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Rhythm Incarnate
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Please list your least favourite mapping "techniques". For example, choosing to map a Vocaloid song, using slider tick claps, making every second slider double speed etc.
Always leave headroom before bouncing.
Avoid close harmonies at lower registers.
Check for mono compatibility thoroughly with wide mixes.
Opt for volume automation instead of just compression.
Detune that sawtooth.
Putting effects on the master channel while mixing is basically all seven cardinal sins.
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ztrot formations.
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Rhythm Incarnate
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http://osu.ppy.sh/s/25
This is bullshit even for 2007.
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Rhythm Incarnate
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Xgor wrote:
http://osu.ppy.sh/s/25
This is bullshit even for 2007.

Favourited 45 times in total. What.
Always leave headroom before bouncing.
Avoid close harmonies at lower registers.
Check for mono compatibility thoroughly with wide mixes.
Opt for volume automation instead of just compression.
Detune that sawtooth.
Putting effects on the master channel while mixing is basically all seven cardinal sins.
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Rhythm Incarnate
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Beck - Timebomb

orz
Nah, I don't work just for position
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Every note and slider start/end/repeat is 1/2 beat apart.

I mean like EVERY NOTE IN THE MAP.
Isn't cool enough to have a signature.
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Lybydose wrote:
Every note and slider start/end/repeat is 1/2 beat apart.

I mean like EVERY NOTE IN THE MAP.


The sad thing is that many make Easy diffs like this ONLY WITH EVERYTHING 1/1 APART

Lrn2MapEasy kthx
All lines in my mod posts are just suggestions if and only if you can give me a good reason why you didn't apply it. "No" is not a good reason.
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Rhythm Incarnate
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RandomJibberish wrote:
Lybydose wrote:
Every note and slider start/end/repeat is 1/2 beat apart.

I mean like EVERY NOTE IN THE MAP.


The sad thing is that many make Easy diffs like this ONLY WITH EVERYTHING 1/1 APART

Lrn2MapEasy kthx

It's even worse when they remove random notes in an attempt to create variation.
Always leave headroom before bouncing.
Avoid close harmonies at lower registers.
Check for mono compatibility thoroughly with wide mixes.
Opt for volume automation instead of just compression.
Detune that sawtooth.
Putting effects on the master channel while mixing is basically all seven cardinal sins.
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I'VE BEEN HIT! caps
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Beatmap Appreciation Team
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Overmapping, streams, jumps that make no sense, or patterns that make no sense either.

All in all actually, anything that isn't clearly mapped on something in the song.
That's because I use my ears more than my eyes to play. <_<
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Rhythm Incarnate
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nightcore and shit
slider tick claps
slider streams
using random inherited 0.5x bpm sections just to preserve the slider's shape/length
high bpm(180+) square patterns
post-slider streams
gay triplets like this:
ffs.jpg


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Last edited by Glass on , edited 3 times in total.
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Rhythm Incarnate
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Unrelated BG of an anime bitch, useless streams, rating >9, Nightcore, slider tick claps
Last edited by NotShinta on , edited 2 times in total.
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K-ON shit, nightcore shit, toe hoe moe moe mainstream shit and vocaloid moe shit.

Most of the ranked maps then.
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meronmyon wrote:
K-ON shit, nightcore shit, toe hoe moe moe mainstream shit and vocaloid moe shit.

Most of the ranked maps then.


Then why does your sig/avatar have a moe moe anime whatever and your most played includes 3 touhou maps?!
Isn't cool enough to have a signature.
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Lybydose wrote:
meronmyon wrote:
K-ON shit, nightcore shit, toe hoe moe moe mainstream shit and vocaloid moe shit.

Most of the ranked maps then.


Then why does your sig/avatar have a moe moe anime whatever and your most played includes 3 touhou maps?!


There is a difference between IOSYS and Golden City Factory/ sound skt ~

mainstream

I meant IOSYS, Silver Forest etc
Anima Libera (which is nightcore alright) is actually a fun map for me and when something is fun I usually don't care where is from.

And cmon, it's windows fucking 7. How can you not love her?
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