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Superfly - White Light

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Total Posts
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Topic Starter
Sieg
This beatmap was submitted using in-game submission on 23 сентября 2015 г. at 19:37:46

Artist: Superfly
Title: White Light
Source: テイルズ オブ ゼスティリア
Tags: Tales of Zestiria 越智志帆 蔦谷好位置 Shiho Ochi Kōichi Tsutaya bandai namco opening toz rock japanese video game
BPM: 89
Filesize: 27227kb
Play Time: 02:09
Difficulties Available:
  1. Advanced (2,44 stars, 254 notes)
  2. Hard (3,54 stars, 292 notes)
  3. Normal (1,92 stars, 190 notes)
Download: Superfly - White Light
Download: Superfly - White Light (no video)
Information: Scores/Beatmap Listing
---------------
Mortem
hi, as promised. c:

General:
• Put the "テイルズ オブ ゼスティリア" in the source and "Tales of Zestiria" to the tags. Since an original name is in Japanese. Just exchange it.
• Add to the tags: "越智志帆"; "蔦谷好位置" & romanized aritsts: "Shiho Ochi" & "Kōichi Tsutaya". These two are creators of this song.
• I don't think that countdown is somehow necessary.

Normal:
• 00:21:296 (3,4) - This blanket is little bit off.
• 01:07:138 (3,4,5) - These three circles doesn't have a constant distance snap. It's just a minor issue but it's really visible, that the distance between them is a little bit bigger.
• 01:10:509 (5,1) - Same here.

Advanced:
• 00:20:958 (3,5) - This blanket is little bit off.
• 00:20:284 (2,5) - I kinda don't like this overlap here. What about to move the slider (5) little bit up and stack the end of the slider with the (2)'s end? Like this.
• 00:21:296 (4,2) - Stack these two, you will get rid of a weird overlap.
• 01:01:070 (3,4) - Well...this pattern is really backstabbing (literally). I know it supposed to be an "Advanced" difficulty but this sudden jump is quite unexpected. What about putting these two notes (01:01:744 (4,5) - ) in front of (3) for better flow?

Hard:
• Enable Widescreen Support.
• 00:22:307 (1,3,4) - What about stacking these three notes together?
• 00:37:138 (3) - Move this slider little bit for a perfect blanket. Like this.
• 01:12:531 (4,5,6) - This pattern seems pretty unnatural imo. What about something more symmetrical?
• 01:45:560 (6,1) - Blanket seems to be off a little.

Nothing else to say.
I like the map and the song is pretty good. The game also looks awesome but I can't find any time to play JRPGs (except Valkyria Chronicles xD)
Alright, I hope this mod helps somehow and good luck. c:
Lethargy
Hello, returning a favor.

[General]
  1. I would put more tags, stuff like bandai namco studios or genre of the music.
  2. Also, try putting preview point here 01:16:070 (4). Because this is the addicting part. This is what will make people play the song.
[Normal]
  1. 00:16:239 (4,1) - Maybe make these two parallel to each other? http://puu.sh/kjf0d/6fdefb9f34.jpg
  2. 00:21:296 (3,4) - A bit of blanket nazi :>?
  3. 00:29:385 (3,4) - Same.
  4. 00:40:508 (4) - Maybe put this to x:125; y:175 as it imo flows better.
  5. 00:51:969 (1) - In my opinion, the slider looks better, when the points are closer to the center http://puu.sh/kjffr/bc1faf8414.jpg
  6. 00:53:992 (3,1) - This deserves a blanket.
  7. 01:54:676 (2,3,4) - These three could be parallel to each other. http://puu.sh/kjfqP/9d08a2d2d5.jpg
  8. 02:01:754 (4) - If I were you, I would map this "na", as it is quite important part of song.
  9. 02:07:147 (4) - Same here.
[Advanced]
  1. 00:14:891 (2) - Would curve this slider a bit more, in order to emphasize the guitar sound. http://puu.sh/kjfIv/d882292f7a.jpg
  2. 00:21:633 (4,5) - I hate to be "that" guy (no, I don't :>), but blankets pls.
  3. 00:27:700 (1,2) - Same
  4. 00:27:025 (6,7,1) - The spacing here is a bit awkward in my opinion, since the transfer from 6 to 7 is more distant than from 7 to 1.
  5. 00:36:464 (2,3) - Maybe blanket it more around 2's sliderend. (Ok, I am gonna stop with them, but try to fix the rest please).
  6. 00:29:385 (4) - This note could be a bit more down so it would create triangles with 5's sliderend and 1's sliderstart and also with 2 and 5's sliderend. http://puu.sh/kjgnV/d98adc4534.jpg
  7. 00:51:969 (1) - This slider could be simirarly like I mentioned in Normal diff.
[Hard]
  1. You have disabled Widescreen support in this difficulty, while other difficulties have it enabled.
  2. 01:05:452 (1,2) - This is quite hard to read, I know the feeling of stacking is fulfilling and A E S T H E T I C A L L Y pleasing, but I would look for ways to make this more comfortable to read.
  3. 00:51:969 (1) - Same thing like in two previous diffs.
  4. 00:53:992 (6) - How about ctrl+g?
  5. 00:54:329 (7) - Same, in order to create a nicely flowing... thing.
  6. 01:22:306 (2,6) - Blanket these two, so that 2 will flow better and it will simply look better.
  7. 01:27:373 (1,2) - Would put more spacing between these two, to alert players, that this part will be hard (if the song isn't already telling enough)¨
Pretty cool and addicting song. I might even play the game (sorry, gotta put you on delay again Chrono trigger). Anyway GL as it is nice map.

EDIT: Just added one more thing.
EncoreW
[General]

these japanese in tags means Tales of Zestiria? it's a ps3 game so i think this should be add to tags, and TOZ maybe, because of abbreviation

this song is this game's OP, so i think OP should be add to tags

this song's genre is metal and rock?i think these 2 can add to tags if necessary

i tihnk countdown is not necessary

[Hard]

no advice in compose and pattern, just some advice in details

00:11:520 (1) - red point move to(236,37)to let first half and last half the same length

00:16:913 (1,2) - not a perfect blanket

00:25:004 (1) - i think this place can be the same as 00:36:464 (2) - , 2 red points

00:37:138 (3,4,1) - i think these 3 sliders can faster and faster, louder and louder, according to music sounds stronger and stronger, this instrument

01:11:857 (3) - this maybe more suitable, this place have some vocal so

01:37:822 (1) - final white point move to(312,33)to let first 1/3 and last 1/3 keep parallel and the same length

hmm,,,and can you increase volume in kiai part? for example 70% ;D

[Advanced]

00:33:767 (2,3,4,5,6) - ugly pentagon...

00:37:138 (3,4,1) - the same as Hard diff, but i think just increase volume is enough

01:16:239 (1) - this slider looks a little strange...what about this slider?a little fix

136,146,76239,6,0,B|145:122|129:103|129:103|139:85|139:85|116:45|135:2,1,150,4|0,0:0|2:0,0:0:0:0:

01:57:372 (2) - move to(227,268)for a better blanket

[Normal]

AR5 maybe too fast for the easiest diff, and bpm only 89, so what about AR4 or AR4.5?

00:21:295 (3,1) - a little not good-looking...maybe balnket will be better, like this

00:31:070 (2) - maybe need a 3/4 slider?

01:29:732 (1,2) - 1.07 DS should be fixed and i like this even more!i like banket!

01:37:822 (1) - first 1/3 and last 1/3 not parallel and not the same length so it's not beautiful enough, i think this slider can be more beautiful like this more beautiful?

394,186,97822,6,0,B|376:250|376:250|396:294|396:294|378:358,1,180,4|10,0:0|0:0,0:0:0:0:

ok that's all here is my mod and my star, GL xDDD
Topic Starter
Sieg

Mortem wrote:

hi, as promised. c:

General:
• Put the "テイルズ オブ ゼスティリア" in the source and "Tales of Zestiria" to the tags. Since an original name is in Japanese. Just exchange it.
sure, tho I think that's a not a big deal
• Add to the tags: "越智志帆"; "蔦谷好位置" & romanized aritsts: "Shiho Ochi" & "Kōichi Tsutaya". These two are creators of this song.
sure
• I don't think that countdown is somehow necessary.
I'll think about that

Normal:
• 00:21:296 (3,4) - This blanket is little bit off.
changed
• 01:07:138 (3,4,5) - These three circles doesn't have a constant distance snap. It's just a minor issue but it's really visible, that the distance between them is a little bit bigger.
changed
• 01:10:509 (5,1) - Same here.
changed

Advanced:
• 00:20:958 (3,5) - This blanket is little bit off.
• 00:20:284 (2,5) - I kinda don't like this overlap here. What about to move the slider (5) little bit up and stack the end of the slider with the (2)'s end? Like this.
changed
• 00:21:296 (4,2) - Stack these two, you will get rid of a weird overlap.
• 01:01:070 (3,4) - Well...this pattern is really backstabbing (literally). I know it supposed to be an "Advanced" difficulty but this sudden jump is quite unexpected. What about putting these two notes (01:01:744 (4,5) - ) in front of (3) for better flow?
mhm. I'll wait for more feedback bore changing this one

Hard:
• Enable Widescreen Support.
(:
• 00:22:307 (1,3,4) - What about stacking these three notes together?
yep
• 00:37:138 (3) - Move this slider little bit for a perfect blanket. Like this.
yep
• 01:12:531 (4,5,6) - This pattern seems pretty unnatural imo. What about something more symmetrical?
changed
• 01:45:560 (6,1) - Blanket seems to be off a little.
changed

Nothing else to say.
I like the map and the song is pretty good. The game also looks awesome but I can't find any time to play JRPGs (except Valkyria Chronicles xD)
Alright, I hope this mod helps somehow and good luck. c:
http://store.steampowered.com/app/351970/

thanks (:
Topic Starter
Sieg

Lethargy wrote:

Hello, returning a favor.

[General]
  1. I would put more tags, stuff like bandai namco studios or genre of the music.
    indeed
  2. Also, try putting preview point here 01:16:070 (4). Because this is the addicting part. This is what will make people play the song.
    prefer mine
[Normal]
  1. 00:16:239 (4,1) - Maybe make these two parallel to each other? http://puu.sh/kjf0d/6fdefb9f34.jpg
    changed
  2. 00:21:296 (3,4) - A bit of blanket nazi :>?
  3. 00:29:385 (3,4) - Same.
    changed
  4. 00:40:508 (4) - Maybe put this to x:125; y:175 as it imo flows better.
    changed
  5. 00:51:969 (1) - In my opinion, the slider looks better, when the points are closer to the center http://puu.sh/kjffr/bc1faf8414.jpg
  6. 00:53:992 (3,1) - This deserves a blanket.
    sure
  7. 01:54:676 (2,3,4) - These three could be parallel to each other. http://puu.sh/kjfqP/9d08a2d2d5.jpg
    sure
  8. 02:01:754 (4) - If I were you, I would map this "na", as it is quite important part of song.
    this is pretty much fade-out so I simplified rhythm here
  9. 02:07:147 (4) - Same here.
[Advanced]
  1. 00:14:891 (2) - Would curve this slider a bit more, in order to emphasize the guitar sound. http://puu.sh/kjfIv/d882292f7a.jpg
  2. 00:21:633 (4,5) - I hate to be "that" guy (no, I don't :>), but blankets pls.
  3. 00:27:700 (1,2) - Same
    sure
  4. 00:27:025 (6,7,1) - The spacing here is a bit awkward in my opinion, since the transfer from 6 to 7 is more distant than from 7 to 1.
    changed
  5. 00:36:464 (2,3) - Maybe blanket it more around 2's sliderend. (Ok, I am gonna stop with them, but try to fix the rest please).
    sure
  6. 00:29:385 (4) - This note could be a bit more down so it would create triangles with 5's sliderend and 1's sliderstart and also with 2 and 5's sliderend. http://puu.sh/kjgnV/d98adc4534.jpg
    sure
  7. 00:51:969 (1) - This slider could be simirarly like I mentioned in Normal diff.
    prefer to keep
[Hard]
  1. You have disabled Widescreen support in this difficulty, while other difficulties have it enabled.
    yep
  2. 01:05:452 (1,2) - This is quite hard to read, I know the feeling of stacking is fulfilling and A E S T H E T I C A L L Y pleasing, but I would look for ways to make this more comfortable to read.
    mhm, I'll look what I can do here
  3. 00:51:969 (1) - Same thing like in two previous diffs.
  4. 00:53:992 (6) - How about ctrl+g?
    jump will be too big
  5. 00:54:329 (7) - Same, in order to create a nicely flowing... thing.
  6. 01:22:306 (2,6) - Blanket these two, so that 2 will flow better and it will simply look better.
    sure
  7. 01:27:373 (1,2) - Would put more spacing between these two, to alert players, that this part will be hard (if the song isn't already telling enough)¨
    changed
Pretty cool and addicting song. I might even play the game (sorry, gotta put you on delay again Chrono trigger). Anyway GL as it is nice map.

EDIT: Just added one more thing.
thanks (:
Topic Starter
Sieg

T-Mac wrote:

[General]

these japanese in tags means Tales of Zestiria? it's a ps3 game so i think this should be add to tags, and TOZ maybe, because of abbreviation
this song is this game's OP, so i think OP should be add to tags
this song's genre is metal and rock?i think these 2 can add to tags if necessary
yep

i tihnk countdown is not necessary
mhm, alright

[Hard]

no advice in compose and pattern, just some advice in details

00:11:520 (1) - red point move to(236,37)to let first half and last half the same length
sure
00:16:913 (1,2) - not a perfect blanket
changed
00:25:004 (1) - i think this place can be the same as 00:36:464 (2) - , 2 red points
not a big deal
00:37:138 (3,4,1) - i think these 3 sliders can faster and faster, louder and louder, according to music sounds stronger and stronger, this instrument
nice idea
01:11:857 (3) - this maybe more suitable, this place have some vocal so
prefer current way
01:37:822 (1) - final white point move to(312,33)to let first 1/3 and last 1/3 keep parallel and the same length
sure
hmm,,,and can you increase volume in kiai part? for example 70% ;D
yep

[Advanced]

00:33:767 (2,3,4,5,6) - ugly pentagon...
lol, tuned a bit
00:37:138 (3,4,1) - the same as Hard diff, but i think just increase volume is enough
sure
01:16:239 (1) - this slider looks a little strange...what about this slider?a little fix
136,146,76239,6,0,B|145:122|129:103|129:103|139:85|139:85|116:45|135:2,1,150,4|0,0:0|2:0,0:0:0:0:
nice
01:57:372 (2) - move to(227,268)for a better blanket
sure

[Normal]

AR5 maybe too fast for the easiest diff, and bpm only 89, so what about AR4 or AR4.5?
I think 5 works fine
00:21:295 (3,1) - a little not good-looking...maybe balnket will be better, like this
changed
00:31:070 (2) - maybe need a 3/4 slider?
prefer to keep gap
01:29:732 (1,2) - 1.07 DS should be fixed and i like this even more!i like banket!
nice
01:37:822 (1) - first 1/3 and last 1/3 not parallel and not the same length so it's not beautiful enough, i think this slider can be more beautiful like this more beautiful?
394,186,97822,6,0,B|376:250|376:250|396:294|396:294|378:358,1,180,4|10,0:0|0:0,0:0:0:0:
changed

ok that's all here is my mod and my star, GL xDDD
thanks (:
Pereira006
[hard]

Gameplay:

  1. 00:16:239 (5) - this isn't should be NC ? the part beat did change, would be nice if NC so playes will knows that parts is beat 1/4 jump
  2. 00:21:633 (5,1) - the body, you don't wanna cleap this overlaps ?
  3. 00:48:598 (6) - missing NC
  4. 01:37:148 (6) - ^ same
[Advanced]

Hitsound:

  1. 00:06:126 (1) - missing add finish in begin
Gameplay:

  1. 00:18:262 (3,4,5,6) - thins thing look unsymentric for me, symentric ? like this http://puu.sh/kkDO3/cb5ce0ebcf.jpg
  2. 00:21:296 (4) - don't wanna stack 00:19:273 (6) ? because mostly other parts you do stacks lol look like you miss this stack
  3. 02:06:136 (3,4,5,6) - same happen in 00:18:262 (3,4,5,6)
[Normal]

Hitsound:

  1. 00:06:126 (1) - missing add finish in begin
Gameplay:

  1. 01:22:306 (2) - missing stack with 01:20:622 (3)
[]
Mapset is really solid, there no issues for me
Call me whaetevr when you get more mods or 12 star
Good luck
Mafumafu
Hi! M4M req! :D
I advise renaming the diffs into Normal Hard Insane. The DS in Hard diff is too large.
[Normal]
00:30:396 (1) - Would be better in flow if change a direction: http://puu.sh/kkVge/7dae0953e8.jpg
00:31:744 (3,4) - Reduce the volume of finish here. They are a little too loud.
01:37:822 (1,2) - Make them parallel with each other
[Advanced]
00:21:633 (5,1) - Keep 1.7 DS here.
01:25:677 (1,1) - I still feel the recovery time is too short.
01:40:519 (1,2) - Use the same rhythm as 01:37:822 (1,2) -
01:45:238 (5,6) - Quite hard to catch imo. Maybe combine them into one slider.
[Hard]
00:10:846 (5) - Try to use a SV slow-down here with the slider, it would be quite recreational :D Same at 00:21:633 (5) - .
00:16:744 (8,1) - Not recommend using stack here. There are strong beat and finish on the slider, a jump here would be much better, so you can get a nice connection with your former square jump. Same at 01:05:283 (4,1) - .

nice! :D
Good luck!
Topic Starter
Sieg

Pereira006 wrote:

[hard]

Gameplay:

  1. 00:16:239 (5) - this isn't should be NC ? the part beat did change, would be nice if NC so playes will knows that parts is beat 1/4 jump
    indeed, changed for other similar case too
  2. 00:21:633 (5,1) - the body, you don't wanna cleap this overlaps ?
    want to keep that one
  3. 00:48:598 (6) - missing NC
    yep
  4. 01:37:148 (6) - ^ same
    yep
[Advanced]

Hitsound:

  1. 00:06:126 (1) - missing add finish in begin
Gameplay:

  1. 00:18:262 (3,4,5,6) - thins thing look unsymentric for me, symentric ? like this http://puu.sh/kkDO3/cb5ce0ebcf.jpg
    sure
  2. 00:21:296 (4) - don't wanna stack 00:19:273 (6) ? because mostly other parts you do stacks lol look like you miss this stack
    sure
  3. 02:06:136 (3,4,5,6) - same happen in 00:18:262 (3,4,5,6)
    prefer to keep that one?
[Normal]

Hitsound:

  1. 00:06:126 (1) - missing add finish in begin
yep
Gameplay:

  1. 01:22:306 (2) - missing stack with 01:20:622 (3)
changed
Mapset is really solid, there no issues for me
Call me whaetevr when you get more mods or 12 star
Good luck
thanks (:
Topic Starter
Sieg

Regraz wrote:

Hi! M4M req! :D
I advise renaming the diffs into Normal Hard Insane. The DS in Hard diff is too large.
I don't think this is on insane level tho
[Normal]
00:30:396 (1) - Would be better in flow if change a direction: http://puu.sh/kkVge/7dae0953e8.jpg
prefer to keep that one
00:31:744 (3,4) - Reduce the volume of finish here. They are a little too loud.
changed
01:37:822 (1,2) - Make them parallel with each other
changed
[Advanced]
00:21:633 (5,1) - Keep 1.7 DS here.
changed
01:25:677 (1,1) - I still feel the recovery time is too short.
should be fine for 89bpm advanced
01:40:519 (1,2) - Use the same rhythm as 01:37:822 (1,2) -
changed
01:45:238 (5,6) - Quite hard to catch imo. Maybe combine them into one slider.
I think still easier than 1 short 4-repeat slider
[Hard]
00:10:846 (5) - Try to use a SV slow-down here with the slider, it would be quite recreational :D Same at 00:21:633 (5) - .
yep, but sv is pretty low already
00:16:744 (8,1) - Not recommend using stack here. There are strong beat and finish on the slider, a jump here would be much better, so you can get a nice connection with your former square jump. Same at 01:05:283 (4,1) - .
prefer to keep

nice! :D
Good luck!
thanks (:
Krfawy
Я люблю карты Сиега потому что они такие простые и милые. WWW

блин
16:45 Krfawy: OMG IT'S SIEG
16:45 Krfawy: Hi o3o
16:45 Sieg: HIIIIII cutieee
16:45 Sieg: how are you?
16:46 Krfawy: Ayyyy Krfawy's being Krfawy, trying to mod but I'm so lazy XD
16:46 Krfawy: and ofc I'm spreading love and stuff
16:46 Krfawy: and how are you Sieg? :D
16:47 Sieg: I'm doing pretty much the same shit \w/
16:47 Krfawy: XDDDDDDD
16:47 Krfawy: BTW I can tell you some gut news
16:47 Sieg: also trying to map skrillex
16:47 Krfawy: :O
16:47 Sieg: tell me
16:47 Krfawy: WHICH SONG OMG
16:48 Krfawy: so I'm mapping an ANIMU SONG but this time it's o!s only mapset! \o3o/
16:48 Krfawy: so no taiko shit etc XD
16:48 Sieg: jungle bae Skrillex<3Diplo
16:48 Sieg: http://puu.sh/klnB5/928ac20c82.osz
16:49 Krfawy: https://www.youtube.com/watch?v=3nKlYUy9yO4 this one?
16:49 Krfawy: oh yee
16:49 Krfawy: noic song XD
16:49 Sieg: yep
16:49 Sieg: cutted a bit tho
16:49 Krfawy: XD
16:50 Sieg: and I see your pending list is empty :( lazyKrfawy
16:52 Sieg: btw... trying to mod(c) -> can you mod me >///<
16:52 *Krfawy is listening to [http://osu.ppy.sh/s/197651 alan - Over the clouds -BURST mix-]
16:52 Krfawy: DO YOU THINK IT'S EASY TO MAP ANIMU STUFF
16:52 Krfawy: oh ofc I can mod you my deer o3o
16:52 Sieg: http://osu.ppy.sh/s/357970 lol
16:53 Sieg: LOL
16:53 Krfawy: YES I'M MAPPING OVER THE CLOUDS BECAUSE MY FRIEND IS A BITCH AND HE TOLD ME I SHOULD HOST IT BECAUSE HE'S TOO LAZY AND UNPREPARED FOR RANKING PROCESS
16:54 Krfawy: FML another anime song XD
16:54 Krfawy: Sieg why XDDDDDDDDDDDDDDDDDDDDDD
16:54 Sieg: prepare him slowly WTF :p
16:54 Krfawy: STILL LOVE FROM ME THOUGH
16:54 Krfawy: Sieg please
16:54 Sieg: that game is awesome
16:54 Krfawy: do you think Bathory Bitch is trying to be good at qualifying XD
16:54 Sieg: also there will offiiiical eng realise soon
16:55 Sieg: why not? xD
16:55 Krfawy: release? XD
16:55 Sieg: http://store.steampowered.com/app/351970/
16:56 Krfawy: noic graphics
16:58 Sieg: yep :D
17:11 *Krfawy is editing [http://osu.ppy.sh/b/787419 Superfly - White Light [Normal]]
17:11 Krfawy: 01:24:329 (1,2,1) - Sieg, please
17:11 Krfawy: Krfawy (which is me) is highly disappointed =3=
17:11 Krfawy: K being serious
17:12 Sieg: mhm
17:12 Krfawy: so I get 01:24:329 (1,2) - what you're doing here, but firstly noobs are noobs and they are stupi-they can't play right
17:12 Krfawy: 01:25:003 (2) - they WON'T understand this is ok to use 3/4 here
17:12 Sieg: oh you mean
17:12 Sieg: transfer to spinner?
17:13 Krfawy: this too
17:13 Krfawy: I mean
17:13 Krfawy: 01:24:329 (1) - 1/2
17:13 Krfawy: 01:25:003 (2) - 3/4
17:13 Krfawy: they sound quite similar, and yes it would be ok to use 3/4 but it's a noob diff
17:13 Sieg: http://puu.sh/kloRJ/6eaf2dfa98.jpg
17:13 Krfawy: you know, stuff for noob, obvious things etc
17:13 Sieg: we use same version? xD
17:14 Krfawy: [osu.ppy.sh/ss/3716636 yee]
17:14 Krfawy: Jesus
17:14 Krfawy: osu.ppy.sh/ss/3716636
17:14 Krfawy: NO KURWA XD
17:14 Krfawy: https://osu.ppy.sh/ss/3716636
17:14 Sieg: :DDDD
17:14 Sieg: I'll end 2 on red
17:14 Krfawy: sorry, typical Polish word because it's annoying XD
17:14 Krfawy: well
17:14 Sieg: not a big deal
17:14 Krfawy: and a spinner is veeeeeeeery short and it's really few seconds for another note ;_;
17:15 Sieg: 89bpm Krfawy please
17:15 Sieg: and this is normal
17:15 Krfawy: but it's hardcore for a normal if you ask me .3.
17:15 Krfawy: #KRFAWYTHENOOBPLAYER
17:15 Sieg: It's really fine for normals ;_;
17:17 Krfawy: I see we have two opinions on what is a Normal diff
17:17 Krfawy: XD
17:17 Krfawy: what is appropriate for Normal diffs*
17:17 Sieg: :p
17:18 Krfawy: + bitches from the QAT might DQ for 'only 674 seconds of a break between a spinner and another note' ;3;
17:19 Krfawy: I KNOW, ONE BEAT BREAK
17:19 Sieg: http://osu.ppy.sh/forum/t/241019&start=0 but really, let me
17:19 Sieg: calculate this 750ms
17:19 Sieg: uhu
17:19 Sieg: jeez
17:19 Sieg: k
17:20 Sieg: I guess I just remove 1
17:20 Sieg: then
17:20 Sieg: you right cutiee :3
17:20 Krfawy: ;3;
17:20 Krfawy: JEEZ XD
17:20 Krfawy: good it's not jizz
17:20 *Krfawy runs
17:21 Sieg: ;_;
17:21 Krfawy: why crying ;3;
17:21 Krfawy: BTW your modding tool doesn't work on my PC anymore XD
17:21 Sieg: cus of my fkup
17:21 Krfawy: I tried to see if it still works
17:21 Sieg: really?
17:21 Krfawy: but it lags XD
17:21 Krfawy: but it's JUST ME
17:21 Sieg: latest version?
17:22 Krfawy: yee
17:22 Krfawy: but as I said
17:22 Krfawy: my PC
17:22 Krfawy: you will never understand XD
17:22 Sieg: :(
17:22 Sieg: I tested it on XP
17:22 Sieg: mhm
17:22 Krfawy: yeah but my PC is really old and it has its own way of working XD
17:22 Sieg: sad news :(
17:23 Krfawy: like it shows many things, but for example sometimes it doesn't show EVERYTHING
17:23 Krfawy: and it's like 'Clear!'
17:23 Krfawy: when there are doubled notes etc
17:23 Krfawy: but still it's a very good program :D
17:23 Krfawy: helps a lot \w/
17:23 Sieg: uh
17:23 Sieg: that's strange
17:23 Krfawy: AS I SAID IT'S JUST MY PC XD
17:23 Sieg: you should upgrade it
17:24 Krfawy: I've been trying to get a new one for 8 years XD
17:24 Sieg: :(
17:25 Krfawy: yee those wages and no pocket money but still I'm alive www
17:25 Krfawy: anyways, so that's all from me o3o
17:25 Krfawy: just that spinner and sliders thing
17:25 Krfawy: the rest seems FYNE
17:26 Sieg: great
17:26 Krfawy: update and I can bubblerino пожалуйста
17:26 Sieg: \w/
17:26 Sieg: and don't say there is no way to make cash in poland xD
17:27 Krfawy: there is
17:27 Krfawy: but I am not a prostitute and I do not sell cigarettes from Ukraine
17:27 Krfawy: XD
17:27 Sieg: LOL
17:28 Sieg: you should try something from the list xD
17:28 Sieg: updated
Topic Starter
Sieg
<3
Bara-
[General]
I agree with Regraz, Advanced is too hard for advanced, so is hard
Normal - Hard - Insane feels more natural, mostly because it's quite low BPM, so a low difficulty is fine



[Normal]
01:56:698 (1) - Flow is too round. You use a lot of slider leniency, but here it's straight to the point. Move the end more up (think about DS)
02:02:091 (1,3) - Why are these sliders, while in the similar parts you just use 1/1 circles?

[Advanced]
1.7 DS O.o
I love it

[Hard]
2.4-2.5 DS O.o
00:07:475 (3,4,5) - Plays weird, due to doublet + single, better make it a triplet or all spaced
00:12:869 (3,4,5) - ^^
00:18:262 (3,4,5) - ^^
00:23:656 (3,4,5) - ^^ Etc. Applies to the parts after the kiai as well
01:10:509 (7) - Ctrl G, gives better flow, and creates a better distance
01:12:531 (4,5,6) - Make it more triangular

Fix it quickly for qual-cap :3
Topic Starter
Sieg

Baraatje123 wrote:

[General]
I agree with Regraz, Advanced is too hard for advanced, so is hard
Normal - Hard - Insane feels more natural, mostly because it's quite low BPM, so a low difficulty is fine
prefer to keep naming, hard diff is really not insane level


[Normal]
01:56:698 (1) - Flow is too round. You use a lot of slider leniency, but here it's straight to the point. Move the end more up (think about DS)
changed
02:02:091 (1,3) - Why are these sliders, while in the similar parts you just use 1/1 circles?
changed

[Hard]
2.4-2.5 DS O.o
00:07:475 (3,4,5) - Plays weird, due to doublet + single, better make it a triplet or all spaced
00:12:869 (3,4,5) - ^^
00:18:262 (3,4,5) - ^^
00:23:656 (3,4,5) - ^^ Etc. Applies to the parts after the kiai as well
prefer to keep, cus of transfer to 5 is stronger and 3-4 is double whistle sound
01:10:509 (7) - Ctrl G, gives better flow, and creates a better distance
prefer to keep jump here to stress play
01:12:531 (4,5,6) - Make it more triangular
not intended to be right triangle but I moved this a bit? :p

Fix it quickly for qual-cap :3
thanks (:
Pereira006
lol that quickly bubble... well good luck :D
Bara-

Qualified

Topic Starter
Sieg
thankee
meii18
Seems I'm late with my mod ;_; Congratz anyway (:
Okoratu
"I won't speedrank anymore"

(: congrats
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