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Vicetone & Tony Igy - Astronomia 2014

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Topic Starter
Come[Back]Home
This beatmap was submitted using in-game submission on 2015年11月29日 at 17:47:16

Artist: Vicetone & Tony Igy
Title: Astronomia 2014
Tags: cbh ruben den boer victor pool electro edm house
BPM: 126
Filesize: 2802kb
Play Time: 01:41
Difficulties Available:
  1. Easy (1.45 stars, 98 notes)
  2. Hard (2.92 stars, 225 notes)
  3. Insane (4.07 stars, 323 notes)
  4. Normal (1.96 stars, 139 notes)
Download: Vicetone & Tony Igy - Astronomia 2014
Information: Scores/Beatmap Listing
---------------
This Mapset is dedicated to: Aia and Shiguri

Vicetone!

Soundcloud
Website
KASUM1
Hello~! from #modreqs

[General]

Uncheck these , you don't have storyboard and the countdown is not needed

Everything else: OK!

kds pls XD
HappyRocket88
Ay lmao dat mod. XD
Feb
sthsthsth m4m

[Easy]

00:14:460 (1) - besseren slidershape symmetrie im slider. Vorne und hinten gleich. So wie ich in der Hard angedeutet hab.
00:43:031 (3) - ^
00:33:508 (1) - Ich glaub die recovery time vom spinner ist zu wenig o.O Ich glaub 3 1/1 beats sind der richtwert.

[Normal]
00:16:841 (2) - Ist ziemlich edgy am Ende was zum DQ führen kann, weil es für Neulinge schlecht zu readen ist. Machs einfach gerade.
Das ist eigentlich so das einzige was so ein mangel ist an der map.

[Hard]
00:22:079 (1,2,3) - was denn hier passiert? geklärt. Hier könntest aber vllt es kenntlicher machen, Ich finds überraschend zu spielen, da du ja sonst standard beat folgst.
00:39:936 (3,4) - sag eigentlich sowas selten, da ichs eigentlich nicht so ernst nehm aber kannst das ruhig nen blanket machen.
00:41:127 (1) - Das ende vllt nicht so edgy? Das die Symmetrie passt vorne undhinten.
00:53:508 (5) - ^
00:52:912 (2,3) - Ich glaub es ist n icht gerade empfohlen understacks zu machen bei hard diffs. Aber da die BPM relativ niedrig ist, denk ich ist das okay.

[Insane]
Hier könntest echt höhere SV verwenden bissl langsame slider, die nicht wirklich mit den jumps übereinstimmen. (stehe selber nicht auf schnelle SV, aber das schon ziemlich langsam für ne light insane.

00:22:079 (1,2,3) - selbe wie oben würde es besser kenntlichen mit claps oder so. Imo ist es halt relativ überraschend.
00:24:817 (3,5) - Wäre es möglich, 5 nicht zu so enorm zu verdecken?
00:41:603 (2,1) - Ich weiß das du wegen der pattern ncst, aber imo ist es nicht nötig. Ist nur meine Meinung, dass es hier nicht wirklich nötig ist und trifft natürlich auch 00:43:031 (1,2) - hier zu so und auf die anderen.
01:02:079 (1,2,3) - besserer flow? Imo recht edgy. Könnte besser sein - Beispiel:

GL <3
Kalibe
Ok, let's do this o/ ( m4m )
[Easy]

Please, HP 4 on Easy, isn't work with the BPM you have here

00:49:698 (2) - try in other way, it plays better : http://puu.sh/kSp1r/57c6e79639.jpg
01:37:793 (3,4) - replace it with normal 1/1 slider?
... and yea : 01:38:270 - silence this green line to 20 % mayb?

[Normal]

HP 4 please? :3 to make a spread HP : 3 - 4 - 6 - 7 ?

00:17:317 (3) - less curve?
01:07:793 (1) - . but here maybe add slightly curve
01:12:793 (3) - x: 258 y: 95
01:30:651 - this should be clickable
and mute green line like in Easy

[Hard]

00:19:222 (3) - x: 252 y: 239
01:22:555 (3,1) - hmm... http://puu.sh/kSqAW/dd31edacb2.jpg ?
and slience green line and in Insane too

Insane is good tho :3

GJ ! And take ma star, because this song is awesome <3
EncoreW
hi quick mod here

[General]

i think your default sample settings can use drum, not soft

use slient sliderslide plz

[Insane]

lack of clap hitsound 00:06:841 (1) - to 00:06:841 (1) -

consider add a spinner from 00:04:936 - to 00:06:603 - ?

00:06:841 (1) - to 00:20:174 (1) - i think volume should be louder and louder according to NC, every NC can louder than before

00:22:079 (1,2,3) - i don't know what's this rhythm meaning...maybe you are right but i can hardly understand that...

01:07:793 - this part kiai's volume can louder than before, maybe 80%

01:38:270 - add a spinner inthe end?

[Hard]

hitsounds advice the same as Insane

00:33:508 (1,2,3,4) - too close i think

[Normal]

hitsounds advice the same as Insane

CS3.5 maybe better?



good map but need some work in hitsounds, GL :lol:
Topic Starter
Come[Back]Home

Feb wrote:

sthsthsth m4m

[Easy]

00:14:460 (1) - besseren slidershape symmetrie im slider. Vorne und hinten gleich. So wie ich in der Hard angedeutet hab. Das fällt eh beim spielen nicht auf
00:43:031 (3) - ^ same
00:33:508 (1) - Ich glaub die recovery time vom spinner ist zu wenig o.O Ich glaub 3 1/1 beats sind der richtwert. fixed

[Normal]
00:16:841 (2) - Ist ziemlich edgy am Ende was zum DQ führen kann, weil es für Neulinge schlecht zu readen ist. Machs einfach gerade. fixed
Das ist eigentlich so das einzige was so ein mangel ist an der map.

[Hard]
00:22:079 (1,2,3) - was denn hier passiert? geklärt. Hier könntest aber vllt es kenntlicher machen, Ich finds überraschend zu spielen, da du ja sonst standard beat folgst. Ich dachte dass es in einer Hard oder Insane zu langweilig zu sein könnte
00:39:936 (3,4) - sag eigentlich sowas selten, da ichs eigentlich nicht so ernst nehm aber kannst das ruhig nen blanket machen. Ok
00:41:127 (1) - Das ende vllt nicht so edgy? Das die Symmetrie passt vorne undhinten. Habs etwas verbessert
00:53:508 (5) - ^ ^
00:52:912 (2,3) - Ich glaub es ist n icht gerade empfohlen understacks zu machen bei hard diffs. Aber da die BPM relativ niedrig ist, denk ich ist das okay. Hab ich schon bei anderen Hards gemacht, und es war in Ordnung

[Insane]
Hier könntest echt höhere SV verwenden bissl langsame slider, die nicht wirklich mit den jumps übereinstimmen. (stehe selber nicht auf schnelle SV, aber das schon ziemlich langsam für ne light insane. Hat ziemlich viele Jumps, ist keine Light Insane. Und SV hat wenig damit zu tun, gibt Etxras mit 1,4

00:22:079 (1,2,3) - selbe wie oben würde es besser kenntlichen mit claps oder so. Imo ist es halt relativ überraschend. Ich hab da doch Whistles
00:24:817 (3,5) - Wäre es möglich, 5 nicht zu so enorm zu verdecken? Jap
00:41:603 (2,1) - Ich weiß das du wegen der pattern ncst, aber imo ist es nicht nötig. Ist nur meine Meinung, dass es hier nicht wirklich nötig ist und trifft Nicht wegen den Patterns, wegen der Melodicsnatürlich auch 00:43:031 (1,2) - hier zu so und auf die anderen.
01:02:079 (1,2,3) - besserer flow? Imo recht edgy. Könnte besser sein - Beispiel: Jo

GL <3
Topic Starter
Come[Back]Home

Kalibe wrote:

Ok, let's do this o/ ( m4m )
[Easy]

Please, HP 4 on Easy, isn't work with the BPM you have here k

00:49:698 (2) - try in other way, it plays better : http://puu.sh/kSp1r/57c6e79639.jpg Flow's good as it is
01:37:793 (3,4) - replace it with normal 1/1 slider? That would make it kinda too easy
... and yea : 01:38:270 - silence this green line to 20 % mayb? Okay

[Normal]

HP 4 please? :3 to make a spread HP : 3 - 4 - 6 - 7 ? k

00:17:317 (3) - less curve? Why?
01:07:793 (1) - . but here maybe add slightly curve Looks good as it is
01:12:793 (3) - x: 258 y: 95 No
01:30:651 - this should be clickable Its not really necessary in a Normal
and mute green line like in Easy k

[Hard]

00:19:222 (3) - x: 252 y: 239 Okay
01:22:555 (3,1) - hmm... http://puu.sh/kSqAW/dd31edacb2.jpg ? I like mine mroe
and slience green line and in Insane too k

Insane is good tho :3 Thanks owo

GJ ! And take ma star, because this song is awesome <3
Stjpa
Entfern mal in jeder Diff Widescreen Support. Da ich bei Normal nicht wirklich was gefunden habe, sag ich einfach mal eben hier, dass HP4 wohl angebrachter wäre. 5 ist irgendwie harsh.

[Insane]

•00:42:793 (5) - Weiter nach oben setzen für einen besseren Flow mit 00:42:793 (5,1) ? Jump Pattern bleibt trotzdem dann noch ganz angenehm.

• 00:46:841 (1,2,3,4) - Im Gegensatz zu den ganzen anderen ähnlichen Rhythms flow'd das hier extrem weird, da man nach (1) nur eine kleine Kurve macht, straight auf (3) zugeht und dann komisch nach oben ziehen muss für (4), der nach unten ausgerichtet ist.

• 00:48:746 (1,1) - ? Wäre ziemlich passend, da der Rest ja auch ordentlich flow'd.

• 01:35:055 (6,7,8,1,2) - Dieser Shape macht den Stream unnötig schwer. D:


[Hard]

• Denke nicht, dass HP6 wirklich recommendable ist da du den Flow ziemlich oft breakst und auch viele 3/4 Slider drin hast, die vielen Newbs wohl schnell 100er reinballern könnten.

• 00:33:508 (1,2,3,4) - Warum nicht einfach ne Line anstatt solche komischen Overlaps?


[Easy]

• 00:37:317 (1,2) - Tbh würde ich normale 1/1 Slider hier eher empfehlen, da die Slider schon auf dem Beat vom White Tick anfangen und die 2/1 Slider bei dem Beat anfangen und auch enden. Klingt zudem auch etwas besser, idk. Das SR kann man imo ruhig etwas runterziehen. Zählt jetzt für alle Pattern mit dem Rhythm, wäre eher unnötig jetzt alles hier reinzuposten.

• 01:06:841 (3) - NC?
Topic Starter
Come[Back]Home

Stjpa wrote:

Entfern mal in jeder Diff Widescreen Support. Da ich bei Normal nicht wirklich was gefunden habe, sag ich einfach mal eben hier, dass HP4 wohl angebrachter wäre. 5 ist irgendwie harsh. Okay

[Insane]

•00:42:793 (5) - Weiter nach oben setzen für einen besseren Flow mit 00:42:793 (5,1) ? Jump Pattern bleibt trotzdem dann noch ganz angenehm. Nice

• 00:46:841 (1,2,3,4) - Im Gegensatz zu den ganzen anderen ähnlichen Rhythms flow'd das hier extrem weird, da man nach (1) nur eine kleine Kurve macht, straight auf (3) zugeht und dann komisch nach oben ziehen muss für (4), der nach unten ausgerichtet ist. Das ist ja auch Extra so, soll auch etwas schwieriger sein die Map mit unterbrochenen Flows

• 00:48:746 (1,1) - ? Wäre ziemlich passend, da der Rest ja auch ordentlich flow'd. Ich weiß nicht was du meinst lol

• 01:35:055 (6,7,8,1,2) - Dieser Shape macht den Stream unnötig schwer. D: Habs nun etwas geändert


[Hard]

• Denke nicht, dass HP6 wirklich recommendable ist da du den Flow ziemlich oft breakst und auch viele 3/4 Slider drin hast, die vielen Newbs wohl schnell 100er reinballern könnten. Was empfiehlst du denn? 0.0

• 00:33:508 (1,2,3,4) - Warum nicht einfach ne Line anstatt solche komischen Overlaps? Ist easy zu hitten


[Easy]

• 00:37:317 (1,2) - Tbh würde ich normale 1/1 Slider hier eher empfehlen, da die Slider schon auf dem Beat vom White Tick anfangen und die 2/1 Slider bei dem Beat anfangen und auch enden. Klingt zudem auch etwas besser, idk. Das SR kann man imo ruhig etwas runterziehen. Zählt jetzt für alle Pattern mit dem Rhythm, wäre eher unnötig jetzt alles hier reinzuposten. Es soll keine einfache 1/1 Only Map sein, ich wollte es schon so haben um es mehr der Normal anzupassen :3

• 01:06:841 (3) - NC? Jo
Santtu
Hello! M4M as we talked.

All thing of the mod are just suggestions, so it's all up to you to accept or ignore things.
Please answer to my mod, so I can improve in future!

General

  1. You could use custom colours, if you wanted to.
  2. 01:07:674 - To make second Kiai part more hype, you could put here timing point, without kiai to make the second part have star spray (or w/e it's called) effect. (Remember to add new Kiai timing point at 01:07:793 - !)

Easy

  1. 00:33:865 (1) - make spinner end that 00:36:365 - , beginners have enough time there to get ready for the notes (since the BPM is already really low)
  2. 00:39:222 (3) - move slider bit up to make it blanket better.
  3. 01:03:984 (1) - Look of the slider would be improved.
  4. 01:38:270 (4) - to improve rhythm, you could delete this note and make 01:37:793 (3) - note to slider that end at 01:38:151 - .

Normal

  1. 00:21:603 (4) - You could replace this one with copy of 00:21:127 (3) - and rotate it 90. For instance: http://puu.sh/ltmqT/3a9aa8947a.jpg , since you miss one important note there.
  2. 00:58:984 (2) - Make bit more curvy to make it look better.

Hard

  1. 00:22:079 (1) - You can put finish here, if you want to.
  2. 00:25:412 (4,5) - I think you should Ctrl + G these since it flows bit wrong to hard diff.
  3. 00:33:031 (5,6) - ^ same
  4. You should definitely put hitsounds here. It's otherwise really boring.

Insane

  1. 00:11:603 (4) - You can keep 2,2x jump here as you did earlier. (for instance 00:09:698 (4) - 00:07:793 (4) - )
  2. 00:15:412 (4) - same here as ^
  3. 00:19:222 (4) - Maybe make this slider symmetrical? It would look bit better imo.
  4. 00:25:651 (5) - I suggest to replace this circle somewhere else than overlapping with slider. You could place it somewhere like x192 y164.
  5. 00:32:555 (1,2,3,4) - What about this kind of placement? http://puu.sh/ltlFi/a08bbe5559.jpg
  6. 00:38:746 (5) - I think you should keep 1,6x distance here as you did in whole kiai
  7. 01:38:151 (8) - If you wanted to, you could put finish hitsound here, To my mind it sounds really good, although it's not first hit of stroke.
Streliteela
Hi~m4m here~:3

[General]
  1. Add genre 'electro house' into your tags
  2. About combo colors: Maybe try these? Anyway it's better than the default ones lol

    code
    [Colours]
    Combo1 : 170,57,80
    Combo2 : 5,86,146
  3. About hitsound: I think the current hitsounds are too soft to fit the music, I can't even hear the hitsound when I'm playing. Try to use some drum hits or snares to make the hitsound more effective.
  4. About kiai: I suggest to add a green line to stop kiai at 01:06:841 (1) - and restart kiai at 01:07:793 (1) -

[Insane]
  1. 00:21:841 (7) - Move this note to x512|y268 would be better imo because 00:21:127 (4,5) - and 00:21:603 (6,7) - have the same rhythm. So using a similar pattern here may express this repeat rhythm better.
  2. 00:22:079 (1,2,3) - Rhythm is really weird imo. It should be like this maybe?
    Also same issue in 00:23:984 (1,2,3) - 00:25:889 (1,2,3) - 00:27:793 (1,2,3) -
  3. 00:29:698 (1,2,3,4,5,6,1,2,3) - you can also use similar patterns to express this build-up part, maybe looks more impressive. For example:
  4. 00:42:793 (5) - Move this note to x345|y82, and that could make 00:42:555 (4,5) - parallel to 00:42:079 (2,3) - , much organized and fit the music imo :3
  5. 00:44:460 (4,5) - You may use a pattern which is similar to 00:42:555 (4,5) - , that means a 'left-right-left-right' style (lol what am I saying)
  6. 01:13:031 (4,5,1) - Flow is a bit weird in this part. Stack 01:13:270 (5) - with 01:12:793 (3) - and 01:13:508 (1) - ctrl+g this slider would be better for both flow and the rhythm.
  7. 01:30:651 (1) - (idk how to describe it in English so haha let's see the picture :lol: )Flow maybe better if:

[Hard]
  1. 00:33:508 (1,2,3,4) - These reserve sliders are too close to each other imo. As a Hard diff, ds is not the rule that must be complied with, especially in this situation. So why not separate them each other a little bit? Like this:
  2. 00:44:222 (2,3,4,1) - This looks pretty weird imo. Try something like this?
  3. 00:47:555 (3) - Move this note to x381|y153 to make 00:47:317 (2,3,4) - into a straight line
  4. 01:28:270 (3,4,1) - Flow is not well in this part. Try this pattern maybe:

[Normal]

  • Generally very good, just some little issues:
  1. 01:08:746 (3) - This curve slider cause a weird flow in Normal diff. As it's bend to the left, which leads a rightward flow, but 01:09:698 (1) - is on the opposite side. So I recommend to use a slider that parallel to 01:09:698 (1) -
  2. 01:25:651 (2,3) - Make these sliders parallel to each other?
  3. 01:30:174 (3,1) - This part also have the same issue with 01:08:746 (3) - , so change like this would be better?

[Easy]
  1. 00:29:222 (6,1) - Blanket could be improved
  2. 00:33:031 (2) - Move this note to x353|y310 for better flow
  3. 01:00:174 (1) - Why not make a symmetry shape with 01:02:079 (3) - ?
  4. 01:08:746 (2,3) - Blanket could be improved
  5. 01:16:365 (2,3) - ^

Okay that's all~~GL~~ :)
Topic Starter
Come[Back]Home

Streliteela wrote:

Hi~m4m here~:3

[General]
  1. Add genre 'electro house' into your tags Okay
  2. About combo colors: Maybe try these? Anyway it's better than the default ones lol Ill add them later

    code
    [Colours]
    Combo1 : 170,57,80
    Combo2 : 5,86,146
  3. About hitsound: I think the current hitsounds are too soft to fit the music, I can't even hear the hitsound when I'm playing. Try to use some drum hits or snares to make the hitsound more effective. All my Vicetone Maps are like that, its fine
  4. About kiai: I suggest to add a green line to stop kiai at 01:06:841 (1) - and restart kiai at 01:07:793 (1) - Thats cool

[Insane]
  1. 00:21:841 (7) - Move this note to x512|y268 would be better imo because 00:21:127 (4,5) - and 00:21:603 (6,7) - have the same rhythm. So using a similar pattern here may express this repeat rhythm better. Okay
  2. 00:22:079 (1,2,3) - Rhythm is really weird imo. It should be like this maybe?
    Also same issue in 00:23:984 (1,2,3) - 00:25:889 (1,2,3) - 00:27:793 (1,2,3) - No change, its fits with the music
  3. 00:29:698 (1,2,3,4,5,6,1,2,3) - you can also use similar patterns to express this build-up part, maybe looks more impressive. For example: It looks better yeah, but i like the way it how it currently plays better
  4. 00:42:793 (5) - Move this note to x345|y82, and that could make 00:42:555 (4,5) - parallel to 00:42:079 (2,3) - , much organized and fit the music imo :3 Thats cool
  5. 00:44:460 (4,5) - You may use a pattern which is similar to 00:42:555 (4,5) - , that means a 'left-right-left-right' style (lol what am I saying) Its not really a must though, the way it currently is plays nice and fits to the music, "left-right-left-right" is not necessary here
  6. 01:13:031 (4,5,1) - Flow is a bit weird in this part. Stack 01:13:270 (5) - with 01:12:793 (3) - and 01:13:508 (1) - ctrl+g this slider would be better for both flow and the rhythm. Okay
  7. 01:30:651 (1) - (idk how to describe it in English so haha let's see the picture :lol: )Flow maybe better if: Alrighty

[Hard]
  1. 00:33:508 (1,2,3,4) - These reserve sliders are too close to each other imo. As a Hard diff, ds is not the rule that must be complied with, especially in this situation. So why not separate them each other a little bit? Like this: Okay
  2. 00:44:222 (2,3,4,1) - This looks pretty weird imo. Try something like this? Okay
  3. 00:47:555 (3) - Move this note to x381|y153 to make 00:47:317 (2,3,4) - into a straight line I dont really like straight lines
  4. 01:28:270 (3,4,1) - Flow is not well in this part. Try this pattern maybe: Okay

[Normal]

  • Generally very good, just some little issues:
  1. 01:08:746 (3) - This curve slider cause a weird flow in Normal diff. As it's bend to the left, which leads a rightward flow, but 01:09:698 (1) - is on the opposite side. So I recommend to use a slider that parallel to 01:09:698 (1) - Thats not really a flow issue, its 1/1 after all, theres no problem
  2. 01:25:651 (2,3) - Make these sliders parallel to each other? Im not a fan of parallel sliders
  3. 01:30:174 (3,1) - This part also have the same issue with 01:08:746 (3) - , so change like this would be better? No fix

[Easy]
  1. 00:29:222 (6,1) - Blanket could be improved Couldnt see anything off, but ive tried
  2. 00:33:031 (2) - Move this note to x353|y310 for better flow Okay
  3. 01:00:174 (1) - Why not make a symmetry shape with 01:02:079 (3) - ? I dont really like symmetry shapes
  4. 01:08:746 (2,3) - Blanket could be improved I guess im blind, couldnt see anything off, but ive tried again haha
  5. 01:16:365 (2,3) - ^ Fixed

Okay that's all~~GL~~ :)
Slayed_old_1
hi!
#m4m


easy

00:16:365 (3) - probably should be moved to x=294 y=121 for a better flow

00:15:889 (2,4) - also u should correct this overlap

00:31:127 (2) - i think u should move this to x=180 y=325 for a better flow

00:37:317 (1,2) - really hard for easy, even with your 125 bpm. this diff must be the most slight in your set, so my suggestion is to put this pattern away

00:41:127 (1,2) - 00:43:031 (3,4,1) - etc *same*

00:49:698 (2) - this blanket is different from all u had before, so i think u need to fix this

00:59:698 (5,2) - fix stack. also its pretty hard for easy, overlaping in this diff is really bad idea

01:03:984 (1) - i think this should be more symmetric

01:38:270 - 01:41:603 - maybe a spinner here?

normal

00:55:889 (3) - maybe this shape could be like this, so it will be easier to read

00:43:031 - this is big white tick, so this note should be clickable, other way it will be bad for the rhytm

00:44:936 - ^

some more rhytm problems in such places like 00:58:270 - 01:00:174 - etc.

hard

hard looks nice, but patterns up to this point 00:20:174 - are really same to normal beggining, i can suggest u to make spacing higher

00:13:508 (3) - move to x=84 y=220 for a better flow

00:22:079 (1,2,3) - idk what for u did this.. it breakes rhytm, there are really strong beats on white tick, those u were following before, so maybe no need in this?

00:23:984 (1,2,3) - ^

00:25:889 (1,2,3) - ^ etc.

also if really want to keep that u need to use 1/16 lol
for example, this 00:27:793 (1) - slider will end here 00:28:180 -
00:28:389 (2) - this note will be here
i think u should notice this for insane..

also same suggestions about spinner like in easy

insane

00:09:698 (4) - shape can be better, maybe try a blanket with 00:09:222 (2) - ?

00:19:222 (4) - looks weird, maybe u will change it to curve?

00:22:079 (1) - check my suggestions from hard

00:35:293 (8,1,2) - this transition can be pretty hard to read for 4* players

00:39:222 (1) - again strange polyline

01:13:508 (1) - maybe stack with 01:13:270 (5) - ?

same suggestions about spinner like in easy



gl! take my star! :)
Topic Starter
Come[Back]Home

ohyeahitsjustme wrote:

hi!
#m4m


easy

00:16:365 (3) - probably should be moved to x=294 y=121 for a better flow

00:15:889 (2,4) - also u should correct this overlap Its not even an overlap

00:31:127 (2) - i think u should move this to x=180 y=325 for a better flow Nothing wrong with flow

00:37:317 (1,2) - really hard for easy, even with your 125 bpm. this diff must be the most slight in your set, so my suggestion is to put this pattern away Thats not too hard for an Easy, there are a lot more Easys like that. and ranked

00:41:127 (1,2) - 00:43:031 (3,4,1) - etc *same*

00:49:698 (2) - this blanket is different from all u had before, so i think u need to fix this No one really cares about blanks

00:59:698 (5,2) - fix stack. also its pretty hard for easy, overlaping in this diff is really bad idea Well, as mentioned before, they wouldnt stack each other because of the AR, no one would noticed. Otherwise every circle would overlap with everything (considering your logic)

01:03:984 (1) - i think this should be more symmetric Ive tried

01:38:270 - 01:41:603 - maybe a spinner here? yes

normal

00:55:889 (3) - maybe this shape could be like this, so it will be easier to read Its already easy to read

00:43:031 - this is big white tick, so this note should be clickable, other way it will be bad for the rhytm Big white ticks are not that important in Normals

00:44:936 - ^

some more rhytm problems in such places like 00:58:270 - 01:00:174 - etc. Those are not rythm problems

hard

hard looks nice, but patterns up to this point 00:20:174 - are really same to normal beggining, i can suggest u to make spacing higher Its just the beginning, why should i make it harder?

00:13:508 (3) - move to x=84 y=220 for a better flow Looks better

00:22:079 (1,2,3) - idk what for u did this.. it breakes rhytm, there are really strong beats on white tick, those u were following before, so maybe no need in this? Im mapping to the melodics

00:23:984 (1,2,3) - ^

00:25:889 (1,2,3) - ^ etc.

also if really want to keep that u need to use 1/16 lol Its not 1/6, what would be just weird since this song only has 1/2 beats etc. And the melodics are on the blue ticks, no need for 1/6
for example, this 00:27:793 (1) - slider will end here 00:28:180 -
00:28:389 (2) - this note will be here
i think u should notice this for insane..

also same suggestions about spinner like in easy

insane

00:09:698 (4) - shape can be better, maybe try a blanket with 00:09:222 (2) - ? Shape looks better now

00:19:222 (4) - looks weird, maybe u will change it to curve? Yup, okay, looks better

00:22:079 (1) - check my suggestions from hard

00:35:293 (8,1,2) - this transition can be pretty hard to read for 4* players Its an Insane atfer all, and its pretty easy

00:39:222 (1) - again strange polyline I think it fits there

01:13:508 (1) - maybe stack with 01:13:270 (5) - ?

same suggestions about spinner like in easy



gl! take my star! :) Thank you very much for the mod ^-^ and star!! :3 [/color]
Natsu
Hi

General:

  1. Why is normal diff the only one that don't end like the rest of the diffs? I guess there isn't any special reason, since even the easy diff end on time.
Insane:

  1. AR 8,5 seems a bit better for this map, taking in consideration the spaced stream at the end as well. 6,5 HP seems better as well
  2. 00:22:079 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - personally I can't agree with the rhythm usage here, you are ignoring so many strong and important beats in the song, game play in this part is really too confused, because you can't follow the song rhythm when playing,
  3. 00:38:746 (5) - this slider is ending in nothing in the music just use a 1/2 slider, since the hold sound ends at 00:38:984 - other ones are fine, since they have a sound in the tail
  4. 00:46:365 (5) - same here
  5. 01:16:841 (5) - 01:24:460 (6) - ^
  6. 01:13:508 (1,2) - nazi blanket is a bit off, fix if you feel like that LOL
  7. 01:38:270 (1) - this spinner sounds really loud, reduce volume and silence spinner end.

Hard:

  1. 00:22:079 - basically same as insane diff
  2. 00:38:746 (5) - 00:46:365 (5) - 01:16:841 (4) - 01:24:460 (6) - ^
  3. 00:18:270 (1,2,3) - use the same spacing between them, its better and looks better tbh
  4. 00:33:984 (2) - and 00:34:936 (4) - a bit hard to aim for a hard diff lvl, I'd just ctrl g them like:
  5. 00:35:412 (1) - reduce volume in spinner a bit, sounds too loud atm
  6. 01:00:174 (1,2) - double repeat in 1/2 sliders play bad, since players don't expect to see this in game , just use a single repeat in each and fill the gap with circles. same goes for: 01:03:031 (5) - 01:30:651 (1,2,5) -
  7. 01:03:984 (1) - same as 00:35:412
  8. 01:38:270 (1) - same as insane diff
Normal:

  1. 00:33:508 (1) - reduce volume on spinner its too loud at the momment and a bit annoying to hear
  2. 00:58:984 (2,3) - nazi, blanket can still be improved a bit
  3. 01:08:746 (3,1) - the direction of the slider 3 make the flow to 1 really hard to get, remember this diff will be played for non experienced players, so keeping the flow more lineal will be cool, tbh your current way will break so many combos
  4. 01:22:555 (4,1) - similar as above
  5. 01:34:579 (1) - spinner is too loud reduce the volume too, as I suggested in your other diffs
Easy:

  1. 01:17:317 (3,4) - tiny spacing error, also the blanket 01:18:746 (4,1) - is a bit off
  2. 00:16:365 (3) - this slider looks really out place, tbh it can be alot better, try to improve it
  3. 00:33:508 (1) - reduce volume in spinner, its too loud atm
  4. 01:06:841 (1) - remove NC is not needed.
  5. 01:38:270 (4) - remove this circle and start the spinner there its better, also reduce the volume as I suggested in your other diffs.
call me back if you fix the rhythm at 00:22:079 - in Insane and Hard diffs, really nice song~
Topic Starter
Come[Back]Home

Natsu wrote:

Hi

General:

  1. Why is normal diff the only one that don't end like the rest of the diffs? I guess there isn't any special reason, since even the easy diff end on time. Ups, fixed
Insane:

  1. AR 8,5 seems a bit better for this map, taking in consideration the spaced stream at the end as well. 6,5 HP seems better as well Okay
  2. 00:22:079 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - personally I can't agree with the rhythm usage here, you are ignoring so many strong and important beats in the song, game play in this part is really too confused, because you can't follow the song rhythm when playing, Fixed
  3. 00:38:746 (5) - this slider is ending in nothing in the music just use a 1/2 slider, since the hold sound ends at 00:38:984 - other ones are fine, since they have a sound in the tail Fixed
  4. 00:46:365 (5) - same here Yup
  5. 01:16:841 (5) - 01:24:460 (6) - ^ Yup
  6. 01:13:508 (1,2) - nazi blanket is a bit off, fix if you feel like that LOL fixed
  7. 01:38:270 (1) - this spinner sounds really loud, reduce volume and silence spinner end. fixed

Hard:

  1. 00:22:079 - basically same as insane diff Yup
  2. 00:38:746 (5) - 00:46:365 (5) - 01:16:841 (4) - 01:24:460 (6) - ^ yup
  3. 00:18:270 (1,2,3) - use the same spacing between them, its better and looks better tbh Ups, fixed
  4. 00:33:984 (2) - and 00:34:936 (4) - a bit hard to aim for a hard diff lvl, I'd just ctrl g them like: Okay
  5. 00:35:412 (1) - reduce volume in spinner a bit, sounds too loud atm Yes
  6. 01:00:174 (1,2) - double repeat in 1/2 sliders play bad, since players don't expect to see this in game , just use a single repeat in each and fill the gap with circles. same goes for: 01:03:031 (5) - 01:30:651 (1,2,5) - No, i really like them, and have used it in another mapset which is ranked already, should be fine :>
  7. 01:03:984 (1) - same as 00:35:412
  8. 01:38:270 (1) - same as insane diff
Normal:

  1. 00:33:508 (1) - reduce volume on spinner its too loud at the momment and a bit annoying to hear Yup
  2. 00:58:984 (2,3) - nazi, blanket can still be improved a bit Ive tried
  3. 01:08:746 (3,1) - the direction of the slider 3 make the flow to 1 really hard to get, remember this diff will be played for non experienced players, so keeping the flow more lineal will be cool, tbh your current way will break so many combos fixed
  4. 01:22:555 (4,1) - similar as above Fixed
  5. 01:34:579 (1) - spinner is too loud reduce the volume too, as I suggested in your other diffs
Fixed

Easy:

  1. 01:17:317 (3,4) - tiny spacing error, also the blanket 01:18:746 (4,1) - is a bit off Fixed
  2. 00:16:365 (3) - this slider looks really out place, tbh it can be alot better, try to improve it I really like it owo
  3. 00:33:508 (1) - reduce volume in spinner, its too loud atm Okay
  4. 01:06:841 (1) - remove NC is not needed. Yes
  5. 01:38:270 (4) - remove this circle and start the spinner there its better, also reduce the volume as I suggested in your other diffs.
call me back if you fix the rhythm at 00:22:079 - in Insane and Hard diffs, really nice song~
Natsu
fixed some hitsounds via IRC, seems fine to me, GL.
Pho
Hi! M4M thingy


Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Would toggle the first kiai time off in all diffs as the strongest segment in the music is the last third of the track.
  2. 00:22:079 - to 00:36:246 - I recommend you switch to normal-hitnormal sounds at the stronger beats for hitsounding variation.
    Same goes for 01:30:651 - 01:38:270 -
[Easy]
  1. 00:31:603 (1) - NC delete, it's not really necessary.
[Normal]
  1. 00:21:603 (4) - Slider instead? Would follow the melody better.
  2. 00:26:841 (2,2) - You could switch these off with two circles for rhythm variation.
[Hard]
  1. up to 00:20:174 - you used the same rhythm pattern 7 times in a row... i mean sure it's a dnb song, but try to vary rhythm patterns. It's not like the intensity's the same though the whole segment:
    E.g. starting at 00:16:365 - you could do:
    or
  2. 00:44:222 (2,3) - 3 is stronger emphasized via higher spacing although 2 has higher emphasis in the song?
  3. 01:32:555 (1,2,3,4,5) - Oval motion could be more refined/smoother
[Insane]
  1. 00:20:174 - Similar issue as to hard.
Solid set, not much to complain about. Call me back
Topic Starter
Come[Back]Home

Pho wrote:

Hi! M4M thingy


Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Would toggle the first kiai time off in all diffs as the strongest segment in the music is the last third of the track. Okay
  2. 00:22:079 - to 00:36:246 - I recommend you switch to normal-hitnormal sounds at the stronger beats for hitsounding variation. Sorry, but i dont want to use any normal hitsounds. They barely fit with house music.
    Same goes for 01:30:651 - 01:38:270 -
[Easy]
  1. 00:31:603 (1) - NC delete, it's not really necessary. Okay


[Normal]
  1. 00:21:603 (4) - Slider instead? Would follow the melody better. Okay
  2. 00:26:841 (2,2) - You could switch these off with two circles for rhythm variation. Okay
[Hard]
  1. up to 00:20:174 - you used the same rhythm pattern 7 times in a row... i mean sure it's a dnb song, but try to vary rhythm patterns. It's not like the intensity's the same though the whole segment: Fixed
    E.g. starting at 00:16:365 - you could do:
    or
  2. 00:44:222 (2,3) - 3 is stronger emphasized via higher spacing although 2 has higher emphasis in the song? fixed
  3. 01:32:555 (1,2,3,4,5) - Oval motion could be more refined/smoother done
[Insane]
  1. 00:20:174 - Similar issue as to hard. I think its kinda cool as a build-up in an Insane. But changed it
Solid set, not much to complain about. Call me back
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