forum

Nana Mizuki - Million Ways=One Destination

posted
Total Posts
27
Topic Starter
Mafumafu
This beatmap was submitted using in-game submission on 2015年10月6日 at 15:51:10

Artist: Nana Mizuki
Title: Million Ways=One Destination
Source: 乖離性ミリオンアーサー
Tags: theme song Kairisei Kai-ri-sei Million Arthur SUPERNAL LIBERTY キングレコード King Records
BPM: 158
Filesize: 2799kb
Play Time: 01:38
Difficulties Available:
  1. Advanced (2.1 stars, 136 notes)
  2. Hard (2.99 stars, 199 notes)
  3. Million Rare (3.65 stars, 257 notes)
  4. Normal (1.5 stars, 79 notes)
Download: Nana Mizuki - Million Ways=One Destination
Information: Scores/Beatmap Listing
---------------
14th.
Genre Suggestion: Video Game; Japanese
And I must confess the metadata: This is not the OP! This is the full ver that cut by me. So the metadata of OP would not be applied. You can listen to the OP and you'll find it's different from this!
Full Ver Song Metadata Here: http://www.mizukinana.jp/discography/album18.html

This map is dedicated to smallboat.
这张图是送给船爷的。感谢船业在我学习做图阶段对我的帮助。
顺便感谢船业在乖离里加我好友啦好高兴(虽然我号美丽)

妈的,没有绑定邮箱,一格式化全没了,100级号美丽 :)
现在别人都在打弩,我却在打初级
泪目

Damn I didn't combine my kai-ri-sei account with an email, and I formatted my phone so all the data are lost. RIP my LV110 account.


顺便帮[ Abhor ]宣传一下: 乖离MA日服,萌新ID:811.534.945 (据说)四职业都可打弩

Inspired by the map by Sonnyc: https://osu.ppy.sh/s/84597
All diffs are done by me.

Bubbled by ZZHBOY, thank you!
Ranked by Milan-, thank you!


Enjoy.
Topic Starter
Mafumafu
佣兵好帅啊!
Lobelia
佣兵好帅啊!
我是大腿
乖离MA日服,萌新ID:811.534.945

不知道这颜色像不像五属性感觉← ←
Combo1 : 165,4,251
Combo2 : 252,53,3
Combo3 : 21,113,251
Combo4 : 63,236,13
Combo5 : 247,221,38
Topic Starter
Mafumafu

[ Abhor ] wrote:

佣兵好帅啊!
我是大腿
乖离MA日服,萌新ID:811.534.945

不知道这颜色像不像五属性感觉← ←
Combo1 : 165,4,251
Combo2 : 252,53,3
Combo3 : 21,113,251
Combo4 : 63,236,13
Combo5 : 247,221,38
多谢啦!
我也想晒id啊可是我他妈数据清除了
fish39
[Million Rare]
01:07:280 (5) - 01:07:850 (6) - 可以加個soft-finish
01:08:230 (1,2,3,4,5) - 可以考慮改一下

[Hard]
01:07:280 (1) - 01:07:850 (2) - 以此類推

[Advanced]
01:07:280 (1) - 01:07:850 (2) - ^

[Normal]
01:07:280 (2) - 01:07:850 (3) - ^

01:19:432 - 是說這個地方也可以考慮加個soft-finish

Nice map :)
OblivioN
好久好久没摸了
[General]
  1. 00:13:546 -觉得在这里开始再加点音效会更带感。

[Million Rare]
  1. 00:16:204 (6) - 尾巴drum clap合适
  2. 00:16:774 (3) - 头部drum clap
  3. 00:19:242 (5) - 头normal吧,你00:19:052 和00:19:432 都是
  4. 00:39:654 (4) - ??我这里没听到有音啊【可能网吧耳机太烂了】
  5. 00:43:166 (1,2,3,4,5,6) - 好没诚意的排列ww稍微摆点什么形状出来啦!
  6. 00:48:483 (3) - drum whistle 00:48:673 (4,5,6) - normal
  7. 00:59:305 和00:59:400 都是有音的啊 建议:00:59:116开始一个slider到00:59:305 然后00:59:400 和00:59:495 补两个note上去,还建议00:59:685 (7) - 用normal
  8. 01:08:989 (1,2,3) -
    01:10:508 (1,2,3) -
    01:12:027 (1,2,3) -
    觉得这些slide的开头用soft finish 挺好的
  9. 01:19:432 (1) - 头finish

[Hard]
  1. 00:40:128 (1) - 是不是忘了normal了?
  2. 00:48:483 (3) - 头drum whistle ,00:48:673 normal
  3. 01:30:824 (3) - 修一下blanket

[Advanced]
  1. 00:15:445 (3) - 觉得放在 418|275 比较顺
  2. 00:25:318 (2) - 加一个note soft whistle 吧
  3. 00:40:128 (1) - 这个头可以继续normal啊
  4. 00:42:407 (2) - ^
  5. 01:08:609 (3) - 改成一个slider到01:08:799 比较符合vocal

[normal]
  1. 00:25:318 (3) - +note whistle?
  2. fine

好运 :) 另外一张我看看能不能抽时间摸一下
Ujimatsu Chiya
[Million Rare]
  1. 00:22:280 (2) - soft sampleset looks better to me.
  2. 00:33:103 (2,4,6) - this stack isn't fit with this BPM I think.
[Hard]
  1. 01:13:166 (4,1) - you lilttle miss blanket
[Advanced]
  1. 00:42:407 (2) - how about this rhythem??
oh.. my.. bad mod X_X

sorry.. but I can't found any problem. :o
Topic Starter
Mafumafu
Nearly fixed all the hitsound and nazi mod.
About rhythm: I am fine with mine.
Sonnyc
[Advanced]
  1. 00:15:445 (3,1) - Noticable spacing inconsistency.
  2. 01:13:546 (1) - Rhythm error.
  3. 01:27:407 (1) - Personally this rhythm didn't felt something worth mapping. The drum is less noticable than the other stronger parts of the song. Also giving more spare time by removing this note will strengthen the emphasis at 01:27:787. You may want to remove NC at 01:28:926 if you applied this.
[Hard]
  1. 01:16:964 (2,3) - Blanket could be improved.
[Million Rare]
  1. 00:23:989 (3,4) - Spacing error.
  2. 00:24:938 (6) - Personally I don't think this fits with the previous combo, but if you do not prefer NC spams, then the current setting is fine too.
  3. 01:07:280 (5) - I definitely believe this needs a NC for emphasis.
  4. 01:34:622 (1,2,3) - Would've been better if the distance were consistent.
Good map.
Topic Starter
Mafumafu
@Sonnyc:
01:27:407 (1) - Personally this rhythm didn't felt something worth mapping. The drum is less noticable than the other stronger parts of the song. Also giving more spare time by removing this note will strengthen the emphasis at 01:27:787. You may want to remove NC at 01:28:926 if you applied this.

Hmm I guess I'd keep this here. I tried to remove it but it sounds a little weird to me. And I like my current one more :D

Others are fixed! Thank you! :D
I will try my best!
Sieg
Million Rare:
od is too low for hard level difficulty, consider to raise to 7 at least
00:17:913 (2,4) - this overlap looks clunky
00:20:951 (3,1) - heads of this sliders must be emphasized with some kind of noticeable hitsound, plain soft-hitnormal is way too weak for them
00:40:888 (3,4,5,6,7,1) - quite angular flow, you can stack 00:41:078 (3,4,5) so cursor movement will have some kind of flow reset http://puu.sh/knY5j/7ae6844523.jpg
00:43:546 (3,4) - try to replace this with slider to emphasize vocal line here http://puu.sh/knYhJ/77ffdd8573.jpg
00:50:761 (1,2,3,4) - I like to see this as 1 pattern, not 2 separated because of one strong stanza in vocals
00:56:078 (4) - curve this a bit more to interact with 00:55:318 (3) - better http://puu.sh/knYre/b75a69f25c.jpg
00:59:685 (7,1) - spacing here should be more\equal than 00:59:875 (1,2) - here because of more strong emphasis
01:08:230 (1,2,3,4,5,1) - low ar, trap pattern, consider to remove overlap
01:18:862 (4,5,6) - maybe stress this circles with more noticeable hitsounds
01:34:337 (5) - I don't see any confirmation from music for this triplet

Hard:
00:21:900 (1) - same as for insane, this applies to all diiffs
00:40:128 (1,2,3,4) - this can be way to tricky for Hard level

Advanced:
00:56:837 (1) - I think this slider a bit rough

Normal:
00:43:166 (3) - such kind of overlaps are not acceptable for normal level

nice and clean mapset (:
Topic Starter
Mafumafu

Sieg wrote:

Million Rare:
od is too low for hard level difficulty, consider to raise to 7 at least
00:17:913 (2,4) - this overlap looks clunky Hmm I'd keep this, I think it is fine.
00:20:951 (3,1) - heads of this sliders must be emphasized with some kind of noticeable hitsound, plain soft-hitnormal is way too weak for them
00:40:888 (3,4,5,6,7,1) - quite angular flow, you can stack 00:41:078 (3,4,5) so cursor movement will have some kind of flow reset http://puu.sh/knY5j/7ae6844523.jpg Didn'r stack, but I changed the direction, it is better now i guess.
00:43:546 (3,4) - try to replace this with slider to emphasize vocal line here http://puu.sh/knYhJ/77ffdd8573.jpg Nope, I want to follow the long vocal with single taps.
00:50:761 (1,2,3,4) - I like to see this as 1 pattern, not 2 separated because of one strong stanza in vocals Didn't quite get your idea. I think mine is fine.
00:56:078 (4) - curve this a bit more to interact with 00:55:318 (3) - better http://puu.sh/knYre/b75a69f25c.jpg
00:59:685 (7,1) - spacing here should be more\equal than 00:59:875 (1,2) - here because of more strong emphasis
01:08:230 (1,2,3,4,5,1) - low ar, trap pattern, consider to remove overlap I'd keep that. We need some tricks xD
01:18:862 (4,5,6) - maybe stress this circles with more noticeable hitsounds
01:34:337 (5) - I don't see any confirmation from music for this triplet

Hard:
00:21:900 (1) - same as for insane, this applies to all diiffs
00:40:128 (1,2,3,4) - this can be way to tricky for Hard level

Advanced:
00:56:837 (1) - I think this slider a bit rough

Normal:
00:43:166 (3) - such kind of overlaps are not acceptable for normal level

nice and clean mapset (:
Othera are fixed! :D
Thank you for your mod, Sieg!
ZZHBOY
[General]
为啥第一个note都是00:14:305 - 比红线早1ms啊
[Advance]
00:57:597 (2,3) - 为啥忽然这么远啊
[MR]
01:02:913 (1) - 角度大点 不要挤一起
01:08:609 (5,1) - 叠一下

唔 好像没啥 好了和我说下
Garven
Don't worry about the 1 ms snap of the first note. It's a rounding error. Nobody will be able to tell.
ZZHBOY
:)
Topic Starter
Mafumafu

ZZHBOY wrote:

[General]
为啥第一个note都是00:14:305 - 比红线早1ms啊
[Advance]
00:57:597 (2,3) - 为啥忽然这么远啊
[MR]
01:02:913 (1) - 角度大点 不要挤一起
01:08:609 (5,1) - 叠一下

唔 好像没啥 好了和我说下
Others are all fixed.
Sorry for this late post because of my network error.
Konge
oh god it's bubbled :o
sry for delay and have a star instead
Topic Starter
Mafumafu

23konG wrote:

oh god it's bubbled :o
sry for delay and have a star instead
Ok. Anyway thanks for your attention!
ZZHBOY

23konG wrote:

oh god it's bubbled :o
sry for delay and have a star instead
泡了还射毛 zz
Milan-
i was wondering why you didnt map the stream at the beginning, feels kinda empty how the song starts right now xd

normal
-00:31:584 (3,4,1) - this rhythm plays weird cuz it's not mapping something in concrete. Guitar and vocal are at 00:31:964 - but 4 is placed later. I think you should use a slider tho cuz it's a bit hard to newbies to catch circles after a gap, looks a bit repetitive but eh plays better..
-00:43:166 (3) - can you make the slider path more clear? It's really discouraged these kind of sliders for the lowest diff.
-01:29:305 (2,1) - 01:34:622 (2,3) - i found these gaps not so natural to play because they pass over instruments or vocals that were supposed to be mapped according to the rest of the map. You could do something like this for the first one http://puu.sh/kA5pf/0be6fd1f99.jpg and for the second one 01:35:761 (3) - should start from 01:35:761 - for obvious reasons.

adv
-you could halve the amount of NC so there's no 1 note combo like here 00:37:090 (1) -
-01:19:432 (1) - and the finish?
-01:35:761 - i think you should add a note here, it sounds so empty right now cuz you're missing the clear drums. Even something like this http://puu.sh/kA5UL/90bbe5b40f.jpg would be cool

hard
-00:37:090 - i dont like how this beat is ignored here and in Million rare. It's quite noticiable but you pass over it focusing only on vocals ;w,
-00:43:166 (1) - just as a 1/1 slider sounds good. It's similar to 00:41:647 (1) - anyways
-00:50:381 (4,1) - shouldn't the distance be like 1.7 to be constant?

mr
-uh can you tell me why this name?xd
-the thing that i mention in hard
-00:55:698 - why do you ignore this vocals? you map vocals all the time but here no.. Maybe applies to hard as well
-01:25:128 (4,5,1) - flow is uncomfortable to play cuz the way (1) moves. You should change the shape or move the notes in order to have a smoother flow, plzfadawww

let me know when ur done
show more
Please sign in to reply.

New reply