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Shoji Meguro - Persona Invocation [CatchTheBeat]

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Total Posts
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Topic Starter
MBomb
This beatmap was submitted using in-game submission on 28 November 2015 at 13:41:38

Artist: Shoji Meguro
Title: Persona Invocation
Source: ペルソナ3
Tags: MBomb JBHyperion Withered Lotus Persona 3 Shadow Makoto Yuki Honorable Man Atlus Gekkoukan High School Thanatos Junpei Iori Shin Megami Tensei
BPM: 160
Filesize: 2592kb
Play Time: 00:40
Difficulties Available:
  1. Cup (1.2 stars, 51 notes)
  2. Hyperion's Rain (3.77 stars, 182 notes)
  3. Imagination (4.7 stars, 238 notes)
  4. Lotus' Light Rain (3.08 stars, 167 notes)
  5. Platter (2.52 stars, 129 notes)
  6. Salad (1.75 stars, 78 notes)
Download: Shoji Meguro - Persona Invocation
Information: Scores/Beatmap Listing
---------------
Such a good song <3
From Persona 3, an amazing game.
Thanks to Withered Lotus for his Light Rain (AKA fooken' Drizzle)!
Thanks to JBHyperion for his Rain, and for hitsounds!

Thanks to Deif for the bubble and Xinely for the qualify! <3
JBHyperion
With the addition of the Imagination diff, I made some small changes to my Rain to balance the spread a little better.

Rain
osu file format v14

[General]
AudioFilename: Persona 3 OST - Persona Invocation.mp3
AudioLeadIn: 0
PreviewTime: 13276
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Persona Invocation
TitleUnicode:Persona Invocation
Artist:Shoji Meguro
ArtistUnicode:目黒 将司
Creator:- Magic Bomb -
Version:Hyperion's Rain
Source:Persona 3
Tags:MBomb JBHyperion Withered Lotus
BeatmapID:791142
BeatmapSetID:349296

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"persona-3-01-artwork.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1276,375,4,2,0,30,1,0
2776,-100,4,2,0,20,0,0
4276,-100,4,2,0,15,0,0
5026,-100,4,2,0,25,0,0
5776,-100,4,2,0,35,0,0
6151,-100,4,2,0,5,0,0
6526,-100,4,2,0,30,0,0
13276,-100,4,2,0,30,0,0
37088,-100,4,2,0,30,0,1
39713,-100,4,2,0,30,0,0


[Colours]
Combo1 : 0,240,240
Combo2 : 0,0,160
Combo3 : 0,134,198
Combo4 : 140,255,255

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Topic Starter
MBomb
Alright, cool, thanks!

Ready for mods now :D
koliron


ye #1 mod \o/

General
  1. Only blue combocolours? ): try to add red (charis and ribbons)
  2. add "Withered Lotus" in tags of Drizzle

Cup
  1. 00:13:276 (1,2,3) - I think the jump between (1,2) is something strong for a cup, especially because (3) is slightly away of (2), this would cause to just arrive, need to turn immediately to the left, reduce a bit the distances
  2. 00:26:588 (3,4,5) - this pattern is rare, earlier they fell elsewhere, if you want to keep the pattern, I recommend you do the same at least once more, as 00:17:588 - here
  3. 00:29:588 - I understand your idea, but it feels strange that here there is not a note!
  4. 00:31:276 (1) - why is the only vertical slider? maybe you can maintain consistency by the loud sound and do it in 00:13:276 - (obviously replaced by a slider and a circle)
  5. 00:32:588 - the same case
  6. 00:37:088 (1,2,3) - well, this is the kiai, and I understand that its a cup, but I think you could add more movement here, not really feels a kiai, maybe, i suggest you this
  7. 00:39:151 (1) - I need your help here, I see that is positioned in 00:39:151 - but I begin to hear the sound on 00:39:010 - , yeah, I understand that both 1/8 and 1/4 in cups is not allowed, but really this bad start in this spinner be in 00:38:963 - ?
  8. AR 6? is not much for a cup? :? reduce it to 5.5 or less (the song is very lively, I think 5.5 would be nice)

Salad
  1. 00:24:151 (3,4,5) - players in the salad are beginning to use the dash, so this jump is complicated, as in 00:13:276 (1,2,3) of the cup, but with dash, try with this (also move (1) not to cause a hard jump)
  2. 00:24:901 (6,1) - the same case
  3. 00:25:276 (1,2) - the same case ;__;
    maybe you can leave the 00:24:901 (6,1) to distinguish the loud sound, and modify the others
  4. 00:32:776 (1,2,3,4) - the same case, but in reverse, jump next to the chage
  5. 00:34:463 (2,3,4) - ;__; at least chage some, to vary
    ---00:37:088 (4,1,2,3,4,5) - oh lol, you use you used my exactly suggestion here

Platter
  1. 00:26:026 (2,3,4,5,6) - I think you could make it more beautiful, for example 00:26:213 (4) - x 48
  2. 00:27:526 (4,5,6,7,8) - the same case, especially because the sound increases with each note, what you could highlight with the positions thereof
  3. 00:28:276 (1,2,3,4) - with this pattern, is a bit rare, because you stay almost still in 00:28:838 (2,3) - and then jump , maybe 00:28:932 (3) - x 280 to fix this
    ---00:30:338 (2,3) - oh, you use more distance here
  4. 00:32:026 (4,5,6) - I think this might really do more aesthetic, idk, is your decision
  5. 00:33:338 (4,5,6) - hard jump!, I know there are few HDash in this platter so more difficult jumps could replace it, but this is very strong!

Drizzle

  • lol, good name
  1. 00:03:526 (2,3) - This jump should be removed, the sound is really low
  2. 00:07:088 (1,2,3,4,1,2,3,4,5,6) - you should make that leap is only where there are loud sounds, the song just started having sounds, reduce distances between 00:07:276 (2,3) - because here is not loud sound, equally in 00:08:026 (4,1) - 00:08:776 (2,3) - 00:08:776 (2,3,4,5) - , the other jumps are well
  3. 00:10:276 (6,1) - actually the HDash should end in 00:13:276 - , no start, i suggest you end the long slider in 00:13:088 - an then HDash to circle in 00:13:276 -
  4. 00:13:651 (3,4,5) - why the jump between (3,4) is almost equally to (4,5)? i suggest you reduce distances between (3,4) to mark the sound in (5)
  5. 00:14:963 - add circle? is rare (or slider end in 00:15:151 - )
  6. 00:14:776 (2,3,4,5) - you should add distance between (2,3) and reduce (3,4), the loud sound there are in 3 and 5
  7. 00:16:463 (4,5,6) - sounds are reduced with passing notes, but you added distance, could be solved with 00:16:838 (6) - x 184 or 192
  8. 00:20:026 (2,3,4,5) - wooo! is really hard movement! reduce distances between these
  9. 00:20:588 (1,2,3,4,5,6) - another hard movement, and (4) is not loud sound, reduce a bit distances between these and maybe 00:20:963 (4) - x 328, 00:21:151 (5) - x 152, 00:21:338 (6) - x 240, because (6) is not loud sound ): is only a suggest, if you denied try with other positions
  10. 00:21:526 (1,2,3,4,5) - hard movement! reduce a bit the distances (and the sound is reduced over time, you could do the same with the positions)
  11. 00:26:776 (1,2,3,4) - use the dash to loud sounds
  12. 00:27:526 (1,2,3,4,5) - is not bad, but you can make this more beautiful :)
  13. 00:30:526 (1,2,3,4,5) - the same case
  14. 00:33:901 (5,6) - this jump is really hard! reduce distances (and maybe a bit between 00:33:526 (1,2,3,4,5) - )
  15. 00:36:338 (4) - maybe, replace with a slider
  16. 00:36:807 (4,1) - a bit uncomfortable, try with 00:37:088 (1) - x 112 or more
  17. 00:37:276 (2,3) - is good time to dash!
  18. 00:38:026 (4,5,6) - the sound has been declining, maybe you should do the same with the distances here
  19. 00:38:963 (1,2,3) - the first note does not fit, rather, all of this should be 1 tic more
  20. 00:39:901 (1) - should start in 00:39:713 -


Rain
  1. 00:12:901 (3,4,1) - I see a silly problem here, because the Dash is something strong and upon arrival at the slider (at normal) holding the Dash, it's uncomfortable and easy to lose a seed, maybe you can fix this doing 00:13:276 (1) - more vertical (not completely), so the player is sure to release the dash, obviously you need change a bit the positions at 00:13:651 (2) - and the followings
  2. 00:18:432 (4,5) - the same case
  3. 00:19:932 (3,4) - the same case
  4. 00:21:432 (4,5) - same case
  5. 00:22:932 (4,5) - same case
  6. 00:24:432 (4,5) - same case (I see that you made this some repetitive, try to vary with some more)
  7. 00:25:182 (8,1) - for some reason in this case I just can not find it, and do not understand why, maybe because the jump is after of inverse movement
  8. 00:27:338 (3,1,2,3,4) - is something strange, I think you can make this more cute and funny for example
  9. 00:31:182 (9,1) - the same case as the beggining

    No more, good job JBH :)

Imagination
  1. CS 4.5? woooh, I know it's a very short song for an overdose, and is a way to replace the lack of difficulty, but I think 4.5 is much, maybe 4.3 o 4.4?
  2. 00:14:776 (1,2,3) - i think this movement is really hard, try to reduce distances between (2,3)
  3. 00:17:776 (1,2,3) - the same case
  4. 00:19:276 (1,2,3) - same case
  5. 00:20:776 (1,2,3) - same case
  6. 00:22:276 (1,2,3) - I am a insistent person
  7. 00:23:776 (1,2,3) - I see you not vary in these movements and patterns, maybe you should do it in some
  8. 00:24:901 (8,9,1) - the jump between (8,9) is hard and then you need do uncomfortable movement ): all this is solved with 00:25:088 (9) - ctrl+g (and probably reduce ditances)
    ---00:30:901 (8,9) - is this case is not the same because you reduced distance between (8,9), if you denied the above, maybe you could do the same of here
    ---00:37:088 - woh, a lot of HDash, but very well located, good job Mbomb :)

No more, sorry for short mod, is really goodddd, +1

good luck :)
JBHyperion

koliron wrote:



ye #1 mod \o/

Rain
  1. 00:12:901 (3,4,1) - I see a silly problem here, because the Dash is something strong and upon arrival at the slider (at normal) holding the Dash, it's uncomfortable and easy to lose a seed, maybe you can fix this doing 00:13:276 (1) - more vertical (not completely), so the player is sure to release the dash, obviously you need change a bit the positions at 00:13:651 (2) - and the followings I tried angling 45 degrees and I literally felt no difference in how this plays at all lol. If anything, the problem would be overshooting due to the 1/4 hdash strength, but I don't feel this is that much of a problem either since it's already as elongated as it can be (horizontal) and there's only one droplet on 00:13:276 (1) - I'll keep as it is for now, but will consider changing if others suggest the same
  2. 00:18:432 (4,5) - the same case
  3. 00:19:932 (3,4) - the same case
  4. 00:21:432 (4,5) - same case
  5. 00:22:932 (4,5) - same case
  6. 00:24:432 (4,5) - same case (I see that you made this some repetitive, try to vary with some more) I feel that it is varied (at least as much as the repetitive nature of the song will allow lol), the note density and pattern complexity increases each stanza and I tried to vary direction and flow between each "repeat"
  7. 00:25:182 (8,1) - for some reason in this case I just can not find it, and do not understand why, maybe because the jump is after of inverse movement oh?
  8. 00:27:338 (3,1,2,3,4) - is something strange, I think you can make this more cute and funny for example Makes the stream curve in instead of out, nice idea - done
  9. 00:31:182 (9,1) - the same case as the beggining Same response :P

    No more, good job JBH :) <3

No more, sorry for short mod, is really goodddd, +1

good luck :)
Thanks for the mod!

Rain
osu file format v14

[General]
AudioFilename: Persona 3 OST - Persona Invocation.mp3
AudioLeadIn: 0
PreviewTime: 13276
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Persona Invocation
TitleUnicode:Persona Invocation
Artist:Shoji Meguro
ArtistUnicode:目黒 将司
Creator:- Magic Bomb -
Version:Hyperion's Rain
Source:Persona 3
Tags:MBomb JBHyperion Withered Lotus
BeatmapID:791142
BeatmapSetID:349296

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"persona-3-01-artwork.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Sey
m4m from ingame PM.

[General]
  1. We talked in #ctb with Deif about the difficulty name, JBHyperion will confirm you that. Anyway, the difficulty name Drizzle will not be rankable because Ranking Criteria says otherwise, so please change it to Lotus' Rain. For reference use this, please.
    SPOILER
    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
  2. Add Withered Lotus as a tag in Lotus' Drizzle to avoid any tag inconsistencies.
  3. Not mandatory anymore but you can add 1474 audio lead-in to your .osu to avoid any issues with AiBat.
[Cup]
  1. 00:01:651 (1) - , 00:07:651 (1) - Thinking about that these 2 spinners already fill out 30% of the whole song they are waste. It is much needed to use more notes and reduce the spinner lenght as you did in ongoing difficulties. Currently this looks more lazy than fitting to the music that is actually going on there.
  2. More consistency between 00:13:276 (1) - and 00:16:276 (1,2) - , please. It is the same rhythm afterall.In general this also counts for any other sections with the same rhythm. Remember what I told you about symmetry before? This song is perfect to make use of that technique.
  3. 00:35:588 (3,4,5) - This pattern requires more movement, for instance you could select this whole pattern and CTRL+H it.
  4. 00:39:151 (1) - If you really try to map on these voices it would start 1/4 line earlier already. However, why not mapping this on notes, some better Finale for a Cup would be this (I am aware it's a stream so if you dislike this idea don't do it, but easy streams in a Cup can be a thing):
[Salad]
  1. 00:06:526 - Now this is a place where a note should be imo, compliments the piano much better than a simple spinner end. Shorten the spinner, keep at least a 1/1 distance between spinner end and following note.
  2. 00:13:651 (2,3) - Decrease distance slightly, feels a bit rough for a Salad. Same goes for 00:15:151 (3,4) - .
  3. 00:29:776 (1) - CTRL+G for a better flow, re-arrange position if the distance feels bad for you afterwards.
  4. Select 00:20:026 (3,1) - and press CTRL+H afterwards. This gives the whole pattern a better flow.
    (https://osu.ppy.sh/ss/3831897)
  5. 00:26:776 (1) - CTRL+H and 00:27:526 (2) - x320, again this gives it a better feeling than your current pattern.
  6. 00:29:776 (1) - CTRL+G and then move it back to x160 for a better flow.
  7. 00:38:588 (4,5) - This jump is too big, just listen to the music. It is getting less noisy, in other words this distance should be less than the distance between 00:38:026 (3,4) - , which is not the case at this point.
[Platter]
  1. 00:01:088 (2,3) - For just the beginning of the song too rough, decrease the gap slightly. The rhythm repeats three consecutive times at 00:01:838 (4,5,6) - and these sections are all easier by far. Keep it consistent by now.
  2. 00:04:276 (1) - Same as I already mentioned in the Salad.
  3. 00:07:088 (1,2,3,4,5) - That's exactly the same as we have at 00:01:088 (2,3,4,5,6) - , don't be such a lazy copycat. :(
  4. 00:17:026 (2) - CTRL+G and move it a bit to the left for a better flow that leads into the section of 00:17:588 (3,4,1) - .
  5. 00:22:276 (1,2,3) - Select these all together and press CTRL+G for a better path to the next note.
  6. 00:26:026 (2,3,4,5,6) This should be the other way around:
  7. 00:31:088 (5,1) - For consistency's sake this HDash should have the same distance as 00:25:276 (1) - or vice versa, both parts offer the same level of volume and the same rhythm.
  8. Rest seems really good, nice Platter.
[Lotus' Drizzle]
  1. HP5,5 to have a better spread between Hyperion's Rain and the Platter (5 > 5,5 > 6)
  2. 00:00:526 (1,2) - For a better spread, the distance between these is pretty low in comparison to the previous Platter. The rhythm is a little louder than 00:01:276 (2,3) -, 00:02:026 (3,4) - , etc. So you can increase the distance a bit.
  3. 00:10:276 (6) - Funny slider, lol. Anyway, at this point of difficulty we can map on notes already, focus on the 1/2 sections to get some more action at this point. Honestly, this song is already very short and it lacks of action with all these long spinners and sliders you put in each difficulty. An example for the timeline (For reference: Marked slider (1) starts at 00:10:276 - ):
  4. 00:19:182 (3,4) - Now the issue with this is not the HDash itself but the way it's reaching the left border. Make sure you can drift away or it feels awkward because your ryuuta will be stopped be the screen wall anyway. For instance:
  5. 00:29:494 (1,2,3,4,5) - This is way too easy, just compare what you did at 00:26:588 (6,1,2,3,4) - . Little consistency between this sections doesn't hurt, they have the same rhythm afterall.
  6. 00:38:963 (1,2,3,1,2,3) - For a Rain's Finale this is beyond easy and boring to play, try something similar like this:
[Hyperion's Rain]
  1. 00:12:151 (2) - Move this to the left, feels a little rough for the start of the song.
  2. 00:16:088 (5,6) - Looks a bit awkward. A HDash goes nice here to be a little consistent with 00:19:182 (7,1) - . Just select 00:16:088 (5,6) - and press CTRL+G and there you go:
  3. 00:23:401 (6) - Move it just slightly to the right, the movement could be a little softer at this point.
[Imagination]
  1. 00:04:276 (1) - I am aware the background rhythm is barely audible but this is an Overdose... so you know what would be a little mean as a timeline instead? This:
  2. 00:18:338 (3) - Rough, please CTRL+G this for some better motion in this section.
  3. 00:16:088 (9) - ^
  4. 00:22:088 (9) - ^
  5. 00:32:776 (1,2,3,4) - Would have been better the other way around. Something similar like this:
  6. 00:35:026 (1,2,3,4) - It plays better this way:
Good luck!
JBHyperion

Sey wrote:

[Hyperion's Rain]
  1. 00:12:151 (2) - Move this to the left, feels a little rough for the start of the song. Sure thing
  2. 00:16:088 (5,6) - Looks a bit awkward. A HDash goes nice here to be a little consistent with 00:19:182 (7,1) - . Just select 00:16:088 (5,6) - and press CTRL+G and there you go: There's a prominent synth sound at 00:19:276 (1) but not here, so I don't feel a hdash really fits with the pattern consistency I'm looking for, e.g. the same thing is at 00:22:088 (7,8,1) for the same sound. Also, I just find the additional antiflow here a little unfitting, as I'm trying to build the pattern complexity and note density throughout the map, so I want it to be somewhat "calmer" here
  3. 00:23:401 (6) - Move it just slightly to the right, the movement could be a little softer at this point. Fair enough, the direction change does add a little difficulty here so I can agree to weakening the jump slightly
Good luck!
Thanks for the mod! (:

Rain
osu file format v14

[General]
AudioFilename: Persona 3 OST - Persona Invocation.mp3
AudioLeadIn: 0
PreviewTime: 13276
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Persona Invocation
TitleUnicode:Persona Invocation
Artist:Shoji Meguro
ArtistUnicode:目黒 将司
Creator:- Magic Bomb -
Version:Hyperion's Rain
Source:Persona 3
Tags:MBomb JBHyperion Withered Lotus
BeatmapID:791142
BeatmapSetID:349296

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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292,252,15432,1,0,0:0:0:0:
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320,124,16088,1,0,0:0:0:0:
260,124,16182,1,0,0:0:0:0:
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268,48,16838,1,0,0:0:0:0:
328,48,16932,1,0,0:0:0:0:
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364,232,17682,1,0,0:0:0:0:
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332,308,18151,1,0,0:0:0:0:
452,304,18338,1,0,0:0:0:0:
512,304,18432,1,0,0:0:0:0:
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328,232,18901,2,0,L|396:188,1,80
336,152,19182,1,0,0:0:0:0:
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304,56,19838,1,0,0:0:0:0:
364,56,19932,1,0,0:0:0:0:
212,56,20026,2,0,L|136:116,1,80
328,148,20401,1,0,0:0:0:0:
448,148,20588,1,0,0:0:0:0:
508,148,20682,1,0,0:0:0:0:
448,148,20776,6,0,L|380:192,1,80
220,260,21151,1,0,0:0:0:0:
340,260,21338,1,0,0:0:0:0:
400,260,21432,1,0,0:0:0:0:
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200,260,22651,1,0,0:0:0:0:
80,260,22838,1,0,0:0:0:0:
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112,336,26682,1,0,0:0:0:0:
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324,252,27526,6,0,L|372:252,1,40
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296,144,27901,1,0,0:0:0:0:
176,144,28088,1,0,0:0:0:0:
116,144,28182,1,0,0:0:0:0:
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264,24,28932,1,0,0:0:0:0:
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126,263,39619,1,0,0:0:0:0:
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151,326,39807,1,0,0:0:0:0:
332,196,39901,5,0,0:0:0:0:
384,168,39994,1,0,0:0:0:0:
396,108,40088,1,0,0:0:0:0:
216,112,40182,1,0,0:0:0:0:
Topic Starter
MBomb

koliron wrote:



ye #1 mod \o/

General
  1. Only blue combocolours? ): try to add red (charis and ribbons) - I'll see what other mods say, but I think this would stand out too much against the rest of the colours.

Cup
  1. 00:13:276 (1,2,3) - I think the jump between (1,2) is something strong for a cup, especially because (3) is slightly away of (2), this would cause to just arrive, need to turn immediately to the left, reduce a bit the distances - Reduced 2,3, but I think that 1,2 is fine.
  2. 00:26:588 (3,4,5) - this pattern is rare, earlier they fell elsewhere, if you want to keep the pattern, I recommend you do the same at least once more, as 00:17:588 - here - Changed this pattern instead.
  3. 00:29:588 - I understand your idea, but it feels strange that here there is not a note! - Made 00:29:026 (2) - a 1/1 slider.
  4. 00:31:276 (1) - why is the only vertical slider? maybe you can maintain consistency by the loud sound and do it in 00:13:276 - (obviously replaced by a slider and a circle) - I think it's fine how it is now.
  5. 00:32:588 - the same case - Yea.
  6. 00:37:088 (1,2,3) - well, this is the kiai, and I understand that its a cup, but I think you could add more movement here, not really feels a kiai, maybe, i suggest you this - I instead just increased distances, I'd rather not change timeline here.
  7. 00:39:151 (1) - I need your help here, I see that is positioned in 00:39:151 - but I begin to hear the sound on 00:39:010 - , yeah, I understand that both 1/8 and 1/4 in cups is not allowed, but really this bad start in this spinner be in 00:38:963 - ? - I think distance would be too short between note and spinner if I moved this to start where you're saying.
  8. AR 6? is not much for a cup? :? reduce it to 5.5 or less (the song is very lively, I think 5.5 would be nice) - Moderately high BPM so I think AR6 is fine.

Salad
  1. 00:24:151 (3,4,5) - players in the salad are beginning to use the dash, so this jump is complicated, as in 00:13:276 (1,2,3) of the cup, but with dash, try with this (also move (1) not to cause a hard jump) - I think this is fine due to the 1/1 gap between 3 and 4.
  2. 00:24:901 (6,1) - the same case - ^, 1/1 gap between these two notes.
  3. 00:25:276 (1,2) - the same case ;__; - ^
    maybe you can leave the 00:24:901 (6,1) to distinguish the loud sound, and modify the others
  4. 00:32:776 (1,2,3,4) - the same case, but in reverse, jump next to the chage - Reduced distance a tiny bit, but not much.
  5. 00:34:463 (2,3,4) - ;__; at least chage some, to vary - This one already is different, it's inverted.
    ---00:37:088 (4,1,2,3,4,5) - oh lol, you use you used my exactly suggestion here

Platter
  1. 00:26:026 (2,3,4,5,6) - I think you could make it more beautiful, for example 00:26:213 (4) - x 48 - I prefer the idea of continuous movement here, as to not be repetitive with the previous sections.
  2. 00:27:526 (4,5,6,7,8) - the same case, especially because the sound increases with each note, what you could highlight with the positions thereof - I didn't change it, but I did increase distance to 8 for the stronger beat.
  3. 00:28:276 (1,2,3,4) - with this pattern, is a bit rare, because you stay almost still in 00:28:838 (2,3) - and then jump , maybe 00:28:932 (3) - x 280 to fix this - Done.
    ---00:30:338 (2,3) - oh, you use more distance here
  4. 00:32:026 (4,5,6) - I think this might really do more aesthetic, idk, is your decision - I think this works fine, it's just a simple 1/4 stream.
  5. 00:33:338 (4,5,6) - hard jump!, I know there are few HDash in this platter so more difficult jumps could replace it, but this is very strong! - This is the same distance as the ones before it, and the distance change doesn't really add much difficulty, so I think it's fine.

Imagination
  1. CS 4.5? woooh, I know it's a very short song for an overdose, and is a way to replace the lack of difficulty, but I think 4.5 is much, maybe 4.3 o 4.4? - I think CS4.5 is fine and works well.
  2. 00:14:776 (1,2,3) - i think this movement is really hard, try to reduce distances between (2,3) - You don't even have to dash for this, so I think it's fine.
  3. 00:17:776 (1,2,3) - the same case - ^
  4. 00:19:276 (1,2,3) - same case - ^
  5. 00:20:776 (1,2,3) - same case - ^
  6. 00:22:276 (1,2,3) - I am a insistent person - Did this one due to the direction change.
  7. 00:23:776 (1,2,3) - I see you not vary in these movements and patterns, maybe you should do it in some - These patterns vary slightly, just not much due to the repetitiveness of the song limiting the options here.
  8. 00:24:901 (8,9,1) - the jump between (8,9) is hard and then you need do uncomfortable movement ): all this is solved with 00:25:088 (9) - ctrl+g (and probably reduce ditances) - Done.
    ---00:30:901 (8,9) - is this case is not the same because you reduced distance between (8,9), if you denied the above, maybe you could do the same of here - Kept this the same because I changed the above.
    ---00:37:088 - woh, a lot of HDash, but very well located, good job Mbomb :)

No more, sorry for short mod, is really goodddd, +1

Thanks for the mod! (Applying Sey's mod now).
good luck :)
Withered Lotus

koliron wrote:

Drizzle

lol, good name Shame it's unrankable
00:03:526 (2,3) - This jump should be removed, the sound is really low I think a bit of a jump here is fine, but I did ctrl+H this to reduce it
00:07:088 (1,2,3,4,1,2,3,4,5,6) - you should make that leap is only where there are loud sounds, the song just started having sounds, reduce distances between 00:07:276 (2,3) - because here is not loud sound, equally in 00:08:026 (4,1) - 00:08:776 (2,3) - 00:08:776 (2,3,4,5) - , the other jumps are well removed the jump between some slider -> hitcircle
00:10:276 (6,1) - actually the HDash should end in 00:13:276 - , no start, i suggest you end the long slider in 00:13:088 - an then HDash to circle in 00:13:276 - fixed
00:13:651 (3,4,5) - why the jump between (3,4) is almost equally to (4,5)? i suggest you reduce distances between (3,4) to mark the sound in (5) fixed
00:14:963 - add circle? is rare (or slider end in 00:15:151 - ) added a hitcircle here
00:14:776 (2,3,4,5) - you should add distance between (2,3) and reduce (3,4), the loud sound there are in 3 and 5 Added a bit of distance but I think the jumps are fine
00:16:463 (4,5,6) - sounds are reduced with passing notes, but you added distance, could be solved with 00:16:838 (6) - x 184 or 192 I think these jumps are fine
00:20:026 (2,3,4,5) - wooo! is really hard movement! reduce distances between these reduce the spacing a little
00:20:588 (1,2,3,4,5,6) - another hard movement, and (4) is not loud sound, reduce a bit distances between these and maybe 00:20:963 (4) - x 328, 00:21:151 (5) - x 152, 00:21:338 (6) - x 240, because (6) is not loud sound ): is only a suggest, if you denied try with other positions I agree this pattern is awkward to play, I kept the jumps but changed the pattern around and I think it plays better now
00:21:526 (1,2,3,4,5) - hard movement! reduce a bit the distances (and the sound is reduced over time, you could do the same with the positions) removed spacing of 00:21:807 (4,5) -
00:26:776 (1,2,3,4) - use the dash to loud sounds not justified in my opinion compared to the other H-dashes, no change
00:27:526 (1,2,3,4,5) - is not bad, but you can make this more beautiful Art is hard
00:30:526 (1,2,3,4,5) - the same case I want to be beautiful ;-;
00:33:901 (5,6) - this jump is really hard! reduce distances (and maybe a bit between 00:33:526 (1,2,3,4,5) - ) fixed there
00:36:338 (4) - maybe, replace with a slider I think it's fine how it is
00:36:807 (4,1) - a bit uncomfortable, try with 00:37:088 (1) - x 112 or more Fixed
00:37:276 (2,3) - is good time to dash! I like the way this section plays, no change
00:38:026 (4,5,6) - the sound has been declining, maybe you should do the same with the distances here I think this is fine, no change
00:38:963 (1,2,3) - the first note does not fit, rather, all of this should be 1 tic more fixed
00:39:901 (1) - should start in 00:39:713 - Kept it where it is, the spinner would start to quickly after the last note otherwise

Sey wrote:

[Lotus' Drizzle]
HP5,5 to have a better spread between Hyperion's Rain and the Platter (5 > 5,5 > 6) fixed
00:00:526 (1,2) - For a better spread, the distance between these is pretty low in comparison to the previous Platter. The rhythm is a little louder than 00:01:276 (2,3) -, 00:02:026 (3,4) - , etc. So you can increase the distance a bit. done
00:10:276 (6) - Funny slider, lol. Anyway, at this point of difficulty we can map on notes already, focus on the 1/2 sections to get some more action at this point. Honestly, this song is already very short and it lacks of action with all these long spinners and sliders you put in each difficulty. An example for the timeline (For reference: Marked slider (1) starts at 00:10:276 - ): This slider represents a lack of taking things seriously as a result of being in a Skype call with people and screensharing as you map and joking around about it. Anyway, I think keep this long slider as it is is fine because the difficulty is fairly low and the rhythm here is rather quiet and insignificant so no change, unless more people ask me to do this as well
00:19:182 (3,4) - Now the issue with this is not the HDash itself but the way it's reaching the left border. Make sure you can drift away or it feels awkward because your ryuuta will be stopped be the screen wall anyway. For instance: done
00:29:494 (1,2,3,4,5) - This is way too easy, just compare what you did at 00:26:588 (6,1,2,3,4) - . Little consistency between this sections doesn't hurt, they have the same rhythm afterall. fixed
00:38:963 (1,2,3,1,2,3) - For a Rain's Finale this is beyond easy and boring to play, try something similar like this: done
Thank you for the mods.
Negri_sk
[Imagination]
00:25:463 (2) - Increase distance on this lil shitter here. (A bit to the left)
Does this even need to be modded lol?

[Hype Rain]
00:25:838 (3) - This one breaks the stream pattern.
00:27:338 (3) - ^
00:03:526 (3,4) - Move these closer to 00:03:338 (2) -
00:03:338 (2) - Move these closer to 00:22:276 (1) - It just simply plays out weird

[Lotus Rain]
00:00:526 (1,2,3,4) - Move these a bit closer to eachother kind of annoying atm.
Nerf this make a stream instead 00:25:088 (5,6,1) - The jump from 00:25:276 (1) - to 00:25:651 (2) - Is annoying
00:26:119 (3,4,5) - Reduce the distance one these.
00:28:088 (6) - x144
00:35:026 (2,3,4,5) - 2-3 snaps to the right.
00:35:776 (1,3) - 1-2 snaps to the left.
00:36:526 (1,2,3,4) - ^
00:39:057 (1,2,3,1,2,3) - Do something else here.

[Platter]
00:26:026 (2,3,4,5,6) - Make this face the other way
00:35:588 (8) - This plays out very weird do something else?
00:36:338 (2) - ^
00:37:088 (8) - Nerf closer to 00:36:901 (7) -
This whole last part is really going to mess up the DT players might aswell nerf the whole part imo, having the repeat sliders face the other way and vice wersa.

[Salad]
00:29:776 (1) - CTRL+G
Maybe nerf the distance on alot of things in here. Salads are suppose to have weak dashes but this is on alot of the objects.

[Cup]
00:22:276 (1) - https://osu.ppy.sh/ss/3843031
Could play this diff without boost button so uh good already?
JBHyperion

Negri_sk wrote:

[Hype Rain]
00:25:838 (3) - This one breaks the stream pattern. It's just an inverted slider pair, it still plays like a normal stream so I'll keep this
00:27:338 (3) - ^ ^ But non-inverted for variety, still don't see a problem with this
00:03:526 (3,4) - Move these closer to 00:03:338 (2) - Moved to x-192
00:03:338 (2) - Move these closer to 00:22:276 (1) - It just simply plays out weird Moved 00:03:338 (2,3,4) to x-296 (after applying suggestion above)
Thanks for the mod!

Rain
osu file format v14

[General]
AudioFilename: Persona 3 OST - Persona Invocation.mp3
AudioLeadIn: 0
PreviewTime: 13276
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Persona Invocation
TitleUnicode:Persona Invocation
Artist:Shoji Meguro
ArtistUnicode:目黒 将司
Creator:- Magic Bomb -
Version:Hyperion's Rain
Source:Persona 3
Tags:MBomb JBHyperion Withered Lotus
BeatmapID:791142
BeatmapSetID:349296

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"persona-3-01-artwork.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1276,375,4,2,0,30,1,0
2776,-100,4,2,0,20,0,0
4276,-100,4,2,0,15,0,0
5026,-100,4,2,0,25,0,0
5776,-100,4,2,0,35,0,0
6151,-100,4,2,0,5,0,0
6526,-100,4,2,0,30,0,0
13276,-100,4,2,0,30,0,0
37088,-100,4,2,0,30,0,1
39713,-100,4,2,0,30,0,0


[Colours]
Combo1 : 0,240,240
Combo2 : 0,0,160
Combo3 : 0,134,198
Combo4 : 140,255,255

[HitObjects]
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208,56,1276,2,0,L|64:128,1,160
168,124,1838,1,0,0:0:0:0:
328,124,2026,2,0,L|472:196,1,160
368,200,2588,1,0,0:0:0:0:
240,200,2776,6,0,P|200:228|232:336,1,160
296,328,3338,1,0,0:0:0:0:
184,328,3526,2,0,L|56:232,1,160
144,232,4088,1,0,0:0:0:0:
256,192,4276,12,0,6151,0:0:0:0:
256,192,6526,5,0,0:0:0:0:
448,192,7088,1,0,0:0:0:0:
288,192,7276,2,0,P|232:224|260:304,1,160
368,304,7838,1,0,0:0:0:0:
208,304,8026,2,0,L|56:248,1,160
172,192,8588,1,0,0:0:0:0:
312,188,8776,6,0,P|352:160|320:52,1,160
232,60,9338,1,0,0:0:0:0:
372,60,9526,2,0,L|500:156,1,160
396,156,10088,1,0,0:0:0:0:
276,260,10276,5,0,0:0:0:0:
180,320,10463,1,0,0:0:0:0:
276,376,10651,1,0,0:0:0:0:
372,320,10838,2,0,L|412:320,1,40
372,320,11026,6,0,L|332:320,3,40
232,320,11401,1,0,0:0:0:0:
352,244,11588,2,0,L|400:244,1,40
312,192,11776,6,0,L|224:192,1,80
376,152,12151,1,0,0:0:0:0:
312,112,12338,2,0,L|268:112,1,40
332,76,12526,6,0,L|376:76,1,40
292,44,12713,2,0,L|248:44,1,40
332,8,12901,2,0,L|416:8,1,80
372,76,13182,1,0,0:0:0:0:
220,80,13276,6,0,L|136:80,1,80
244,156,13651,1,0,0:0:0:0:
132,156,13838,2,0,L|84:156,1,40
244,156,14026,2,0,P|324:188|352:256,1,160
244,324,14588,1,0,0:0:0:0:
192,324,14682,1,0,0:0:0:0:
140,324,14776,6,0,L|68:288,2,80
240,252,15338,1,0,0:0:0:0:
292,252,15432,1,0,0:0:0:0:
444,252,15526,2,0,P|476:184|420:120,1,160
320,124,16088,1,0,0:0:0:0:
260,124,16182,1,0,0:0:0:0:
160,124,16276,6,0,P|112:108|92:80,2,80
268,48,16838,1,0,0:0:0:0:
328,48,16932,1,0,0:0:0:0:
480,48,17026,2,0,P|496:96|456:152,1,120
372,192,17401,2,0,L|292:244,1,80
364,232,17682,1,0,0:0:0:0:
424,232,17776,6,0,L|496:272,1,80
332,308,18151,1,0,0:0:0:0:
452,304,18338,1,0,0:0:0:0:
512,304,18432,1,0,0:0:0:0:
360,308,18526,2,0,L|240:308,1,120
328,232,18901,2,0,L|396:188,1,80
336,152,19182,1,0,0:0:0:0:
184,152,19276,6,0,L|104:152,2,80
304,56,19838,1,0,0:0:0:0:
364,56,19932,1,0,0:0:0:0:
212,56,20026,2,0,L|136:116,1,80
328,148,20401,1,0,0:0:0:0:
448,148,20588,1,0,0:0:0:0:
508,148,20682,1,0,0:0:0:0:
448,148,20776,6,0,L|380:192,1,80
220,260,21151,1,0,0:0:0:0:
340,260,21338,1,0,0:0:0:0:
400,260,21432,1,0,0:0:0:0:
248,260,21526,2,0,L|172:288,1,80
12,288,21901,1,0,0:0:0:0:
132,352,22088,1,0,0:0:0:0:
192,352,22182,1,0,0:0:0:0:
292,352,22276,6,0,L|360:308,1,80
200,260,22651,1,0,0:0:0:0:
80,260,22838,1,0,0:0:0:0:
20,260,22932,1,0,0:0:0:0:
172,264,23026,2,0,L|248:236,1,80
104,192,23401,1,0,0:0:0:0:
208,192,23588,1,0,0:0:0:0:
268,192,23682,1,0,0:0:0:0:
368,192,23776,6,0,L|448:152,1,80
280,84,24151,1,0,0:0:0:0:
440,84,24338,1,0,0:0:0:0:
500,84,24432,1,0,0:0:0:0:
348,84,24526,2,0,L|272:52,1,80
114,56,24901,1,0,0:0:0:0:
232,52,25088,1,0,0:0:0:0:
292,52,25182,1,0,0:0:0:0:
140,144,25276,6,0,L|52:144,1,80
220,192,25651,1,0,0:0:0:0:
100,228,25838,2,0,L|68:259,1,40
0,228,26026,6,0,L|32:259,1,40
80,256,26213,1,0,0:0:0:0:
140,256,26307,1,0,0:0:0:0:
292,252,26401,1,0,0:0:0:0:
172,336,26588,1,0,0:0:0:0:
112,336,26682,1,0,0:0:0:0:
172,336,26776,6,0,L|256:336,1,80
412,336,27151,1,0,0:0:0:0:
292,252,27338,2,0,L|260:220,1,40
324,252,27526,6,0,L|372:252,1,40
412,240,27713,1,0,0:0:0:0:
448,212,27807,1,0,0:0:0:0:
296,144,27901,1,0,0:0:0:0:
176,144,28088,1,0,0:0:0:0:
116,144,28182,1,0,0:0:0:0:
216,68,28276,6,0,L|284:24,1,80
444,24,28651,1,0,0:0:0:0:
324,24,28838,1,0,0:0:0:0:
264,24,28932,1,0,0:0:0:0:
112,24,29026,5,0,0:0:0:0:
68,32,29119,1,0,0:0:0:0:
44,68,29213,1,0,0:0:0:0:
56,100,29307,1,0,0:0:0:0:
208,112,29401,1,0,0:0:0:0:
328,113,29588,1,0,0:0:0:0:
388,113,29682,1,0,0:0:0:0:
448,113,29776,6,0,L|512:164,1,80
336,193,30151,1,0,0:0:0:0:
216,193,30338,5,0,0:0:0:0:
164,237,30432,1,0,0:0:0:0:
216,281,30526,1,0,0:0:0:0:
268,321,30619,1,0,0:0:0:0:
216,365,30713,1,0,0:0:0:0:
56,320,30807,1,0,0:0:0:0:
176,276,30994,1,0,0:0:0:0:
228,280,31088,1,0,0:0:0:0:
288,280,31182,1,0,0:0:0:0:
136,192,31276,6,0,L|56:192,1,80
232,124,31651,1,0,0:0:0:0:
112,60,31838,1,0,0:0:0:0:
52,60,31932,1,0,0:0:0:0:
204,60,32026,6,0,L|252:60,1,40
164,124,32213,2,0,L|112:124,1,40
276,124,32401,1,0,0:0:0:0:
396,120,32588,1,0,0:0:0:0:
456,120,32682,1,0,0:0:0:0:
356,196,32776,6,0,L|284:232,1,80
124,232,33151,1,0,0:0:0:0:
244,296,33338,1,0,0:0:0:0:
304,296,33432,1,0,0:0:0:0:
152,296,33526,6,0,L|104:296,1,40
192,232,33713,2,0,L|244:232,1,40
384,232,33901,1,0,0:0:0:0:
504,232,34088,1,0,0:0:0:0:
444,232,34182,1,0,0:0:0:0:
344,124,34276,6,0,L|260:124,1,80
88,124,34651,1,0,0:0:0:0:
208,124,34838,1,0,0:0:0:0:
268,124,34932,1,0,0:0:0:0:
116,52,35026,6,0,L|60:52,1,40
148,12,35213,2,0,L|192:12,1,40
340,12,35401,1,0,0:0:0:0:
220,84,35588,1,0,0:0:0:0:
160,84,35682,1,0,0:0:0:0:
260,84,35776,6,0,L|340:84,1,80
500,160,36151,1,0,0:0:0:0:
380,160,36338,1,0,0:0:0:0:
320,160,36432,1,0,0:0:0:0:
472,232,36526,6,0,L|528:232,1,40
440,280,36713,2,0,L|396:280,1,40
248,284,36901,1,0,0:0:0:0:
88,284,37088,5,0,0:0:0:0:
348,236,37276,2,0,P|412:204|408:124,1,160
108,84,37838,1,0,0:0:0:0:
368,84,38026,2,0,P|432:116|428:196,1,160
308,168,38588,1,0,0:0:0:0:
188,168,38776,2,0,L|96:168,1,80
288,244,39057,5,0,0:0:0:0:
332,244,39151,1,0,0:0:0:0:
365,263,39244,1,0,0:0:0:0:
368,301,39338,1,0,0:0:0:0:
340,326,39432,1,0,0:0:0:0:
160,244,39526,5,0,0:0:0:0:
126,263,39619,1,0,0:0:0:0:
123,301,39713,1,0,0:0:0:0:
151,326,39807,1,0,0:0:0:0:
332,196,39901,5,0,0:0:0:0:
384,168,39994,1,0,0:0:0:0:
396,108,40088,1,0,0:0:0:0:
216,112,40182,1,0,0:0:0:0:
Topic Starter
MBomb

Sey wrote:

m4m from ingame PM.

[General]
  1. Not mandatory anymore but you can add 1474 audio lead-in to your .osu to avoid any issues with AiBat. - I don't see much point in doing this because people know you don't need it anymore.
[Cup]
  1. 00:01:651 (1) - , 00:07:651 (1) - Thinking about that these 2 spinners already fill out 30% of the whole song they are waste. It is much needed to use more notes and reduce the spinner lenght as you did in ongoing difficulties. Currently this looks more lazy than fitting to the music that is actually going on there. - Changed to be the same as the salad.
  2. More consistency between 00:13:276 (1) - and 00:16:276 (1,2) - , please. It is the same rhythm afterall.In general this also counts for any other sections with the same rhythm. Remember what I told you about symmetry before? This song is perfect to make use of that technique. - Whilst I like symmetry, for a short song like this, I didn't want movement to be too repetitve.
  3. 00:35:588 (3,4,5) - This pattern requires more movement, for instance you could select this whole pattern and CTRL+H it. - Done.
  4. 00:39:151 (1) - If you really try to map on these voices it would start 1/4 line earlier already. However, why not mapping this on notes, some better Finale for a Cup would be this (I am aware it's a stream so if you dislike this idea don't do it, but easy streams in a Cup can be a thing): - Yeah, I don't really like the idea of a stream here, and the spinner works quite well imo.
[Salad]
  1. 00:06:526 - Now this is a place where a note should be imo, compliments the piano much better than a simple spinner end. Shorten the spinner, keep at least a 1/1 distance between spinner end and following note. - I'll consider it if other mods say the same, but my mapping style in general spinners has them ending on strong notes like this.
  2. 00:13:651 (2,3) - Decrease distance slightly, feels a bit rough for a Salad. Same goes for 00:15:151 (3,4) - . - Done.
  3. 00:29:776 (1) - CTRL+G for a better flow, re-arrange position if the distance feels bad for you afterwards. - Done.
  4. Select 00:20:026 (3,1) - and press CTRL+H afterwards. This gives the whole pattern a better flow. - I like this left-right movement as it is now.
    (https://osu.ppy.sh/ss/3831897)
  5. 00:26:776 (1) - CTRL+H and 00:27:526 (2) - x320, again this gives it a better feeling than your current pattern. - Not really a fan of the distance this would give on the jump to 1, and I feel this current pattern plays fine, and similar to the rest of the map.
  6. 00:29:776 (1) - CTRL+G and then move it back to x160 for a better flow. - ...You said this earlier, but yeah, done.
  7. 00:38:588 (4,5) - This jump is too big, just listen to the music. It is getting less noisy, in other words this distance should be less than the distance between 00:38:026 (3,4) - , which is not the case at this point. - Changed this pattern around.
[Platter]
  1. 00:01:088 (2,3) - For just the beginning of the song too rough, decrease the gap slightly. The rhythm repeats three consecutive times at 00:01:838 (4,5,6) - and these sections are all easier by far. Keep it consistent by now. - Not keeping it consistent, as 3 also has a very strong piano note on it, but weakened it slightly.
  2. 00:04:276 (1) - Same as I already mentioned in the Salad. - Same comment.
  3. 00:07:088 (1,2,3,4,5) - That's exactly the same as we have at 00:01:088 (2,3,4,5,6) - , don't be such a lazy copycat. :( - Timeline is the same, patterns are different.
  4. 00:17:026 (2) - CTRL+G and move it a bit to the left for a better flow that leads into the section of 00:17:588 (3,4,1) - . - I would agree if this was a dash, but it's fine to play because it isn't.
  5. 00:22:276 (1,2,3) - Select these all together and press CTRL+G for a better path to the next note. - This would get rid of the fitting dash to 4, due to the strong drum.
  6. 00:26:026 (2,3,4,5,6) This should be the other way around: - I wanted to add some anti-flow here and I like the way this plays.
  7. 00:31:088 (5,1) - For consistency's sake this HDash should have the same distance as 00:25:276 (1) - or vice versa, both parts offer the same level of volume and the same rhythm. - Changed.
  8. Rest seems really good, nice Platter.
[Imagination]
  1. 00:04:276 (1) - I am aware the background rhythm is barely audible but this is an Overdose... so you know what would be a little mean as a timeline instead? This: - Did it slightly differently, to what I fit suited the rhythm better, but changed.
  2. 00:18:338 (3) - Rough, please CTRL+G this for some better motion in this section. - Due to the fact you don't need to dash to this, I feel it's fine how it is now.
  3. 00:16:088 (9) - ^ - ^
  4. 00:22:088 (9) - ^ - Changed this in a different way with koliron's mod.
  5. 00:32:776 (1,2,3,4) - Would have been better the other way around. Something similar like this: - I really like this pattern, and I feel the antiflow plays well ;w;
  6. 00:35:026 (1,2,3,4) - It plays better this way: - This feels too repetitive to me with the previous patterns, I'll keep this for a bit of variety.
Good luck!
Thanks for the mod!
Topic Starter
MBomb

Negri_sk wrote:

[Imagination]
00:25:463 (2) - Increase distance on this lil shitter here. (A bit to the left) - Done, but only very slightly, due to the strength of the hyper before this I'd prefer to have very little distance for the jump directly afterwards.
Does this even need to be modded lol?

[Platter]
00:26:026 (2,3,4,5,6) - Make this face the other way - Same comment as to Sey's mod.
00:35:588 (8) - This plays out very weird do something else? - I like the antiflow here.
00:36:338 (2) - ^ - ^
00:37:088 (8) - Nerf closer to 00:36:901 (7) - - I like the dash here because it fits the note that starts the kiai off quite well.
This whole last part is really going to mess up the DT players might aswell nerf the whole part imo, having the repeat sliders face the other way and vice wersa. - This is a common style that you'll notice in most of my platters, with repeat sliders facing the other way like this, so I'd prefer to keep it.

[Salad]
00:29:776 (1) - CTRL+G - Done with Sey's mod.
Maybe nerf the distance on alot of things in here. Salads are suppose to have weak dashes but this is on alot of the objects. - I generally kept dashes to 1 every 4/1 with a few exceptions, and because of the shortness of the song and the fact that it could fit, I decided a harder salad would be nice.

[Cup]
00:22:276 (1) - https://osu.ppy.sh/ss/3843031 - I prefer my current pattern because the drums on 2 hint at more movement for me, because of the strength,
Could play this diff without boost button so uh good already?
Thanks for the mod!
Withered Lotus

Negri_sk wrote:

[Lotus Rain]
00:00:526 (1,2,3,4) - Move these a bit closer to eachother kind of annoying atm. I think they're fine
Nerf this make a stream instead 00:25:088 (5,6,1) - The jump from 00:25:276 (1) - to 00:25:651 (2) - Is annoying The hyper is fine imo, and there is loads of time to react to the jump, no change
00:26:119 (3,4,5) - Reduce the distance one these. Done
00:28:088 (6) - x144 Done
00:35:026 (2,3,4,5) - 2-3 snaps to the right. Done
00:35:776 (1,3) - 1-2 snaps to the left. Done
00:36:526 (1,2,3,4) - ^ Done
00:39:057 (1,2,3,1,2,3) - Do something else here. Did nothing else here
Thanks for the mod.
Topic Starter
MBomb
Updated.
Tyrell
*insert clever saying to indicate this is a mod post*

Cup
00:31:276 (1,2,3,4,5,6) - i think this works better if you Ctrl+H this. flows better.

Good banter cup

Salad
00:14:588 (4,1,2,3) - i would reduce the spacing for these to make it easier to catch
00:18:526 (2) - i feel the jump to this could be nerfed. kinda hard for a salad
00:24:526 (4,5,6) - jump to this seems too hard, i feel it should be nerfed a bit
00:38:776 (5) - move to x:472 so this is easier to catch, seems a bit too much for salad players
banter good salad

Platter
00:36:338 (2,3) - i would Ctr+h this and move to x:368 as of right now it's too hard for even me to lead to that stream from the slider
00:37:088 (8) - i feel the jump to this should be walkable so the hyper is easier to catch, this is a platter and i don't think dashing to a hyper in the opposite direction suits platter

nice antiflow

Light Rain
00:15:151 (4) - move to x:128 the dash back and forths are too much imo
00:16:651 (5) - to x:304 and then 00:16:838 (6) - to x:128
00:21:526 (1,2,3,4,5) - the spacing in this stream should be more consistent. feels weird to play
00:39:057 (1,2,3,1,2,3) - i would recommend making these walkable once you first hit them then the first one hypers to the second Like this
By the way, eat the pressure

Have any questions, just ask me . :)
Withered Lotus

Tyrell wrote:

Light Rain
00:15:151 (4) - move to x:128 the dash back and forths are too much imo Ding dong, your opinion is wrong, no change :^)
00:16:651 (5) - to x:304 and then 00:16:838 (6) - to x:128 Changed
00:21:526 (1,2,3,4,5) - the spacing in this stream should be more consistent. feels weird to play I think it's fine, plus I like bad streams
00:39:057 (1,2,3,1,2,3) - i would recommend making these walkable once you first hit them then the first one hypers to the second Like this I like how this plays at the moment, no change
By the way, eat the pressure Tastes like broccoli
Thanks for the mod.
Topic Starter
MBomb

Tyrell wrote:

*insert clever saying to indicate this is a mod post*

Cup
00:31:276 (1,2,3,4,5,6) - i think this works better if you Ctrl+H this. flows better. - I'd prefer to leave it like this because this would weaken the jump to 1, and I already feel that it is quite weak for the intensity of the note.

Good banter cup

Salad
00:14:588 (4,1,2,3) - i would reduce the spacing for these to make it easier to catch - Done.
00:18:526 (2) - i feel the jump to this could be nerfed. kinda hard for a salad - Scrub.
00:24:526 (4,5,6) - jump to this seems too hard, i feel it should be nerfed a bit - This feels fine.
00:38:776 (5) - move to x:472 so this is easier to catch, seems a bit too much for salad players - Sure I guess.
banter good salad

Platter
00:36:338 (2,3) - i would Ctr+h this and move to x:368 as of right now it's too hard for even me to lead to that stream from the slider - I like this antiflow so no.
00:37:088 (8) - i feel the jump to this should be walkable so the hyper is easier to catch, this is a platter and i don't think dashing to a hyper in the opposite direction suits platter - I think this note is strong enough to trigger a dash, however I decreased distance slightly.

nice antiflow

Have any questions, just ask me . :) - Link your ask.fm next time.
Ok, thanks for the mod! Updated.
WildOne94
Yo Ben and all GD's :D/
Here for a m4m
Sorry it has taken a while to do this

General
Offset if a bit off. 1,263 sounded best in 25% playback rate to me

I couldn't hear any hitsounds or see any applied. I asked JBH if they were still in WIP and they were but still wanted to mention due to it not being in any description for modders to know.

Some diffs end at different times (Which i have mentioned later in the mod if you have not fixed these now)

The one and only kiai at the end of this song ends on a funny spot during the middle of the spinner when there is almost the same amount of volume/sounds being made. Why not just place the end of the kiai where the end of the song and spinner ends ?

Cup
Pretty solid cup tbh but due to how short and simple most of this is, I would still say to maybe increase some distances a bit to make it a bit more of a challenge for such a short song (without dashing of course)

00:00:526 (1,2,3,4,5) - Why not move these all to x:104 so that (4, 5) mirror each other in the middle for the last 2 catches ? seems weird having it slightly left (and gives me an OCD XD)

00:07:276 (1,2,3,4) - Same case here with (3, 4) just move all to x:256 and then maybe put (1) back into the middle again

00:23:026 (2) - This one can definitely move right a bit more as it's very easy to catch. X:472 looks nice

00:27:151 (4,5) - Could increase a bit here too. (4) can be at x:168 and (5) at x:344 which then also mirrors the patterns.

00:29:776 (3) - I thought this was far too close to the last slider and put the flow to a stop for a bit. Try moving to x:408

That's all really though. Good cup :D

Salad
00:00:526 (1,2) - Try mirror these 2 again ? Just move (1) to x:128

00:07:276 (1,2,3,4) - Don't know about you but i think some 1/2 sliders would look better here otherwise it's just going to be the same as cup. Like this


00:16:651 (2,3) - In salads you want to introduce the dash by little dashes but this jump is quite intense. You can do this by moving 00:17:026 (3,4,1) - all left slightly. x:368 is my suggestion to move these three to.

00:18:526 (2,1) - Quite far too ^

00:22:276 (1,2) - ^ Check your DS and see the difference

00:21:526 (2,3,4) - I think some DS malfunction happened here with these triplets ;w;. Call a repair man please ;w;

00:23:776 (1,2,3,4,5,6) - ^ ;w;

00:23:776 (1,2,3) - As well as being an odd triplet DS. The waiting time after this is a bit strange too. I would suggest Ctrl + H these which makes a nice pattern. (Also move to x:144)

00:27:526 (2,3,4) - As well as DS again (won't mention any more of these) this still has quite a big jump for a salad player. A perfect spot would be to move all these to x:184

00:37:088 (4,1) - I can see you wanted this a bit more intense for the ending but this jump is a little too much imo. Moving 00:37:276 (1,2) - to x:240 makes it bit easier. And for the next notes too

00:38:588 (4,5) - Perhaps move left a bit too.

Platter
Pretty fun platter (:
Although i do think it does get a little overmapped towards the end of the diff

00:13:276 (1) - This is a pretty intense beat in the song. Consider making this a hyper. I know it's quite hard atm with this reverse slider so consider changing to this pattern instead to blast into the drum section.
http://puu.sh/kXbaL/3f5ba3ef91.jpg

00:17:026 (2) - I think you can slant this reverse slider all the way to the right. It's a bit of an awkward movement as it is now and can flow better slanted horizontally.

00:28:276 (1) - perhaps slant a bit more too to x:304 to look smoother (And the next one near this coming up)

00:29:682 (6) - No need for this note. Please remove ;w;

00:33:338 (4,5) - You can remove these 2 also for emphasis as there are no strong beats here.

00:35:588 (8) - I'd prefer if this was Ctrl + G'ed but you might have done this on purpose as it's hard to catch.

00:39:713 (8) - The slider in previous diffs end on the next blue tick where as this slider ends on the red. Please extenderino

Lotus' Light Rain
Whoa quite a cool diff Withered O: !
I'm impressed with your mapping

00:15:338 (5) - It would be nice if this was removed for emphasis as it's not a very noticeable sound.

00:15:526 (6,7) - Why not just remove (7) and make (6) into some reverse sliders to where (7) originally ended ?

00:20:963 (4,5) - I found these jumps a bit hard after that slanted triplet part before this. I would recommend moving (5) right a bit as i still missed after holding down dash a few times.

00:24:151 (7,1) - Hard jump to as (7) is almost a hyper. Please move 00:24:526 (1,2,3,4) - to x:272 ( Because nobody has ever done that!!! (^: )

00:26:963 (2,4) - Quite a hard dash pattern to catch. suggest moving these 2 left just an inch or 2

00:34:276 (8,1) - This is almost a hyper jump so i recommend moving (1) reverse slider to x:272

00:39:057 (1,2,3,1,2,3) - Firstly the DS here makes the first (1, 2, 3) almost into a hyper to catch the 2nd triplets. But another thing i noticed was that the pattern is on mostly blue ticks which looks odd to me. Perhaps this pattern would float your boat ?


00:39:901 (1) - Like i have said in general. This ends on a different time to the rest of most diffs. It should really end 00:40:182 - so perhaps remove the spinner at the end and make some more notes.

Hyperion's Rain
This diff has quite a lot of the same expected 1/4 hyper dashes which can be a bit repetitive.
Everything seems a little cramped together too as it's all pretty much clustered :^(

00:13:838 (3) - Some notes like this can be removed like this. There are not many break points for the player to have. I know it's a short song but it has a lot of streams and notes being placed. if you prefer then another option is to just change this to a circle note on it's own.

00:16:838 (2,3) - ^

00:17:026 (4) - Recommend putting the end of the slider on the red tick instead of the blue for emphasis and due to the sound level being higher on this tick.

00:17:776 (1) - This would sound better as 2 circle instead of a slider.

00:22:838 (3,4) - Same as earlier with the removing. (i won't mention these again)

00:30:901 - Would recommend putting a note here for the white tick + noise. It will also come in handy for when hitsounds come in later.

00:37:276 (2,3) - It's not really recommended to have 2 hyper in one go for a rain. Try move (3) to x:200

Imagination
00:05:682 (3) - Why is there a note here O.o ? there is no sound.

00:05:776 (4,5,6,2,3) - There is not really any sound on any of these notes apart from (1) with the piano. i suggest just something like this


00:35:026 (1,2,3,4) - I really think these should be flipped because it's very very awkward to catch

This Diff is REALLY good MB :D. Looks so good

Well i hope this helped.
Any questions you know where to find me.
Best of luck :D
JBHyperion

WildOne94 wrote:

Yo Ben and all GD's :D/
Here for a m4m
Sorry it has taken a while to do this

Hyperion's Rain
This diff has quite a lot of the same expected 1/4 hyper dashes which can be a bit repetitive. The song is repetitive, the best I can do is increase the pattern complexity and note density with each successive stanza
Everything seems a little cramped together too as it's all pretty much clustered :^( Can't expand pattern space without the difficulty skyrocketing because of the 1/4 patterns. The song calls for streams - I mapped streams

00:13:838 (3) - Some notes like this can be removed like this. There are not many break points for the player to have. I know it's a short song but it has a lot of streams and notes being placed. if you prefer then another option is to just change this to a circle note on it's own. Considering the simplicity of the patterns in the intro, this song is essentially 30s long. Even if break periods were really necessary for a diff of this nature, skipping the elongated sound here wouldn't be a great representation of the song. I feel adequate rest periods are provided by long sliders in the initial stanzas such as 00:15:526 (4)

00:16:838 (2,3) - ^ As above

00:17:026 (4) - Recommend putting the end of the slider on the red tick instead of the blue for emphasis and due to the sound level being higher on this tick. I don't feel that 00:17:213 is any more prominent than 00:17:307 to justify this, and a 3/4 slider better fits the "whoosh" sound

00:17:776 (1) - This would sound better as 2 circle instead of a slider. I disagree, the sound is held, suiting a slider, and replacing this with circles would result in a large slider/circle imbalance in the patterns here

00:22:838 (3,4) - Same as earlier with the removing. (i won't mention these again) I won't mention my intention to keep them again, (4) is a prominent beat and it deserves to be mapped

00:30:901 - Would recommend putting a note here for the white tick + noise. It will also come in handy for when hitsounds come in later. Welp, don't know why this was unmapped (or why no-one else noticed it...)

00:37:276 (2,3) - It's not really recommended to have 2 hyper in one go for a rain. Try move (3) to x:200 This is a "harder" Rain, and the patterns and jumps are quite simple despite being linked by hypers - I feel this is fine as it is

Well i hope this helped.
Any questions you know where to find me.
Best of luck :D
Thanks for the mod!

Rain
osu file format v14

[General]
AudioFilename: Persona 3 OST - Persona Invocation.mp3
AudioLeadIn: 0
PreviewTime: 13276
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Persona Invocation
TitleUnicode:Persona Invocation
Artist:Shoji Meguro
ArtistUnicode:目黒 将司
Creator:- Magic Bomb -
Version:Hyperion's Rain
Source:Persona 3
Tags:MBomb JBHyperion Withered Lotus
BeatmapID:791142
BeatmapSetID:349296

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"persona-3-01-artwork.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1276,375,4,2,0,30,1,0
2776,-100,4,2,0,20,0,0
4276,-100,4,2,0,15,0,0
5026,-100,4,2,0,25,0,0
5776,-100,4,2,0,35,0,0
6151,-100,4,2,0,5,0,0
6526,-100,4,2,0,30,0,0
13276,-100,4,2,0,30,0,0
37088,-100,4,2,0,30,0,1
39713,-100,4,2,0,30,0,0


[Colours]
Combo1 : 0,240,240
Combo2 : 0,0,160
Combo3 : 0,134,198
Combo4 : 140,255,255

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