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YUI - Rolling star

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Total Posts
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Topic Starter
pkhg
This beatmap was submitted using in-game submission on martes, 13 de octubre de 2015 at 18:32:48

Artist: YUI
Title: Rolling star
Source: BLEACH
Tags: kuchiki rukia opening can't cant buy my love ブリーチ Yoshioka 吉岡唯
BPM: 166
Filesize: 6080kb
Play Time: 03:05
Difficulties Available:
  1. Easy (1,56 stars, 228 notes)
  2. Hard (3,14 stars, 549 notes)
  3. Insane (4,2 stars, 707 notes)
  4. Normal (2,14 stars, 368 notes)
Download: YUI - Rolling star
Information: Scores/Beatmap Listing
---------------
YUI <3
thanks to baerizm for the mp3
bg stolen from avishay's
Heanday
Gogo, rank fast please
Topic Starter
pkhg
<3
FCL
M4M from your queue

  • [General]
  1. I am not an expert on the metadata, but you need add this tags:
    ブリーチ (original title)
    Rukia Kuchiki (see similar in other maps)

  • [Easy]
  1. 00:44:420 (1,2,1) - imo, These sliders are located very strange
  2. 01:22:060 (2) - I think there will be better direct flow (move on 404;236)
  3. wow, it's not completed :(

  • [Normal]
  1. 01:14:234 (1) - I think it's almost unrankable. Maybe this form
  2. 01:20:197 (1,1) - can stack, although so not bad
  3. 02:10:880 (1) - i don't like this this form, suggest like there

  • [Hard]
  1. 01:04:358 (3,4) - Try to make a blanket. I'm sure it would look better
  2. 02:02:495 (3) - unrankable, i think (touch HP bar)
  3. 02:22:805 (1,3) - stack with tail
  4. 02:27:836 (2) - curved slider would be better
  5. 02:53:178 (2) - hm, again I think

  • [Insane]
  1. 02:38:830 (5,6,1) and others - you make more distance between 5 and 6, it seems strange to me
  2. 02:49:638 (1) - remove NC
  3. 02:49:824 (2) - add NC (so I think more logical)
  4. 03:04:545 (1,2,1,2) - I suggest substitute this circles on sliders, differently Insane players have a great chance of losing combo

Really good mapset. Good luck!
Bearizm
a

FUCK THIS IM NOT USED TO USING LISTS AND STUFF and im lazy to fix it so deal with it xd

[list=Insane]
420
00:00:825 (5) - better make this a slider to emphasize the guitar in the background

00:06:408 - there's a guitar sound here :c

00:18:240 - hi hat here, better fill it

00:28:582 (2,3) - switch for a more suitable rhythm? so start slider here and then a circle

00:31:563 - you skipped a guitar here

00:49:638 - ^

01:11:812 (2,3) - switch for a more suitable rhythm? so start slider here and then a circle [2]

01:14:793 - skipped a guitar

01:28:209 (3) - this overlaps with 01:27:463 (5,6) - pls fix, it makes me uncomfortable just by looking at it xd

01:29:513 (2) - this hits the ms bar thing in the bottom.

02:11:066 - you skipped a drum here, 02:10:880 (1) - make this a 1/2

02:17:122 (2,3,2,3) - for some reason these looks really bad, i think it's because of the DS that you use is too small? just my personal preference.

02:18:892 (5) - you could make a x.50 slider here tbh, it would be cool + guitar emphasis.

02:20:756 (4) - - try not to skip this, white tick+drum+vocal. same with 02:23:737 (4) - 02:26:718 (4) - etc, along with the ones in the previous kiai to stay consistent. I noticed that there's a lot of sliders in the red tick and i could definitely see a better tap rhythm that does a better emphasis.

02:30:259 (1) - you could do it like this, i think it would look cooler xd, tho, you'd have to sacrifice the stack with 02:29:513 (3) - . maybe curve 02:29:886 (5) - a little bit to blanket the slider i recommend u.


02:37:340 (5,6,7,8,1) - highlight all and rotate 5 degrees (selection playfield) so it'll go smoothly from 02:37:153 (4) -

03:05:849 (2) - this should have more DS than 03:05:663 (1) - also, if I were you, i would break the flow from 03:05:663 (1) - by placing this at x68y140 and place 03:05:849 (2) - at x256y276. it plays way better.

[/list]

[list=Hard]

00:04:731 (2) - better to make this a 1/1 for consistency

00:05:663 (1) - i do not suggest you to make a 100% same slider stack like this, it's hard to read it, especially with only 1/1 gap.

00:17:029 - sad that this is a slider end :c

00:33:986 - :C slider end when the vocal is strong + downbeat

00:38:458 (1) - again

man you have a lot of slider stacks i'll just ignore them xd

01:09:389 (4) - rotate -30 and place at x360y36?

01:35:104 (1) - also, i noticed that some of the sliders aren't 100% stacked, tho, it doesn't make it any better :c I think this kind of pattern is broken for difficulties such as hard, it's hard to anticipate it.

02:50:383 (4,5,6,7,8) - w0w

03:04:917 (2) - circle-slider please, finish at slider-end = never again pls

[/list]

[list=Normal]

cs3.5 pls xd nvm too hard

also, use the 2 measure NC trick instead of 1 measure, you have very short combos like 1,2. just NC every 2 measures (8/1)

00:05:663 (1) - end this slider at 00:06:035 - and add a circle after 1/2

00:08:644 (1,2,1,2,3) - inconsistencies

00:32:122 (2) - just make this a slider, i don't see how 00:32:309 (3) - needs to be clicked

02:22:805 (1) - finish

[/list]

[list=Easy]

nothing on easy, but i personally don't like seeing 1/2 rhythms in it, but i guess it fits your spread since normal is so dense with objects.

[/list]

xd GOOD LUCK ʕ•ᴥ•ʔ
Topic Starter
pkhg

FCL wrote:

M4M from your queue

  • [General]
  1. I am not an expert on the metadata, but you need add this tags:
    ブリーチ (original title)
    Rukia Kuchiki (see similar in other maps) both added

  • [Easy]
  1. 00:44:420 (1,2,1) - imo, These sliders are located very strange remapped
  2. 01:22:060 (2) - I think there will be better direct flow (move on 404;236) i think is ok
  3. wow, it's not completed :( it is now xd

  • [Normal]
  1. 01:14:234 (1) - I think it's almost unrankable. Maybe this form its a normal wave now
  2. 01:20:197 (1,1) - can stack, although so not bad ppl complain about stacks on easiest diffs
  3. 02:10:880 (1) - i don't like this this form, suggest like there fixed

  • [Hard]
  1. 01:04:358 (3,4) - Try to make a blanket. I'm sure it would look better thats the best i can do ;w;
  2. 02:02:495 (3) - unrankable, i think (touch HP bar) it doesnt matter xd
  3. 02:22:805 (1,3) - stack with tail it will cause some reading issues i think
  4. 02:27:836 (2) - curved slider would be better i like how it is right in the middle of 02:26:905 (5,1) - :3
  5. 02:53:178 (2) - hm, again I think right in the middle of (1) and stacked on (4) :3

  • [Insane]
  1. 02:38:830 (5,6,1) and others - you make more distance between 5 and 6, it seems strange to me i think its ok lol
  2. 02:49:638 (1) - remove NC its consistent with prev simillar sections :3
  3. 02:49:824 (2) - add NC (so I think more logical) ^
  4. 03:04:545 (1,2,1,2) - I suggest substitute this circles on sliders, differently Insane players have a great chance of losing combo is not that hard and the song calls for that kind of jump imo



Really good mapset. Good luck!

Bearizm wrote:

a hi

FUCK THIS IM NOT USED TO USING LISTS AND STUFF and im lazy to fix it so deal with it xd u suk

[Insane]
420
00:00:825 (5) - better make this a slider to emphasize the guitar in the background thats too much work :p

00:06:408 - there's a guitar sound here :c i like the pause~

00:18:240 - hi hat here, better fill it i noticed them after finishing the map and im lazy xd

00:28:582 (2,3) - switch for a more suitable rhythm? so start slider here and then a circle i love counter emphasis xd

00:31:563 - you skipped a guitar here vocals

00:49:638 - ^ its consistent with 00:06:408 - + same reason

01:11:812 (2,3) - switch for a more suitable rhythm? so start slider here and then a circle [2] u know

01:14:793 - skipped a guitar vocals v2

01:28:209 (3) - this overlaps with 01:27:463 (5,6) - pls fix, it makes me uncomfortable just by looking at it xd ya

01:29:513 (2) - this hits the ms bar thing in the bottom. no one uses it xddd8D

02:11:066 - you skipped a drum here, 02:10:880 (1) - make this a 1/2 yea

02:17:122 (2,3,2,3) - for some reason these looks really bad, i think it's because of the DS that you use is too small? just my personal preference. its you

02:18:892 (5) - you could make a x.50 slider here tbh, it would be cool + guitar emphasis. i dont wanna move much stuff

02:20:756 (4) - - try not to skip this, white tick+drum+vocal. same with 02:23:737 (4) - 02:26:718 (4) - etc, along with the ones in the previous kiai to stay consistent. I noticed that there's a lot of sliders in the red tick and i could definitely see a better tap rhythm that does a better emphasis. i love counter emphasis xd

02:30:259 (1) - you could do it like this, i think it would look cooler xd, tho, you'd have to sacrifice the stack with 02:29:513 (3) - . maybe curve 02:29:886 (5) - a little bit to blanket the slider i recommend u. cool


02:37:340 (5,6,7,8,1) - highlight all and rotate 5 degrees (selection playfield) so it'll go smoothly from 02:37:153 (4) - k

03:05:849 (2) - this should have more DS than 03:05:663 (1) - also, if I were you, i would break the flow from 03:05:663 (1) - by placing this at x68y140 and place 03:05:849 (2) - at x256y276. it plays way better.thanks a lot, i suck at placing circles ;w;

[/list]

[Hard]

00:04:731 (2) - better to make this a 1/1 for consistency no :c

00:05:663 (1) - i do not suggest you to make a 100% same slider stack like this, it's hard to read it, especially with only 1/1 gap. i know, tell me where to place it ;A;

00:17:029 - sad that this is a slider end :c i dont see why xd

00:33:986 - :C slider end when the vocal is strong + downbeat xDdLolO8D

00:38:458 (1) - again

man you have a lot of slider stacks i'll just ignore them xd yea

01:09:389 (4) - rotate -30 and place at x360y36? nice

01:35:104 (1) - also, i noticed that some of the sliders aren't 100% stacked, tho, it doesn't make it any better :c I think this kind of pattern is broken for difficulties such as hard, it's hard to anticipate it. ignore them xd

02:50:383 (4,5,6,7,8) - w0w u suck at streaming, thats why

03:04:917 (2) - circle-slider please, finish at slider-end = never again pls its ok for meh

[/list]

[list=Normal]

cs3.5 pls xd nvm too hard

also, use the 2 measure NC trick instead of 1 measure, you have very short combos like 1,2. just NC every 2 measures (8/1) ya

00:05:663 (1) - end this slider at 00:06:035 - and add a circle after 1/2 minesbetterxd

00:08:644 (1,2,1,2,3) - inconsistencies on purpose

00:32:122 (2) - just make this a slider, i don't see how 00:32:309 (3) - needs to be clicked a slider with that angle looks ugly so i used circles xd

02:22:805 (1) - finish look at the other diffs 8)

[/list]

[list=Easy]

nothing on easy, but i personally don't like seeing 1/2 rhythms in it, but i guess it fits your spread since normal is so dense with objects. blame my hards

[/list]

xd GOOD LUCK ʕ•ᴥ•ʔ
thanks guys

metadata: http://www.sonymusicshop.jp/m/item/item ... y=70002664 - from official website: http://www.yui-net.com/
P A N
[General]

00:31:936 - unused greenline
02:11:532 - ^
02:22:899 - ^

[Easy]

Add some break

[Normal]

00:36:967 (1) - add curve?
00:53:364 (1) - ^
Topic Starter
pkhg
later
Mint
hihiii o/
as your request

:idea: General


* Large delay of 10ms found on a few hitsounds. Please replace them with these ones. http://puu.sh/kwg85/d01e26e2cf.zip
* Timing check? I remember Avishay needed a lot of uninherited timing sections, this MP3 sounds fine tho. Since good songs usually have bad timing, check once again?
* I hope you can make the Slider Tick Rate in all the difficulties consistent with each other, sliderticks start to get noisy as they are spammed in the two lower diffs.

Easy


* Even though it's 161BPM; 1/2 sliders, or 1/2 usage in general, have been questionable whether to use or not to use in Easy difficulties. While I think in this case given the nature of the song it fits perfectly, some higher ups might not agree. Please confirm this.
* 00:41:439 (1) - Same comment as the first suggestion at the Normal difficulty. Might cause trouble later on in the ranking process.

Normal


* 00:10:135 (1) - Lately people have been really strict on easier diffs, especially when it comes to readabilty and simplicity. I hope you know what I mean. It's best to remove all potential risks in your mapset. This is the only time you use this in this difficulty anyways.
* 00:59:886 (2) - This is horribly offscreen, how did you even get that slider there >_>

Hard


* 00:05:663 (1) - 02:45:166 (1) - Meh.. not too fond of this, could cause confusion with the reverse arrows as well.
* 01:35:104 (1) - Same here, but this one isn't as bad... but still.... meh
* 01:44:793 (4,5,1) - These small overlaps look untidy and almost like small mistakes lol ;w;

Insane


* Hitsound suggestions apply to the other difficulties as well (assuming you used a hitsound copier like 99% of the people do)
* 01:24:669 (1) - 02:22:805 (1) - 02:30:259 (1) - Consider adding finishes.
* 01:32:681 (3) - Could definitely use a hitsound, clap or finish whatever up to you w
* 01:38:830 (1,2,3,4,5,6,7,8) - Not the best stream I've played... might just be me. Also, seeing this stream, is the NC at 02:50:755 (1) - really needed, or the other way around.
* 02:26:346 (3,4,5,1,2,3) - lol the copy paste here
* 03:01:563 (1) - To me, this section is heavily undermapped. There are so many potentional 1/4 beats that could've been mapped. However, since everyone has his/her own opinion you can keep if you want... but I hope you can consider or at least think about this section, even stuff like 02:55:600 (1,2,3,4,1,2,3,4) - could work. You might need to redo the same section in the hard diff for spreadszsz if you do apply this
teach me how to map
pro mapper, call me back c:
Atsuro
Mod...............!!!1

[General stuff]
  1. 02:51:128 - Creo que aquí debería terminar cuando mucho el último kiai, esta sobreextendido demasiado y continua en una parte que no lo necesita :v
[Easy]
  1. 00:15:911 (3) - Este slider se escucha y se juega raro ya que va por encima del downbeat, intenta usar mejor un slider 1/2 con repeat.
  2. 00:20:383 (1) - Lo mismo de arriba, el ritmo no funciona bien porque te quedas mucho en las lineas rojas.
  3. 00:45:538 (2) - Clapppp
  4. 01:00:631 (1,2) - Si estas siguiendo a la cantante que tal http://puu.sh/kv9S6/88081fb3d3.jpg ?
  5. 02:15:352 (1) - El volúmen esta muy bajo, no da el "feedback" suficiente lo cual lo hace confuso en un easy. En las otras diffs ta biem.
  6. 02:20:942 (3) - No se si solo soy yo pero cuando te saltas el downbeat en serio suena "eeeh" :p intenta este ritmo: http://puu.sh/kva9i/7d83eea8a7.jpg
  7. 02:31:750 (1) - Finish al principio?

    Todo bien, excepto las partes en las que cambias a lineas rojas por mucho tiempo, como que se pierde el ritmo.
[Normal]
  1. 00:33:986 (1,2) - Esto funcionaría mejor alrevés (primero el slider, luego el círculo), de esta manera los sonidos más fuertes son los que se clickean (o tappean o lo que se hagas) y sigue mappeado a la voz.
  2. 00:59:886 (2) - Esto está peligrosamente abajo, se sale de mi pantalla cuando lo juego :p
  3. 02:22:805 (1) - Finish on head dude
  4. 02:57:464 (2) - 03:00:445 (2) - Estos dos no se juegan intuitivamente, no veo la razón para introducir un nuevo ritmo a un normal justo al final del beatmap, trata de cambiarlos.

    asdfghjkl
[Hard]
  1. Te iba a decir que le subas el ar a 7.5 porque algunos antijumps y sliders identicos son algo trucosos de leer pero... ya está en 7.5 :p
  2. 00:16:656 (3,4) - Ejemplo de stack dificil de leer, no, especialmente este :p
  3. 00:39:576 (5,1) - Me gusta como funciona esto.
  4. 02:17:961 (5,1) - Me equivoqué, este es más complicado de leer, aquí si diría que tienes que cambiar algo. Qué tal hacer a 02:17:961 (5) - un slider de 1/2 beat? La canción si lo soporta ya que hay un beat aquí 02:17:961 (5) - .

    Goooooood
[Insane]
  1. 00:00:464 (1,2,3,4,5) - Empezar con un burst así es algo incomodo cuando está justo al principio de la canción. El jugador aún no esta "sincronizado" (no se me ocurrió una mejor palabra XD) con el ritmo así que resulta a veces en varios retries para darles bien. Considera cambiarlo a 1 slider 1/4 con repeticion + 2 circulos o solo stackealos si quieres dejar el burst para que sea más fácil por lo menos.
  2. 00:17:402 (5) - Creo que sonaría mejor esto con drum - whistle, si lo cambias asegurate de cambiar los demás, y aplicarlo a las otras dificultades.
  3. 00:38:085 (5,6,7,1) - Yo creo que esto se beneficiaría con un mayor spacing entre el 5 y el triple + slider, para darle mas impacto al finish. Haría más divertido al mapa :)
  4. 00:49:079 (2,3) - Una sugerencia, stackea a estos dos para hacerle mas enfazis al 4, funcionaría bastante bien.
  5. 01:21:315 (5,6,7,1) - Lo mismo que con 00:38:085 (5,6,7,1) -
  6. 02:00:445 (1) - Puedes hacerle ctrl+g para enfatrizar el downbeat :v
  7. 02:11:253 (2) - Whistle?
  8. 02:30:259 (1) - Finish en el inicio? En mi opinion suena mucho mejor.

    Aaah no puedo encontrar nada más.
GL
Topic Starter
pkhg

appleeaterx wrote:

hihiii o/
as your request

:idea: General


* Large delay of 10ms found on a few hitsounds. Please replace them with these ones. http://puu.sh/kwg85/d01e26e2cf.zip yay
* Timing check? I remember Avishay needed a lot of uninherited timing sections, this MP3 sounds fine tho. Since good songs usually have bad timing, check once again? asked pishi > http://puu.sh/kwptU/97582e1f49.png
* I hope you can make the Slider Tick Rate in all the difficulties consistent with each other, sliderticks start to get noisy as they are spammed in the two lower diffs.i need tickrate2 for lowerdiffs for the ticksounds, idk if i should set hard and insane's rate to 2

Easy


* Even though it's 161BPM; 1/2 sliders, or 1/2 usage in general, have been questionable whether to use or not to use in Easy difficulties. While I think in this case given the nature of the song it fits perfectly, some higher ups might not agree. Please confirm this. ill ask someone
* 00:41:439 (1) - Same comment as the first suggestion at the Normal difficulty. Might cause trouble later on in the ranking process.fixed

Normal


* 00:10:135 (1) - Lately people have been really strict on easier diffs, especially when it comes to readabilty and simplicity. I hope you know what I mean. It's best to remove all potential risks in your mapset. This is the only time you use this in this difficulty anyways.
* 00:59:886 (2) - This is horribly offscreen, how did you even get that slider there >_> moved a bit ;w;

Hard


* 00:05:663 (1) - 02:45:166 (1) - Meh.. not too fond of this, could cause confusion with the reverse arrows as well.fixed i guess
* 01:35:104 (1) - Same here, but this one isn't as bad... but still.... meh moved a bit, uh
* 01:44:793 (4,5,1) - These small overlaps look untidy and almost like small mistakes lol ;w; i think its ok ;w;

Insane


* Hitsound suggestions apply to the other difficulties as well (assuming you used a hitsound copier like 99% of the people do)
* 01:24:669 (1) - 02:22:805 (1) - 02:30:259 (1) - Consider adding finishes.yea
* 01:32:681 (3) - Could definitely use a hitsound, clap or finish whatever up to you w it has a whistle :3
* 01:38:830 (1,2,3,4,5,6,7,8) - Not the best stream I've played... might just be me. Also, seeing this stream, is the NC at 02:50:755 (1) - really needed, or the other way around. you dont like my streams? ;w; removed the nc btw
* 02:26:346 (3,4,5,1,2,3) - lol the copy paste here w
* 03:01:563 (1) - To me, this section is heavily undermapped. There are so many potentional 1/4 beats that could've been mapped. However, since everyone has his/her own opinion you can keep if you want... but I hope you can consider or at least think about this section, even stuff like 02:55:600 (1,2,3,4,1,2,3,4) - could work. You might need to redo the same section in the hard diff for spreadszsz if you do apply this i didnt wanted to map that cuz im not sure if it is properly synced (maybe im deaf xd) also following guitar~
teach me how to map
pro mapper, call me back c: im not pro, baka ;w;

Atsuro wrote:

Mod...............!!!1

[General stuff]
  1. 02:51:128 - Creo que aquí debería terminar cuando mucho el último kiai, esta sobreextendido demasiado y continua en una parte que no lo necesita :v arregla2
[Easy]
  1. 00:15:911 (3) - Este slider se escucha y se juega raro ya que va por encima del downbeat, intenta usar mejor un slider 1/2 con repeat. pero sigue bien las vocals ;w;
  2. 00:20:383 (1) - Lo mismo de arriba, el ritmo no funciona bien porque te quedas mucho en las lineas rojas. same
  3. 00:45:538 (2) - Clapppp oops
  4. 01:00:631 (1,2) - Si estas siguiendo a la cantante que tal http://puu.sh/kv9S6/88081fb3d3.jpg ? se siente raro para mi el ignorar las vocals en el tick rojo ;w;
  5. 02:15:352 (1) - El volúmen esta muy bajo, no da el "feedback" suficiente lo cual lo hace confuso en un easy. En las otras diffs ta biem. es un slider nomas, pa mi ta biem xd
  6. 02:20:942 (3) - No se si solo soy yo pero cuando te saltas el downbeat en serio suena "eeeh" :p intenta este ritmo: http://puu.sh/kva9i/7d83eea8a7.jpg me gusta como quedan los ticks del slider con las vocals :3
  7. 02:31:750 (1) - Finish al principio? hitsoundee la diff siguiendo los sonidos especificos de la cancion, no me gusta agregar hitsounds demas /w\

    Todo bien, excepto las partes en las que cambias a lineas rojas por mucho tiempo, como que se pierde el ritmo. ;w;
[Normal]
  1. 00:33:986 (1,2) - Esto funcionaría mejor alrevés (primero el slider, luego el círculo), de esta manera los sonidos más fuertes son los que se clickean (o tappean o lo que se hagas) y sigue mappeado a la voz. siguiendo las vocals le veo mas sentido lo que hice yo owo
  2. 00:59:886 (2) - Esto está peligrosamente abajo, se sale de mi pantalla cuando lo juego :p comprate una pantalla mas grande fixed
  3. 02:22:805 (1) - Finish on head dude oops
  4. 02:57:464 (2) - 03:00:445 (2) - Estos dos no se juegan intuitivamente, no veo la razón para introducir un nuevo ritmo a un normal justo al final del beatmap, trata de cambiarlos. hay drums en el tick azul, so yea

    asdfghjk asdojfqwl
[Hard]
  1. Te iba a decir que le subas el ar a 7.5 porque algunos antijumps y sliders identicos son algo trucosos de leer pero... ya está en 7.5 :p ayy lmao
  2. 00:16:656 (3,4) - Ejemplo de stack dificil de leer, no, especialmente este :p l2r 8)
  3. 00:39:576 (5,1) - Me gusta como funciona esto. yay
  4. 02:17:961 (5,1) - Me equivoqué, este es más complicado de leer, aquí si diría que tienes que cambiar algo. Qué tal hacer a 02:17:961 (5) - un slider de 1/2 beat? La canción si lo soporta ya que hay un beat aquí 02:17:961 (5) - . no quiero mover muchas cosas ;w;

    Goooooood thxxxxxx
[Insane]
  1. 00:00:464 (1,2,3,4,5) - Empezar con un burst así es algo incomodo cuando está justo al principio de la canción. El jugador aún no esta "sincronizado" (no se me ocurrió una mejor palabra XD) con el ritmo así que resulta a veces en varios retries para darles bien. Considera cambiarlo a 1 slider 1/4 con repeticion + 2 circulos o solo stackealos si quieres dejar el burst para que sea más fácil por lo menos. pues que le hagan retries >:3
  2. 00:17:402 (5) - Creo que sonaría mejor esto con drum - whistle, si lo cambias asegurate de cambiar los demás, y aplicarlo a las otras dificultades. no me gusta mucho el drum whistle, por eso junte el hitnormal del drum con el whistle xd
  3. 00:38:085 (5,6,7,1) - Yo creo que esto se beneficiaría con un mayor spacing entre el 5 y el triple + slider, para darle mas impacto al finish. Haría más divertido al mapa :) sure
  4. 00:49:079 (2,3) - Una sugerencia, stackea a estos dos para hacerle mas enfazis al 4, funcionaría bastante bien.no me gusta stackear 1/2s ademas me gusta el cuadradito :3
  5. 01:21:315 (5,6,7,1) - Lo mismo que con 00:38:085 (5,6,7,1) - este no lo cambie, tiene mas spacing que el anterior despues del mod xd
  6. 02:00:445 (1) - Puedes hacerle ctrl+g para enfatrizar el downbeat :v quiero mantener poco spacing en esta seccion :3
  7. 02:11:253 (2) - Whistle? nuu :c
  8. 02:30:259 (1) - Finish en el inicio? En mi opinion suena mucho mejor. oops

    Aaah no puedo encontrar nada más.lol
GL
everything fixed from Pan's mod xdd

thanks a lot <3
P A N
one more thing, you really don't want to reduce the SV on slow part on hardest diff? :D
Topic Starter
pkhg
i forgot it and i dont wanna move much stuff /w\
Mint
/w\
Topic Starter
pkhg
\w/
vick
Hi from #modreqs

IRC
2015-10-05 20:55 TotoiZn: hola
2015-10-05 20:55 pkhg: hai
2015-10-05 20:55 TotoiZn: queria saber si estas buscando un BN o si todavia buscas mods
2015-10-05 20:56 TotoiZn: ACTION is listening to [https://osu.ppy.sh/b/777241 YUI - Rolling star]
2015-10-05 20:56 TotoiZn: en este mapa
2015-10-05 20:56 pkhg: ah
2015-10-05 20:56 pkhg: por?
2015-10-05 20:56 TotoiZn: si queres te puedo ayudar con un mod
2015-10-05 20:56 TotoiZn: no hay muchas cosas mal
2015-10-05 20:56 pkhg: ah
2015-10-05 20:56 TotoiZn: casi nada incluso, solo recomendaciones
2015-10-05 20:56 pkhg: so quieres
2015-10-05 20:56 pkhg: si*
2015-10-05 20:56 TotoiZn: ok, lo hago entonces
2015-10-05 20:57 TotoiZn: queres que postee directamente en el thread o IRC ?
2015-10-05 20:57 pkhg: como quieras
2015-10-05 20:57 TotoiZn: son pocas cosas asi que mejor IRC creo
2015-10-05 20:57 pkhg: ok~
2015-10-05 20:57 TotoiZn: btw, queres que lo haga ahora ?
2015-10-05 20:58 pkhg: como quieras~
2015-10-05 20:58 TotoiZn: Ortiva
2015-10-05 20:58 TotoiZn: ujh
2015-10-05 20:58 TotoiZn: AJAJ
2015-10-05 20:58 TotoiZn: PERDON
2015-10-05 20:58 TotoiZn: me equivoque de chat
2015-10-05 20:58 TotoiZn: 01:28:768 (5,6,1) -
2015-10-05 20:58 pkhg: LOL
2015-10-05 20:58 TotoiZn: esto era
2015-10-05 20:59 TotoiZn: ese pattern es muy raro
2015-10-05 20:59 pkhg: en que diff?
2015-10-05 20:59 TotoiZn: creo que el 6 podria estar mejor colocado
2015-10-05 20:59 TotoiZn: Insane
2015-10-05 20:59 pkhg: no veo como :/
2015-10-05 21:00 TotoiZn: tengo 2 opciones
2015-10-05 21:00 TotoiZn: o el 6 lo colocas mas en el medio
2015-10-05 21:00 TotoiZn: o cambias la direccion del 1
2015-10-05 21:00 TotoiZn: te muestro con un puush
2015-10-05 21:01 TotoiZn: http://puu.sh/kzXni/cd990bb5c2.jpg
2015-10-05 21:02 pkhg: hum
2015-10-05 21:02 TotoiZn: 02:55:600 (1,2,3,4,1,2,3,4) -
2015-10-05 21:02 TotoiZn: estos triples creo que podrian tener una forma, como este 02:56:905 (2,3,1) -
2015-10-05 21:02 TotoiZn: le daria un mejor flow a la cancion
2015-10-05 21:03 pkhg: esos los puse asi por la direccion del slider
2015-10-05 21:03 pkhg: los demas estan bien imo
2015-10-05 21:03 TotoiZn: puede ser, solo es una recomendacion
2015-10-05 21:04 TotoiZn: de la diff insane no tengo nada mas que decir
2015-10-05 21:04 pkhg: \o/
2015-10-05 21:04 TotoiZn: paso a la dif Hard
2015-10-05 21:04 TotoiZn: 00:04:917 (3,4,1) -
2015-10-05 21:04 TotoiZn: este overlap es muy dificil de leer para alguien que juegue esta dificultad, creo que lo tenes que mover casi si o si
2015-10-05 21:04 TotoiZn: no te digo que lo cambies completamente
2015-10-05 21:04 TotoiZn: con que lo muevas solo un poco esta bien
2015-10-05 21:05 pkhg: no se bien como arreglarlo sin arruinar todo ;w;
2015-10-05 21:05 TotoiZn: 00:15:166 (3,4,1) -
2015-10-05 21:05 TotoiZn: mira, ahi esta bastante mejor
2015-10-05 21:05 TotoiZn: solo que el 1 tendria que estar un poquito mas arriba, no mucho, un poquito
2015-10-05 21:06 TotoiZn: http://puu.sh/kzXF2/fe1f132229.jpg
2015-10-05 21:06 pkhg: lo movi un poquito~
2015-10-05 21:06 TotoiZn: perfecto
2015-10-05 21:06 TotoiZn: 00:17:402 (4) - no esta overlapeado
2015-10-05 21:06 pkhg: es a proposito xd
2015-10-05 21:07 TotoiZn: pero absolutamente todo lo demas esta overlapeado
2015-10-05 21:07 TotoiZn: bueno, tampoco veo que sea un problema
2015-10-05 21:08 TotoiZn: 01:16:470 (4,5,1) -
2015-10-05 21:08 TotoiZn: aca pasa lo mismo de antes, estos overlaps creo que los tendrias que cambiar
2015-10-05 21:09 pkhg: no le veo mucho problema a ese :3
2015-10-05 21:10 TotoiZn: 02:24:855 (3,4,5,6,1,2,3) -
2015-10-05 21:10 TotoiZn: este creo que es el mas confuso de todos
2015-10-05 21:10 TotoiZn: igual sigue siendo tu opcion si los queres cambiar o todos
2015-10-05 21:10 TotoiZn: cambiar o no*
2015-10-05 21:10 pkhg: si lo juegas no lo es~ :3
2015-10-05 21:11 TotoiZn: 02:41:998 (5) - este no esta overlapeado aproposito ?
2015-10-05 21:11 pkhg: tambien es a proposito xd
2015-10-05 21:12 TotoiZn: bueno, entonces no tengo nada mas que decir de la dif Hard
2015-10-05 21:13 pkhg: \:3/
2015-10-05 21:14 TotoiZn: la dif Normal me parece que esta perfecta
2015-10-05 21:14 TotoiZn: no le encuentro nada mal
2015-10-05 21:14 pkhg: yay
2015-10-05 21:16 TotoiZn: Bueno, la dif Easy tambien
2015-10-05 21:16 TotoiZn: estan muy bien echas las dos

Good luck~
Topic Starter
pkhg
moved some covered elements~
will update when heart happens xd
HappyRocket88
IRC with pkhg, unfortunately my osu! crashed so I have no log, sorry. :(
Topic Starter
pkhg
^ lies
DakeDekaane
Disqualified on mapper's request.

Go fix what you have to fix.
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