forum

The Flashbulb - Lawn Wake IV (Black) [Taiko]

posted
Total Posts
30
Topic Starter
Yuzeyun
This beatmap was submitted using in-game submission on dimanche 4 octobre 2015 at 12:57:12

Artist: The Flashbulb
Title: Lawn Wake IV (Black)
Tags: Lawn Funeral EP Benn Jordan
BPM: 217
Filesize: 4580kb
Play Time: 02:20
Difficulties Available:
  1. Akumu (7,6 stars, 1140 notes)
  2. Futsuu (2,57 stars, 404 notes)
  3. Hell Oni (6,03 stars, 1007 notes)
  4. Inner Oni (5,38 stars, 927 notes)
  5. Kantan (1,9 stars, 250 notes)
  6. Muzukashii (3,8 stars, 614 notes)
  7. Oni (4,25 stars, 746 notes)
Download: The Flashbulb - Lawn Wake IV (Black)
Information: Scores/Beatmap Listing
---------------
Raiden
POLE

i bring nerfhammer

sup m8

̶i̶t̶s̶ ̶n̶e̶r̶f̶h̶a̶m̶m̶e̶r̶ ̶t̶i̶e̶m̶ ̶
[ General]

  1. widescreen thingy on the diffs that have it checked
  2. Maybe lower volume of the first part? It sounds quite silent to me
[ Kantan]

  1. Are you sure you want all of these in the Kantan? Don't you think this will confuse newer players? Keep the SV decreasing ones, but I think the increasing ones should be removed at least in this difficulty (and probably in Futsuu too)
  2. Considering the high BPM, I'd go for SV1.2
  3. 00:08:857 (14) - If you used finisher here, why not before in 00:04:434 (7) - and 00:13:281 (21) - ?
  4. 00:20:748 (34) - This can be removed to give a small break after the previous 1/1 pattern
  5. 00:26:554 - I don't think Ddk is a good idea for a Kantan of this bpm. I'd either delete 00:26:831 (47) - , or remove finisher from 00:26:554 (46) -
  6. 00:28:075 (50) - Usually sliders at low difficulties should be longer, to help new players learn how to hit them, I suggest removing the slider using that pretext
  7. 00:28:766 - 00:32:084 - I think you should give some wider spacing here
  8. 00:49:446 (91) - Remove this to give a 4/1 spacing?
  9. 00:53:870 (101) - I think this doesn't quite fit here. Move to 00:53:593 - ?
  10. 00:56:773 (108) - Move to 00:56:635 - instead? That 3/2 skyrockets a bit the SR
  11. 01:08:524 (124,125,126) - Patterns like this (Ddk) should rather be avoided in my opinion at these difficulties (also 01:12:948 (135,136,137,140,141,142) - and so on)
  12. 01:19:861 (151) - Hm, I don't personally hear any emphasizable sound here. Maybe remove finisher?
  13. 01:20:414 (152) - Move to 01:20:137 - instead to keep a consistent structure?
  14. 01:30:644 (175,176,177) - Are you REALLY sure about this?
  15. 01:37:833 (193,194,195) - Similar issue with 01:08:524 -
  16. 01:49:169 (217,220) - After using the 3/2 patterns, you could delete these so the player has some time to understand what happened

    That is all, just pointing out some difficulty tweaks that could be done. The map itself is great
[ Futsuu]

The only issue I found in this difficulty (beside the Finisher usage and such) is the spacing and breaks. So I'm gonna try to nerf the hell out of it help you give more spacing and breaks. Map is consistent and fitting, but will point out some points that I think need some more spacing.
  1. 00:28:766 - 00:32:084 -
  2. 00:44:193 - 00:53:040 -
  3. 01:43:363 - 01:47:787 -
  4. 01:48:340 - 01:51:658 -
[ Muzukashii]

Will give you the same as in Futsuu, just pointing out some parts that could use bigger spacing/more breaks
  1. 00:18:398 - 00:21:577 -
  2. 00:48:616 - 00:49:722 -
  3. 01:00:229 - 01:01:335 -
  4. 01:43:916 - 01:45:298 -
And, about the kkkkk quintuplets, I think they should stand rather alone, so I suggest deleting the notes before or after

Will skip Oni and Akumu since you asked me for Inner and Ura specifically


[ Inner Oni]

forum is firetrucking dumb as hell and i lost all the mod i done on muzu and inner........................

  1. 00:24:273 - Missed a mappable sound here?
  2. 00:26:831 (142) - I think this rather sounds like a k?
  3. 00:29:803 - I think you missed a mappable note here
  4. 00:31:600 - ^
  5. 00:34:158 (201,202,203) - This triplet sounds a bit different from the others. dkd maybe?
  6. 00:36:163 - ^
  7. 00:49:722 (298) - I think this sounds the same as 00:50:552 (304) -
  8. 00:54:699 (341) - Switch to k? I think pace+pitch demands it and it's a good ddd ddk alternation
  9. 00:57:395 - I think there could be another note here
  10. 01:01:819 - ^
  11. 01:12:464 (458) - You could remove this to keep a consistent structure I guess
  12. 01:14:607 (477) - Think this can be k?
  13. 01:15:990 (490) - and this a d?
  14. 01:23:179 (561) - This sounds like a k to me I think
  15. 01:27:119 - Can add a d I think
  16. 01:41:497 (713,715) - Remove these 2? I don't hear any clear sound here
  17. 01:44:607 (733,734,735) - This triplet sounds a bit different than the previous one. dkk maybe?
  18. 01:48:893 (778,779) - These 2 can be k's for the pitch?
  19. 01:49:584 (785,786) - ^
  20. 02:00:160 (875) - Maybe turn k to alternate from last pattern?
  21. 02:01:266 (888) - ^

[ Ura Oni]

meh this diff is perfect

  1. 00:27:522 - can be mapped I think
  2. 00:29:527 - ^
  3. 00:34:158 (207,208,209) - same than in Inner
  4. 00:36:163 - can be mapped c:
  5. 00:36:923 - ^
  6. 00:48:133 - ^
  7. 00:49:100 - ^
  8. 00:51:727 - 00:51:796 - 00:51:865 - ^^^
  9. 00:53:386 - ^
  10. 00:54:077 - ^
  11. 00:55:322 - ^ (I missed it on Inner I think)
  12. 00:57:395 - ^
  13. 01:20:206 - ^
  14. 01:27:257 - ^
  15. 01:31:266 - ^
  16. 01:34:584 - ^
pretty much

I guess you reduced density to differentiate from Akumu, but I'll give you these spots in case you missed them in Akumu as well

I won the pole so I want baguettes and dessert as prizes

Topic Starter
Yuzeyun

Raiden wrote:

POLE

i bring nerfhammer

sup m8

̶i̶t̶s̶ ̶n̶e̶r̶f̶h̶a̶m̶m̶e̶r̶ ̶t̶i̶e̶m̶ ̶ ITS MUFFIN TIME
[ General]

  1. widescreen thingy on the diffs that have it checked idgaf
  2. Maybe lower volume of the first part? It sounds quite silent to me uh yeah
[ Kantan]


  1. Are you sure you want all of these in the Kantan? Don't you think this will confuse newer players? Keep the SV decreasing ones, but I think the increasing ones should be removed at least in this difficulty (and probably in Futsuu too) Considering the only one affected is the 132 BPM section... LOL (changed to 1.644x to keep the 217 BPM scroll speed
  2. Considering the high BPM, I'd go for SV1.2 I want to keep 1.40
  3. 00:08:857 (14) - If you used finisher here, why not before in 00:04:434 (7) - and 00:13:281 (21) - ? The first one is calm, the second one is vivid, the third one is sustained.
  4. 00:20:748 (34) - This can be removed to give a small break after the previous 1/1 pattern It becomes problematic as the section right after 35 is much different. The impact will be different.
  5. 00:26:554 - I don't think Ddk is a good idea for a Kantan of this bpm. I'd either delete 00:26:831 (47) - , or remove finisher from 00:26:554 (46) - I moved the note following the finisher.
  6. 00:28:075 (50) - Usually sliders at low difficulties should be longer, to help new players learn how to hit them, I suggest removing the slider using that pretext done. I wasn't too happy with this because this part is fucked up
  7. 00:28:766 - 00:32:084 - I think you should give some wider spacing here Done, deleted 2 notes
  8. 00:53:870 (101) - I think this doesn't quite fit here. Move to 00:53:593 - ? Deleted it instead.
  9. 00:56:773 (108) - Move to 00:56:635 - instead? That 3/2 skyrockets a bit the SR Doesn't make much sense to me
  10. 01:19:861 (151) - Hm, I don't personally hear any emphasizable sound here. Maybe remove finisher? The 24th thingy here.
  11. 01:20:414 (152) - Move to 01:20:137 - instead to keep a consistent structure? Wanted to keep 24th thing^ away from it, and still want. Deleted instead
  12. 01:30:644 (175,176,177) - Are you REALLY sure about this? yes. NOT LIKE I DID 1/4 DOUBLE IN LEVEL 6 LOL
  13. 01:49:169 (217,220) - After using the 3/2 patterns, you could delete these so the player has some time to understand what happened Deleted every 3rd note

    That is all, just pointing out some difficulty tweaks that could be done. The map itself is great
[ Futsuu]

The only issue I found in this difficulty (beside the Finisher usage and such) is the spacing and breaks. So I'm gonna try to nerf the hell out of it help you give more spacing and breaks. Map is consistent and fitting, but will point out some points that I think need some more spacing.
  1. 00:28:766 - 00:32:084 - Added
  2. 00:44:193 - 00:53:040 - Done
  3. 01:43:363 - 01:47:787 - Hey what that's kiai, I can't find a suitable spot to make a break
  4. 01:48:340 - 01:51:658 - Dammit kiai y u so lame to brek
[ Muzukashii]

Will give you the same as in Futsuu, just pointing out some parts that could use bigger spacing/more breaks
  1. 00:18:398 - 00:21:577 - They have nice separations (1/1) and the pattern isn't too long, so it's ok for me
  2. 00:48:616 - 00:49:722 - The pattern is full dons, it might be hard for some but it's quite cool. I deleted a note a bit after.
  3. 01:00:229 - 01:01:335 - DUDE THATS 1 BAR LOL and it's followed by a 8/1 break.
  4. 01:43:916 - 01:45:298 - Deleted some notes, might have been a bit too much for a buildup
And, about the kkkkk quintuplets, I think they should stand rather alone, so I suggest deleting the notes before or after I want to keep the 1/1 gaps because either way that would break emphasis on the D

Will skip Oni and Akumu since you asked me for Inner and Ura specifically


[ Inner Oni]

forum is firetrucking dumb as hell and i lost all the mod i done on muzu and inner........................

  1. 00:24:273 - Missed a mappable sound here? Missed on purpose
  2. 00:29:803 - I think you missed a mappable note here BUT THE K............................
  3. 00:31:600 - ^ Purpose too
  4. 00:36:163 - ^ ^
  5. 00:54:699 (341) - Switch to k? I think pace+pitch demands it and it's a good ddd ddk alternation The pitch stays the same until the k at 00:55:252 (347) -
  6. 01:01:819 - ^ I want to leave this separation on Inner
  7. 01:12:464 (458) - You could remove this to keep a consistent structure I guess ... this is the same pattern as a few secs before ROFL
  8. 01:14:607 (477) - Think this can be k? I think not as I'm focusing on a guitaresque instrument
  9. 01:15:990 (490) - and this a d? And that it goes to both instruments LOL
  10. 01:27:119 - Can add a d I think MOP* (see 1)
  11. 01:48:893 (778,779) - These 2 can be k's for the pitch? changed 776 to d
  12. 01:49:584 (785,786) - ^ ^
  13. 02:00:160 (875) - Maybe turn k to alternate from last pattern?
  14. 02:01:266 (888) - ^ They're both focusing on the same point, the highest of 3 (except 878/901 which are "resetting" the pattern)

[ Ura Oni]

meh this diff is perfect

  1. 00:27:522 - can be mapped I think I can't hear shit on this spot
  2. 00:48:133 - ^ On this one it's better to have the separation, I don't know why
  3. 00:49:100 - ^ ^
  4. 00:51:727 - 00:51:796 - 00:51:865 - ^^^ dismissed the last one because LONG STREAM
  5. 00:54:077 - ^ separation
  6. 01:31:266 - ^stream gap
  7. 01:34:584 - ^^
pretty much

I guess you reduced density to differentiate from Akumu, but I'll give you these spots in case you missed them in Akumu as well actually it's the old oni buffed

I won the pole so I want baguettes and dessert as prizes

LOL MY SIDEs
HashishKabob
Mod Req.

[Kantan]

  • 01:04:100 - You can fill this empty space here with a note or something. Even a spinner would be okay.

    01:30:782 - Mostly because of the high BPM of this song and the casual/usual/consistent density of patterns in the map, I wouldn't use a 1/2 beat anywhere. Besides, it's the only one in the entire map so it really threw me off when I was playing/listening to it.
[Futsuu]

  • 00:34:711 - Maybe add a note here? This segment from 00:34:296 - to here sounds very awkward when compared to music. There is off-beat sounds, so I see why you would follow an off-beat pattern-base. It becomes problematic when off-beat turns into off-sounding, like this. Another pattern I tried was dd d d D, with dons at 00:34:020 - 00:34:158 - 00:34:365 - 00:34:642 - 00:34:849 - . Yes this does use 1/4th beatsnap to place the notes, but it's simple enough and helps emphasize the off-beat you are trying create. This is just an interesting segment you're working with and I appreciate what you did, I only think there may be more appropriate ways to do it. Another pattern I tried was d kdk D at 00:34:020 - 00:34:296 - 00:34:434 - 00:34:573 - 00:34:849 - . It's not an easy sound to adjust a beat to on anything easier than Muzukashii, I understand that.
[Muzukashii]

  • 01:40:045 - It might be okay here to just use two sets of 3-plet 1/4th kkk patterns instead of a 5-plet 1/4th kkkkk stream.
[Oni]

  • No problems. Great map!
[Inner Oni]

  • Nothing to say here. Good job.
[Ura Oni]

  • I like this map, very well done. I'm going to say here, though, some of my suggestions are based on how you've mapped in the aforementioned segments. I was attempting to not change, but to emphasize your style as you already used it. This is a very well done map, the transitional flows are done well, the beat is nice, only flaw I really noticed overall was consistency. So while some of the mod below says "kat/don" suggestions, they are based on the consistency you've put forthright into the map already, not based off personal ideas on how it "should" be done.

    00:22:822 - Missed a sound here.

    00:27:315 - Another missed sound.

    00:26:831 - This segment has a few missed sounds. I do see what it is you were going for as far as style is, I think a good way to keep the pace without over-mapping the segment is as follows:

    00:44:193 - Maybe change to kat to follow the higher pitch here? You seem to do that in the rest of the segment ahead (as a general rule), but not here.

    00:59:884 - Technically, you could change this segment into one long streams since there are unmapped sound throughout, but if you're against that a good idea might be just go map the sound at 01:01:819 - since this is the most dramatic sound I hear that isn't mapped.

    01:21:658 - Missed sound here.

    01:56:497 - Missed sound here. And also at 01:56:704 - . Even 01:56:566 - Has a sound you can map as well, but not as necessary.

    01:58:432 (928,929) - I recommend changing these two notes into kats. It helps transition into the harmony/pitch you follow in the following pattern and into the long stream ahead.

    02:01:612 - There is no sound here. I suggest removing this note and changing the don at 02:01:543 - into a kat.
[Akumu]

  • 01:32:718 - Technically speaking, another 1/6th pattern would be appropriate here to fit the last glitch-tone into the stream.

    01:40:736 - Missed sound that can be filled in.

    02:01:612 - Like with Ura Oni, there actually is no sound here.
Topic Starter
Yuzeyun

HashishKabob wrote:

Mod Req.

[Kantan]

  • 01:30:782 - Mostly because of the high BPM of this song and the casual/usual/consistent density of patterns in the map, I wouldn't use a 1/2 beat anywhere. Besides, it's the only one in the entire map so it really threw me off when I was playing/listening to it. Changed to D D
Rhythm adjustements done on my end, some 1/1 became 3/2. Didn't affect star rating.

[Futsuu]

  • 00:34:711 - Maybe add a note here? This segment from 00:34:296 - to here sounds very awkward when compared to music. There is off-beat sounds, so I see why you would follow an off-beat pattern-base. It becomes problematic when off-beat turns into off-sounding, like this. Another pattern I tried was dd d d D, with dons at 00:34:020 - 00:34:158 - 00:34:365 - 00:34:642 - 00:34:849 - . Yes this does use 1/4th beatsnap to place the notes, but it's simple enough and helps emphasize the off-beat you are trying create. This is just an interesting segment you're working with and I appreciate what you did, I only think there may be more appropriate ways to do it. Another pattern I tried was d kdk D at 00:34:020 - 00:34:296 - 00:34:434 - 00:34:573 - 00:34:849 - . It's not an easy sound to adjust a beat to on anything easier than Muzukashii, I understand that. Sadly, none of the patterns work well enough for me. I've moved the note to 00:34:642 - instead of keeping it at 00:34:434 - , it's still simple enough for players to grasp and not get easily disoriented, but still follows the song.
[Muzukashii]

  • 01:40:045 - It might be okay here to just use two sets of 3-plet 1/4th kkk patterns instead of a 5-plet 1/4th kkkkk stream. Took the idea, but chose kkk k k instead.
[Oni]

  • No problems. Great map!
[Inner Oni]

  • Nothing to say here. Good job.
[Ura Hell Oni]

  • I like this map, very well done. I'm going to say here, though, some of my suggestions are based on how you've mapped in the aforementioned segments. I was attempting to not change, but to emphasize your style as you already used it. This is a very well done map, the transitional flows are done well, the beat is nice, only flaw I really noticed overall was consistency. So while some of the mod below says "kat/don" suggestions, they are based on the consistency you've put forthright into the map already, not based off personal ideas on how it "should" be done.

    02:01:612 - There is no sound here. I suggest removing this note and changing the don at 02:01:543 - into a kat. revelation
[Akumu]

  • 01:32:718 - Technically speaking, another 1/6th pattern would be appropriate here to fit the last glitch-tone into the stream.

    01:40:736 - Missed sound that can be filled in. kat'd it and put the previous note as don to emphasize it.
And thanks for the mod once again. I'm a bit tired right now so you'll get Pinkie done anytime soon.
OzzyOzrock
[General]
  1. Remove speed-up green lines on diffs that don't need them?
  2. END LAST SPINNER AT 02:20:206 !?
[Kantan]
  1. 00:56:773 (103) - Move to 00:56:911 ? Nothing in the song really calls for a pseudo-offbeat part here.
  2. 01:01:335 (111) - k? So the upcoming d can emphasize the deep WEEEOOO more.
  3. 01:17:096 (140,141,142,143,144,145,146,147) - !!?!? Move 01:19:861 (147) - to 01:16:819!? BREAK!!
  4. 01:56:635 - Add notes? fk having a break here.
[Futsuu]
  1. 00:23:858 (61) - Would be fine at 00:23:789 as opposed to 1/4.
    :arrow: then 00:24:550 (64,65) - Can be replaced by a note at 00:24:688 (which is ironically 1/4)
  2. 00:42:287 (119,120,121,122) - Should probably be a spinner instead of this disgusting MESS.
  3. 00:44:884 (125,126) - Remove finishers? It seems super un-needed and the ringing makes it fit even less.
  4. 00:47:096 (134,135) - ^
  5. 00:56:082 - Add k? Kinda feels incomplete without it.
  6. 01:30:644 (276,277,278,279,280,281,282,283,284) - kkk kk kk k k (d)? The offbeat stuff is a rhythm I don't think fits too well + sounds confusing.
  7. 01:45:022 (331,332,333,334,335) - Maybe nerfing this 5 not 1/2 would be good since it's really the only one and makes this string of notes really hard. Wouldn't hurt to have a break soon after too.
  8. 02:02:165 (391) - k? Just seems like it fits the sound of this bit.
  9. 02:05:483 (405) - In all other diffs this is k, but I like it a lot better as d ;w;
[Muzukashii]
  1. 00:34:434 (146,147) - This has some weird swing sound going on with it as if it's 1/3, but it's not. Anyways, these two sound off. However, 00:34:434 (146) - moving this to 00:34:504 kinda works!?
  2. 01:34:653 (448) - k? Just to add a bit of pitch rise, instead of 2 of the same pattern, your choice.
  3. 01:56:635 - d? Seems pretty empty and doesn't interrupt leaving the sounds you're mapping to alone.

    TBH This could probably be nerfed and have better spread, as I see it pretty close to Oni a few times, while futsuu has some difficulty spikes that don't translate to Muzu. HA. JK! LOL! REKT!
[Oni]
  1. 00:48:616 (249,253) - I'd think that these should be k on all diffs that apply, since all these dons here kinda
    really suck.
  2. 01:30:644 (510) - d on all diffs that apply? In this case it just flows awfully lol.
  3. 01:55:529 (687,688,689,690,691) - k d d k d on all that apply? I'm a pitch idiot 0:)
  4. 01:57:879 (699,700,701) - k k d? Same as above 0:^)
  5. 02:00:368 - Add a katu here? Sounds like just the kind of thing that would fit nicely in a part like this.
[Inner Oni (Futsuu)]
  1. 00:28:144 (152,153,154,155,156) - dddk, as I discovered in Hell Oni...
  2. 01:47:718 (766) - Move to 01:47:994? Having that note where it is now implies that the crazier part is much sooner, moving it up to the suggestion has the 5plet correctly mark the start of it.
  3. 01:53:593 (824,825,826,827,828) - kdddk would be nice here!
  4. 01:56:635 (840,841,842,843) - The break before this part makes it seem like you're mapping to the higher pitch keyboard sounds, which isn't the case in here. Up to you what happens, just pointing that out.
[Inner Oni (Kurouto)]
  1. 00:28:144 (160,161,162,163,164) - Definitely a dddk here in the song. Plus, dd ddddk is shit.
  2. 01:45:091 (803) - k also, so the kk in this stream isn't lonely?
  3. 01:47:718 (833) - To 01:47:994 , same as Inner.
  4. 01:48:755 (843,844,845,846,847) - ddkkd? Seems to fit the rise and drop sound.
[Inner Oni (Tatsujin)]
  1. 00:34:642 - If you wanna be a real dumb guy you can map this sound :^) no
  2. 01:14:538 - Missing sound to be mapped to?
  3. 01:48:271 - k? Yes Ozzy, make the streams harder.
  4. 01:59:193 (1061,1062) - k for these? Seems like it'd fit. Something here needs k.

    There are some parts in this song that sound like they're missing sounds at 50%, but it's just misleading as it sounds fine at 100. Weeiiird.
where is skilled player mods?!
Topic Starter
Yuzeyun
FUCK INNER ONI TATSUJIN I DIED.

i'll edit this answer to answer mods huehuehuehu

no i keep last spinner very long

OzzyOzrock wrote:

[General]
  1. Remove speed-up green lines on diffs that don't need them?
  2. END LAST SPINNER AT 02:20:206 !? ok in the end it was a minor time change so changedf lol
[Kantan]
  1. 00:56:773 (103) - Move to 00:56:911 ? Nothing in the song really calls for a pseudo-offbeat part here. Despite having a faint guiter thitnitneint at that point I guess it would make more sense LAL
  2. 01:17:096 (140,141,142,143,144,145,146,147) - !!?!? Move 01:19:861 (147) - to 01:16:819!? BREAK!! It would make sense, but I really wish to keep the note at 01:19:861 (147) - because the rhythm goes FFRLRLFR. And goes back right after. The first pattern has been changed to kkddk.
[Futsuu]
  1. 00:23:858 (61) - Would be fine at 00:23:789 as opposed to 1/4. There's no sound at that point, so I doubt I would find it fine
  2. 00:42:287 (119,120,121,122) - Should probably be a spinner instead of this disgusting MESS. I KEEP LAST NOTE. FDUJSFSD
[Muzukashii]
  • TBH This could probably be nerfed and have better spread, as I see it pretty close to Oni a few times, while futsuu has some difficulty spikes that don't translate to Muzu. HA. JK! LOL! REKT! your face
[Oni]
  1. 00:48:616 (249,253) - I'd think that these should be k on all diffs that apply, since all these dons here kinda really suck. guitar is barely pitchshifting
[Inner Oni]
  1. 00:28:144 (152,153,154,155,156) - dddk, as I discovered in Hell Oni... I've moved k 1/4 later and changed to dddk.
  2. 01:56:635 (840,841,842,843) - The break before this part makes it seem like you're mapping to the higher pitch keyboard sounds, which isn't the case in here. Up to you what happens, just pointing that out. Added a note in the 2/1 break; and changed 01:56:635 (841) - as don
[Inner Oni (Hell)]
  1. 00:28:144 (160,161,162,163,164) - Definitely a dddk here in the song. Plus, dd ddddk is shit. guess lol
[Inner Oni (Nightmare)]
  1. 00:34:642 - If you wanna be a real dumb guy you can map this sound :^) no this actually was a missed note
  2. 01:48:271 - k? Yes Ozzy, make the streams harder longer.

    There are some parts in this song that sound like they're missing sounds at 50%, but it's just misleading as it sounds fine at 100. Weeiiird.
where is skilled player mods?! tasuke
the rest (unquoted lines) has been applied
Nofool
yo

C'est pas un mod ou quoi que ce soit, c'est pas forcément mon opinion personnel non plus. Juste que connaissant (((((certains))))) QAT actuels, ça a aucune chance de passer juste à cause de quelques SV. (enfin y m'semble que j'étais censé mod le set "quand ce serait près" mais j'ai pas suivit donc j'ai zapé hue)

pour être plus safe :

[Akumu]

- 00:17:706 (68) - gros overlap, peu de chance que ça passe pour rank. baisser le SV de celle là n'implique pas forcément de baisser les SV de - 00:04:434 (17) -, - 00:08:858 (34) - et - 00:13:282 (51) - qui sonnent un peu différemment (Ces speed ups sont quand même pas hyper leggit ici, le son est vraiment faible et peu intense).

- 01:28:432 (720,721) - bon overlap ici, encore + violent à - 01:29:538 (729,730) -, pareil très peu de chance que ça passe pour rank avec ça. Si on suit cette logique, faudrait un SV x3,50 à - 01:30:644 - aussi. A ta place j'serais resté au 1,25 comme à - 01:23:939 - qui est plutôt safe comparé à l'ensemble de la map.

- 01:53:939 - overlap pas hyper jolie imo, pourquoi pas une décélération progressive ? - 01:53:939 - SV x1,10 ; - 01:54:216 - SV x1,00 ; - 01:54:492 - SV x0,90 et - 01:54:769 - SV x0,80.

- 02:07:142 (1136) - probablement ok comme on peut anticiper la note facilement, mais bon l'effet est pas si cool que ça imo. J'aurais juste mit le spinner directement ici SV x4,00 au lieu d'un slow D, ça me parait juste plus en raccord avec la song.

gl quand même (le set est propre idk, j'aurais presque gardé Akumu out pour pas casser ses SV à cause des critères des QATs x_x.. )
Topic Starter
Yuzeyun
je regarderai jeudi
Topic Starter
Yuzeyun

Nofool wrote:

yo

C'est pas un mod ou quoi que ce soit, c'est pas forcément mon opinion personnel non plus. Juste que connaissant (((((certains))))) QAT actuels, ça a aucune chance de passer juste à cause de quelques SV. (enfin y m'semble que j'étais censé mod le set "quand ce serait près" mais j'ai pas suivit donc j'ai zapé hue)

pour être plus safe :

[Akumu]

- 00:17:706 (68) - gros overlap, peu de chance que ça passe pour rank. baisser le SV de celle là n'implique pas forcément de baisser les SV de - 00:04:434 (17) -, - 00:08:858 (34) - et - 00:13:282 (51) - qui sonnent un peu différemment (Ces speed ups sont quand même pas hyper leggit ici, le son est vraiment faible et peu intense). *3 pour les premiers et *2 pour le dernier; je pense pas vraiment qu'on peut parler d'overlap pour une note ninja :x (je pourrais faire 3 2.6 2.3 2 mais je sais pas

- 01:28:432 (720,721) - bon overlap ici, encore + violent à - 01:29:538 (729,730) -, pareil très peu de chance que ça passe pour rank avec ça. Si on suit cette logique, faudrait un SV x3,50 à - 01:30:644 - aussi. A ta place j'serais resté au 1,25 comme à - 01:23:939 - qui est plutôt safe comparé à l'ensemble de la map. 2 temporaire sur les deux

- 02:07:142 (1136) - probablement ok comme on peut anticiper la note facilement, mais bon l'effet est pas si cool que ça imo. J'aurais juste mit le spinner directement ici SV x4,00 au lieu d'un slow D, ça me parait juste plus en raccord avec la song. mais j'aime bien 0.3 D:

gl quand même (le set est propre idk, j'aurais presque gardé Akumu out pour pas casser ses SV à cause des critères des QATs x_x.. ) >7.57 >out >non
Topic Starter
Yuzeyun
had a discussion with ono yesterday in #taiko regarding speedups

log
[15:54:04] <_Gezo_> 1 point for lua
[15:54:07] <OnosakiHito> And when I use them, I try to have no notes behind these.
[15:54:10] <_Gezo_> or hbscroll
[15:54:34] * shawchaneo is playing [http://osu.ppy.sh/b/161275 xi - FREEDOM DiVE [Ono's Taiko Oni]] <Taiko>
[15:54:38] <OnosakiHito> The only time I didn't take care of my second border is in crack traxxx, because many people said they are fine.
[15:56:16] <Raiden> reunion *cough*
[15:57:34] <OnosakiHito> Are you fin with the answer, Gezo? Or need anything to add?
[15:59:15] <_Gezo_> wops
[15:59:40] <_Gezo_> Basically I want to make an effect but due to where it's situated, it's either no effect or no note
[16:00:10] <_Gezo_> leave me a sec
[16:01:00] <Raiden> c:
[16:01:05] <OnosakiHito> I go to university soon anyway.
[16:01:06] <_Gezo_> 01:27:395 (709) - starting point, 01:30:644 (739) - ending point
[16:01:07] * _Gezo_ is editing [http://osu.ppy.sh/b/755528 The Flashbulb - Lawn Wake IV (Black) [Akumu]]
[16:01:38] <_Gezo_> before the first note of each 2x : 1/2 beat
[16:01:48] <_Gezo_> after the second note of each 2x : 1 beat
[16:01:49] <Raiden> crazygezo
[16:01:51] <OnosakiHito> Those are not ninja notes.
[16:01:52] <_Gezo_> (the gaps)
[16:02:25] <OnosakiHito> 01:26:220 - This note should be on same SV like upcoming patterns.
[16:02:46] <OnosakiHito> This is a new stanza. And it is safer to have the end of SV here, as the gap to previous finisher is bigger than upcoming one.
[16:03:10] <OnosakiHito> This prevents big overlapping, which you have right now.
[16:04:03] <_Gezo_> but regarding 720-1 and 729-0 would anything >2x be ok without breaking stuff
[16:04:03] <OnosakiHito> 01:28:432 (720,721) - Seems to be reasonable and okay.
[16:04:41] <OnosakiHito> 01:41:773 - Kiai should be cut here.
[16:04:54] <OnosakiHito> It's way too calm and differs a lot of other kiai parts.
[16:05:02] <OnosakiHito> Slower SV supports this thinking of mine.
[16:05:12] <_Gezo_> well you have a point
[16:05:17] <_Gezo_> 01:46:128 - and restart here
[16:05:27] <OnosakiHito> Exactly.
[16:05:48] <OnosakiHito> 01:53:870 - no
[16:05:55] <OnosakiHito> 01:54:976 - no
[16:06:07] <_Gezo_> about what
[16:06:33] <OnosakiHito> About this decceleration
[16:06:38] <OnosakiHito> And acceleration.
[16:06:41] <Raiden> gravity mode
[16:06:58] <OnosakiHito> It's readable, but there is nothin that indicates this.
[16:07:02] <OnosakiHito> nothing*
[16:07:14] <OnosakiHito> Hence, it is redundant.
[16:07:37] <_Gezo_> would just go with throwing back to 1.0 or something
[16:07:44] <OnosakiHito> Yes.
[16:08:01] <_Gezo_> even .9 if the overlap isn't too disgusting
[16:08:27] <_Gezo_> (sec)
[16:08:59] <OnosakiHito> 00:42:038 - Please don't do the same like sayaka.
[16:09:10] <OnosakiHito> You can't read it.
[16:09:24] <OnosakiHito> Songs soundings are naturally already distorted.
[16:09:25] <_Gezo_> béciok
[16:09:42] <OnosakiHito> Distorting SV too, makes it impossible (yes, impossible) to play properly.
[16:09:53] <_Gezo_> the BPM speedup is weird
[16:09:58] <_Gezo_> it might get changed anyway
[16:10:20] <_Gezo_> just need a confirmation or a fix frim cubes
[16:10:30] <_Gezo_> but for now a fixed sv would do ?
[16:10:47] <Raiden> why cubes
[16:10:53] <Raiden> isnt ono good enough for you!??!?!
[16:11:10] <OnosakiHito> cubes is better than me in timing.
[16:11:12] <_Gezo_> cubes is a lot better at timing since he's always the one who DQs over that in taiko
[16:11:26] <Raiden> o
[16:11:28] <Raiden> timing
[16:11:31] <OnosakiHito> I never cared much about timing to be honest. lol
[16:11:32] <Raiden> i thought it was other stuff LOL
[16:11:49] <Raiden> well its the most important thing LOL
[16:11:54] <carnivore101> speaking of timing why some song did just speed up a little makes beats off?
[16:12:10] <OnosakiHito> 02:07:142 (1136) - Not sure about this one Gezo. Not sure.

incoming changes in the akumu; and the bpm! speedup will come through a huge change.
-Kazu-
look mommy im modding again :'D
anyways

General
asd
> You got some serious problems with the SV usage, i dont know if you already nerfed the akumu sv speed at the section where BPM goes up (it was really unreadable), but i saw it is still disturbing in like muzu and maybe oni
Akumu
mod
I'm using 50% speed to check the diff, so im going to be very precise on hitsounding, though it could be hard to play then.
> 00:18:259 - that noise doesnt stop there. You should make it longer, until 00:18:398 - ( k k kkkkkkd)
> 00:19:227 (85) - that is totally a k, dont deny it, even amen break starts with a snare
> 00:22:061 - you are missing a k here
> 00:24:619 - you *maybe* should remove this note
> 00:25:310 - this note doesnt seems necessary to me
> 00:29:527 (194,195) - CTRL+GG
> 00:31:462 - add k here and 00:31:600 - here, and change 00:31:531 (210) - into a d
> 00:34:020 - it isnt a dkkd k d at all, make it dd dd k ( http://puu.sh/ku30A/f8f5bc596b.jpg )
> 00:35:886 - add k here, 00:36:439 - d here and 00:36:508 (258) - change to K
> 01:34:792 - 1/6 kkkd (delete 01:34:861 (795) - and add notes 01:34:838 - here and 01:34:884 - there, then change 01:34:930 (795) - to d)
> 01:58:709 - 1/6 kkkk (starting from here to 01:58:847 - )
> 01:58:847 - 1/6 kddk ( move 01:59:331 (1066) - to 01:59:331 (1066) - and add d in 01:59:331 (1066) - )

Hell Oni
mod
> 00:19:227 (75) - totally k no deny pls amen break cries evriteim
> 00:21:923 (102) - Change to d, add note 00:22:061 - here
> 00:24:619 - I hate when people tells me to delete notes to make things easier, but this is mostly because it sounds great without it
> 00:27:176 (151) - *maybe* add a k here
> 00:29:734 (177) - change to k (?
> 00:34:158 (210) - *maybe* change to d , because there are some kind of twin noises here and 00:34:020 (209) - there
> 00:36:439 - add d and change 00:36:508 (230) - for K

nothing to say about the Inner Oni. anything i could point out are just suggestions and i dont want to basically tell you pointless things

Oni
mod
> 00:29:181 (138) - make *at least* this note a k ( and if you want, 00:29:250 (139) - too)
> 00:31:808 (160) - change to d
> 00:34:158 (174) - change to d
> 00:36:024 (187) - *maybe* add d here, it sounds cool
> 01:35:345 - do something here, 3 triplets arent fun (you could move 01:35:690 (552) - to 01:35:828 - )

Muzukashii
Mod
> You are having some rhythm following troubles in 01:06:312 - until like 01:21:520 - , you can check it by yourself by turning off the music and starting playing in any random place between those, you barely will notice which part of the song you are playing so try doing something more representative to the music in that place. I dont really know how to tell you what since its like 15 seconds lol
> There are some unnecessary 1/4, ill point you those i think you really should delete ( 00:19:434 (60) - , 00:28:213 (108) - , 00:34:227 (144) - , 00:37:130 (158) - , 01:01:128 (275) - [it could sound like is sticking to any sound but is disturbing to play after all] , 01:35:967 (457) - )

> 00:28:144 (107,108,109,110) - those notes are unnecesarily 1/4 off ( should start at 00:28:213 (107,108,109,110) - )
> 00:31:739 (132) - move to 00:31:877 -
> 01:06:520 (286) - move to 01:06:658 -
> 01:10:944 (313) - ^
> 01:13:156 (327) - ^

I dont really have any trouble with Kantan and Futsuu, but you should really ask yourself for some alternatives for those notes placed in blue lines.
Topic Starter
Yuzeyun

-Anhedonia- wrote:

look mommy im modding again :'D
anyways

Akumu
mod
I'm using 50% speed to check the diff, so im going to be very precise on hitsounding, though it could be hard to play then.
> 00:18:259 - that noise doesnt stop there. You should make it longer, until 00:18:398 - ( k k kkkkkkd) It's true, but 1/6 leading to a D is no.
> 00:19:227 (85) - that is totally a k, dont deny it, even amen break starts with a snare DONT TELL ME HOW I SHOULD RUN MY MLFEI changed
> 00:22:061 - you are missing a k here big note pls
> 00:29:527 (194,195) - CTRL+GG CTRL+NORE
> 00:34:020 - it isnt a dkkd k d at all, make it dd dd k ( http://puu.sh/ku30A/f8f5bc596b.jpg ) I wanted the 1/6 to focus on the buzzing, because it's a prominent sound.
> 00:35:886 - add k here chose d instead because that makes ddk, which goes with the kkd starting the stream, 00:36:439 big note so can't - d here and 00:36:508 (258) - change to K the note asks for D, don't deny it
> 01:58:709 - 1/6 kkkk (starting from here to 01:58:847 - )
> 01:58:847 - 1/6 kddk ( move 01:59:331 (1066) - to 01:59:331 (1066) - and add d in 01:59:331 (1066) - ) schrödinger's 1062 - it's k and d at the same time GG / didn't apply because it's more irrelevant on this one, but i have ddk still

Hell Oni
mod
> 00:19:227 (75) - totally k no deny pls amen break cries evriteim no
> 00:21:923 (102) - Change to d, add note 00:22:061 - here 102 retains because all three are hats, but added note
> 00:27:176 (151) - *maybe* add a k here done, and reworked the stream
> 00:36:439 - add d and change 00:36:508 (230) - for K as akumu, this note can't be K because it's big ass kick

nothing to say about the Inner Oni. anything i could point out are just suggestions and i dont want to basically tell you pointless things

Oni
mod
> 00:34:158 (174) - change to d done on 175 as well
> 00:36:024 (187) - *maybe* add d here, it sounds cool yeah i like that
> 01:35:345 - do something here, 3 triplets arent fun (you could move 01:35:690 (552) - to 01:35:828 - ) >adds note >no more 3 triplets

Muzukashii
Mod
> You are having some rhythm following troubles in 01:06:312 - until like 01:21:520 - , you can check it by yourself by turning off the music and starting playing in any random place between those, you barely will notice which part of the song you are playing so try doing something more representative to the music in that place. I dont really know how to tell you what since its like 15 seconds lol actually it's not really doable so i tried to have a muzukashii level thing kiai section at that point, so i'm following the pitch of the guitarish synth - the following part was more of a freestyle section to break the monotonity caused by the previous one.
> There are some unnecessary 1/4, ill point you those i think you really should delete ( 00:28:213 (108) - , 00:34:227 (144) - ) The two left here are vital notes, so I can't delete them like that.

> 00:28:144 (107,108,109,110) - those notes are unnecesarily 1/4 off ( should start at 00:28:213 (107,108,109,110) - ) they are on time.
> 00:31:739 (132) - move to 00:31:877 - would not really agree since the stream stops right at the BAM
> 01:06:520 (286) - move to 01:06:658 - does not feel alright :(
> 01:10:944 (313) - ^ ^
> 01:13:156 (327) - ^ ^

I dont really have any trouble with Kantan and Futsuu, but you should really ask yourself for some alternatives for those notes placed in blue lines. These notes are actually on time - putting them elsewhere is mistiming.
Raiden
gib..time `_J`

no kd nobody can know of this

[ General]

  • AiMod
  1. plenty of unsnapped objects on Kantan <-> Hell Oni. The only correctly snapped diff is akumu lel
    Audio
  2. fine
    Background
  3. fine
    Inconsistencies
  4. no
    Folder
  5. ok
[ Kantan]

  • Difficulty settings
  1. OD3 at this sv and bpm? weren't you the one who bugged me about notelocking? `_J`
    Hitsounding and patterning
  2. 01:46:404 (205) - k?? i think dkdkd is more intuitive
    Structure and spread
  3. fine
    Overall personal opinion
  4. ok
[ Futsuu]

  • Difficulty settings
  1. ok
    Hitsounding and patterning
  2. ok (the discrepancy between colours might have been to simplify patterns)
    Structure and spread
  3. overall well distanced from kantan
    Overall personal opinion
  4. gud sht
[ Muzukashii]

  • Difficulty settings
  1. ok
    Hitsounding and patterning
  2. ok
    Structure and spread
  3. still unsure about the quints...........................
    Overall personal opinion
  4. +1
seems kinda wide spread (there are places with 0 notes in futsuu and 1/4 triples in here) but since they are used consistently I guess I can tolerate it

[ Oni]

  • Difficulty settings
  1. ok
    Hitsounding and patterning
  2. well there is indeed a high amount of monocolour pattern, and since this should be a bit harder than muzu im just dropping it `_J`
    Structure and spread
  3. density looks quite well differentiated from muzu even tho only 0,4 SR difference (mainly due to patterns being simple)
    Overall personal opinion
  4. std
[ Inner Oni]

  • Difficulty settings
  1. ok
    Hitsounding and patterning
  2. good flow, I like this diff
    Structure and spread
  3. spread? here? please
    Overall personal opinion
  4. good good
[ Hell Oni]

  • Difficulty settings
  1. ok
    Hitsounding and patterning
  2. 01:19:031 (562,563) - these 2 to k? i think it would flow better btw
    Structure and spread
  3. asdf
    Overall personal opinion
  4. ya good flow
[ akumu]

  • Difficulty settings
  1. ok
    Hitsounding and patterning
  2. lel
    Structure and spread
  3. the buzzing sound (I assumed you used this to justify 1/6) extends to 00:37:614 - , so why not fill in 00:37:522 - and 00:37:568 - with 1/6 kats? // nevermind you used finisher
  4. 01:31:888 (755,756,757,758) - there is buzzing sound (this is not for you, this is to avoid possible DQs)
  5. 01:36:727 (825,826,827,828) - i don't hear buzzing here though `_J`
  6. 02:07:142 (1139) - intentionally overlapping everything????
    Overall personal opinion
  7. u sick bastrd............

call me back..................

or dont

i dont care
Topic Starter
Yuzeyun

Raiden wrote:

gib..time `_J`

no kd nobody can know of this

[ General]

  • AiMod
  1. plenty of unsnapped objects on Kantan <-> Hell Oni. The only correctly snapped diff is akumu lel `_J`
    Audio
  2. fine
    Background
  3. fine
    Inconsistencies
  4. no
    Folder
  5. ok
[ Kantan]

  • Difficulty settings
  1. OD3 at this sv and bpm? weren't you the one who bugged me about notelocking? `_J``_J` 4
    Hitsounding and patterning
  2. 01:46:404 (205) - k?? i think dkdkd is more intuitive dessert
    Structure and spread
  3. fine
    Overall personal opinion
  4. ok
[ Futsuu]

  • Difficulty settings
  1. ok
    Hitsounding and patterning
  2. ok (the discrepancy between colours might have been to simplify patterns)
    Structure and spread
  3. overall well distanced from kantan
    Overall personal opinion
  4. gud sht
[ Muzukashii]

  • Difficulty settings
  1. ok
    Hitsounding and patterning
  2. ok
    Structure and spread
  3. still unsure about the quints...........................
    Overall personal opinion
  4. +1
seems kinda wide spread (there are places with 0 notes in futsuu and 1/4 triples in here) but since they are used consistently I guess I can tolerate it if breaks then breaks endif

[ Oni]

  • Difficulty settings
  1. ok
    Hitsounding and patterning
  2. well there is indeed a high amount of monocolour pattern, and since this should be a bit harder than muzu im just dropping it `_J`
    Structure and spread
  3. density looks quite well differentiated from muzu even tho only 0,4 SR difference (mainly due to patterns being simple)
    Overall personal opinion
  4. std why is my oni aids `︵J`
[ Inner Oni]

  • Difficulty settings
  1. ok
    Hitsounding and patterning
  2. good flow, I like this diff
    Structure and spread
  3. spread? here? please
    Overall personal opinion
  4. good good
[ Hell Oni]

  • Difficulty settings
  1. ok
    Hitsounding and patterning
  2. 01:19:031 (562,563) - these 2 to k? i think it would flow better btw only took the first one, the second would be baka since you know, almost every hat is to d
    Structure and spread
  3. asdf
    Overall personal opinion
  4. ya good flow
[ akumu]

  • Difficulty settings
  1. ok
    Hitsounding and patterning
  2. lel
    Structure and spread
  3. the buzzing sound (I assumed you used this to justify 1/6) extends to 00:37:614 - , so why not fill in 00:37:522 - and 00:37:568 - with 1/6 kats? // nevermind you used finisher gg
  4. 01:31:888 (755,756,757,758) - there is buzzing sound (this is not for you, this is to avoid possible DQs)
  5. 01:36:727 (825,826,827,828) - i don't hear buzzing here though `_J`i hear woosh which is why it's kddk `_J`
  6. 02:07:142 (1139) - intentionally overlapping everything???? i want hbscroll
    Overall personal opinion
  7. u sick bastrd............

call me back..................

or dont

i dont care
tasuke912
Hype
Topic Starter
Yuzeyun
silly boy rank lawn wake 3
OzzyOzrock
ty for SV change now i wont FC THE WHOLE INTRO THEN MISS THE NINJA NOTE

Bubbled!
Raiden
fixed baka sv to be less baka and more sv

cerveza
Charlotte
gratz Gezoo ;)
show more
Please sign in to reply.

New reply