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sixtythree - I remember

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Topic Starter
meii18
This beatmap was submitted using in-game submission on Thursday, October 01, 2015 at 12:53:32 PM

Artist: sixtythree
Title: I remember
Tags: chillout guitar blues beats instrumental 63 keren ann by the cathedral ByBy_ChAn
BPM: 90
Filesize: 2844kb
Play Time: 01:38
Difficulties Available:
  1. easy. (1.19 stars, 70 notes)
  2. normal. (1.51 stars, 99 notes)
  3. remember. (1.96 stars, 128 notes)
Download: sixtythree - I remember
Information: Scores/Beatmap Listing
---------------

My eight ranked map! =w=)b



Ready for Mods!


Ranked on 13th October


Thanks for BG Bakari!
Thanks Lumael for suddenly 6 stars!

Thanks for mod! =w=)/
  1. KASUM1
  2. Euny
  3. Wafu
  4. Sieg
  5. MkGuh
  6. Hoen
  7. Wafu
  8. Bakari
  9. Desperate-kun
  10. Yuii-
  11. Desperate-kun
    The end ~
Marianna
Shoot in my heart, Byby
Topic Starter
meii18

Hoen wrote:

Shoot in my heart, Byby
uwu
Kyouren
A slow map again by by by 13 x3
Topic Starter
meii18

gokugohan12468 wrote:

A slow map again by by by 13 x3
sorry ;3;
Topic Starter
meii18
double post again ;_;

Polished remember diff (Hard diff) a bit,added combo colours,tags,changed a slider on easy diff.Now let's see some mods.

Ready for mods! (づ´・ω・`)づ
KASUM1
Hello~!

[easy.]
everything ok!

[normal.]
00:58:691 (4,5) - I think (5) breaks the flow , here's the reason http://puu.sh/krtGs/4ed662d1b1.PNG hard to react

[remember.]
00:11:691 (2,3) - spacing error
01:29:358 (3,4) - ^ move (4)
01:29:691 (4,5) - since you moved (4) move (5) too

I hope something helps :D
Topic Starter
meii18

KASUM1 wrote:

Hello~!

[easy.]
everything ok!

[normal.]
00:58:691 (4,5) - I think (5) breaks the flow , here's the reason http://puu.sh/krtGs/4ed662d1b1.PNG hard to react fixed ^^

[remember.]
00:11:691 (2,3) - spacing error I used 1.6x here for emphasizing the stronger beats so this is not an spacing error
01:29:358 (3,4) - ^ move (4) already moved
01:29:691 (4,5) - since you moved (4) move (5) too ^

I hope something helps :D
Thanks for mod!
Euny
as your request!


  • General
  1. approach rating bit fast(all diff) i guess. since this song not that fast bpm.
  • easy.
  1. ar=2 is better.
  2. i already told you honey. bit ugly shapes in here. i think you can improve shape like what you mapped my gd
  3. 00:08:025 (1,3) - those looks not that nice i guess i think you can make better
  • Normal
  1. ar=3 is better for this.
  2. 00:26:691 (4,5) - sis lets make symmetric this.
  3. 00:48:025 (5,6) - ^ also same
  • remember
  1. ar isnt too fast? i feel 6~6.5 enough.
  2. 00:12:858 (5) - its fine but tbh, tail snapping bit confusing cutie. i recommend to using 1/4slider for here. if you change, 00:44:858 (3) - this also need too.
  3. 00:26:025 (4) - hope you change direction for 16degrees and place on around 160l32. will be better i guess.
  4. 00:26:691 (1) - if you follow above, perfect overlap with 00:25:025 (2) - more good for ds. then next objects ds will be better!
  5. 00:44:025 (1,2,3) - how about change their vol 50% like 00:12:025 (3,4,5) - them?
that's it :)
hope this is helpful... ;)
Topic Starter
meii18

Euny wrote:

as your request!


  • General
  1. approach rating bit fast(all diff) i guess. since this song not that fast bpm. I think is fine
  • easy.
  1. ar=2 is better. keeping AR 3 for now.Always I set the AR to 3 in Easy diffs xD
  2. i already told you honey. bit ugly shapes in here. i think you can improve shape like what you mapped my gd sorry :c
  3. 00:08:025 (1,3) - those looks not that nice i guess i think you can make better this is a wave slider.this is not bad at all
  • Normal
  1. ar=3 is better for this. seems fine AR 4
  2. 00:26:691 (4,5) - sis lets make symmetric this. ok sis \w/
  3. 00:48:025 (5,6) - ^ also same I wanted to make these slider symmetrical
  • remember
  1. ar isnt too fast? i feel 6~6.5 enough. no.It's good enough c:
  2. 00:12:858 (5) - its fine but tbh, tail snapping bit confusing cutie. i recommend to using 1/4slider for here. if you change, 00:44:858 (3) - this also need too. here's clearly 1/6 if you listen the music with attention.This song is really tricky uwu
  3. 00:26:025 (4) - hope you change direction for 16degrees and place on around 160l32. will be better i guess. I will keep the current for now
  4. 00:26:691 (1) - if you follow above, perfect overlap with 00:25:025 (2) - more good for ds. then next objects ds will be better! I used 1.6x ds here so I can't do this sorry :c
  5. 00:44:025 (1,2,3) - how about change their vol 50% like 00:12:025 (3,4,5) - them? nice catch fixed =w=)b
that's it :)
hope this is helpful... ;) it was enough
Thanks for your mod sis o3o!
Wafu
Pointing out few things:

[General]
  1. Volume is very loud even though the map is very chilly and peaceful to ears, the normal hits are standing out in a very disgusting-to-ears way. I recommend lowering 50% points to 25% and 60% points to 35%. It sounds pretty much better and doesn't stand out that much. After that, hitsounds will be inaudiable, so you may use these hitsounds to replace them and still have great volume. Kick should be completely different, because it is barely audiable now.
  2. Also the soft-sliderslide is really annoying, especially on lower diffs. Consider using silent one please.
[easy.]
  1. 00:56:025 (1) - Please note this is Easy and you are using a spacing change on this slider and even on following circle, fix them both.
[remember.]
  1. 00:12:858 - The rhythm is incorrect. There is definitely sound on start, no doubt, there is a hit-hat on 00:13:025 - , then there is a guitar, but it is not on 00:13:080 - , it is a little bit later. The best solution would be to place it on the really correct place, because you mapped mostly drums, them map the kick drum on 1/16, and end the slider on 00:13:150 - this is much more sensible, but currently, the end is off.
  2. 00:44:858 (3) - This one is really off. Firstly it does not start on anything, which is not allowed for clickable objects. Second issue is there is again no real sound on 00:45:080 - , thus it means it should end on 00:45:150 - because of same reason as first issue. Possible start of the slider is 00:44:691 - instead of circle or 00:45:025 - on hit-hat place.
Sieg
few notes

general
agree with Wafu about volume levels

remember.
00:12:858 (5) - end snapped wrong, should be 00:13:136 () or 00:13:191 ()
00:44:858 (3) - ^ similar
01:19:358 (4) - should end on red

overall: I see this as semi-flow mapping with constant DS but it lacks a bit of structure, balance and neat patterns


gl
Wafu
@Sieg: 00:13:191 is incorrect, you may hear the bass drum is late here, it is 1/16. :)
Topic Starter
meii18

Wafu wrote:

Pointing out few things:

[General]
  1. Volume is very loud even though the map is very chilly and peaceful to ears, the normal hits are standing out in a very disgusting-to-ears way. I recommend lowering 50% points to 25% and 60% points to 35%. It sounds pretty much better and doesn't stand out that much. After that, hitsounds will be inaudiable, so you may use these hitsounds to replace them and still have great volume. Kick should be completely different, because it is barely audiable now.
  2. Also the soft-sliderslide is really annoying, especially on lower diffs. Consider using silent one please.
    fixed everything
[easy.]
  1. 00:56:025 (1) - Please note this is Easy and you are using a spacing change on this slider and even on following circle, fix them both.fixed my mistake :c
[remember.]
  1. 00:12:858 - The rhythm is incorrect. There is definitely sound on start, no doubt, there is a hit-hat on 00:13:025 - , then there is a guitar, but it is not on 00:13:080 - , it is a little bit later. The best solution would be to place it on the really correct place, because you mapped mostly drums, them map the kick drum on 1/16, and end the slider on 00:13:150 - this is much more sensible, but currently, the end is off.
  2. 00:44:858 (3) - This one is really off. Firstly it does not start on anything, which is not allowed for clickable objects. Second issue is there is again no real sound on 00:45:080 - , thus it means it should end on 00:45:150 - because of same reason as first issue. Possible start of the slider is 00:44:691 - instead of circle or 00:45:025 - on hit-hat place.
    fixed everything
Thanks for mod Wafu!

Sieg wrote:

few notes

general
agree with Wafu about volume levels fixed already

remember.
00:12:858 (5) - end snapped wrong, should be 00:13:136 () or 00:13:191 () it's 00:13:191- as Wafu said I guess but fixed already
00:44:858 (3) - ^ similar fixed already
01:19:358 (4) - should end on red it is on red tick :c

overall: I see this as semi-flow mapping with constant DS but it lacks a bit of structure, balance and neat patterns
but looks fine enough to me in my opinion :c


gl

Thanks for mod Sieg!
Mekki
Hi!

General


  1. Extend the start of the breaks for every diff to 00:34:691.

Hard

  1. 00:12:858 (5) - Maybe finish this slider at 00:13:136?
  2. 00:44:858 (3) - ^
  3. 01:30:025 (5) - Maybe CTRL+G this note and later move to x:320 y:96 because this is a strong beat and needs jump, and it would be nice for make a consistency with the another part that you did the same. (Adjust the next notes if you want)
  4. 01:32:025 (1) - Add NC here.

    Congrats! This diff is really nice xD
Another diffs seems clear to me, really. Congrats, nice mapset :)
Wafu
I will make a recheck after you take a look at MkGuh's mod. Also 00:44:858 (3) - is still starting on incorrect sound, it should start on 00:44:691 - or 00:45:025 - . End is okay now, but start is still not fine.
Topic Starter
meii18
I will fix when I'll be home.I am at school now
Kyouren
Speedranked again :D
Topic Starter
meii18

MkGuh wrote:

Hi!

General


  1. Extend the start of the breaks for every diff to 00:34:691. wow nice catch fixed =w=)b

Hard

  1. 00:12:858 (5) - Maybe finish this slider at 00:13:136? sounds louder a finish here and also there doesn't seems to be cymbal sound here no change
  2. 00:44:858 (3) - ^ ^
  3. 01:30:025 (5) - Maybe CTRL+G this note and later move to x:320 y:96 because this is a strong beat and needs jump, and it would be nice for make a consistency with the another part that you did the same. (Adjust the next notes if you want) it is fine at it is
  4. 01:32:025 (1) - Add NC here. I don't need NC here

    Congrats! This diff is really nice xD thanks!
Another diffs seems clear to me, really. Congrats, nice mapset :) sankyu o3o
Thanks for mod MkGuh!

Wafu wrote:

I will make a recheck after you take a look at MkGuh's mod. Also 00:44:858 (3) - is still starting on incorrect sound, it should start on 00:44:691 - or 00:45:025 - . End is okay now, but start is still not fine. replaced with a circle instead
Thanks again Wafu! Waiting for you to recheck it!
Marianna
Hi Byby '3'

Remember.
  1. 00:16:025 (1) - Try this. (Listen to the 25%)
  2. 00:17:358 (4) - http://puu.sh/ktAko/888f414d53.jpg
  3. 00:26:691 (1) - http://puu.sh/ktAf1/499d13ab9f.jpg
  4. 01:32:025 (4) - http://puu.sh/ktAtQ/2650ec2388.jpg

Normal.
  1. CS:: 3.5?

These are only tips. GL ~
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