Withered Lotus wrote:
Tired mod woo or atleast just the rain and the overdose were tired mods.
CupNot much to say about this diff, the structure is good and the spacing and hitsounding is pretty solid. \:D/
00:14:475 (1) - This return slider repeats to slowly to fit the music here. I know it's a cup and all and to much note density might be a problem but I think it would be better if this slider was made to repeat faster (1/4 slider repeating) to fit the music rather than having it not having it do so for the sake of density on a straight stream. I am skipping some beats here, true, but having a 1/4 stream in a Cup just doesn't feel right to me and creates a weird spike in note density - I decided to repeat on 1/2 instead and utilize the full, denser pattern in the higher diffs
There's a lot of spots in the song like at 00:17:990 -, 00:21:740 - and 00:34:865 - for example, where there's a very strong note in the song. Although I suppose it's not necessary for a cup, I would suggest you could have a note at these points, or have a 1/2 slider starting at them and deleting the hit circle which follows on at the white ticks and replacing the hit sounding to the end of the slider like for the first example I gave. Again, just a suggestion but not necessary, it's just that you know how much I dislike missing beats even for lower diffs that don't need them *cough* Ben *cough* I was originally trying to keep note density to a minimum here, but I now agree that they deserve mapping due to their prominence. Added the notes you suggested (although I had already done this at 00:24:787 (3,4,1) so not sure why I decided to only use the 1/2 beat here...) and played around with some spacing to ensure movement is still fluid
Salad00:04:162 (3) - should make this a 1/2 slider repeating once for the beat at the red tick. Or replace it with 3 hit circles every 1/2 beat and create different movements with them for the sake of not making the intro to repetitive (which I presume is the reason why you mapped the occasional 1/1 slider for). You're right, and for that reason I'm considering keeping this - but I will see what others think - consider it a maybe for now
00:07:912 (3) - ^ ^
00:08:850 (1,2,3,4,1,2,3,4) - I think you should remove the hitsoundings on the sliders where the vocals aren't counting down and keep the hitsounding on the sliders where they are, I just feel that there are to many claps in this small section atm. Yeah, this can get a little overbearing - replaced non-numerical-related claps (snare drum) with whistles (softer kick drum), but kept 1/1 clap pattern on 00:12:600 (1,2) as I feel this does deserve more emphasis for the buildup
00:22:678 (2) - perhaps remove and add a hitcircle at 00:22:678 - and a 1/4 slider at 00:22:912 -? I'd prefer to use 1/4 beats sparingly here, and I feel 00:23:264 (3) is a better fit for that - I'm happy how this sounds and plays as a 1/2 slider
00:21:271 - perhaps add a 1/4 slider here and replace 00:21:506 (3) - with 2 hitcircles? I think this plays quite nicely. I preferred the addition of a circle at 00:21:389 instead to follow the drums here
00:29:475 (1,2,3,4) - perhaps replace this section with these two sliders 00:14:475 (1,2) - ? I quite like this rhythm. If I was to do this, it would be replacing 00:29:709 (2,3,4,5) instead, since the 1/4 triplet kick drum beats are between (2,3) and (4,5) - It feels a little unecessary at the moment, but I'll consider it
00:32:053 (3,4,5,6) - perhaps move 00:32:053 (3,4) - to the far right (insert UKIP joke here)*** see below and Ctrl+G on 00:32:756 (5,6) - ? I think the current pattern plays a bit awkwardly for a salad imo. I have been trying to think of a better way to map this section since I first threw the notes down lol - done
00:36:037 (3) - I think you should move this slider slightly more the the right so that the jump distance is the same as the previous two jumps of the same pattern. Done
00:38:615 (1,2) - remove the NC here and make the 2nd note the NC instead? Although 00:38:850 (2) starts the kiai, I put the NC on 00:38:264 (3) so that the fruit bounces off the plate in correlation with the prominent drum sound here, adding extra emphasis
00:41:662 (5) - NC? If another person mentions this I will change
Platter00:08:850 - and onwards. Like as I said for the hitsounding here in the salad diff. I think it would be better to remove the hitsounding where there aren't vocals. Done, same as in the Salad
00:12:600 (1,2,3,4,5,6,7,8) - perhaps just a touch more spacing between these? the little jump between these two is almost non-existent atm. Done, spacing increases slightly between each 4plet now
00:14:475 (1,2) - ^ Also done
00:17:287 (5,6) - I don't really think the rhythm of the song at this point really justifies a H-dash, I suggest reducing distance so that it's just a regular dash. Agreed and done
00:17:639 (6,7) - I suggest replacing this with a 1/4 slider and a hitcircle on the red tick. I think having the really strong note the hitcircle rather than a slider end gives it better emphasis (especially with the H-dash). But the strong note is at 00:17:756 for the drums which I'm following here, and this is the "middle" note in the pattern... I can't find a way of emphasising all of 00:17:287 (5,7,1) that's appropriate for this difficulty, so I compromised with this, making (7) a slider for the synth to give a boost to (1)
00:19:865 (6,1) - perhaps make this a H-dash? Done
00:30:412 (6) - Ctrl+G? Played with some other spacings as well, but the desired effect is there
00:44:475 (1,2,3,4) - the pattern these sliders create in the game are a little odd, I suggest changing these around a bit (I like the way the streams through the map play, I think you should use those patterns here too or at least some aspect of them). I like them and they feel okay to me :3 I'd like to avoid repeating myself too much in such a short map, so no change for now
This is a pretty good platter, not much else to say. \:D/\:D/
Rain00:09:318 (4,5,6) - make these straight sliders instead? I'm not really a big fan of sliders that aren't only curved slightly, they play a bit awkwardly imo. Plus I think straight sliders would fit quite well here anyway. Channelled my inner Riari and made the sliders vertical just for you
00:16:818 (4) - I think you should move this slider in just a tad, perhaps x=284. Slider moved 1 tad to the left
00:22:443 (3) - make this slider completely horizontal? Flows a little smoother this way, so sure
00:22:795 (4) - I think you should delete this note tbh, it's not really on any noticable beat, and I think it sounds better with the small pause. Agreed, note removed
00:26:193 (2) - again, make this note completely horizontal? Done, same as 00:22:443 (3)
00:30:178 (6,7) - I think you should reduce this distance just slightly, this jump I feel is just slightly to much at the moment. Reduced the jump distance whilst maintaining the 00:30:764 (8,1) hdash
Again, not much to say, it's a pretty solid rain \:D/\:D/\:D/ (I'm so unoriginal)
Overdose00:06:037 (5) - x=200, seriously this just is ludicrous atm. You know it's a good diff when there's a pixel jump in the first 5 seconds (^: - moved to x-192, flows a teensy bit better to me
00:08:615 (6,7) - these notes shouldn't be here, it's a nice pattern with the following notes, but there's nothing in the song to accompany them. I was sure there was a triplet here... Oh well, removed because overmapping makes me sad ):
00:11:193 (4) - make this completely horizontal. Fixed because troll droplet overshoots that kill SS plays also make me sad ):
00:08:850 - and onwards. Again about the hitsounds like in the previous two diffs. Yeah, done as before (though you didn't actually mention it in the Rain lmao)
00:17:990 (9) - move to x=344, again the current just distance is insane. Is insane better or worse than ludicrous? xD I rearranged this section a lot, but the effect of making it less retarded should have been achieved to a similar extent
00:22:795 (4) - again, I think you should delete this note since it doesn't really accompany anything in the song, also you'll have to curve 00:22:443 (3) - around a bit as well to reduce the jump distance a bit. There is a definite synth sound here, so I'll keep this
00:23:146 (5) - this slider doesn't really follow anything in the song, I think you should delete this and maybe add a hitcircle at 00:23:205 -. Again, it's following the low synth sound
00:34:865 (8,1) - this distance should be reduced a little bit, perhaps moving 00:34:865 (8) - to x=136 This makes a double timing jump, are you sure ? xD Instead I moved 00:34:631 (7) to x-348 and 00:34:865 (8) to x-88, so it's two regular dashes followed by the (8,1) hyper
00:38:146 (7) - Ctrl+G. Done
00:42:600 (1,2,3,4,5,6,7,8) - these ending streams are so troll because you can't just platewalk them since they curve away slightly and are just really difficult to read, I suggest making each group of 4 evenly spaced but keep the jumps between each set. Dammit you ruin all my fun... moved (4) closer to (3) in each 4plet so they don't curve away any more
I think I could say more but I'm getting quite sleepy now so I think this'll do for now.
Obligatory spoiler text to end the mod woooooo