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Spinner Sage
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This beatmap was submitted using in-game submission on 2017年9月16日 at 上午 12:09:11

Artist: muzzle-lab
Title: SELFISH
Tags: 獣音ロウ kemonone rou ユウマ Yuuma 吟p ぎんP Gin-P clavinord 緑のたぬP Midori no Tanu ロクサメル TRICHROMATIK UTAU獣人 utau juujin furry
BPM: 207
Filesize: 6523kb
Play Time: 03:14
Difficulties Available:
  • Easy (1.65 stars, 225 notes)
  • Expert (5.29 stars, 787 notes)
  • Extra (5.68 stars, 843 notes)
  • Hard (3.39 stars, 458 notes)
  • Insane (4.52 stars, 697 notes)
  • Normal (2.15 stars, 271 notes)

Download: muzzle-lab - SELFISH
Information: Scores/Beatmap Listing
---------------
Image
Greatly appreciate: WoldKnight
Vocal: 獣音ロウ Music: 吟p
Vocal Adjustion: ユウマ
Illustration: ロクサメル
uploaded: 2015/9/4 finished: 2016/1/23
Thank IamKwaN for the metadata check!
Lyric
君じゃなけりゃ
誰のために
僕は生きるんだ?

街に流れる唄は
希望なんて歌ってて
この時代のどこに
そんなものがあるの?

ずっと
ノートに並べてた味のしない将来を
今だってコンボ重ねて
紛らわしてる
灰色に染まる時間
突き破って 君が
鮮烈に舞い
それは世界が終わる
ほんの五分前

爽快な黙示録-apocalypse-が
貫いた胸で
甘口な気持ちをまだ
オーバードーズしてたいね

ねえ、君じゃなけりゃ
誰のために
僕は生きるんだ?
これは酷いワガママ
新しい瞬間(とき)を刻んで

まだ正直足りない
煩悩絡めた果実
伝えられない
でもそんなんじゃ

NO NO NO NO!!

もう後悔できない
裏切りの接吻-kiss-でもいい
青春の到来

極彩色に溺れて
朝焼けに染まる世界
君だけが僕の正解
独善的-selfish-なのは僕のため

つまりは愛する君のため

傲慢になって
ぎゅっと手 握って
綴りだそう、さあ
二人きりの創世記-genesis-

それでもまだ片想い
喧騒の中で
唐突に君が素敵で
無情な運命(さだめ)が僕を
コイに突き落とした

痛快な楽観主義-optimism-が
支配する胸で辛口なクスリでまた
痛みに耽りたいね

ねえ、君じゃなけりゃ誰のために
僕は生きるんだ?

気づいたら惹かれてた
新しい恋愛を始めよう
Last edited by Sauziteoi on , edited 108 times in total.
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Whistle Blower
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Rhythm Rookie
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this is a fcking map
awesome. i loved it
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Tempo Trainee
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I..I could not find anything to mod in these beatmaps. Nice! :D
Though AiMod says you need an Easy & Normal difficulty, so I suggest you change your Normal to Easy and your Hard to Normal :)
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General
The star difficulty of the lowest diff in a certain mapset should be lower 2.0 stars.

{normal-sliderslide1.wav} This hitsound is not used.


Normal
00:04:769 (4) - 00:23:610 (1) - Avoid fast multi-repeat sliders in simple diffs like Easy and Normal (and sometimes Hard)
00:15:494 It's better not to overlook this vocal. Same at 00:24:769. If you dont know how to deal with this, try this: http://puu.sh/mHD8s/9ae167902f.jpg
02:25:059 (2,3) - This is quite bad patterns ;w; Try another shape here.
02:52:016 (1,2) - Keep 1.0x spacing.

The problem on this diff is, your rhythm is tooooo complicated, which adds a lot to the difficulty of reading. It seems that you are laying too much emphasis on vocal. Try follow the beats more. (当然不怪你,这个歌确实有点不好做Normal啊)


Hard
01:05:494 It's not very nice to overlook the sound here, try this? http://puu.sh/mHDxs/52b922921f.jpg
01:11:291 (3,4) - Why the spacing is suddenly enlarged here?
01:12:161 (5,6) - It should be like this, as the transition between vocal and beats: http://puu.sh/mHDDV/9d7d216546.jpg
01:39:842 (7) - NC
01:51:871 (5,6) - blanket

Be careful with 3/2 sliders. They are not as nice as 1/1 sliders. Only use them when there's no other choice.


Insane
The gap between Hard and Insane is quite huge.
00:28:393 (4) - Put it here for better flow? http://puu.sh/mHDUp/a401044809.jpg
01:05:059 (5,6,7,8,9) - This linear pattern is really challenging, try triangle here?
02:52:885 (3,1) - Blanket


Expert
01:13:610 (2,3) - Quite confusing because of the spacing.

Good Luck on this map!

Furry好啊,可爱的男孩子(?),香草
Last edited by Regraz on , edited 1 time in total.
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Spinner Sage
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Regraz wrote:

General
The star difficulty of the lowest diff in a certain mapset should be lower 2.0 stars. 补了一个Easy

{normal-sliderslide1.wav} This hitsound is not used. 诶 替换掉了原来吵杂的sliderslide吧


Normal
00:04:769 (4) - 00:23:610 (1) - Avoid fast multi-repeat sliders in simple diffs like Easy and Normal (and sometimes Hard) All fixed in Normal
00:15:494 It's better not to overlook this vocal. Same at 00:24:769. If you dont know how to deal with this, try this: http://puu.sh/mHD8s/9ae167902f.jpg 这个不错
02:25:059 (2,3) - This is quite bad patterns ;w; Try another shape here. 改了
02:52:016 (1,2) - Keep 1.0x spacing. fixed

The problem on this diff is, your rhythm is tooooo complicated, which adds a lot to the difficulty of reading. It seems that you are laying too much emphasis on vocal. Try follow the beats more. (当然不怪你,这个歌确实有点不好做Normal啊)我也觉得这个Normal很屎...看看后面的情况我可能remap吧。


Hard
01:05:494 It's not very nice to overlook the sound here, try this? http://puu.sh/mHDxs/52b922921f.jpg 不错
01:11:291 (3,4) - Why the spacing is suddenly enlarged here? fixed
01:12:161 (5,6) - It should be like this, as the transition between vocal and beats: http://puu.sh/mHDDV/9d7d216546.jpg fixed
01:39:842 (7) - NC fixed
01:51:871 (5,6) - blanket fixed(大概fixed 我看不出来)

Be careful with 3/2 sliders. They are not as nice as 1/1 sliders. Only use them when there's no other choice. 诶 不是很懂 3/2 slider是指?


Insane
The gap between Hard and Insane is quite huge. 呃这个我已经不想再加diff了,要是是硬性规定的话再看看...
00:28:393 (4) - Put it here for better flow? http://puu.sh/mHDUp/a401044809.jpg 呃 个人感觉这样也不太顺 干脆就不flow了(((
01:05:059 (5,6,7,8,9) - This linear pattern is really challenging, try triangle here? 试了一下别的
02:52:885 (3,1) - Blanket fixed


Expert
01:13:610 (2,3) - Quite confusing because of the spacing. 呃 没有跳的感觉就试一下anti jump(大概)

Good Luck on this map!

谢摸!简直神速!
Furry大法好
我们都香草
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Rhythm Incarnate
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X
00:02:451 (8) - DS稍高了,但是勉强能接受
00:03:755 (5) - 这个DS肯定高了,根本读不懂
00:22:596 (6) - 理论上是个重音,考虑给间距
00:23:030 (7,1) - 这两个叠起来好些,,然后00:23:320 (1,2) - 这两个给间距打起来才舒服
00:25:639 (4,5) - DS加高
00:26:509 (2) - DS和间距加高,即使以你目前的的AR,3也已经在滑条结束前出现了,很难读懂
01:22:813 - 可能要fill这个
02:01:138 - 这种段落一般才是全曲高潮作为kiai做重要的一段之一,不建议放过
02:32:740 (1) - 提前到02:32:668 -


Exp
00:14:335 (5,6,1) - 放开或者00:14:335 (5,6) - 给滑条
01:10:856 (3) - 卡手
collapsed text
Image

01:13:900 (3) - 不给nc的话最好叠在前面note下。01:17:378 (3) - 也是。01:15:639 (3) - 这个稍微好点因为你砍断了flow,但还是建议nc或者叠
01:52:016 (3) - 建议nc
02:00:567 - map
02:37:813 (4) - nc或者拉开间距 02:51:726 (4) - 03:00:711 (3) -


I
00:23:030 (2) - 叠到3上
00:34:914 (3) - 注意3的前后DS翻倍
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Spinner Sage
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Shad0w1and wrote:

X
00:02:451 (8) - DS稍高了,但是勉强能接受 ok
00:03:755 (5) - 这个DS肯定高了,根本读不懂 调整了滑条4
00:22:596 (6) - 理论上是个重音,考虑给间距 因为00:22:451 (5,6) 人声在5就出来了,而且5、6音相似,所以选择给停顿感
00:23:030 (7,1) - 这两个叠起来好些,,然后00:23:320 (1,2) - 这两个给间距打起来才舒服 这里是和前面滑条6组一个折返,并且突出后面大间距连打。
00:25:639 (4,5) - DS加高 好的
00:26:509 (2) - DS和间距加高,即使以你目前的的AR,3也已经在滑条结束前出现了,很难读懂 好的
01:22:813 - 可能要fill这个 考虑一下
02:01:138 - 这种段落一般才是全曲高潮作为kiai做重要的一段之一,不建议放过 暂不考虑
02:32:740 (1) - 提前到02:32:668 - 好的


Exp
00:14:335 (5,6,1) - 放开或者00:14:335 (5,6) - 给滑条 调整了位置
01:10:856 (3) - 卡手 好的,稍作更改
collapsed text
Image

01:13:900 (3) - 不给nc的话最好叠在前面note下。01:17:378 (3) - 也是。01:15:639 (3) - 这个稍微好点因为你砍断了flow,但还是建议nc或者叠 这附近的4-1都是叠着的,第一个2 3换了一下位置,其他先考虑
01:52:016 (3) - 建议nc 不太清楚原因
02:00:567 - map 暂不考虑
02:37:813 (4) - nc或者拉开间距 02:51:726 (4) - 03:00:711 (3) - 调整了一下间距,第三个感觉没有问题


I
00:23:030 (2) - 叠到3上 同extra
00:34:914 (3) - 注意3的前后DS翻倍 调整了一下间距

谢摸! :)
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一点点irc
Code:
01:09 Garden: normal ar+1? 好像5比较多,而且这曲子bpm这么高
01:09 Garden: hard也是感觉接近8比较合适
01:09 Sauziteoi: 好的
01:09 Garden: 00:24:190 (3) - hard里这个spacing好像不太对
01:10 Sauziteoi: 手抖 稍微改下
01:11 Garden: insane的话我觉得这么高bpm放串子一下子星就飚上去了
01:11 Garden: 可能效果会差点 把一些九连改成两个双折返滑条如何?
01:11 Sauziteoi: 所以几乎不放跳了(
01:12 Garden: 能压到4.5左右估计,不仅是星数,hard基本没串 到ex长串感觉insane这样放作为过渡比较合适
01:13 Sauziteoi: 唔 我看看改几处吧
01:13 Garden: 考虑稍微改一点好了个人感觉这样dif spread比较合理,别的美丽
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Rhythm Incarnate
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M4M
Red=Highly recommended to fix.
Blue=Recommended to fix.
Black=Feel free to ignore.


General
Fine.

Easy
  • 00:00:712 - 删掉这里的绿线,unrankable. 后面的diff也有这样的问题,一定要处理掉,不提了
  • 关掉Widescreen和letterbox, 这里也是,后面的diff不提了
  • 00:48:827 (4,1) - Nazi blanket
  • 02:33:465 (1,2,3,4) - 这里用四个1/1滑条要好一点吧

Normal
Fine.

Hard

Insane
  • 00:51:146 (4,5) - 这两个note之间的间距真的需要大一些,不然非常容易认成1/2

Expert

Extra

图很有想法,Insane很好,但是高难度有点失控的感觉,射一颗,加油!
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Spinner Sage
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Lavender wrote:
M4M
Red=Highly recommended to fix.
Blue=Recommended to fix.
Black=Feel free to ignore.


General
Fine.

Easy
  • 00:00:712 - 删掉这里的绿线,unrankable. 后面的diff也有这样的问题,一定要处理掉,不提了 fixed 将这个位置没有改SV的绿线都删了
  • 关掉Widescreen和letterbox, 这里也是,后面的diff不提了 ok
  • 00:48:827 (4,1) - Nazi blanket fixed
  • 02:33:465 (1,2,3,4) - 这里用四个1/1滑条要好一点吧 fixed

Normal
Fine.

Hard

Insane
  • 00:51:146 (4,5) - 这两个note之间的间距真的需要大一些,不然非常容易认成1/2 fixed

Expert

Extra

图很有想法,Insane很好,但是高难度有点失控的感觉,射一颗,加油!

谢星! :)
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Rhythm Incarnate
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Hello there, from my queue.


Easy
00:26:798 (2,3) - do a blanket?
00:40:132 (1,2) - ^
00:54:045 (1,2) - blanket improve
01:08:538 (2,3) - do a blanket?
01:21:291 (1,2) - blanket improve
01:25:204 (2,3) - ^
there are a lot of place that are not blanket well... try to fix them all (1/16 can help you)
01:44:914 (2) - straight slider?
02:48:683 (3) - maybe do this?
Image

03:14:335 (2) - let the slider end at 03:14:914 , remove 03:15:059 (3)

Light Normal feel...


Normal
00:02:016 (2) - do a straight slider?
00:24:480 (3) - maybe do this?
Image

00:58:103 (4,1) - blanket improve
01:08:248 (2,1) - ^
01:11:291 (1) - do a straight slider?
01:29:987 (3,1) - blanket improve
Same as Easy, check all the blanket and fix them.
02:27:523 (2) - do this?
Image

02:33:465 (1,2,3) - do a slider (for eg. the beginning is on 02:33:465 ,the reverse arrow is on 02:33:900 and the end is on 02:34:335 (3) )


Hard
AR = 7 - 7.5
00:00:712 (1,2) - blanket improve
Looks like you have to do lots of blanket fixing in this mapset, fix them.
00:18:538 (1) - remove NC?
01:40:422 (2) - do a straight slider?

The pattern looks like Insane feel...


Insane
AR = 8
00:11:726 (5,8) - blanket improve
Again... fix all the blanket to be better

Sorry I can't really mod high-BPM Insane... (For me, >200 BPM is high BPM)

gl with your map!
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Spinner Sage
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small_hins wrote:
Hello there, from my queue.


Easy
00:26:798 (2,3) - do a blanket? done
00:40:132 (1,2) - ^ done
00:54:045 (1,2) - blanket improve done
01:08:538 (2,3) - do a blanket? done
01:21:291 (1,2) - blanket improve done
01:25:204 (2,3) - ^ done
there are a lot of place that are not blanket well... try to fix them all (1/16 can help you) done
01:44:914 (2) - straight slider? done
02:48:683 (3) - maybe do this? no need to change i think
Image

03:14:335 (2) - let the slider end at 03:14:914 , remove 03:15:059 (3) done

Light Normal feel...


Normal
00:02:016 (2) - do a straight slider? no
00:24:480 (3) - maybe do this? done
Image

00:58:103 (4,1) - blanket improve done
01:08:248 (2,1) - ^ done
01:11:291 (1) - do a straight slider? done
01:29:987 (3,1) - blanket improve done
Same as Easy, check all the blanket and fix them.
02:27:523 (2) - do this? done
Image

02:33:465 (1,2,3) - do a slider (for eg. the beginning is on 02:33:465 ,the reverse arrow is on 02:33:900 and the end is on 02:34:335 (3) ) do a slider like the one in Easy


Hard
AR = 7 - 7.5 no change because of high BPM
00:00:712 (1,2) - blanket improve done
Looks like you have to do lots of blanket fixing in this mapset, fix them.
00:18:538 (1) - remove NC? done
01:40:422 (2) - do a straight slider? no change

The pattern looks like Insane feel...


Insane
AR = 8 no change because of high BPM
00:11:726 (5,8) - blanket improve
Again... fix all the blanket to be better done

Sorry I can't really mod high-BPM Insane... (For me, >200 BPM is high BPM)

gl with your map!

Thank you!
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Rhythm Incarnate
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Star Shooter
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General
  • fine . 吐槽一下breaktime从02:21:871 - 这里起感觉好点


Extra
  • 这歌好多地方都是1/6啊(比如00:07:233 - 00:08:972 - 之类的)。。感觉既然是最高难度就要把1/6体现出来比较好一点
  • 00:21:871 (2) - 略突兀,为什么不和之前的00:21:581 (1) - 形状一样呢 :http://puu.sh/mWO28/6752c48a3b.jpg
  • 00:53:393 - 为啥要漏掉,加个note
  • 01:00:856 (5) - move to X:184 Y:320
  • 01:19:190 (7) - 这里没听出来有音啊,建议删掉此note,顺便01:19:262 (7) - 移开点放个跳
  • 01:22:885 - 既然前面01:21:001 (2) - 放了1/6那这里应该跟着放啊
  • 01:31:001 (3) - 其实我觉得这滑条这样好点吧:http://puu.sh/mWS1P/6bab46bf7d.jpg
  • 01:42:306 (6) - move to X:308 Y:256
  • 01:51:798 - 个人非常不喜欢这种漏音
  • 01:46:943 - 01:47:233 - 01:47:523 - 节奏不太好,这三个音非常适合连续3个1/2滑条的,你如果改的话把中间那个改成滑条就行了
  • 01:51:291 - 同上
  • 03:02:306 (2,3) - 讲道理这种停顿可以把它们叠放在一起比较好,或者稍微错开一点点距离。。不过改不改随意啦
  • 03:01:291 - 这一段的音效应该继续加clap的,而不是soft-whistle
  • 这diff总体上来说很不错,只是一些细节上的处理问题


Expert


Insane


Hard


Normal


Easy看上去没啥问题√,感觉继续做下去又是新一代神麻婆,GL~
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