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This beatmap was submitted using in-game submission on jeudi 13 juillet 2017 at 05:49:19

Artist: Demetori
Title: Mukau no Sato ~ Grief of Ressentiment
Source: 東方妖々夢 ~ Perfect Cherry Blossom.
Tags: Touhou Project th07 Stage 1 Letty Whiterock Paradise Deep Mountain 愧人贖悪 ~ Evil People as the True Object of Salvation ~ C88 Progressive Rock Metal ZUN woof
BPM: 102
Filesize: 15700kb
Play Time: 07:54
Difficulties Available:

Download: Demetori - Mukau no Sato ~ Grief of Ressentiment
Information: Scores/Beatmap Listing
---------------
☆DE★ME☆TO★RI☆
 
 
 
 
With, once more, Love,
 
woof
Last edited by GoldenWolf on , edited 26 times in total.
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Slider Savant
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Rhythm Incarnate
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woof

in name of Demetori

rank this pls
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Rhythm Incarnate
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woof and 3rd comments.....
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Slider Savant
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Hi, welcome to Hysteria's pre-order deluxe alpha stage modding.

If you want the rest of this message, please throw some money towards the screen.

Thank you for your purchase!

MODS:

02:52:969 (3,1,2,5) - I think you should either manually stack all of them or none of them. Just manually stacking 02:53:514 (2) - looks more than a hastily mapped note that you forgot to put right than that you actually meant it to look like it does. I know why you did what you did, but it would be better eye-candy to do it all or nothing, and everyone loves candy.

03:18:400 (1) - Ending that spinner on the beat feels cheap, shortening the spinner and adding a slide that extends to 03:21:350 (1) - would be more fitting, no?

03:32:030 (1,2) - Blanket? Looks like your hand slipped while putting it down.

03:36:292 (3,1) - Why not stack them? The pause is big enough so that a tiny jump like that makes no sense. Either make it bigger or stack it I would say.

03:36:292 (3,1,1,1,1,1) - Same as the one before this even though the jumps are bigger this time around.

04:58:380 (2,1) - Same again.

06:33:108 (2) - The spacing feels off with the previous and next note since the first jump is almost twice as big as the next one.

07:26:398 (1) - 07:26:398 (1) - Last reverse doesn't fit since it goes from one tone and then switches tone on the last reverse. Make it a slider instead? Would be more fitting since it's basically another guitar noise compared to the beginning of the slider.

That should be everything I've found! Nice map as usual, wouldn't expect less from you Gowo!
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Rhythm Incarnate
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Hysteria wrote:
Hi, welcome to Hysteria's pre-order deluxe alpha stage modding.

If you want the rest of this message, please throw some money towards the screen.

Thank you for your purchase! Threw money but got nothing back, pls gibe money back

MODS:

02:52:969 (3,1,2,5) - I think you should either manually stack all of them or none of them. Just manually stacking 02:53:514 (2) - looks more than a hastily mapped note that you forgot to put right than that you actually meant it to look like it does. I know why you did what you did, but it would be better eye-candy to do it all or nothing, and everyone loves candy. Mh, the only reason why I stacked the 2 was because so the 1 wouldn't appear to be off like so Image (that's what it looks like ingame if I don't manually stack the 2), tbh I would rather put the stack leniency to 0 but that's not rankable so ¯\_(ツ)_/¯

03:18:400 (1) - Ending that spinner on the beat feels cheap, shortening the spinner and adding a slide that extends to 03:21:350 (1) - would be more fitting, no? It's something I've though about, but it plays very awkwardly as 03:21:350 (1) - has to be clicked because it's the first acoustic guitar note there. It's not important that the spinner is ending on a splash cymbal here, it's more important to start the next section right instead

03:32:030 (1,2) - Blanket? Looks like your hand slipped while putting it down. The end of 2 is blanketing with 1 : p

03:38:869 (1) - Why not stack them? The pause is big enough so that a tiny jump like that makes no sense. Either make it bigger or stack it I would say. Because no movement at all for 25 seconds is pretty boring, the spacing doesn't need to be higher either, there is no need to force the player to reach the edges of the screen for no reason there, it's supposed to be really calm, the small movement are just there to not drop the player's attention

03:43:454 (1) - Same as the one before this even though the jumps are bigger this time around. The spacing doesn't need to be equal either, each ciircle being separated by 2 measures means it really does not matter, there are some movements there but nothing more

03:43:454 (1) - Same again. Mh, to be honest that was a bit of a pointless thing to point out : p

06:33:108 (2) - The spacing feels off with the previous and next note since the first jump is almost twice as big as the next one. Yeha I tried to do something a bit more stylish here, since going from a slider is much more lenient than going from a circle you can use a higher spacing, just like I did there 07:10:608 (1,2,3) - for example

07:26:398 (1) - Last reverse doesn't fit since it goes from one tone and then switches tone on the last reverse. Make it a slider instead? Would be more fitting since it's basically another guitar noise compared to the beginning of the slider. eh what? it's just one guitar note lol, I get what you're saying and where you're coming from though, but I need to have all the note covered by a slider body, leaving a 1/1 blank space anywhere in this would be really weird /awkward

That should be everything I've found! Nice map as usual, wouldn't expect less from you Gowo! A for effort
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osu! Alumni
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thx for mapping this man holyfk
☆M★O★D☆

- Combo colours seem to blend in too much with the BG, focing people to dim the BG

03:20:787 - Reduce the volume of the part here?
07:23:240 (1,2,3,1,1,2,1) - This part felt weird to me, because it's a lot slower and easier than the other parts. I don't think you have to put the brakes here.
07:43:240 - I don't like the finish sound on a slider-end here. this should have to be clicked game-play wise.
07:43:766 (4) - ^
07:45:345 - ^


03:38:869 - this suggestion sounds a little weird, but I'd skin a custom hit-pass/fail sound that's silent here. uh
since i have a colorful skin myself it was like YATTA~ YATTA~ YATTA~ every note because of the pass-sound lol.

☆T★H★X☆
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Rhythm Incarnate
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happy30 wrote:
thx for mapping this man holyfk
☆M★O★D☆

- Combo colours seem to blend in too much with the BG, focing people to dim the BG Lowered the luminosity on the cold colors from 180 to 155, so they should be easier to see now

03:20:787 - Reduce the volume of the part here? Yeah, lowered from 70% to 45%
07:23:240 (1,2,3,1,1,2,1) - This part felt weird to me, because it's a lot slower and easier than the other parts. I don't think you have to put the brakes here. Mhhh, I get what you mean, but I don't see how I could make this part denser while only focusing on the guitar (object-wise) and without overmapping it
07:43:240 - I don't like the finish sound on a slider-end here. this should have to be clicked game-play wise. Indeed, just realized that now haha, changed.
07:43:766 (4) - ^
07:45:345 - ^


03:38:869 - this suggestion sounds a little weird, but I'd skin a custom hit-pass/fail sound that's silent here. uh
since i have a colorful skin myself it was like YATTA~ YATTA~ YATTA~ every note because of the pass-sound lol. Aaaaaaaaa changed that

☆T★H★X☆

☆T★H★X☆
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Rhythm Incarnate
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hey.
I want to mod it.


I love this song so much and map seems amazing.
I very want to see it in ranked.
<3 gl
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Rhythm Incarnate
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Lama Poluna wrote:
hey. oh hey
I want to mod it.


  • 00:29:949 (4,5) - this moment was stressed with jumps before but here this is ignored. perhaps, a jump should be here. 00:01:714 (4,5,4,5,4,5,4,5,4,5,4,5,4,5,4,5) - As you can see, I used a consistent spacing in all instances. Maybe you're refering to 00:18:185 (4,1,2) - ? in which case it's because I wanted to put emphasis on the transition.
  • 00:22:302 (3) - 00:31:714 (3) - these sounds identical, but sliders different. Actually, on the second slider, the acoustic guitar is doing a higher pitched note
  • 00:35:391 (1,2,3,4,5,6) - these beats going on increasing. player will want to move mouse on x345 y94. It wasn't my intention to make it go upward in a stair fashion. I guess it's a valid point but I wanted 00:36:420 (6) - this circle to be here because then 00:37:891 (1) - I can place this one right in the middle of 5-6. That's all I wanted to do here lol, I odn't think moving 6 will change anything because the tempo is so slow it doesn't really matter where I place it.
  • 00:56:714 - on this momet you use 1-6 NC. On it 00:58:773 (1) - delete nc and place on 00:59:361 - . 01:06:126 (1,2,3,4,5,6,1,2,3,4,5,6) - As here <. O, nice catch, but it's actually the other way around; it's the first combo that is wrong. Fixed the NCing to NC the object before the downbeat instead of after.
  • 01:33:185 (4) - NC? Mhh I get why you're asking that, but I don't think it's needed. Combos would be a bit too short there imo.
  • 01:42:596 (4) - ^ Same as above
  • 02:31:696 (5) - ^ Same as above, those NCs aren't needed.
  • 03:11:378 - feels overmapped? Does it matter that the sliderend doesn't have a sound on it? I used a 1/4 slider here to flow better into the next slider, it looks nicer that way, it would be a bit tame without it. And it doesn't really change anything gameplay-wise either.
  • Why you ignore a guitar here? 03:24:677 - 03:29:166 - 03:33:735 - 03:36:008 - ? There aren't any guitar note in those places lol, merely a very light ride cymbal hit that i chose to ignore because they're pretty much ghosts notes at this point and would be pretty bad to map and play.. 03:36:008 - spiner? 03:38:296 - end. While I get why you'd want a spinner here, it's supposed to be a very calm and slow paced part, actually THE slowest paced part of the map by far. A spinner would be way too much movement for nothing.
  • 04:13:663 (8) - NC? The idea here is that I used a NC for every new downbeat in this section, there is no need to use a NC there.
  • 05:27:980 - so strong beat, why you ignore? 05:36:707 - some. Because not every note in a song has to be mapped. The drummer does ghost snare notes on blue ticks through the whole song almost. It doesn't matter if this one happen to be a bit louder than the others, what would I gain from mapping it? How would it improve the map? You can see here that it would just ruin the pattern. It doesn't add anything; it makes the pattern worse. The pattern here is focused on the guitar.
  • 06:30:345 (1) - NC on guitar , 06:26:135 (7) - no NC, why? Fixed.
  • 06:45:257 - so cool beat, pls no ignore him. This guitar note is off. It's not snapped to anything. Besides how would I map it without making it either unreadable or playing badly considering the pattern just before?

I love this song so much and map seems amazing.
I very want to see it in ranked.
<3 gl


thanks for your mod
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Combo Commander
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Hii

just one thing that i found

02:01:648 (4) - off snap (open ai mod)

no kds

btw i love this map that a great job
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Rhythm Incarnate
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Elite Mapper: Aspirant
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woof

01:02:008 (3,4,5,6,1,2) - A lot of stacking here. I would have liked to see some more movement going into the sliders. I think stacks are okay, but here you ahve 3 in a row which is quite different from the norm.
01:13:479 (2) - You could always try emphasizing the guitar with a 3/4 slider too. Just an idea tho
01:27:891 (3,4) - Maybe a jump here for the pitch? Anyways, the spacing didn't really fit that nicely especially since 01:28:773 (5,6,7) - are so far apart for notes that are more or less the same. Maybe rethink the jumps here.
02:03:849 (1,2,1) - I think 1>2 should be the larger jump here, not 2>3. 2 efinitely stands out.
02:05:502 (4,5) - Same here, larger spacing from 4>5 compared to 3>4
03:59:413 - 04:09:299 - I cannot figure out what those streams are following xP. They just sound so overmapped to me. Maybe there's a 1/4 track? But if there is, it's so soft it just doesn't fit imo xP.
04:11:481 (8,9,10,11,12,13,14) - etc.. these i can understand cuz of the guitar, but not the earlier ones xP
04:34:388 - etc...
06:02:626 (7) - Clicking here felt kinda out of place. Emphasize the snare drum instead with your clicking rhythm?
06:10:784 (5) - Wait what is this following. Red tick circle?? It just deviates from your usual rhythm unnecesarily imo
06:43:503 (2,3) - Felt really odd to stack after those jumps right before.
06:44:906 (7,1) - L:arger jump to emphasize the guitar pitch?

Wow, last kiai was really awesome.




I think my main concern is the streams in the middle. I don't really see much justification for them, but maybe you can shed some light. I might have to find some more opinions on them if you really want to keep.
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Monstrata wrote:
woof Awoooo

01:02:008 (3,4,5,6,1,2) - A lot of stacking here. I would have liked to see some more movement going into the sliders. I think stacks are okay, but here you ahve 3 in a row which is quite different from the norm. Aight, unstacked the last one, makes more sense that way
01:13:479 (2) - You could always try emphasizing the guitar with a 3/4 slider too. Just an idea tho But then I can't hitsound 01:13:773 - this :(
01:27:891 (3,4) - Maybe a jump here for the pitch? Anyways, the spacing didn't really fit that nicely especially since 01:28:773 (5,6,7) - are so far apart for notes that are more or less the same. Maybe rethink the jumps here. Did that
02:03:849 (1,2,1) - I think 1>2 should be the larger jump here, not 2>3. 2 efinitely stands out. True, fixed that, also fixed and cleaned up some redlines in this section while I was at it xd
02:05:502 (4,5) - Same here, larger spacing from 4>5 compared to 3>4 Fixed too
03:59:413 - 04:09:299 - I cannot figure out what those streams are following xP. They just sound so overmapped to me. Maybe there's a 1/4 track? But if there is, it's so soft it just doesn't fit imo xP.
04:11:481 (8,9,10,11,12,13,14) - etc.. these i can understand cuz of the guitar, but not the earlier ones xP
04:34:388 - etc... So basically, for this solo, the guitar is doing constant 1/6s, they aren't one held note at a time. It's same technique as used here for example, altough those are clearer. It isn't overmapped, even if the 1/6s are blend together and not crystal clear, they do exist.
06:02:626 (7) - Clicking here felt kinda out of place. Emphasize the snare drum instead with your clicking rhythm? Well, the snare is already clicked at 06:02:538 (6) - here :v Altough the quad is mostly for the guitar doing a 1/6 here
06:10:784 (5) - Wait what is this following. Red tick circle?? It just deviates from your usual rhythm unnecesarily imo It's following the kick drum going full 1/3, it's also consistent with 06:23:240 (1,2,3,4) - and 06:52:714 (1,2,3) - and 07:01:135 (1,2) - and to some extent, 07:13:766 (1,2,3,4,5,6,7,8,9) - this one aswell, altough it has 1/6 guitar going over it, but the drums are still doing 1/3s, and also 07:43:240 (3,4,5) - at last :v
06:43:503 (2,3) - Felt really odd to stack after those jumps right before. Uh weird, it should be a triangle like so xd not sure why it's stacked
06:44:906 (7,1) - L:arger jump to emphasize the guitar pitch? Okay

Oh yeah also changed 07:29:424 (3) - this circle to two 1/6 circles, while checking the map again I just noticed this was a 1/6 snare roll and not 1/4 xd

Wow, last kiai was really awesome. Thanks!




I think my main concern is the streams in the middle. I don't really see much justification for them, but maybe you can shed some light. I might have to find some more opinions on them if you really want to keep. Hope I shed enough light on them and why I mapped them as is!


Thanks Mr. Monstrata!

╭( ・ㅂ・)و
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