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The Bobo's - Quinoa

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Topic Starter
Aldwych
This beatmap was submitted using in-game submission on mardi 31 mai 2016 at 17:00:39

Artist: The Bobo's
Title: Quinoa
Source: Palmashow
Tags: Parody Parodie Grégoire Ludig David Marsais Florence Foresti
BPM: 123
Filesize: 24223kb
Play Time: 01:45
Difficulties Available:
  1. Hard (2,5 stars, 225 notes)
  2. Normal (1,82 stars, 150 notes)
Download: The Bobo's - Quinoa
Download: The Bobo's - Quinoa (no video)
Information: Scores/Beatmap Listing
---------------
"C'est moi la première uhhhh, Nananananère Uhhhhh!"
"Je dis ça, je dis rien, On a des problèmes!"

Yes this is french, no this isn't a troll. ¦:^)

Get the authorization from SharpII to make my own way on this map thanks to him.

Parody song from the Palmashow, if you don't know them you must go on youtube and watch their videos right now instead of playing osu!
Kuki


[General]
01:14:120 - Is exactly the same as 00:39:079 - but no kiai? keep this in mind.

[Normal]
00:04:933 (2) - Try copying 00:01:030 (2) - for this slider.
00:07:615 (4) - Ctrl+G perhaps.
01:41:437 (1,2,3) - Fix spacing.

[Hard]
00:12:006 (4,5,6) - Even out spacing.
00:39:811 (2,3) - Fix blanket or fix spacing here.
01:14:852 (2,3) - Same here.
01:19:974 (1,2,3) - Fix spacing/blankets.
Topic Starter
Aldwych
Ayy Ayy!

Kuki wrote:



[General]
01:14:120 - Is exactly the same as 00:39:079 - but no kiai? keep this in mind. The kiai was like this when i took the map. But yeah added the kiai.

[Normal]
00:04:933 (2) - Try copying 00:01:030 (2) - for this slider. Well ok.
00:07:615 (4) - Ctrl+G perhaps. Nope, spacing will come.
01:41:437 (1,2,3) - Fix spacing. Cannot xD


[Hard]
00:12:006 (4,5,6) - Even out spacing. Intended xd
00:39:811 (2,3) - Fix blanket or fix spacing here. No blanket here to be fixed, and this is a pattern so no need to be fixed.
01:14:852 (2,3) - Same here. ^
01:19:974 (1,2,3) - Fix spacing/blankets. Pattern too, no spacing / blankets needed to be fixed.
Thanks for the mod, but it's more interesting to get some explications, right now the argue is easy to contest. Anyway thanks and take your cookie. :D
Shohei Ohtani
If I was french this would probably be funny

Overall:
Remove French from the tags, as it'll be added when the map is ranked.

Hard:
00:11:518 (3,4,5,6,7,8,9) - Not really getting this spacing tbh. This is a consistent issue through the map at some parts.
01:45:339 (6) - Too silent, can't hear, which is no good

Normal:
00:01:030 (2) - hold shift while holding this note, and move it down to get it in line with (1)

There really aren't too many technical issues with the maps. Things are generally spaced decently and there's nothing that explicitly like "oh god do not do this." It's simple, but from a modding sense, it's fine.

yay.
Topic Starter
Aldwych

Reditum wrote:

If I was french this would probably be funny Too bad you're not. :<

Overall:
Remove French from the tags, as it'll be added when the map is ranked. 'Kay 'Kay 'Kay, i think i will add some tags in the future, i'm still searching

Hard:
00:11:518 (3,4,5,6,7,8,9) - Not really getting this spacing tbh. This is a consistent issue through the map at some parts. Well i'll explain you, so first of all the sliders, as you might heard on theses sections, there's the guitar, i expressed them with 2 slider patterns style, the one way and the inverted, they are recognazable by the melody played by the guitar (if the melody goes down then up, it's the inverted slider pattern, else it's the other), so for the one it's the inverted and i had to do spacing, for that (else that would make overlapp blablabla), for the cricles it's for the consistency DS with the slider pattern (more elegant with the stack too). However i can accept that i could reduce a bit the DS, that what i'll do, so yeah, DS 1.50 -> 1.30 (i can't and won't do more).
01:45:339 (6) - Too silent, can't hear, which is no good up to 40%, my bad

Normal:
00:01:030 (2) - hold shift while holding this note, and move it down to get it in line with (1) Ok why not. Fixed

There really aren't too many technical issues with the maps. Things are generally spaced decently and there's nothing that explicitly like "oh god do not do this." It's simple, but from a modding sense, it's fine. Good to hear :D

yay.
Thanks for the mod! Take your cookie! :D
NB : I've not updated the map because i'm not on the internet with my personnal computer, this will be on the evening (meaning in ~5h)
VTC
hi. from my queue

[General]

Not problem found.


Just Suggestion
Unrankable
Fix please


[Normal]

HP - 1 CS - 0.5 AR - 2 OD - 1 (minus) is better.

00:01:030 (2) - This slider end point move at 00:01:518 - and add circle 00:01:762 - here more follow music.


00:02:981 (2) - Same thing, fix please

00:10:298 (1) - on the grid level4, 1 grid down.

00:14:689 -
00:15:176 - add circle here. vocals are lonely

00:16:640 (3) - move to x : 368 y : 352

00:29:811 (1) - imo, This slider is weird really, misbecome in music atmosphere. so, change more well-rounding.

00:33:713 (1,2) - Unbrick stack. in normal diff, I don't recommend stack circle,

01:03:065 (1) -
01:04:565 (1) -
01:08:765 (1) - remove NC

01:09:365 (4) - NC

01:31:680 (1,2) - little blanket error. fix please

01:35:095 (4,1) - same



[Hard]

01:03:065 (1,2) - make more perfect blanket

01:13:565 - add circle

01:26:315 (2,3) - make more perfect blanket

01:37:046 - add slider. 01:37:046 - ~01:37:290 - more follow rhythm


Sorry for poor modding :(







wow nice song !

Can i add guest diff? ( Insane 3~4 ★ )

if you accept, send me forum PM!



Have fun mapping XD
Topic Starter
Aldwych
Ayyy Ayyy!!!

VocaloidTACU wrote:

hi. from my queue

[General]

Not problem found.


Just Suggestion
Unrankable
Fix please


[Normal]

HP - 1 CS - 0.5 AR - 2 OD - 1 (minus) is better. Ok excepted for CS, i think that going on 3 will increase the gap between hard and normal, plus it will create overlapp, right now the 1.20 DS is to delete the overlapp.

00:01:030 (2) - This slider end point move at 00:01:518 - and add circle 00:01:762 - here more follow music. I'm only following guitar here, i don't care about the other instruments. Plus it make this harder than hard diff.


00:02:981 (2) - Same thing, fix please Same

00:10:298 (1) - on the grid level4, 1 grid down. Why? It's quite good like that, the DS and blanket are fine, and the flow too.

00:14:689 - Well ok, why not. But stacked, because i've no option.
00:15:176 - add circle here. vocals are lonely

00:16:640 (3) - move to x : 368 y : 352 Wat? It's already at this position xDD

00:29:811 (1) - imo, This slider is weird really, misbecome in music atmosphere. so, change more well-rounding. I think it's ok for me, long guitar sound and in the middle is vocals. I've tried with 1/2 reversed slider and i don't find it good. And circle + 1/slider would be too much on normal diff.

00:33:713 (1,2) - Unbrick stack. in normal diff, I don't recommend stack circle, This is too calm to make a move here, the stack is legit imo.

01:03:065 (1) - This is 2 différent part vocaly, and the previous slider is long, so keep noticing but i'm not sure if it's worth.
01:04:565 (1) - Ok
01:08:765 (1) - remove NC Nope i wan't to keep the 2 next combo equals since they are quite the same "Musicaly and vocaly"

01:09:365 (4) - NC

01:31:680 (1,2) - little blanket error. fix please Fixed

01:35:095 (4,1) - same For 1 pixel xd



[Hard]

01:03:065 (1,2) - make more perfect blanket Ayyy Ayyy Hitler xdxd

01:13:565 - add circle This is not even musical xDD Maybe it's a pure hasard if it's on timing but i don't find legit to add something here xD

01:26:315 (2,3) - make more perfect blanket Kay Kay xD, I'l also ctrl-g it, the flow is more interesting too.

01:37:046 - add slider. 01:37:046 - ~01:37:290 - more follow rhythm Added 1/2 reverse slider.


Sorry for poor modding :(







wow nice song !

Can i add guest diff? ( Insane 3~4 ★ )

if you accept, send me forum PM!



Have fun mapping XD
Thanks for the mod and take your cookie! :D
Right now i don't feel this music needs Insane diff, this will result with a hard diff wiyh jumps and not a technical one with keyboard and jumps.
xDarxen
Hullo, here is my "mod" if you want to call it, as requested in my queue :lol:

[General]
What about adding a spinner at the end of the song and end it at 01:47:290?

[Hard]
00:12:006 (4) - Add new combo? Because it is the only part of the map in which the combo is that high and it is kinda awkward, plus it looks better IMO.

Well, there is nothing more to fix or improve on this map and I like it even though I don't understand a word :D Good luck!
Topic Starter
Aldwych

xDarxen wrote:

Hullo, here is my "mod" if you want to call it, as requested in my queue :lol:

[General]
What about adding a spinner at the end of the song and end it at 01:47:290? I don't feel it necessary since the melody has been finished, keep noticing tho.

[Hard]
00:12:006 (4) - Add new combo? Because it is the only part of the map in which the combo is that high and it is kinda awkward, plus it looks better IMO. Yep, the logic i used to NC show i have to NC here too. Thks.

Well, there is nothing more to fix or improve on this map and I like it even though I don't understand a word :D Good luck!
French is funny. :D
Thanks for the mod and take your cookie! :D
Gl on your modding imrpovment.
Lumael
Hello!

Red means unrankeable
Blue means I highly recommend you to change/fix
Black means just a normal suggestion, you may ignore it without providing a reason

[Normal]

  1. 00:01:030 (2) - here, this is a bit odd, because you lose a rhythm at 00:01:518 - and I would expect mirrors here. What do I Suggest:
  2. Hey this beginning you are following the guitars but it's not working!! Look 00:04:933 (2) - The guitar ends at 00:05:786 - but you can't end it here since this is a Normal and 1/4 aren't allowed. What do I suggest, follow the drums that are simple 1/2 and sounds much better. You did it from 00:08:347 - on

  3. 00:13:713 (2,1) - This trap may be unrankeable because the gap between these notes is HUGE
  4. 00:44:933 (1,1) - This is confusing, you can see this overlap pretty well while playing
  5. Use claps in the first half of the song as well!! I don't understand why I could only hear claps from 01:04:565 (3) - on and the clap sound on the music has bem there since it started
  6. 01:12:965 (4,1) - DS here, I think it's a problem, even more because of the BPM change
  7. Again, now I'm hearing diferente hitsounding from the first kiai!! Are you sure you hitsounded this song properly? o.O lmfao
  8. Atleast Ctrl H and J the second kiai...
  9. 01:28:998 (2,1) - This is a jump in a Normal? wtff!!
[Hard]

  1. 00:00:055 (1) - This is curved too much, kind ugly
  2. 00:13:713 (6,1,2) - You missed the stack here
  3. 00:15:664 (1) - Same I said before, awwwww
  4. 00:27:128 (4) - Control G to follow the pattern here, you may don't want but that's what I think
  5. 00:36:152 (4,5) - Blanket lol this one should go the hospital very fast xD
  6. 00:41:030 (1,2,3) - Make 00:41:030 (1,3) - Slider blankets with 00:41:518 (2) - to make this pattern more pleasant, like you did here 00:45:420 (2,3) -
  7. Again claps appear!!! Why b4 they aren't hearable
  8. Please Ctrl H J the second kiai, you just coppied everything ..... And apply all the suggestions from the last kiai here (if you want ofc)
  9. 01:33:388 (4,4) - Fix blanket here lol
Topic Starter
Aldwych

Lumael wrote:

Hello!

Red means unrankeable
Blue means I highly recommend you to change/fix
Black means just a normal suggestion, you may ignore it without providing a reason

[Normal]

  1. 00:01:030 (2) - here, this is a bit odd, because you lose a rhythm at 00:01:518 - and I would expect mirrors here. What do I Suggest:

    That's not my intention, and that would be a contradiction of what i did on hard diff.
  2. Hey this beginning you are following the guitars but it's not working!! Look 00:04:933 (2) - The guitar ends at 00:05:786 - but you can't end it here since this is a Normal and 1/4 aren't allowed. What do I suggest, follow the drums that are simple 1/2 and sounds much better. You did it from 00:08:347 - on

    It is working. The 1/4 is just a transition, it finish on 1/2 and a small note on 1/1. The main melody of the music is on the guitar, follow drum just because it's simple is not a way of good mapping. That's just a way to follow an easy rythm, not how to feel a music.
  3. 00:13:713 (2,1) - This trap may be unrankeable because the gap between these notes is HUGE

    Find no real way but fixed.
  4. 00:44:933 (1,1) - This is confusing, you can see this overlap pretty well while playing

    For me it's ok the player as 1/1 tick to react.
  5. Use claps in the first half of the song as well!! I don't understand why I could only hear claps from 01:04:565 (3) - on and the clap sound on the music has bem there since it started

    Drum. I don't know why i have to use normal clap just because in a music there's clap i found more interesting to use drum panel since the music is calm.
  6. 01:12:965 (4,1) - DS here, I think it's a problem, even more because of the BPM change

    Can't solve this, the DS is not a problem here.
  7. Again, now I'm hearing diferente hitsounding from the first kiai!! Are you sure you hitsounded this song properly? o.O lmfao

    Dunno how can i've so different hitsounds.
  8. Atleast Ctrl H and J the second kiai...
  9. 01:28:998 (2,1) - This is a jump in a Normal? wtff!!
My bad.

[Hard]

  1. 00:00:055 (1) - This is curved too much, kind ugly Smothed a bit.
  2. 00:13:713 (6,1,2) - You missed the stack here

    Song setup -> Advanced.
  3. 00:15:664 (1) - Same I said before, awwwww

    awwww.
  4. 00:27:128 (4) - Control G to follow the pattern here, you may don't want but that's what I think

    The jump created will be more than awfull. The guitar sound make my jump more legit.
  5. 00:36:152 (4,5) - Blanket lol this one should go the hospital very fast xD

    PINPON FOR 1 PIXEL
  6. 00:41:030 (1,2,3) - Make 00:41:030 (1,3) - Slider blankets with 00:41:518 (2) - to make this pattern more pleasant, like you did here 00:45:420 (2,3) -

    I can do something better but not really perfect due to DS and other stuff.
  7. Again claps appear!!! Why b4 they aren't hearable

    blablabla
  8. Please Ctrl H J the second kiai, you just coppied everything ..... And apply all the suggestions from the last kiai here (if you want ofc)
  9. 01:33:388 (4,4) - Fix blanket here lol
That's so nazi
Thanks for the mod and take you cookie! :D
I may be rude but that's my vision of mapping i want to show.
Ovoui
[Hard]

01:35:583 (6) - change ce slider en un 1/2 reverse, parce que du coup t'as un manque de consistency entre 01:34:607 (4,1) - (c'est mappé de la même façon alors que la musique est différente)



j'ai rien trouver de plus dsl, pas besoin de kd hue
Topic Starter
Aldwych

Ovoui wrote:

[Hard]

01:35:583 (6) - change ce slider en un 1/2 reverse, parce que du coup t'as un manque de consistency entre 01:34:607 (4,1) - (c'est mappé de la même façon alors que la musique est différente) [color=#FF0000]Je oréfère garder le pattern. Considère ça comme un reverse combo. :>/color]

j'ai rien trouver de plus dsl, pas besoin de kd hue

Merci d'avoir regardé. :D
Kibbleru
cant find 192 kbps mp3?

hard
  • 01:06:215 (2,3) - too cramped imo, spacing it out looks better.
    01:42:412 (3) - this curve could be a little more symmetrical lol
    01:44:363 (4,5,6) - why not use consistent spacing?
normal

  • 00:44:933 (1,1) - this overlap is kinda awkward. makes things rather hard to read imo
    01:19:974 (1,1) - ^
    why so low stack leniency for a normal?
Topic Starter
Aldwych
Ayy Ayy lmao!

Kibbleru wrote:

cant find 192 kbps mp3? Uh, will check this? :<

hard
  • 01:06:215 (2,3) - too cramped imo, spacing it out looks better. To 0.8, i don't want to confuse ppl.
    01:42:412 (3) - this curve could be a little more symmetrical lol Nous vous pointons du doigt! Fixed but not sure if it's perfect, at least it's better lul
    01:44:363 (4,5,6) - why not use consistent spacing? Coz i like it, it plays well, thb i like consistent spacing between objetcs but i want to make an exeption here
normal

  • 00:44:933 (1,1) - this overlap is kinda awkward. makes things rather hard to read imo Keep noticing. Interesting to play.
    01:19:974 (1,1) - ^ m9-1 sure
    why so low stack leniency for a normal? Coz i hate those spaces, keep noticing?
THks for the quick scope mod and take your cookie.
Y U NO star :'(
Crimmi


Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Clear~

Normal



  1. 00:00:055 (x) - Useless green line here.
  2. 01:14:120 (x) - ^

Hard



  1. 00:00:055 (x) - Useless green line here.

A bit of a crampy normal, but every thing else is a-ok.
Sonnyc
Normal:
  1. 00:42:981 (1,2,3) - Noticable spacing inconsistency.
  2. 01:12:965 (4,1) - The current spacing works fine too, since there are enough interval. But consider giving some more spacing by moving (4) to (196,132) for a better flow and a higher intuition.
  3. 01:18:022 (1,2,3) - Noticable spacing inconsistency.
[]

Hard:
  1. AR 8 felt too much considering the overall pace of this map. Also for a healthy balance with Normal, reducing your AR is highly recommended.
[]
Nice map.
Bara-


A bit late, sorry

[General]
All clear

[Normal]
  1. 00:00:055 (1,2) - Make them both the same shape-like. So make either the first one red-noded, or the second one grey noded
  2. 00:07:128 (3,4) - Increase distance here. In Normal, DS doesn't need to be properly even, it only needs to look good. Make it 1.25 (Having overlaps like this due to low DS is DQ'able (it happened on one of my maps, on which I had to increase DS from 1.2 to a whopping 1.35) (p/4470256)
  3. 00:11:030 (2,3) - ^^ (Applies to all similar sliders as well)
  4. 00:23:469 (1,2) - Make them both the same shape-like. So make either the first one grey-noded, or the second one red noded
  5. 00:44:933 (1,1) - Minor - It looks really bad, that the body of the first slider overlaps with the tail of the second one. Move the first one a bit more down (the curve)
  6. 01:00:965 (1) - This slider makes little to no sense, as you use 1/1 and similar sliders constantly, yet you use a really long on ehere
  7. 01:05:765 (1) - ^^
  8. 01:19:974 (1,1) - Refer to above
  9. 01:45:583 - Add spinner?
[Hard]
AR 7?
  1. 00:39:079 (1,3) - Imperfect stack (There are more, please look carefully after them)
  2. 00:56:015 - Add circle for the vocals?
  3. 01:04:415 (2) - Shorten by 1/4 and add a circle at the end
  4. 01:45:583 - Add spinner?
Good luck!
Topic Starter
Aldwych
Eww i've work to do this evening lel.
Damn

Gonna correct it all later. Thks m8s

Edit : Correcting

@Crimmi : All applied. Very effective lel. xd

@Sonnyc :

Normal:
00:42:981 (1,2,3) - Noticable spacing inconsistency. Fixed.
01:12:965 (4,1) - The current spacing works fine too, since there are enough interval. But consider giving some more spacing by moving (4) to (196,132) for a better flow and a higher intuition. I prefer my version since it's a symetrical pattern.
01:18:022 (1,2,3) - Noticable spacing inconsistency. Ofc
[]

Hard:
AR 8 felt too much considering the overall pace of this map. Also for a healthy balance with Normal, reducing your AR is highly recommended. Baraatje seems to say the same, however i felt that 8 is a good value, and 7 is to slow. So i try with 7.5. I may talk with a qat if needed
[]
Nice map. Thks m8
@Baraatje:

[General]
All clear

[Normal]
00:00:055 (1,2) - Make them both the same shape-like. So make either the first one red-noded, or the second one grey noded Nope, the second as a guitar note in the slider. This is why i used red node instead of grey.
00:07:128 (3,4) - Increase distance here. In Normal, DS doesn't need to be properly even, it only needs to look good. Make it 1.25 (Having overlaps like this due to low DS is DQ'able (it happened on one of my maps, on which I had to increase DS from 1.2 to a whopping 1.35) (p/4470256) This kind of things makes me out. I got kurai's map DQ coz of out of DS by my GD. Gonna talk with a QAT for that.
00:11:030 (2,3) - ^^ (Applies to all similar sliders as well) ^
00:23:469 (1,2) - Make them both the same sh ape-like. So make either the first one grey-noded, or the second one red noded Gray
00:44:933 (1,1) - Minor - It looks really bad, that the body of the first slider overlaps with the tail of the second one. Move the first one a bit more down (the curve) I don't think so, i think it's interesting to see something new. May talk too.
01:00:965 (1) - This slider makes little to no sense, as you use 1/1 and similar sliders constantly, yet you use a really long on ehere This one as constant 1/4 vocals, kind of lazyest way xd
01:05:765 (1) - ^^ ^ but zuofgzofzof
01:19:974 (1,1) - Refer to above
01:45:583 - Add spinner? Nope don't feel to add one. I prefer to keep the end for the video.

[Hard]
AR 7? See above for 7.5
00:39:079 (1,3) - Imperfect stack (There are more, please look carefully after them) Ctlr-g and you'll see it's perfect.
00:56:015 - Add circle for the vocals? Get out xD, we start on a white line, not a blue one
01:04:415 (2) - Shorten by 1/4 and add a circle at the end I prefer to keep as mine because of the vocals (the beats are reprensented by the linerar parts).
01:45:583 - Add spinner? Same as normal

Good luck!
Ssank you! :D
KASUM1
hi from my queue

[General]
your bg is 1280x768 , it should be 1366x768

[Hard]
00:20:054 (2) - breaks the flow http://puu.sh/kwZ5Z/4b0f4ea836.PNG

[Normal]
everything ok!

Sorry for the short mod but your map is perfect!

I didn't like the song tho ;w;
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