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The Gomband - Braveheart

posted
Total Posts
58
Topic Starter
Arusha Shuna
This beatmap was submitted using in-game submission on Tuesday, June 04, 2013 at 7:58:27 AM

Artist: The Gomband
Title: Braveheart
Source: Black Rock Shooter OVA
BPM: 199.98
Filesize: 5464kb
Play Time: 03:42
Difficulties Available:
  1. Easy (1.55 stars, 178 notes)
  2. Hard (4.76 stars, 374 notes)
  3. Insane (4.9 stars, 515 notes)
  4. Normal (3.47 stars, 256 notes)
Download: The Gomband - Braveheart
Information: Scores/Beatmap Listing
---------------
Yes, i am one thousand light years too late but here you go
Black Rock Shooter OVA Ending theme
Shiro
IRC mod.

chat log
15:10 <Odaril> : k
15:11 <Odaril> : Hm, just a tip: for the backgrounds, rename them to something simple to remember like BGHard or BGNormal or something as simple.
15:11 <Arusha_Shuna> : ok
15:11 <Odaril> : You don't need to do it for this map, but think of that for the next
15:11 <Odaril> : +ones
15:12 <Odaril> : Because it's easier to replace a background that was properly renamed
15:12 <Arusha_Shuna> : well i was about to do that but i always forgot
15:12 <Arusha_Shuna> : the only complete diff is [Yuu]
15:12 <Odaril> : Should I mod the others too ?
15:12 <Arusha_Shuna> : nah no need
15:12 <Odaril> : Okay
15:12 <Odaril> : testplaying then
15:12 <Arusha_Shuna> : they're not even complete
15:13 <Odaril> : woops
15:19 <Odaril> : oups sec
15:19 <Arusha_Shuna> : well odaril, is it worthy enough for 12M?
15:19 <Odaril> : yeah
15:19 <Odaril> : Though I kinda suck because I'm not playing with my mouse
15:19 <Arusha_Shuna> : tablet huh
15:19 <Arusha_Shuna> : ?
15:19 <Odaril> : Yeah I started using it yesterday
15:20 <Odaril> : I can't play with a mouse here
15:24 <Odaril> : Okay.
15:24 <Arusha_Shuna> : ?
15:24 *Odaril is editing (The Gomband - Braveheart)[http://osu.ppy.sh/s/20028]
15:26 <Odaril> : 00:33:824 (5,6,7,8,9,10) - those are hard to read because of the hitvalues
15:26 <Arusha_Shuna> : k i'll see what can i doo about it
15:26 <Arusha_Shuna> : *do
15:28 <Odaril> : 00:42:825 (1) - in the center of the screen after a spiner :(
15:29 <Odaril> : how about moving it 5 grids lvl 3 left and up ?
15:30 <Arusha_Shuna> : nah, i'll just put the stack leniency up
15:30 <Odaril> : no that's not the problem
15:30 <Odaril> : the approachcircle becomes hidden by the 300/100 when the spinner is completed
15:31 <Arusha_Shuna> : yeah i know
15:32 <Arusha_Shuna> : that's why i'll turn the stack leniency up
15:33 <Odaril> : 01:29:032 (1,2) - I could never hit this one because I expect the spacing to be lower when I see the slow slider
15:33 <Odaril> : Okay
15:33 <Arusha_Shuna> : get good then
15:33 <Odaril> : Yeah
15:33 <Odaril> : I'm just saying, heh
15:33 <Arusha_Shuna> : jk, i'll see what i can do
15:34 <Odaril> : 01:36:233 (1) - in the center after a spinner, though increasing the stack leniency might fix it
15:35 <Arusha_Shuna> : you really hate notes in the center after spinners huh?
15:35 <Odaril> : yeah
15:36 <Arusha_Shuna> : but no, don't think turning up stack leniency will fix it
15:37 <Arusha_Shuna> : fix'd
15:37 <Odaril> : ok
15:37 <Odaril> : 02:47:644 (5) - people might bitch about this slider (and the previous one)
15:37 <Odaril> : I think it plays just fine
15:38 <Odaril> : but I'm pretty sure some people will ask a storyboarded warning
15:38 <Arusha_Shuna> : hm, i'll make the slider bigger then
15:38 <Odaril> : Or just spread out the end and the beginning
15:38 <Arusha_Shuna> : and yes, the scond one is a complete bitch, that's why its still a heavy WIP
15:39 <Arusha_Shuna> : *second
15:39 <Odaril> : Spreading the beginning and ending of the slider will do fine I think
15:39 <Arusha_Shuna> : k
15:40 <Odaril> : that would be it
15:40 <Arusha_Shuna> : ok thx odaril
15:40 <Odaril> : that was a nice map although I disapprove of the us of normal whistles
15:40 <Odaril> : :P
Topic Starter
Arusha Shuna
though i said don't mod it yet but w/e
thx for the suggestions!
gowww
8-)
gto461013
star~
TheVileOne
Mato

00:45:825 (3) - Move left roughly 1 unit.
00:48:226 (3) - ^
00:49:426 (1) - Move up 1 unit to account for the spacing change above.
00:50:626 (2) - Slightly adjust this note to finish fixing spacing discrepancies.

01:17:030 (3,4,5,6) - Move all back a beat. Vocals are a much clearer beat to follow. The 1/2th note plays fine IMO.

http://osu.ppy.sh/ss/25580
Timeline ^

Once you do that and I will not give this map a star if you don't, add a note here to continue the beat. Make another half note stack. Then you should move 01:20:031 (3) - a beat forward to 01:20:331 -. Do the same for 01:21:231 (4) - (Move it here: 01:21:531 - )

http://osu.ppy.sh/ss/25582
Timeline ^

01:26:332 - Add 0.5 section? Readjust the slider lengths to account for it. I think the pace of the vocals really slows and the fast sliders definitely don't do it justice.
Have the section last up to the spinner or until the kiai time starts.

02:00:237 (1) - Delete this spinner and make 01:57:236 (1) - extend to that part of the song instead.

02:00:087 - Add an inherited section here and changed the volume to full. Remember to add kiai time to the section.

03:04:746 (4) - Add finish or delete.

03:33:851 (1,2,3,4) - Doesn't play right for the most part to me. The vocals you didn't use are interfering and making me get 100s. If you wanted to use the strongest vocals, you would need to move 03:34:451 (2,3,4) - 1/2 beat back ward.

http://osu.ppy.sh/ss/25585
^ Timeline + notes in screenshot are properly distance snapped and play fine IMO.

Yomi

00:26:323 - Random break. I feel that this should be mapped.

02:00:237 (1) - This sounds and plays better here 01:59:787 -

02:00:087 - Add same inherited section to max volume.

02:47:494 (4,5) - Awkward... Reduce 1 repeat. 2 doesn't make any sense to me. (Forget that vocal note) You can reposition 02:48:244 (5) - by stacking it on 02:48:544 (1) - , properly snapped if you are able.

03:04:746 (4) - Finish

(Fun)

Yuu

00:21:222 (3,4,5,6,1,2,3,4,5) - Reapply distance snap with grid snap off. It will fix a LOT of spacing differences. Apply to the notes individually.

00:39:374 (7,8,9) - Please don't stack notes like this. Create a mini stream here, so the player is moving forward. You know something like you did here 00:29:023 (1,2,3) -

02:29:791 (4,5,6,7) - Reapply distance snap with grid snap off individually to fix spacings.

02:35:492 (5,6) - ^

03:18:698 (6) - Remove 1 repeat.



Eh there are some things that must be fixed. I am reluctant to star until they are taken care of.
Kotone
mod after you fix TheVileOne's post
Topic Starter
Arusha Shuna

TheVileOne wrote:

Mato

00:45:825 (3) - Move left roughly 1 unit. what? why?
00:48:226 (3) - ^ k
00:49:426 (1) - Move up 1 unit to account for the spacing change above. k
00:50:626 (2) - Slightly adjust this note to finish fixing spacing discrepancies. k

01:17:030 (3,4,5,6) - Move all back a beat. Vocals are a much clearer beat to follow. The 1/2th note plays fine IMO.

http://osu.ppy.sh/ss/25580
Timeline ^

Once you do that and I will not give this map a star if you don't, add a note here to continue the beat. Make another half note stack. Then you should move 01:20:031 (3) - a beat forward to 01:20:331 -. Do the same for 01:21:231 (4) - (Move it here: 01:21:531 - )

http://osu.ppy.sh/ss/25582
Timeline ^ oxO o..ok...

01:26:332 - Add 0.5 section? Readjust the slider lengths to account for it. I think the pace of the vocals really slows and the fast sliders definitely don't do it justice.
Have the section last up to the spinner or until the kiai time starts. ALL DONE!

02:00:237 (1) - Delete this spinner and make 01:57:236 (1) - extend to that part of the song instead. no, one long spinner doesn't look very good

02:00:087 - Add an inherited section here and changed the volume to full. Remember to add kiai time to the section. k

03:04:746 (4) - Add finish or delete. no way

03:33:851 (1,2,3,4) - Doesn't play right for the most part to me. The vocals you didn't use are interfering and making me get 100s. If you wanted to use the strongest vocals, you would need to move 03:34:451 (2,3,4) - 1/2 beat back ward. done

http://osu.ppy.sh/ss/25585
^ Timeline + notes in screenshot are properly distance snapped and play fine IMO. it sounds awful :/

Yomi

00:26:323 - Random break. I feel that this should be mapped. nah, i'll keep the break

02:00:237 (1) - This sounds and plays better here 01:59:787 - no, i put the spinner here because the vocalist raises his pitch here

02:00:087 - Add same inherited section to max volume. done

02:47:494 (4,5) - Awkward... Reduce 1 repeat. 2 doesn't make any sense to me. (Forget that vocal note) You can reposition 02:48:244 (5) - by stacking it on 02:48:544 (1) - , properly snapped if you are able. done

03:04:746 (4) - Finish no

(Fun)

Yuu

00:21:222 (3,4,5,6,1,2,3,4,5) - Reapply distance snap with grid snap off. It will fix a LOT of spacing differences. Apply to the notes individually. some notes moved but i'd like to keep 00:21:222 (3) thx

00:39:374 (7,8,9) - Please don't stack notes like this. Create a mini stream here, so the player is moving forward. You know something like you did here 00:29:023 (1,2,3) - done

02:29:791 (4,5,6,7) - Reapply distance snap with grid snap off individually to fix spacings. done

02:35:492 (5,6) - ^ WTF NAZI

03:18:698 (6) - Remove 1 repeat. nah

Eh there are some things that must be fixed. I am reluctant to star until they are taken care of.
thx for the mod!
Kotone
Black Rock Shooter<33

All
BPM:(100x2) = 200

Mato
02:43:443(1,2)- no whistle orz
03:04:746(4)- new combo?
03:05:046(1)- remove new combo?
many whistle I don't like...but it is ok

Yomi
00:26:172(break time)- use break time here is odd for me...
01:45:834(5)- 1 grid up
03:04:746(4)- new combo?
03:05:046(1)- remove new combo?

Yuu
nice

good map~
Topic Starter
Arusha Shuna

karenying wrote:

Black Rock Shooter<33 :3

All
BPM:(100x2) = 200 no, i tried 200 BPM and i had to use 1/8 beat snapping

Mato
02:43:443(1,2)- no whistle orz k
03:04:746(4)- new combo? :/
03:05:046(1)- remove new combo? :/
many whistle I don't like...but it is ok ;_;

Yomi
00:26:172(break time)- use break time here is odd for me... man, everyone is complaining about this >_>
01:45:834(5)- 1 grid up k
03:04:746(4)- new combo?:/
03:05:046(1)- remove new combo?:/

Yuu
nice

good map~
Leorda
Halo

First of all, your timing is seems off, I guess you have to call someone who can help you

[Mato]
If this easy diff, please make sure the Slider Velocity is not high, and no 0,5x BPM Adjustment, because it's very very confusing for beginner/new player

00:35:024 (1) - Maybe like this? It would be nice to see this you change the slider http://puu.sh/cfo
00:43:425 (1,2) - This pattern are very difficult for new player, since the BPM is high and the slider velocity is high.
01:03:678 (x) - Feels empty when I test.......

01:12:229 (3) - New combo? Since the pattern are change?
01:16:730 (3,4,5,6,1,2,3) - This is very confusing for new player, other circle place in 1st and 3rd white tick, but why this circle is place at 2nd and 4th white tick?
01:49:435 (2) - Ugly slider, try copy (Ctrl+C) 01:48:235 (1), delete 01:49:435 (2) and paste at 01:49:435
01:51:835 (2) - Not stack perfectly at 01:50:635 (1)

02:00:237 (1) - Silence this spinner?
02:36:242 (4) - Should new combo, since the pattern change
02:44:343 (2,3) - This object is just like a this object are place in red tick
02:50:644 (4) - Same concept as 01:12:229 (3)
02:55:445 (3) - ^
03:20:649 (2) - ^

03:31:450 (5) - Same concept as 02:36:242 (4)

[Yomi]
Ugh, I hate linear slider, they looks waaaaaaaay too ugly

00:25:422 (7) - New combo?
00:55:727 (4) - Forgot to put clap at end?
00:59:928 (2) - Clap?
01:01:428 (5) - Must new combo, since the pattern are change
01:21:831 (6) - ^

02:00:237 (1) - Perhaps, silence this spinner?
02:31:441 (3) - Same concept as 01:01:428 (5)
02:34:142 (6) - Finish hitsound are not fit, IMO
03:12:247 (4) - Same concept as 01:01:428 (5)
03:21:849 (3) - ^
03:31:450 (7) - ^

[Yuu]
Holy Jesus, this is overmapped. If this very very hard, I reccomend you to decrease the Circle Size at least 1 or 2 tick, so the player can enjoy and fun

00:25:422 (6) - Should new combo, because the pattern change
00:31:423 (3) - ^
00:50:626 (5) - ^
01:39:834 (5) - ^
01:44:634 (4) - ^
03:06:247 (5) - ^
03:10:747 (3) - ^
03:23:649 (6) - ^
03:35:051 (6) - ^
03:37:451 (5) - ^


Not bad
STAR
Topic Starter
Arusha Shuna

Leorda wrote:

Halo

First of all, your timing is seems off, I guess you have to call someone who can help you

[Mato]
If this easy diff, please make sure the Slider Velocity is not high, and no 0,5x BPM Adjustment, because it's very very confusing for beginner/new player

TheVileOne wrote:

Add 0.5 section?
00:35:024 (1) - Maybe like this? It would be nice to see this you change the slider http://puu.sh/cfo
00:43:425 (1,2) - This pattern are very difficult for new player, since the BPM is high and the slider velocity is high. no way, they easy enough
01:03:678 (x) - Feels empty when I test.......[/color] added
01:12:229 (3) - New combo? Since the pattern are change? done
01:16:730 (3,4,5,6,1,2,3) - This is very confusing for new player, other circle place in 1st and 3rd white tick, but why this circle is place at 2nd and 4th white tick?it follows the vocal
01:49:435 (2) - Ugly slider, try copy (Ctrl+C) 01:48:235 (1), delete 01:49:435 (2) and paste at 01:49:435
01:51:835 (2) - Not stack perfectly at 01:50:635 (1)[/color] k
02:00:237 (1) - Silence this spinner? no
02:36:242 (4) - Should new combo, since the pattern change done
02:44:343 (2,3) - This object is just like a this object are place in red tick what???
02:50:644 (4) - Same concept as 01:12:229 (3)
02:55:445 (3) - ^
03:20:649 (2) - ^
ALL DONE!
03:31:450 (5) - Same concept as 02:36:242 (4) done~

[Yomi]
Ugh, I hate linear slider, they looks waaaaaaaay too ugly get on with it

00:25:422 (7) - New combo? hmmm ok
00:55:727 (4) - Forgot to put clap at end? oh yeah...
00:59:928 (2) - Clap?k
01:01:428 (5) - Must new combo, since the pattern are change
01:21:831 (6) - ^
ALL DONE!
02:00:237 (1) - Perhaps, silence this spinner? no
02:31:441 (3) - Same concept as 01:01:428 (5)
02:34:142 (6) - Finish hitsound are not fit, IMO
03:12:247 (4) - Same concept as 01:01:428 (5)
03:21:849 (3) - ^
03:31:450 (7) - ^
all done except the 4th
[Yuu]
Holy Jesus, this is overmapped. If this very very hard, I reccomend you to decrease the Circle Size at least 1 or 2 tick, so the player can enjoy and fun no wai, it's big enough and no it is NOT overmapped... well it WAS but not anymore...

00:25:422 (6) - Should new combo, because the pattern change
00:31:423 (3) - ^
00:50:626 (5) - ^
01:39:834 (5) - ^
01:44:634 (4) - ^
03:06:247 (5) - ^
03:10:747 (3) - ^
03:23:649 (6) - ^
03:35:051 (6) - ^
03:37:451 (5) - ^
all done!

Not bad
STAR
Derekku
So I opened the map up to check the timing, had to afk, came back, and fell asleep for a couple hours. :c Now it's time for class, so I'll check the timing for you when I get home later (I'll edit this post with my findings). <3

EDIT: Will finish tomorrow. While play testing, I thought the bpm/offset were both fine (+/- 10ms). But, now that I'm thoroughly trying to check the timing, it looks like the offset jumps +/- 10/20 every 4-8 measures. Arghhhh I'll finish this tomorrow. x____x

EDIT 2: I haven't forgotten about this (actually I have, since I've been busy all weekend @x@), but I'll finish this asap. ):
Topic Starter
Arusha Shuna

Derekku wrote:

So I opened the map up to check the timing, had to afk, came back, and fell asleep for a couple hours. :c Now it's time for class, so I'll check the timing for you when I get home later (I'll edit this post with my findings). <3
that's cool, take your time ^^
Derekku
Sorry for taking so long to get back to this. The multiple sections were making me rage, but it seems like I was able to approximate it with only three sections. The timing fluctuates between -10 and +10 so much that it's really too hard to approximate, so I only added a new section when the timing was 15-20+ ms off.

BPM: Fine

Offsets:
1,450
20,620
30,240

Remember to resnap.
Torran
osu! Timing Help!
  • 1. BPM 199.975 , Offset 1430
Please keep the timing constant for all diffs.

Starred~!
dNextGen
asdfghjkl;
Joon
hi

my modding

[General]
Volume change 8 -> 6 ~ 7
exclude [Yuu] diff

[Mato]
00:24:822 (2) - add whistle
03:17:048 (1) - Start Notes add whistle

[Yomi]
00:29:023 (1) - chagne finish
00:50:326 (2) - add clap
00:54:227 (1) - Start Notes add finish
03:27:550 (2) - remove clap

lol good song
wmfchris
[general]
are you sure this is 199.99 not 200?

[Yuu]
0:10:450 (10) up 1 grid
0:28:730 (1) I wonder why the ending of spinner is silenced? whistle maybe another choice...
2:50:947 (3) left 1 grid
3:20:498 (3) ^?
3:22:448 (3,4,5) left 1 grid

[Yomi]
1:15:080 (2,4) (2) left 1 grid, (4) right 1 grid
1:22:431 (3,4) just make it symmetrical --- (3) down 2 grid+right 1 grid, (4) down 4 grids

[Mato]
ok

so hentai >_<~

star~
Topic Starter
Arusha Shuna

wmfchris wrote:

[general]
are you sure this is 199.99 not 200?

so hentai >_<~

star~
positive
i had to use 1/8 when i set it to 200

also hentai?
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