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Blake McGrath - Motion Picture (Pegboard Nerds Remix) [Catch

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Topic Starter
WildOne94
This beatmap was submitted using in-game submission on 23 April 2016 at 22:23:56

Artist: Blake McGrath
Title: Motion Picture (Pegboard Nerds Remix)
BPM: 128
Filesize: 7303kb
Play Time: 05:03
Difficulties Available:
  1. Wilderness (5.4 stars, 1179 notes)
Download: Blake McGrath - Motion Picture (Pegboard Nerds Remix)
Information: Scores/Beatmap Listing
---------------
Another Marathon to hopefully eventually be ranked.
Plus i have loved this song for many years now <3

Thanks to Withered Lotus for helping me with the stream patterns (:

Wilderness - 100% WIP Hitsounds

Ready for modding
Withered Lotus
here are those IRC's for the streams

18:01 WildOne94: Hey guess what i found 8)
18:03 Withered Lotus: A sick meme? 8)
18:03 WildOne94: I guess you could call it that 8O
18:03 WildOne94: But no 8)
18:04 WildOne94: ANother almost dead on 5 minute song :D
18:04 Withered Lotus: wait wut
18:04 WildOne94: XD
18:07 WildOne94: Aren't you just excited 8D ?
18:08 Withered Lotus: no because I don't know what u mean from that message D:
18:08 WildOne94: Because i always find the songs which are just about 5 drain time for a marathon 8D
18:08 *WildOne94 is editing Blake McGrath - Motion Picture (Pegboard Nerds Remix) [Wilderness]
18:08 Withered Lotus: OH
18:09 Withered Lotus: oh now I get it xD
18:09 WildOne94: XDD
18:09 Withered Lotus: oh gawd
19:41 WildOne94: WildOne Seems to be making a Deluge 8^) http://puu.sh/jf0mQ/a69558fd99.osz
19:42 Withered Lotus: hmm (^:
19:42 Withered Lotus: I didn't know deluge's were still a thing :^)
19:43 WildOne94: Just imagine! a meme so big!!! like out of this universe 8O!
19:43 WildOne94: That's a deluge (^:
19:44 Withered Lotus: that was the most intense 30 seconds ever (^:
19:44 WildOne94: i think Fab will love it (^:
19:44 Withered Lotus: a meme so big it crosses into a parallel universe 8O
19:45 WildOne94: Wait there is more :O!
19:45 WildOne94: Yeah 8D
19:45 WildOne94: Check in editor XD
19:45 Withered Lotus: I think you could make the streams a bit more creative and interesting
19:45 WildOne94: the best part is at
19:45 WildOne94: 01:30:920 (1) -
19:45 Withered Lotus: they're a bit to linear if a deluge is what you're going for
19:45 WildOne94: That's actually what i am struggluing with o:
19:45 WildOne94: I might ask for help on my streams
19:46 Withered Lotus: hmm
19:47 Withered Lotus: there's a lot of parts where you can change up the stream a bit when there's a bit
19:47 Withered Lotus: like 00:15:685 (5) - here for example
19:47 Withered Lotus: when there's a beat*
19:47 WildOne94: :O!
19:48 WildOne94: Will check
19:48 WildOne94: i love streams but daym why are they so hard to make than it says in the leaflet ;w;
19:49 Withered Lotus: yeah they can be a bit tricky
19:49 WildOne94: Honestly not joking but i think razor could help maybe
19:49 WildOne94: i know he is a bit of a troll mapper (like me hue hue) but he did help on JBH's map
19:54 WildOne94: For the description i should add in "Are you ready?" Like it does at 01:17:795 - (^:. Ready for the jumps!
19:54 Withered Lotus: yeah he did help out with JBH's map and the streams in that were pretty good
19:55 Withered Lotus: the only issue I had with it was 1 slider which needed to be Ctrl+G'd
19:56 WildOne94: Pricely (^:
19:56 WildOne94: O:! pro
19:56 WildOne94: Oh wait
19:56 WildOne94: me or JBH ?
19:59 WildOne94: sec brb gonna poop myself silly (^:
19:59 Withered Lotus: I mean Razor's advice for JBH's stream in that 6 min halozy map he made
20:04 WildOne94: Ah yeah XD
20:04 WildOne94: If you have any ideas btw it would help ;w;
20:06 Withered Lotus: yeah I'm playing around with them at the moment
20:06 Withered Lotus: I'll send you what I got, might give you some ideas
20:06 WildOne94: Alright thanks (:
20:07 WildOne94: Atm i have only added the Kiai's so i can just add them back in if you send code or something
20:08 WildOne94: So yeah you do all the work and i will just sit back and relax (^:
20:13 Withered Lotus: http://puu.sh/jf2ye/169cd02b00.osu
20:14 Withered Lotus: take a look
20:14 WildOne94: :O! thanks i will do
20:18 WildOne94: did you hear me 8) ?
20:18 Withered Lotus: Internet was kill ;-;
20:18 Withered Lotus: didn't get anything after the thanks I will do message
20:18 WildOne94: I said you should save this convo to post as an IRC
20:19 WildOne94: And yeah i made a few changes to it but apart from that it's awesome :O!
20:19 WildOne94: only ones i changed were these types of patterns 00:24:122 (1,2,3,4) -

2015-07-31 19:14 WildOne94: I don't suppose i could ask for your stream assistance again could i (^: ?
2015-07-31 19:14 Withered Lotus: prehaps :^)
2015-07-31 19:15 WildOne94: :DDD
2015-07-31 19:15 WildOne94: all i need really is some ideas
2015-07-31 19:15 WildOne94: some more IRC for you also (^:
2015-07-31 19:15 Withered Lotus: ayy lmoo :^)
2015-07-31 19:15 Withered Lotus: senderino
2015-07-31 19:16 WildOne94: ACTION is editing [http://osu.ppy.sh/b/751884 Blake McGrath - Motion Picture (Pegboard Nerds Remix) [Wilderness]]
2015-07-31 19:16 WildOne94: from 04:19:435 (2) -
2015-07-31 19:17 WildOne94: Will also put you in the description because you did sorta help map the song (:
2015-07-31 19:18 WildOne94: i will just said you helped with the streams
2015-07-31 19:18 Withered Lotus: yay 8)
2015-07-31 19:19 Withered Lotus: hmm
2015-07-31 19:19 WildOne94: 8D
2015-07-31 19:25 WildOne94: Infact after this is finished you could post the irc's right after so i can give you kudos
2015-07-31 19:25 Withered Lotus: this section is actually quite tricky
2015-07-31 19:26 WildOne94: Oh jibba de jimmy jabs D:!
2015-07-31 19:46 Withered Lotus: ugh, i dunno you might need a few opinions on this
2015-07-31 19:46 Withered Lotus: I'm really struggling to make something that works
2015-07-31 19:46 Withered Lotus: the really spammy rhythm like at 04:24:592 - is really messing this up
2015-07-31 19:46 WildOne94: Honestly i only needed a few suggestions is all (: i can more than likely try find something or ask razor
2015-07-31 19:47 WildOne94: ;w;
2015-07-31 19:47 Withered Lotus: I guess I can send you the little bit I've done
2015-07-31 19:48 Withered Lotus: I dunno what good it'll do but I guess you could play around with it a bit
2015-07-31 19:48 WildOne94: Sure (8
2015-07-31 19:48 WildOne94: Yeah :D
2015-07-31 19:48 WildOne94: Cheers mate (:
2015-07-31 19:48 Withered Lotus: http://puu.sh/jkp8N/1a0dc4c81f.osu
2015-07-31 19:48 Withered Lotus: no problem, sorry I couldn't be of more help ;-;

I'll make a full proper mod for this map sometime in the future
Topic Starter
WildOne94
:lol:

Withered Lotus wrote:

here are those IRC's for the streams

18:01 WildOne94: Hey guess what i found 8)
18:03 Withered Lotus: A sick meme? 8)
18:03 WildOne94: I guess you could call it that 8O
18:03 WildOne94: But no 8)
18:04 WildOne94: ANother almost dead on 5 minute song :D
18:04 Withered Lotus: wait wut
18:04 WildOne94: XD
18:07 WildOne94: Aren't you just excited 8D ?
18:08 Withered Lotus: no because I don't know what u mean from that message D:
18:08 WildOne94: Because i always find the songs which are just about 5 drain time for a marathon 8D
18:08 *WildOne94 is editing Blake McGrath - Motion Picture (Pegboard Nerds Remix) [Wilderness]
18:08 Withered Lotus: OH
18:09 Withered Lotus: oh now I get it xD
18:09 WildOne94: XDD
18:09 Withered Lotus: oh gawd
19:41 WildOne94: WildOne Seems to be making a Deluge 8^) http://puu.sh/jf0mQ/a69558fd99.osz
19:42 Withered Lotus: hmm (^:
19:42 Withered Lotus: I didn't know deluge's were still a thing :^)
19:43 WildOne94: Just imagine! a meme so big!!! like out of this universe 8O!
19:43 WildOne94: That's a deluge (^:
19:44 Withered Lotus: that was the most intense 30 seconds ever (^:
19:44 WildOne94: i think Fab will love it (^:
19:44 Withered Lotus: a meme so big it crosses into a parallel universe 8O
19:45 WildOne94: Wait there is more :O!
19:45 WildOne94: Yeah 8D
19:45 WildOne94: Check in editor XD
19:45 Withered Lotus: I think you could make the streams a bit more creative and interesting
19:45 WildOne94: the best part is at
19:45 WildOne94: 01:30:920 (1) -
19:45 Withered Lotus: they're a bit to linear if a deluge is what you're going for
19:45 WildOne94: That's actually what i am struggluing with o:
19:45 WildOne94: I might ask for help on my streams
19:46 Withered Lotus: hmm
19:47 Withered Lotus: there's a lot of parts where you can change up the stream a bit when there's a bit
19:47 Withered Lotus: like 00:15:685 (5) - here for example
19:47 Withered Lotus: when there's a beat*
19:47 WildOne94: :O!
19:48 WildOne94: Will check
19:48 WildOne94: i love streams but daym why are they so hard to make than it says in the leaflet ;w;
19:49 Withered Lotus: yeah they can be a bit tricky
19:49 WildOne94: Honestly not joking but i think razor could help maybe
19:49 WildOne94: i know he is a bit of a troll mapper (like me hue hue) but he did help on JBH's map
19:54 WildOne94: For the description i should add in "Are you ready?" Like it does at 01:17:795 - (^:. Ready for the jumps!
19:54 Withered Lotus: yeah he did help out with JBH's map and the streams in that were pretty good
19:55 Withered Lotus: the only issue I had with it was 1 slider which needed to be Ctrl+G'd
19:56 WildOne94: Pricely (^:
19:56 WildOne94: O:! pro
19:56 WildOne94: Oh wait
19:56 WildOne94: me or JBH ?
19:59 WildOne94: sec brb gonna poop myself silly (^:
19:59 Withered Lotus: I mean Razor's advice for JBH's stream in that 6 min halozy map he made
20:04 WildOne94: Ah yeah XD
20:04 WildOne94: If you have any ideas btw it would help ;w;
20:06 Withered Lotus: yeah I'm playing around with them at the moment
20:06 Withered Lotus: I'll send you what I got, might give you some ideas
20:06 WildOne94: Alright thanks (:
20:07 WildOne94: Atm i have only added the Kiai's so i can just add them back in if you send code or something
20:08 WildOne94: So yeah you do all the work and i will just sit back and relax (^:
20:13 Withered Lotus: http://puu.sh/jf2ye/169cd02b00.osu
20:14 Withered Lotus: take a look
20:14 WildOne94: :O! thanks i will do
20:18 WildOne94: did you hear me 8) ?
20:18 Withered Lotus: Internet was kill ;-;
20:18 Withered Lotus: didn't get anything after the thanks I will do message
20:18 WildOne94: I said you should save this convo to post as an IRC
20:19 WildOne94: And yeah i made a few changes to it but apart from that it's awesome :O!
20:19 WildOne94: only ones i changed were these types of patterns 00:24:122 (1,2,3,4) -

2015-07-31 19:14 WildOne94: I don't suppose i could ask for your stream assistance again could i (^: ?
2015-07-31 19:14 Withered Lotus: prehaps :^)
2015-07-31 19:15 WildOne94: :DDD
2015-07-31 19:15 WildOne94: all i need really is some ideas
2015-07-31 19:15 WildOne94: some more IRC for you also (^:
2015-07-31 19:15 Withered Lotus: ayy lmoo :^)
2015-07-31 19:15 Withered Lotus: senderino
2015-07-31 19:16 WildOne94: ACTION is editing [http://osu.ppy.sh/b/751884 Blake McGrath - Motion Picture (Pegboard Nerds Remix) [Wilderness]]
2015-07-31 19:16 WildOne94: from 04:19:435 (2) -
2015-07-31 19:17 WildOne94: Will also put you in the description because you did sorta help map the song (:
2015-07-31 19:18 WildOne94: i will just said you helped with the streams
2015-07-31 19:18 Withered Lotus: yay 8)
2015-07-31 19:19 Withered Lotus: hmm
2015-07-31 19:19 WildOne94: 8D
2015-07-31 19:25 WildOne94: Infact after this is finished you could post the irc's right after so i can give you kudos
2015-07-31 19:25 Withered Lotus: this section is actually quite tricky
2015-07-31 19:26 WildOne94: Oh jibba de jimmy jabs D:!
2015-07-31 19:46 Withered Lotus: ugh, i dunno you might need a few opinions on this
2015-07-31 19:46 Withered Lotus: I'm really struggling to make something that works
2015-07-31 19:46 Withered Lotus: the really spammy rhythm like at 04:24:592 - is really messing this up
2015-07-31 19:46 WildOne94: Honestly i only needed a few suggestions is all (: i can more than likely try find something or ask razor
2015-07-31 19:47 WildOne94: ;w;
2015-07-31 19:47 Withered Lotus: I guess I can send you the little bit I've done
2015-07-31 19:48 Withered Lotus: I dunno what good it'll do but I guess you could play around with it a bit
2015-07-31 19:48 WildOne94: Sure (8
2015-07-31 19:48 WildOne94: Yeah :D
2015-07-31 19:48 WildOne94: Cheers mate (:
2015-07-31 19:48 Withered Lotus: http://puu.sh/jkp8N/1a0dc4c81f.osu
2015-07-31 19:48 Withered Lotus: no problem, sorry I couldn't be of more help ;-;

I'll make a full proper mod for this map sometime in the future
Thanks man :D
This was really helpful work!
Sc4v4ng3r
Hey there~ Sort of a M4M from my queue~
Techincally my third CtB mod... and its a marathon.

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi :/

[General]
  1. Disable widescreen support.
[Wilderness]
  1. 00:12:638 (3) - So for this part, you used straight sliders to express the high-pitched instrument, but not for this one. Should be fine since 00:09:357 (4) - this is a similar thing.
  2. 00:27:404 (5) - NC here, assuming you are trying to place NCs according to fruit counts.
  3. 00:46:857 (2,3,4) - The rhythm here seems bit random, I tried this instead. (May be not snapped properly)

  4. 01:15:334 (8,9,10) - These should be bit farther apart compared to 01:14:865 (4,5,6) - since the song is more intense at this point.
  5. 01:30:217 (6) - You should NC here instead of 01:30:920 (1) - .
  6. 01:39:943 (4,5,6) - IMO placing this in the same x value plays out weird for me, I tried this :

  7. 01:57:404 (4) - This slider should be 1/4 beat longer, to match the instrument.
  8. 02:10:881 - Shouldn't skip the beat here, maybe you can place it in the middle of 02:10:529 (7,8) - These 2 notes?
  9. 02:37:599 (1) - Don't really hear a instrument here which supports this circle.
  10. 02:51:545 (5) - Don't think the scratch starts here, I would rather just make into a 4-circle stream. Also, I think 1/8 doesn't match, it actually should (hopefully) be 1/16.
  11. 02:58:810 (3) - I wouldn't skip the beat 02:59:045 - here, so I would do this instead :

  12. After this point I think all others looks fine :D Nice map!
That's all from me. Have a star :D (Because I can)
GL!
Topic Starter
WildOne94

[Sc4v4ng3r] wrote:

Hey there~ Sort of a M4M from my queue~
Techincally my third CtB mod... and its a marathon.

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi :/

[General]
  1. Disable widescreen support.
- Fixed (Although may or may not contain SB in the future)

[Wilderness]
  1. 00:12:638 (3) - So for this part, you used straight sliders to express the high-pitched instrument, but not for this one. Should be fine since 00:09:357 (4) - this is a similar thing. - So this is fine to leave then or... o-O ?
  2. 00:27:404 (5) - NC here, assuming you are trying to place NCs according to fruit counts. - Oh yeah good point. Fixed
  3. 00:46:857 (2,3,4) - The rhythm here seems bit random, I tried this instead. (May be not snapped properly) - Yeah i didn't notice this. But fixed in a different way

  4. 01:15:334 (8,9,10) - These should be bit farther apart compared to 01:14:865 (4,5,6) - since the song is more intense at this point. - Fixed
  5. 01:30:217 (6) - You should NC here instead of 01:30:920 (1) - Fixed
  6. 01:39:943 (4,5,6) - IMO placing this in the same x value plays out weird for me, I tried this : - pretty much used this idea but altered slightly

  7. 01:57:404 (4) - This slider should be 1/4 beat longer, to match the instrument. - Ah yeah! good find. Fixed
  8. 02:10:881 - Shouldn't skip the beat here, maybe you can place it in the middle of 02:10:529 (7,8) - These 2 notes? - Fixed but i put it next to 7 instead so it could hyper
  9. 02:37:599 (1) - Don't really hear a instrument here which supports this circle. - Yeah i was wondering about this. I want it to hyper into that big strong vocal. Might ask someone if i can put a hitsound on it and leave it as it is
  10. 02:51:545 (5) - Don't think the scratch starts here, I would rather just make into a 4-circle stream. Also, I think 1/8 doesn't match, it actually should (hopefully) be 1/16. - Fixed
  11. 02:58:810 (3) - I wouldn't skip the beat 02:59:045 - here, so I would do this instead : - Fixed :3

  12. After this point I think all others looks fine :D Nice map!
- Why thank you :D!

That's all from me. Have a star :D (Because I can)
GL!
Thank you very much for the mod and the star :D Will come to mod your rain diff later today :3
Sc4v4ng3r

WildOne94 wrote:

[Sc4v4ng3r] wrote:

[Wilderness]
  1. 00:12:638 (3) - So for this part, you used straight sliders to express the high-pitched instrument, but not for this one. Should be fine since 00:09:357 (4) - this is a similar thing. - So this is fine to leave then or... o-O ?
Well its all up to you if you want to keep the pattern, just a bit of suggestion from me :D
koliron
chatmod
2015-08-15 14:13 koliron: this map
2015-08-15 14:14 koliron: It's more than ready
2015-08-15 14:14 WildOne94: O_O!!!!
2015-08-15 14:14 koliron: the only thing I can criticize are some HDash
2015-08-15 14:14 koliron: chatmod?
2015-08-15 14:14 WildOne94: yeah i always have a problem with them ;w;
2015-08-15 14:14 WildOne94: Sure if you prefer
2015-08-15 14:15 WildOne94: ACTION is editing [http://osu.ppy.sh/b/751884 Blake McGrath - Motion Picture (Pegboard Nerds Remix) [Wilderness]]
2015-08-15 14:15 koliron: 00:00:685 (2) -
2015-08-15 14:15 koliron: Hdash to 3
2015-08-15 14:15 WildOne94: Hmmm i kinda wanted the start to be slow
2015-08-15 14:16 WildOne94: but then again...
2015-08-15 14:16 WildOne94: hmmm because the voice thing at the start
2015-08-15 14:16 WildOne94: i will give it a try
2015-08-15 14:16 WildOne94: it could be nice 2 hypers the leading into a slow part
2015-08-15 14:16 koliron: then
2015-08-15 14:16 koliron: 00:00:217 (1) - no hdash xD
2015-08-15 14:17 koliron: 00:02:092 (1) - hdash
2015-08-15 14:17 koliron: 00:02:092 (1) -
2015-08-15 14:17 koliron: mmg
2015-08-15 14:17 WildOne94: hmm might try both Hdash 00:00:217 (1,2) -
2015-08-15 14:17 koliron: remplace to slider (hdash) circle
2015-08-15 14:18 koliron: sry
2015-08-15 14:18 koliron: in
2015-08-15 14:18 WildOne94: sec just catching up
2015-08-15 14:18 koliron: 00:03:967 (1,2) -
2015-08-15 14:18 koliron: huh
2015-08-15 14:18 koliron: nono
2015-08-15 14:18 koliron: hé
2015-08-15 14:18 koliron: wait
2015-08-15 14:19 WildOne94: the wub is quite quiet here 00:02:092 (1) -
2015-08-15 14:19 WildOne94: might leave that one
2015-08-15 14:19 koliron: nono, forget it, it's okay
2015-08-15 14:20 WildOne94: >w<
2015-08-15 14:20 koliron: 00:13:576 (1) - hdash
2015-08-15 14:21 WildOne94: i moved 00:06:779 (3) - btw
2015-08-15 14:22 koliron: 00:56:935 (1) - Hdash?
2015-08-15 14:23 WildOne94: Okedoke
2015-08-15 14:24 WildOne94: okay all caught up
2015-08-15 14:26 koliron: 01:29:396 (4,5) - it's okay, but what caught my attention is the only across the map
2015-08-15 14:27 WildOne94: alright fixed
2015-08-15 14:29 koliron: 02:22:717 (2,4) - Hdash?
2015-08-15 14:29 koliron: or remove at 3
2015-08-15 14:29 koliron: xD
2015-08-15 14:30 WildOne94: tbh i like it rough like that (^:
2015-08-15 14:30 WildOne94: hue hue!
2015-08-15 14:30 koliron: hue
2015-08-15 14:31 WildOne94: btw 03:12:873 (3) -
2015-08-15 14:31 koliron: 03:10:295 (2) - Hdash?
2015-08-15 14:31 WildOne94: i made a hyper too
2015-08-15 14:31 koliron: oh yee
2015-08-15 14:32 koliron: 03:27:521 (4,5) - sldiers?
2015-08-15 14:32 WildOne94: i will keep the non hyper but moved 03:10:763 (3,4) - a bit closer
2015-08-15 14:32 koliron: sliders*
2015-08-15 14:33 WildOne94: alright
2015-08-15 14:33 koliron: 03:41:467 (1) - hdash
2015-08-15 14:36 koliron: 04:43:342 (1) - hdash
2015-08-15 14:36 koliron: nothing else
2015-08-15 14:37 WildOne94: :DD!
2015-08-15 14:37 WildOne94: Alright all fixed with some minor changes to some
2015-08-15 14:37 WildOne94: thanks man :)

GL :3
Topic Starter
WildOne94

koliron wrote:

chatmod
2015-08-15 14:13 koliron: this map
2015-08-15 14:14 koliron: It's more than ready
2015-08-15 14:14 WildOne94: O_O!!!!
2015-08-15 14:14 koliron: the only thing I can criticize are some HDash
2015-08-15 14:14 koliron: chatmod?
2015-08-15 14:14 WildOne94: yeah i always have a problem with them ;w;
2015-08-15 14:14 WildOne94: Sure if you prefer
2015-08-15 14:15 WildOne94: ACTION is editing [http://osu.ppy.sh/b/751884 Blake McGrath - Motion Picture (Pegboard Nerds Remix) [Wilderness]]
2015-08-15 14:15 koliron: 00:00:685 (2) -
2015-08-15 14:15 koliron: Hdash to 3
2015-08-15 14:15 WildOne94: Hmmm i kinda wanted the start to be slow
2015-08-15 14:16 WildOne94: but then again...
2015-08-15 14:16 WildOne94: hmmm because the voice thing at the start
2015-08-15 14:16 WildOne94: i will give it a try
2015-08-15 14:16 WildOne94: it could be nice 2 hypers the leading into a slow part
2015-08-15 14:16 koliron: then
2015-08-15 14:16 koliron: 00:00:217 (1) - no hdash xD
2015-08-15 14:17 koliron: 00:02:092 (1) - hdash
2015-08-15 14:17 koliron: 00:02:092 (1) -
2015-08-15 14:17 koliron: mmg
2015-08-15 14:17 WildOne94: hmm might try both Hdash 00:00:217 (1,2) -
2015-08-15 14:17 koliron: remplace to slider (hdash) circle
2015-08-15 14:18 koliron: sry
2015-08-15 14:18 koliron: in
2015-08-15 14:18 WildOne94: sec just catching up
2015-08-15 14:18 koliron: 00:03:967 (1,2) -
2015-08-15 14:18 koliron: huh
2015-08-15 14:18 koliron: nono
2015-08-15 14:18 koliron: hé
2015-08-15 14:18 koliron: wait
2015-08-15 14:19 WildOne94: the wub is quite quiet here 00:02:092 (1) -
2015-08-15 14:19 WildOne94: might leave that one
2015-08-15 14:19 koliron: nono, forget it, it's okay
2015-08-15 14:20 WildOne94: >w<
2015-08-15 14:20 koliron: 00:13:576 (1) - hdash
2015-08-15 14:21 WildOne94: i moved 00:06:779 (3) - btw
2015-08-15 14:22 koliron: 00:56:935 (1) - Hdash?
2015-08-15 14:23 WildOne94: Okedoke
2015-08-15 14:24 WildOne94: okay all caught up
2015-08-15 14:26 koliron: 01:29:396 (4,5) - it's okay, but what caught my attention is the only across the map
2015-08-15 14:27 WildOne94: alright fixed
2015-08-15 14:29 koliron: 02:22:717 (2,4) - Hdash?
2015-08-15 14:29 koliron: or remove at 3
2015-08-15 14:29 koliron: xD
2015-08-15 14:30 WildOne94: tbh i like it rough like that (^:
2015-08-15 14:30 WildOne94: hue hue!
2015-08-15 14:30 koliron: hue
2015-08-15 14:31 WildOne94: btw 03:12:873 (3) -
2015-08-15 14:31 koliron: 03:10:295 (2) - Hdash?
2015-08-15 14:31 WildOne94: i made a hyper too
2015-08-15 14:31 koliron: oh yee
2015-08-15 14:32 koliron: 03:27:521 (4,5) - sldiers?
2015-08-15 14:32 WildOne94: i will keep the non hyper but moved 03:10:763 (3,4) - a bit closer
2015-08-15 14:32 koliron: sliders*
2015-08-15 14:33 WildOne94: alright
2015-08-15 14:33 koliron: 03:41:467 (1) - hdash
2015-08-15 14:36 koliron: 04:43:342 (1) - hdash
2015-08-15 14:36 koliron: nothing else
2015-08-15 14:37 WildOne94: :DD!
2015-08-15 14:37 WildOne94: Alright all fixed with some minor changes to some
2015-08-15 14:37 WildOne94: thanks man :)

GL :3
Thanks for your time Koliron (:
Absolute Zero
Wilderness
00:03:967 (1) – Strong hitsound here?
00:19:904 (6) – NC?
00:33:967 (1) – Make this a HDash to (1)?
00:36:545 – Insert a hitcircle?
00:54:123 (4,5) – I think you should continue the same ½ slider pattern.
01:17:560 (1,2,3,4) – Make these 1/8 sliders?
01:18:967 (1) – Also add a clap here, it sounds the same as the notes around it?
01:22:248 (7) – Make this a ½ slider instead?
01:37:482 (6) – Make this a HDash to (6)?
01:41:467 (4) – NC.
01:53:420 (3,4,5) – Do something like this on the timeline to fit the music more?

02:20:842 (3) – NC?
02:37:717 (1) – Move this further from (4)?
02:51:662 (6) – Add a loud set of hitsound emphasis to this short repeat slider?
03:12:521 (2,3) – Make these repeat 1/8 sliders?
03:23:654 (1,2,3,4) – More room between this and the combo before it (say, reposition (1) of this combo to start on (1) of the previous combo).
03:48:732 – Make (5) a hitcircle and move here instead?
04:00:920 – NC?
04:14:748 (8) – Do a similar rhythmic pattern as before and make this 3 hitcircles 1/8 apart each?
04:25:998 (1,2) – Balance them in repeat number?
04:37:248 (8) – NC?
Topic Starter
WildOne94

Absolute Zero wrote:

Wilderness
00:03:967 (1) – Strong hitsound here?
00:19:904 (6) – NC? - Added
00:33:967 (1) – Make this a HDash to (1)? - nah because i like how it gradually gets into bigger jumps
00:36:545 – Insert a hitcircle? - Changed around a bit differently
00:54:123 (4,5) – I think you should continue the same ½ slider pattern. - ALright yeah i see it fits better. Fixed
01:17:560 (1,2,3,4) – Make these 1/8 sliders? - There are no 1/8 noises to be heard. Only the 1/4's
01:18:967 (1) – Also add a clap here, it sounds the same as the notes around it?
01:22:248 (7) – Make this a ½ slider instead? - nah there ain't really a full sound on the red tick
01:37:482 (6) – Make this a HDash to (6)? - Alright
01:41:467 (4) – NC. - Oh yeah forgot about this one. Fixed
01:53:420 (3,4,5) – Do something like this on the timeline to fit the music more? - Nah ;w;

02:20:842 (3) – NC? - Added
02:37:717 (1) – Move this further from (4)? - I kept for emphasis but moved 02:37:951 - a little bit
02:51:662 (6) – Add a loud set of hitsound emphasis to this short repeat slider?
03:12:521 (2,3) – Make these repeat 1/8 sliders? - Same as before
03:23:654 (1,2,3,4) – More room between this and the combo before it (say, reposition (1) of this combo to start on (1) of the previous combo). - Nah i like this pattern as it is
03:48:732 – Make (5) a hitcircle and move here instead? - Why O-o ? there is not sound there
04:00:920 – NC? - No need
04:14:748 (8) – Do a similar rhythmic pattern as before and make this 3 hitcircles 1/8 apart each? - nah
04:25:998 (1,2) – Balance them in repeat number? - What do you mean ?
04:37:248 (8) – NC? - Okay
Ty for mod AZ :3
But it does say in my description thats HS's are WIP for those suggestions.
BoberOfDarkness

00:00:217 (1) - move to x:320, this is not good place for big jump

01:54:592 (1,2) - make this jump hyper jump instead this is too hard and surprising
02:35:373 (3) - totally overmapped :DDD
02:49:670 (2,3) - too hard change it
03:23:185 (1,1,1,1,1,1,1,1,1,1,1,1) - no NC spam o: also add more movement
03:24:592 (2) - NC here
04:14:513 (7,8) - another extreme jump, reduce it

Maybe add some tags? Like genre

good luck!
Topic Starter
WildOne94

BoberOfDarkness wrote:


00:00:217 (1) - move to x:320, this is not good place for big jump - Instead i reduced the 2 jumps. I wanted to mirror these

01:54:592 (1,2) - make this jump hyper jump instead this is too hard and surprising - Alright yeah good point. Fixed
02:35:373 (3) - totally overmapped :DDD - Wow we have a joker (^:
02:49:670 (2,3) - too hard change it - Moved right more
03:23:185 (1,1,1,1,1,1,1,1,1,1,1,1) - no NC spam o: also add more movement - Awww alright (^: But the movement is fine imo
03:24:592 (2) - NC here - Yeah i fixed that when i saw the NC's above ^
04:14:513 (7,8) - another extreme jump, reduce it - Made 7 into a hyper

Maybe add some tags? Like genre - I will come to that a bit later

good luck!
Thanks for the mod Bober :D
JBHyperion
Mod 4 Storyboarding or some shit



General Comments:
  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: No issues, but some tags would be nice
  4. Timing: No issues
  5. Hitsounds: WIP I see o-o
  6. AImod: No issues
Difficulty-Specific Comments:

Wilderness

  1. 00:04:670 (3,4,5,6) - There's no change in intensity of the music here, so major changes in spacing like this should be avoided as they don't fit with the song. Try something like (6) at x-376
  2. 00:07:013 (4) - This jump is really tight, move to x-184 for a hyper, or reduce the spacing a little to avoid it
  3. 00:09:357 (4) - Why is the slider horizontal when it's a weaker note with a weaker hdash? Usually you want your strongest notes (that you move to the fastest) be more horizontal to avoid droplet missing. 00:09:826 (1) is 0.5x further distance, but has a 45 degree angle for instance which is easy to miss. Might want to review your slider orientations here, because you do the same thing at 00:10:763 (3,4) but with strong dashes instead of hdashes (for a sound that is consistent with 00:07:013 (4) which I believe is supposed to be hdash?)
  4. 00:16:037 (1,2,3,4,5) - Why the change in polarity here? The strongest note is on the tail of (1) etc. so this should be on the slider head and NCed. Remove (3) and move (1,2) forward 1/2, then add a new circle at 00:16:037
  5. 00:20:490 (2) - Antijump is kinda uncomfortable here considering the amount od dash required in this section and it's a real flow breaker to me. Try increasing the distance here
  6. 00:22:248 (5,1,2,3,4) - Hyper strength is really unfitting here, please curve this slider more to the right and space out the next 4plet more - something more curved like 00:23:185 (1,2,3,4) would be much better to play here imo
  7. 00:26:467 (1) - Hyper strength is way too high considering the delicate movements required here, please reduce the spacing
  8. 00:31:154 (5) - Spacing should probably be higher here since the combination of vocal and kick drum note is more prominent. For example, you have a hyper on a weaker beat at 00:32:092 (1) so this feels strange to play
  9. 00:39:240 (6) - I can't hear a note in the music here to justify this beat, consider removing it and/or replacing this triplet with a slider
  10. 00:48:967 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5) - Why are the spacings so high here when the music is barely audible? I understand you want to make the map hard, but in my opinion the use of hdash in this section is completely unjustified. For example, 00:51:545 (2,3) is a full screen vertical hyper pair lol
  11. 00:57:170 (2,3,4) - A 3/4 repeating slider would fit better here since the music isn't prominent enough to warrant separate sliders to me. If you do want to keep the 1/2 sliders, the spacing should be minimal
  12. 00:58:810 (1) - In the previous section you were starting sliders on the synth notes, but here, you switched to ending them on the synth notes, which feels inconsistent and awkward. Example would be swap the order of 00:58:576 (7,1) on the timeline
  13. 01:00:920 (2,3,4) - Here you can start building up a bit more spacing on the 1/2 sliders, but they still don't need to be this big imo
  14. 01:07:717 (1,2,3,4,5) - Curve please because curves are sexier than angles (^:
  15. 01:36:779 (1) - Hyper is unnecessarily strong here, consider reducing this if you want to keep the current curvature of 01:36:779 (1,2,3,4,5)
  16. 01:39:826 (3,4,5,6,7,8) - I'm not really a fan of this "vertical slider"-esque pattern on the stream. I think a tight curve (like 01:24:826 (2,3,4,5,6,7) but more pronounced) or an "S"-shaped stream would flow and play better here
  17. 01:48:322 (3,4) - This doesn't the music all that well to me since the slider end is silent (no sound in the music. A slider starting at (3) and ending at 01:48:615 would work better imo
  18. 02:05:373 (7) - The beats on this slider are prominent enough to be separate circles with greater spacing tbh
  19. 02:26:701 (1) - Timing jump, either reduce distance or make a hdash to here please
  20. 02:33:498 - Extend the stream to here please, it feels weird to start a slider mid stream and this would fit with the low synth sound better
  21. 02:39:240 (5,6) - (5) and the tail of (6) don't correspond to anything in the music, please replace these with a single note on 02:39:357 or a 1/2 slider starting at 02:39:123
  22. 02:43:342 (1,2) - Head and tail of (1) are equally prominent whilst (2) is weak, so consider reversing the order of the timeline on these
  23. 02:50:842 (1,2) - Why no spacing here for two equally prominent notes? You have a hdash between two similar sounds at 02:54:592 (1,2) but nothing here which feels really inconsistent
  24. 02:52:013 (7,8,9) - Why is spacing increasing when the intensity of the notes decreasing?
  25. 02:53:420 (3,4) - Same problem as 02:50:842 (1,2)
  26. 02:55:646 - Missing a note on this 1/4 synth pattern
  27. 02:56:232 (8,1) - Timing jump leading into a hyper with direction change is really annoying to play as it has a high chance to miss both notes. Please reduce the distance to this note
  28. 03:02:092 (1) - ^ or make a hyper here as I feel it could fit
  29. 03:04:201 (1,2,3,4,1,2,3,4) - Same problem as 02:52:013 (7,8,9) but in reverse - intensity is increasing but spacing is decreasing, which doesn't feel good to play. Besides, as in the calm part before the first kiai, these sliders are mapping sounds waaaaay to weak to warrant hdash. 03:09:592 would be a good place to start reintroducing them imo
  30. 03:12:286 (8,1) and 03:13:693 (7,1,2) - Not sure why you're NCing mid stream - it would be much better to NC on the note immediately after the jump to make these patterns easier to read, these being 03:12:521 (2) and 03:14:045 (3) in this case
  31. 03:15:920 (7) and 03:18:029 (8) - NC these if you decide to follow the idea above for consistency
  32. 03:23:185 (1) - Strong hyper leading into closely spaced stream has high miss potential, consider reducing the hyper strength slightly and/or increasing the spacing on the stream 03:23:185 (1,2,3,4)
  33. 03:56:232 (2) - Same as 03:02:092 (1)
  34. 04:03:967 (1) - Strong hyper leading into a semi-antiflow slider (since you have to stop at the head due to the curvature) is sure to result in annoying droplet misses. Reduce the hyper strength and make a nicer flow into this slider please
  35. 04:10:295 (3) - Same as 03:02:092 (1)
  36. 04:24:592 (1,2,3,4,5,6) - Spacing here is kinda strange, since you have an antijump to the strong note at (2), a dash to the weak note (3), then something in the middle for the triplet (4,5,6) which has almost no movement. It owuld play much better if you made this pattern consistent with your previous ones
  37. 04:27:638 (3,4,5) - ^
  38. 04:35:842 (1,2,3,4) - More spacing increases with not increase in intensity of the song to back them up, reduce or remove this "buildup" in spacing please
  39. 04:40:060 (4) - I think this is meant to be a hyper, but because of the 1/2 timeline spacing, this DS value produces a timing jump. Increase the spacing slightly here please
  40. 04:54:240 (8) - This spacing is really confusing to read due to the linear nature of the stream. If you want a hdash here, consider curving 04:53:771 (4,5,6,7) slightly
Patterns are mostly good in the kiai excluding the timing jump+hdash combinations, but overall I feel the map lacks consistency in its pattern usage. Some patterns and spacings are wholly inconsistent with the music they are mapping, and also with other patterns for similar or identical sections of music. I'd work on this if you want to push this forward.

This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Topic Starter
WildOne94

JBHyperion wrote:

Mod 4 Storyboarding or some shit



General Comments:
  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: No issues, but some tags would be nice - Ehhh hard to find them >:(
  4. Timing: No issues
  5. Hitsounds: WIP I see o-o - will get around to that ;w;
  6. AImod: No issues
Difficulty-Specific Comments:

Wilderness

  1. 00:04:670 (3,4,5,6) - There's no change in intensity of the music here, so major changes in spacing like this should be avoided as they don't fit with the song. Try something like (6) at x-376 - Bit too close! i will just use the DS at x:328
  2. 00:07:013 (4) - This jump is really tight, move to x-184 for a hyper, or reduce the spacing a little to avoid it - Done
  3. 00:09:357 (4) - Why is the slider horizontal when it's a weaker note with a weaker hdash? Usually you want your strongest notes (that you move to the fastest) be more horizontal to avoid droplet missing. 00:09:826 (1) is 0.5x further distance, but has a 45 degree angle for instance which is easy to miss. Might want to review your slider orientations here, because you do the same thing at 00:10:763 (3,4) but with strong dashes instead of hdashes (for a sound that is consistent with 00:07:013 (4) which I believe is supposed to be hdash?) -
  4. 00:16:037 (1,2,3,4,5) - Why the change in polarity here? The strongest note is on the tail of (1) etc. so this should be on the slider head and NCed. Remove (3) and move (1,2) forward 1/2, then add a new circle at 00:16:037
  5. 00:20:490 (2) - Antijump is kinda uncomfortable here considering the amount od dash required in this section and it's a real flow breaker to me. Try increasing the distance here
  6. 00:22:248 (5,1,2,3,4) - Hyper strength is really unfitting here, please curve this slider more to the right and space out the next 4plet more - something more curved like 00:23:185 (1,2,3,4) would be much better to play here imo
  7. 00:26:467 (1) - Hyper strength is way too high considering the delicate movements required here, please reduce the spacing
  8. 00:31:154 (5) - Spacing should probably be higher here since the combination of vocal and kick drum note is more prominent. For example, you have a hyper on a weaker beat at 00:32:092 (1) so this feels strange to play
  9. 00:39:240 (6) - I can't hear a note in the music here to justify this beat, consider removing it and/or replacing this triplet with a slider
  10. 00:48:967 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5) - Why are the spacings so high here when the music is barely audible? I understand you want to make the map hard, but in my opinion the use of hdash in this section is completely unjustified. For example, 00:51:545 (2,3) is a full screen vertical hyper pair lol
  11. 00:57:170 (2,3,4) - A 3/4 repeating slider would fit better here since the music isn't prominent enough to warrant separate sliders to me. If you do want to keep the 1/2 sliders, the spacing should be minimal
  12. 00:58:810 (1) - In the previous section you were starting sliders on the synth notes, but here, you switched to ending them on the synth notes, which feels inconsistent and awkward. Example would be swap the order of 00:58:576 (7,1) on the timeline
  13. 01:00:920 (2,3,4) - Here you can start building up a bit more spacing on the 1/2 sliders, but they still don't need to be this big imo
  14. 01:07:717 (1,2,3,4,5) - Curve please because curves are sexier than angles (^:
  15. 01:36:779 (1) - Hyper is unnecessarily strong here, consider reducing this if you want to keep the current curvature of 01:36:779 (1,2,3,4,5)
  16. 01:39:826 (3,4,5,6,7,8) - I'm not really a fan of this "vertical slider"-esque pattern on the stream. I think a tight curve (like 01:24:826 (2,3,4,5,6,7) but more pronounced) or an "S"-shaped stream would flow and play better here
  17. 01:48:322 (3,4) - This doesn't the music all that well to me since the slider end is silent (no sound in the music. A slider starting at (3) and ending at 01:48:615 would work better imo
  18. 02:05:373 (7) - The beats on this slider are prominent enough to be separate circles with greater spacing tbh
  19. 02:26:701 (1) - Timing jump, either reduce distance or make a hdash to here please
  20. 02:33:498 - Extend the stream to here please, it feels weird to start a slider mid stream and this would fit with the low synth sound better
  21. 02:39:240 (5,6) - (5) and the tail of (6) don't correspond to anything in the music, please replace these with a single note on 02:39:357 or a 1/2 slider starting at 02:39:123
  22. 02:43:342 (1,2) - Head and tail of (1) are equally prominent whilst (2) is weak, so consider reversing the order of the timeline on these
  23. 02:50:842 (1,2) - Why no spacing here for two equally prominent notes? You have a hdash between two similar sounds at 02:54:592 (1,2) but nothing here which feels really inconsistent
  24. 02:52:013 (7,8,9) - Why is spacing increasing when the intensity of the notes decreasing?
  25. 02:53:420 (3,4) - Same problem as 02:50:842 (1,2)
  26. 02:55:646 - Missing a note on this 1/4 synth pattern
  27. 02:56:232 (8,1) - Timing jump leading into a hyper with direction change is really annoying to play as it has a high chance to miss both notes. Please reduce the distance to this note
  28. 03:02:092 (1) - ^ or make a hyper here as I feel it could fit
  29. 03:04:201 (1,2,3,4,1,2,3,4) - Same problem as 02:52:013 (7,8,9) but in reverse - intensity is increasing but spacing is decreasing, which doesn't feel good to play. Besides, as in the calm part before the first kiai, these sliders are mapping sounds waaaaay to weak to warrant hdash. 03:09:592 would be a good place to start reintroducing them imo
  30. 03:12:286 (8,1) and 03:13:693 (7,1,2) - Not sure why you're NCing mid stream - it would be much better to NC on the note immediately after the jump to make these patterns easier to read, these being 03:12:521 (2) and 03:14:045 (3) in this case
  31. 03:15:920 (7) and 03:18:029 (8) - NC these if you decide to follow the idea above for consistency
  32. 03:23:185 (1) - Strong hyper leading into closely spaced stream has high miss potential, consider reducing the hyper strength slightly and/or increasing the spacing on the stream 03:23:185 (1,2,3,4)
  33. 03:56:232 (2) - Same as 03:02:092 (1)
  34. 04:03:967 (1) - Strong hyper leading into a semi-antiflow slider (since you have to stop at the head due to the curvature) is sure to result in annoying droplet misses. Reduce the hyper strength and make a nicer flow into this slider please
  35. 04:10:295 (3) - Same as 03:02:092 (1)
  36. 04:24:592 (1,2,3,4,5,6) - Spacing here is kinda strange, since you have an antijump to the strong note at (2), a dash to the weak note (3), then something in the middle for the triplet (4,5,6) which has almost no movement. It owuld play much better if you made this pattern consistent with your previous ones
  37. 04:27:638 (3,4,5) - ^
  38. 04:35:842 (1,2,3,4) - More spacing increases with not increase in intensity of the song to back them up, reduce or remove this "buildup" in spacing please
  39. 04:40:060 (4) - I think this is meant to be a hyper, but because of the 1/2 timeline spacing, this DS value produces a timing jump. Increase the spacing slightly here please
  40. 04:54:240 (8) - This spacing is really confusing to read due to the linear nature of the stream. If you want a hdash here, consider curving 04:53:771 (4,5,6,7) slightly
Patterns are mostly good in the kiai excluding the timing jump+hdash combinations, but overall I feel the map lacks consistency in its pattern usage. Some patterns and spacings are wholly inconsistent with the music they are mapping, and also with other patterns for similar or identical sections of music. I'd work on this if you want to push this forward.

This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Although done nothing yet I am just gonna post now to remind myself where i am at XD
Thanks for the mod :3
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