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Catwool - Remember

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Topic Starter
Zerss
This beatmap was submitted using in-game submission on lundi 31 octobre 2016 at 17:39:20

Artist: Catwool
Title: Remember
Tags: c4twool le clubird made in france
BPM: 127
Filesize: 3244kb
Play Time: 01:02
Difficulties Available:
  1. Easy (1,2 stars, 43 notes)
  2. Normal (1,93 stars, 72 notes)
  3. Spirit (2,7 stars, 104 notes)
Download: Catwool - Remember
Information: Scores/Beatmap Listing
---------------



Topic Starter
Zerss

Mapset informations


- mapping french songs -
- homeless - remember - les amants -

Easy by Me
Normal by Me
Spirit by Me



RVMathew
Hi there. I am here to fulfill a NM request.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

Easy
1) Make your new combo every 8 beats. Here you make you new combos every 16 beats, which is too long. On the other hand, since you have very few objects, the combo length is quite short as well. If someone else picks this up then I would make new combos every 8 beats.

2) 00:27:251 (1) - Here I find the recovery time after the spinner to be too short. The low OD may compensate for hitting late but that is not recommended. I would remove the spinner and add a breaktime.

3) 00:35:046 (3) - I would change the slider; make it into a 2/1 slider and add a note at 00:36:464 (1). The reason is that 00:36:464 (1) is a strong beat, so it should be clickable. You may argue that it increases the difficulty.
- Applies to 00:38:353 (1,2) - (Make 1 a 4/1 slider and add a note at 00:40:243 (2)).

Otherwise good stuff.

Normal
1) 00:20:164 (5) - I do know there is a sound at the blue tick, but in my opinion I would map a 1/1 slider and then 00:20:873 (6) because it makes the map a little bit more complex. However your rhythm is fine so it is your call.

2) 00:27:251 (1) - Again the recovery time after the spinner may be too short. Ask another modder to confirm if the spinner recovery time is good enough. Remember that I am used to short recovery times after the spinner anyway, so I am not a good judge for this.

Spirit
This is if you want to make your difficulty a bit more complex:
1) 00:17:448, 00:25:007 etc. Do you notice that there is a sound there? I was thinking that you can add notes there. See my above point; if you think that will ruin the smoothness of this difficulty then you do not have to add it.

2) 00:27:133 (1) - Maybe add a hitsound here such as a hitfinish. (The default soft-hitfinish works well here).

3) 00:43:550 Feels like you can map something here. Perhaps make 00:43:314 (8) - into a 1/1 slider.

4) I would make your combos every 4 beats.

Final thoughts.

It is pretty well mapped, but some parts are questionable such as the first spinner, which may be difficult for newer players due to the low recovery time.

Good luck.
Topic Starter
Zerss

RVMathew wrote:

Hi there. I am here to fulfill a NM request.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

Easy
1) Make your new combo every 8 beats. Here you make you new combos every 16 beats, which is too long. On the other hand, since you have very few objects, the combo length is quite short as well. If someone else picks this up then I would make new combos every 8 beats. True, corrected

2) 00:27:251 (1) - Here I find the recovery time after the spinner to be too short. The low OD may compensate for hitting late but that is not recommended. I would remove the spinner and add a breaktime. Added a note at the clap and I've deleted the spinner (I've done the same on Normal)

3) 00:35:046 (3) - I would change the slider; make it into a 2/1 slider and add a note at 00:36:464 (1). The reason is that 00:36:464 (1) is a strong beat, so it should be clickable. You may argue that it increases the difficulty.
- Applies to 00:38:353 (1,2) - (Make 1 a 4/1 slider and add a note at 00:40:243 (2)). these are fine imo

Otherwise good stuff. Thanks!

Normal
1) 00:20:164 (5) - I do know there is a sound at the blue tick, but in my opinion I would map a 1/1 slider and then 00:20:873 (6) because it makes the map a little bit more complex. However your rhythm is fine so it is your call. Well, it's a rule I'm giving to myself on Normal: player can only click or release on white or red tick, so it gives the opportunity to makes sliders like this one. So it should be fine

2) 00:27:251 (1) - Again the recovery time after the spinner may be too short. Ask another modder to confirm if the spinner recovery time is good enough. Remember that I am used to short recovery times after the spinner anyway, so I am not a good judge for this. look at Easy

Spirit
This is if you want to make your difficulty a bit more complex:
1) 00:17:448, 00:25:007 etc. Do you notice that there is a sound there? I was thinking that you can add notes there. See my above point; if you think that will ruin the smoothness of this difficulty then you do not have to add it. Welp, I wasn't sure of that one, added!

2) 00:27:133 (1) - Maybe add a hitsound here such as a hitfinish. (The default soft-hitfinish works well here). Well, I've removed the spinner's sound (not completely to be rankable) to focus on the clap sound

3) 00:43:550 Feels like you can map something here. Perhaps make 00:43:314 (8) - into a 1/1 slider. Well, I've tried something

4) I would make your combos every 4 beats. On a hard diff, it's fine as it is. :p

Final thoughts.

It is pretty well mapped, but some parts are questionable such as the first spinner, which may be difficult for newer players due to the low recovery time.

Good luck. Thanks!
updated :3

edit: thanks for the two stars :D
6th
Salut!

[Easy]
00:36:464 - Avoir ça non-clickable me dérange pas mal, essaie plutôt quelque chose comme ça http://osu.ppy.sh/ss/5152138

[Normal]
Clean.

[Spirit]
00:32:212 (9,1,2) - Je trouve le flow très moyen ici pour être honnête... tu pourrais l'améliorer en incurvant (2) ?
Topic Starter
Zerss

6th wrote:

Salut!

[Easy]
00:36:464 - Avoir ça non-clickable me dérange pas mal, essaie plutôt quelque chose comme ça http://osu.ppy.sh/ss/5152138 ça fait parti de mes règles débile dont je t'avais parler, je ne fais que des clicks ou des releases en easy sur des ticks blancs.

[Normal]
Clean.

[Spirit]
00:32:212 (9,1,2) - Je trouve le flow très moyen ici pour être honnête... tu pourrais l'améliorer en incurvant (2) ? J'ai changé très légèrement quelque chose, j'espère que ça ira mieux.
Merci pour le mod! :D
Hullahopp
Epic mod coming to stop from lightspeed
Spirit
00:56:779 (4,5) - Git gud
But for real, do that

Storyboard is fancy. Flashy af imo. But who am I to give a crap, all these storyboards are flashy.

Epic mod flies away with lightspeed

Real mod coming by

Spirit
00:31:975 (8,2) - Slider head should be moved to circle position for better overlap and more swag (x:489 y:301)
Normal
I'm to lazy to pint out all of it, but you should consider a fixed DS. I know the tool is there, but in many places you used 1,19; 1,20; 1,21
Please fix that
Probably the same with spirit. But it's a hard, DS change is allowed there. Crap
EZ
You're having the same DS thing, from 0,99 to 1,01 range. Yoda pls

Gotta love those short kiais <3
Piece nubs

This was a M4M
Me runs
Topic Starter
Zerss

Hullahopp wrote:

Epic mod coming to stop from lightspeed
Spirit
00:56:779 (4,5) - Git gud dan
But for real, do that

Storyboard is fancy. Flashy af imo. But who am I to give a crap, all these storyboards are flashy.

Epic mod flies away with lightspeed

Real mod coming by

Spirit
00:31:975 (8,2) - Slider head should be moved to circle position for better overlap and more swag (x:489 y:301) Done!
Normal
I'm to lazy to pint out all of it, but you should consider a fixed DS. I know the tool is there, but in many places you used 1,19; 1,20; 1,21
Please fix that
Probably the same with spirit. But it's a hard, DS change is allowed there. Crap Nah, it's just grids. It's totally ok to have these spacings.
EZ
You're having the same DS thing, from 0,99 to 1,01 range. Yoda pls Same, it's not even visible to the naked eye xD

Gotta love those short kiais <3
Piece nubs

This was a M4M
Me runs inb4 git gud
Hullahopp
Professional maps are professionals. Can't mod more than that :\
Shmiklak

General

  1. Metadata check: https://soundcloud.com/aftereffectzrecords/cat
  2. Use slidertick rate 1, because noticing of 1/2 beats doesn't need for this song imo.
  3. Sometimes SB load is higher then x5.0 so write to map's description sth like: "Beatmap has high SB load. If u have low machine better dissable it". Or fix it.
  4. Suggest to add sth to sb here 00:28:432. Write me ingame maybe I'll can suggest what to do
  5. 00:44:023 - maybe make ussual kiai time to 00:59:141 - because reapiting of music, can be noticed by kiai time.
  6. Maybe a bit more hitsounds? :v

Easy

  1. 00:23:235 (3) - (very, very nazi) Ctrl+J, ctrl+h, ctrl+g. Then it will looks more better for flow and just for eyes :^)
  2. 00:34:574 - Here very strong beat. Should be clickable.
    Note: 00:36:464 - 00:40:243 - 00:45:912 - same
  3. 00:50:637 (4,1) - Stacking in easy is UNRANKABLE as I know
  4. 00:57:251 (3) - ctrl+h

Normal

  1. So many strong beats like these 00:29:849 - 00:37:409 - are missed in kiai time ;w; I'm suggesting to make sth like that: http://puu.sh/oSzLU/8601629131.jpg
  2. 00:16:385 (5) - ctrl+h ;w;
  3. 00:23:944 (5) - ctrl+j ;w;

Spirit

  1. 00:17:566 (1) - ctrl+h ;w;
  2. Looks clean but imo it was mapped not like hard, it was mapped like ins ;w;
Best of luck!
Topic Starter
Zerss

Shmiklak wrote:

General

  1. Metadata check: https://soundcloud.com/aftereffectzrecords/cat
  2. Use slidertick rate 1, because noticing of 1/2 beats doesn't need for this song imo. ok
  3. Sometimes SB load is higher then x5.0 so write to map's description sth like: "Beatmap has high SB load. If u have low machine better dissable it". Or fix it. This is caused because of the flash element. I've already limited sizes'n'circles'n'everything to limit the SB load. Actually, I think that having an SB load a bit higher than 5x just for some ms is still ok. And about low machines, they shouldn't even put the storyboard anyway xD
  4. Suggest to add sth to sb here 00:28:432. Write me ingame maybe I'll can suggest what to do Already did, you just have to redl the map to update it.
  5. 00:44:023 - maybe make ussual kiai time to 00:59:141 - because reapiting of music, can be noticed by kiai time. Not sure if that's a good idea, will wait for other mods.
  6. Maybe a bit more hitsounds? :v l8, I'm lazy xD

Easy

  1. 00:23:235 (3) - (very, very nazi) Ctrl+J, ctrl+h, ctrl+g. Then it will looks more better for flow and just for eyes :^) Did a blanket out of this
  2. 00:34:574 - Here very strong beat. Should be clickable. This is made on purpose, I wanted to make use of the "weeeee" sound here, that starts at the slider head, and ends at the slider end. This created the opportunity to make 00:35:755 - this point, which is important, even tho it creates the other strongbeat. I wanted, for the third one, to make use of the... I don't know how you call it; but the thing where music because more like, unnoticeable. The last one is for the "wabalida" sound.
    Note: 00:36:464 - 00:40:243 - 00:45:912 - same
  3. 00:50:637 (4,1) - Stacking in easy is UNRANKABLE as I know They're treated by cases; stacking, on the ranking criteria, is talking about the stacking that is hardly noticeable. This one isn't, it's using the same way as I used it on my Les Amants map.
  4. 00:57:251 (3) - ctrl+h nah, I prefer this

Normal

  1. So many strong beats like these 00:29:849 - 00:37:409 - are missed in kiai time ;w; I'm suggesting to make sth like that: http://puu.sh/oSzLU/8601629131.jpg Here I follow the melody and not the drums.
  2. 00:16:385 (5) - ctrl+h ;w; I prefer to have these like, "flow-breaking-looking" notes, even tho it changes absolutely nothing to the flow.
  3. 00:23:944 (5) - ctrl+j ;w; ^

Spirit

  1. 00:17:566 (1) - ctrl+h ;w; ^
  2. Looks clean but imo it was mapped not like hard, it was mapped like ins ;w;
Best of luck!
thank you for your mod!
Sidetail
As requested

  • Storyboard

    e.g.: (12345 == 00:12:345)
  1. Convert bg.png to bg.jpg for compression as this doesn't have transparency, and you might save tiny bit of space for everyone if you do it right
  2. Personally bg.png comes on too instantly. What I mean is that when you listen to the song in 25% speed, there is a moment where a effect noise is increased. By using 1/16 timing, you can get to finer position which I would start fade in at 28314 or 28344 and fully faded in by original start position (28432)
  3. I would like to see all of the elements to start fading out at 59023 as song volume starts to decrease from there as well

    No kds is fine as it is short mod. Other than that, pretty clean looking Storyboard. Good Luck!
Topic Starter
Zerss

BetaStar wrote:

As requested

  • Storyboard

    e.g.: (12345 == 00:12:345) Mostly working with thoses :p
  1. Convert bg.png to bg.jpg for compression as this doesn't have transparency, and you might save tiny bit of space for everyone if you do it right okay
  2. Personally bg.png comes on too instantly. What I mean is that when you listen to the song in 25% speed, there is a moment where a effect noise is increased. By using 1/16 timing, you can get to finer position which I would start fade in at 28314 or 28344 and fully faded in by original start position (28432) Well, I'm thinking about changing it, since some people don't like it. However, for now, I changed it, looks nicer!
  3. I would like to see all of the elements to start fading out at 59023 as song volume starts to decrease from there as well Well, I kinda don't like to have elements while there's a spinner, I want to have this black background. That's why it's fading before.

    No kds is fine as it is short mod. Other than that, pretty clean looking Storyboard. Good Luck!
Thank you for your mod! I still gave a kudo' since it touches general and storyboarding elements, and on top of that it was helpful!
Nozhomi
Do your hitsounds thx !!!
Ca va plus être du nazi esthétique qu'autre chose.

Easy is clean.

Normal :
  1. 00:17:566 (1,2,3) - Maybe fait un perfect triangle ?
Spirit :
  1. 00:34:574 (5,6) - Le flow est pas ouf ici, et c'est vraiment le seul passage ou tu le casse completement, et ça colle pas avec l'esthétique global de ta diff.
  2. 00:35:283 (6,7,8) - Et aussi je trouve que ce jump ne colle pas vraiment à la musique, je l'aurais plus vu ici 00:35:755 (8,9,1) - .
  3. 00:47:094 (8,9) - Pourquoi c'est unstack alors que tu l'as fait pour 00:31:503 (6,9) - ?

Mukyu~
Topic Starter
Zerss

Nozhomi wrote:

Do your hitsounds thx !!! Done yw !!!
Ça va plus être du nazi esthétique qu'autre chose.

Easy is clean.

Normal :
  1. 00:17:566 (1,2,3) - Maybe fait un perfect triangle ? Pourquoi pas
Spirit :
  1. 00:34:574 (5,6) - Le flow est pas ouf ici, et c'est vraiment le seul passage ou tu le casse completement, et ça colle pas avec l'esthétique global de ta diff. Corrigé
  2. 00:35:283 (6,7,8) - Et aussi je trouve que ce jump ne colle pas vraiment à la musique, je l'aurais plus vu ici 00:35:755 (8,9,1) - . J'ai essayé de le réduire comme j'ai pu.
  3. 00:47:094 (8,9) - Pourquoi c'est unstack alors que tu l'as fait pour 00:31:503 (6,9) - ? Bonne question, corrigé

Mukyu~
thx~~~
Nozhomi
We did some hitsounds improvements, should be good yay~
Topic Starter
Zerss
Thanks!~
Zaphkael
Hype go zerss

<3
Sonnyc
Hi.

SB.
00:35:283 - Why is the spectrum halting here? I don't think it is an intended behavior considering the spots of similar effects. If it was intended, I'd like to say it affected the emphasis of 00:35:755.

Easy.
00:49:692 (3,4) - The music quite ends at 00:50:401 along your sb. Removing (4) and making (3) a 3/2 slider would work better.

Normal.
00:20:164 (5) - Same opinion with spirit.
00:58:196 (6) - Consider NC.

Spirit.
-- Personally the overall combo setting feels really long. Dividing every new stanza would've been enough. I'd like to know what you think about this.
00:20:164 (5) - If you listen to the music, 00:20:637 is having an additional beat. Expressing this part the same as previous 3/4 reverse slider didn't felt appropriate enough. This made other appropriate 3/4 reverse sliders less effective.
00:33:629 (3) - I strongly recommend you to switch this slider to a 1/2. There is a clear beat at 00:33:865, and expressing it as an extended slider equally as 00:34:101 (4) while ignoring that beat didn't felt appropriate enough.
00:48:747 (3) - ^
00:39:298 (6,7) - 00:39:771 (8,9) - Mind making the spacing of those overlap consistent? I know it seems like you've done a variation but since the difference wasn't really noticable enough, it felt like some sloppy setting. Or you can make (6,7) closer to make the difference more noticable.
00:43:432 - Add a note please. There is a beat that is equally strong with (8,9,10), and leaving it just empty didn't really made much sense.
00:58:196 (7) - The song slightly gets weaker here. You might want to add a new combo here.
00:58:668 (9,10,1) - (1) is quite noticably different in sound but having the same flow with the previous object was a little questionable.

Popping over some rhythm concerns and a questionable SB setting. Let me know when the mod is applied.
Topic Starter
Zerss

Sonnyc wrote:

Hi.

SB.
00:35:283 - Why is the spectrum halting here? I don't think it is an intended behavior considering the spots of similar effects. If it was intended, I'd like to say it affected the emphasis of 00:35:755. I tried to do both, and I felt like this was better, this depend only in my opinion, but I feel like it breaks the "drum" rythm right there. I'll keep that.

Easy.
00:49:692 (3,4) - The music quite ends at 00:50:401 along your sb. Removing (4) and making (3) a 3/2 slider would work better.

Normal.
00:20:164 (5) - Same opinion with spirit. I'd rather be ok with the Spirit diff, but in my opinion, this diff is ok as it is since it should be easier than the Spirit diff (seems logical) and the song's on the simpliest part. It would be logical to have a simple rythm right there. I'll keep that only for the Normal diff. Sprit is changed tho.
00:58:196 (6) - Consider NC.

Spirit.
-- Personally the overall combo setting feels really long. Dividing every new stanza would've been enough. I'd like to know what you think about this. Sorry, but could you explain me this again? I'm not sure about what you said.
00:20:164 (5) - If you listen to the music, 00:20:637 is having an additional beat. Expressing this part the same as previous 3/4 reverse slider didn't felt appropriate enough. This made other appropriate 3/4 reverse sliders less effective.
00:33:629 (3) - I strongly recommend you to switch this slider to a 1/2. There is a clear beat at 00:33:865, and expressing it as an extended slider equally as 00:34:101 (4) while ignoring that beat didn't felt appropriate enough.
00:48:747 (3) - ^
00:39:298 (6,7) - 00:39:771 (8,9) - Mind making the spacing of those overlap consistent? I know it seems like you've done a variation but since the difference wasn't really noticable enough, it felt like some sloppy setting. Or you can make (6,7) closer to make the difference more noticable. Mhh, I did some testplays where they haven't got any problems with it and modders thought it was ok. I guess it's ok as it is then.
00:43:432 - Add a note please. There is a beat that is equally strong with (8,9,10), and leaving it just empty didn't really made much sense.
00:58:196 (7) - The song slightly gets weaker here. You might want to add a new combo here.
00:58:668 (9,10,1) - (1) is quite noticably different in sound but having the same flow with the previous object was a little questionable. I'll keep that, on a totally subjective note.

Popping over some rhythm concerns and a questionable SB setting. Let me know when the mod is applied.
Thank you for you mod! I appreciate it. Everything that's not answered is accepted.
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