osu! contest, but the .mp3 bitrate exceeds 192 kbps. This could've been a mistake from the higher-ups, but I doubt that since it's from the prepackaged .osz :arrow: information

Easy


* =w=

Normal


* Brilliant difficulty! My only complaint is that most of the objects are very focused in the center or the bottom-left of the playfield. Some corners didn't really get anything. If possible, you might want to rearrange / move somethings around, however that's completely up to you. :arrow: ok, but i don't know what to do lol http://puu.sh/kzuEE/a2122bbdbd.jpg

Hard


* 00:27:010 (3,4) - Not sure if stacking these is the best option here, as they have a 1/2 gap in between them. You have patterns like 00:25:369 (3,4,5) - really often, so consider spacing them out? It might mislead some and the wub-sound at (4) is so noticeable that it could deserve some space ;( :arrow: fixed
* 01:41:775 (4) - 01:49:275 (4) - Same snap comment as the Insane difficulty. :arrow: fixed
* 01:52:322 (1,2,3,4,5,6,7,8,9) - While I think the pattern here is absolutely brilliant, having a triplet + jump + quite some heavy single-tapping seems like a difficulty spike to me. I don't recall seeing stuff like this in the KIAI either. Not mandatory to fix, but I hope you can think about this. :arrow: ok, deleted jumps on 01:53:494 (7,8) -
* 02:39:432 (1) - Hmm? You're allowed to have only 1-beat after the spinner, since this is a Hard difficulty. It sounds alright to me if you just start mapping again at 02:41:775 -, any reason for the 2/1 gap? :arrow: it's fine because This is low bpm and 468 ms! please look at this! https://osu.ppy.sh/forum/t/241019&start=0

Insane


* Hitsound suggestions mentioned here might apply to other difficulties as well! :arrow: roger
* 00:35:213 (8) - Since the default skin has a large hitburst, the reverse arrow might not be fully visible in-game, while it appears to be acceptable in the editor. It won't affect gameplay too much, but avoid this? http://puu.sh/kzsfs/e4e99cb257.jpg :arrow: i can see that reverse! https://osu.ppy.sh/ss/3776011
* 00:36:385 (3,4,5,6) - Not sure how well this plays, as generally most 4-note streams feel off while playing. It can also be a bit confusing, since it almost looks identical to stuff like 00:34:510 (5,6,7) - , which only consistent of one note - but almost look identical due to stacking. I'd either change the rhythm somehow, or making it more obvious by spacing this out, like 01:47:635 (5,6,7,8) - . You solved it quite well with stuff like 00:43:885 (3,4,5) - tho, you might want to consider using that instead. :arrow: It's better to use another rhythm in my opinion, but i agree with you so made new pattern of spacing at here!
* 00:37:322 (1) - Oh well, it's a bit of a pity to me that the downbeat only gets the slider end here. Making it actually clickable would be nice. :arrow: fixed
* 00:54:432 (1,2,3,4,5,1,2) - Maybe it's just me, but considering the nature of the song - this section in particular sounded a bit empty imo. Especially since you only focused on the 1/2 and 1/1 sounds here. It's completely optional, but if you also want to fill this section a bit, try adding a note at 00:54:783 - :arrow: prefer to use 1/2 slider to here
* 01:27:713 (8) - For some reason to me, the clap on the slider end feels unneeded. In other parts (as a reference: 01:29:588 (7) - 01:31:463 (6) - )you didn't even map this sound at all, nor does it fit your hitsound pattern. :arrow: removed!
* 01:41:775 (4) - 01:49:275 (4) - Snapping here is questionable. While the sound on the repeat might seem correct with 1/6, the slider end sounds quite off to me now. There might be a chance this is 1/8, however a confirmation from a timing pro / more opinions are always welcome!http://puu.sh/kzsOR/16d4211a0d.jpg :arrow: You're right <3 fixed, thank you so much !
* 02:38:494 (4) - Your main focus is on the synths, and the actual hold sound actually begins on the blue tick. Kind of similar to what was present at 00:36:736 (6) - :arrow: followed background sound to here

Solid mapset as always! :arrow: Thanks always! very helpful :D
Not sure if you still want to get some more mods, but it looks good in my eyes. Call me back whenever you're ready /w\

Sonnyc wrote:

[Hard]
  1. 00:46:228 (4,5) - I personally felt this jump towards a slow down wasn't the best. :arrow: This is hard difficulty, so it's fine to me!
[Insane]
  1. 00:35:213 (8) - I don't feel a reverse is needed along the song. :arrow: I used another rhythm at this part 00:16:932 -
  2. 00:45:994 (5) - There is a small change in the music here. Consider adding a new combo and a volume reduction. :arrow: fixed
  3. 01:27:596 (7,8) - Weird hitsound and rhythm. Are you sure this is intended? :arrow: I don't think so
  4. 01:37:557 (1,2) - Personally I felt this jump was a little big after the stream. :arrow: fixed
  5. 01:43:650 (2) - 01:51:150 (2) - Spacing could be better. :arrow: I feel it's not jump sound
  6. 02:37:908 - Add a note if you don't mind this being after the spinner. :arrow: really hard to me xD
The info about the "Mapping with rewards" post contains not to map the 8bit outro. Guess you should remove after 02:41:541 - . :arrow: Thank you so much! removed all difficulties

Solid mapset. Good luck! :arrow: Thank you so much!

Yohanes wrote:

Heyo~
M4M :D
[Insane]
  1. 00:36:385 (3,4,5,6) - This might rhythm may be quite tricky to play, how about changing two of those circle into 1/4 slider or change this 00:36:150 (2) - into 1/2 slider and remove 00:36:385 (3) - instead? :arrow: made new pattern
  2. 01:27:596 (7,8) - I think it would be better to change this into 2 circles and put another circle in 01:27:947 . Like what you did in 01:25:721 besides, those claps sounds pretty awkward :P :arrow: I don't think so
  3. 01:45:525 (5,6) - too far imo. Putting 01:45:760 (6) - on 60|102 might work too :D :arrow: fixed a bit
  4. 02:08:025 (2,2,4) - Nazi, stack them maybe? :arrow: fixed!
  5. 02:32:635 (3) - It would be better not to stack it with the next slider. You know, to complement the music better..:arrow: fixed!
[Hard]
  1. 00:56:072 (1,2,3) - Personal preferences, but I don't really like this pattern since it looks somewhat untidy (dunno what to suggest) :arrow: yes, it's bad fixed myself
  2. 01:02:166 (1,2,3) - I always wonder if this kind of pattern will give any readability issue or not, but whatever since you understand stuff like that better than me. Try to curve this slider a bit :arrow: fixed
Your map is so satisfying. Everything is clean and tidy :D
I can't find anything wrong in Easy and Normal diff, everything if perfect...
Goodluck~ :arrow: Thank you ~! I will check your map tomorrow!
Mint
Looks really good to me, good luck with the contest!
Bubbled!
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