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nano.RIPE - Real World (TV ver.) [CatchTheBeat]

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Topic Starter
Tyrell
This beatmap was submitted using in-game submission on Tuesday, February 02, 2016 at 6:08:21 PM

Artist: nano.RIPE
Title: Real World (TV ver.)
Source: 人類は衰退しました
Tags: Jinrui wa Suitai Shimashita Humanity Has Declined Jintai Romeo Tanaka Plus to Minus no Shikumi
BPM: 197
Filesize: 3331kb
Play Time: 01:27
Difficulties Available:
  1. Cup (1.42 stars, 143 notes)
  2. Mysterious World (3.3 stars, 314 notes)
  3. Salad (2.32 stars, 236 notes)
Download: nano.RIPE - Real World (TV ver.)
Information: Scores/Beatmap Listing
---------------
3rd mapset going for ranked. :D

Cup - 100%
Salad - 100%
Mysterious World(Platter) - 100%
Sc4v4ng3r
Hello~ Modding as a part of :



Seriously, how can you not have a Platter for this song at least o.o
Would really do a GD if I had the experience...

  1. Unrankable issues
  2. My opinion which I highly recommend changing it.
  3. Just small suggestions/nazi

[General]
  1. I am pretty sure this is unrankable... You will need a preview point.
  2. Honestly I don't think the finish works here, try a crash finish. But instead, the current finish should be renamed to whistle, it is currently used to emphasize strong beats a lot of times, especially in Salad.
  3. Other than that, all looks fine.
[Cup]
  1. 00:02:723 (1) - Personal opinion, this should be vertical like 00:04:866 (1) - for the vocals.
  2. 00:07:621 (2) - Clap on the repeat of this slider, I hear a snare... I hope I did hear it correctly.
  3. 00:47:264 (3,4) - [b]This circles would be better if they were an individual slider, following the electric guitar's hold.
  4. 00:53:539 (1,2,1,2,1,2) - I don't really know why you've stopped placing claps on every white ticks here...
  5. Honestly I can't say much, looks fine in my eyes :D
[Mysterious World]
  1. 00:00:581 (1,2,5,1) - It would be better if distance from (1) to (2) was lower than what it is at (5) to (1), because at 00:02:723 (1) - , there is a strong electric guitar, and while on 00:00:581 (1,2) - , there is almost nothing.
  2. 00:04:560 (5,1) - I feel that distance here shouldn't be walkable, similarly like above.
  3. 00:06:550 (5,1) - ^^ And here, the vocal is at its top pitch.
  4. 00:42:519 (1) - Just saying my opinion here, I think it will be better if this was going to the right since the previous similar slider : 00:40:070 (1) - was going that way.
  5. 00:46:651 (2,3) - This whole part is a build-up, you should try to increase the distance here. (Well if this is changed 00:47:264 (4,5) - these should be changed in distance too)
  6. 01:22:621 (6,7) - Just like you gradually reduced hitsounds' volume, you should do it to the distance.
  7. 01:26:753 (4,5) - My preference, but would be better to use two 1/2 sliders instead of these.
  8. I am still not experienced in patterning ;-;
That is all from me. GL! #nothelpful
Absolute Zero
K mod

Cup
00:05:478 (2,3) - Keep the same rhythmic pattern as before by making this a 1/1 slider?
00:10:529 (3) - Move (3) closer to the slider tail of (2)?
00:17:723 (3,4) - Make this a 1/4 slider instead because the drums phrase the line into two?
00:37:468 - There is a strong drum hit here that you might want to catch with a hitcircle.
01:03:335 (1,2,3) - I feel like you should try to avoid these kinds of sliders on a cup because it is a little difficult. I see that you are following the beat here, so at the least I would hope that there would be even less motion between the lengths of the sliders (perfect drop time).
01:10:070 (2) - Why not mirror the combo before it with (2) vertical instead?
01:26:600 (2) - Start on 01:26:753 instead and don't make this a repeat slider because the the phrasing is different? Put a hitcircle here instead?

Salad
00:25:376 (1,2) - Salad players will not be able to react in time for this jump, consider nerfing the distance?
00:28:896 (4,1) - ^
00:33:794 (4) - Salad players are prone to missing this note due to the direction change (and back). Nerf this a little bit?
00:53:080 (2,3) - Move these further away from (1) and (4) because the player will have more room for error.
00:58:284 (5,1) - Move (1) further away from (5) because of the stronger beat?
01:16:498 (3,1) - Jump is too far with the direction change. Nerf distance?
Topic Starter
Tyrell

[Sc4v4ng3r] wrote:

Hello~ Modding as a part of :



Seriously, how can you not have a Platter for this song at least o.o
Would really do a GD if I had the experience...
No worries, platter diff is done
  1. Unrankable issues
  2. My opinion which I highly recommend changing it.
  3. Just small suggestions/nazi

[General]
  1. I am pretty sure this is unrankable... You will need a preview point.
  2. Honestly I don't think the finish works here, try a crash finish. But instead, the current finish should be renamed to whistle, it is currently used to emphasize strong beats a lot of times, especially in Salad.
  3. Other than that, all looks fine.
[Cup]
  1. 00:02:723 (1) - Personal opinion, this should be vertical like 00:04:866 (1) - for the vocals. I don't think it works here with the flow
  2. 00:07:621 (2) - Clap on the repeat of this slider, I hear a snare... I hope I did hear it correctly. I hear a drum on the repeat part but it's weak and i feel it sounds better with just a snare on the tails
  3. 00:47:264 (3,4) - [b]This circles would be better if they were an individual slider, following the electric guitar's hold. Changed
  4. 00:53:539 (1,2,1,2,1,2) - I don't really know why you've stopped placing claps on every white ticks here... I did this to follow a better clap rhythm
  5. Honestly I can't say much, looks fine in my eyes :D
[Mysterious World]
  1. 00:00:581 (1,2,5,1) - It would be better if distance from (1) to (2) was lower than what it is at (5) to (1), because at 00:02:723 (1) - , there is a strong electric guitar, and while on 00:00:581 (1,2) - , there is almost nothing. I reduced the distance from (1) to (2) but the other part requires a dash so i think that's fine
  2. 00:04:560 (5,1) - I feel that distance here shouldn't be walkable, similarly like above. Although it is walkable, it's very hard and most salad players would dash so it's fine
  3. 00:06:550 (5,1) - ^^ And here, the vocal is at its top pitch. I just don't feel like a dash works here for a salad diff
  4. 00:42:519 (1) - Just saying my opinion here, I think it will be better if this was going to the right since the previous similar slider : 00:40:070 (1) - was going that way. changed to follow to the right side
  5. 00:46:651 (2,3) - This whole part is a build-up, you should try to increase the distance here. (Well if this is changed 00:47:264 (4,5) - these should be changed in distance too) i dont think the distance thing works here
  6. 01:22:621 (6,7) - Just like you gradually reduced hitsounds' volume, you should do it to the distance. i dont like that idea for this pattern although it's a good suggestion
  7. 01:26:753 (4,5) - My preference, but would be better to use two 1/2 sliders instead of these. I think it works best as it is now as all of the emphasis is on the last note
  8. I am still not experienced in patterning ;-;
That is all from me. GL! #nothelpful
Your mod was helpful and i am thankful for it. Sorry for such a late response :C
Topic Starter
Tyrell

Absolute Zero wrote:

K mod

Cup
00:05:478 (2,3) - Keep the same rhythmic pattern as before by making this a 1/1 slider? used two circles to switch up from constant sliders
00:10:529 (3) - Move (3) closer to the slider tail of (2)? works just fine as it is now
00:17:723 (3,4) - Make this a 1/4 slider instead because the drums phrase the line into two? not really sure what you mean but i enjoy the distancing created from two hitcircles which would be ruined if i changed to a slider
00:37:468 - There is a strong drum hit here that you might want to catch with a hitcircle. added a circle
01:03:335 (1,2,3) - I feel like you should try to avoid these kinds of sliders on a cup because it is a little difficult. I see that you are following the beat here, so at the least I would hope that there would be even less motion between the lengths of the sliders (perfect drop time). If i didnt map it this way it would make the rhythm seem weird and catching these sliders is extremely easy so i dont think it needs to be changed
01:10:070 (2) - Why not mirror the combo before it with (2) vertical instead? trying to not be too repetitive
01:26:600 (2) - Start on 01:26:753 instead and don't make this a repeat slider because the the phrasing is different? Put a hitcircle here instead? I think it needs to start where it starts to maintain good flow and cover the vocal as well as the drums and I think this pattern works just fine

Salad
00:25:376 (1,2) - Salad players will not be able to react in time for this jump, consider nerfing the distance? nerfed a small bit although i think this is just fine for a salad player
00:28:896 (4,1) - ^ i feel this is fine and doesnt need to be nerfed
00:33:794 (4) - Salad players are prone to missing this note due to the direction change (and back). Nerf this a little bit? nerfed it a bit but i think salad players could handle it as this is meant to be a hard salad
00:53:080 (2,3) - Move these further away from (1) and (4) because the player will have more room for error. i think it flows perfectly fine as is :c
00:58:284 (5,1) - Move (1) further away from (5) because of the stronger beat? the distance would be too high then
01:16:498 (3,1) - Jump is too far with the direction change. Nerf distance? nerfed it to a reasonable amount.


Thank you for the mod although i was so late to actually get to it ;-;
JBHyperion
M4M with Tyrell on Nishiura Tomohito - Gundorada Workshop



General Comments:
  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Title should be リアルワールド with "Real World" as the Romanized title. Also please include 人類は衰退しました as the Source, and "Jinrui wa Suitai Shimashita", "Humanity Has Declined" and "Jintai" to tags. Source - may not be 100% correct since I can't read Japanese, but for anyone who can, the official sute for the anime is here.
  4. Timing: 7/4 is a pretty cool time signature tbh (^:
  5. Hitsounds: A cymbal sound would be nice to match the crash, e.g. at 00:00:581 (1,1,1,1) - You're not using a custom whistle and the default soft whistle doesn't really give much feedback since it's so quiet, so I recommend adding one in
  6. AImod: No issues
Difficulty-Specific Comments:

Cup
Nothing really wrong with this diff, I just find it a bit too "robotic" at times. A lot of the spacings are identical despite small changes in the music and the movements just feel a little repetitive after a while, with patterns using the same placement and orientation again and again. Angling some sliders and making subtle changes to distances would make this diff feel much more natural in my opinion, but it's up to you.
  1. 00:02:723 (1) - Music here indicates that spacing should be slightly higher here (and similarly at 00:04:866 (1) - 00:07:009 (1) - ). Similarly the spacing is higher at 00:03:948 (3) with no real justification in the music
  2. 00:12:977 (3) - Spacing is lower here relative to similar sounds at 00:10:529 (3) - 00:15:427 (3) -
  3. 00:19:253 (1) - Spacing could be rasied slightly here to emphasise the start of the vocal pattern
  4. 00:28:131 (3) - NC here to maintain consistency with surrounding patterns
  5. 00:38:233 (3) - Spacing is increasing here despite the fact that the music is lowering in intensity, which feels awkward. I feel spacing should be constant or even decreasing here
  6. 00:51:090 (1) - Vocal sound is quite prominent here, yet this has the lowest spacing of any note pair in the combo
  7. 00:58:437 (1) - ^ + Crash cymbal really requires more spacing here
  8. 01:03:335 (1) - ^
  9. 01:04:406 (2) - NC here to maintain consistency with surrounding patterns
  10. 01:06:855 (3) - ^
  11. 01:13:131 (1,1) - Some curvature to these slider would make the map feel a little more varied
  12. 01:18:029 (1) - Vocal and cymbal sounds are quite prominent here, yet again the spacing is especially low relative to previous patterns
Salad
Same suggestions as in the Cup apply here, some variety in slider orientation and shape would be welcome
  1. 00:02:723 (1,2,3) - All of these notes require dash, whilst your other combos in this section only required dash to the downbeat, making this pattern quite the difficulty spike. Reducing the spacing between (1,2) and (2,3) would make this fit better with the surrounding patterns
  2. 00:07:009 (1) - This sound is the same as 00:00:581 (1,1,1) yet has half the spacing - there really needs to be a dash here in my opiinion, so perhaps Ctrl+G this and move 00:07:621 (2) to x-136
  3. 00:10:529 (3) - Almost no spacing to a really prominent note. I feel spacing could do with being increased a little here
  4. 00:12:978 (3) - ^
  5. 00:16:804 (1,2) - Spacing is a little close to the dash/no-dash border and easy to misread, so I'd reduce the spacing a little here
  6. 00:26:600 (1,2,3,4) - Inconsistent spacing makes this look and play a little weirdly. If there should be increased spacing to anything, it should be to (3), but I feel consistent spacing would be more appropriate for the difficulty here
  7. 00:48:641 - Kiai uses an awful lot of rather tight 1/2 jumps in some places, leaving the jump in difficulty from Cup to feel quite sizeable and uncomfortable for new players. It might be fine, but I'd consider reducing the spacing / removing some of the 1/2 dashes on weaker beats, such as 01:05:784 (1) - 01:08:845 (2) - 01:13:590 (2) -
  8. 01:21:090 - This is an awfully long sequence of uninterrupted 1/2 patterns, which could get very tricky and tiring for a beginner. Consider removing a note or two to add a pause, e.g. 01:22:774 (7) - 01:25:223 (5) -
Mysterious World
Again, far too little variety in slider shape and orientation for my taste :/
  1. 00:09:458 - Since you're using some pretty high note density patterns here, I feel you should be using a 4-beat NC pattern here as you do in the kiai to avoid object stacking on the plate
  2. 01:09:917 (2,3,4,5) - This feel pretty out of place for a Platter tbh - two 1/2 sliders angling away from each other with a dash between them would be much more appropriate here in my opinion
  3. 01:19:713 (2,3,4,5) - ^
  4. 01:21:243 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think this would be so much nicer looking and more fun to play as a curved stream rather than an angled one
  5. 01:25:376 (1,2,3) - Kinda awkward to playdue to the spacing and direction change, perhaps reduce the spacing a little here
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Topic Starter
Tyrell

JBHyperion wrote:

M4M with Tyrell on Nishiura Tomohito - Gundorada Workshop



General Comments:
  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Title should be リアルワールド with "Real World" as the Romanized title. Also please include 人類は衰退しました as the Source, and "Jinrui wa Suitai Shimashita", "Humanity Has Declined" and "Jintai" to tags. Source - may not be 100% correct since I can't read Japanese, but for anyone who can, the official sute for the anime is here.
  4. Timing: 7/4 is a pretty cool time signature tbh (^:
  5. Hitsounds: A cymbal sound would be nice to match the crash, e.g. at 00:00:581 (1,1,1,1) - You're not using a custom whistle and the default soft whistle doesn't really give much feedback since it's so quiet, so I recommend adding one in
  6. AImod: No issues
Difficulty-Specific Comments:

Cup
Nothing really wrong with this diff, I just find it a bit too "robotic" at times. A lot of the spacings are identical despite small changes in the music and the movements just feel a little repetitive after a while, with patterns using the same placement and orientation again and again. Angling some sliders and making subtle changes to distances would make this diff feel much more natural in my opinion, but it's up to you.
  1. 00:02:723 (1) - Music here indicates that spacing should be slightly higher here (and similarly at 00:04:866 (1) - 00:07:009 (1) - ). Similarly the spacing is higher at 00:03:948 (3) with no real justification in the music Increased the spacing a bit at the start of each bar that you indicated. Increased spacing at other points just made sense in the patterns to me
  2. 00:12:977 (3) - Spacing is lower here relative to similar sounds at 00:10:529 (3) - 00:15:427 (3) - increased spacing a bit
  3. 00:19:253 (1) - Spacing could be rasied slightly here to emphasise the start of the vocal pattern increased a bit
  4. 00:28:131 (3) - NC here to maintain consistency with surrounding patterns fixed
  5. 00:38:233 (3) - Spacing is increasing here despite the fact that the music is lowering in intensity, which feels awkward. I feel spacing should be constant or even decreasing here Although it makes way more sense to me increase spacing here i will settle on constant spacing
  6. 00:51:090 (1) - Vocal sound is quite prominent here, yet this has the lowest spacing of any note pair in the combo I feels this needs to be low distancing as i don't want the constant 1/1 patterns to be too draining. Also there is a direction change twice so i rather keep it an easy catch for a cup
  7. 00:58:437 (1) - ^ + Crash cymbal really requires more spacing here increased
  8. 01:03:335 (1) - ^ increased
  9. 01:04:406 (2) - NC here to maintain consistency with surrounding patterns fixed
  10. 01:06:855 (3) - ^ fixed
  11. 01:13:131 (1,1) - Some curvature to these slider would make the map feel a little more varied curved the sliders and changed the pattern a bit
  12. 01:18:029 (1) - Vocal and cymbal sounds are quite prominent here, yet again the spacing is especially low relative to previous patterns increased the distancing a bit
Salad
Same suggestions as in the Cup apply here, some variety in slider orientation and shape would be welcome
  1. 00:02:723 (1,2,3) - All of these notes require dash, whilst your other combos in this section only required dash to the downbeat, making this pattern quite the difficulty spike. Reducing the spacing between (1,2) and (2,3) would make this fit better with the surrounding patterns reduced distancing to where dash isn't needed
  2. 00:07:009 (1) - This sound is the same as 00:00:581 (1,1,1) yet has half the spacing - there really needs to be a dash here in my opiinion, so perhaps Ctrl+G this and move 00:07:621 (2) to x-136 I didn't take your suggestion but i changed the pattern where a dash is needed for the last note,fits better that way to me
  3. 00:10:529 (3) - Almost no spacing to a really prominent note. I feel spacing could do with being increased a little here although i see what you mean i feel it ruins the pattern and would make a rough flow for a salad so i rather keep it simple
  4. 00:12:978 (3) - ^ similar to what i said before
  5. 00:16:804 (1,2) - Spacing is a little close to the dash/no-dash border and easy to misread, so I'd reduce the spacing a little here I didn't take your suggestion fully as i made this a dash needed instead because it flows better
  6. 00:26:600 (1,2,3,4) - Inconsistent spacing makes this look and play a little weirdly. If there should be increased spacing to anything, it should be to (3), but I feel consistent spacing would be more appropriate for the difficulty here Im sorry but i just dont see what you mean, this p[art plays perfectly fine to me :c
  7. 00:48:641 - Kiai uses an awful lot of rather tight 1/2 jumps in some places, leaving the jump in difficulty from Cup to feel quite sizeable and uncomfortable for new players. It might be fine, but I'd consider reducing the spacing / removing some of the 1/2 dashes on weaker beats, such as 01:05:784 (1) - 01:08:845 (2) - 01:13:590 (2) - I don't want to reduce the patterns here as i feel it matches the intensity of the song well and i feel salad players should be able to play this decently as this is meant to be a challenging salad diff
  8. 01:21:090 - This is an awfully long sequence of uninterrupted 1/2 patterns, which could get very tricky and tiring for a beginner. Consider removing a note or two to add a pause, e.g. 01:22:774 (7) - 01:25:223 (5) - I dont want to nerf this as it feels awkward to not map consistently for this part as it's the "hype" part of the song. I feel strongly about changing this part sorry o-o
Mysterious World
Again, far too little variety in slider shape and orientation for my taste :/
  1. 00:09:458 - Since you're using some pretty high note density patterns here, I feel you should be using a 4-beat NC pattern here as you do in the kiai to avoid object stacking on the plate fixed
  2. 01:09:917 (2,3,4,5) - This feel pretty out of place for a Platter tbh - two 1/2 sliders angling away from each other with a dash between them would be much more appropriate here in my opinion i like this pattern and think it's an appropriate pattern for the diff
  3. 01:19:713 (2,3,4,5) - ^ similar to what i said before
  4. 01:21:243 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think this would be so much nicer looking and more fun to play as a curved stream rather than an angled one made it more curvy to appeal to the curvy standards women are supposed to meet
  5. 01:25:376 (1,2,3) - Kinda awkward to playdue to the spacing and direction change, perhaps reduce the spacing a little herereduced the spacing a good bit
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Thank you for the helpful mod as always :D
koliron


General
  1. Combocolours:
    -the green is a little stronger than others, maybe [0,220,0]
    -Wooow! the white is very difficult to see with the BG! i suggest you remove this color, 3 colors is fine
  2. Preview point: I think you should change to 00:47:876

Cup
  1. 00:00:581 (1,2,3,1) - This movement is practically as a long slider, I recommend vary somewhat like Ctrl + g in 00:01:193 (2) - and reduce distances in order not to cause uncomfortable movements
  2. 00:02:723 (1,2) - They are very close and (2) does not require any movement, especially seems strange because it voice here is the same as before, try add some distance and (2) a bit more horizontal
  3. 00:04:866 (1) - same case without the distance, but maybe may well come here because the voice begins again with a higher pitch, in the event that opines the same, you should do the same vertical-slider in 00:00:581 (1) -
  4. 00:11:906 (1) - other, here it should be done at least a little more horizontal
  5. 00:12:518 (2,3) - already you used this in 00:10:070 (2,3) - , and again I see movements very "long slider" maybe you can hide this with 00:12:977 (3) - x: 296, to vary a little. if you accept this, do not forget add distance between 00:12:977 (3,4) -
  6. 00:14:968 (2) - other vertical slider ;w;
  7. 00:16:804 (1) - ^
    ---00:21:090 (2) - in this case is acceptable because is not located by the voice \o/
  8. 00:26:600 (1) - another slider that needs more movement
  9. 00:35:784 (2) - I promise it's the last
  10. 00:38:233 (3,1) - I understand you reduced the distances from now on because of the voice, but the change actually begins in 00:38:845 (1) - , you should add distances between (3) and (1)
  11. 00:46:192 (1) - I broke my promise
  12. 00:47:264 (3) - x: 176 to make the same distance in reverse of 00:46:804 (2)
  13. 00:49:253 (2) - if you refused before, at least should do it here! we are in Kiai, and I mean this all because the Cups not having Dash, requires as much movement as possible!
  14. 00:51:702 (2) - maybe ctrl+g and x:288 to make funny movement :) do not forget to ensure correct distances with 00:52:315 (1) -
  15. 00:53:539 (1) - maybe it's acceptable as is the sound and voice, but a slight movement as this would be good
  16. 00:56:906 (2,1) - if there is a loud sound, why there are more distance between 00:55:988 (1,2) - and a vertical slider?
  17. 00:58:437 (1,2) - 100% vertical in loud sounds ;-;
  18. 01:00:886 (1) - ^
  19. 01:02:417 (1,2,3) - the voice and the sounds increases slightly, it might be good to do the same with these notes, introducing 01:03:029 (3) - in x: 248 or 240
  20. 01:03:335 (1,1,2) - ends being a little boring :c maybe try something like this, with 01:04:406 (1) - x 416 and 01:05:019 (2) - x 328
  21. 01:08:233 (1,2,1) - loud sounds, with vertial sliders and same x in the second (1) :cc try with other pattern
  22. 01:10:070 (2) - maybe you can use the vertical slider here, because the voice is not the principal sound, but I do not recommend a lot because is in kiai
  23. 01:10:682 (1) - still in kiai!
  24. 01:19:253 (1,2) - ^
  25. 01:20:478 (1,2,3,1,2) - the movement are really similar, try ctrl+g some slider (and obviously put in correct position)

Salad
  1. 00:01:193 (2) - I hope you're not angry with me
  2. 00:06:550 (5,1) - Need make Dash to maintain consistency with 00:02:417 (5,1) and 00:04:560 (5,1)
  3. 00:10:835 (4) - there is a Dash after the tail of the slider, for Salad player is easy to fail because they are just starting to use the Dash, more horizontal
  4. 00:45:427 (2) - maybe some horizontal
  5. 00:48:641 (1) - ^
  6. 00:53:539 (1) - ^
  7. 00:55:988 (1,2,3) - It seems a long slider, try with 00:56:447 (2) - x: 64 and fix other distances after
  8. 00:58:437 (1) - ouch
  9. 01:03:794 (2) - ^
  10. 01:09:458 (1) - ^
  11. 01:15:580 (1,2,3) - the same case as 00:55:988 (1,2,3) , but maybe leave one of the two would be good
  12. 01:25:376 (1,2) - Kiai is not finished yet!
    ---01:26:294 (3,4) - already mentioned this, but maybe, this time you shouldn't change, might look good as an little aditional difficulty

    basically refers to the vertical sliders, is really good Salad!

Mysterious World

  • ---Okay, this time I will not mentione vertical sliders because I think they are acceptable due to the large number of Dash and HDash in platters
  1. 00:06:855 (5,1) - HDash here to maintain constancy with 00:02:570 (5,1) - and 00:04:713 (7,1) - , I see is the same case as Salad, is intentionaly? owo
  2. 00:07:621 (2,3,4,5,6) - you can make this more beautiful with 00:07:774 (4) - x 384 00:07:851 (5) - x 352 00:07:927 (6) - x 304 :)
  3. 00:18:335 (1,2,3) - sound increases slightly, so that 00:18:641 (3) - x: 416 feels good (maybe 00:18:794 (4) - x 272 to same distance and good pattern)
  4. 00:19:177 (9,1) - I think is good time to HDash, to mark the start of the voice
  5. 00:53:080 (1,2,3,4,5,6) - more beautiful please :(
  6. 00:57:978 (5,6,7,8,9) - the same case
  7. 01:01:958 (4,5) - HDash to maintain constancy with 00:59:509 (4,1) - and 01:00:733 (6,1) -
  8. 01:07:697 (3,4,5,6,7,8,9) - the same case as 00:57:978 (5,6,7,8,9), i suggest you increase a little the distances between each one progressively, another option is more curves xD
  9. 01:12:672 (1,2,3,4,5,6) - ;www;
  10. 01:17:417 (3,4,5,6,7) - oh! try with this
  11. 01:21:090 (9,1) - really, is not strong sound to HDash, remove it
  12. 01:25:376 (1,2,3) - some repetitive, try with 01:26:294 (3) - ctrl+g and x 240, and 01:26:753 (4) - x 320 to maintain good distance and reduce the hard HDash! the platters are to introduce players in HDash, but this is very strong :c

I hope I have helped in something :)

+1 star \o/

Good luck!!
Topic Starter
Tyrell

koliron wrote:



General
  1. Combocolours:
    -the green is a little stronger than others, maybe [0,220,0]
    -Wooow! the white is very difficult to see with the BG! i suggest you remove this color, 3 colors is fine changed the 4th color to brown as i think 4 colors is fine
  2. Preview point: I think you should change to 00:47:876 Changed to recommended preview point

Cup
  1. 00:00:581 (1,2,3,1) - This movement is practically as a long slider, I recommend vary somewhat like Ctrl + g in 00:01:193 (2) - and reduce distances in order not to cause uncomfortable movements i like the simple flow already here and it seems completely fine to me
  2. 00:02:723 (1,2) - They are very close and (2) does not require any movement, especially seems strange because it voice here is the same as before, try add some distance and (2) a bit more horizontal i think there doesn't need to be movement here and the vertical slider is used to keep it from being just left and right constantly and seeing as this is a cup i think it's fine for it to be super easy
  3. 00:04:866 (1) - same case without the distance, but maybe may well come here because the voice begins again with a higher pitch, in the event that opines the same, you should do the same vertical-slider in 00:00:581 (1) - rejected, similar reason as to what i said before
  4. 00:11:906 (1) - other, here it should be done at least a little more horizontal i feel this is fine
  5. 00:12:518 (2,3) - already you used this in 00:10:070 (2,3) - , and again I see movements very "long slider" maybe you can hide this with 00:12:977 (3) - x: 296, to vary a little. if you accept this, do not forget add distance between 00:12:977 (3,4) - i like this better as it is, it is simple and easy to catch for a cup diff
  6. 00:14:968 (2) - other vertical slider ;w; changed this as it creates a change of pace i guess
  7. 00:16:804 (1) - ^ this is fine
    ---00:21:090 (2) - in this case is acceptable because is not located by the voice \o/ o-o
  8. 00:26:600 (1) - another slider that needs more movement no it's fine
  9. 00:35:784 (2) - I promise it's the last once again im sorry but my use of vertical sliders is perfectly fine to me
  10. 00:38:233 (3,1) - I understand you reduced the distances from now on because of the voice, but the change actually begins in 00:38:845 (1) - , you should add distances between (3) and (1)added a little distance
  11. 00:46:192 (1) - I broke my promise i like the way this works already
  12. 00:47:264 (3) - x: 176 to make the same distance in reverse of 00:46:804 (2)i think it works better as it is
  13. 00:49:253 (2) - if you refused before, at least should do it here! we are in Kiai, and I mean this all because the Cups not having Dash, requires as much movement as possible! i increased the distancing but i like the vertical slider
  14. 00:51:702 (2) - maybe ctrl+g and x:288 to make funny movement :) do not forget to ensure correct distances with 00:52:315 (1) - i think this is fine as is
  15. 00:53:539 (1) - maybe it's acceptable as is the sound and voice, but a slight movement as this would be good it's basically the same so no change
  16. 00:56:906 (2,1) - if there is a loud sound, why there are more distance between 00:55:988 (1,2) - and a vertical slider? i think this is best pattern for this part and the distancing seems fine to me
  17. 00:58:437 (1,2) - 100% vertical in loud sounds ;-; seems fine to me
  18. 01:00:886 (1) - ^ fine to me
  19. 01:02:417 (1,2,3) - the voice and the sounds increases slightly, it might be good to do the same with these notes, introducing 01:03:029 (3) - in x: 248 or 240 increased the distancing on each note
  20. 01:03:335 (1,1,2) - ends being a little boring :c maybe try something like this, with 01:04:406 (1) - x 416 and 01:05:019 (2) - x 328 it works fine and i like this so i wont change it
  21. 01:08:233 (1,2,1) - loud sounds, with vertial sliders and same x in the second (1) :cc try with other patternno
  22. 01:10:070 (2) - maybe you can use the vertical slider here, because the voice is not the principal sound, but I do not recommend a lot because is in kiai
  23. 01:10:682 (1) - still in kiai!what?
  24. 01:19:253 (1,2) - ^ ??
  25. 01:20:478 (1,2,3,1,2) - the movement are really similar, try ctrl+g some slider (and obviously put in correct position)this was on purpose so no

Salad
  1. 00:01:193 (2) - I hope you're not angry with me not changing
  2. 00:06:550 (5,1) - Need make Dash to maintain consistency with 00:02:417 (5,1) and 00:04:560 (5,1) changed
  3. 00:10:835 (4) - there is a Dash after the tail of the slider, for Salad player is easy to fail because they are just starting to use the Dash, more horizontal fixed!
  4. 00:45:427 (2) - maybe some horizontal nope
  5. 00:48:641 (1) - ^ nope
  6. 00:53:539 (1) - ^ nope
  7. 00:55:988 (1,2,3) - It seems a long slider, try with 00:56:447 (2) - x: 64 and fix other distances after i don't wanna change this
  8. 00:58:437 (1) - ouch no
  9. 01:03:794 (2) - ^ no
  10. 01:09:458 (1) - ^ no
  11. 01:15:580 (1,2,3) - the same case as 00:55:988 (1,2,3) , but maybe leave one of the two would be good i don't wanna change this
  12. 01:25:376 (1,2) - Kiai is not finished yet! ???
    ---01:26:294 (3,4) - already mentioned this, but maybe, this time you shouldn't change, might look good as an little aditional difficulty

    basically refers to the vertical sliders, is really good Salad!

Mysterious World

  • ---Okay, this time I will not mentione vertical sliders because I think they are acceptable due to the large number of Dash and HDash in platters
  1. 00:06:855 (5,1) - HDash here to maintain constancy with 00:02:570 (5,1) - and 00:04:713 (7,1) - , I see is the same case as Salad, is intentionaly? owo it lacks consistency but it's fine
  2. 00:07:621 (2,3,4,5,6) - you can make this more beautiful with 00:07:774 (4) - x 384 00:07:851 (5) - x 352 00:07:927 (6) - x 304 :)
  3. 00:18:335 (1,2,3) - sound increases slightly, so that 00:18:641 (3) - x: 416 feels good (maybe 00:18:794 (4) - x 272 to same distance and good pattern) i think my pattern is fine
  4. 00:19:177 (9,1) - I think is good time to HDash, to mark the start of the voice hdash is too sudden for this part
  5. 00:53:080 (1,2,3,4,5,6) - more beautiful please :( it's fine
  6. 00:57:978 (5,6,7,8,9) - the same caseno
  7. 01:01:958 (4,5) - HDash to maintain constancy with 00:59:509 (4,1) - and 01:00:733 (6,1) - doesnt work in that pattern :c
  8. 01:07:697 (3,4,5,6,7,8,9) - the same case as 00:57:978 (5,6,7,8,9), i suggest you increase a little the distances between each one progressively, another option is more curves xD i think this looks perfectly fine
  9. 01:12:672 (1,2,3,4,5,6) - ;www; ;-;
  10. 01:17:417 (3,4,5,6,7) - oh! try with this i like my arc more
  11. 01:21:090 (9,1) - really, is not strong sound to HDash, remove it i think it's good to lead to the stream
  12. 01:25:376 (1,2,3) - some repetitive, try with 01:26:294 (3) - ctrl+g and x 240, and 01:26:753 (4) - x 320 to maintain good distance and reduce the hard HDash! the platters are to introduce players in HDash, but this is very strong :c it was purposely repetitive so no changes

I hope I have helped in something :)

+1 star \o/

Good luck!!
Thanks for the mod! :)
autofanboy
As you requested, I will give a brief and simple check.

[ General]

  • Title
  1. Since your Romanised Title contains 'TV Size', better change the Title to 'リアルワールド (TV Size)' for consistency.

    Romanised Title
  2. Please capitalize the V in 'TV Size', so the one should be 'Real World (TV Size)'.

    Tags
  3. Add 'Plus to Minus no Shikumi' as the song is involved in this album.
  4. You may also add tags that are related to the Album / Novel Series, such as 'Romeo Tanaka' , '田中 ロミオ' as he is the writer of the novel series '人類は衰退しました'.

    Design
  5. Disable Widescreen Support in the difficulty Mysterious World.

    Difficulty Spread
  6. In my opinion the HPs of all the difficulties can be increased by 1, as they are pretty low in the corresponding difficulties. After increasing the HP by 1, Cup, Salad and Mysterious World will be having HP 4, 5 and 6 respectively.

    Background Image
  7. Optional. The background seems to look awkward because the girl at the middle is likely distorted and not in a right scale. I think it is much better with a scaled background so you might have to find the original one, try to fit into 1366x768 by using the over-limit one, for example the picture is with 1366x968 then you can cut away 200 of it. Maybe it seems abstract so I can do it for you:


    Hitsounding
  8. 00:00:581 - 00:08:081 - I don't know why but the drum made this part really strange, as they sound offbeat around the end, that the drums don't match the audio. I suggest not to use drums for the intro here (preferred), or just lower the volume slightly or drastically.

[ Cup]
  1. Nice to go.

[ Salad]

  • Gameplay
  1. 00:09:458 (1,2) - Optional. Better shorten the distance between them as you did at 00:11:906 (1,2) I would say moving 00:10:070 (2,3) together to x:368 is fine.
  2. 00:13:896 (7,8) - Optional. I suggest moving (8) a grid to right which is x:264, just to keep the same distance as 00:07:927 (3,4)
  3. 00:14:355 (1,2) - Basically fine but players may not be able to move quickly if they catch fruits in a straight path, hence they have to stay a little longer to catch the tail of (1) and off the timing. Therefore I suggest curving (1) a little bit just to provide a starting force. Moreover the distance of (1,2) can be shortened so moving 00:14:968 (2,3) to x:200 would be nice. You can do something like *this.
  4. 00:16:804 (1,2) - It is really easy to miss (2) if the players miss the ideal timing. A possible solution is to lower the distance and also slant (2) a bit more, like *this.
  5. 00:19:253 - 00:23:998 - Actually it is just minor, because the dash at 00:19:713 (2,3) and 00:20:937 (2,3) are too much in my opinion. If you are aiming for consistency, it is also better to add dash at 00:22:162 (2,3) and also the other parts with same rhythm. However it is not recommended as it will be too spammy with dashes. Therefore, I suggest removing the dash at 00:19:713 (2,3) and 00:20:937 (2,3) and only add a dash every 4 of such pattern, say 00:23:692 (3,1) - It will give a much better sense of rhythm and players are able to follow it easily.
  6. 00:23:692 (3) - It is recommended to slant it a bit to the right, because it is easy to overshot and miss the tail of (3).
  7. 00:25:376 (1,2) - For consistency, remove the dash here as you did at 00:24:151 (1,2)
  8. 00:30:274 (1,2) - Easy to miss the tail of (1) or the head of (2) in case the players missed the ideal timing. Therefore tilting (1) is one of the option. You may try something like *this.
  9. 00:31:958 (2,3) - Just the same as consistency. Shorten the distance.
  10. 00:33:947 (1,2) - Refer to 00:30:274 (1,2)
  11. 00:44:968 (1,2,3) - Distances here are quite high, hence moving (2) to x:104 would be great.
  12. 00:47:111 (3,4,5) - Not recommending such pattern, though the dash are reasonable to the rhythm, it is too spammy with dashes as players have to dash twice at (3,4) and (4,5). In that way I suggest removing the dash at (3,4) but keep the dash at (4,5). You may try the pattern I designed: *Click.
  13. 00:52:315 (4) - Move it away from the edge because it can force players into edge and miss the rest notes. Move (4) to x:392.
  14. 00:53:539 (1,2) - Same as 00:30:274 (1,2)
  15. 01:03:794 (2,3) - Better move (3) a bit more away from (2) for better flow in my opinion, so move (3) to x:104 would be wise.
  16. 01:13:131 (1,2) - Refer to 00:30:274 (1,2)
  17. 01:25:376 (1,2,3) - Really easy to miss the tail of (1), head and tail of (2), and the head of (3), if the players missed the ideal timing. It is recommended to tilt all notes to point to the next sliders, you may try something like *this.

    General Comments
  18. I find most of the jumps are so big but they can still be FC'ed without dashing. Such jumps can really cause confusions to players that they may think about 'oh do I need to dash or not?' and somewhat similar. Please check the whole difficulty and lower most of the jumps a little.

[ Mysterious World]

  • Gameplay
  1. 00:01:193 (2,3) - Cut the hyperdash, though it makes sense at this point. Since the intro covered a lot of hyperdashes and cutting off this would be fine to the rhythm. You can just keep a dash here instead. Try moving (3) to x:192.
  2. 00:03:336 (2,3) - ^, move (3) to x:400.
  3. 00:05:478 (2,3) - ^, move (3) to x:200.
  4. 00:06:855 (5,1) - Add a hyperdash here.
  5. 00:18:182 (5,1) - Nah, not really necessary to have a hyperdash here in my opinion. Remove it.
  6. 00:18:794 (4,5,6,7,8,9,1) - Still a bit easy to miss head of (1) because the stream end is not so curved. You may refer to this: *click.
  7. 00:47:570 (7,8) - Please lower the distance greatly while keeping the hyperdash, such jump is not really required to be big if it is already covered with hyperdash.
  8. 00:53:463 (6,1) - 1/4 hyperdash usage is not applicable to Platter that is with BPM 196. Please remove it.
  9. 00:55:835 (4,1) - You may add a hyperdash here if you think this part is a bit plain without the 1/4 hyperdashes.
  10. 01:02:111 (5,1,2,3,1) - The hyperdash allocation here can be swapped, like you add a hyperdash at 01:03:182 (3,1) instead of 01:02:111 (5,1) - since (5,1,2,3) sounds similarly and new combo (1) is another sound with a whistle.
  11. 01:08:156 (9,1) - 1/4 hyperdash usage is not applicable to Platter that is with BPM 196. Please remove it.
  12. 01:13:055 (6,1) - ^
  13. 01:21:090 - 01:22:850 - I know what you are trying to do but it sounds offbeat and kind of overmapped. You can try the timeline I suggested:
  14. 01:25:223 (5,1) - Add dash as you did before at 01:05:631 (5,1)
  15. 01:26:753 (4,5) - Please lower the distance greatly while keeping the hyperdash, such jump is not really required to be big if it is already covered with hyperdash.

Though I think the mapset is already good enough, it is nicer to have more mods. Therefore try to get some more mods and call me for another check!

Good luck!
Topic Starter
Tyrell

alienflybot wrote:

As you requested, I will give a brief and simple check.

[ General]

  • Title
  1. Since your Romanised Title contains 'TV Size', better change the Title to 'リアルワールド (TV Size)' for consistency.

    Romanised Title
  2. Please capitalize the V in 'TV Size', so the one should be 'Real World (TV Size)'.

    Tags
  3. Add 'Plus to Minus no Shikumi' as the song is involved in this album.
  4. You may also add tags that are related to the Album / Novel Series, such as 'Romeo Tanaka' , '田中 ロミオ' as he is the writer of the novel series '人類は衰退しました'.

    Design
  5. Disable Widescreen Support in the difficulty Mysterious World.

    Difficulty Spread
  6. In my opinion the HPs of all the difficulties can be increased by 1, as they are pretty low in the corresponding difficulties. After increasing the HP by 1, Cup, Salad and Mysterious World will be having HP 4, 5 and 6 respectively.

    Background Image
  7. Optional. The background seems to look awkward because the girl at the middle is likely distorted and not in a right scale. I think it is much better with a scaled background so you might have to find the original one, try to fit into 1366x768 by using the over-limit one, for example the picture is with 1366x968 then you can cut away 200 of it. Maybe it seems abstract so I can do it for you:


    Hitsounding
  8. 00:00:581 - 00:08:081 - I don't know why but the drum made this part really strange, as they sound offbeat around the end, that the drums don't match the audio. I suggest not to use drums for the intro here (preferred), or just lower the volume slightly or drastically.

[ Cup]
  1. Nice to go.

[ Salad]

  • Gameplay
  1. 00:09:458 (1,2) - Optional. Better shorten the distance between them as you did at 00:11:906 (1,2) I would say moving 00:10:070 (2,3) together to x:368 is fine. okay
  2. 00:13:896 (7,8) - Optional. I suggest moving (8) a grid to right which is x:264, just to keep the same distance as 00:07:927 (3,4) no thnank you
  3. 00:14:355 (1,2) - Basically fine but players may not be able to move quickly if they catch fruits in a straight path, hence they have to stay a little longer to catch the tail of (1) and off the timing. Therefore I suggest curving (1) a little bit just to provide a starting force. Moreover the distance of (1,2) can be shortened so moving 00:14:968 (2,3) to x:200 would be nice. You can do something like *this.want there to be dash here so i think the current setup works fine
  4. 00:16:804 (1,2) - It is really easy to miss (2) if the players miss the ideal timing. A possible solution is to lower the distance and also slant (2) a bit more, like *this. fixed
  5. 00:19:253 - 00:23:998 - Actually it is just minor, because the dash at 00:19:713 (2,3) and 00:20:937 (2,3) are too much in my opinion. If you are aiming for consistency, it is also better to add dash at 00:22:162 (2,3) and also the other parts with same rhythm. However it is not recommended as it will be too spammy with dashes. Therefore, I suggest removing the dash at 00:19:713 (2,3) and 00:20:937 (2,3) and only add a dash every 4 of such pattern, say 00:23:692 (3,1) - It will give a much better sense of rhythm and players are able to follow it easily. I can't say im going for complete consistency with the dashing anymore but im reducing the amount of dash needed for the whole diff
  6. 00:23:692 (3) - It is recommended to slant it a bit to the right, because it is easy to overshot and miss the tail of (3).changed
  7. 00:25:376 (1,2) - For consistency, remove the dash here as you did at 00:24:151 (1,2) removed
  8. 00:30:274 (1,2) - Easy to miss the tail of (1) or the head of (2) in case the players missed the ideal timing. Therefore tilting (1) is one of the option. You may try something like *this. fixed
  9. 00:31:958 (2,3) - Just the same as consistency. Shorten the distance. fixed
  10. 00:33:947 (1,2) - Refer to 00:30:274 (1,2) fixed
  11. 00:44:968 (1,2,3) - Distances here are quite high, hence moving (2) to x:104 would be great. changed
  12. 00:47:111 (3,4,5) - Not recommending such pattern, though the dash are reasonable to the rhythm, it is too spammy with dashes as players have to dash twice at (3,4) and (4,5). In that way I suggest removing the dash at (3,4) but keep the dash at (4,5). You may try the pattern I designed: *Click. fixed
  13. 00:52:315 (4) - Move it away from the edge because it can force players into edge and miss the rest notes. Move (4) to x:392. fixed
  14. 00:53:539 (1,2) - Same as 00:30:274 (1,2) fixed
  15. 01:03:794 (2,3) - Better move (3) a bit more away from (2) for better flow in my opinion, so move (3) to x:104 would be wise. changed
  16. 01:13:131 (1,2) - Refer to 00:30:274 (1,2) fixed
  17. 01:25:376 (1,2,3) - Really easy to miss the tail of (1), head and tail of (2), and the head of (3), if the players missed the ideal timing. It is recommended to tilt all notes to point to the next sliders, you may try something like *this. changed

    General Comments
  18. I find most of the jumps are so big but they can still be FC'ed without dashing. Such jumps can really cause confusions to players that they may think about 'oh do I need to dash or not?' and somewhat similar. Please check the whole difficulty and lower most of the jumps a little.
I reduced the amount of jumps and difficulty of jumps a good bit although there is still a good amount of dashing needed at parts because I feel it matches the intensity of the song

[ Mysterious World]

  • Gameplay
  1. 00:01:193 (2,3) - Cut the hyperdash, though it makes sense at this point. Since the intro covered a lot of hyperdashes and cutting off this would be fine to the rhythm. You can just keep a dash here instead. Try moving (3) to x:192.fixed
  2. 00:03:336 (2,3) - ^, move (3) to x:400. fixed
  3. 00:05:478 (2,3) - ^, move (3) to x:200. fixed
  4. 00:06:855 (5,1) - Add a hyperdash here. changed
  5. 00:18:182 (5,1) - Nah, not really necessary to have a hyperdash here in my opinion. Remove it. changed to dash
  6. 00:18:794 (4,5,6,7,8,9,1) - Still a bit easy to miss head of (1) because the stream end is not so curved. You may refer to this: *click. curved the stream better
  7. 00:47:570 (7,8) - Please lower the distance greatly while keeping the hyperdash, such jump is not really required to be big if it is already covered with hyperdash. fixed
  8. 00:53:463 (6,1) - 1/4 hyperdash usage is not applicable to Platter that is with BPM 196. Please remove it. removed
  9. 00:55:835 (4,1) - You may add a hyperdash here if you think this part is a bit plain without the 1/4 hyperdashes. no it's fine
  10. 01:02:111 (5,1,2,3,1) - The hyperdash allocation here can be swapped, like you add a hyperdash at 01:03:182 (3,1) instead of 01:02:111 (5,1) - since (5,1,2,3) sounds similarly and new combo (1) is another sound with a whistle. i think the dashing here feels natural the way i have it
  11. 01:08:156 (9,1) - 1/4 hyperdash usage is not applicable to Platter that is with BPM 196. Please remove it. removed
  12. 01:13:055 (6,1) - ^ removed
  13. 01:21:090 - 01:22:850 - I know what you are trying to do but it sounds offbeat and kind of overmapped. You can try the timeline I suggested:
    I dont think this is overmapped as there is a lot of drumming going on and it feels weird to not map these drums at a crucial dramatic part of the song
  14. 01:25:223 (5,1) - Add dash as you did before at 01:05:631 (5,1) okay
  15. 01:26:753 (4,5) - Please lower the distance greatly while keeping the hyperdash, such jump is not really required to be big if it is already covered with hyperdash.
lowered hyper

Though I think the mapset is already good enough, it is nicer to have more mods. Therefore try to get some more mods and call me for another check!

Good luck!
Okie dokie, thanks for the mod :D
Ascendance
im noob mapper and noob modder. probably no kds :3
2015-10-16 15:57 Tyrell: can i ask you to mod a map of mine?
2015-10-16 15:58 Ascendance: nano?
2015-10-16 16:04 Tyrell: yeah, nano.RIPE song
2015-10-16 16:04 Ascendance: yeah I can take a look
2015-10-16 16:04 Ascendance: let me finish bookmarking this real fast
2015-10-16 16:07 Tyrell: okie dokie~
2015-10-16 16:14 Ascendance: ACTION is editing [https://osu.ppy.sh/b/768614 nano.RIPE - Real World (TV Size) [Mysterious World]]
2015-10-16 16:15 Tyrell: :DDD
2015-10-16 16:15 Ascendance: starting with some general hitsound stuff there's some inconsistency at the beginning with the clap
2015-10-16 16:16 Ascendance: 00:01:652 (3) - This having no hitsound makes it sound weird, so I'd suggest changing the hitsounding pattern you have or maybe change this slider into something that compliments it
2015-10-16 16:16 Ascendance: because 00:04:254 (4) - has the hitsound
2015-10-16 16:16 Tyrell: the intro part? afb said something about that too but i dont sense it feeling weird
2015-10-16 16:16 Ascendance: If you're going to hitsound every white tick, you should make sure each white tick is hitsounded
2015-10-16 16:17 Tyrell: im not hitsounding for consistency on the timeline but for the rhythm of the drums on the intro
2015-10-16 16:18 Ascendance: then remove the hitsound from 00:04:254 (4) - to keep it consistent
2015-10-16 16:18 Tyrell: oh okay i see what you mean, removed the hitsound
2015-10-16 16:19 Ascendance: maybe consider adding a finish/clap to 00:08:081 (7) - rather than a whistle to give the same emphasis as the song gives it?
2015-10-16 16:20 Ascendance: I also feel like that note is on some weird 1/6 timeline
2015-10-16 16:20 Ascendance: try placing it at 00:08:029 - with a clap and tell me how it sounds
2015-10-16 16:20 Ascendance: with 1/6
2015-10-16 16:21 Tyrell: hmm maybe a clap and whistle
2015-10-16 16:21 Ascendance: that works too
2015-10-16 16:21 Tyrell: and the 1/6 isnt right
2015-10-16 16:22 Ascendance: try 00:08:042 - in 1/16
2015-10-16 16:24 Tyrell: 1/16 is to never be used
2015-10-16 16:24 Ascendance: my map just got dq'd because I didn't use 1/16
2015-10-16 16:25 Tyrell: well maybe it fit the set on a higher diff but it doesnt suit this song
2015-10-16 16:25 Ascendance: it's not the song it's the one single note
2015-10-16 16:26 Ascendance: I'm gonna ask someone about it, gimme a second
2015-10-16 16:27 Tyrell: okie dokie, it sounds fine to me as it is
2015-10-16 16:38 Ascendance: check tag conflicts with salad
2015-10-16 16:39 Tyrell: what tag conflict?
2015-10-16 16:39 Ascendance: Aimod says there is conflicting tags
2015-10-16 16:40 Ascendance: also bg doesn't show up for me on the lower diffs
2015-10-16 16:40 Ascendance: 00:37:468 (4) - should be your hdash note because it's emphasized with cymbal crash
2015-10-16 16:41 Tyrell: the bg thing i fixed but it wont let me upload so im trying again later
2015-10-16 16:41 Ascendance: 00:52:162 (4) - should also be an hdash since the other 3 of the same song pattern were imo
2015-10-16 16:44 Ascendance: 01:17:876 (8) - seems a bit anti-flow since the stream is going 1 way, then you dash back and then back forward
2015-10-16 16:46 Ascendance: Onto salad -
2015-10-16 16:46 Ascendance: 00:01:193 (2) - 00:04:866 (1) - Try tilting these slightly to one side so that way the catcher doesn't stay still. Having dead zones is kind of meh
2015-10-16 16:47 Ascendance: 00:08:081 (4) - try closing the distance to 00:07:927 (3) - a little. Maybe x:256?
2015-10-16 16:48 Ascendance: 00:30:274 (1) - and 00:33:947 (1) - tilt a little
2015-10-16 16:50 Ascendance: at parts like this 01:22:162 (4) - the notes are sometimes too far apart, would suggest closing the distance on most of these as it might be difficult for beginners
2015-10-16 16:50 Ascendance: I can't mod cup because I suck at that diff, but I can recheck another time
2015-10-16 16:50 Tyrell: didn't know this was gonna be an irc mod lol i can't respond fast enough
2015-10-16 16:50 Ascendance: nah I was just listing things
2015-10-16 16:51 Tyrell: 00:37:468 (4) - is already hyper dash
2015-10-16 16:51 Ascendance: 4 -> 1
2015-10-16 16:51 Ascendance: instead of 3 -> 4
2015-10-16 16:51 Tyrell: 00:52:162 (4) - hyper doesn't work here imo
2015-10-16 16:52 Tyrell: gap is too large for that to even be a hyper dash
2015-10-16 16:52 Tyrell: 01:17:876 (8) - this is intended anti-flow and it fits as this is a hard platter so it's fine
2015-10-16 16:53 Tyrell: 00:01:193 (2) - this is a salad and i like the no movement feel for this part
2015-10-16 16:54 Tyrell: 00:08:081 (4) - this is intended to be a dash so no i cant reduce this \
2015-10-16 16:55 Tyrell: 00:30:274 (1) - i feel the standstill sliders create interesting flow here so i wont change that
2015-10-16 16:56 Ascendance: rip
2015-10-16 16:56 Tyrell: 01:22:162 (4) - as for the spacing here i feel it is fine as it is, dont need to reduce it
2015-10-16 16:58 Ascendance: well Ill post logs anyways no need for kds since I think i was not so useful
2015-10-16 17:00 Tyrell: well i am gonna ask bn if KD should be given
2015-10-16 17:00 Tyrell: i dont like to waste others time
Riari
Mod I guess. Timeline only because that's generally what I'm doing nowadays.

[Cup]
Your 1/2 usage seems to be infrequent in terms of following the rhythm, you have plenty of places to use it but choose not to in favor of different places, it feels a bit odd to listen through this in the editor. Whilst I will note down examples here, I'm not suggesting that you follow all of these as they might cause density problems within your set but they are good examples of your odd 1/2 usage that you should take note of.
Your vertical slider usage is really inconsistent and doesn't seem to be following a specific pattern, I've noticed that you've rejected a lot of suggestions about them but I would also suggest that you look into them and consider the movements you are creating throughout this difficulty.
  1. 00:01:805 (3) - Your pitch changes on your last end here, to keep consistency with your previous sliders, remove the repeat and place a circle on 00:02:417 - to follow better.
  2. 00:03:948 (3) - Same here, it just fits so much better to remove the slider part.
  3. 00:08:081 (3) - The movement towards this feels so weak, the impact it could have is so much more than you are putting out here, even if this is a cup. I suggest that you move it towards the left some more as to separate it visually so it looks better rather than seeming like a small stream.
  4. 00:10:070 (2) - An example of my point above, you seem to skim over this part without a second thought but use 00:07:621 (2) - as a 1/2 even though it sounds much better as a 1/1 slider as the beat on 00:07:774 - does not really warrant the note as the sound is relatively weak in comparison.
  5. 00:10:988 (4) - Not following what your middle tick is on here, you've used hitsounds to ghost note this instead of keeping a simple slider pattern in its place, whilst this is generally fine on higher density difficulties due to the more complex rhythms formed, I suggest that you rework this so that it feels much simpler and more natural rather than forcing your hand with hitsounds.
  6. 00:11:906 (1) - Another example of my point, this feels so weak in comparison to the frequent 1/2 usage you put out in other areas of the map. 00:12:518 (2) - Could also be rolled into this as a nice pattern if you work with it carefully enough.
  7. 00:13:284 - I feel you are missing out here, 00:12:977 (3) - could be trailed into a 1/1 slider and carefully worked into 00:13:437 (4) - . Your usage of 00:13:437 (4) - feels off too as this is a 1/2 sound yet you mask it with a 1/1 and repeat it off nothing again. 1/2 sliders at 00:13:437 - and 00:13:896 - are my recommendation, but 00:13:896 - can be forfeit for usage of a more prominent timeline that focuses on the strong beat at 00:14:049 - .
  8. 00:14:968 (2) - 1/2 usage example.
  9. 00:15:427 (3) - This feels really empty here, it carries onto 00:15:733 - but you completely block it off in favor of just keeping 00:15:886 (4) - (Another nice 1/2 pattern area if you listen after it) when you could try work both in as your rhythm is completely disrupted here and I feel you could work with it better.
  10. 00:16:804 (1,2,3,4) - 1/2 usage again. You're dropping out key beats but picking out the lesser ones in this section, simple 1/2 repeating sliders that chain into each other would fit quite nicely. You have 00:16:804 (1) - as a vertical despite how powerful this is, but have some horizontal movement at 00:17:417 (2,3,4) - even though it is weaker in comparison, whilst you also use higher density to boot.
  11. 00:18:335 (5) - Don't start following something slightly and try keep it as a repeating end. Have this as a singular slider to cover it all or map the 1/4 patterns and cause density problems, don't try weave in the start of something you wont follow through.
  12. 00:21:090 (2) - This slider sounds quite odd, your ending is quite heavy and whilst 00:19:866 (2,3,1) - seems to follow the vocals (Notably because you aren't linking 00:19:866 (2,3) - with slider usage), you seem to be masking over parts and making this awkward slider, try working around this and making it more enjoyable to listen to.
  13. 00:21:090 (2) - Similar to above.
  14. 00:23:233 (2) - Similar again, but I would suggest two single notes here, to follow-over seems to follow the link between 00:23:386 - and 00:23:539 - but it just doesn't feel right to me.
  15. 00:24:151 (1) - Similar to above, I don't get what you are going for with this. It seems like you are trying to generalize parts of the rhythm whilst making others relatively complex in comparison.
  16. 00:30:580 (2) - Literally the same as 00:24:151 (1) - .
  17. 00:32:723 (1) - Again.
  18. 00:35:172 (1) - I don't like this. Having a single circle at the head and end and following up with one at 00:35:631 -
  19. 00:39:764 (2,2,2) - These are ghost notes that aren't following your rhythm. The sounds you are mapping are consistent throughout this section and you shouldn't really be trying to throw notes on them. Removing these and keeping the calm sliders is a much better option as it really fits in comparison to what you have now.
  20. 00:44:049 (2) - So strong but you aren't following it the way you could. 1/2 sliders at 00:44:049 - and 00:44:509 - fit this perfectly and really accentuate the change in the song whilst your repeat slider here doesn't really do anything with the change at all.
  21. 00:44:968 (1,2) - I don't get this. It really doesn't fit at all. Your first sliderend stars a nice continuous song you could follow but you end on it for some reason. Something like Circle 1/1Slider Circle on respective white ticks would work really nicely unlike what you have now.
  22. 00:53:233 (2) - Ghost note, half way in the drumroll but you aren't really mapping that are you.
  23. 00:57:213 (1) - Double circle, your vertical slider (Well slider in general) doesn't fit here at all.
  24. 01:17:111 (2) - Delete this, you aren't following the drumroll and this is just not fitting anything really.

[Mysterious World]
Sorry this diff doesn't feel very mysterious or world like, please get back to me when you have fixed it.
Topic Starter
Tyrell

Riari wrote:

Mod I guess. Timeline only because that's generally what I'm doing nowadays.

[Salad] You mean cup?
Your 1/2 usage seems to be infrequent in terms of following the rhythm, you have plenty of places to use it but choose not to in favor of different places, it feels a bit odd to listen through this in the editor. Whilst I will note down examples here, I'm not suggesting that you follow all of these as they might cause density problems within your set but they are good examples of your odd 1/2 usage that you should take note of.
Your vertical slider usage is really inconsistent and doesn't seem to be following a specific pattern, I've noticed that you've rejected a lot of suggestions about them but I would also suggest that you look into them and consider the movements you are creating throughout this difficulty.
  1. 00:01:805 (3) - Your pitch changes on your last end here, to keep consistency with your previous sliders, remove the repeat and place a circle on 00:02:417 - to follow better. no
  2. 00:03:948 (3) - Same here, it just fits so much better to remove the slider part. no
  3. 00:08:081 (3) - The movement towards this feels so weak, the impact it could have is so much more than you are putting out here, even if this is a cup. I suggest that you move it towards the left some more as to separate it visually so it looks better rather than seeming like a small stream. no, it plays weird if i do that
  4. 00:10:070 (2) - An example of my point above, you seem to skim over this part without a second thought but use 00:07:621 (2) - as a 1/2 even though it sounds much better as a 1/1 slider as the beat on 00:07:774 - does not really warrant the note as the sound is relatively weak in comparison. nope
  5. 00:10:988 (4) - Not following what your middle tick is on here, you've used hitsounds to ghost note this instead of keeping a simple slider pattern in its place, whilst this is generally fine on higher density difficulties due to the more complex rhythms formed, I suggest that you rework this so that it feels much simpler and more natural rather than forcing your hand with hitsounds. no i didn't it is fine
  6. 00:11:906 (1) - Another example of my point, this feels so weak in comparison to the frequent 1/2 usage you put out in other areas of the map. 00:12:518 (2) - Could also be rolled into this as a nice pattern if you work with it carefully enough. no
  7. 00:13:284 - I feel you are missing out here, 00:12:977 (3) - could be trailed into a 1/1 slider and carefully worked into 00:13:437 (4) - . Your usage of 00:13:437 (4) - feels off too as this is a 1/2 sound yet you mask it with a 1/1 and repeat it off nothing again. 1/2 sliders at 00:13:437 - and 00:13:896 - are my recommendation, but 00:13:896 - can be forfeit for usage of a more prominent timeline that focuses on the strong beat at 00:14:049 - . nope
  8. 00:14:968 (2) - 1/2 usage example. nope
  9. 00:15:427 (3) - This feels really empty here, it carries onto 00:15:733 - but you completely block it off in favor of just keeping 00:15:886 (4) - (Another nice 1/2 pattern area if you listen after it) when you could try work both in as your rhythm is completely disrupted here and I feel you could work with it better. no
  10. 00:16:804 (1,2,3,4) - 1/2 usage again. You're dropping out key beats but picking out the lesser ones in this section, simple 1/2 repeating sliders that chain into each other would fit quite nicely. You have 00:16:804 (1) - as a vertical despite how powerful this is, but have some horizontal movement at 00:17:417 (2,3,4) - even though it is weaker in comparison, whilst you also use higher density to boot.
  11. 00:18:335 (5) - Don't start following something slightly and try keep it as a repeating end. Have this as a singular slider to cover it all or map the 1/4 patterns and cause density problems, don't try weave in the start of something you wont follow through.
  12. 00:21:090 (2) - This slider sounds quite odd, your ending is quite heavy and whilst 00:19:866 (2,3,1) - seems to follow the vocals (Notably because you aren't linking 00:19:866 (2,3) - with slider usage), you seem to be masking over parts and making this awkward slider, try working around this and making it more enjoyable to listen to.
  13. 00:21:090 (2) - Similar to above.
  14. 00:23:233 (2) - Similar again, but I would suggest two single notes here, to follow-over seems to follow the link between 00:23:386 - and 00:23:539 - but it just doesn't feel right to me.
  15. 00:24:151 (1) - Similar to above, I don't get what you are going for with this. It seems like you are trying to generalize parts of the rhythm whilst making others relatively complex in comparison.
  16. 00:30:580 (2) - Literally the same as 00:24:151 (1) - .
  17. 00:32:723 (1) - Again.
  18. 00:35:172 (1) - I don't like this. Having a single circle at the head and end and following up with one at 00:35:631 -
  19. 00:39:764 (2,2,2) - These are ghost notes that aren't following your rhythm. The sounds you are mapping are consistent throughout this section and you shouldn't really be trying to throw notes on them. Removing these and keeping the calm sliders is a much better option as it really fits in comparison to what you have now.
  20. 00:44:049 (2) - So strong but you aren't following it the way you could. 1/2 sliders at 00:44:049 - and 00:44:509 - fit this perfectly and really accentuate the change in the song whilst your repeat slider here doesn't really do anything with the change at all.
  21. 00:44:968 (1,2) - I don't get this. It really doesn't fit at all. Your first sliderend stars a nice continuous song you could follow but you end on it for some reason. Something like Circle 1/1Slider Circle on respective white ticks would work really nicely unlike what you have now.
  22. 00:53:233 (2) - Ghost note, half way in the drumroll but you aren't really mapping that are you.
  23. 00:57:213 (1) - Double circle, your vertical slider (Well slider in general) doesn't fit here at all.
  24. 01:17:111 (2) - Delete this, you aren't following the drumroll and this is just not fitting anything really.

    To keep it short, i don't really agree with any of this, I feel the timeline is perfect and suits a cup

[Mysterious World]
Sorry this diff doesn't feel very mysterious or world like, please get back to me when you have fixed it. Very professional m8
ZiRoX
This was requested long ago

[General]
  1. I don't read japanese, so there's a chance I'm wrong. According to the scan of the OST, Title should be リアルワールド (TV ver.). Romanized Title should also replace the (TV Size) with (TV ver.). Also, maybe there's something with the artist, as there's something below the song title (it's track 1) that I don't understand.
[Cup]
  1. 00:00:581 (1) - I wouldn't recommend you start this diff with an object at the left side of the screen, as it might catch players a bit off and they might not reach it in time. I think you can Ctrl+H and move to x:216 to keep the distance with next object.
  2. 00:17:876 (4,5) - The distance feels a bit large, I'd move this to x:144.
  3. 00:52:315 (1,2) - I don't get why you lowered the volume on the sliderend and the circle, the vocals and stuff are still strong. I'd increase the volume to 45% and 50%, respectively. This means you could erase the green line at 00:53:539 - .
  4. 01:02:723 (2,3) - ^Same
  5. 01:07:315 (2) - The volume for the repeat and the sliderend are too low, increase it a bit.
  6. 01:10:682 (1,2,1,2) - Random volume decrease zzz
  7. 01:15:580 (1,2,1,2) - You could increase the volume on this section, the vocals slowly get stronger.
  8. 01:21:090 (2,3) - Volume zzz

    Nothing much to say about this diff, it's pretty simple and that can't go bad.
[Salad]
  1. 00:02:417 (5,1) - 00:04:560 (5,1) - I'd decrease this distances a bit, though I get you want to emphasize the start of each "papa para...". Since most of the stuff uses even signatures, mainly 4/4, a jump on an odd beat (due to the 7/4 signature) can throw players off.
  2. 00:10:835 (4,5) - I'd place these the other way around in the timeline. There's a strong guitar sound you're omitting at 00:11:141 - .
  3. 00:14:049 (8) - I think the distaces on this note are a bit unbalanced. The distance to 00:14:355 (1) - is too short considering it's a downbeat, so I'd move 00:14:049 (8) - to x:224. It also makes the 1/2 stream look nicer.
  4. 00:18:335 (1) - I think this is better as a circle. The sliderend is mapped to a guitar snare, thus it feels a bit weird since you ignored the previous snare. It also adds a small break before the stream, which further emphasizes it as being mapped to the drums.
  5. 00:24:151 (1,2,3,1,2,3) - Having the same movements on the same side consecutively is quite boring. I would have, at least, Ctrl+H the second one and move it a bit to add a small jump and make it a bit more interesting.
  6. 00:37:315 (3,1) - This distance is too random, and it doesn't emphasize anything. Reduce it.
  7. 00:36:855 (2) - Offscreen slider
  8. 00:51:090 (1,2) - The antiflow here plays really bad. I'd make the slider go to the right and rearrange 00:52:162 (3,4) - as necessary.
  9. 00:55:223 (2,3) - I'd reduce this distance, doesn't play really nice and looks too random compared with the rest of the map.
  10. 01:06:855 (4,1) - This small jump doesn't really play too well. I'd reduce it a bit.
  11. 01:08:233 (1,2) - Again, the antiflow here doesn't turn out well.
  12. 01:09:458 (1,2) - ^
  13. 01:14:356 (1,2) - This also doesn't fit too well, as the vocals at (2) aren't that prominent, so it feels a bit overdone. Reduce the distance by moving 01:14:815 (2,3) - to the right. Adjust the following objects accordingly.
  14. This gave me the feel the jumps are lacking variety. Most of the jumps are 1/2, which restrains you a lot from adding larger jumps. On some points you could erase some 1/2 notes and make for a larger 1/1 jump, adding some variety and more emphasis. Examples are 00:58:284 (5) - , 01:00:733 (4) - or 00:50:937 (4) -.
[Mysterious World]
  1. 00:04:407 (5,6) - This distance can be a bit awkward to play because nothing at the song really hints a jump here. Move 00:04:560 (6,7,1) - to the left a bit.
  2. 00:18:182 (5,1,2,3) - What's with the weird distances? Move (1) a bit to the left.
  3. 00:19:866 (3,4) - Can be a bit unexpected and throw players off. I'd move them a bit closer.
  4. 00:37:315 (3,4) - This hyperdash feels completely off, take it out.
  5. 00:58:437 (1,2,3) - This distances are really unbalanced and 00:58:896 (2,3) - is specially hard to catch. I think it's 4 gridspaces until it becomes and hyperdash (which is totally not fitting), so rework the distances here.
  6. 01:07:621 (2,3,4,5,6,7,8,9) - I know there are 1/4 drum sounds in the back, but they're really weak compared to the prominent vocals. I wouldn't have mapped them.
  7. 01:12:672 (1,2,3,4,5,6) - Same. The 1/4 beats are really weak.
  8. 01:21:243 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You lost a really good chance to use the vocals for some nice jumps. This plays really boring.
Good luck!
Topic Starter
Tyrell

ZiRoX wrote:

This was requested long ago

[General]
  1. I don't read japanese, so there's a chance I'm wrong. According to the scan of the OST, Title should be リアルワールド (TV ver.). Romanized Title should also replace the (TV Size) with (TV ver.). Also, maybe there's something with the artist, as there's something below the song title (it's track 1) that I don't understand.
I suck with Metadata so I will just ask for a metadata check most likely.
[Cup]
  1. 00:00:581 (1) - I wouldn't recommend you start this diff with an object at the left side of the screen, as it might catch players a bit off and they might not reach it in time. I think you can Ctrl+H and move to x:216 to keep the distance with next object. It's a really low ar so i dont think this is necessary
  2. 00:17:876 (4,5) - The distance feels a bit large, I'd move this to x:144. okay
  3. 00:52:315 (1,2) - I don't get why you lowered the volume on the sliderend and the circle, the vocals and stuff are still strong. I'd increase the volume to 45% and 50%, respectively. This means you could erase the green line at 00:53:539 - . I took the timing from a STD set so i may just go through and remove all the volume changes as most of it is unnecessary
  4. 01:02:723 (2,3) - ^Same
  5. 01:07:315 (2) - The volume for the repeat and the sliderend are too low, increase it a bit.
  6. 01:10:682 (1,2,1,2) - Random volume decrease zzz
  7. 01:15:580 (1,2,1,2) - You could increase the volume on this section, the vocals slowly get stronger.
  8. 01:21:090 (2,3) - Volume zzz

    Nothing much to say about this diff, it's pretty simple and that can't go bad.
[Salad]
  1. 00:02:417 (5,1) - 00:04:560 (5,1) - I'd decrease this distances a bit, though I get you want to emphasize the start of each "papa para...". Since most of the stuff uses even signatures, mainly 4/4, a jump on an odd beat (due to the 7/4 signature) can throw players off. Although this is true, it's easily readable and it fits the song quite well so i think this is perfectly fine
  2. 00:10:835 (4,5) - I'd place these the other way around in the timeline. There's a strong guitar sound you're omitting at 00:11:141 - .True but I don't think it plays as well as the timeline I have already which is really following drums
  3. 00:14:049 (8) - I think the distaces on this note are a bit unbalanced. The distance to 00:14:355 (1) - is too short considering it's a downbeat, so I'd move 00:14:049 (8) - to x:224. It also makes the 1/2 stream look nicer. okie dokie
  4. 00:18:335 (1) - I think this is better as a circle. The sliderend is mapped to a guitar snare, thus it feels a bit weird since you ignored the previous snare. It also adds a small break before the stream, which further emphasizes it as being mapped to the drums.okay, changed
  5. 00:24:151 (1,2,3,1,2,3) - Having the same movements on the same side consecutively is quite boring. I would have, at least, Ctrl+H the second one and move it a bit to add a small jump and make it a bit more interesting. Ctrl+h and moved a bit to the left for a small dash
  6. 00:37:315 (3,1) - This distance is too random, and it doesn't emphasize anything. Reduce it. It just feels like a dash is needed there for vocals but it's reduced
  7. 00:36:855 (2) - Offscreen slider fixed
  8. 00:51:090 (1,2) - The antiflow here plays really bad. I'd make the slider go to the right and rearrange 00:52:162 (3,4) - as necessary. I don't see anything wrong with this, it's also easy to play and fits overall diff style
  9. 00:55:223 (2,3) - I'd reduce this distance, doesn't play really nice and looks too random compared with the rest of the map. reduced
  10. 01:06:855 (4,1) - This small jump doesn't really play too well. I'd reduce it a bit. works fine to me, and reducing it would make it where a dash isn't needed
  11. 01:08:233 (1,2) - Again, the antiflow here doesn't turn out well. works well to me
  12. 01:09:458 (1,2) - ^ no changes
  13. 01:14:356 (1,2) - This also doesn't fit too well, as the vocals at (2) aren't that prominent, so it feels a bit overdone. Reduce the distance by moving 01:14:815 (2,3) - to the right. Adjust the following objects accordingly. I feel this really calls for a dash.
  14. This gave me the feel the jumps are lacking variety. Most of the jumps are 1/2, which restrains you a lot from adding larger jumps. On some points you could erase some 1/2 notes and make for a larger 1/1 jump, adding some variety and more emphasis. Examples are 00:58:284 (5) - , 01:00:733 (4) - or 00:50:937 (4) -. Removing those notes makes the timeline feel incorrect to me sadly so no changes
[Mysterious World]
  1. 00:04:407 (5,6) - This distance can be a bit awkward to play because nothing at the song really hints a jump here. Move 00:04:560 (6,7,1) - to the left a bit. vocals hint at dashing needed here
  2. 00:18:182 (5,1,2,3) - What's with the weird distances? Move (1) a bit to the left. this distancing plays just fine to me
  3. 00:19:866 (3,4) - Can be a bit unexpected and throw players off. I'd move them a bit closer. meant to be an anti-flow dash
  4. 00:37:315 (3,4) - This hyperdash feels completely off, take it out. Fits intensity of the song so no
  5. 00:58:437 (1,2,3) - This distances are really unbalanced and 00:58:896 (2,3) - is specially hard to catch. I think it's 4 gridspaces until it becomes and hyperdash (which is totally not fitting), so rework the distances here. I reduced the dash you said was too hard, everything else seemed fine to me
  6. 01:07:621 (2,3,4,5,6,7,8,9) - I know there are 1/4 drum sounds in the back, but they're really weak compared to the prominent vocals. I wouldn't have mapped them. well this it fits to me and the idea I had for this diff so it's okay.
  7. 01:12:672 (1,2,3,4,5,6) - Same. The 1/4 beats are really weak. They are weak but they should be mapped.
  8. 01:21:243 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You lost a really good chance to use the vocals for some nice jumps. This plays really boring. this isn't boring and the drumming here must be mapped to go through with the whole feel of the diff
Good luck!
Thanks for the mod.
-rage
m4m. love this song o3o

Salad:
  1. 00:43:437 (2,1,2) - i've played this part over and over again and it doesn't feel right for me. just a little bit too much zigzag for a normal diff in my opinion. i'd say maybe put 00:43:437 (2) - closer to the next slider? or maybe put the (1,2) sliders in more of a vertical/ angled shape so it's not so much work to zigzag for a beginner player. This is just my opinion honestly, if no changes are made, it's fine.
  2. 00:49:253 (2,3,1,2,3,4,1,2,3,4,1,2,3,4,1) - repeating notes/ paterns like this makes this part a little boring, it's constant 4 notes and then 1/2 slider. same thing for 00:59:049 - and after. Just my opinion again, maybe i'd like to see something a little different to mix things up to not have same repeating patern.
Mysterious World:
  1. 00:07:621 (2,3,4,5,6,7) - i would suggest making a patern like This or This.. i feel like the 5 note stream makes it boring and un-interesting.
  2. 00:18:182 (5,1,2,3) - i would prefer this is these notes were spaced out evenly. just for comparassion, i put all the notes side to side like This. I feel like they should be more spaced out, and it's a good oppurtunity to make the (3) A HYPER-DASH so it reaches the next stream.
  3. 01:08:156 (9) - this last note on the stream should be in the same vertical place as (7) from the same combo, just so the stream/circles feels equaly spaced out
  4. 01:21:243 - is a long stream like that even rankable for platter? i feel like you could map something else rather than a long stream like that, maybe a few sets of stream-y jumps. maybe make something a little bit more interesting.

If this mod is not helpfull to you, don't give kudosu. This set was enjoyable but i just wanted to point out some stuff that would make things a little bit more interesting, or make things work better in my opinion.
Hope this set gets ranked some day!
Topic Starter
Tyrell

klonoa wrote:

m4m. love this song o3o

Salad:
  1. 00:43:437 (2,1,2) - i've played this part over and over again and it doesn't feel right for me. just a little bit too much zigzag for a normal diff in my opinion. i'd say maybe put 00:43:437 (2) - closer to the next slider? or maybe put the (1,2) sliders in more of a vertical/ angled shape so it's not so much work to zigzag for a beginner player. This is just my opinion honestly, if no changes are made, it's fine. It's very similar to the spacing and style I used all over the map. Im not sure why it feels weird but im confident this jump is fine although it's kinda zig zaggy
  2. 00:49:253 (2,3,1,2,3,4,1,2,3,4,1,2,3,4,1) - repeating notes/ paterns like this makes this part a little boring, it's constant 4 notes and then 1/2 slider. same thing for 00:59:049 - and after. Just my opinion again, maybe i'd like to see something a little different to mix things up to not have same repeating patern. Although some might find it quite tedious I like the thought of repeating patterns in different variations. Although it is the same type of pattern, the melody is the same so why not keep the patterns fairly the same? Sorry but no change
Mysterious World:
  1. 00:07:621 (2,3,4,5,6,7) - i would suggest making a patern like This or This.. i feel like the 5 note stream makes it boring and un-interesting. This being the hardest diff i tend to map all sounds in their entirety and in this stream there are 5 notes so i want to keep it 5 notes. Also this just sounds like it leads up to the last note so no changes, it fits well.
  2. 00:18:182 (5,1,2,3) - i would prefer this is these notes were spaced out evenly. just for comparassion, i put all the notes side to side like This. I feel like they should be more spaced out, and it's a good oppurtunity to make the (3) A HYPER-DASH so it reaches the next stream. I don't understand this, the spacing is already even except for the first note which i think should dash into the next 3. I feel this pattern fits well so no change.
  3. 01:08:156 (9) - this last note on the stream should be in the same vertical place as (7) from the same combo, just so the stream/circles feels equaly spaced outAlthough this seems to make sense, it plays with better flow if the last note eases into the next slider and isn't so sudden change of direction so no change.
  4. 01:21:243 - is a long stream like that even rankable for platter? i feel like you could map something else rather than a long stream like that, maybe a few sets of stream-y jumps. maybe make something a little bit more interesting.although it's a 1/4 stream, it has no dash or HDash so I think it's rankable. I could make it more interesting with dashing but it makes more sense in my style to map all the notes within the fill here so no changes. This stream can only exist if it's easy and I need this stream because it fits my mapping of this song so no changes.

If this mod is not helpfull to you, don't give kudosu. This set was enjoyable but i just wanted to point out some stuff that would make things a little bit more interesting, or make things work better in my opinion.
Hope this set gets ranked some day!
Thanks for your opinions, you will get a Kudosu for input alone. I hope this gets ranked too. :D
Volta
alright. here comes my first mod in CtB world.

[General]
  1. Holy shit this is very good. i don't know what can i do
[Cup]
  1. 00:06:091 (4) - the slider is going outside the grid. is it rankable? if not i would suggest to move 00:05:478 (2,3,4) - move to x312 and 00:04:866 (1) - to x424
  2. 00:07:009 (1,2,3) - and move this to x216
  3. 00:01:805 (3) - just realized this going outsde the grid too. move 00:00:581 (1,2,3) - to x40 and 00:02:723 (1,2,3) - this to x296?
  4. 00:08:081 (3) - move this more left to make more movement in the last para-PAP
  5. can't find any mistake. spacing seems consistent and fun to play.
[Salad]
  1. ...nothing
[Mysterious World]
  1. pls, i think this is a ranked map.
you're so harsh giving me a ready-for-BN-check map to me :( i don't deserve m4m with mod like this.
Topic Starter
Tyrell

Flying Pan wrote:

alright. here comes my first mod in CtB world.

[General]
  1. Holy shit this is very good. i don't know what can i do
[Cup]
  1. 00:06:091 (4) - the slider is going outside the grid. is it rankable? if not i would suggest to move 00:05:478 (2,3,4) - move to x312 and 00:04:866 (1) - to x424 Although I didn't take your suggestion I moved the slider to the right side so it isn't off screen
  2. 00:07:009 (1,2,3) - and move this to x216 I switched the whole pattern around here to play better
  3. 00:01:805 (3) - just realized this going outsde the grid too. move 00:00:581 (1,2,3) - to x40 and 00:02:723 (1,2,3) - this to x296? reduced the jump so it's not off grid
  4. 00:08:081 (3) - move this more left to make more movement in the last para-PAP added distance
  5. can't find any mistake. spacing seems consistent and fun to play.
[Salad]
  1. ...nothing
[Mysterious World]
  1. pls, i think this is a ranked map.
you're so harsh giving me a ready-for-BN-check map to me :( i don't deserve m4m with mod like this.
No thank you for your mod, it was helpful. c:
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