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This beatmap was submitted using in-game submission on miércoles, 25 de octubre de 2017 at 02:12:26 a.m.

Artist: Daniel Ingram
Title: Equestria Girls
Source: My Little Pony Equestria Girls
Tags: MLP MLPEG Friendship is Magic Twilight Sparkle Applejack Fluttershy Rainbow Dash Pinkie Pie Rarity Rebecca Shoichet Ashleigh Ball Andrea Libman Shannon Chan-Kent Kazumi Evans Meghan McCarthy Soundtrack Children's Music OST Movie Cafeteria Song Vicho Vicho-kun CDFA Reditum Collab Collaboration
BPM: 98
Filesize: 32694kb
Play Time: 03:17
Difficulties Available:

Download: Daniel Ingram - Equestria Girls
Download: Daniel Ingram - Equestria Girls (no video)
Information: Scores/Beatmap Listing
---------------
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~ Even if you don't like this kind of things, you have to admit that this song is catchy as fuck ~
Last edited by Gero on , edited 21 times in total.
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Rhythm Incarnate
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how the fuck is my diff higher star rating than Collab Hard
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Star Shooter
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Hello, can i make a insane GD? c:
http://puu.sh/kkpMV/d094bb9a46.osu here's a preview of the ritmy
pm-me :D
thanks
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Cymbal Sounder
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Que buen mapa !!!! Bien echo!!! ;) ;) ;) ;)
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~ U P D A T E D ~

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-_vicX_- wrote:
Que buen mapa !!!! Bien echo!!! ;) ;) ;) ;)


Normal



  • 00:37:990 (2,3,1) - Here a rhythm more like 00:33:092 (2,3,4) - would fits better and improve the consistency of the session.


  • 00:49:010 (2) - A 1/2 slider would fit better here and get better with the rhythm of the instumental than a simple circle


  • 01:01:898 (2,1) - I think the flow between these two is not good, something similar to this would be better


  • 01:13:652 (4) - How about putting this in x:300 y:272 to leave more symmetrical, this way seems very uncomfortable.



  • 01:55:973 (2,3,1,2,3,4,5,6,1) - This seems to be very intense for beginners, I mean, three sessions in a row with 1/2 circles, it seems a bit difficult for beginners, what about replacing 01:57:045 (2,3,4) - with a 1/1 slider?



  • 03:14:991 (4) - How about an NC to emphasize the end of the map?


Hard





Insane



  • 00:49:010 (7,8) - In some parts of the diff it seems easier than the previous difficulty, this is one of the moments because this part would be much better represented with a stream, the same as there is in the hard difficulty.



  • 01:10:839 (7) - You should delete this note, it forces a part of the stream that simply does not exist



  • 01:10:973 (8,9,10,11) - In my point of view this does not seem straight as it should be



  • 01:24:366 (2) -01:58:652 (2) - I really do not see the need for a slider so "weird" in one part without this kind of thing, nor is the vocal different to give emphasis with a slider like that



  • 01:43:920 (1) - Why did you map here with a spinner and here 01:09:366 (1,2,3,4,5,6,7,8,9,10,11,1) - no? These are practically the same sessions




  • 02:18:205 (1) - As it is the last diff I expected it to be clickable here




thats it Gero, sorry if its not enough ;w;
GL~<3
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Marianna

Normal



  • 00:37:990 (2,3,1) - Here a rhythm more like 00:33:092 (2,3,4) - would fits better and improve the consistency of the session. Changed.
  • 00:49:010 (2) - A 1/2 slider would fit better here and get better with the rhythm of the instumental than a simple circle Added one more note in this section.
  • 01:01:898 (2,1) - I think the flow between these two is not good, something similar to this would be better
    I changed it by something else.
  • 01:13:652 (4) - How about putting this in x:300 y:272 to leave more symmetrical, this way seems very uncomfortable. Fixed.
  • 01:55:973 (2,3,1,2,3,4,5,6,1) - This seems to be very intense for beginners, I mean, three sessions in a row with 1/2 circles, it seems a bit difficult for beginners, what about replacing 01:57:045 (2,3,4) - with a 1/1 slider? This is not that difficult due that the BPM is 112.
  • 03:14:991 (4) - How about an NC to emphasize the end of the map? Yeah.


Hard





Insane



  • 00:49:010 (7,8) - In some parts of the diff it seems easier than the previous difficulty, this is one of the moments because this part would be much better represented with a stream, the same as there is in the hard difficulty. I'm following the music in this part. So it should be okay to leave it as it is. Added.
  • 01:10:839 (7) - You should delete this note, it forces a part of the stream that simply does not exist Deleted.
  • 01:10:973 (8,9,10,11) - In my point of view this does not seem straight as it should be It's okay for me.
  • 01:24:366 (2) -01:58:652 (2) - I really do not see the need for a slider so "weird" in one part without this kind of thing, nor is the vocal different to give emphasis with a slider like that Same as above.
  • 01:43:920 (1) - Why did you map here with a spinner and here 01:09:366 (1,2,3,4,5,6,7,8,9,10,11,1) - no? These are practically the same sessions
  • 02:18:205 (1) - As it is the last diff I expected it to be clickable here Applied both.


thats it Gero, sorry if its not enough ;w;
GL~<3
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    General
  • agrega 'mlp' a los tags
  • 00:54:331 - sure it's not 112bpm instead of 111? D: estuve probando, y podrías eliminar 01:02:403 - 01:02:938 - estas 2 líneas rojas, y cambiar la que está como 111bpm a 112bpm y moverla a 00:54:370 -. Así arreglarías el retardo que se produce 01:01:334 (7,8,1) - con estos. SIN EMBARGO! 00:54:331 (1) - esto quedaría un poco desfasado, así que que ahí ve tú cómo lo haces, pero lo mejor sería dejar esa única línea roja de 112bpm donde te mencioné.
  • why no kiais? :C
  • 03:11:484 - considera agregar un red line acá para ajustar la última parte que está claramente desfasada. los players con hr te lo van a agradecer xd
  • el ar/od/hp como que se ve un poco desordenado a través del spread. AR8 OD7 HP7 en un mapa de 2.7? O.o


    CDFA's Magical Friendship
  • 00:39:214 (7) - would be better to unstack this for better emphasis.
  • 01:08:830 (4,1,2) - tbh the flow here doesn't really work that good, also you're adding a jump after that and the transition seems a bit too forced. maybe something like this https://puu.sh/y3d9I/e2a33bb67b.jpg wouldnt hurt?
  • 01:38:295 (5,6) - this is the only overlap you make of that kind in the entire map which feels a bit inconsistent tbh, consider moving it a bit.
  • 02:35:348 (6,7) - you might not be focusing on blankets, but this one would look way better with one D:
  • 02:38:696 (6) - delete note?
  • 02:55:438 (7) - nc here instead of 02:57:045 (1) - ?


    Gericho's Magical Hard
  • 00:57:574 - en vez de terminar el slider en el tick blanco, considero que deberías empezar este en ese tick ya que las vocales se enfatizan más ahí. considera 00:57:303 (2,3) - hacer ctrl+g al ritmo y luego lo reajustas.
  • 01:05:884 (3,4) - creo que sería mejor si le quitas el stack ya que cortas el movimiento del jugador en una parte intensa como lo es ese tick blanco
  • 01:23:027 (3,4) - similar ^
  • 01:57:580 (3) - puedes borrar el nodo de al medio. lo sé, sé que no afecta en nada pero me causó gracia xd
  • 02:00:527 (5,1) - podrías hacer que tengan la misma distancia que 01:59:991 (3,4) - estos.
  • 03:13:652 - en el sb donde aparece vicho 2 veces seguidas, creo que el 2do aparece demasiado rápido, si te fijas para 03:13:920 - ya desapareció xd


    Gericho's Magical Normal
  • 01:48:473 (3) - 01:54:366 (1) - estos son los únicos sliders 2/1 que usan en los "kiais" (a excepción de 01:59:188 (2) - el cual queda bien), lo que hace sentir esta sección bastante más lenta que las demás.
    El resto se ve bien


perdón si el mod no es el mejor, pero soy malo modeando diffs tan bajitas xd

gl!
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cdfa

00:40:133 (1,2,3,4,5) - I found this interesting because the rhythm is more dense at this part in the Gericho's Magical Hard,
also as kind of a general note you tend to follow the vocal line pretty accurately except for a few points where I think you should adjust: 02:10:705 - 02:46:598 -

Gericho's Magical Hard
00:40:133 (2) - I have my reservations about spacing 1/4 gaps like this on hard diffs especially because it looks similar to the common 1/2 spacing
01:01:898 (1) - I think this is an NC mistake because normally NC's are per measure(this isn't)
01:27:580 (5) - this NC makes more sense because its more pattern and emphasis based so you could keep it, but I personally prefer if it were more consisten to the one measure concept already in effect
01:40:973 (5,1) - since gero just established the 1/4 spacing convention with things like 01:35:080 (1,2,3) - it would make more sense to unstack this and space it accordingly
01:53:830 (1,2) - against 1/4 spacing idea here
02:02:670 (1) - for NC's you usually NC after the large white tick if something before as seen by many NCs here 00:30:031 -
02:08:830 (4,1) - I would personally make this 1/4 spacing more consistent with 02:04:545 (5,1) -
02:55:973 (1) - would be consistent to the per measure NC
03:00:795 (1,2) - I would personally make this 1/4 spacing more consistent with 02:51:688 (4,1) - (also 03:06:152 (4,5) - )

Gericho's Magical Normal
I'm just gonna say general comments
I think the regular 1/2 spacing is too high for spread, I think the circles should overlap more
the NC work on this is really inconsistent to me. Just to make some example, 00:30:031 (1,2,3) - is one measure nc based, then some point you do some 2 measure NC at 01:02:938 (1,2,3,4,5,6) - then on top of that you do vocal phrase based NC with 01:11:509 (1,2,3,4,5,1,2,3,4,5,6) - AND THEN pattern based NC with 01:36:152 (1,2) - , I think overall this needs to be worked on, I would stick to the 2 measure NC as a base (because the overall density of this is low) and maybe in the more dense sections go down to 1 measure NC

for me fluttershy is the best pony :p
Good luck with this set!! :D
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i couldnt find anything personally, so take stars
nice set
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hola ~

general
    Image i think its not big problem couse in ur map since I didnt see any flash effects here,but can it still be included?


normal
    02:06:151 (3) - object's end is not snapped! (that tell me Mr.AiMod)
    01:49:813 (4,1) - not a very good transition, since the note touches the slider slightly. can it be raised a little higher?


hard

CDFA
~~~~~~~~~~~~~~~~~~~~~~~~

why its not ranked yes? lol
buena suerte mi querido amigo (:

sraaaaars ~ wwww

Good Luck ;)
Last edited by Gordon123 on , edited 1 time in total.
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