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Camellia - flying in the flow of deep-sea

posted
Total Posts
41
Topic Starter
Bearizm
This beatmap was submitted using in-game submission on Friday, October 02, 2015 at 9:01:55 PM

Artist: Camellia
Title: flying in the flow of deep-sea
Tags: planet//shaper planet shaper c88 dubstep electro electronic kamelcamellia
BPM: 166
Filesize: 11909kb
Play Time: 05:18
Difficulties Available:
  1. dripping wet (5.75 stars, 1241 notes)
Download: Camellia - flying in the flow of deep-sea
Information: Scores/Beatmap Listing
---------------


LEARNING

I
II
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P A N
first.

nice map :D
pkk
can I have some water please
Topic Starter
Bearizm

pkk wrote:

can I have some water please
no xd
Ciyus Miapah
1st
17:54 Bearizm: Modnya dateng kpn mz? xd
17:54 Fort: mod apaan
17:54 Bearizm: pLS
17:54 *Bearizm is listening to [http://osu.ppy.sh/b/778160 Camellia - flying in the flow of deep-sea]
17:54 Fort: oh
17:55 Fort: minggu depan
17:55 Bearizm: ok lol
18:57 Fort: this doublets and jump pattern is like ebola for me http://puu.sh/k2WKf/8a71de3793.jpg
18:58 Fort: even im play this with AP
18:59 Fort: bentar ya
19:00 Bearizm: https://osu.ppy.sh/ss/3640514
19:00 Bearizm: https://osu.ppy.sh/ss/3640480
19:00 Bearizm: both first tries
19:00 Bearizm: my ver is different, yang lain pada slider oriented
19:00 Bearizm: gw object density
19:01 Fort: high ar = high acc
19:01 Fort: my acc suk
19:01 Fort: AR9 pls
19:02 Bearizm: xd
19:02 Bearizm: ar9?
19:02 Fort: AR9 od 7
19:02 Bearizm: pls
19:02 Fort: enough for this shit streams
19:03 Bearizm: ???
19:04 Fort: sebutkan alasan kenapa map ini harus OD9? jelaskan secara singkat dan padat
19:05 Bearizm: Because high object density, because banyak slider, and slider leniency ngebuat gampang untuk hit streamjumps
19:05 Bearizm: so why not
19:06 Fort: a
19:07 Fort: the hell
19:07 Bearizm: tell me why it should be otherwise?
19:08 Bearizm: ini map very rhythm focused
19:08 Bearizm: high od would make sense
19:08 Fort: atuh lah
19:08 Fort: ane nawar disini
19:08 Fort: OD8.5 ;-;
19:08 Bearizm: xd
19:08 Bearizm: mungkin gw ganti ntar
19:09 Bearizm: itu mah sama aja kea nanya kenapa X encounternya CXu OD10
19:09 Bearizm: susanya bukan di click xd
19:09 Bearizm: errr.. susahnya bukan DSnya*
19:09 Bearizm: tp kalau ada suggestion untuk turunin OD lagi, gw turunin
19:10 Fort: demi allah susah kebaca ini map
19:10 Bearizm: really?
19:10 Bearizm: karena semua patternnya consistent
19:10 Bearizm: 100%
19:10 Fort: oke lah
19:10 Fort: AT9.6
19:11 Fort: AR*
19:11 Fort: karena seperti yg kau bilang
19:11 Fort: high density + banyak slider
19:11 Fort: high density butuh AR yg tinggi kalau kau mau OD9
19:11 Bearizm: masalahnya bagian yang 166BPM
19:11 Bearizm: kalau 9.6 terlalu cepet
19:11 Fort: lah tuh kau tau
19:12 Fort: bagian 166 bpm kecil
19:12 Bearizm: high densitynya mulai di BPM 174 kan
19:12 Fort: jadi ODnya juga kecilin dikit
19:12 Bearizm: ok
19:12 Fort: jadi rada seimbang gitu sama AR dan OD :D
19:13 Bearizm: ok changed.
19:13 Fort: tapi ada satu pattern yg bikin ane pusing
19:13 Bearizm: 04:24:868 (1,2,3,4,5,6) - kah?
19:13 Fort: 04:24:868 (1,2,3,4,5,6,1) - dehell
19:13 Bearizm: lol
19:14 Bearizm: 12 suaranya sama
19:14 Bearizm: 34 ganti
19:14 Fort: ini splitstrim + spaced strim
19:14 Bearizm: 4-5-6 triple as usual like
19:14 Fort: kaya doublet + tiplet
19:14 Bearizm: 04:22:455 (3,4,1) -
19:14 Fort: 04:25:386 (1,2) - ditambah pattern ini makin susah kebaca buat aim
19:15 Fort: 04:24:351 (3,4,5,6,7) - sebenarnya ini overmap dikit
19:15 Bearizm: 04:25:213 (5,6,1) - kan sama aja kea 04:19:696 (3,4,1) -
19:15 Fort: delete aja ini 04:24:437 (4) -
19:15 Bearizm: nggak kok
19:15 Bearizm: itu gk overmap, ngikutin suara background
19:15 Bearizm: idk what it's called
19:15 Fort: "dikit"
19:15 Bearizm: lol
19:15 Fort: 04:24:695 (7) - necombo
19:15 Fort: karena downbeat :D
19:16 Fort: pantesan pusing ini
19:16 Bearizm: sebenernya NC di 04:24:868 (1) - gara2 perubahan pattern sih
19:16 Fort: oh come on you can do better than dis
19:17 Bearizm: no i can't.. xd
19:17 Bearizm: tp yaudah gw NC
19:17 Bearizm: biar ke baca connect ke mana
19:17 Fort: nah better http://puu.sh/k2Xvw/ecc5fff516.jpg
19:18 Bearizm: buset
19:18 Bearizm: kalau kea begitu malah susah
19:18 Bearizm: 04:24:695 (1,2) -
19:18 Bearizm: ini deket banget
19:19 Bearizm: terus 04:24:868 (2,3,4) -
19:19 Bearizm: transisinya jump stream
19:19 Bearizm: perubahan velocitynya jadi terlalu sudden
19:25 Fort: ah segerr
19:25 Bearizm: napa lol
19:28 Bearizm: jyaaah dia balik afk xd
19:28 Bearizm: HP gw turunin ke 5.5 karena density.. biar gk harsh. OD8.5. NC applied.
19:30 Fort: ane mandi
19:30 Fort: terus makan
19:30 Fort: terus melupakan segalanya disini wkwkwkk
19:31 Bearizm: defuk cepet amat
19:31 Fort: tadi sampai mana
19:31 Bearizm: tae
19:31 Bearizm: 04:24:868 (2,3,4,5,6,1) -
19:31 Bearizm: 7*
19:31 Fort: oh itu biarin aja deh
19:31 Bearizm: ya situ lah
19:31 Bearizm: iya lol
19:32 Fort: menurut ane flow yg ane bikin dah enak soalnya linear flow
19:32 Fort: ke arah kanan
19:32 Fort: kanan bawah
19:32 Fort: tapi mungkin pendapatmu pasti bakal beda dh
19:32 Bearizm: itu fallist sama alu kena loh
19:32 Fort: ya gue gatau soalnya mereka tablet player
19:33 Bearizm: xdddddd
19:33 Bearizm: map gw gk ada yang bagus buat mouse player tbh xd
19:33 Fort: :(
19:34 Fort: keunggulan tablet lebih cepat aim dibanding spin
19:34 Bearizm: iya lol
19:34 Fort: tapi aneh nya itu pattern ginian 03:40:213 (1,2,3,4,1) -
19:34 Fort: tunggu jgn dulu di bales ini
19:34 Fort: soalnya
19:34 Bearizm: ok..
19:34 Fort: 03:38:834 (5,6,7,1) - ada ginian juga
19:34 Bearizm: nah
19:34 Fort: jadi rada bingung nentuin mana 5s mana 4s
19:35 Bearizm: 03:40:558 (1) -
19:35 Bearizm: ada finish
19:35 Fort: sama
19:35 Bearizm: ini beda sendiri
19:35 Fort: itunya distack
19:35 Bearizm: coba delete all objects
19:35 Fort: jadi burem kelihatannya
19:35 Bearizm: ada suara finish di situ
19:35 Bearizm: makanya di space
19:35 Bearizm: hmmm
19:35 Fort: 03:50:213 (1) - wat
19:36 Bearizm: :^)
19:36 Bearizm: sebenernya pengen nyimpen itu
19:36 Bearizm: karena ini map emang asu untuk di read/aim wkwkwkwkwk
19:36 Fort: 04:10:989 (4,1,2,3,4,5,6,7,8,9,10,1) - ultra dah ini strimnya
19:37 Fort: jgn distack lah ini04:10:989 (4,1) -
19:37 Bearizm: mm?
19:37 Fort: auto stacknya bikin pusing asli
19:37 Bearizm: di stack karena 04:11:075 - kosong.. jadi secara logis
19:37 Bearizm: no movements
19:37 Bearizm: kosong as in, gk ada suara sama skali
19:37 Fort: 04:20:127 (2,1) - stack em properly
19:37 Bearizm: eh ada deng
19:37 Bearizm: wtf
19:38 Bearizm: stack what properly????
19:38 Bearizm: maksudnya sama ini 04:21:248 (1) - ?
19:38 Bearizm: ok changed
19:38 Fort: 04:10:989 (4,1) - soal ini
19:39 Fort: kenapa coba distack
19:39 Fort: padahal ini 04:10:989 (4) - ada hitsound clap
19:39 Bearizm: manual stack aja
19:39 Fort: sama disini juga
19:39 Fort: 04:11:161 (1) -
19:39 Fort: jadi
19:39 Bearizm: jauhin aja?
19:39 Fort: ngeklik pasti kerasa lah hitsound disini
19:39 Fort: iya
19:40 Fort: menurut ane itu lumayan kok buat jump dikit mah
19:40 Bearizm: hmmm
19:40 Bearizm: gw suka sih stacknya tbh
19:40 Fort: bancho HL me (again)
19:40 Bearizm: agak tai untuk di mainin xd makanya gw suka xdddd
19:40 Bearizm: hmm
19:41 Bearizm: apa 04:10:989 (4) - gw stack sama slider end 04:10:730 (3) - ?
19:41 Bearizm: sayang banget gk mau ubah posisi streamnya..
19:41 Bearizm: pw banget di tengah screen
19:41 Fort: coba 116|168
19:41 Fort: 04:10:989 (4) -
19:42 Fort: 15 degrees jump lumayan ini kayanya
19:42 Bearizm: hmmm
19:43 Bearizm: ok lah
19:43 Fort: sama ini
19:43 Fort: 04:34:351 (1,2,3,4,5,6,7) -
19:43 Fort: ini momen langka
19:43 Bearizm: 116 164 lebih bagus
19:43 Bearizm: xd
19:43 Fort: jadi
19:43 Bearizm: aesthetics
19:43 Bearizm: aka males mikir jump pattern
19:43 Fort: menurut ane ini pattern 1/2 gk disaranin buat anti jump
19:43 Bearizm: knp?
19:44 Bearizm: 04:34:351 (1) - transisi ke bagian ini, lagunya pelan bgt
19:44 Fort: mungkin slow complex pattern bisa bikin ini pattern sedikit berkesan dibanding antijump kaya gini
19:44 Bearizm: so fit aja sih kalau kea begitu
19:44 Fort: iya kau enggak salah sih
19:44 Fort: tapi ini anti jump kaya 1/4 pattern
19:44 Fort: sama ngepas lagi ada di garis merah mulainya
19:44 Bearizm: iya lol hmm..
19:45 Fort: gini aja
19:45 Fort: 04:34:351 (1,2,3,4) - kau bikin jump buat ini
19:45 Fort: 04:35:041 (5,6,7) - anti jump disini
19:45 Fort: cobain aja pasti enak
19:45 Bearizm: oo good idea
19:46 Bearizm: mungkin buat 2 triangles..
19:46 Bearizm: 1 gede satu kecil
19:46 Fort: yalah sesuaikan saja
19:46 Bearizm: 04:34:351 (3,1) - gw trade NC aja dah
19:46 Bearizm: perubahan speed mulai di 2 lagian
19:46 Fort: gk usah sih menurut ane
19:47 Fort: dah bagus NC di downbeat
19:47 Bearizm: ok
19:47 Fort: mending spam FC dah klo ane mah
19:47 Fort: NC*
19:47 Fort: 01:10:678 (1,1,1) - seperti ini
19:48 Fort: 01:22:425 (2,3) - ini stacknya gila dah hampir gk keliat
19:48 Bearizm: xd
19:49 Fort: 01:36:702 (1,2,3) - masih mending ini kebantu sama follow point
19:49 Bearizm: wkwkwk
19:49 Fort: kalau ini mah 01:22:244 (1,2,3) - udah kestack follow point ketutup sama slider pula
19:50 Bearizm: gw pindahin 8 px ke atas dan kanan
19:50 Bearizm: manual stack lah
19:50 Fort: 01:30:738 (3,4,1) - ini beatnya 1/6 kayanya
19:50 Bearizm: jadi gk 100% overlap
19:50 Fort: soalnya itu dari tadi ane rasa kaya strim kuat
19:50 Bearizm: oh iya
19:51 Bearizm: ntar bagian kea begitu gw ganti semua
19:51 Bearizm: bener
19:51 Bearizm: gw pelanin 25%
19:51 Fort: lebih baik ganti sama slider aja biar aman
19:51 Fort: 01:19:172 (3,4) - sama ini
19:52 Bearizm: nope :^)
19:52 Bearizm: iya bagian begitu gw ganti ntar
19:52 Bearizm: semuanya
19:52 Bearizm: 04:21:075 (3,4) -
19:52 Bearizm: juga
19:52 Fort: dont blame me plz
19:52 Fort: blame composer
19:52 Fort: xD
19:53 Bearizm: :^):^):^):^(
19:55 Fort: kayanya udah sampai disini aja ane liat ini map
19:55 Fort: soalnya ada beberapa kendala sih
19:55 Fort: 1. ini map bukan buat mouse
19:55 Bearizm: xddddd
19:55 Fort: 2. ane pusing baca patternnya di gameplay tapi ini rada lumayan di editornya
19:55 Fort: 3. kamu ganteng, ane gk tahan liat nya
19:56 Bearizm: pls ;w;
19:56 Bearizm: xd
19:57 Fort: post?
19:57 Fort: y/n?
19:57 Bearizm: yes
Constantine
ni lagu banyak amat yg demen emang asik sih

goodluck
Ciyus Miapah
dripping wet :>
primrose
This Map Made Me WEt X) Dripping WEt :PPP Xp Like if you Agree ~~!!
Topic Starter
Bearizm

fallist wrote:

This Map Made Me WEt X) Dripping WEt :PPP Xp Like if you Agree ~~!!
nice meme m8
-kevincela-
[dripping wet]

  1. drum-hitfinish has a slight delay which makes it sound strange when used, so you should really cut it. If you want i've done it just for you here!
  2. Same goes for soft-hitclap10 and soft-hitfinish!
  3. Not sure on Slider Tick Rate 2 tbh, it seems a bit too much especially for the slow sliders. Are you sure you don't want to use STR 1?
  4. 00:02:726 - I would reduce the volume a bit here (to 15% maybe?) since as of now the notes here seem to be a bit louder than the song, i think it would be cool to have them a bit lower on volume :P
  5. 00:23:690 (1,1,2,3) - I'm pretty sure this whole pattern is actually 1/3, remember to snap it well :P
  6. 00:36:702 (1) - I would make the end of this slider blanket the beginning for some EXTRA COOL slider art ;) Not a big thing actually but you may like this slider if done in this way:
    SPOILER

    339,163,36702,6,0,B|368:136|376:96|376:96|408:116|452:112|452:112|456:152|448:176|436:208|396:216|380:236|376:256|368:280|384:312|404:328|444:328|472:312|488:288|492:252|484:220|440:164|392:224|388:244|388:280|312:264|276:232,1,640,14|8,0:0|0:0,0:0:0:0:
  7. 00:53:329 (1,2) - I would silence both of the sliderends there, since there doesen't seem to be any big sound to emphatize and as of now these sound quite awkward right there, silencing them would make the transition even smoother imo
  8. 00:59:654 (4) - Considering how the "bells" here become more intense I would make this slider spaced a bit further to make the doublet here follow the song a bit better... An option could be having it on x:332 y:8, as it goes on quite well with the other pattern. See if you like it!
  9. 01:10:859 (1) - I don't think this New Combo is needed since there isn't any big variation in the song or in the pattern, I'd remove it :P
  10. 01:13:570 (2,3,4,5,6,7,8,9) - I would personally space these out from the 1/4 slider as they can be considered as a separate sound from the one at 01:13:389 (1) - ! It would also make the flow a bit better imo since as of now it's kind of anticlimatic to have such a crowded stream after a fast slider :P Here's an example on how you could do this. If you do this remember that the same applies for all the similar parts in this song, both here and after the kiai!
  11. 01:34:353 (2) - I'd remove the clap here, since all the kicks go until right at this point, even though I guess you can keep just the whistle instead
  12. 01:42:937 (4,5) - you could turn this in a triplet just like you've done before, it works really good with the synth there and you could make a pretty cool pattern by doing something like this! The same applies for 01:54:503 (4,5) - if you decide to follow this suggestion!
  13. 01:45:196 (2) - I'd remove the whistle from the beginning of this slider, while it works pretty good with 01:45:016 (1) - because of that sound that is being played there here it doesen't do much and it sounds unnecessary, so you'd better remove it imo
  14. 01:57:214 (1,2,3,4,5) - Shouldn't this work on the other way, as in spaced stream ---> crowded stream here? This is basically the point where there is the transition between the heavy and the medium part, so I'd do it the other way, considering how the song is losing impact here! Here's an example of what you could do (even though that i've done is kind on untidied xD)
    SPOILER

    452,272,116943,6,0,B|400:264|400:264|352:276,1,100,2|0,0:0|0:0,0:0:0:0:
    285,349,117214,1,2,0:0:0:0:
    196,364,117305,1,2,0:0:0:0:
    124,320,117395,1,2,0:0:0:0:
    116,284,117485,1,2,0:0:0:0:
    120,260,117576,1,2,0:0:0:0:
    128,244,117666,6,0,L|8:259,1,120.000004577637,4|0,3:1|0:0,0:0:0:0:
  15. 02:09:955 (4) - I'd rather make this a slider like 02:10:497 (1) - , it looks better and it should also flow quite good :D
    SPOILER

    348,276,129955,2,0,B|344:245|344:245|356:189|356:189|352:157,1,120.000004577637,8|0,3:0|0:0,0:0:0:0:
    260,76,130497,6,0,B|292:80|292:80|348:68|348:68|380:72,1,120.000004577637,0|0,3:0|0:0,0:0:0:0:
  16. 02:48:991 (1,2) - Again, I'd suggest you to silence the slider-ends here!
  17. 02:59:654 (6) - This would flow quite good if you unstacked it and placed it at x:436 y:80 instead, it goes on quite well with the following slider 02:59:835 (1) - and also makes more sense pattern-wise imo. Try it out :D
  18. 03:31:765 (3) - I'm not sure about having this stacked, especially now that the whole rhythm continues going on... Not a big thing actually, but it would probably be better if you unstacked it and put it elsewhere (try using 03:31:075 (3,4) - 's slider starts/ends as a place and see if it works)
    03:39:524 (3) - This idea could be a bit "copied" from my mapset, but replacing 03:40:213 (1,2,3,4) - with a slider like this one with half of the SV (0,63x) would be awesome (even though it may be just me here haha)
  19. 03:50:903 (1,2,3,4,5,6,7,8) - I would have expected the stream here to actually go higher in spacing seeing how the song is becoming more and more intense, I'd at least make this an higher ds than the previous stream to do this!
  20. 03:53:834 (3) - Same as 03:31:765 (3) -, I would place this at x:324 y:288 (03:52:886 (2) - 's start) to make it smoother to play overall. See if you like it!
  21. 04:24:868 (2,3,4,5,6,7) - Not too sure about the playability of this one, I'm not sure this can work really well here :o I'd personally make this a simple stream decreasing gradually in spacing again to reflect the song, though it's mainly your choice here.
  22. 04:46:765 (1,1) - pls such copypaste xd
And that's it! Nice map overall, I like it :D
Topic Starter
Bearizm

-kevincela- wrote:

[dripping wet]

  1. drum-hitfinish has a slight delay which makes it sound strange when used, so you should really cut it. If you want i've done it just for you here! aaa THANK YOU SO MUCH. I know it has that shitty delay and i was going to ask someone to edit it out but because of this, thank you <3
  2. Same goes for soft-hitclap10 and soft-hitfinish! oh my, thank you, i didn't even know about this one.
  3. Not sure on Slider Tick Rate 2 tbh, it seems a bit too much especially for the slow sliders. Are you sure you don't want to use STR 1? alright changed.
  4. 00:02:726 - I would reduce the volume a bit here (to 15% maybe?) since as of now the notes here seem to be a bit louder than the song, i think it would be cool to have them a bit lower on volume :P done, volume in the beginning's been reworked.
  5. 00:23:690 (1,1,2,3) - I'm pretty sure this whole pattern is actually 1/3, remember to snap it well :P o nice!
  6. 00:36:702 (1) - I would make the end of this slider blanket the beginning for some EXTRA COOL slider art ;) Not a big thing actually but you may like this slider if done in this way: much better o: thank you
    SPOILER

    339,163,36702,6,0,B|368:136|376:96|376:96|408:116|452:112|452:112|456:152|448:176|436:208|396:216|380:236|376:256|368:280|384:312|404:328|444:328|472:312|488:288|492:252|484:220|440:164|392:224|388:244|388:280|312:264|276:232,1,640,14|8,0:0|0:0,0:0:0:0:
  7. 00:53:329 (1,2) - I would silence both of the sliderends there, since there doesen't seem to be any big sound to emphatize and as of now these sound quite awkward right there, silencing them would make the transition even smoother imo ok, i'll do the same thing for the ones before the second part
  8. 00:59:654 (4) - Considering how the "bells" here become more intense I would make this slider spaced a bit further to make the doublet here follow the song a bit better... An option could be having it on x:332 y:8, as it goes on quite well with the other pattern. See if you like it! o nice, changed, i put it a tad bit further than that tho. just a bit.
  9. 01:10:859 (1) - I don't think this New Combo is needed since there isn't any big variation in the song or in the pattern, I'd remove it :P changed.
  10. 01:13:570 (2,3,4,5,6,7,8,9) - I would personally space these out from the 1/4 slider as they can be considered as a separate sound from the one at 01:13:389 (1) - ! It would also make the flow a bit better imo since as of now it's kind of anticlimatic to have such a crowded stream after a fast slider :P Here's an example on how you could do this. If you do this remember that the same applies for all the similar parts in this song, both here and after the kiai!holy shit that looks sick.
  11. 01:34:353 (2) - I'd remove the clap here, since all the kicks go until right at this point, even though I guess you can keep just the whistle instead o.. didn't even notice.
  12. 01:42:937 (4,5) - you could turn this in a triplet just like you've done before, it works really good with the synth there and you could make a pretty cool pattern by doing something like this! The same applies for 01:54:503 (4,5) - if you decide to follow this suggestion! hmmm I really like the current pattern tbh. this could definitely work, but notice that i did the doubles in 01:54:503 (4,5) - as well so, i guess that stream jump is a one time thing. for each kiai in this part since i kinda broken it down to 2= 01:35:799 - and 01:46:823 -
  13. 01:45:196 (2) - I'd remove the whistle from the beginning of this slider, while it works pretty good with 01:45:016 (1) - because of that sound that is being played there here it doesen't do much and it sounds unnecessary, so you'd better remove it imo good catch!
  14. 01:57:214 (1,2,3,4,5) - Shouldn't this work on the other way, as in spaced stream ---> crowded stream here? This is basically the point where there is the transition between the heavy and the medium part, so I'd do it the other way, considering how the song is losing impact here! Here's an example of what you could do (even though that i've done is kind on untidied xD)
    SPOILER

    452,272,116943,6,0,B|400:264|400:264|352:276,1,100,2|0,0:0|0:0,0:0:0:0:
    285,349,117214,1,2,0:0:0:0:
    196,364,117305,1,2,0:0:0:0:
    124,320,117395,1,2,0:0:0:0:
    116,284,117485,1,2,0:0:0:0:
    120,260,117576,1,2,0:0:0:0:
    128,244,117666,6,0,L|8:259,1,120.000004577637,4|0,3:1|0:0,0:0:0:0:
  15. 02:09:955 (4) - I'd rather make this a slider like 02:10:497 (1) - , it looks better and it should also flow quite good :D changed
    SPOILER

    348,276,129955,2,0,B|344:245|344:245|356:189|356:189|352:157,1,120.000004577637,8|0,3:0|0:0,0:0:0:0:
    260,76,130497,6,0,B|292:80|292:80|348:68|348:68|380:72,1,120.000004577637,0|0,3:0|0:0,0:0:0:0:
  16. 02:48:991 (1,2) - Again, I'd suggest you to silence the slider-ends here! yep!
  17. 02:59:654 (6) - This would flow quite good if you unstacked it and placed it at x:436 y:80 instead, it goes on quite well with the following slider 02:59:835 (1) - and also makes more sense pattern-wise imo. Try it out :D changed, but at x420y96 xd to prevent any stacks because stack leniency is at 0.1
  18. 03:31:765 (3) - I'm not sure about having this stacked, especially now that the whole rhythm continues going on... Not a big thing actually, but it would probably be better if you unstacked it and put it elsewhere (try using 03:31:075 (3,4) - 's slider starts/ends as a place and see if it works) nah i'd rather stack it because 1 and 2 is stacked
    03:39:524 (3) - This idea could be a bit "copied" from my mapset, but replacing 03:40:213 (1,2,3,4) - with a slider like this one with half of the SV (0,63x) would be awesome (even though it may be just me here haha) I don't understand xd
  19. 03:50:903 (1,2,3,4,5,6,7,8) - I would have expected the stream here to actually go higher in spacing seeing how the song is becoming more and more intense, I'd at least make this an higher ds than the previous stream to do this! ok xd more buffs yay, but i think i'll just make the second one stream jumps.. i think it fits.. o.o probably wrong but i'll do it anyways until a better idea pops in my head because upwards stream with high DS plays so weird.
  20. 03:53:834 (3) - Same as 03:31:765 (3) -, I would place this at x:324 y:288 (03:52:886 (2) - 's start) to make it smoother to play overall. See if you like it!
  21. 04:24:868 (2,3,4,5,6,7) - Not too sure about the playability of this one, I'm not sure this can work really well here :o I'd personally make this a simple stream decreasing gradually in spacing again to reflect the song, though it's mainly your choice here. i'll keep this one.
  22. 04:46:765 (1,1) - pls such copypaste xd
copy paste rotate best editor feature xddddDDdDDDD

And that's it! Nice map overall, I like it :D best mod i've ever gotten.
Thank you SO MUCH for the mod! I feel bad that mine is shit xd. this is literally the most useful and coolest mods i've ever gotten.

UPDATED.
Iceskulls
m4m as requested

[general]
  1. looks fine
[dripping wet]
  1. 00:41:943 (6) - I can feel like ctrl+g this would make flow here 00:41:220 (4,5,6,1) - nice
  2. 01:14:654 (2) - I think move this a bit to the right will make the transition here 01:14:293 (1,2) - a bit bette like it make (2) a bit easier to catch imo , try move (2) to around x304 y344?
  3. 01:15:558 (1) - move this to around x284 y108 would make the slider leniency thing here 01:15:016 (1,2,1) - play a bit better imo
  4. 01:16:461 (1) - ctrl+g this will make the flow here 01:16:100 (1,1) - somewhat pretty much fit with the music where it got loud beat here 01:16:461 - and also would make flow here 01:16:461 (1,1,1) - fit the music where it like consistant beat sound
  5. 01:23:449 (1,1,1) - the nc spam here somewhat make these a bit confuseing to play since the player might not know what note they need to play here they might go directly at 01:23:690 (1) - after finish 01:23:449 (1) - which make them miss a note very easy , also would be good to use consistent spacing here 01:22:967 (1,1,1,1) - the 1/4 circle jupms kinda a bit really tricky thing to play here even for pro player
  6. 01:38:510 (1,1,1) - similiar to above , player might go directly to 01:38:750 (1) - after finish 01:38:510 (1) -
  7. 01:44:293 (1,1,1) - ^
  8. 01:50:076 (1,1,1) - this would be ok to nc spam tho since it a linear flow which most player would know how to flow here , also don't know why you use nc spam tho lol ?
  9. 02:15:829 (5) - this note sound overmapped :s
  10. 03:07:064 (1) - curve this to the right a bit would make stream shape here 03:06:160 (5,6,7,8,9,10,1,2,3,4,1) - looks better imo
  11. 03:08:509 (1,2,3) - would be better to use 1/4 reverse slider like what you did here 03:07:064 (1) - , using circle make thing play a bit awkward here imo
  12. 03:11:375 (1,2,3) - same^
  13. 03:38:317 (1,2) - I think if you swap place of these two notes it will make 03:38:317 (1) - a bit easier to catch
  14. 04:23:489 (2) - is this beat suppose to be snapped to 1/4 ?
  15. 04:25:127 (5,6,7,1) - would be good to make the spacing a bit consistent the use of 1/4 jumps can be a bit really tricky an hard to play even for pro player imo
  16. 04:35:041 (5) - nc for spacing change ? this will make thing a bit easier to read

    nothing much to say on wub wub part ( can't pass it tho asfkfjgkrj )
good luck :)
Topic Starter
Bearizm

CelsiusLK wrote:

m4m as requested

[general]
  1. looks fine
[dripping wet]
  1. 00:41:943 (6) - I can feel like ctrl+g this would make flow here 00:41:220 (4,5,6,1) - nice transitioning to 1 would be a HUGE jump then. I like the way it currently plays.
  2. 01:14:654 (2) - I think move this a bit to the right will make the transition here 01:14:293 (1,2) - a bit bette like it make (2) a bit easier to catch imo , try move (2) to around x304 y344? it would feel like there's a stop if i put it in front of the slider. the goal of this is to get a high speed movement with the cursor to prepare the player for the spaced stream.
  3. 01:15:558 (1) - move this to around x284 y108 would make the slider leniency thing here 01:15:016 (1,2,1) - play a bit better imo This would ruin the pattern :C also, i feel like 01:15:558 (1) - should require very little movement of the cursor because in 01:15:016 (1,2,3) - the tone keeps getting lower
  4. 01:16:461 (1) - ctrl+g this will make the flow here 01:16:100 (1,1) - somewhat pretty much fit with the music where it got loud beat here 01:16:461 - and also would make flow here 01:16:461 (1,1,1) - fit the music where it like consistant beat sound good catch! changed :D
  5. 01:23:449 (1,1,1) - the nc spam here somewhat make these a bit confuseing to play since the player might not know what note they need to play here they might go directly at 01:23:690 (1) - after finish 01:23:449 (1) - which make them miss a note very easy , also would be good to use consistent spacing here 01:22:967 (1,1,1,1) - the 1/4 circle jupms kinda a bit really tricky thing to play here even for pro player the key is the combo colors B) i've specifically set the whole mapset to have 2 combo pairs for wubz and for normal parts. and the NC is used to express 1/3 rhythms. Players who are capable of passing through the parts before this should be able to read it as they're skilled enough to see the spaced triples and SV changes.
  6. 01:38:510 (1,1,1) - similiar to above , player might go directly to 01:38:750 (1) - after finish 01:38:510 (1) -
  7. 01:44:293 (1,1,1) - ^
  8. 01:50:076 (1,1,1) - this would be ok to nc spam tho since it a linear flow which most player would know how to flow here , also don't know why you use nc spam tho lol ?
  9. 02:15:829 (5) - this note sound overmapped :s if you listen very carefully at 25% speed to, there's a hi-hat sound there
  10. 03:07:064 (1) - curve this to the right a bit would make stream shape here 03:06:160 (5,6,7,8,9,10,1,2,3,4,1) - looks better imo yes, but throughout the map, there hasn't been any curved 1/4 slider, except for one that was used for a blanket but i'll probably change it after this update. so it kind of doesn't belong to the whole map aesthetics xddd. also it would ruin the setup i made for 03:07:877 (5,6) -
  11. 03:08:509 (1,2,3) - would be better to use 1/4 reverse slider like what you did here 03:07:064 (1) - , using circle make thing play a bit awkward here imo
  12. 03:11:375 (1,2,3) - same^
  13. 03:38:317 (1,2) - I think if you swap place of these two notes it will make 03:38:317 (1) - a bit easier to catch agreed. changed.
  14. 04:23:489 (2) - is this beat suppose to be snapped to 1/4 ? i'm pretty sure yea xd
  15. 04:25:127 (5,6,7,1) - would be good to make the spacing a bit consistent the use of 1/4 jumps can be a bit really tricky an hard to play even for pro player imo intended because the sound of 04:25:041 (4,5) - compared to 6,7,1 is different. so there's another jump there. this stream sounds so powerful it's hard not to make a stream jump imo.
  16. 04:35:041 (5) - nc for spacing change ? this will make thing a bit easier to read applied.

    nothing much to say on wub wub part ( can't pass it tho asfkfjgkrj )
good luck :)
thank you for modding! <3
Rohit6
Hiya

01:38:510 (1,1,1) - Hard to hit accurately because antijump triple , I tried ctrl+g'ing the last 2 circles and changing the slider's position and it played well
01:51:612 (4) - Youre missing a key beat on the red tick
01:57:214 (1,2,3,4,5) - Looks cool but doesnt seem necessary imo
03:01:823 (3,4,5,6) - Personally I would avoid doing this because its a normal 5 circle stream for the whole section and the double after the 1/4 slider doesnt really suit as well in this slow part
03:50:213 (1) - ????? :^)
04:35:730 - All sliderart is counter-clockwise , not a big deal but flip one or two of those

Couldn't find any ore problems in this map , really well made and hitsounding is on point as well.
Hope this gets ranked soon :)
Topic Starter
Bearizm

Rohit6 wrote:

Hiya

01:38:510 (1,1,1) - Hard to hit accurately because antijump triple , I tried ctrl+g'ing the last 2 circles and changing the slider's position and it played well that would honestly be more awkward to play, and too linear xd
01:51:612 (4) - Youre missing a key beat on the red tick i can't hear anything on it, only the wubz which is why that slider is there.
01:57:214 (1,2,3,4,5) - Looks cool but doesnt seem necessary imo i reduced the overall distance snapping by 0.2, i agree, most of the testplays miss there anyways. so i could agree with this. something's gotta be done.
03:01:823 (3,4,5,6) - Personally I would avoid doing this because its a normal 5 circle stream for the whole section and the double after the 1/4 slider doesnt really suit as well in this slow part the kick slider is for hitsounds but the reason why they're doubles is because i want that part to play according to the uh.. idk what it's called but the double rhythms. I'm sure you understand.
03:50:213 (1) - ????? :^) ;)
04:35:730 - All sliderart is counter-clockwise , not a big deal but flip one or two of those intentional, if it's flipped, it'd be too linear imo. linear doesn't play too well unless they're streams. would kind of be awkward, when slowing the cursor down after moving to the slider's head.

Couldn't find any ore problems in this map , really well made and hitsounding is on point as well.
Hope this gets ranked soon :)
Thank you for the mod!! :D
Bara-


A bit late, sorry for the delay

[dripping wet]
Gimme a towel please

  1. 00:18:811 (6,1) - Antijump plays quite awkwardly here
  2. 00:41:943 (6,1) - Incorrect stack (minor)
  3. 01:38:510 (1,1,1) - I don't think people can properly play this (the first time they play this map) There is no clue this is in 1/3, better make them sliders
  4. 01:44:293 (1,1,1) - ^^ Applies to later similar things as well
  5. 01:46:823 (1,2,3,4,5,6) - Might be me, but this is incredibly hard, due to the offbeat ness, why not add some 1/4 sliders for the 1/2 circles?
  6. 01:57:576 (5) - The sudden low distance feels awkward, consider highing the DS so it's (close to) the same as the previous notes
  7. 02:49:714 (1) - BEAUTIFUL!
  8. 03:51:248 (5,6,7,8) - Why are these in a group of 4? Usually, the amount of objects in a group gets lower, but here it goes from 8 to 2 (2x) to 4, better make it 8 4 2 2
  9. 04:35:730 (1,1,1,1) - Lower the volume, to 10-20% at max. The sldierticks make this feel really loud and bad. Or pick a silent slidertick.wav (make sure sliderslide is NOT silent then!)
  10. 05:18:575 - Add spinner until 05:24:006 with gradually lowering Volume%
Great map, I love it!
You can call me back after 12 SP and 2 more mods!
Topic Starter
Bearizm

Baraatje123 wrote:



A bit late, sorry for the delay

[dripping wet]
Gimme a towel please

  1. 00:18:811 (6,1) - Antijump plays quite awkwardly here changed.
  2. 00:41:943 (6,1) - Incorrect stack (minor) fixed
  3. 01:38:510 (1,1,1) - I don't think people can properly play this (the first time they play this map) There is no clue this is in 1/3, better make them sliders Hmm, from all of the testplays I've received, which includes Alumetorz, Fallist, Mazzerin, Guy, xsrsbsns, they all didn't fail to read this as 1/3. the NC should be a clear enough indication of the 1/3 rhythm I think.
  4. 01:44:293 (1,1,1) - ^^ Applies to later similar things as well same
  5. 01:46:823 (1,2,3,4,5,6) - Might be me, but this is incredibly hard, due to the offbeat ness, why not add some 1/4 sliders for the 1/2 circles? I think it's fine the way it is, if anything's incredibly difficult, it is definitely not that part lol
  6. 01:57:576 (5) - The sudden low distance feels awkward, consider highing the DS so it's (close to) the same as the previous notes the music suggests a pattern as such tho imo because of the fading sound.
  7. 02:49:714 (1) - BEAUTIFUL! :) I agree xd thank you
  8. 03:51:248 (5,6,7,8) - Why are these in a group of 4? Usually, the amount of objects in a group gets lower, but here it goes from 8 to 2 (2x) to 4, better make it 8 4 2 2 because there is no drum sound at 03:51:420 (7) -
  9. 04:35:730 (1,1,1,1) - Lower the volume, to 10-20% at max. The sldierticks make this feel really loud and bad. Or pick a silent slidertick.wav (make sure sliderslide is NOT silent then!) I think they're fine, this volume is consistent with the ones at 00:25:317 -
  10. 05:18:575 - Add spinner until 05:24:006 with gradually lowering Volume% Hmmm, I like the way it is tho, the fade out doesn't need anything imo.
Great map, I love it!
You can call me back after 12 SP and 2 more mods! Will do!
Thanks the mod baraatje! I'll be sure to call you once I get them lol.
10nya
yha

SPOILER
10:03 Bearizm: yo
10:03 Bearizm: minta irc mod dong please ;_;
10:03 Bearizm: desperatee
10:03 *Bearizm is listening to [http://osu.ppy.sh/b/778160 Camellia - flying in the flow of deep-sea]
10:03 Bearizm: no fancy sliders but my ver is the hard one among the others i guess la
10:03 10nya: dling
10:04 Bearizm: <3
10:06 *10nya is editing [http://osu.ppy.sh/b/778160 Camellia - flying in the flow of deep-sea [dripping wet]]
10:06 10nya: udah lama ga ngemod lol
10:07 Bearizm: \;D/
10:07 Bearizm: gpp
10:07 Bearizm: xd
10:07 10nya: kasih audio-lead dong
10:07 10nya: cepet amat mulainya
10:07 10nya: skitar 1000ms
10:07 10nya: atau 1500
10:08 Bearizm: gw curi mp3nya dari kevincela kok
10:09 10nya: oh iye bru sadar offsetnya 2000an
10:09 Bearizm: dia make mp3 yang sama kea handsome
10:09 Bearizm: i think, and it's ranked
10:09 Bearizm: sooo no issues lah
10:09 Bearizm: kevin bubbled
10:09 Bearizm: lol
10:16 10nya: gaada yg major sih di diffnya lol udah bagus kok
10:16 10nya: 02:15:558 - ga ngerti aja kenapa stream di daerah sini
10:16 10nya: musiknya kan diem banget
10:17 Bearizm: drumsnya makin diem
10:17 Bearizm: terus suara yang lebih dominant malah hi hatsnya
10:17 Bearizm: coba delete all objects terus denger deh
10:18 Bearizm: hi hats itu yang 1/4 xd
10:18 10nya: oiya
10:18 10nya: lol
10:19 Bearizm: ;D
10:23 10nya: 03:01:913 (4,5) - dst patternnya menurut gw bisa jadi miss-read sih, imo doang lho ya soalnya itu dari depan kebelakang takutnya pada ngeread 1/4 setelahnya . ds dari 03:02:184 (6,7) - yg nandain itu 1/2 ga jauh beda jaraknya, takutnya sih missread doang gitu, kea gini? https://osu.ppy.sh/ss/3728075
10:23 10nya: personal opinion tho
10:24 Bearizm: uhh
10:24 Bearizm: can u link that to me again
10:24 Bearizm: gk bisa gw click
10:24 Bearizm: yang screenshot
10:25 10nya: https://osu.ppy.sh/ss/3728075
10:26 Bearizm: hmm
10:26 Bearizm: jauh bgt
10:26 10nya: iya gw lupa pindah 7nya -_-
10:27 Bearizm: tp bener sih ada yang salah baca disitu kadang
10:27 Bearizm: udh gw deketin dikit sih
10:28 Bearizm: tp03:01:823 (3,4) - yang gw pindahin
10:29 10nya: monggo
10:31 10nya: 03:50:903 (1,2,3,4) - itu spaced streamnya nda kebalik sama 03:51:248 (5,6,7,8) - kah? i meant, suaranya climax (?) di daerah 03:51:248 -
10:32 Bearizm: nggak karena
10:32 Bearizm: 03:51:420 (7) - gk ada suara drum
10:32 Bearizm: jadi gk pake spaced stream
10:32 10nya: oh gikutin drum ya, gw kira suara pianonya
10:32 10nya: idk suara apa sih itu lol
10:33 Bearizm: hmm
10:33 Bearizm: bisa di ganti sih
10:33 Bearizm: jadi DSnya makin gede gitu hMMMM
10:34 Bearizm: gk ah jadi jelek xd
10:36 10nya: klo gw sih di 03:51:248 - keanya gw ganti jd slider stream aja lol https://osu.ppy.sh/ss/3728106
10:37 Bearizm: hmmm
10:38 10nya: ngejar 12 sp ya lo
10:38 10nya: lol
10:38 Bearizm: pretty much xd
10:39 Bearizm: bisa sih
10:39 Bearizm: lebih cocok
10:42 Bearizm: jir gw ganti kea gitu star diff malah nurun the fuk
10:44 10nya: lol
10:44 10nya: udah itu doang ish
10:44 10nya: sih*
10:44 10nya: sisanya oke
10:44 10nya: baru sadar 5.83 @@@
10:44 Bearizm: ok
10:44 Bearizm: post aja di thread xd
10:45 Bearizm: tp gw takutnya kalau begini agak terlalu susak di play karena 1/4 jumps semua sih hmm
10:45 Bearizm: mungkin gw ganti aja
10:46 10nya: 1/4 stream ma meeen
Axarious
IRC
20:11 Bearizm: yo
20:11 Bearizm: can I get that testplay? xd
20:11 Bearizm: irc would be nice too if you're up for it lol
20:15 Axarious: o ye
20:15 Bearizm: ah
20:15 Bearizm: here
20:15 *Bearizm is editing [http://osu.ppy.sh/b/778160 Camellia - flying in the flow of deep-sea [dripping wet]]
20:15 Bearizm: thanks xd
20:16 Axarious: aight
20:22 Bearizm: nice combo xd
20:22 Axarious: low
20:22 Axarious: w.w
20:22 Bearizm: 420 l o l
20:23 Axarious: o
20:24 Bearizm: is the map confusing or something? u got a lot of 100s does that mean anything
20:24 Axarious: lag on my part
20:24 Bearizm: ooo
20:24 Axarious: missed a few jumps because of frame skips
20:24 Axarious: as well as mistiming of streams <_<
20:25 Bearizm: xdd it's np
20:25 Bearizm: 01:53:148 (1,2,3) - this is a spaced triple after a spinner, it's fine to play right? i need some opinions on it
20:26 Axarious: i thought that was bad
20:26 Axarious: it's too close to the center
20:27 Bearizm: ah
20:27 Axarious: little momentum coming out of the spinner to transfer motion downwards
20:27 Bearizm: yea I understand..
20:28 Axarious: imo some of these triples in the wubby parts are a little too spaced
20:28 Axarious: and/or hard to read because of the ds
20:29 Bearizm: such as?
20:29 Axarious: 01:15:558 (1,2,3) - maybe something like http://cdn.shigetora.pw/a/vvtriut.png ?
20:30 Axarious: 01:22:425 (2,3) - stack is hard to see, possibly make this more visible?
20:30 Bearizm: alright
20:31 Axarious: 01:27:124 (1,2,3) - maybe something like this http://cdn.shigetora.pw/a/fhoxcpb.png ? o;
20:32 Bearizm: i think if i combine those triples it would lose the speed i wanted for those objects lol
20:33 Axarious: i think you get more speed in the screenshot o;
20:33 Axarious: but up to you~
20:33 Bearizm: yeah but the ones on the white tick
20:34 Axarious: which ones?
20:34 Bearizm: the speed from 01:27:395 (2) - to 3
20:35 Bearizm: that's what i was going for
20:35 Axarious: o up to you :p
20:35 Bearizm: xd
20:35 Axarious: imo having them all spaced makes the third one more difficult to hit
20:35 Axarious: and feels highly forced
20:36 Bearizm: hmm
20:37 Bearizm: alright then
20:38 Bearizm: http://puu.sh/konLQ.png something like this?
20:38 Axarious: you could space it even more
20:39 Bearizm: alright i'll just follow your ss
20:39 Axarious: 01:35:799 (1,2,3) -
20:40 Axarious: after the pause, the momentum drops and this triple is really weird
20:40 Axarious: esp with this spacing and a bounce o.o;
20:41 Bearizm: hmm
20:42 Bearizm: what if i do it like http://puu.sh/konXt.png ?
20:42 Axarious: wau proluvies v2
20:42 Axarious: i hate that pattern lmao
20:42 Bearizm: o lol
20:43 Axarious: 01:36:341 (5,1) - and this spacing is pretty hard to read
20:43 Bearizm: ah
20:46 Axarious: maybe you could change the rhythm here? 01:36:160 (4,5) -
20:46 Axarious: i think this is a bit weird to follow
20:47 Bearizm: idk, it's the song don't blame me! D: lol
20:47 Axarious: xd
20:47 Bearizm: i changed the spacing anyways
20:48 Axarious: 01:37:154 (4,5,6,1) - ;_;
20:49 Axarious: man why does the song gotta have 5,6 like that
20:49 Bearizm: xddddd
20:49 Bearizm: intentional
20:49 Bearizm: i don't plan to change that
20:49 Axarious: 01:37:787 (2,3,1) -
20:49 Axarious: idk coming out from that 1/8 feels too spaced
20:51 Bearizm: http://puu.sh/koomQ.png ?
20:51 Axarious: maybe http://cdn.shigetora.pw/a/vkssdxs.png ?
20:51 Bearizm: actually i dunno if i wanna change that
20:51 Bearizm: because what follows the 1/8 is a 1/4 slider
20:51 Axarious: oo ye
20:51 Axarious: yours looks nicer
20:52 Bearizm: 01:38:148 (1,2) - won't this be harder if i don't space the 1/8?
20:52 Axarious: i think it's easier to read
20:52 Bearizm: cuz u lose the momentum? like that spinner
20:52 Axarious: well 1/8 reverses are hard to read in general
20:52 Axarious: don't really know how long they last for
20:53 Bearizm: ahh right right
20:53 Axarious: also idk if you want to change this but
20:53 Axarious: 01:38:961 -
20:54 Axarious: there's that hospital sound thing there
20:54 Bearizm: lol
20:55 Bearizm: yeah i skipped that
20:55 Bearizm: intentional
20:55 Bearizm: there's another one like that after and i also skipped it
20:55 Axarious: kk
20:55 Bearizm: i guess it's for playability because 1/3 jumps are pretty difficult i guess
20:56 Axarious: o i think the 1/3 is fine
20:56 Axarious: idk that's just me, prob will have to ask other people for that
20:56 Bearizm: yeah
20:56 Axarious: 01:41:582 (2,3,4) - this also feels really forced after that 1/2 pause
20:56 Bearizm: others has no issues with it as well i got some other testers like mazzerin alu, etc
20:57 Bearizm: yeah i changed that too
20:57 Axarious: and this 01:43:750 (3,1) - ?
20:58 Bearizm: yes
20:58 Bearizm: 01:44:293 (1,1,1) - this isn't hard to read right?
20:58 Bearizm: because of this? 01:44:413 (1) -
20:58 Axarious: it's fine
20:58 Bearizm: alright
20:58 Axarious: 01:45:196 (2,2,3) -
20:59 Axarious: 2's are hard to see ww
20:59 Bearizm: ah
20:59 Bearizm: yeah
20:59 Axarious: 01:49:534 (3,1) - same thing
20:59 Bearizm: changed
21:00 Bearizm: ah ok
21:01 Axarious: 02:15:558 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1) - these two streams caught me off guard o;
21:01 Bearizm: yeah, the reason why i put those streams there is because the drums are fading away
21:01 Bearizm: and the hi hats are becoming the more dominant sound in that part
21:01 Bearizm: so i thought i could change the emphasis
21:02 Bearizm: but uh
21:02 Axarious: perhaps something like this would make it easier to read? http://cdn.shigetora.pw/a/jjhreqq.png
21:02 Axarious: idk
21:03 Bearizm: i'd like to keep it the way it is, i guess xd
21:03 Bearizm: unless i get more complains
21:03 Axarious: okies~
21:03 Bearizm: lol
21:04 Axarious: 02:49:714 (1) - this looks wonky lol
21:04 Axarious: might just be me xd
21:04 Bearizm: damn i thought that looks cool af xd
21:04 Axarious: it's fine lol
21:05 Axarious: just looks weird to me o.o;
21:05 Bearizm: xd
21:05 Axarious: 03:05:437 (1,2,1) -
21:05 Bearizm: o shit
21:05 Bearizm: lOL
21:05 Axarious: i think you should remove 03:05:617 (1) - nc here
21:06 Axarious: keep that group of 5 easy to read
21:06 Bearizm: yeah
21:06 Bearizm: wtf
21:06 Bearizm: xddd
21:06 Axarious: and maybe remove 03:03:811 (1) - nc here
21:06 Axarious: don't really need that group of 4 imo
21:07 Axarious: o this part is weird with the ncs
21:07 Axarious: o.o
21:07 Bearizm: yea
21:08 Axarious: imo nc 03:06:341 (9) - here instead of this one 03:06:702 (1) -
21:08 Axarious: so then you have two groups of 8
21:08 Bearizm: alright
21:09 Axarious: 03:08:329 (8) - nc here and remove nc on the 1
21:09 Axarious: 03:11:197 (8,9,1) - ^
21:09 Axarious: 03:14:046 (8,9,1) - ^
21:10 Bearizm: those NCs there are by 1 measure
21:10 Bearizm: aka 4/1
21:10 Bearizm: so i don't plan to change those, but the previous ones
21:10 Bearizm: i will
21:10 Axarious: o okies
21:10 Axarious: and then imo 03:33:317 (3,4,5,1) -
21:11 Axarious: intentional but this makes this like
21:11 Axarious: 10x harder to read
21:11 Axarious: i guess it's ok
21:11 Bearizm: it's fine imo
21:11 Axarious: 03:50:903 (1,2,3,4,5,6,7,8) -
21:12 Axarious: might have to get opinions on this
21:12 Axarious: i hit this by complete luck @.@
21:12 Bearizm: aaaa
21:13 Bearizm: for some reason most of the testplayers hit those
21:13 Bearizm: i don't kno why
21:13 Axarious: sightread = best play :p
21:13 Bearizm: hmm
21:13 Bearizm: lol
21:13 Axarious: i also hit this on accident 04:24:868 (2,3,4,5,6,7) -
21:14 Bearizm: ah
21:14 Bearizm: yea
21:14 Bearizm: that's the bitch in this map xd
21:14 Bearizm: but i fukin lobut i love the pattern honestly x.x
21:14 Axarious: idek what that was
21:14 Axarious: but i spammed it and comboed
21:14 Axarious: imo spaced streams like that shouldn't exist :p
21:14 Axarious: o also 04:14:179 (1,2,3) -
21:15 Bearizm: the 1,2,3 i'll change, it's the only bounce
21:15 Bearizm: in that part
21:16 Bearizm: actually, i'll just change it like the proluvies thing
21:16 Axarious: ye
21:16 Axarious: and 04:33:489 (1,2) -
21:16 Axarious: @.@
21:17 Bearizm: changed
21:17 Axarious: 05:18:144 (1) -
21:18 Axarious: i feel like this should be removed lol
21:18 Bearizm: nah, i'll keep it, there's that change of pitch/note whatever
21:18 Axarious: okies :p
21:18 Bearizm: in the ambience fade out thing
21:18 Bearizm: lol
21:18 Axarious: i think my audio playback just sucks xd
21:19 Bearizm: lol
21:21 Axarious: i think that's it o.o;
21:21 Bearizm: all good?
21:21 Bearizm: ahh
21:21 Bearizm: alright then, thank you so much! please post in the thread xd
21:22 Axarious: oke
Topic Starter
Bearizm
Thanks guys, updated. trying to get 2/1 more mods
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