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LADIES` CODE - I'll Smile Even If It Hurts

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Topic Starter
Ipas
This beatmap was submitted using in-game submission on 16 September 2015 at 17:21:53

Artist: LADIES` CODE
Title: I'll Smile Even If It Hurts
Tags: Will Apado Useullae Ballad Relaxing Ashley Sojung Zuny Polaris Entertainment Memorial Song
BPM: 67
Filesize: 6662kb
Play Time: 03:48
Difficulties Available:
  1. Easy (1,17 stars, 181 notes)
  2. Goodbye (1,63 stars, 233 notes)
  3. Normal (1,35 stars, 222 notes)
Download: LADIES` CODE - I'll Smile Even If It Hurts
Information: Scores/Beatmap Listing
---------------
Memorial Song for EunB and RiSe



Thank you for playing
Bearizm
M4M

General
Diff names aren't very clear in terms of indications of which difficulty is which, but you're going to change it later anyways.

Differences between the 2 difficulties aren't very big? Consider making a harder difficulty. Not mandatory but, the option is always there, because i hear some 1/3 rhythms such as in 00:21:029 -

consider using these hitsounds: http://puu.sh/k7gSI.wav http://puu.sh/k7hYT.wav http://puu.sh/k7gX7.wav (don't know if this one suits it, but if it doesn't, try to find something similar.) http://puu.sh/k7hMy.wav & http://puu.sh/k7hLG.wav rename them to your hitsound preferences. The last 2 hitsounds are both hitnormals u could use for the 1/1 hi-hat sounds. choose to your likings, both can fit :P. could've zipped the files but im too lazy xd

add another combo color because the transition from combo color 3 to 1 is very similar and hard to distinguish, at least for me. either add another one or just use 2 combo colors.

Love
prepare for nazi mods because your difficulties relies so much on blankets.

00:20:134 (1) - consider making this a circle because the slider ends in no sound.

00:28:641 (2) - slider on red tick, ends in a down beat, consider changing this to 2 circles.

00:34:462 (1) - consider making this 2 circles because of the drum sound. or whatever that is in the slider end.

00:41:179 (4) - fix the distance snapping value and fix this blanket 00:39:835 (3) -

00:42:970 (2) - rotate 45* and make it look like this for better flow? http://puu.sh/k7gPg.png if you change this make sure to re-position 00:44:313 (3) -

02:09:388 (3) - fix this blanket

02:41:626 (3) - fix the DS

03:17:447 (1) - fix blanket

Goodbye xdDDdDd
00:20:134 (1) - change this to a circle since the slider lands on nothing.

00:55:955 (1,2) - sounds very awkward because you skipped 00:56:626 - and 00:57:522 -

01:08:492 (3) - don't stack this, i've had DQ's where something like this gets pointed out by QATs.

02:00:432 (1,2) - skipped whistles again

Nice map :P
Topic Starter
Ipas

Bearizm wrote:

M4M

General
Diff names aren't very clear in terms of indications of which difficulty is which, but you're going to change it later anyways.

Differences between the 2 difficulties aren't very big? Consider making a harder difficulty. Not mandatory but, the option is always there, because i hear some 1/3 rhythms such as in 00:21:029 -

consider using these hitsounds: http://puu.sh/k7gSI.wav http://puu.sh/k7hYT.wav http://puu.sh/k7gX7.wav (don't know if this one suits it, but if it doesn't, try to find something similar.) http://puu.sh/k7hMy.wav & http://puu.sh/k7hLG.wav rename them to your hitsound preferences. The last 2 hitsounds are both hitnormals u could use for the 1/1 hi-hat sounds. choose to your likings, both can fit :P. could've zipped the files but im too lazy xd Well, current hitsounds seems fine for me, will consider this thing later

add another combo color because the transition from combo color 3 to 1 is very similar and hard to distinguish, at least for me. either add another one or just use 2 combo colors.

Love
prepare for nazi mods because your difficulties relies so much on blankets.

00:20:134 (1) - consider making this a circle because the slider ends in no sound.

00:28:641 (2) - slider on red tick, ends in a down beat, consider changing this to 2 circles. Did something

00:34:462 (1) - consider making this 2 circles because of the drum sound. or whatever that is in the slider end. No, that sound has been ignored for many times, so I think it's fine

00:41:179 (4) - fix the distance snapping value and fix this blanket 00:39:835 (3) -

00:42:970 (2) - rotate 45* and make it look like this for better flow? http://puu.sh/k7gPg.png if you change this make sure to re-position 00:44:313 (3) - Did something

02:09:388 (3) - fix this blanket

02:41:626 (3) - fix the DS

03:17:447 (1) - fix blanket

Goodbye xdDDdDd
00:20:134 (1) - change this to a circle since the slider lands on nothing.

00:55:955 (1,2) - sounds very awkward because you skipped 00:56:626 - and 00:57:522 - It's fine please

01:08:492 (3) - don't stack this, i've had DQ's where something like this gets pointed out by QATs. Yeah, I feel doubt too about this, thanks for convince me

02:00:432 (1,2) - skipped whistles again Fine please

Nice map :P Thanks
No Reply or bold= Fixed | Red = Denied | Blue = Applied with something different
Thanks!
Euny
as your request!


  • metadata
  1. remove ' Eunbi ' , ' Rise ' in tag. i know they also LADIE's CODE but, they didnt sang this song.
  2. add ' Polaris Entertainment ' since LADIE's CODE agent.
  3. remove ' 아파도 웃을래 ' its already song name.
that's it :)
hope this is helpful... ;)
no kds pls
Topic Starter
Ipas

Euny wrote:

as your request!


  • metadata
  1. remove ' Eunbi ' , ' Rise ' in tag. i know they also LADIE's CODE but, they didnt sang this song. Okay... But this song is more likely directed to them... It would be hard to remove it haha...
  2. add ' Polaris Entertainment ' since LADIE's CODE agent.
  3. remove ' 아파도 웃을래 ' its already song name.
that's it :)
hope this is helpful... ;)
no kds pls
Thank you!
Sc4v4ng3r
Hello~ Mod as requested in-game~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. The difficulty naming, in sense should be Beginner > Normal > Goodbye(Hard), since Beginner is somewhat similar to Easy.
  2. All looks fine other than that.
[Beginner]
  1. 00:04:015 (2,3) - My personal preference, but I think the leniency on this flow should be lesser straight, so (3) should be bit lower from its original position if you want to change these up.
  2. 00:05:806 (1,2) - The extra grey node on these sliders doesn't effect much (or not at all) during gameplay, the shape could be cleaner if you did this :

  3. 00:09:388 (1) - It doesn't matter much (I hope so), but the vocal which you are trying to emphasize on with the repeat is on 1/6, 00:10:134 - .
  4. 00:14:761 (2) - I heard from a BN that there was a DQ because of unclear slider shapes(on the tail of this slider, it is pretty unclear for beginners), you should make it more clearer.
  5. 00:53:268 (2,4) - Reeeeeally nitpicky, these sliders seems like it is about to touch each other o.o
  6. 00:59:537 (1,2) - The flow here seems awkward, in sense (2) should be horizontally placed from (1) as the flow suggests it.
  7. 01:08:492 (2,3) - Not really needed to be changed if you think these are fine, but I recommend you to change this. The flow could be better if (2)'s shape was just like (3)'s, or vice versa.

  8. 03:21:029 (1,2,3) - You should make a triangular pattern off this, like you did for other notes.
  9. Overall a good difficulty, with creative sliders :D
[Easy]
  1. 00:02:224 (1,1) - To emphasize the vocals, the vocals are at 1/6 rhythm, 00:02:970 - and 00:10:134 - respectively.
  2. 00:11:179 (2,1) - These 2 aren't parallel to each other.
  3. 00:18:343 (3,4) - Something similar like I've mentioned in Beginner, but here it is not necessarily needed.
  4. 01:09:388 (4) - The slider here should be pointing between 01:08:492 (3,1) - these 2 notes for the smoother transition.

  5. 03:24:612 (1,2,3,4) - Not discouraging you from the circle patterns, it is nice. But here, I feel that (2) and (4), which are the notes on red ticks, are not strong enough to make them clickable, so therefore I think these should be two 1/2 sliders to match that.
  6. Another clean difficulty :D
[Goodbye]
  1. 00:11:179 (3,4,5) - Same thing like from other difficulties, vocals are at 1/6. But if (4) is placed on 1/6 the following slider will be bit too hard, so I think it should be better if you used a long slider instead of this.
  2. 00:59:537 (1,2,3,4,5,1,2) - I think skipping those upbeats are not good in this song, the snare in the background is really strong compared to the vocals. The snares should be mapped out like what you did in 01:10:283 (1,2,3,4) - .
  3. 01:35:358 (1,2,3,4) - Something like above, and it is pretty weird since after this notes, all other notes are mapped according to the synth. Snares should be mapped like you did in 01:42:522 (1,2,3,4) - .
  4. 02:07:597 (1,2) - Since your patterns are mostly using blankets, why not make these 2 blanket each other?
  5. 03:04:910 (1) - Since this is the most hardest difficulty in the set, it won't hurt to make this slider's repeat land on 03:05:209 - to match the piano.
  6. 03:06:253 (2,3) - Were you trying to make (3) stack onto (2)? Right now it isn't properly stacked.
  7. Overall, the difficulty could use some small jumps at strong beats (for example, entering kiai/exiting kiai), since right now it feels really plain to play. Rhythm also could use a bit of polishing. But other than that, flow looks fine and a great difficulty :D
That is all from me. GL!
Come[Back]Home
Here i am owo


Beginner

00:04:015 (2,3) I would move (3) a bit more down or at same height as (2) would look better imo
00:12:074 (3,1) (1) is touching (3) nearly, maybe you should fix that
00:29:985 (4) Move it one tick down so it has a perfect blank with (3)
00:53:268 (2,4) They are touching
01:03:119 (1,3) ^
03:17:447 (1) Its just my opinion, but i dont like the shape of the slider, i think there are many way more beautifull shapes

Many objects are a bit too close imo. But i didnt point them out because i dont want to spam here~

Easy

01:22:373 (2,4) (4) straight like (2) would look better

I couldnt find more, even after looking at it twice, cool Easy :3

Goodbye

Lovely! Awesome work on this. Its so relaxing and totally fits the song. Perfect diff! That worth a Star and a favourite, i really like this mapset
Topic Starter
Ipas

[Sc4v4ng3r] wrote:

Hello~ Mod as requested in-game~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. The difficulty naming, in sense should be Beginner > Normal > Goodbye(Hard), since Beginner is somewhat similar to Easy. Yeah, I supposed to make the diffs name into Easy > Normal > Goodbye
  2. All looks fine other than that.
[Beginner]
  1. 00:04:015 (2,3) - My personal preference, but I think the leniency on this flow should be lesser straight, so (3) should be bit lower from its original position if you want to change these up. Moved upwards
  2. 00:05:806 (1,2) - The extra grey node on these sliders doesn't effect much (or not at all) during gameplay, the shape could be cleaner if you did this : I feel weird about them too, changed

  3. 00:09:388 (1) - It doesn't matter much (I hope so), but the vocal which you are trying to emphasize on with the repeat is on 1/6, 00:10:134 - . Thanks for noticing, too many 1/6s here @@, changed into 1/1
  4. 00:14:761 (2) - I heard from a BN that there was a DQ because of unclear slider shapes(on the tail of this slider, it is pretty unclear for beginners), you should make it more clearer. Woah, okay
  5. 00:53:268 (2,4) - Reeeeeally nitpicky, these sliders seems like it is about to touch each other o.o Okay, thanks for noticing it
  6. 00:59:537 (1,2) - The flow here seems awkward, in sense (2) should be horizontally placed from (1) as the flow suggests it. Let it flow like this for now, it's not a big deal to change it
  7. 01:08:492 (2,3) - Not really needed to be changed if you think these are fine, but I recommend you to change this. The flow could be better if (2)'s shape was just like (3)'s, or vice versa. Oh no, it's part of style, I don't always using this kind of flow

  8. 03:21:029 (1,2,3) - You should make a triangular pattern off this, like you did for other notes. It's fine tho, not really impact the gameplay
  9. Overall a good difficulty, with creative sliders :D Thank you~
[Easy]
  1. 00:02:224 (1,1) - To emphasize the vocals, the vocals are at 1/6 rhythm, 00:02:970 - and 00:10:134 - respectively. I leave out the 1/6, I don't want to make this diff feels complicated
  2. 00:11:179 (2,1) - These 2 aren't parallel to each other. Whoops, I can't find which one you'd mentioned here
  3. 00:18:343 (3,4) - Something similar like I've mentioned in Beginner, but here it is not necessarily needed. Yeah, honestly
  4. 01:09:388 (4) - The slider here should be pointing between 01:08:492 (3,1) - these 2 notes for the smoother transition. Ok

  5. 03:24:612 (1,2,3,4) - Not discouraging you from the circle patterns, it is nice. But here, I feel that (2) and (4), which are the notes on red ticks, are not strong enough to make them clickable, so therefore I think these should be two 1/2 sliders to match that. Ok, I feel it too here
  6. Another clean difficulty :D Thanks~
[Goodbye]
  1. 00:11:179 (3,4,5) - Same thing like from other difficulties, vocals are at 1/6. But if (4) is placed on 1/6 the following slider will be bit too hard, so I think it should be better if you used a long slider instead of this. Thanks for always noticing those 1/6
  2. 00:59:537 (1,2,3,4,5,1,2) - I think skipping those upbeats are not good in this song, the snare in the background is really strong compared to the vocals. The snares should be mapped out like what you did in 01:10:283 (1,2,3,4) - . Let it be like this for now, I love them
  3. 01:35:358 (1,2,3,4) - Something like above, and it is pretty weird since after this notes, all other notes are mapped according to the synth. Snares should be mapped like you did in 01:42:522 (1,2,3,4) - . The vocals aren't same, and I supposed to follow them . So for now, I don't want to change any of them
  4. 02:07:597 (1,2) - Since your patterns are mostly using blankets, why not make these 2 blanket each other? No, it would be hard to change it that way, the current one seems fine too, so I'll keep it
  5. 03:04:910 (1) - Since this is the most hardest difficulty in the set, it won't hurt to make this slider's repeat land on 03:05:209 - to match the piano.
  6. 03:06:253 (2,3) - Were you trying to make (3) stack onto (2)? Right now it isn't properly stacked. Changed the part before, it won't matter
  7. Overall, the difficulty could use some small jumps at strong beats (for example, entering kiai/exiting kiai), since right now it feels really plain to play. Rhythm also could use a bit of polishing. But other than that, flow looks fine and a great difficulty :D No jump, the song really incapable to have it Thanks again~
That is all from me. GL! Thanks!
[]

Come[Back]Home wrote:

Here i am owo


Beginner

00:04:015 (2,3) I would move (3) a bit more down or at same height as (2) would look better imo I catch nothing from this
00:12:074 (3,1) (1) is touching (3) nearly, maybe you should fix that I can't find the issue here
00:29:985 (4) Move it one tick down so it has a perfect blank with (3) Okay
00:53:268 (2,4) They are touching
01:03:119 (1,3) ^ Fixed all
03:17:447 (1) Its just my opinion, but i dont like the shape of the slider, i think there are many way more beautifull shapes No, this is nice

Many objects are a bit too close imo. But i didnt point them out because i dont want to spam here~ Would like to check it later

Easy

01:22:373 (2,4) (4) straight like (2) would look better Agree with this, fixed

I couldnt find more, even after looking at it twice, cool Easy :3

Goodbye

Lovely! Awesome work on this. Its so relaxing and totally fits the song. Perfect diff! That worth a Star and a favourite, i really like this mapset Wow, thank you CBH~
Thanks for mod!
Lumael
Hello! M4M as your request

[General]
  • Timing:
  1. BPM: Fine
  2. Offset: Fine

    Folder:
  3. BG: Fine
  4. HS: Fine
  5. LeadIn: I know that the mapped part starts after 2 seconds but I suggest you adding some anyway, 1000 should be enough

    Other Stuff:
  6. Combo Color: Fine
  7. Song Setup: Uncheck Widescreen Support unless you plan to add a storyboard to your mapset
  8. General AiMod: Fine
  9. AutoMod: Fine
[Goodbye]
  1. 01:56:850 (1) - Unsnapped slider
  2. 00:12:074 (4,1) - Would you mind making this blanket a bit better?
  3. 00:36:253 (3,4,1) - ^
  4. Are you sure you want to follow the singer on this map? You lost several claps and drum hits by doing that, Examples: 01:00:209 (2) - 01:03:791 (2) -
  5. 01:12:971 (4,1) - Yeah this blanket can look better
  6. 01:20:134 (5) - Move to 195|95 to make a perfect line
  7. 02:10:283 (4,1) - This pattern isn't polished, as you can see they have different curve angles and the blanket is a bit out of place
  8. 02:25:507 (1) - Move this slider to 100|37 to fix the blanket with 02:24:612 (4) -
  9. 02:39:835 (1) - Move this slider to 63|80 for the same reason mentioned above
  10. 02:41:179 (2,3) - Move this to 135|220 , 107|304 respectively to fix the other blanket if you used the other suggestion
  11. 02:55:059 (4,1) - The rhythm here is not so good, try adding a reverse arrow on 02:55:059 (4) - and changing NC to 02:56:403 (2) -
  12. 03:05:806 (2,3) - They aren't stacked properly
[Normal]
  1. 00:22:821 (4,1) - This blanket can be improved, as you can see the tail of 00:23:716 (1) - is going off the blanket
  2. 00:32:671 (3) - Move to 77|93 to fix the blanket that was off on the tail
  3. 00:46:104 (2,3) - 00:47:000 (3,4) - This blanket needs some polishing, atm it looks very raw to my eyes
  4. 00:55:955 (1) - Move to 344|115 to fix the blanket again .-.
  5. 01:38:044 (3) - Move to 115|297 ^
  6. 01:42:522 (1) - Move to 216|130 for the same reason..
  7. 01:46:104 (1) - Move to 294|272 ^
  8. 01:49:686 (1) - Yeah same issue here as well.. The tail is going off the blanket
  9. 01:51:477 (3,1) - I found this overlap a bit awkward while playing because we can't see them stacking so there's actually no point at stacking them, the only thing you can see is they overlapping each other while (3) desappears, it's a bit ugly but yeah, it's very minor
  10. 02:10:283 (4) - http://puu.sh/kaeZC/f0096c0367.jpg Yeah dude, I suggest changing rhythms.. this kiai is way boring
  11. 02:46:104 (4,1) - Same issue as aways xD
  12. 02:49:686 (4,1) - Yeah this blanket is visually unpolished, I suggest curving the slider a bit more to make it prettier
  13. 02:55:059 (4,1) - Same suggestion of the Goodbye diff, adding reverse arrow and changing NC to 02:56:403 (2) -
  14. 03:10:283 (1) - This shape is a bit unpolished. The gray anchor after the red one is making the shape a bit ugly... and making the blanket off..
  15. 03:21:029 (1) - Move to 42|90 to improve the blanket

That's pretty much it for my mod, the Normal diff need to improve a bit more on the rhythm as well, it's very repetitive at some parts and some shapes could look better than they actually do

Good Luck!
Topic Starter
Ipas

Lumael wrote:

Hello! M4M as your request

[General]
  • Timing:
  1. BPM: Fine
  2. Offset: Fine

    Folder:
  3. BG: Fine
  4. HS: Fine
  5. LeadIn: I know that the mapped part starts after 2 seconds but I suggest you adding some anyway, 1000 should be enough No, it's enough tho

    Other Stuff:
  6. Combo Color: Fine
  7. Song Setup: Uncheck Widescreen Support unless you plan to add a storyboard to your mapset Thanks for mentioning
  8. General AiMod: Fine
  9. AutoMod: Fine

I won't changes any of blankets mods, it's fine with it for now, really unimportant

[Goodbye]
  1. 01:56:850 (1) - Unsnapped slider
  2. 00:12:074 (4,1) - Would you mind making this blanket a bit better?
  3. 00:36:253 (3,4,1) - ^
  4. Are you sure you want to follow the singer on this map? You lost several claps and drum hits by doing that, Examples: 01:00:209 (2) - 01:03:791 (2) - Okay, tried to emphasis the drums
  5. 01:12:971 (4,1) - Yeah this blanket can look better
  6. 01:20:134 (5) - Move to 195|95 to make a perfect line 01:19:686 (4) - Moved this circle instead
  7. 02:10:283 (4,1) - This pattern isn't polished, as you can see they have different curve angles and the blanket is a bit out of place Angle the slider a bit
  8. 02:25:507 (1) - Move this slider to 100|37 to fix the blanket with 02:24:612 (4) -
  9. 02:39:835 (1) - Move this slider to 63|80 for the same reason mentioned above
  10. 02:41:179 (2,3) - Move this to 135|220 , 107|304 respectively to fix the other blanket if you used the other suggestion
  11. 02:55:059 (4,1) - The rhythm here is not so good, try adding a reverse arrow on 02:55:059 (4) - and changing NC to 02:56:403 (2) - No they're structured well and works well too . I don't need to give a new combo to 02:56:403 (2) - because the rhythm really clear started for this section from 02:55:955 (1) - , so it's worthy
  12. 03:05:806 (2,3) - They aren't stacked properly Not noticed in-game, keep it for now, it's unimportant tho
[Normal]
  1. 00:22:821 (4,1) - This blanket can be improved, as you can see the tail of 00:23:716 (1) - is going off the blanket
  2. 00:32:671 (3) - Move to 77|93 to fix the blanket that was off on the tail
  3. 00:46:104 (2,3) - 00:47:000 (3,4) - This blanket needs some polishing, atm it looks very raw to my eyes
  4. 00:55:955 (1) - Move to 344|115 to fix the blanket again .-.
  5. 01:38:044 (3) - Move to 115|297 ^
  6. 01:42:522 (1) - Move to 216|130 for the same reason..
  7. 01:46:104 (1) - Move to 294|272 ^
  8. 01:49:686 (1) - Yeah same issue here as well.. The tail is going off the blanket
  9. 01:51:477 (3,1) - I found this overlap a bit awkward while playing because we can't see them stacking so there's actually no point at stacking them, the only thing you can see is they overlapping each other while (3) desappears, it's a bit ugly but yeah, it's very minor Okay, It looks bad tho, I didn't noticed it
  10. 02:10:283 (4) - http://puu.sh/kaeZC/f0096c0367.jpg Yeah dude, I suggest changing rhythms.. this kiai is way boring No, this is fine
  11. 02:46:104 (4,1) - Same issue as aways xD
  12. 02:49:686 (4,1) - Yeah this blanket is visually unpolished, I suggest curving the slider a bit more to make it prettier
  13. 02:55:059 (4,1) - Same suggestion of the Goodbye diff, adding reverse arrow and changing NC to 02:56:403 (2) - Same as Goodbye too
  14. 03:10:283 (1) - This shape is a bit unpolished. The gray anchor after the red one is making the shape a bit ugly... and making the blanket off.. Okay fixed the shape, not really sure about the blanket since I didn't give my main concern to it
  15. 03:21:029 (1) - Move to 42|90 to improve the blanket

That's pretty much it for my mod, the Normal diff need to improve a bit more on the rhythm as well, it's very repetitive at some parts and some shapes could look better than they actually do

Good Luck!
Thanks
Lumael
03:05:806 (2,3) - They aren't stacked properly Not noticed in-game, keep it for now, it's unimportant tho

The point is that the blanket is really weird here so but as you said you wont change blankets...

some of them are really ugly and most of them are really weird you should see
Ujimatsu Chiya
[Metadate]
  1. At the official site of the artist name are displayed as ' LADIES CODE ' >> http://www.polarisent.co.kr/html/2-1_st ... scode.html
    But the album is marked as ' LADIES` CODE ' >> http://puu.sh/kaPj6/059012fd67.png
    not ' // ` is right.

    Other Metadate looks fine to me.

    just one thing, add ' Apado Useullae ' coz that's Romanised Korean.


[Goodbye]
  1. 00:25:059 - how about this?
  2. 02:05:806 (4,5) - you can catch drum beat like this.

Good luck!!
Topic Starter
Ipas

eINess wrote:

[Metadate]
  1. At the official site of the artist name are displayed as ' LADIES CODE ' >> http://www.polarisent.co.kr/html/2-1_st ... scode.html
    But the album is marked as ' LADIES` CODE ' >> http://puu.sh/kaPj6/059012fd67.png
    not ' // ` is right.

    Other Metadate looks fine to me.

    just one thing, add ' Apado Useullae ' coz that's Romanised Korean.


[Goodbye]
  1. 00:25:059 - how about this? No, I can't hear anything at the blue tick
  2. 02:05:806 (4,5) - you can catch drum beat like this. Did something different for catching the drums

Good luck!!

Thank you~

Topic Starter
Ipas

Lumael wrote:

03:05:806 (2,3) - They aren't stacked properly Not noticed in-game, keep it for now, it's unimportant tho

The point is that the blanket is really weird here so but as you said you wont change blankets...

some of them are really ugly and most of them are really weird you should see
Well, it looks fine for me, and again, I don't feel it bad for leaving them like this :<
-Nya-
M4M~

General:
  1. Looks clean~

Easy:
  1. There is one spacing error. This slider 00:04:015 (3) – is too far away from 00:03:119 (2) – Just fix the snapping there please.
  2. I would just advise you to go through this diff and make sure that the spacing is consistent throughout the entire diff, cuz I noticed objects that were a bit closer to other objects than they should be. Examples: 00:19:686 (4,1) - 00:35:358 (2,3) - 00:55:955 (1,2) – 02:05:806 (2,3) - Just make sure the spacing of every object is the same.
  3. 00:55:059 (4,1) –The spacing here looks pretty big. They have to be closer.
  4. 00:09:388 (1,2) –Improve this blanket please or place 00:10:283 (2) – somewhere else, cuz the heads that are almost touching looks untidy.
  5. 01:36:253 –I think you have to place a hitsound on this return-arrow.
  6. 01:55:956 (4) –I think you have to place a clap on the head of this slider instead.
  7. 02:21:029 (2) –A clap on the head of this slider instead?
  8. 02:21:925 (1,2) –I guess this blanket can be improved. Nazi though
  9. 03:36:701 –Imo, the whistle-hitsound on the end of this spinner is too loud for such a soft part of the music. I suggest you lower the volume quite a bit.

Normal:
  1. 01:55:956 (4) –I think you have to place a clap on the head of this slider.
  2. 01:56:850 (1) –I think you have to place a clap on the tail of this slider as well.
  3. 02:21:029 (4) –Clap on the head of this slider instead?
  4. 03:36:701 –Same as in Easy about the volume of the spinner’s tail.

Goodbye:
  1. The hitsound-suggestions in Normal counts for this diff as well.
  2. 01:36:253 –This is quite an important beat, so I really think you have to try to map it out.
  3. 01:38:044 -^. I know you’re mapping the vocals here, but it just sounds weird to avoid those two beats.
  4. 03:36:701 –Again, just the volume of the spinner’s tail.

I wanted to star this map, but the SP hasn’t reached 12 yet. :P
So just call me back when you had made the necessary changes~
Topic Starter
Ipas

-Nya- wrote:

M4M~

General:
  1. Looks clean~

Easy:
  1. There is one spacing error. This slider 00:04:015 (3) – is too far away from 00:03:119 (2) – Just fix the snapping there please.
  2. I would just advise you to go through this diff and make sure that the spacing is consistent throughout the entire diff, cuz I noticed objects that were a bit closer to other objects than they should be. Examples: 00:19:686 (4,1) - 00:35:358 (2,3) - 00:55:955 (1,2) – 02:05:806 (2,3) - Just make sure the spacing of every object is the same. Did the stuff
  3. 00:55:059 (4,1) –The spacing here looks pretty big. They have to be closer. Fixed
  4. 00:09:388 (1,2) –Improve this blanket please or place 00:10:283 (2) – somewhere else, cuz the heads that are almost touching looks untidy. Rework on rhythm here
  5. 01:36:253 –I think you have to place a hitsound on this return-arrow. Added
  6. 01:55:956 (4) –I think you have to place a clap on the head of this slider instead. Fixed, misplaced
  7. 02:21:029 (2) –A clap on the head of this slider instead? ^
  8. 02:21:925 (1,2) –I guess this blanket can be improved. Nazi though Leave it for now, I can't figure out anything to fix it
  9. 03:36:701 –Imo, the whistle-hitsound on the end of this spinner is too loud for such a soft part of the music. I suggest you lower the volume quite a bit. Reduce to 15, applied to all diff

Normal:
  1. 01:55:956 (4) –I think you have to place a clap on the head of this slider. Added
  2. 01:56:850 (1) –I think you have to place a clap on the tail of this slider as well. EDIT: Misread beforehand, applied now
  3. 02:21:029 (4) –Clap on the head of this slider instead? Ok
  4. 03:36:701 –Same as in Easy about the volume of the spinner’s tail.

Goodbye:
  1. The hitsound-suggestions in Normal counts for this diff as well.
  2. 01:36:253 –This is quite an important beat, so I really think you have to try to map it out.
  3. 01:38:044 -^. I know you’re mapping the vocals here, but it just sounds weird to avoid those two beats.
  4. 03:36:701 –Again, just the volume of the spinner’s tail.
Fixed all on Goodbye

I wanted to star this map, but the SP hasn’t reached 12 yet. :P I'll shoot
So just call me back when you had made the necessary changes~ Will be fast

Thank you~

Mint
hi o/
late late late
just a normal mod as your request

:idea: General


* Such a pity to use the default soft clap... it really kills such an amazing, but rather calm song. Maybe add a sound like this one? http://puu.sh/kccWb/f6a50117eb.wav
* You're currently using a .png background. The filesize is getting a bit too large now, please replace it with this .jpg file to reduce the .osz's filesize. http://puu.sh/kcd70/f40e281e8a.jpg
* You duplicated the songs' romanised title in the tags, this is not needed.

Easy


* 00:03:119 (2) - Explained this in the Normal diff, I hope you can simplify to 1/1 + 1/2 instead.

Normal


* 00:03:119 (2) - Actually, both the slider head & end don't follow anything as there is nothing really in the song itself to support that, the vocal already ended 1/4 tick earlier. I recommend to create a 1/1 slider + 1/2 afterwards, identical to the Goodbye diff to reduce the 'overmap.'
* 00:10:283 (2) - Same here... actually those 1/2 slider spam is even harder (and awkward since it doesn't follow anything) than the Goodbye diff.
* 02:30:432 (2) - Would prefer if 02:30:880 - was the clickable one here, since that sound sort of resembles a cymbal crash.

Goodbye


* 00:04:015 (3) - Since the vocals are not really synced properly sometimes, I recommend to map out the piano beats fully. Making the piano clickable, like most other piano notes, would make this play much better imo.
* 00:42:522 (2) - This 3/4 slider sounds really off to me... every 1/4 tick afterwards has a vocal note or piano which makes this feel a bit uncomfortable to me o_o

Beautiful song... so sad what happened to them.
Good luck!
Topic Starter
Ipas
appleeaterx

appleeaterx wrote:

hi o/
late late late
just a normal mod as your request

:idea: General


* Such a pity to use the default soft clap... it really kills such an amazing, but rather calm song. Maybe add a sound like this one? http://puu.sh/kccWb/f6a50117eb.wav
* You're currently using a .png background. The filesize is getting a bit too large now, please replace it with this .jpg file to reduce the .osz's filesize. http://puu.sh/kcd70/f40e281e8a.jpg
* You duplicated the songs' romanised title in the tags, this is not needed.

Easy


* 00:03:119 (2) - Explained this in the Normal diff, I hope you can simplify to 1/1 + 1/2 instead.

Normal


* 00:03:119 (2) - Actually, both the slider head & end don't follow anything as there is nothing really in the song itself to support that, the vocal already ended 1/4 tick earlier. I recommend to create a 1/1 slider + 1/2 afterwards, identical to the Goodbye diff to reduce the 'overmap.'
* 00:10:283 (2) - Same here... actually those 1/2 slider spam is even harder (and awkward since it doesn't follow anything) than the Goodbye diff.
* 02:30:432 (2) - Would prefer if 02:30:880 - was the clickable one here, since that sound sort of resembles a cymbal crash.

Goodbye


* 00:04:015 (3) - Since the vocals are not really synced properly sometimes, I recommend to map out the piano beats fully. Making the piano clickable, like most other piano notes, would make this play much better imo.
* 00:42:522 (2) - This 3/4 slider sounds really off to me... every 1/4 tick afterwards has a vocal note or piano which makes this feel a bit uncomfortable to me o_o

Beautiful song... so sad what happened to them.
Good luck!

Thank you!

Fixed all ~ Replaced the soft-hitclap ~ Replaced the background
Monstrata
this map is already generally in a good state. a lot of this mod is just polishing up stuff~

[Goodbye]

  1. 00:23:716 (1,2,3) - Blankets.
  2. 00:38:044 (1,2) - ^
  3. 00:45:209 (1,3) - This one looks like a mistake cuz its so off lol. Make a triangle with slider-end of 1, circle2 and slider 3. Should be minimal adjustment since your style is quite flexible
  4. 00:50:582 (3) - I feel like this could have been a 1/2 slider and a circle instead. Using your current rhythm of 1/1 sliders feels a bit too simple.
  5. 01:04:015 (2,3) - Not going to map the piano in 1/3?
  6. 01:12:971 (4,1) - These aren't parallel
  7. 01:29:985 - You could pull the break back to here if you want. Since the music pauses a bit (for the vocals) before continuing.
  8. 01:45:209 (4,1) - This blanket is kinda off too.
  9. 01:52:373 (4,1) - Here too. curl the tail a bit more upward (1)
  10. 02:01:104 (2,3) - Ctrl+G this rhythm, would play really well since all the sliders will be on white ticks instead. (one is red, but you're mapping to doublebpm so its actually white and all the blues are reds)
  11. 02:13:865 (4,1) - Zzz blankets.
  12. 02:36:253 (1,3) - I don't like this kind of overlap tbh...
  13. 03:06:701 (1,2,3) - Flow from 2>3 doesn't work well :P.
[Normal]

  1. 02:27:746 (3,4,1) - Flow could be improved if you rotated 4 a bit. Same with the earlier pattern.
    After the repeat, the flow tells players to go left-ward but the next object is to the right, so it could be improved slightly.
[Easy]

  1. 00:09:388 (1,2) - Blankets
  2. 00:16:104 (3,1) - ^
  3. 00:39:835 (3,1) - ^
  4. 00:41:626 (1,2) - ^ Note how the space in between blankets doesn't seem consistent
  5. 02:59:537 - O hey, you pull the break here, don't forget to do that for the other diffs then, or it'll come across as inconsistency.
Weird that both Normal and Easy have the same SV. There's a large star-rating gap from Normal > Goodbye but I think the difficulty increase should be fine. Nevertheless, Slight buffs to Normal would definitely help. You can buff the Normal a bit by just using a bit more 1/4 rhythm instead of just using 1/4 repeat sliders. You can try extending some more sliders to create more 1/4 gaps instead of 1/2 gaps.

Anyways, I think this set is almost ready. Call me back when you've made the necessary changes and i'll recheck. I'll mainly just be considering the difficulty gap between Normal > Goodbye when I decide to icon. Not looking for a huge buff, I just want to see some places in Normal where an object is only 1/4 of a beat behind the previous object, rather than 1/2.
Topic Starter
Ipas

monstrata wrote:

this map is already generally in a good state. a lot of this mod is just polishing up stuff~ :)

[Goodbye]

  1. 00:23:716 (1,2,3) - Blankets. :)
  2. 00:38:044 (1,2) - ^ :)
  3. 00:45:209 (1,3) - This one looks like a mistake cuz its so off lol. Make a triangle with slider-end of 1, circle2 and slider 3. Should be minimal adjustment since your style is quite flexible Tried, I doubt it is perfect
  4. 00:50:582 (3) - I feel like this could have been a 1/2 slider and a circle instead. Using your current rhythm of 1/1 sliders feels a bit too simple. No . I follow that long sound here . If I need changes, it should be here 00:48:791 (1) - , and I'll change this 00:48:791 (1) - , not 00:50:582 (3) -
  5. 01:04:015 (2,3) - Not going to map the piano in 1/3? I will But I can't do it too at 02:08:492 (2) - , seems have more changes for, rather keep it
  6. 01:12:971 (4,1) - These aren't parallel Fixed
  7. 01:29:985 - You could pull the break back to here if you want. Since the music pauses a bit (for the vocals) before continuing. No, the current is perfect for me
  8. 01:45:209 (4,1) - This blanket is kinda off too. :)
  9. 01:52:373 (4,1) - Here too. curl the tail a bit more upward (1) :)
  10. 02:01:104 (2,3) - Ctrl+G this rhythm, would play really well since all the sliders will be on white ticks instead. (one is red, but you're mapping to doublebpm so its actually white and all the blues are reds) Woah, sure, my fault
  11. 02:13:865 (4,1) - Zzz blankets. :)
  12. 02:36:253 (1,3) - I don't like this kind of overlap tbh... If it's inappropriate, tell me . I don't want to change it now
  13. 03:06:701 (1,2,3) - Flow from 2>3 doesn't work well :P. It's fine :P
[Normal]

  1. 02:27:746 (3,4,1) - Flow could be improved if you rotated 4 a bit. Same with the earlier pattern.
    After the repeat, the flow tells players to go left-ward but the next object is to the right, so it could be improved slightly. Fixed, should be fine now
[Easy]

  1. 00:09:388 (1,2) - Blankets :)
  2. 00:16:104 (3,1) - ^ Too slight @@, keep it for now
  3. 00:39:835 (3,1) - ^ :)
  4. 00:41:626 (1,2) - ^ Note how the space in between blankets doesn't seem consistent :)
  5. 02:59:537 - O hey, you pull the break here, don't forget to do that for the other diffs then, or it'll come across as inconsistency. It's already been there
Weird that both Normal and Easy have the same SV Whatever, If it's fine, it won't matter :P. There's a large star-rating gap from Normal > Goodbye but I think the difficulty increase should be fine. Nevertheless, Slight buffs to Normal would definitely help. You can buff the Normal a bit by just using a bit more 1/4 rhythm instead of just using 1/4 repeat sliders. You can try extending some more sliders to create more 1/4 gaps instead of 1/2 gaps. Really tried for this . Hope they won't feel forced

Anyways, I think this set is almost ready. Call me back when you've made the necessary changes and i'll recheck. I'll mainly just be considering the difficulty gap between Normal > Goodbye when I decide to icon. Not looking for a huge buff, I just want to see some places in Normal where an object is only 1/4 of a beat behind the previous object, rather than 1/2. Ok~

Thank you~

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