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ANTI - Koi

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Topic Starter
Nozhomi
This beatmap was submitted using in-game submission on mercredi 17 août 2016 at 17:34:58

Artist: ANTI
Title: Koi
Tags: Alexander King Beatmapping Contest Love & Bass
BPM: 160
Filesize: 6031kb
Play Time: 05:04
Difficulties Available:
  1. Stars (4,68 stars, 866 notes)
Download: ANTI - Koi
Information: Scores/Beatmap Listing
---------------
#13 Map for French Beatmapping Contest - 2015 : 4th place.
Finally...almost 1 year after.

Thx to CB / Chaoslitz / Ascendance and all modders for your time ♥
Kroytz
~
mod
00:00:120 (1,1) - Wow really nice sliders! :OO I'd suggest to have the volume of these lowered because the music is incredibly soft and muted ticks/slider-slide as well. The 2nd slider as you can see has those two red anchors that create a noticeable dent in your circle. Stack the two red anchors together and do a little touch-up to make a better circle

00:13:807 (2,3,5) - The spacing between these is EXTREMELY high for a really soft part of the song. I'd highly recommend to tone this down as there is no need to make it so high

00:16:807 (2,3,5) - ^ I won't point these out but this entire intro has crazy jumps when the song is very quiet. It's not wise to have high DS jumps (regardless of patterns) if the music doesn't ask for it.

00:35:745 (4,5,6,7,1) - Design here sounds like a good idea but the overlap doesn't look very well because the notes cover too much of the slider. Something like this [ example ] looks better because not too many overlaps.

00:38:745 (6,7,1) - Plays kind of weird. Distance between them is very close together and the two kicks acts like some awkward hold. better of spacing them more.

00:42:120 (1) - Same here with the overlaps being a little too much.

00:44:745 (9,10,1) - still the spacing feels close for this pitch in the song. I'd do something like [ [url=http://puu.sh/mTmSM/29c5c40de7.jpg] example[/url ] because it feels a little better and gets more emphasis on the change in music.

00:51:120 (1,2,3) - I would keep this is one slider repeating like you did on the previous.

01:12:120 (1) - I think the SV in this section is quite high. It's still on the slow parts so maybe instead of going straight from .75 to 1.0, go to .87 and then 1.0 or something more gradual. even if its .75 to .8 to .85 after every other measure or something

01:23:370 (1,2,3,4,5,6,7,8) - from a stream design perspective, I think this works better as a curve because it's different sounding than the linear you used before. It also looks better imo something like this [ example ]

01:26:932 - there's a beat on this red tick you can capture with a slider-end using (5). if you don't wanna hit that, you could just extend (5) to the blue text as a means to capture that synth sound. But ignoring this beat, especially during kiai, is a little strange. Makes this intense section feel undermapped and not so intense anymore. I can't point them ALL out but there is quite a bit of undermapping throughout this entire kiai that I feel if you were a little more creative with rhythm'ing, it'd stand out a little more than the verse part of the song.

01:37:245 (10,11,12,13,1) - overlaps nono

01:49:620 (1) - Starting here I can hear some triple rhythms going on to bring a change of pace to the song. Might wanna try implement some triples.

02:16:620 (1,1,1,1,1) - sliders <33

03:07:245 (8,9,10,11,1) - not sure how I feel about overlapping this tbh. The quiet part is done well for the most part with the cleanliness and all but then you introduce some overlaps and its like idk anymore

03:13:620 (1) - Yknow, I think what'd be a REALLY cool idea is to have these play as holds. As in, go into notepad file and change the SV of these to .10 or something and have them act as holds (think Hollow Wing's Helix map). It gets rid of the awkward waiting between sliders.

03:24:870 (3,4) - Spacing might be just a little too high here

03:49:620 (1) - eh not a fan of this slider shape

04:12:120 (1,2,3) - rhythm very strange here. Too varied

04:13:620 (1,2,3,4,5,6,7) - The jump pattern lacks structure really. hard to tell what's trying to be emphasized in this

04:23:370 (5,6) - make these two more kicks?

04:24:870 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I'd change this to be something more creative. Probably the 2nd stream to be more curved and the 3rd stream to be very curved as a means to shift the pitch of the music with it.

04:24:776 (8,1) - Also, (1) should be at the corner end, not (8). It's more visual appealing to the player when its done this way to indicate a direction shift

Gotta say, you do some really nice sliders lol
deadpon3
Hi!

Stars
00:12:870 (3) - Move that circle to the end of the previous slider.
00:23:557 (5,6) - These objects are too close.
00:41:745 (9,10,11,1) - Move the triplet outside the slider.
01:22:620 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think you can escalate the spacing of the stream from the 2nd combo.
01:24:120 (1) - Also, beginning of this slider should be stacked with end of the stream, or at least going the same direction.
01:25:151 (2,3) - These 2 circles are hard to read, they should be stacked and start from the end of the previous slider.
01:26:932 (6) - Ummm... a circle?
01:58:620 (1) - Looks bad, remake this one to be more accurate and pretty.
02:09:120 (1,2,3) - Really basic pattern, try some different spacing.
02:39:120 (6) - Curve this one a bit.
02:40:620 (1) - Place this circle far away from reverse arrow of the previous slider.
02:50:745 (4,5) - May be too close, looks like a 1/8 triplet.
02:52:338 (7,8,9,1) - Well, that's just my suggestion, but I think it would be cooler as a reverser.
02:53:745 (4,5) - Also looks like 1/8.
02:58:338 (7,8,9,1) - ^
03:13:620 (1,2,3) - Make every of these sliders a regular circle. In the whole rest of the song.
03:38:370 (1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - That part could be more intensive and unique than just circles in 1/4.
03:50:651 (2,3) - Also hard to read. Stack them.

Btw. That CS may be too high but idk :)
J1NX1337
Normal Mod
[Stars]

Nice map. I like how you pay attention to minor details as well which gives an overall better feeling of the map. Have you considered other diffnames? Maybe "Starscape" or "Starscapes"? (pictures or views of a field of stars)

1) 00:22:620 (1,2,3) - Evenly spaced triangle of these?

2) 00:43:620 (6) - Maybe move the curve points and anchors so that the visual gap in the slider gets centered. Atm it's a bit too much on the end point's side.

3) 00:48:120 (1) - Move the curve point and the end point just a bit to the left to perfect the curve leniency?

4) 01:38:182 (1,2) - Maybe move these a bit to the left so that 01:37:620 (1) - points straight at them.

5) 01:48:495 (2,3) - The blanket between these is off a bit. Also, I think 01:48:870 (3) - might be a bit too far away from 01:48:120 (1) -

6) 01:48:495 (2,6) - Stack these?

7) 01:52:620 (1,3) - The leniency(?) between these curves could be better.

8) 02:03:120 (1) - You could move the slider end point a bit to the left for a perfect line with 02:02:745 (3,4,5,6) -

9) 02:55:995 (2,6) - Stack's just a tiiiiiny bit off.

10) 03:05:370 (3) - Position this just a bit more to the right for a perfect triangle with 03:04:620 (1,2,3) - ?

11) 03:13:620 (1,2,3) - I'd lower the hitsound volume on these slider ends and all the ones after it at this section since there's not really any sound on them in the song. Tbh I'm not really that fond of them in general and I think this part could be more interesting if you used long sliders and stuff, or at least varied between the two since it gets kinda repetitive otherwise.

12) 03:42:120 (5,6,7,8) - If you select these circles and go back a bit, you can see that the circles don't form a proper "hexagon" pattern with 03:40:620 (1,2,3,4) - . Maybe move them a bit?

13) 04:22:432 (4,6) - I think it'd be better to stack these instead since the (4) slider was hit more recently. I don't think people will notice the stack with the slider (2) as easily.

Best of luck for rank~ :)
Topic Starter
Nozhomi
Ok will answer tomorrow if I get some time.
Side
Hi here's a thing :v

SPOILER
Okoratu is crazy don't listen to him :^)

[Skystars]

00:40:057 (4) - Maybe stack one of these over 00:41:745 (9) - . Minor and doesn't affect gameplay but why not :v

00:41:932 (10) - Add whistle. Also on 00:42:120 (1) - slider head from the music drums

00:57:120 (1) - Personally adding a little curve to the small part of the slider might look a bit nicer but up to you ofc. Something like this maybe.

01:03:682 (2) - Move this literally one ctrl+right with grid snap turned off. Ok no more nazi lol

01:06:120 (1) - OK I promise last nazi lol one ctrl+right also with grid snap turned off so this looks a bit better :^) Also resnap 01:06:682 (2) - after

01:14:370 (2) - 01:17:370 (2) - I think whistles on these would sound nice since they would follow the strong sounds from the synth or whatever instrument plus you kinda have that specific sound with a whistle at 01:08:370 (4) - 01:11:370 (4) - etc.

01:26:370 (3) - Kinda weird that this part is mapped this way but 01:29:182 (2,3,4) - and the others are mapped in this way. I think both work for the song but it would probably be better to do one or the other OR maybe have like a pattern where you do it twice like 01:25:620 (1,2,3,4,5) - and twice like 01:28:620 (1,2,3,4) - etc. So consider that.

02:01:620 (1) - Add normal addition on slider end like 01:49:620 (1) -

02:28:620 (1,2) - Also personally think this would be better as just the slider ending where (2) is instead of the note but thats just me I suppose.

03:11:370 (5) - Remove finish. Don't really hear something in the song that indicates it tbh.

03:35:745 (3,4) - Also small suggestion but maybe if this was spaced shorter to kinda go with the music getting quieter I think it would be cool. For example you could move these so that (3) is snapped to x:127 y:267 basically so (4) is in the center like this. It shouldn't affect readability because players will play this pattern like 8 times before this anyway so they will know by now what to expect.

03:38:370 - 03:43:245 - I think you might prefer to switch the whistles around here as in 03:38:370 (1) - has a whistle 03:39:120 (2) - doesn't 03:39:870 (3) - does 03:40:620 (1) - doesn't etc. so the whistles are more mapped to where the clap sound is in the music.

03:48:120 - Also small sugestion but I think here you could have like a few timing points where the volume is getting slightly quieter each note and then at 03:50:557 - is back to the normal volume. Would be neat :v


Nice map. Hope this helps. Good luck! :)
Okoratu
Did you really just post this on the wrong mapthread

I want to upvote your post but i can't
Side

Okoratu wrote:

Did you really just post this on the wrong mapthread

I want to upvote your post but i can't
Or did I?? :v
Topic Starter
Nozhomi
Ok finally it's happening o:

Kroytz wrote:

~
mod
00:00:120 (1,1) - Wow really nice sliders! :OO I'd suggest to have the volume of these lowered because the music is incredibly soft and muted ticks/slider-slide as well. The 2nd slider as you can see has those two red anchors that create a noticeable dent in your circle. Stack the two red anchors together and do a little touch-up to make a better circle - Did the best I can for 2nd slider. Volume fixed.

00:13:807 (2,3,5) - The spacing between these is EXTREMELY high for a really soft part of the song. I'd highly recommend to tone this down as there is no need to make it so high

00:16:807 (2,3,5) - ^ I won't point these out but this entire intro has crazy jumps when the song is very quiet. It's not wise to have high DS jumps (regardless of patterns) if the music doesn't ask for it. - I changed how work patterns on this part so should be more ok now.

00:35:745 (4,5,6,7,1) - Design here sounds like a good idea but the overlap doesn't look very well because the notes cover too much of the slider. Something like this [ example ] looks better because not too many overlaps. - Did something who could be better.

00:38:745 (6,7,1) - Plays kind of weird. Distance between them is very close together and the two kicks acts like some awkward hold. better of spacing them more. - Spaced them a little more.

00:42:120 (1) - Same here with the overlaps being a little too much. - I just stacked them.

00:44:745 (9,10,1) - still the spacing feels close for this pitch in the song. I'd do something like [ [url=http://puu.sh/mTmSM/29c5c40de7.jpg] example[/url ] because it feels a little better and gets more emphasis on the change in music. - Spaced them a little more but not as much than your example.

00:51:120 (1,2,3) - I would keep this is one slider repeating like you did on the previous. - I like as it is right now.

01:12:120 (1) - I think the SV in this section is quite high. It's still on the slow parts so maybe instead of going straight from .75 to 1.0, go to .87 and then 1.0 or something more gradual. even if its .75 to .8 to .85 after every other measure or something - The SV is fine imo, and works good.

01:23:370 (1,2,3,4,5,6,7,8) - from a stream design perspective, I think this works better as a curve because it's different sounding than the linear you used before. It also looks better imo something like this [ example ] - Ok not a bad idea.

01:26:932 - there's a beat on this red tick you can capture with a slider-end using (5). if you don't wanna hit that, you could just extend (5) to the blue text as a means to capture that synth sound. But ignoring this beat, especially during kiai, is a little strange. Makes this intense section feel undermapped and not so intense anymore. I can't point them ALL out but there is quite a bit of undermapping throughout this entire kiai that I feel if you were a little more creative with rhythm'ing, it'd stand out a little more than the verse part of the song. - So I can explain why I choose to not map this beat. Simply I did kiai be progressively more and more difficult. So that's why I mapped only drums beat here, and add more beat on 2nd part, and same for second kiai. All of this is to have a progressive difficulty curve.

01:37:245 (10,11,12,13,1) - overlaps nono - This one cover less the slider so it's fine imo.

01:49:620 (1) - Starting here I can hear some triple rhythms going on to bring a change of pace to the song. Might wanna try implement some triples. - Same explanation as before about undermapping.

02:16:620 (1,1,1,1,1) - sliders <33

03:07:245 (8,9,10,11,1) - not sure how I feel about overlapping this tbh. The quiet part is done well for the most part with the cleanliness and all but then you introduce some overlaps and its like idk anymore - Tbh after looking at it on editor, it's perfectly readable.

03:13:620 (1) - Yknow, I think what'd be a REALLY cool idea is to have these play as holds. As in, go into notepad file and change the SV of these to .10 or something and have them act as holds (think Hollow Wing's Helix map). It gets rid of the awkward waiting between sliders. - Changed for 0.5x and already better I jsut hope it's rankable ^^'

03:24:870 (3,4) - Spacing might be just a little too high here - It's fine.

03:49:620 (1) - eh not a fan of this slider shape - Reworked it.

04:12:120 (1,2,3) - rhythm very strange here. Too varied - Changed the slider for just a circle on drum.

04:13:620 (1,2,3,4,5,6,7) - The jump pattern lacks structure really. hard to tell what's trying to be emphasized in this - It works by duo, to fit drums here. It don't lack of structure to me at all.

04:23:370 (5,6) - make these two more kicks? - As you can see, I always use this part as transition between parts, so no or would be inconsistent.

04:24:870 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I'd change this to be something more creative. Probably the 2nd stream to be more curved and the 3rd stream to be very curved as a means to shift the pitch of the music with it. - I increased slightly spacing for each one, and I like it.

04:24:776 (8,1) - Also, (1) should be at the corner end, not (8). It's more visual appealing to the player when its done this way to indicate a direction shift

Gotta say, you do some really nice sliders lol

deadpon3 wrote:

Hi!

Stars
00:12:870 (3) - Move that circle to the end of the previous slider. - Why I would do that ?
00:23:557 (5,6) - These objects are too close. - This have been reworked.
00:41:745 (9,10,11,1) - Move the triplet outside the slider. - Stacked.
01:22:620 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think you can escalate the spacing of the stream from the 2nd combo. - I could but I don't like that so much.
01:24:120 (1) - Also, beginning of this slider should be stacked with end of the stream, or at least going the same direction. - Already changed and I don't think it should.
01:25:151 (2,3) - These 2 circles are hard to read, they should be stacked and start from the end of the previous slider. - Will just stack circles.
01:26:932 (6) - Ummm... a circle? - Ummm... a slider ?
01:58:620 (1) - Looks bad, remake this one to be more accurate and pretty. - What about no because it looks fine to me ? ;w;
02:09:120 (1,2,3) - Really basic pattern, try some different spacing. - I prefer a consistent one here.
02:39:120 (6) - Curve this one a bit. - I don't want to.
02:40:620 (1) - Place this circle far away from reverse arrow of the previous slider. - No because it makes like it was same spacing as 02:40:620 (1,2,3) - .
02:50:745 (4,5) - May be too close, looks like a 1/8 triplet. - Not at all :/
02:52:338 (7,8,9,1) - Well, that's just my suggestion, but I think it would be cooler as a reverser. - I prefer not doing a reverse after an other one tbh, and it's fine like this.
02:53:745 (4,5) - Also looks like 1/8. - Still no.
02:58:338 (7,8,9,1) - ^
03:13:620 (1,2,3) - Make every of these sliders a regular circle. In the whole rest of the song. - I want to keep it, focus on drums on this part is nice.
03:38:370 (1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - That part could be more intensive and unique than just circles in 1/4. - Maybe but I want it like that, that's fine and sounds cool to me.
03:50:651 (2,3) - Also hard to read. Stack them. - Fix

Btw. That CS may be too high but idk :) - CS is fiiiine.

J1NX1337 wrote:

Normal Mod
[Stars]

Nice map. I like how you pay attention to minor details as well which gives an overall better feeling of the map. Have you considered other diffnames? Maybe "Starscape" or "Starscapes"? (pictures or views of a field of stars) - Not really, I just like Stars as diffname XD.

1) 00:22:620 (1,2,3) - Evenly spaced triangle of these? - Fix

2) 00:43:620 (6) - Maybe move the curve points and anchors so that the visual gap in the slider gets centered. Atm it's a bit too much on the end point's side. - Tried to improve it ^^'

3) 00:48:120 (1) - Move the curve point and the end point just a bit to the left to perfect the curve leniency? - Fix

4) 01:38:182 (1,2) - Maybe move these a bit to the left so that 01:37:620 (1) - points straight at them. - Fix

5) 01:48:495 (2,3) - The blanket between these is off a bit. Also, I think 01:48:870 (3) - might be a bit too far away from 01:48:120 (1) - - Fix

6) 01:48:495 (2,6) - Stack these? - Fix

7) 01:52:620 (1,3) - The leniency(?) between these curves could be better. - Fix

8) 02:03:120 (1) - You could move the slider end point a bit to the left for a perfect line with 02:02:745 (3,4,5,6) - - Fix I guess.

9) 02:55:995 (2,6) - Stack's just a tiiiiiny bit off. - It's not lol.

10) 03:05:370 (3) - Position this just a bit more to the right for a perfect triangle with 03:04:620 (1,2,3) - ? - Fix

11) 03:13:620 (1,2,3) - I'd lower the hitsound volume on these slider ends and all the ones after it at this section since there's not really any sound on them in the song. Tbh I'm not really that fond of them in general and I think this part could be more interesting if you used long sliders and stuff, or at least varied between the two since it gets kinda repetitive otherwise. - Done at 20%, also that's my choice to focus on drums only on this section, I like how it works.

12) 03:42:120 (5,6,7,8) - If you select these circles and go back a bit, you can see that the circles don't form a proper "hexagon" pattern with 03:40:620 (1,2,3,4) - . Maybe move them a bit? - Fix

13) 04:22:432 (4,6) - I think it'd be better to stack these instead since the (4) slider was hit more recently. I don't think people will notice the stack with the slider (2) as easily. - Since the others are stacked like that, I'll leave them for now.

Best of luck for rank~ :)

Side wrote:

Hi here's a thing :v

SPOILER
Okoratu is crazy don't listen to him :^) - Kappa

[Skystars]

00:40:057 (4) - Maybe stack one of these over 00:41:745 (9) - . Minor and doesn't affect gameplay but why not :v - Fix

00:41:932 (10) - Add whistle. Also on 00:42:120 (1) - slider head from the music drums - Fix

00:57:120 (1) - Personally adding a little curve to the small part of the slider might look a bit nicer but up to you ofc. Something like this maybe. - Fix

01:03:682 (2) - Move this literally one ctrl+right with grid snap turned off. Ok no more nazi lol - Fix

01:06:120 (1) - OK I promise last nazi lol one ctrl+right also with grid snap turned off so this looks a bit better :^) Also resnap 01:06:682 (2) - after - Fix but was more the slider who was badly placed lol.

01:14:370 (2) - 01:17:370 (2) - I think whistles on these would sound nice since they would follow the strong sounds from the synth or whatever instrument plus you kinda have that specific sound with a whistle at 01:08:370 (4) - 01:11:370 (4) - etc. - Fix

01:26:370 (3) - Kinda weird that this part is mapped this way but 01:29:182 (2,3,4) - and the others are mapped in this way. I think both work for the song but it would probably be better to do one or the other OR maybe have like a pattern where you do it twice like 01:25:620 (1,2,3,4,5) - and twice like 01:28:620 (1,2,3,4) - etc. So consider that. - Fix was inconsistent yes.

02:01:620 (1) - Add normal addition on slider end like 01:49:620 (1) - - Fix

02:28:620 (1,2) - Also personally think this would be better as just the slider ending where (2) is instead of the note but thats just me I suppose. - Honestly even if I didn't had this circle, the slider would have end at same place than before for consistency.

03:11:370 (5) - Remove finish. Don't really hear something in the song that indicates it tbh. - Fix

03:35:745 (3,4) - Also small suggestion but maybe if this was spaced shorter to kinda go with the music getting quieter I think it would be cool. For example you could move these so that (3) is snapped to x:127 y:267 basically so (4) is in the center like this. It shouldn't affect readability because players will play this pattern like 8 times before this anyway so they will know by now what to expect. - Fix

03:38:370 - 03:43:245 - I think you might prefer to switch the whistles around here as in 03:38:370 (1) - has a whistle 03:39:120 (2) - doesn't 03:39:870 (3) - does 03:40:620 (1) - doesn't etc. so the whistles are more mapped to where the clap sound is in the music. - Fix even if for me both works.

03:48:120 - Also small sugestion but I think here you could have like a few timing points where the volume is getting slightly quieter each note and then at 03:50:557 - is back to the normal volume. Would be neat :v [/color]


Nice map. Hope this helps. Good luck! :)
I DID IT !!!
Thx guys ♥
ErunamoJAZZ
Topic Starter
Nozhomi
Thx ErunamoJAZZ :3
Shiirn
Suggestions
Major suggestions
Unrankable issues

Clever strats for 2 kudosu!

Stars
  1. 00:14:745 (7) - You use this pattern a lot, and I feel like it'd work better if this note is stacked the same as the rest of the pattern, and not autostacked.
  2. 00:16:807 (2) - not 0.21x, might be better to just have 1,2 and 3,4 parallel or copy/pasted
  3. 00:28:620 (1) - Continue the stack below the previous 3. That'd put this, this combo's 2, and the previous 4 at a slightly lower bit, bear in mind.
  4. 00:34:245 (4) - Might not be my place to judge, but this note feels like it should be spaced further considering the kicks have always had spacing/angle changes before this. Up to you, though, as this is a transitional combo.
  5. 00:38:932 (7) - even up the distance between the starts of 6,7,1.
  6. 01:58:620 (1) - This isn't symmetrical or even :(
  7. 02:06:120 (1) - The curve here only makes it look weird, the next two sliders dont even have curves.
  8. 02:13:620 - This is personal preference, but I seriously think there should be a click here. The jump from 6-7 feels much more forced and awkward than 3-4 as well.
  9. 03:00:120 - ^ re: click
  10. 03:13:620 (1,2,3) - I freaking hate these kinds of sliders. With your current OD, the border for 100s is +- 74.5ms. (why is it 8.1 anyway? lol) but these sliders only last for 46 milliseconds! This means that there is a 30-ish millisecond window where a player can click and instead of getting a 100, they break for no reason - you can't click a slider after it's over! This heavily encourages clicking early, and anyone who has played these types of notes knows it. It's fine for speedier maps that use them over and over - at that point it becomes about consistent click accuracy and low unstable rate - but for large pauses for over half a second? It's just stressful, and, if I may, plays like ass. I'd stick to circles.
  11. 04:13:620 (1,2,3,4,5,6,7) - These feel really randomly placed and the distance snap changes also feel random >.< 1.4 and 2.0 changing fairly inconsistently is weird.
  12. 04:16:854 - screw your random stream section i always combobreak here
Topic Starter
Nozhomi

Shiirn wrote:

Suggestions
Major suggestions
Unrankable issues

Clever strats for 2 kudosu! Baka!

Stars
  1. 00:14:745 (7) - You use this pattern a lot, and I feel like it'd work better if this note is stacked the same as the rest of the pattern, and not autostacked. - Fix
  2. 00:16:807 (2) - not 0.21x, might be better to just have 1,2 and 3,4 parallel or copy/pasted - Fix
  3. 00:28:620 (1) - Continue the stack below the previous 3. That'd put this, this combo's 2, and the previous 4 at a slightly lower bit, bear in mind. - I don't really get it, and I don't see anything wrong here :c
  4. 00:34:245 (4) - Might not be my place to judge, but this note feels like it should be spaced further considering the kicks have always had spacing/angle changes before this. Up to you, though, as this is a transitional combo. - Since this circle is a part of a pattern from this music part, I prefer keep the spacing constant as a transition as you said.
  5. 00:38:932 (7) - even up the distance between the starts of 6,7,1. - Tried to adjust it :c
  6. 01:58:620 (1) - This isn't symmetrical or even :( - Fix
  7. 02:06:120 (1) - The curve here only makes it look weird, the next two sliders dont even have curves. - Fix
  8. 02:13:620 - This is personal preference, but I seriously think there should be a click here. The jump from 6-7 feels much more forced and awkward than 3-4 as well. - I didn't make it play because the sound is mostly a bass and like it was muffled, that's why I put directly a spinner because it fit more it.
  9. 03:00:120 - ^ re: click - Fix
  10. 03:13:620 (1,2,3) - I freaking hate these kinds of sliders. With your current OD, the border for 100s is +- 74.5ms. (why is it 8.1 anyway? lol) but these sliders only last for 46 milliseconds! This means that there is a 30-ish millisecond window where a player can click and instead of getting a 100, they break for no reason - you can't click a slider after it's over! This heavily encourages clicking early, and anyone who has played these types of notes knows it. It's fine for speedier maps that use them over and over - at that point it becomes about consistent click accuracy and low unstable rate - but for large pauses for over half a second? It's just stressful, and, if I may, plays like ass. I'd stick to circles. - I want to keep them, that's a originality I put on this map when I did this contest, and judges like it so I want to keep them.
  11. 04:13:620 (1,2,3,4,5,6,7) - These feel really randomly placed and the distance snap changes also feel random >.< 1.4 and 2.0 changing fairly inconsistently is weird. - I like than no one can see how I construct this. It's just splited into kick + snare and spaced each of them to create emphasis on this. That's not random AT ALL !
  12. 04:16:854 - screw your random stream section i always combobreak here - Hehe :3
Thx moe~
Aldwych
Bon je te dois bien ca.
Note que je ne suis plus du tout un expert des std et que je suis passé au coté obscur du tacos hue.

[Stars]

00:00:120+ : Je comprends pas trop pourquoi tu met les extremes assez forts, ok ils doivent être audible mais la je les trouve trop justement tbh. Même a 5% tu les entends, à la rigueur 10 si tu veux être safe.
00:06:120 ! C'est très le nazisme mais tu vois que le cercle est pas ultra parfait sur la gauche, surement du au point rouge imo, vu que le slider est assez long ca casse un peu.

00:17:370 : Si je compare les patterns similaire, je comprends pas l'idée d'un reverse slider ici. De plus, tu impose un jump alors que sur les autres, tu stack.

00:23:182 : Trop collé pour moi, essaie de l'espacer de (1), un peu comme avec 00:18:682. De plus ca n'a ptet aucun rapport mais pourquoi sur les 3 premiers cercles tu fais un jump de 2.20 et sur les deux dernier tu fais un jump de 2.0?

00:44:182 : Sur les deux autre combos, tu as slider x2 et ici non. Pourquoi?

01:18:120 : Pourquoi un stack sur ceux là alors que plus tard tu n'en fais pas?

01:45:120 : Je sais plus si ça m'a porté confusion sur slow ici, mais ça parait bizzare sur le coup, dunno. Need Testplay x)

02:31:432 : Wait wat?

02:52:338 : Je suis pas fan de tes 1/4, c'est trop silencieux imo. Même moi j'ai pas de 1/4 ici en taiko xD

03:13:620 : Back to HELIX? ¦:^) ¦:^) ¦:^) Je trouve le style bizzare pour cette map mais pourquoi pas, a voir. :D

04:41:210+ : WWWWWWW ;w;

04:23:182 : Space up ton contenu, la le slider est trop proche du (1) et (2), ca améliorait la visibilité de l'ensemble.

04:27:120 : J'trouve pas que ce contenu mérite a être kiai. j'trouve même surprenant que t'ai pas mis un slow down général à partir d'ici.

Bon sinon je trouve l'ensemble assez cool :D
Gl Hf for rank! o/

Prends ma tacos map hueeeeeee
Topic Starter
Nozhomi

Aldwych wrote:

Bon je te dois bien ca.
Note que je ne suis plus du tout un expert des std et que je suis passé au coté obscur du tacos hue.

[Stars]

00:00:120+ : Je comprends pas trop pourquoi tu met les extremes assez forts, ok ils doivent être audible mais la je les trouve trop justement tbh. Même a 5% tu les entends, à la rigueur 10 si tu veux être safe. - Moins fort now.
00:06:120 ! C'est très le nazisme mais tu vois que le cercle est pas ultra parfait sur la gauche, surement du au point rouge imo, vu que le slider est assez long ca casse un peu. - J'arrive pas à faire mieux :c

00:17:370 : Si je compare les patterns similaire, je comprends pas l'idée d'un reverse slider ici. De plus, tu impose un jump alors que sur les autres, tu stack. - La diversité c'est bien~

00:23:182 : Trop collé pour moi, essaie de l'espacer de (1), un peu comme avec 00:18:682. De plus ca n'a ptet aucun rapport mais pourquoi sur les 3 premiers cercles tu fais un jump de 2.20 et sur les deux dernier tu fais un jump de 2.0? - J'ai un poil plus espacé.

00:44:182 : Sur les deux autre combos, tu as slider x2 et ici non. Pourquoi? - Je trouve le beat moins fort sur celui-là et je trouvais que c'était pas plus mal pour la transition avec la suite.

01:18:120 : Pourquoi un stack sur ceux là alors que plus tard tu n'en fais pas? - Ca fit la batterie et diversité.

01:45:120 : Je sais plus si ça m'a porté confusion sur slow ici, mais ça parait bizzare sur le coup, dunno. Need Testplay x) - Meh ça va perso :c

02:31:432 : Wait wat? - Oui ce son est un peu plus fort alors je le map.

02:52:338 : Je suis pas fan de tes 1/4, c'est trop silencieux imo. Même moi j'ai pas de 1/4 ici en taiko xD - Meh pas ma faute si tu es noo...

03:13:620 : Back to HELIX? ¦:^) ¦:^) ¦:^) Je trouve le style bizzare pour cette map mais pourquoi pas, a voir. :D - Je veux le garder si possible ;w; Leader avait aimé ça :c

04:41:210+ : WWWWWWW ;w; - Wat ?

04:23:182 : Space up ton contenu, la le slider est trop proche du (1) et (2), ca améliorait la visibilité de l'ensemble. - J'ai essayé.

04:27:120 : J'trouve pas que ce contenu mérite a être kiai. j'trouve même surprenant que t'ai pas mis un slow down général à partir d'ici. - N'est plus kiai. C'était pour qu'il soit comme le 1er en fait.

Bon sinon je trouve l'ensemble assez cool :D
Gl Hf for rank! o/

Prends ma tacos map hueeeeeee
Who care about taiko ? XD
Thx bb
Cherry Blossom
C'est long un an.
#1


SPOILER
2016-07-22 00:34 Cherry Blossom: ACTION is editing [https://osu.ppy.sh/b/783761 ANTI - Koi [Stars]]
2016-07-22 00:34 Cherry Blossom: combien de sp ? x)
2016-07-22 00:36 Nozhomi: fu c'est vrai elle est Graveyard
2016-07-22 00:36 Nozhomi: parce que personne la check
2016-07-22 00:36 Nozhomi: orz
2016-07-22 00:36 Nozhomi: 17 sp monsieur
2016-07-22 00:36 Cherry Blossom: bon t'auras beaucoup de taf
2016-07-22 00:36 Cherry Blossom: même si ça fait un bail que j'ai pas mod
2016-07-22 00:36 Nozhomi: rip me c'est la dure loi du mapping
2016-07-22 00:36 Cherry Blossom: j'ai beaucoup de sel à verser
2016-07-22 00:36 Cherry Blossom: ACTION runs
2016-07-22 00:37 Nozhomi: same
2016-07-22 00:37 Cherry Blossom: il doit y avoir +de spacing entre 00:23:182 (4,5,6) - pour un meilleur feeling, je sens trop que la musique n'est pas eploitée a fond ici, comparé à ce que tu as fait avant
2016-07-22 00:38 Cherry Blossom: + de spacing entre 00:38:745 (6,7,1) - aussi, ce serait + confortable à jouer
2016-07-22 00:38 Cherry Blossom: comme tu l'as fait 00:44:745 (9,10,1) -
2016-07-22 00:39 Cherry Blossom: nan ça 01:44:745 (5,6) - c'est trop bizarre
2016-07-22 00:40 Cherry Blossom: vaudrait mieux stack 5 sur 6
2016-07-22 00:40 Cherry Blossom: de plus t'as un missing nc sur 01:45:120 (6) -
2016-07-22 00:40 Cherry Blossom: oh nan j'ai rien dit sur le nc
2016-07-22 00:41 Cherry Blossom: 01:58:620 (1,3) - blanket
2016-07-22 00:41 Nozhomi: alors heu
2016-07-22 00:41 Nozhomi: stack 5 sur 6 toujours k ?
2016-07-22 00:41 Cherry Blossom: 02:12:682 (1,2,3,4,5,6,7) - ils sont trop espacés, ça peut surprendre, il vaudrait mieux réduire leur spacing
2016-07-22 00:41 Cherry Blossom: oui le stack
2016-07-22 00:42 Nozhomi: k
2016-07-22 00:42 Nozhomi: rofl ce blanket il l'était avant wtf
2016-07-22 00:44 Nozhomi: ok tout fix so far
2016-07-22 00:46 Cherry Blossom: ici 04:35:557 (5,6,7,1) - il peut mieux se jouer
2016-07-22 00:46 Cherry Blossom: tu devrais changer d'inclinaison
2016-07-22 00:46 Nozhomi: yep j'avoue
2016-07-22 00:46 Cherry Blossom: faire quelque chose comme http://osu.ppy.sh/ss/5661098
2016-07-22 00:46 Nozhomi: #oldmapping
2016-07-22 00:46 Cherry Blossom: avec le screen que je t'ai donné
2016-07-22 00:47 Cherry Blossom: tu peux même faire un ctrl+g avec 04:35:745 (6,7) -
2016-07-22 00:47 Nozhomi: why not
2016-07-22 00:49 Cherry Blossom: bref si t'as tout fix tu peux update
Topic Starter
Nozhomi

Cherry Blossom wrote:

C'est long un an.
#1
Oui ;w;
Thx CB ><
Imakuri
à quand le qualify ? ;-;
what a good map ^^
Chaoslitz
[Stars]
  1. 00:00:120 (1) - Long and low sv slider, so it is possible to make the loop bigger for a clearer slider path :3
  2. 01:15:682 (3,4,1) - The spacing here is quite misleading tho
  3. 02:22:620 (1) - 04:51:120 (1) - 04:57:120 (1) - A small loop like this doesn't really look well tbh x.x
  4. 02:38:745 (4,6) - I am not sure if the reverse is completely overlapped during gameplay, yea so better prevent this
  5. 02:41:745 (4,6) - Doesn't look good when the sliderbody overlaps with note
  6. 04:15:495 - The sound here is quite strong so better start the stream here instead of slider end

Call me backkkkkkk
Topic Starter
Nozhomi

Chaoslitz wrote:

[Stars]
  1. 00:00:120 (1) - Long and low sv slider, so it is possible to make the loop bigger for a clearer slider path :3
  2. 01:15:682 (3,4,1) - The spacing here is quite misleading tho
  3. 02:22:620 (1) - 04:51:120 (1) - 04:57:120 (1) - A small loop like this doesn't really look well tbh x.x I like them, and they're clearly easy to read, so I want to keep them ;w;
  4. 02:38:745 (4,6) - I am not sure if the reverse is completely overlapped during gameplay, yea so better prevent this
  5. 02:41:745 (4,6) - Doesn't look good when the sliderbody overlaps with note
  6. 04:15:495 - The sound here is quite strong so better start the stream here instead of slider end

Call me backkkkkkk
All rest is fixed~
Thx a lot >//<
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