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Halozy - 864 melody [CatchTheBeat]

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Topic Starter
JBHyperion
This beatmap was submitted using in-game submission on 01 January 2016 at 10:45:18

Artist: Halozy
Title: 864 melody
Tags: Touhou Kiss & and Crazy sumijun dubstep electronic here we go now Reitaisai12
BPM: 128
Filesize: 3105kb
Play Time: 00:47
Difficulties Available:
  1. Cup (1.35 stars, 69 notes)
  2. Overdose (4.47 stars, 192 notes)
  3. Platter (2.79 stars, 155 notes)
  4. Rain (3.62 stars, 172 notes)
  5. Salad (1.95 stars, 96 notes)
Download: Halozy - 864 melody
Information: Scores/Beatmap Listing
---------------
HERE WE GO NOW!

#3 ranked (:

- Xinely
- alienflybot

STORYBOARD by WildOne94 with some elements by me

[WHAT'S THIS?]
I'm currently addicted to Halozy's 864 album so I decided to map a CtB spread for the introduction, an original dubstep/electro composition which serves as a prelude to Kiss & Crazy (which will be coming at some point in the future in all probabbility xD)

[CURRENT STATUS]
CTB
Cup by me - 100%
Salad by me - 100%
Platter by me - 100%
Rain by me - 100%
Overdose by me - 100%

[CHANGELOG]
22/08/15 Initial upload of mapset with Cup-Overdose difficulties completed 100%, basic SB elements complete
27/08/15 Applied mod by Absolute Zero
28/08/15 Applied mod by Withered Lotus
29/08/15 Applied mods by Tyrell, Sc4v4ng3r and Koliron
31/08/15 Applied mod by _Myle_, sourced higher quality mp3 from WildOne94
04/09/15 Applied PM mod with Riari
10/09/15 Applied mod by TomTheWizard
19/09/15 Applied mod by BoberOfDarkness
22/09/15 Applied mods by - Magic Bomb - and murutattack
10/10/15 Added new Storyboard elemeents by WildOne94
30/10/15 Self-mod on Rain and Overdose to clean up some patterns
09/11/15 Small spacing changes to Overdose
22/11/15 Improved some patterns and flow on Salad, Rain and Overdose
23/11/15 Applied some SB fixes from WildOne94
29/11/15 Applied mod by Xinely +
25/12/15 - Applied mod by alienflybot
01/01/16 - Applied 2nd mod by alienflybot +

SEXY MODDERS AND SUPPORTERS ;)
Absolute Zero - Mod
Withered Lotus - Mod
Tyrell - Mod + 1
Sc4v4ng3r - Mod + 7
koliron - Mod
_Myle_ - Mod
WildOne94 - Help with mp3 editing and SB
Riari - Mod
TomTheWizard - Mod
BoberOfDarkness - Mod
- Magic Bomb - - Mod
murutattack - Mod
Xinely - Mod +
alienflybot - Mod +
MBomb
FIRST
meii18
SECOND

PASTA! \w/
Gr0mmash
Halozy 8-)
Absolute Zero
K here you go ;)
modderino
Hope this helped a little bit!
Cup
00:11:662 (2) - Slant this at the same angle as (1)?
00:40:490 (3) - Move this closer to (2) for easier reach?
00:36:506 (1) - Make this a slider and a NC hitcircle instead?

Salad
00:14:475 (1,2) - Why not follow the constant drumbeat pattern?
00:30:764 (6) - NC?
00:32:756 (5,6,1) - Pattern a little too difficult for a salad?
00:40:139 (6) - NC here because combo gets a little long?

Platter
00:19:279 - Add hitcircle here to fit music?
00:27:014 (4,5) - Spacing feels a little weird here, nerf it a bit?
00:34:514 (4,5) - ^
00:30:881 (1,2) - Make this jump a hyper to accent the first beat?
00:39:201 (3) - NC?
00:41:662 (5) - ^

Rain
00:06:506 (6) - Make this a 1/2 slider instead?
00:10:725 (1) - Nerf distance a little bit?
00:24:787 (5) - Ctrl+G for flow?
00:28:420 - Add hitcircle here to fit beat?
00:38:381 (6,1) - Nerf this distance a little bit?
00:45:412 (5,6) - Maybe make these their own single combos?

Overdose
00:14:006 (5,6,7,8) - Make these 1/8 instead of 1/4?
00:22:853 - Add hitcircle here to fit the beat?
Topic Starter
JBHyperion

Absolute Zero wrote:

K here you go ;)
modderino
Hope this helped a little bit!
Cup
00:11:662 (2) - Slant this at the same angle as (1)? Due to the low AR on this diff, changing the angle by this small amount doesn't really make a difference in play - no need to re-arrange everything considering it will hardly change
00:40:490 (3) - Move this closer to (2) for easier reach? Reduced a tiny bit
00:36:506 (1) - Make this a slider and a NC hitcircle instead? I feel this adds a little variety in the rhythm, and considering the placement of the circle would be exactly where the slider tail currently is anyway, I don't see a reason to change this

Salad
00:14:475 (1,2) - Why not follow the constant drumbeat pattern? I guess you're asking why I didn't map the last note on each of these 4plets? I don't want to spike the note density too much, and allow a decent step up from Salad to Platter. I feel these notes are missable in this diff
00:30:764 (6) - NC? I don't feel it necessary to NC one note, even if it is emphasised - also, placing the NC after this note causes the fruits to bounce off the plate in correlation with the strong snare sound, which I feel gives a nice added emphasis (borrowed the idea from DragonSlayer96's mapping style hue ;)
00:32:756 (5,6,1) - Pattern a little too difficult for a salad? Played around with this a little so it's more obvious that only a single dash is required, between 00:32:990 (6,1) -
00:40:139 (6) - NC here because combo gets a little long? The next combo is one fruit longer but you didn't notice heheh - I think this is fine for a Salad tbh, but will consider changing if others mention it

Platter
00:19:279 - Add hitcircle here to fit music? Trying to avoid mapping really weak beats like this one until Rain so I can ensure a good note density and difficulty spread
00:27:014 (4,5) - Spacing feels a little weird here, nerf it a bit? Done, doesn't (wrongly) look like it requires dash anymore \o/
00:34:514 (4,5) - ^ ^
00:30:881 (1,2) - Make this jump a hyper to accent the first beat? I feel double hdash is a little tricky for Platter in this case, so I'll leave this as it is
00:39:201 (3) - NC? Why? All my other combos are 4 beats (apart from the stream sections), I see no reason to make an exception here
00:41:662 (5) - ^ ^

Rain
00:06:506 (6) - Make this a 1/2 slider instead? 3/4 slider fits with the held synth sound
00:10:725 (1) - Nerf distance a little bit? Didn't realise this hyper was as strong as it was - moved to x-48
00:24:787 (5) - Ctrl+G for flow? Was intending to add variety with the antiflow here, but this plays so much better that I can't ignore it
00:28:420 - Add hitcircle here to fit beat? Sure, since I added a triple here in the Overdose, this makes a good step up in note desnity
00:38:381 (6,1) - Nerf this distance a little bit? Nerfed quite a lot by moving (6) to x-388 since I didn't feel the (5,6) hyper was really necessary, and 3 hypers in a row was pretty mean tbh, I'm kind of disappointed in myself for thinking they were a good idea to begin with ):
00:45:412 (5,6) - Maybe make these their own single combos? Done, and also at 00:15:412 (1,2) -

Overdose
00:14:006 (5,6,7,8) - Make these 1/8 instead of 1/4? There are no 1/8 beats in the music here, so it's unjustifiable
00:22:853 - Add hitcircle here to fit the beat? I can't hear a beat here either D:
Thanks for the mod! (:
Withered Lotus
Tired mod woo or atleast just the rain and the overdose were tired mods.

Cup
Not much to say about this diff, the structure is good and the spacing and hitsounding is pretty solid.

00:14:475 (1) - This return slider repeats to slowly to fit the music here. I know it's a cup and all and to much note density might be a problem but I think it would be better if this slider was made to repeat faster (1/4 slider repeating) to fit the music rather than having it not having it do so for the sake of density on a straight stream.

There's a lot of spots in the song like at 00:17:990 -, 00:21:740 - and 00:34:865 - for example, where there's a very strong note in the song. Although I suppose it's not necessary for a cup, I would suggest you could have a note at these points, or have a 1/2 slider starting at them and deleting the hit circle which follows on at the white ticks and replacing the hit sounding to the end of the slider like for the first example I gave. Again, just a suggestion but not necessary, it's just that you know how much I dislike missing beats even for lower diffs that don't need them *cough* Ben *cough*

Salad
00:04:162 (3) - should make this a 1/2 slider repeating once for the beat at the red tick. Or replace it with 3 hit circles every 1/2 beat and create different movements with them for the sake of not making the intro to repetitive (which I presume is the reason why you mapped the occasional 1/1 slider for).
00:07:912 (3) - ^
00:08:850 (1,2,3,4,1,2,3,4) - I think you should remove the hitsoundings on the sliders where the vocals aren't counting down and keep the hitsounding on the sliders where they are, I just feel that there are to many claps in this small section atm.
00:22:678 (2) - perhaps remove and add a hitcircle at 00:22:678 - and a 1/4 slider at 00:22:912 -?
00:21:271 - perhaps add a 1/4 slider here and replace 00:21:506 (3) - with 2 hitcircles? I think this plays quite nicely.
00:29:475 (1,2,3,4) - perhaps replace this section with these two sliders 00:14:475 (1,2) - ? I quite like this rhythm.
00:32:053 (3,4,5,6) - perhaps move 00:32:053 (3,4) - to the far right (insert UKIP joke here) and Ctrl+G on 00:32:756 (5,6) - ? I think the current pattern plays a bit awkwardly for a salad imo.
00:36:037 (3) - I think you should move this slider slightly more the the right so that the jump distance is the same as the previous two jumps of the same pattern.
00:38:615 (1,2) - remove the NC here and make the 2nd note the NC instead?
00:41:662 (5) - NC?

Platter
00:08:850 - and onwards. Like as I said for the hitsounding here in the salad diff. I think it would be better to remove the hitsounding where there aren't vocals.
00:12:600 (1,2,3,4,5,6,7,8) - perhaps just a touch more spacing between these? the little jump between these two is almost non-existent atm.
00:14:475 (1,2) - ^
00:17:287 (5,6) - I don't really think the rhythm of the song at this point really justifies a H-dash, I suggest reducing distance so that it's just a regular dash.
00:17:639 (6,7) - I suggest replacing this with a 1/4 slider and a hitcircle on the red tick. I think having the really strong note the hitcircle rather than a slider end gives it better emphasis (especially with the H-dash).
00:19:865 (6,1) - perhaps make this a H-dash?
00:30:412 (6) - Ctrl+G?
00:44:475 (1,2,3,4) - the pattern these sliders create in the game are a little odd, I suggest changing these around a bit (I like the way the streams through the map play, I think you should use those patterns here too or at least some aspect of them).

This is a pretty good platter, not much else to say.

Rain
00:09:318 (4,5,6) - make these straight sliders instead? I'm not really a big fan of sliders that aren't only curved slightly, they play a bit awkwardly imo. Plus I think straight sliders would fit quite well here anyway.
00:16:818 (4) - I think you should move this slider in just a tad, perhaps x=284.
00:22:443 (3) - make this slider completely horizontal?
00:22:795 (4) - I think you should delete this note tbh, it's not really on any noticable beat, and I think it sounds better with the small pause.
00:26:193 (2) - again, make this note completely horizontal?
00:30:178 (6,7) - I think you should reduce this distance just slightly, this jump I feel is just slightly to much at the moment.

Again, not much to say, it's a pretty solid rain

Overdose
00:06:037 (5) - x=200, seriously this just is ludicrous atm.
00:08:615 (6,7) - these notes shouldn't be here, it's a nice pattern with the following notes, but there's nothing in the song to accompany them.
00:11:193 (4) - make this completely horizontal.
00:08:850 - and onwards. Again about the hitsounds like in the previous two diffs.
00:17:990 (9) - move to x=344, again the current just distance is insane.
00:22:795 (4) - again, I think you should delete this note since it doesn't really accompany anything in the song, also you'll have to curve 00:22:443 (3) - around a bit as well to reduce the jump distance a bit.
00:23:146 (5) - this slider doesn't really follow anything in the song, I think you should delete this and maybe add a hitcircle at 00:23:205 -.
00:34:865 (8,1) - this distance should be reduced a little bit, perhaps moving 00:34:865 (8) - to x=136
00:38:146 (7) - Ctrl+G.
00:42:600 (1,2,3,4,5,6,7,8) - these ending streams are so troll because you can't just platewalk them since they curve away slightly and are just really difficult to read, I suggest making each group of 4 evenly spaced but keep the jumps between each set.

I think I could say more but I'm getting quite sleepy now so I think this'll do for now.

Obligatory spoiler text to end the mod woooooo
Topic Starter
JBHyperion

Withered Lotus wrote:

Tired mod woo or atleast just the rain and the overdose were tired mods.

Cup
Not much to say about this diff, the structure is good and the spacing and hitsounding is pretty solid. \:D/

00:14:475 (1) - This return slider repeats to slowly to fit the music here. I know it's a cup and all and to much note density might be a problem but I think it would be better if this slider was made to repeat faster (1/4 slider repeating) to fit the music rather than having it not having it do so for the sake of density on a straight stream. I am skipping some beats here, true, but having a 1/4 stream in a Cup just doesn't feel right to me and creates a weird spike in note density - I decided to repeat on 1/2 instead and utilize the full, denser pattern in the higher diffs

There's a lot of spots in the song like at 00:17:990 -, 00:21:740 - and 00:34:865 - for example, where there's a very strong note in the song. Although I suppose it's not necessary for a cup, I would suggest you could have a note at these points, or have a 1/2 slider starting at them and deleting the hit circle which follows on at the white ticks and replacing the hit sounding to the end of the slider like for the first example I gave. Again, just a suggestion but not necessary, it's just that you know how much I dislike missing beats even for lower diffs that don't need them *cough* Ben *cough* I was originally trying to keep note density to a minimum here, but I now agree that they deserve mapping due to their prominence. Added the notes you suggested (although I had already done this at 00:24:787 (3,4,1) so not sure why I decided to only use the 1/2 beat here...) and played around with some spacing to ensure movement is still fluid

Salad
00:04:162 (3) - should make this a 1/2 slider repeating once for the beat at the red tick. Or replace it with 3 hit circles every 1/2 beat and create different movements with them for the sake of not making the intro to repetitive (which I presume is the reason why you mapped the occasional 1/1 slider for). You're right, and for that reason I'm considering keeping this - but I will see what others think - consider it a maybe for now
00:07:912 (3) - ^ ^
00:08:850 (1,2,3,4,1,2,3,4) - I think you should remove the hitsoundings on the sliders where the vocals aren't counting down and keep the hitsounding on the sliders where they are, I just feel that there are to many claps in this small section atm. Yeah, this can get a little overbearing - replaced non-numerical-related claps (snare drum) with whistles (softer kick drum), but kept 1/1 clap pattern on 00:12:600 (1,2) as I feel this does deserve more emphasis for the buildup
00:22:678 (2) - perhaps remove and add a hitcircle at 00:22:678 - and a 1/4 slider at 00:22:912 -? I'd prefer to use 1/4 beats sparingly here, and I feel 00:23:264 (3) is a better fit for that - I'm happy how this sounds and plays as a 1/2 slider
00:21:271 - perhaps add a 1/4 slider here and replace 00:21:506 (3) - with 2 hitcircles? I think this plays quite nicely. I preferred the addition of a circle at 00:21:389 instead to follow the drums here
00:29:475 (1,2,3,4) - perhaps replace this section with these two sliders 00:14:475 (1,2) - ? I quite like this rhythm. If I was to do this, it would be replacing 00:29:709 (2,3,4,5) instead, since the 1/4 triplet kick drum beats are between (2,3) and (4,5) - It feels a little unecessary at the moment, but I'll consider it
00:32:053 (3,4,5,6) - perhaps move 00:32:053 (3,4) - to the far right (insert UKIP joke here)*** see below and Ctrl+G on 00:32:756 (5,6) - ? I think the current pattern plays a bit awkwardly for a salad imo. I have been trying to think of a better way to map this section since I first threw the notes down lol - done
00:36:037 (3) - I think you should move this slider slightly more the the right so that the jump distance is the same as the previous two jumps of the same pattern. Done
00:38:615 (1,2) - remove the NC here and make the 2nd note the NC instead? Although 00:38:850 (2) starts the kiai, I put the NC on 00:38:264 (3) so that the fruit bounces off the plate in correlation with the prominent drum sound here, adding extra emphasis
00:41:662 (5) - NC? If another person mentions this I will change

Platter
00:08:850 - and onwards. Like as I said for the hitsounding here in the salad diff. I think it would be better to remove the hitsounding where there aren't vocals. Done, same as in the Salad
00:12:600 (1,2,3,4,5,6,7,8) - perhaps just a touch more spacing between these? the little jump between these two is almost non-existent atm. Done, spacing increases slightly between each 4plet now
00:14:475 (1,2) - ^ Also done
00:17:287 (5,6) - I don't really think the rhythm of the song at this point really justifies a H-dash, I suggest reducing distance so that it's just a regular dash. Agreed and done
00:17:639 (6,7) - I suggest replacing this with a 1/4 slider and a hitcircle on the red tick. I think having the really strong note the hitcircle rather than a slider end gives it better emphasis (especially with the H-dash). But the strong note is at 00:17:756 for the drums which I'm following here, and this is the "middle" note in the pattern... I can't find a way of emphasising all of 00:17:287 (5,7,1) that's appropriate for this difficulty, so I compromised with this, making (7) a slider for the synth to give a boost to (1)
00:19:865 (6,1) - perhaps make this a H-dash? Done
00:30:412 (6) - Ctrl+G? Played with some other spacings as well, but the desired effect is there
00:44:475 (1,2,3,4) - the pattern these sliders create in the game are a little odd, I suggest changing these around a bit (I like the way the streams through the map play, I think you should use those patterns here too or at least some aspect of them). I like them and they feel okay to me :3 I'd like to avoid repeating myself too much in such a short map, so no change for now

This is a pretty good platter, not much else to say. \:D/\:D/

Rain
00:09:318 (4,5,6) - make these straight sliders instead? I'm not really a big fan of sliders that aren't only curved slightly, they play a bit awkwardly imo. Plus I think straight sliders would fit quite well here anyway. Channelled my inner Riari and made the sliders vertical just for you
00:16:818 (4) - I think you should move this slider in just a tad, perhaps x=284. Slider moved 1 tad to the left
00:22:443 (3) - make this slider completely horizontal? Flows a little smoother this way, so sure
00:22:795 (4) - I think you should delete this note tbh, it's not really on any noticable beat, and I think it sounds better with the small pause. Agreed, note removed
00:26:193 (2) - again, make this note completely horizontal? Done, same as 00:22:443 (3)
00:30:178 (6,7) - I think you should reduce this distance just slightly, this jump I feel is just slightly to much at the moment. Reduced the jump distance whilst maintaining the 00:30:764 (8,1) hdash

Again, not much to say, it's a pretty solid rain \:D/\:D/\:D/ (I'm so unoriginal)

Overdose
00:06:037 (5) - x=200, seriously this just is ludicrous atm. You know it's a good diff when there's a pixel jump in the first 5 seconds (^: - moved to x-192, flows a teensy bit better to me
00:08:615 (6,7) - these notes shouldn't be here, it's a nice pattern with the following notes, but there's nothing in the song to accompany them. I was sure there was a triplet here... Oh well, removed because overmapping makes me sad ):
00:11:193 (4) - make this completely horizontal. Fixed because troll droplet overshoots that kill SS plays also make me sad ):
00:08:850 - and onwards. Again about the hitsounds like in the previous two diffs. Yeah, done as before (though you didn't actually mention it in the Rain lmao)
00:17:990 (9) - move to x=344, again the current just distance is insane. Is insane better or worse than ludicrous? xD I rearranged this section a lot, but the effect of making it less retarded should have been achieved to a similar extent
00:22:795 (4) - again, I think you should delete this note since it doesn't really accompany anything in the song, also you'll have to curve 00:22:443 (3) - around a bit as well to reduce the jump distance a bit. There is a definite synth sound here, so I'll keep this
00:23:146 (5) - this slider doesn't really follow anything in the song, I think you should delete this and maybe add a hitcircle at 00:23:205 -. Again, it's following the low synth sound
00:34:865 (8,1) - this distance should be reduced a little bit, perhaps moving 00:34:865 (8) - to x=136 This makes a double timing jump, are you sure ? xD Instead I moved 00:34:631 (7) to x-348 and 00:34:865 (8) to x-88, so it's two regular dashes followed by the (8,1) hyper
00:38:146 (7) - Ctrl+G. Done
00:42:600 (1,2,3,4,5,6,7,8) - these ending streams are so troll because you can't just platewalk them since they curve away slightly and are just really difficult to read, I suggest making each group of 4 evenly spaced but keep the jumps between each set. Dammit you ruin all my fun... moved (4) closer to (3) in each 4plet so they don't curve away any more

I think I could say more but I'm getting quite sleepy now so I think this'll do for now.

Obligatory spoiler text to end the mod woooooo
Obligatory "Get b8ed m8" spoiler response (^:

Thanks for the mod, and since you asked for a UKIP joke, here's one:

*** A man in Brussels walks into a library and asks for a book about UKIP.
The librarian says, "Get the fuck out."
The man replies, "That's the one."
Tyrell
Surprise Mod! :D

Cup
[
00:14:475 (1) - Maybe turn this into two sliders like this If you do take that suggestion, space the following two hitcircles more.
/box]
00:44:475 (1,2,3) - would make the first two circles into one slider and change the last slider into two hitcircles. It just makes more sense that way to me.
Salad
I think this salad flows very well :D
00:45:412 (1) - would move closer to previous slider so a dash isnt needed and then have a big dash for the last note but that may be hard to arrange. Dont heavily consider this lol

Platter
00:16:350 (1) - SCREEN JUMP. would reduce this to an easier dash where it isn't full screen, feels too hard for platter
00:19:514 (4,5) - distancing between these is awkward, would put these closer together and also move the following circle closer so a dash isn't required to catch it
00:36:389 (5) - would have this going the other way so it's easier to read. It's awkward to have it going to the right

Rain
I'm not really confident in my rain mapping skills or rain modding skills so I can't say much sorry >,<
00:45:412 (1,2) - you could probably make these 1/2 sliders that hyper into each other
:P
Overall seems like a good set, and I don't ever do this but Tosses a star at map :D Good luck with the set.
Topic Starter
JBHyperion

Tyrell wrote:

Surprise Mod! :D DUN DUN DUUUUUN! D:

Cup
00:14:475 (1) - Maybe turn this into two sliders like this If you do take that suggestion, space the following two hitcircles more. I prefer to use a repeat slider here, the notes are part of the same grouping in the music and it adds some variety
00:44:475 (1,2,3) - would make the first two circles into one slider and change the last slider into two hitcircles. It just makes more sense that way to me. Yeah you're right, and in fact I've done this on the other diffs so not sure why I didn't do that here - changed

Salad
I think this salad flows very well :D Thanks (:
00:45:412 (1) - would move closer to previous slider so a dash isnt needed and then have a big dash for the last note but that may be hard to arrange. Dont heavily consider this lol The "almost" double dash was a little weird, so I took your suggestion

Platter
00:16:350 (1) - SCREEN JUMP. would reduce this to an easier dash where it isn't full screen, feels too hard for platter Reduced the distance a little, but I really want dash here to emphasis the drop, so there's not too much more I can do
00:19:514 (4,5) - distancing between these is awkward, would put these closer together and also move the following circle closer so a dash isn't required to catch it Yeah this was a little ugly to look at tbh - consider it done
00:36:389 (5) - would have this going the other way so it's easier to read. It's awkward to have it going to the right Since the slider is angled quite a lot, this can be caught standing still quite easily, so it wouldn't really matter much if I flipped it - and personally I think it looks better this way, so no change

Rain
I'm not really confident in my rain mapping skills or rain modding skills so I can't say much sorry >,< Not to worry, all suggestions are helpful and greatly appreciated (:
00:45:412 (1,2) - you could probably make these 1/2 sliders that hyper into each other I already have quite a few hypers at 00:44:475 (1,2,3,4) so I feel this would be a little excessive - I also like the emphasis that these being single circles provides due to the finality of the drum sounds here, so I'll keep this
:P
Overall seems like a good set, and I don't ever do this but Tosses a star at map :D Good luck with the set.
Thanks for the mod and star!
Sc4v4ng3r
Eiy another surprise mod xD #worstjokes

JBHyperion wrote:

I might add some Std or even Taiko diffs at some point if this is successful, but just CtB for now :3
I would want to do GD for STD if that is possible in the future xD
Saying this in advance, the song is pretty short, I couldn't say much o.o

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. I'm not really sure, but maybe you should tick epliepsy warning, since it has like the strobing effect. (Not sure ;-;)
  2. Other than that, looks fine. Great work on the hitsounds as always :D
[Cup]
  1. 00:05:568 (2) - Since the song is getting intensified, why not gradually make the sliders go flat, including this one?
  2. 00:14:006 (4) - Something similar like above, make this overlap over 00:13:068 (2) - for that build-up effect.
  3. 00:45:412 (2) - Just my opinion, I do hear a sound matching the clap here, so why not add a clap here?
  4. I have nothing else to say other than these. Nice cup :D
[Salad]
  1. 00:10:725 (1,2,3,4) - I think (3) and (4) should be flat instead of (1) and (2), since the song is more intensified over at (3) and (4). Or if that doesn't make that much difference, maybe (not sure if this is rankable or not) try to increase SV for (3) and (4), and still making (3) and (4) flat.
  2. 00:26:662 (2) - Another hitsound opinion, I think a clap on the repeat of this slider. (As well as 00:36:037 (3) - this slider)
  3. Well again, nice Salad.
[Platter]
  1. 00:27:131 (5,1) - Don't really get why (5) is having HDash towards (1), but similar others doesn't have a HDash...
  2. 00:30:881 (1,2) - Maybe a NC swap here?
  3. 00:44:709 (2,3) - I feel that these 2 should have HDash between them.
[Rain]
  1. 00:27:014 (5,6) - Not entirely sure why isn't there a HDash here, when you did it for some other similar parts.
  2. Seriously, I can't say much on higher difficulties lol
Mapset looks great IMO, have like tons of star from me :D Kudosu well wasted
GL!
Topic Starter
JBHyperion

[Sc4v4ng3r] wrote:

Eiy another surprise mod xD #worstjokes

JBHyperion wrote:

I might add some Std or even Taiko diffs at some point if this is successful, but just CtB for now :3
I would want to do GD for STD if that is possible in the future xD I should have some more time to map over the next few months, so if I'm still working on this then, absolutely (:
Saying this in advance, the song is pretty short, I couldn't say much o.o

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. I'm not really sure, but maybe you should tick epliepsy warning, since it has like the strobing effect. (Not sure ;-;) I'm planning to get some help from WildOne on the SB when he gets back from holiday, and we'll probably be adding some flashes and particle effects, at which point we'll review this
  2. Other than that, looks fine. Great work on the hitsounds as always :D thanks :3
[Cup]
  1. 00:05:568 (2) - Since the song is getting intensified, why not gradually make the sliders go flat, including this one? Due to the low AR, changing the slider angle doesn't really have much of an impact in this case - I prefer to emphasise the intensity with gradually increasing spacing and hitsound usage instead
  2. 00:14:006 (4) - Something similar like above, make this overlap over 00:13:068 (2) - for that build-up effect. Feels a little awkward to gradually increase spacing here, since these are all of equal intensity, but I did notice there was some inconsistent spacing, so I fixed that
  3. 00:45:412 (2) - Just my opinion, I do hear a sound matching the clap here, so why not add a clap here? I swapped some notes around here with the previous mod and must have forgot to replace this hitsound - fixed
  4. I have nothing else to say other than these. Nice cup :D \:D/
[Salad]
  1. 00:10:725 (1,2,3,4) - I think (3) and (4) should be flat instead of (1) and (2), since the song is more intensified over at (3) and (4). Or if that doesn't make that much difference, maybe (not sure if this is rankable or not) try to increase SV for (3) and (4), and still making (3) and (4) flat. Nice idea, switched the angling on these. (Logical) SV change is perfectly fine in Salad imo, but since I don't use it in any of the other diffs it will feel weird here
  2. 00:26:662 (2) - Another hitsound opinion, I think a clap on the repeat of this slider. (As well as 00:36:037 (3) - this slider) The clap sound here would be best suited on the white tick at 00:27:131 for the drum beat, whereas the repeat here is 1/4 earlier since this slider is following the synth, hence why I chose to use a softer kick drum sound (whistle)
  3. Well again, nice Salad. \:D/
[Platter]
  1. 00:27:131 (5,1) - Don't really get why (5) is having HDash towards (1), but similar others doesn't have a HDash... Not sure what you mean here, all other downbeats are hdashed to in this section except 00:29:240 (6,1) since I want to avoid the possibility of overshooting the stream
  2. 00:30:881 (1,2) - Maybe a NC swap here? Done, but also made 00:30:412 (1,2) into it's own combo to keep the previous combo's length down
  3. 00:44:709 (2,3) - I feel that these 2 should have HDash between them. Tried your suggestion, but hdash seemed a little excessive, so I just made it a regular dash. Also Ctrl+H'ed 00:44:943 (3,4,1,2) to avoid weird antiflow
[Rain]
  1. 00:27:014 (5,6) - Not entirely sure why isn't there a HDash here, when you did it for some other similar parts. Tried playing around with some spacing but couldn't find anything I liked that didn't butcher the flow ): I'll keep this in mind and see if anyone else has a suggestion
  2. Seriously, I can't say much on higher difficulties lol Not to worry, every suggestion helps! ^^
Mapset looks great IMO, have like tons of star from me :D Kudosu well wasted
GL!
Thanks for the mod and star stream! xD
Sc4v4ng3r

JBHyperion wrote:

  1. 00:27:131 (5,1) - Don't really get why (5) is having HDash towards (1), but similar others doesn't have a HDash... Not sure what you mean here, all other downbeats are hdashed to in this section except 00:29:240 (6,1) since I want to avoid the possibility of overshooting the stream
Oh forgive me, I forgotten to give some examples x.x

While 00:25:490 (7,1) - is a HDash between each other, these notes aren't HDashes when they are pretty much following the same rhythm/musical section, which feels bit weird to me tbh.

JBHyperion wrote:

Thanks for the mod and star stream! xD
And no problems for this :D I have tons more kudos
koliron
Dim

[CS]
  1. Overdose: I think it's a bit complicated for seeds, 4.3 or 4.2?
  2. Rain: fine
  3. Platter: 3.6 or 3.7?
  4. Salad: 3.3
  5. Cup: Too low, 2.8 or 2.9?
[Overdose]
  1. 00:09:787 (5) - NC
  2. 00:11:662 (5) - ^
  3. 00:16:350 (1) - I see very good for HDash
  4. 00:17:639 (7,8,9) - something uncomfortable, (8) x: 220?
  5. 00:19:162 (4) - x: 152 (+ Maybe ctrl+g)
  6. 00:23:381 (7,1) - (7) HDash, (1) remove HDash?
  7. 00:23:615 (1,2) - (1) remove NC, (2) NC
  8. 00:30:881 (1,2) - (1) remove NC, (2) NC
  9. 00:34:162 (5,6,7,8) - 00:22:912 (5,6,7,1) , To do same, HDash in (6)
  10. 00:38:615 (1,2) - (1) remove NC, (2) NC
  11. 00:42:951 (4) - HDash
  12. 00:43:068 (5) - NC
  13. 00:44:006 (5) - ^
  14. 00:44:943 (3) - ^
[Rain]
  1. NC as Overdose
  2. 00:07:443 (3) - x: 36
  3. 00:08:381 (6) - x: 328-320
  4. 00:10:725 (1) - HDash
  5. 00:11:662 (5) - ^
  6. 00:23:615 (1) - x: 220
  7. 00:34:162 (3,4,5) - In an overdose i accept it (to my taste with HDashes) but in a rain, i suggest reduce distances
  8. 00:39:201 (3) - x: 144
  9. 00:43:888 (4) - HDash
[Platter]
  1. NC as Overdose
  2. 00:10:256 (4) - HDash
  3. 00:12:131 (6) - ^
  4. 00:23:264 (4) - Remove HDash
  5. 00:29:240 (6) - Need HDash
  6. 00:32:756 (5) - ^
[Salad]
  1. NC as Overdose
    I don't know how it has 2- stars with many dash D: but this very well :D
    Good Salad!
[Cup]
  1. 00:41:662 (3) - NC
    Great!
GL :D
Topic Starter
JBHyperion

[Sc4v4ng3r] wrote:

JBHyperion wrote:

  1. 00:27:131 (5,1) - Don't really get why (5) is having HDash towards (1), but similar others doesn't have a HDash... Not sure what you mean here, all other downbeats are hdashed to in this section except 00:29:240 (6,1) since I want to avoid the possibility of overshooting the stream
Oh forgive me, I forgotten to give some examples x.x

While 00:25:490 (7,1) - is a HDash between each other, these notes aren't HDashes when they are pretty much following the same rhythm/musical section, which feels bit weird to me tbh. I'm maintaining a pattern of hdash to the downbeat, since I find it to be slightly more prominent in each measure as would be expected - I'd prefer to avoid multiple consecutive hdash in Platter due to the difficulty spike

JBHyperion wrote:

Thanks for the mod and star stream! xD
And no problems for this :D I have tons more kudos /me starts drooling :Q___

koliron wrote:

Dim

[CS]
  1. Overdose: I think it's a bit complicated for seeds, 4.3 or 4.2?
  2. Rain: fine
  3. Platter: 3.6 or 3.7?
  4. Salad: 3.3
  5. Cup: Too low, 2.8 or 2.9?
I prefer the CS spread the way it is currently and it's part of my mapping style - I'd rather not remap large sections of the mapset to account for some small changes in CS (and by extension, spacing) unless it was absolutely necessary

[Overdose]
  1. 00:09:787 (5) - NC Following a 4 beat NC pattern throughout so I'd like to stay consistent - the jump here isn't flow-breaking or dense enough to require a NC in my opinion
  2. 00:11:662 (5) - ^ ^
  3. 00:16:350 (1) - I see very good for HDash Added a hdash between 00:16:350 (1,2)
  4. 00:17:639 (7,8,9) - something uncomfortable, (8) x: 220? Reduced some spacing on 00:17:287 (6,7,8) - should be more comfortable now
  5. 00:19:162 (4) - x: 152 (+ Maybe ctrl+g) Moved to x-152, but kept direction
  6. 00:23:381 (7,1) - (7) HDash, (1) remove HDash? Dash is intentionally to the prominent notes at (7,1) rather than away from them, I'm fine with this currently
  7. 00:23:615 (1,2) - (1) remove NC, (2) NC Explanation for the current NC pattern has been explained in previous mod responses, no change
  8. 00:30:881 (1,2) - (1) remove NC, (2) NC ^
  9. 00:34:162 (5,6,7,8) - 00:22:912 (5,6,7,1) , To do same, HDash in (6) Hdash is present on the tail of 00:23:146 (6) for the strong drum hit at 00:23:381 (7) - this is not present at 00:34:631 (7,8) so there is no need for a hdash here
  10. 00:38:615 (1,2) - (1) remove NC, (2) NC NC usage explained in previous mod responses
  11. 00:42:951 (4) - HDash I prefer the current pattern since otherwise it's practically a copy/paste of the following pattern - I'll see if anyone else suggests the same
  12. 00:43:068 (5) - NC Done to account for the wiggle between 00:42:951 (4,5)
  13. 00:44:006 (5) - ^ Done to account for the hdash between 00:43:888 (4,5)
  14. 00:44:943 (3) - ^ I don't feel this is necessary for the simpler back-and-forth pattern here, but I did NC 00:45:412 (1) - (and aslo 00:15:412 (1) -)
[Rain]
  1. NC as Overdose Checked the suggestions I accepted, everything else is following my previous explanations
  2. 00:07:443 (3) - x: 36 Done, spacing was unnecessary here
  3. 00:08:381 (6) - x: 328-320 x-328, this was a little tight
  4. 00:10:725 (1) - HDash Hdash to the strong note rather than away from it - no change
  5. 00:11:662 (5) - ^ ^
  6. 00:23:615 (1) - x: 220 Done, also reduced the strength of the 00:23:264 (5,6) hdash
  7. 00:34:162 (3,4,5) - In an overdose i accept it (to my taste with HDashes) but in a rain, i suggest reduce distances Done, also made 00:34:162 (3,4) more vertical so it's easier to read the movements
  8. 00:39:201 (3) - x: 144 Done, 00:39:201 (3,4) was a little too large a spacing
  9. 00:43:888 (4) - HDash Whoops, this was meant to be a hdash - fixed
[Platter]
  1. NC as Overdose Checked the suggestions I accepted, everything else is following my previous explanations
  2. 00:10:256 (4) - HDash Had to fiddle with a lot of spacings, but done
  3. 00:12:131 (6) - ^ I prefer to avoid dashing into the stream on this difficulty to reduce the chance of a less experienced player missing a lot of notes by overdashing - no change
  4. 00:23:264 (4) - Remove HDash It does play weirdly, and even though it's rankable, I'm finding it less appropriate
  5. 00:29:240 (6) - Need HDash Same as 00:12:131 (6)
  6. 00:32:756 (5) - ^ Done
[Salad]
  1. NC as Overdose Checked the suggestions I accepted, everything else is following my previous explanations
    I don't know how it has 2- stars with many dash D: but this very well :D I don't make pp maps (^:
    Good Salad!
[Cup]
  1. 00:41:662 (3) - NC I said in a previous mod that I would change this if someone else suggested it, so consider it changed lol
    Great!
GL :D
Thanks for the mod! I'll get to your map ASAP
Lacrima
Hello o/. I will make this M4M today :D

  1. Source - In the tags, I can see "Touhou". If this song from Touhou, I think you need to put this in Source. *I am still not sure, I just heard, that touhou is the game, never saw/played.*
  1. HP Drain Rate
  2. Cup - Are you sure? I think is should be 3.5 - 4, because this song is short, so don't need to much effort to complete, so HP 3 is low.
  1. Circle Size
  2. Platter - 3.5? I think 4 is better decesion for hard difficulty. (Or 3.8 maybeh)
[Cup]
  1. 00:03:225 (1,2,1,2,3) - These patterns are hard for begginers! After they have completed each of the notes\sliders, they should immediately begin to move in another direction. It's a little difficult for a beginner, make this pattern easier!
  2. 00:14:475 (1) - Actually it's only my opinion, but I think it sounds and plays better, if you'd delete the last reverse arrow.
  3. 00:19:865 (4) - Why didn't you added here a note like here? 00:17:990 (4), 00:25:490 (4), 00:27:365 (4), 00:29:240 (4)...
  4. 00:42:600 (1) - These 2 reverse arrows plays boring.
[Salad]
  1. 00:07:912 (3) - Move red point on x488
  2. 00:30:412 (5) - I don't hear here any basses or loud music, only vocal, and I don't think this deserves big jump. Move it to x212 y280.
[Platter]
  1. 00:38:615 (1,2,3) - This pattern is really hard! Try to make it easer! (Also I don't hear any loud music on second note. (00:38:850)
    This platter is awesome .o.
[Rain]
  1. 00:14:475 (1,2,3,4) - I think you can increase distance a little bit between 1 2 and 3 4
  2. 00:32:053 (5,6) - I don't like this pattern '-'. Try to make this somehow like here: 00:34:162 (3,4), because this one is pretty good!
    Rain is awesome too \o/.
Just spent 1 hour on this little mod. I can't modding. Peace~~~
Topic Starter
JBHyperion

_Myle_ wrote:

Hello o/. I will make this M4M today :D

  1. Source - In the tags, I can see "Touhou". If this song from Touhou, I think you need to put this in Source. *I am still not sure, I just heard, that touhou is the game, never saw/played.* This song is produced by Halozy, a well known Touhou circle, but it's an original composition (i.e. it's not a cover/remix of a song actually found in any of the games) - because of this, Touhou isn't the "Source" of the song, but since it's still relevant, I included it in tags
  1. HP Drain Rate
  2. Cup - Are you sure? I think is should be 3.5 - 4, because this song is short, so don't need to much effort to complete, so HP 3 is low. Spread is currently even with HP 3/4/5/6/7, but I'll see what others think about this
  1. Circle Size
  2. Platter - 3.5? I think 4 is better decesion for hard difficulty. (Or 3.8 maybeh) Again, AR spread is well balanced with 2.5/3/3.5/4/4.5, and at any rate, this is part of my mapping style - I'm fine with the CS the way it is and won't change it without good reason
[Cup]
  1. 00:03:225 (1,2,1,2,3) - These patterns are hard for begginers! After they have completed each of the notes\sliders, they should immediately begin to move in another direction. It's a little difficult for a beginner, make this pattern easier! Fair enough, reduced the spacing when there's a direction change to ease new players into the difficulty more
  2. 00:14:475 (1) - Actually it's only my opinion, but I think it sounds and plays better, if you'd delete the last reverse arrow. I agree, plus the note density is a little high for a Cup anyway - removed the last repeat and flipped to the right to maintain spacing
  3. 00:19:865 (4) - Why didn't you added here a note like here? 00:17:990 (4), 00:25:490 (4), 00:27:365 (4), 00:29:240 (4)... Nice spot - made 00:19:631 (3) - into a 1/2 slider to map this beat
  4. 00:42:600 (1) - These 2 reverse arrows plays boring. I like it, and it provides some variety - the alternative would be to do the same as I did at 00:12:600 (1,2,3,4) but I'll leave it as it is for now - I did reduce the angle slightly though, so it requires a little more movement now
[Salad]
  1. 00:07:912 (3) - Move red point on x488 Fixed a little differently
  2. 00:30:412 (5) - I don't hear here any basses or loud music, only vocal, and I don't think this deserves big jump. Move it to x212 y280. Moved to x-184 instead, since I want to keep a jump to the drum hit at 00:30:764 (6)
[Platter]
  1. 00:38:615 (1,2,3) - This pattern is really hard! Try to make it easer! (Also I don't hear any loud music on second note. (00:38:850) I was sure there was a crash cymbal here... Kept the hitsounds for the loud synth sound (and to accompany the SB pulse), but reduced the distance a lot (no hdash required now) by moving to x-232
    This platter is awesome .o. Thanks :3
[Rain]
  1. 00:14:475 (1,2,3,4) - I think you can increase distance a little bit between 1 2 and 3 4 Sure
  2. 00:32:053 (5,6) - I don't like this pattern '-'. Try to make this somehow like here: 00:34:162 (3,4), because this one is pretty good! 00:32:053 (5,6) plays alrigiht to me, but the movement to the next note was awkward so I ended up changing the spacing here anyway - it should be much more comfortable to play now
    Rain is awesome too \o/. Thanks again :3
Just spent 1 hour on this little mod. I can't modding. Peace~~~
Thanks for the mod! You said in PM your suggestions wouldn't be useful but I ended up applying almost everything haha xD
Sorceress
So let's try modding a real map for once (#MadBantz)

Modderino

I never liked saying flow" but I find myself unable to describe it otherwise...
Cup

  1. Yeah yeah that's sick, don't even need to put any sort of donk on it.
  2. Does this count as respecting a Cup?
Salad

  1. 00:04:162 (3) - Really feels like it's missing a beat here. I don't know what this beat did to offend you. 00:02:287 (3) - Apparantly did nothing wrong and I think 00:04:162 (3) - deserves the same treatment. It should be easily done without affecting how the map plays.
  2. 00:07:912 (3) - It's the same thing but you even made the slider repeat but without actually being a repeating slider! Add that sweet little extra circle you know belongs there.
  3. 00:11:076 - (Please respect a tripples right to exist) In Jokes, fun stuff. Anyway, I feel this is a pretty prominent noise blasting into my ear holes and once more you've simply brushed it aside like it's nothing to you, and that's fine I guess if you want to do that but maybe you'll now realise you don't want to do that? You'd have to redo this little section to fit it though and I don't want to be the one to crush your hopes and dreams.
  4. Rest is all top stuff, I realise this is a salad so you're not looking for mad note density but those 3 sounds stood out to me as missing a note.
Platter

  1. 00:18:225 (1) - When playing this I really want to tap dash here but there's absolutely no excuse to though I find myself getting away with it on 00:20:100 (1) - even if not necessary. I straightened out the sliders like this and felt it flowed just that bit better.
  2. 00:31:818 (3,4,5) - This bit throws me off a little, it feels like just a random small pause but I'm still expecting to be moving about. Yet also there's just a slight bit of movement to the right and I find myself tapping a bunch for it. In short, I don't think it flows, which is maybe kind of the point? But I don't see it fitting the music. There's potential to have a note at 00:32:404 - and redo this bit but I'm getting the feeling I'll be seeing some red text after this.
Rain

  1. 00:02:287 (3) - I think something like what you did with 00:04:162 (3,4) - would suit better, having some more movement like a dash rather than just the repeating slider. Stopping the slider repeating and replacing what was the end with a note somewhere about x:256 seems nice enough.
  2. 00:06:506 (6,1,2,3) - This part is a bit awkward to play. There's a couple of jumps but they're all going in the same direction. Either some more consistent spacing or some sort of direction change would improve the "flow".
  3. 00:09:084 (2,3) - This tripped me up a few times when playing it, I think reducing the distance of (2) (and 3 with it) to about x:416 would be nice.
  4. 00:09:318 (4,5,6) - Vertical sliders, what are you some sort of sick fetishist? Ah we have fun... Really though, this plays fine as is but I do encourage you to check out making those sliders horizontal. I had (4) and (6) going off left and (5) to the right which played quite nicely. Not that there was a problem with the vertical sliders although I dont think they're the most fitting either.
  5. 00:32:287 (1) - Another one that caught me out a little when playing. Maybe reduce the distance, maybe not, it's your map after all.
Overdose

  1. CS4.5, that's cool. I see the pattern across the difficulties but it's only AR9.2? I'm pretty sure it should be AR9.9 otherwise we have spread issues.
  2. Star rating is a little low, look to get that over 6 stars for dank pp 8-)
  3. 00:04:396 (4,5) - A hyper seems fitting here considering the drums n that init.
  4. 00:08:146 (4,5) - A hyper seems fitting here considering the drums n that init.
  5. I've played this a whole load of times and that's all I can really come up with for the overdose, nicely done :)
I hope that's of some help. I haven't slept much and it's very late so apologies for anything and everything.
Topic Starter
JBHyperion

TomTheWizard wrote:

So let's try modding a real map for once (#MadBantz)

Modderino

I never liked saying flow" but I find myself unable to describe it otherwise...
Cup

  1. Yeah yeah that's sick, don't even need to put any sort of donk on it. I can definitely drop to this one!
  2. Does this count as respecting a Cup?
Salad

  1. 00:04:162 (3) - Really feels like it's missing a beat here. I don't know what this beat did to offend you. 00:02:287 (3) - Apparantly did nothing wrong and I think 00:04:162 (3) - deserves the same treatment. It should be easily done without affecting how the map plays. I was trying to be varied and interesting, but since I'm about to be reported for unfair and unethical treatment of beats, I guess I should make these repeat sliders
  2. 00:07:912 (3) - It's the same thing but you even made the slider repeat but without actually being a repeating slider! Add that sweet little extra circle you know belongs there. Fixed with the above, this one was trying so hard to be a repeat slider so I granted it's wish
  3. 00:11:076 - (Please respect a tripples right to exist) In Jokes, fun stuff. Anyway, I feel this is a pretty prominent noise blasting into my ear holes and once more you've simply brushed it aside like it's nothing to you, and that's fine I guess if you want to do that but maybe you'll now realise you don't want to do that? You'd have to redo this little section to fit it though and I don't want to be the one to crush your hopes and dreams. You're right, but I'd rather not map this here to create a more even spread in note density between Salad and Platter. If I map this, I would have to map a bunch of other similar notes, and I'd rather not use 1/4 beats too much if I can help it. It's not that it doesn't mean anything to me - I'm just keeping it on the bench so it's fresh and ready to go in the harder diffs
  4. Rest is all top stuff, I realise this is a salad so you're not looking for mad note density but those 3 sounds stood out to me as missing a note.
Platter

  1. 00:18:225 (1) - When playing this I really want to tap dash here but there's absolutely no excuse to though I find myself getting away with it on 00:20:100 (1) - even if not necessary. I straightened out the sliders like this and felt it flowed just that bit better. I know how much you like to make excuses, but I shall allow you to get away with it - consider it flow-ier
  2. 00:31:818 (3,4,5) - This bit throws me off a little, it feels like just a random small pause but I'm still expecting to be moving about. Yet also there's just a slight bit of movement to the right and I find myself tapping a bunch for it. In short, I don't think it flows, which is maybe kind of the point? But I don't see it fitting the music. There's potential to have a note at 00:32:404 - and redo this bit but I'm getting the feeling I'll be seeing some red text after this. Surprise motherlover, it's green 8-) I mapped that 1/4 beat you mentioned on all the other measures, so not sure why I didn't here. Added a circle at 00:32:404 (4) x-200 and moved 00:32:639 (4,5) around slightly to create a smooth flow with dash
Rain

  1. 00:02:287 (3) - I think something like what you did with 00:04:162 (3,4) - would suit better, having some more movement like a dash rather than just the repeating slider. Stopping the slider repeating and replacing what was the end with a note somewhere about x:256 seems nice enough. Again was going for variety in pattern structure, but all the cool kids want movement these days so consider it updated to better fit the currend trends of the era
  2. 00:06:506 (6,1,2,3) - This part is a bit awkward to play. There's a couple of jumps but they're all going in the same direction. Either some more consistent spacing or some sort of direction change would improve the "flow". Flipped the direction on 00:07:209 (2,3,4) and equalized a few spacings - the "flow" has expressed it's gratitude
  3. 00:09:084 (2,3) - This tripped me up a few times when playing it, I think reducing the distance of (2) (and 3 with it) to about x:416 would be nice. x-416 felt a bit small, so I went for x-428 instead. Please watch where you're walking next time to avoid any more nasty trip-ups
  4. 00:09:318 (4,5,6) - Vertical sliders, what are you some sort of sick fetishist? Ah we have fun... Really though, this plays fine as is but I do encourage you to check out making those sliders horizontal. I had (4) and (6) going off left and (5) to the right which played quite nicely. Not that there was a problem with the vertical sliders although I dont think they're the most fitting either. Wow, I use vertical sliders once in one diff of one map and I'm some kind of crazed psycopath... I like them, so I'll keep them for now until the psychiatric ward other modders ask me to change them Please respect a vertical slider's right to exist
  5. 00:32:287 (1) - Another one that caught me out a little when playing. Maybe reduce the distance, maybe not, it's your map after all. I'll keep this, it combines with the movement to 00:32:639 (2) as a walking dash which I feel flows nicely
Overdose

  1. CS4.5, that's cool. I see the pattern across the difficulties but it's only AR9.2? I'm pretty sure it should be AR9.9 otherwise we have spread issues. Tell that to all the CS4 AR9.3 Overdose meta baddies, spread issues can die in a fire (^:
  2. Star rating is a little low, look to get that over 6 stars for dank pp 8-) I don't make pp maps so r8 8/8 gg no re would make bad maps again
  3. 00:04:396 (4,5) - A hyper seems fitting here considering the drums n that init. Put a donk on it
  4. 00:08:146 (4,5) - A hyper seems fitting here considering the drums n that init. Put a donk on it also
  5. I've played this a whole load of times and that's all I can really come up with for the overdose, nicely done :) ayyy lmao
I hope that's of some help. I haven't slept much and it's very late so apologies for anything and everything.
Thanks for the mod, although you kinda shot yourself in the foot... Now I know you're a good modder, I will request more in the future huehuehue (^:
BoberOfDarkness
Platter

00:12:600 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - I think that you should't keep same DS between each stream, DS should rise at every steamer jump ending with easy hyper to 00:14:475 (1) -

Rain

00:02:756 (4) - hyper since it is end of combo?

00:42:600 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - those streams should be more curved I think

Overdose

00:29:240 (3) - move a bit left, its too hard dash to next to ;w;

Oh, this song is too short for me to mod it well, cannot get into this sorry ;w; (I dont mean that song is bad or something)
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