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Tatsumi Megumi featured by Sano Hiroaki - Victory!(Long Vers

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Topic Starter
Chirony
This beatmap was submitted using in-game submission on 2016年3月22日 at 1:21:32

Artist: Tatsumi Megumi featured by Sano Hiroaki
Title: Victory!(Long Version)
Tags: GuitarFreaksXG2 & DrumManiaXG2 Original Soundtrack 1st season GuitarFreaksV8&DrumManiaV8
BPM: 177
Filesize: 19500kb
Play Time: 04:02
Difficulties Available:
  1. Easy (1.49 stars, 219 notes)
  2. Hard (3.42 stars, 635 notes)
  3. Insane (4.7 stars, 837 notes)
  4. Normal (2.08 stars, 380 notes)
  5. Victor! (5.32 stars, 975 notes)
Download: Tatsumi Megumi featured by Sano Hiroaki - Victory!(Long Version)
Information: Scores/Beatmap Listing
---------------
4th

Artist: Tatsumi Megumi featured by Sano Hiroaki
Written & Arranged: Sano Hiroaki
Lyrics: Tatsumi Megumi
Vocals & Chorus: Tatsumi Megumi
Guitars: Sano Hiroaki
Additional Guitar: Ohkoshi Okiya
Other Instruments & Programming: Sano Hiroaki
Map & Storyboard: Chirony
Tio0kta
good job! beautiful map *-* 10/10 (y)
Topic Starter
Chirony

OctavioTroll wrote:

good job! beautiful map *-* 10/10 (y)
Thanks ;)
Winnie
I'll be the first to mod this because I might as well get started somewhere :)


[Victor]

  1. 00:00:844 (1,2,3,4,5) - I feel the hitsound here is meant to be all claps, it adds emphasis even during the blue ticks as the drum roll still plays off of these notes and it brings clear and direct transition for the upcoming hitsounds to sound really great as well
  2. 00:04:573 (2) - remove finish from head and replace with clap as it's too loud and out of place for this general part since another finish was previously used
  3. 00:06:268 (3,4,5,6,7,8) - How come these hitsounds already changed even when the same beats were beating hit in the music at this part 00:03:726 (4,5,6,7) -
  4. 00:08:641 (2) - Same as above here with the finish, I can tell you are trying to emphasize the 2 strong notes on the guitar, but imo it doesn't create the depth that it originally does with only 1 finish
  5. 00:09:319 (6,1) - Same here
  6. 00:10:675 (7) - Since the position of this is a bit strange, how about something like this, http://puu.sh/joCaH/9d8e8d9264.jpg so it rolls off well during the jump parts and stoppage of the song as well as feels good to hit during transition
  7. 00:21:353 (3) - I believe using a clickable note for the clap is better than using a inheriting timing section for this part, I feel this works better than the clap 00:23:726 (3) -
  8. 00:44:573 (8,9,10) - I feel having this start first then ending it would benefit more, other maps I see the pattern I stated since it doesn't stop the flow you already have while playing the stream, it's better to end off on spreaded streams than to stack them imo
  9. 00:46:946 - You should add a note here, having a gap here is a bit strange as it skips the vocals that can easily add a note to emphasize for the missing area
  10. 01:06:946 (3) - Don't necessarily need a finish here
  11. 01:30:844 (6,1) - Stack these
  12. 01:43:811 (3,4,5,6) - Questionable, but we'll leave for now
  13. 02:09:489 (2,3,4) - Stackabale
  14. 03:31:522 (5,1) - Stack
    Not Bad


[Hard]

For a hard this is actually pretty substantially hard and that the spread is pretty crazy
Kiai is easier than the verse, kinda strange tbh, I believe it should be the other way around

  1. 00:06:607 (4) - This hidden note might cause confusion in the long run
  2. 00:19:828 (3,4,5) - Can somehow distance snap this to make it look neater
  3. 01:31:692 (3,1) - Unclean as these two notes almost touch, move it out a bit more
  4. 01:32:200 (1) - How about this rhythm? http://puu.sh/joDnE/861d68cca6.jpg Quite a substantial part to map out 01:32:878
  5. 02:04:912 (1,2,3,4,5) - Difficulty spike :o since of how the spacing is
  6. 03:14:404 (3,4,5,6,7) - Same as ^
    It's good but the fact that the gap between some notes are pretty high and ups the stars by a lot, in other places the way notes shift to NC can cause this and some even remind me of insane and how it interacts with transitions. DON'T FORGET TO ADD HITSOUNDS

[Normal]

  1. 00:00:167 (1,2) - You should make these 1/2 to play with the guitar, I don't know why note since 1/2 are actually really reliable
  2. 00:04:065 (1) - Same with the finishes as in the other difficulties
  3. 00:04:912 (2) - Try to get a smoother DS here, as the 1.02 - 0.98 is slightly far off
  4. 00:12:878 (2) - DS here
  5. 00:14:234 (4) - Same as ^
  6. 00:15:082 (1) - Clap during the middle white tick would be pretty good
  7. 00:20:506 (1) - Starting here cutting the rhythm into two long sliders doesn't favor the song since it discretely removes the mappable area away, how about this sort of rhythm/sound to compensate and fits better to transition http://puu.sh/joDTq/b5d61cf2a8.jpg but this for example can work 00:25:929 (1) -
  8. 00:25:082 (4) - DS
  9. 00:27:285 (3,1) - Flow transition here is kind of strange
  10. 00:28:980 (1,2) - Instead of this try to make a repeat, so it copy pastes over with 00:28:980 (1,2) - without having to compensate by changing every single detail with a different rhythm type
  11. 00:32:539 (4) - DS
  12. 00:34:065 (1,2,3,4) - Make these 1/2 but keep the other ones as stacks, as it brings more variety
  13. 00:44:912 (1,2,3,4) - Possibly the same
  14. 00:50:336 (1,2) - Cleaner DS
  15. 00:53:726 (2) - Having all the 1/2 and 1/2 repeat changes may cause problems for newbies, try sticking to what beginners might like to transition to http://puu.sh/joE8C/315aabd759.jpg
  16. 01:06:607 (1) - DS
  17. 01:25:251 (5) - DS
  18. 01:31:014 (1,2) - Can be changed to the rhythm above as stated with choppy parts
  19. 01:39:489 (1,2,3) - Same as above but I don't want to repeat myself
  20. 02:04:235 (2,3,4,5) - Same as above but if not, distance snap better so the the beginners can transition easier
  21. 02:14:404 (1) - Can blanket slightly better (nazi)
  22. 02:15:590 (3,4) - DS
  23. 02:26:268 (3) - This rhythm sounds pretty nice also since it fills the gap for the red tick and completes most of what you already have for smooth transition http://puu.sh/joEps/c4c041bd14.jpg
  24. 02:29:150 (4) - DS
  25. 02:34:404 (3,4,5) - This might cause issues because of the delay with the note placement, since beginners might misinterpret and miss
  26. 02:36:607 (2,3,4) - Pretty strange pattern/flow
  27. 02:53:556 (3) - DS
  28. 03:26:777 (4) - DS
  29. 03:36:946 (3) - DS
    Easy is the same thing

Time to accept that mutual :)
RandF
いいね、いいね♪

ノシ~☆
Topic Starter
Chirony
Thanks Kocari! ;)

Kocari wrote:

I'll be the first to mod this because I might as well get started somewhere :)


[Victor]

  1. 00:00:844 (1,2,3,4,5) - I feel the hitsound here is meant to be all claps, it adds emphasis even during the blue ticks as the drum roll still plays off of these notes and it brings clear and direct transition for the upcoming hitsounds to sound really great as well
  2. 00:04:573 (2) - remove finish from head and replace with clap as it's too loud and out of place for this general part since another finish was previously used  Because both sounds exist in the music, I decide to follow it, sry
  3. 00:06:268 (3,4,5,6,7,8) - How come these hitsounds already changed even when the same beats were beating hit in the music at this part 00:03:726 (4,5,6,7) -  This sound is similar to the sound of the whistle, is low tone
  4. 00:08:641 (2) - Same as above here with the finish, I can tell you are trying to emphasize the 2 strong notes on the guitar, but imo it doesn't create the depth that it originally does with only 1 finish  Same sa above
  5. 00:09:319 (6,1) - Same here ^
  6. 00:10:675 (7) - Since the position of this is a bit strange, how about something like this, http://puu.sh/joCaH/9d8e8d9264.jpg so it rolls off well during the jump parts and stoppage of the song as well as feels good to hit during transition It has been made in the pyramidal.
  7. 00:21:353 (3) - I believe using a clickable note for the clap is better than using a inheriting timing section for this part, I feel this works better than the clap 00:23:726 (3) - i want to follow the piano sound in here.
  8. 00:44:573 (8,9,10) - I feel having this start first then ending it would benefit more, other maps I see the pattern I stated since it doesn't stop the flow you already have while playing the stream, it's better to end off on spreaded streams than to stack them imo Please let me a little more thought, I seem to be able to find good placement.
  9. 00:46:946 - You should add a note here, having a gap here is a bit strange as it skips the vocals that can easily add a note to emphasize for the missing area I want to follow music
  10. 01:06:946 (3) - Don't necessarily need a finish here keep
  11. 01:30:844 (6,1) - Stack these
  12. 01:43:811 (3,4,5,6) - Questionable, but we'll leave for now hmm :roll:
  13. 02:09:489 (2,3,4) - Stackabale
  14. 03:31:522 (5,1) - Stack
    Not Bad


[Hard]

For a hard this is actually pretty substantially hard and that the spread is pretty crazy
Kiai is easier than the verse, kinda strange tbh, I believe it should be the other way around

  1. 00:06:607 (4) - This hidden note might cause confusion in the long run
  2. 00:19:828 (3,4,5) - Can somehow distance snap this to make it look neater
  3. 01:31:692 (3,1) - Unclean as these two notes almost touch, move it out a bit more
  4. 01:32:200 (1) - How about this rhythm? http://puu.sh/joDnE/861d68cca6.jpg Quite a substantial part to map out 01:32:878  I refer to it and change to a slightly different pattern.
  5. 02:04:912 (1,2,3,4,5) - Difficulty spike :o since of how the spacing is
  6. 03:14:404 (3,4,5,6,7) - Same as ^
    It's good but the fact that the gap between some notes are pretty high and ups the stars by a lot, in other places the way notes shift to NC can cause this and some even remind me of insane and how it interacts with transitions. DON'T FORGET TO ADD HITSOUNDS

[Normal]

  1. 00:00:167 (1,2) - You should make these 1/2 to play with the guitar, I don't know why note since 1/2 are actually really reliable  keep
  2. 00:04:065 (1) - Same with the finishes as in the other difficulties  ^
  3. 00:04:912 (2) - Try to get a smoother DS here, as the 1.02 - 0.98 is slightly far off
  4. 00:12:878 (2) - DS here 
  5. 00:14:234 (4) - Same as ^
  6. 00:15:082 (1) - Clap during the middle white tick would be pretty good
  7. 00:20:506 (1) - Starting here cutting the rhythm into two long sliders doesn't favor the song since it discretely removes the mappable area away, how about this sort of rhythm/sound to compensate and fits better to transition http://puu.sh/joDTq/b5d61cf2a8.jpg but this for example can work 00:25:929 (1) -
  8. 00:25:082 (4) - DS
  9. 00:27:285 (3,1) - Flow transition here is kind of strange  hmm...
  10. 00:28:980 (1,2) - Instead of this try to make a repeat, so it copy pastes over with 00:28:980 (1,2) - without having to compensate by changing every single detail with a different rhythm type
  11. 00:32:539 (4) - DS
  12. 00:34:065 (1,2,3,4) - Make these 1/2 but keep the other ones as stacks, as it brings more variety  keep
  13. 00:44:912 (1,2,3,4) - Possibly the same  ^
  14. 00:50:336 (1,2) - Cleaner DS
  15. 00:53:726 (2) - Having all the 1/2 and 1/2 repeat changes may cause problems for newbies, try sticking to what beginners might like to transition to http://puu.sh/joE8C/315aabd759.jpg hmm... it is strange pattern. i will find more better pattern
  16. 01:06:607 (1) - DS
  17. 01:25:251 (5) - DS
  18. 01:31:014 (1,2) - Can be changed to the rhythm above as stated with choppy parts
  19. 01:39:489 (1,2,3) - Same as above but I don't want to repeat myself
  20. 02:04:235 (2,3,4,5) - Same as above but if not, distance snap better so the the beginners can transition easier
  21. 02:14:404 (1) - Can blanket slightly better (nazi)
  22. 02:15:590 (3,4) - DS
  23. 02:26:268 (3) - This rhythm sounds pretty nice also since it fills the gap for the red tick and completes most of what you already have for smooth transition http://puu.sh/joEps/c4c041bd14.jpg
  24. 02:29:150 (4) - DS
  25. 02:34:404 (3,4,5) - This might cause issues because of the delay with the note placement, since beginners might misinterpret and miss
  26. 02:36:607 (2,3,4) - Pretty strange pattern/flow
  27. 02:53:556 (3) - DS
  28. 03:26:777 (4) - DS
  29. 03:36:946 (3) - DS
    Easy is the same thing

    no comment is fixed

Time to accept that mutual :)
Topic Starter
Chirony

RandomEffect wrote:

いいね、いいね♪

ノシ~☆
☆ありがと☆
Topic Starter
Chirony
move pend
NewPlayer
Hi! Request via PM.

[General]
  1. Try offset 163 (I know that change is very small but I think it sounds better). If you apply, keep in mind that I'm modding with current offset so better change it when you apply other changes.
  2. Add some tags
  3. SB: Make sure that you don't have any unused files here. Don't see where files from "11t-fonts" are used, for example.
  4. SB: 04:02:878 - try to make distance between chars the same. I could try to do it, but I don't really know how storyboarding works, lol. Also "h" letter is darker than others
  5. SB: hitcircles and SB-circles usually don't match, check it in all diffs

[Easy]
  1. 00:17:794 (1) - how about this (current variant is fine too but maybe you'll like it better): http://puu.sh/jKwUW/6d6590f3e3.jpg - copy and flip the previous slider, I think it's better for flow. If you apply, it would mean further changes of objects though so that's my variant:
    HitObjects section in .osu
    272,132,17794,6,0,B|212:116|212:116|156:128,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
    344,84,19150,2,0,P|360:148|300:216,1,160,2|2,0:0|0:0,0:0:0:0:
    220,244,20167,1,8,0:0:0:0:
    144,200,20505,2,0,P|160:304|288:300,1,240,2|2,0:0|0:0,0:0:0:0:
    332,244,21861,2,0,P|328:184|298:133,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
    264,300,23217,6,0,P|332:336|401:301,1,160,4|2,0:0|0:0,0:0:0:0:
    424,216,24234,1,8,0:0:0:0:
    488,156,24573,2,0,P|512:208|488:276,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
    424,216,25929,6,0,P|357:257|278:256,1,160,2|2,0:0|0:0,0:0:0:0:
    192,240,26946,1,8,0:0:0:0:
    119,291,27285,2,0,P|106:215|157:157,1,160,2|2,0:0|0:0,0:0:0:0:
    328,200,28641,6,0,P|298:86|200:22,1,240,4|8,0:0|0:0,0:0:0:0:
    116,40,29997,2,0,B|84:76|84:76|104:128|92:186,1,160,2|2,0:0|0:0,0:0:0:0:
    52,264,31014,1,8,0:0:0:0:
    Further suggestions written in case if you won't apply
  2. 00:20:505 (1,2) - better blanket
  3. 00:24:573 (3,1) - ^ or move (1) up so it won't look like a blanket
  4. 00:41:183 (2) - maybe move right a bit a curve more (maybe with disabled grid snap) to blanket (1) more. Also you can curve (1) a bit more to do this.
  5. 01:05:082 (2) - curve it more, something like this: http://puu.sh/jKxIe/107f5ab263.jpg
  6. 01:24:065 (2) - move it up and left for better flow and maybe change white anchor to red
  7. 01:36:438 (1,2) - idk, small DS problem: http://puu.sh/jKxSH/826d4a3369.jpg
  8. 01:43:048 (2) - maybe Ctrl+J and move down? http://puu.sh/jKxYd/c18a0bdda1.jpg
  9. 01:52:709 (1) - rotate left a bit: http://puu.sh/jKy1d/1493bff3b8.jpg
  10. 02:37:285 (2,1) - blanket a bit off, move end of (2) down a bit
  11. 02:38:811 (1,2) - ^, end of (1) left a bit
  12. 02:53:556 (2) - Ctrl+J maybe so it overlaps less
  13. 03:05:929 (1,2,1) - try to make it more round, copy-paste one of these sliders and rotate it
  14. 03:15:251 (2) - copy-paste and flip (1)?
  15. 03:23:556 (2) - try copy-paste (1)
  16. 03:27:624 (1) - ^ (2)
  17. 03:31:692 (3) - make it more symmetrical to (1)
  18. 03:50:506 (2) - move down a bit

[Normal]
  1. 00:09:319 (5,1) - is overlaps allowed in Normal?
  2. 00:10:336 (2,3) - ^
  3. 00:16:438 (3) - maybe rotate it anti-clockwise a bit
  4. 00:17:455 (4,1) - blanket maybe?
  5. 00:21:522 (3,4) - I think you can make a better blanket here
  6. 00:28:980 (1,2) - spacing
  7. 00:34:065 (1,2) — 00:37:794 (3,4) - overlaps
  8. 00:38:302 - maybe add note here?
  9. 00:38:811 (6) - copy-paste-flip 00:40:167 (2)
  10. 00:43:387 (2) - move down a bit for less overlap
  11. 00:44:912 (1,2) — 00:48:641 (3,4) - overlaps
  12. 00:51:692 (3,4) - better blanket
  13. 00:57:116 (4,5) - ^, maybe make (4) more curve
  14. 00:58:472 (1) - blanket with (4)
  15. 01:10:675 (4) - try to rotate it 10 clockwise
  16. 01:44:573 (1,2) — ... - overlaps, won't mention them anymore
  17. 01:46:268 (5,1) - better blanket
  18. 01:49:997 (1) - copy-paste-flip (3)
  19. 01:53:895 (2) - move down (that's better I think) or Ctrl+J and rotate to avoid that overlap
  20. 02:09:658 (2) - copy-paste-flip (1): http://puu.sh/jKAyA/e46d0cb890.jpg
  21. 02:13:048 (3) - move this right a bit for better flow
  22. 02:14:404 (1) - try to make it more symmetrical to (3): http://puu.sh/jKAFA/64cd555fe3.jpg
  23. 02:30:336 (6) - how about that: http://puu.sh/jKAJV/d1af8ebf11.jpg to avoid overlap
  24. 02:39:489 (2) — 02:42:878 (3) - how about that rhythm: http://puu.sh/jKAQA/23aa5632fd.jpg
  25. 03:09:997 (3) - how about that? http://puu.sh/jKAU9/fdfd6275f1.jpg
  26. 03:19:489 (1,2) - as 02:09:658 (2) (http://puu.sh/jKAyA/e46d0cb890.jpg)
  27. 03:27:963 - SB problem: http://puu.sh/jKB0b/549617afce.jpg
  28. 03:52:539 (2) - maybe move down a bit

[Hard]
  1. 00:13:387 (3) - move up and right a bit
  2. 00:14:234 (2) - idk, maybe it's just me, but I almost can't hear that hitsound so it feels like missed note
  3. 01:01:692 (2) - blanket with (1) or move it up
  4. 01:08:472 (1) - do you need this NC?
  5. 01:49:997 (1) - maybe make it more symmetrical to 01:48:980 (2)
  6. 02:20:844 (4) - try to make it parallel to (3)
  7. 02:21:183 (5) - remove NC
  8. 02:39:489 (2) - copy-paste-flip (1)
  9. 02:40:167 (3) - remove NC
  10. 02:47:624 (3,1) - better blanket maybe
  11. 03:14:065 (1,2,3,4,5,6,7) - idk if that pattern is good for that AR (and Hard diff)
  12. 03:45:082 (4) - SB-circle is upper than the hit-circle
  13. 03:54:234 (4) - Ctrl+H and Ctrl+J (2)
Also I think you could make longer combos since you use length 3-5 almost everywhere. Try to combine some of 3-length combos to 6-length combos, but don't forget about concistency

[Insane]
  1. 00:02:709 (1,2) - better blanket
  2. 00:07:624 (5,1) - blanket slightly off, almost unnoticable while playing
  3. 00:12:878 (3) - try to make more symmetrical to (1)
  4. 00:14:234 (2) - as in Hard
  5. 00:14:404 (3) - rotate anti-clockwise by ~25-30 deg.
  6. 00:14:404 (3,4) - better blanket
  7. 00:38:811 (3) - maybe move up-left a bit
  8. 01:24:743 (3) - maybe make it 1/2 with reverse because of clearly-heared beat
  9. 01:30:167 (3) - ^
  10. 01:39:150 (1,2) - better blanket, move sliderend of (1) up a bit
  11. 03:15:251 (1) - SB: circles unmatch both on the start and the end
  12. 03:16:777 (1) - ^, start
  13. 03:41:522 (2) - ^
  14. 03:42:200 (4) - ^
  15. 03:42:878 (3) - ^
  16. 03:43:556 (6) - ^
  17. 03:43:895 (1) - ^
  18. 03:44:573 (3) - ^
  19. 03:45:082 (5) - ^
As in Hard, try to increase length of combos, especially on Kiais - 4-5 length for Insane is too small, I think. For example, 03:30:336 (1,2,3,4,5,6,7,8,9,10) - good combo in my opinion.

[Victor!]
  1. SB things
Almost always think that harder diffs are perfect, lol. Can't point out anything notable here. Maybe you can look it through and apply some suggestions about symmetry, blankets etc. from easier diffs.

Nice map, good luck!
Kuki
[General]
You used too many finish hitsounds, tone it down a little.

[Easy]
02:07:624 (3,1) - Blanket looks a little off here.

[Normal]
03:56:946 (5) - Perhaps make this two hitcircles as opposed to a slider.

[Hard]
00:17:285 (4,5,6) - Fix stack.
00:25:929 (1,2) - Fix blanket.
00:30:167 - Extremely weird to miss this beat, easy to misread also with spacing. (0.25x DS to 1.3x DS)
01:16:946 (4) - NC
01:43:726 (3) - This doesn't fit very well. Consider using repeat sliders here instead.
02:37:285 (1,3) - Fix stack.
02:46:268 (4,5,1) - Fix spacing.

[Insane]
00:00:760 - Although you would be starting the stream on a blue tick I think it's strange not to map this.
00:13:387 (4,5) - Calm section but you make a huge jump here when it sounds the same as 00:12:709 (2).
00:43:895 (3,1,2) - Stack these perhaps.
00:47:116 (2,3) - Fix stack.
00:47:624 (1,2,1,2) - Fix stack.
00:50:167 (4,5,1) - Fix stack.
00:53:387 (3,4) - Ctrl+G this. It improves flow of the jump pattern. If you choose not to, however, I suggest you at least try to fix the flow.
01:59:658 (1,2) - Fix stack.
02:00:676 (4,5,1) - Fix stack.
02:20:167 (2,3) - Ctrl+G this so it's similar to 02:19:489 (3,4).
02:27:455 (4,5,6,7,1) - Fix stack.
02:49:828 (2,3,4) - Quite hard to read. I suggest to make the repeat sliders the same length.
03:12:370 (4,2) - Fix stack.
03:13:895 (4,1) - I suggest Ctrl+G here.
03:43:217 (4,1) - Fix stack.

[Victor!]
00:00:760 - As stated before, I really do suggest you map this.
00:40:675 (5,3) - Fix stack.
02:44:234 (1,3) - Avoid the overlap here.
02:54:912 (8,1) - Fix spacing.
03:36:946 (1,6) - Fix stack.
03:44:573 (3,5) - Ctrl+G perhaps.
Topic Starter
Chirony

NewPlayer wrote:

Hi! Request via PM.

[General]
  1. Try offset 163 (I know that change is very small but I think it sounds better). If you apply, keep in mind that I'm modding with current offset so better change it when you apply other changes. ok, changed
  2. Add some tags oh... i was been forget.
  3. SB: Make sure that you don't have any unused files here. Don't see where files from "11t-fonts" are used, for example. ok,
  4. SB: 04:02:878 - try to make distance between chars the same. I could try to do it, but I don't really know how storyboarding works, lol. Also "h" letter is darker than others hmmm.. i try check
  5. SB: hitcircles and SB-circles usually don't match, check it in all diffs
    This is intentional. edit mode has not been matched, but these match in play mode. i will fix some not match rings. >:(

[Easy]
  1. 00:17:794 (1) - how about this (current variant is fine too but maybe you'll like it better): http://puu.sh/jKwUW/6d6590f3e3.jpg - copy and flip the previous slider, I think it's better for flow. If you apply, it would mean further changes of objects though so that's my variant: It was in reference
    HitObjects section in .osu
    272,132,17794,6,0,B|212:116|212:116|156:128,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
    344,84,19150,2,0,P|360:148|300:216,1,160,2|2,0:0|0:0,0:0:0:0:
    220,244,20167,1,8,0:0:0:0:
    144,200,20505,2,0,P|160:304|288:300,1,240,2|2,0:0|0:0,0:0:0:0:
    332,244,21861,2,0,P|328:184|298:133,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
    264,300,23217,6,0,P|332:336|401:301,1,160,4|2,0:0|0:0,0:0:0:0:
    424,216,24234,1,8,0:0:0:0:
    488,156,24573,2,0,P|512:208|488:276,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
    424,216,25929,6,0,P|357:257|278:256,1,160,2|2,0:0|0:0,0:0:0:0:
    192,240,26946,1,8,0:0:0:0:
    119,291,27285,2,0,P|106:215|157:157,1,160,2|2,0:0|0:0,0:0:0:0:
    328,200,28641,6,0,P|298:86|200:22,1,240,4|8,0:0|0:0,0:0:0:0:
    116,40,29997,2,0,B|84:76|84:76|104:128|92:186,1,160,2|2,0:0|0:0,0:0:0:0:
    52,264,31014,1,8,0:0:0:0:
    Further suggestions written in case if you won't apply
  2. 00:20:505 (1,2) - better blanket
  3. 00:24:573 (3,1) - ^ or move (1) up so it won't look like a blanket
  4. 00:41:183 (2) - maybe move right a bit a curve more (maybe with disabled grid snap) to blanket (1) more. Also you can curve (1) a bit more to do this.
  5. 01:05:082 (2) - curve it more, something like this: http://puu.sh/jKxIe/107f5ab263.jpg
  6. 01:24:065 (2) - move it up and left for better flow and maybe change white anchor to red
  7. 01:36:438 (1,2) - idk, small DS problem: http://puu.sh/jKxSH/826d4a3369.jpg
  8. 01:43:048 (2) - maybe Ctrl+J and move down? http://puu.sh/jKxYd/c18a0bdda1.jpg keep
  9. 01:52:709 (1) - rotate left a bit: http://puu.sh/jKy1d/1493bff3b8.jpg current form is fine
  10. 02:37:285 (2,1) - blanket a bit off, move end of (2) down a bit
  11. 02:38:811 (1,2) - ^, end of (1) left a bit
  12. 02:53:556 (2) - Ctrl+J maybe so it overlaps less keep
  13. 03:05:929 (1,2,1) - try to make it more round, copy-paste one of these sliders and rotate it
  14. 03:15:251 (2) - copy-paste and flip (1)?
  15. 03:23:556 (2) - try copy-paste (1)
  16. 03:27:624 (1) - ^ (2)
  17. 03:31:692 (3) - make it more symmetrical to (1)
  18. 03:50:506 (2) - move down a bit

[Normal]
  1. 00:09:319 (5,1) - is overlaps allowed in Normal? maybe ok...?
  2. 00:10:336 (2,3) - ^
  3. 00:16:438 (3) - maybe rotate it anti-clockwise a bit
  4. 00:17:455 (4,1) - blanket maybe?
  5. 00:21:522 (3,4) - I think you can make a better blanket here
  6. 00:28:980 (1,2) - spacing
  7. 00:34:065 (1,2) — 00:37:794 (3,4) - overlaps
  8. 00:38:302 - maybe add note here?
  9. 00:38:811 (6) - copy-paste-flip 00:40:167 (2)
  10. 00:43:387 (2) - move down a bit for less overlap
  11. 00:44:912 (1,2) — 00:48:641 (3,4) - overlaps
  12. 00:51:692 (3,4) - better blanket
  13. 00:57:116 (4,5) - ^, maybe make (4) more curve
  14. 00:58:472 (1) - blanket with (4)
  15. 01:10:675 (4) - try to rotate it 10 clockwise
  16. 01:44:573 (1,2) — ... - overlaps, won't mention them anymore
  17. 01:46:268 (5,1) - better blanket
  18. 01:49:997 (1) - copy-paste-flip (3)
  19. 01:53:895 (2) - move down (that's better I think) or Ctrl+J and rotate to avoid that overlap
  20. 02:09:658 (2) - copy-paste-flip (1): http://puu.sh/jKAyA/e46d0cb890.jpg
  21. 02:13:048 (3) - move this right a bit for better flow
  22. 02:14:404 (1) - try to make it more symmetrical to (3): http://puu.sh/jKAFA/64cd555fe3.jpg good!
  23. 02:30:336 (6) - how about that: http://puu.sh/jKAJV/d1af8ebf11.jpg to avoid overlap
  24. 02:39:489 (2) — 02:42:878 (3) - how about that rhythm: http://puu.sh/jKAQA/23aa5632fd.jpg
  25. 03:09:997 (3) - how about that? http://puu.sh/jKAU9/fdfd6275f1.jpg nice!
  26. 03:19:489 (1,2) - as 02:09:658 (2) (http://puu.sh/jKAyA/e46d0cb890.jpg) keep
  27. 03:27:963 - SB problem: http://puu.sh/jKB0b/549617afce.jpg
  28. 03:52:539 (2) - maybe move down a bit

[Hard]
  1. 00:13:387 (3) - move up and right a bit current form is fine
  2. 00:14:234 (2) - idk, maybe it's just me, but I almost can't hear that hitsound so it feels like missed note
  3. 01:01:692 (2) - blanket with (1) or move it up
  4. 01:08:472 (1) - do you need this NC?
  5. 01:49:997 (1) - maybe make it more symmetrical to 01:48:980 (2) not need
  6. 02:20:844 (4) - try to make it parallel to (3) ^
  7. 02:21:183 (5) - remove NC ^
  8. 02:39:489 (2) - copy-paste-flip (1)
  9. 02:40:167 (3) - remove NC ^
  10. 02:47:624 (3,1) - better blanket maybe
  11. 03:14:065 (1,2,3,4,5,6,7) - idk if that pattern is good for that AR (and Hard diff)
  12. 03:45:082 (4) - SB-circle is upper than the hit-circle
  13. 03:54:234 (4) - Ctrl+H and Ctrl+J (2)
Also I think you could make longer combos since you use length 3-5 almost everywhere. Try to combine some of 3-length combos to 6-length combos, but don't forget about concistency

[Insane]
  1. 00:02:709 (1,2) - better blanket
  2. 00:07:624 (5,1) - blanket slightly off, almost unnoticable while playing
  3. 00:12:878 (3) - try to make more symmetrical to (1)
  4. 00:14:234 (2) - as in Hard keep
  5. 00:14:404 (3) - rotate anti-clockwise by ~25-30 deg. ^
  6. 00:14:404 (3,4) - better blanket
  7. 00:38:811 (3) - maybe move up-left a bit i want to changed aim flow this tining
  8. 01:24:743 (3) - maybe make it 1/2 with reverse because of clearly-heared beat keepi
  9. 01:30:167 (3) - ^ ^
  10. 01:39:150 (1,2) - better blanket, move sliderend of (1) up a bit
  11. 03:15:251 (1) - SB: circles unmatch both on the start and the end
  12. 03:16:777 (1) - ^, start
  13. 03:41:522 (2) - ^
  14. 03:42:200 (4) - ^
  15. 03:42:878 (3) - ^
  16. 03:43:556 (6) - ^
  17. 03:43:895 (1) - ^
  18. 03:44:573 (3) - ^
  19. 03:45:082 (5) - ^
As in Hard, try to increase length of combos, especially on Kiais - 4-5 length for Insane is too small, I think. For example, 03:30:336 (1,2,3,4,5,6,7,8,9,10) - good combo in my opinion.

[Victor!]
  1. SB things
Almost always think that harder diffs are perfect, lol. Can't point out anything notable here. Maybe you can look it through and apply some suggestions about symmetry, blankets etc. from easier diffs.

Nice map, good luck!
blanket and stack is almost fixed.
other no comments things was fixed.

Thanks modding!
Topic Starter
Chirony
@kuki
sorry for delay reply.
i will check in this week.

SB: i will fix some strange things.
Topic Starter
Chirony

Kuki wrote:

[General]
You used too many finish hitsounds, tone it down a little.

[Easy]
02:07:624 (3,1) - Blanket looks a little off here.

[Normal]
03:56:946 (5) - Perhaps make this two hitcircles as opposed to a slider. hmm.. keep

[Hard]
00:17:285 (4,5,6) - Fix stack.
00:25:929 (1,2) - Fix blanket.
00:30:167 - Extremely weird to miss this beat, easy to misread also with spacing. (0.25x DS to 1.3x DS)
01:16:946 (4) - NC
01:43:726 (3) - This doesn't fit very well. Consider using repeat sliders here instead. i was gonna match to piano sounds.
02:37:285 (1,3) - Fix stack.
02:46:268 (4,5,1) - Fix spacing.

[Insane]
00:00:760 - Although you would be starting the stream on a blue tick I think it's strange not to map this. i feel difficult to play, so it isn't necessary here, but i will consider...
00:13:387 (4,5) - Calm section but you make a huge jump here when it sounds the same as 00:12:709 (2).
00:43:895 (3,1,2) - Stack these perhaps.
00:47:116 (2,3) - Fix stack.
00:47:624 (1,2,1,2) - Fix stack.
00:50:167 (4,5,1) - Fix stack.
00:53:387 (3,4) - Ctrl+G this. It improves flow of the jump pattern. If you choose not to, however, I suggest you at least try to fix the flow. nice!
01:59:658 (1,2) - Fix stack.
02:00:676 (4,5,1) - Fix stack.
02:20:167 (2,3) - Ctrl+G this so it's similar to 02:19:489 (3,4).
02:27:455 (4,5,6,7,1) - Fix stack.
02:49:828 (2,3,4) - Quite hard to read. I suggest to make the repeat sliders the same length.
03:12:370 (4,2) - Fix stack.
03:13:895 (4,1) - I suggest Ctrl+G here.
03:43:217 (4,1) - Fix stack.

[Victor!]
00:00:760 - As stated before, I really do suggest you map this.
00:40:675 (5,3) - Fix stack.
02:44:234 (1,3) - Avoid the overlap here. keep
02:54:912 (8,1) - Fix spacing.
03:36:946 (1,6) - Fix stack.
03:44:573 (3,5) - Ctrl+G perhaps. kept
no comment = fixed
Thanks modding~!
alacat
遅れてすいません <(__)>

[Easy]
  1. HPドレインは2がいいと思います。割と高めなBPMなのと赤線から白線などの3/2の間隔が多く見られるからです。
  2. 00:20:501 (1) - 終点は00:21:518 - ここにしたほうがEasyとしては自然です。
  3. 00:39:485 (1) - Easyでのこのスライダーの終点の曲げ方は混乱を招くので別の綺麗な形にしてください。表現として余裕があるような形にするのがベストです。02:10:332 (3) - このくらいだとOKです。
  4. 00:47:620 (1) - , 02:15:587 (2) - ^
[Normal]
  1. 00:32:535 (4,5) - ピアノの音でまとめるならスライダー2つでまとめたほうがよりやさしいと思います。いろいろな音がなっているので現状だと間違えて叩いてしまう恐れがあります。
  2. 00:54:400 - 緑線、重複してます!
  3. 00:55:247 - ここに音があると前の(5)との間も1/1リズムになり叩きやすくなると思います。また00:55:417 (6) - の音とあわせて1/2スライダーを追加するとなお良いかと思います。
  4. 02:17:620 - 今まで通りボーカルを取るべきだと思います。

[Hard]
  1. 00:33:213 (3) - 3つまとまった音がないのでこれは通らないと思います。こういった音はどうでしょう?
  2. 01:01:010 - ,01:01:095 - Insaneがやや難しいのでこのあたりの音も取ることをお勧めします。
  3. 01:43:722 (3) - ^上記と同じです。
  4. 02:14:400 (1) - or 02:15:586 (1) - ジャンプさせたほうがいいと思います。1番ではさせていたのとある程度ジャンプがあると難易度バランスもよりよくなります。
  5. 03:16:265 (2) - 前のスペーシングを考えるとこの急激な感覚の減少は混乱を招くと感じました。New comboを入れるかもう少し話したほうがいいと思います。
[Insane]
  1. 00:02:705 (1) - 伸びているような音もないのと、中間地点に強い音があるので曲通り1/2のリズムで配置したほうが良いと思います。
  2. 00:49:824 - 前の00:44:230 (4,5,6,7,1) - このあたりは後ろの音を取っているのでスライダーではなく、サークルを置いたほうがいいと思います。
  3. 01:08:637 - このwhistleはわざとかな?
  4. 01:22:704 (1) - Victor!と同じです。
  5. 01:32:705 (2) - もうちょっと間あけてあげると叩きやすいと思います。
  6. 02:16:603 (5,6,7,8,9,10) - Victor!も同じ連打なのでボーカルを取るか、連打をスライダーにすることで難易度の差を作ることができます。
  7. 03:31:688 (6) - New comboかな?
    ちょっと長い連打が多く見られたので、難易度を調節するために減らすことをお勧めします。
[Victor!]
  1. 00:21:349 (3) - 始点にピアノの音がありますが、1/1スライダーでまとめるほど伸びてないように聞こえるので普通に1/2のリズムで配置したほうがいいと思います。
  2. 00:44:569 (8,9,10) - 前の連打からの流れを考えて少しだけスペース空けてあげると叩きやすいと思います。
  3. 01:04:569 (8,9,1) - ここの提案と同じです02:15:078 (3,4,1) -
  4. 01:22:705 (1) - 次のスライダーの始点の音がかなりでかいので、このノートを削除した方がよりわかりやすくなると思います。
  5. 01:44:061 (6,7) - 下の部分01:44:400 (8,1) - のことを考えるとこちらの2つの間隔をもう少し空けたほうがよりわかりやすいです。
  6. 01:44:400 (8,1) - ここのジャンプを前の流れから考えると(7,8)は横へ移動して、(8,1)で縦に移動しているので(1)のノートを左にずらすことでより良い流れになると思います。
  7. 01:55:078 (8,9) - ちょっとした配置の提案です
  8. 02:15:078 (3,4,1) - (1)に強い音があるので(4,1)で(3,4)より大きいジャンプが欲しいです。
  9. 02:21:857 (3) - 次の(4)のスライダーが下から上に移動するので(3)は02:21:179 (1,2) - の流れを考えると上に配置したほうが自然な流れになると思います。
  10. 02:31:349 (1,1) - このあたりのNew comboは不要に思えます。
  11. 02:32:535 (4,5) - (4)の始点から音が伸びているのでここの2つをまとめるとより音楽に合うと思います。
  12. 02:37:790 (2,3,4) - こういう流れはどうでしょう?(2,3)でスぺースが狭いので、(3,4)のジャンプでちょっと戸惑う危険性があります。
  13. 03:11:010 (3) - 折り返しの矢印がかなり隠れているのでもう少し見える範囲に移動してください。
  14. 03:45:078 (6) - スタックさせるよりちょっとずらしたほうがカッコE・・・
  15. 03:56:773 (4) - 前の(1,2,3)からの流れを考えるとかなり大きいジャンプとなっているのでNew comboを入れるかスペースを縮めたほうがいいと思います。
がんばって!!! :D
FreeSongs
Hello~ from forum pm

[Victory]
02:01:349 - how about adding a circle here?
00:50:840 - ^
03:16:603 - ^
02:17:790 (4,5,6) - feel like the anti-jump is a bit awkward here. How about this?
02:25:925 (3,1) - I think the distance between 3 and 1 should be larger to emphasize the strong beat here 02:26:434 (1) -
01:15:417 (3,1) - ^

[Insane]
01:15:417 (3) - bending the slider would make flow better imo
01:22:874 (1) - remove NC
02:51:688 (11) - NC
03:16:603 - feel like there should be one more circle here

[Hard]
01:26:095 (2,4) - blanket
03:15:247 (1) - the sudden sv decrease might be too hard for a hard diff (consider to increase to x0.75~x0.9)
03:46:264 (1) - remove NC

[Normal]
00:25:586 (5,1) - blanket
01:31:857 (2,3) - ^
02:00:163 (6,1) - ^

[Easy]
03:15:247 (2,1) - blanket

Sorry for the short mod. The mapset is awesome already >< (and of course the storyboard is beyond amazing!!)

star~ and good luck on ranking this!
:)
Topic Starter
Chirony

alacat wrote:

遅れてすいません <(__)>

[Easy]
  1. HPドレインは2がいいと思います。割と高めなBPMなのと赤線から白線などの3/2の間隔が多く見られるからです。
  2. 00:20:501 (1) - 終点は00:21:518 - ここにしたほうがEasyとしては自然です。 ここの音は拾いたいんですよね
  3. 00:39:485 (1) - Easyでのこのスライダーの終点の曲げ方は混乱を招くので別の綺麗な形にしてください。表現として余裕があるような形にするのがベストです。02:10:332 (3) - このくらいだとOKです。
  4. 00:47:620 (1) - , 02:15:587 (2) - ^
[Normal]
  1. 00:32:535 (4,5) - ピアノの音でまとめるならスライダー2つでまとめたほうがよりやさしいと思います。いろいろな音がなっているので現状だと間違えて叩いてしまう恐れがあります。
  2. 00:54:400 - 緑線、重複してます!
  3. 00:55:247 - ここに音があると前の(5)との間も1/1リズムになり叩きやすくなると思います。また00:55:417 (6) - の音とあわせて1/2スライダーを追加するとなお良いかと思います。
  4. 02:17:620 - 今まで通りボーカルを取るべきだと思います。ドラムに合わせてこのままで。 そのあとの音取りとのつながりもあるので

[Hard]
  1. 00:33:213 (3) - 3つまとまった音がないのでこれは通らないと思います。こういった音はどうでしょう?
  2. 01:01:010 - ,01:01:095 - Insaneがやや難しいのでこのあたりの音も取ることをお勧めします。
  3. 01:43:722 (3) - ^上記と同じです。
  4. 02:14:400 (1) - or 02:15:586 (1) - ジャンプさせたほうがいいと思います。1番ではさせていたのとある程度ジャンプがあると難易度バランスもよりよくなります。
  5. 03:16:265 (2) - 前のスペーシングを考えるとこの急激な感覚の減少は混乱を招くと感じました。New comboを入れるかもう少し話したほうがいいと思います。
[Insane]
  1. 00:02:705 (1) - 伸びているような音もないのと、中間地点に強い音があるので曲通り1/2のリズムで配置したほうが良いと思います。
  2. 00:49:824 - 前の00:44:230 (4,5,6,7,1) - このあたりは後ろの音を取っているのでスライダーではなく、サークルを置いたほうがいいと思います。
  3. 01:08:637 - このwhistleはわざとかな?
  4. 01:22:704 (1) - Victor!と同じです。
  5. 01:32:705 (2) - もうちょっと間あけてあげると叩きやすいと思います。
  6. 02:16:603 (5,6,7,8,9,10) - Victor!も同じ連打なのでボーカルを取るか、連打をスライダーにすることで難易度の差を作ることができます。
  7. 03:31:688 (6) - New comboかな?
    ちょっと長い連打が多く見られたので、難易度を調節するために減らすことをお勧めします。
[Victor!]
  1. 00:21:349 (3) - 始点にピアノの音がありますが、1/1スライダーでまとめるほど伸びてないように聞こえるので普通に1/2のリズムで配置したほうがいいと思います。
  2. 00:44:569 (8,9,10) - 前の連打からの流れを考えて少しだけスペース空けてあげると叩きやすいと思います。
  3. 01:04:569 (8,9,1) - ここの提案と同じです02:15:078 (3,4,1) -
  4. 01:22:705 (1) - 次のスライダーの始点の音がかなりでかいので、このノートを削除した方がよりわかりやすくなると思います。 あえて3連にしてつなげてみました
  5. 01:44:061 (6,7) - 下の部分01:44:400 (8,1) - のことを考えるとこちらの2つの間隔をもう少し空けたほうがよりわかりやすいです。
  6. 01:44:400 (8,1) - ここのジャンプを前の流れから考えると(7,8)は横へ移動して、(8,1)で縦に移動しているので(1)のノートを左にずらすことでより良い流れになると思います。
  7. 01:55:078 (8,9) - ちょっとした配置の提案です
  8. 02:15:078 (3,4,1) - (1)に強い音があるので(4,1)で(3,4)より大きいジャンプが欲しいです。
  9. 02:21:857 (3) - 次の(4)のスライダーが下から上に移動するので(3)は02:21:179 (1,2) - の流れを考えると上に配置したほうが自然な流れになると思います。
  10. 02:31:349 (1,1) - このあたりのNew comboは不要に思えます。
  11. 02:32:535 (4,5) - (4)の始点から音が伸びているのでここの2つをまとめるとより音楽に合うと思います。 参考にして変えてみました
  12. 02:37:790 (2,3,4) - こういう流れはどうでしょう?(2,3)でスぺースが狭いので、(3,4)のジャンプでちょっと戸惑う危険性があります。
  13. 03:11:010 (3) - 折り返しの矢印がかなり隠れているのでもう少し見える範囲に移動してください。
  14. 03:45:078 (6) - スタックさせるよりちょっとずらしたほうがカッコE・・・ たしかに(E)・・・
  15. 03:56:773 (4) - 前の(1,2,3)からの流れを考えるとかなり大きいジャンプとなっているのでNew comboを入れるかスペースを縮めたほうがいいと思います。combo colorで対応しました
がんばって!!! :D
何も書いてないところは全部直しました!
あらきゃっとさんありがとうん ;)
Topic Starter
Chirony

FreeSongs wrote:

Hello~ from forum pm

[Victory]
02:01:349 - how about adding a circle here? sounds exist, but i like current pattern...
00:50:840 - ^ ^
03:16:603 - ^ ^
02:17:790 (4,5,6) - feel like the anti-jump is a bit awkward here. How about this? good :)
02:25:925 (3,1) - I think the distance between 3 and 1 should be larger to emphasize the strong beat here 02:26:434 (1) -
01:15:417 (3,1) - ^

[Insane]
01:15:417 (3) - bending the slider would make flow better imo
01:22:874 (1) - remove NC
02:51:688 (11) - NC
03:16:603 - feel like there should be one more circle here keep

[Hard]
01:26:095 (2,4) - blanket
03:15:247 (1) - the sudden sv decrease might be too hard for a hard diff (consider to increase to x0.75~x0.9)
03:46:264 (1) - remove NC

[Normal]
00:25:586 (5,1) - blanket
01:31:857 (2,3) - ^
02:00:163 (6,1) - ^

[Easy]
03:15:247 (2,1) - blanket

Sorry for the short mod. The mapset is awesome already >< (and of course the storyboard is beyond amazing!!)

star~ and good luck on ranking this!
:)
no comment is fixed
Thanks for mod and star!

#fixed SB
Lumael
Hello!

[General]
  • Timing:
  1. BPM: Good!
  2. Offset: Good!

    Folder:
  3. BG: Good!
  4. HS: soft-drumnormal isn't being used, you have to remove it
  5. LeadIn: Good!

    Other Stuff:
  6. Combo Color: Good!
  7. Song Setup: Good!
  8. General AiMod: Good!
[Easy]
  1. 00:31:349 (1,2) - This gap is hard to read for an Easy, a qat asked me to fix them on one of my gds
  2. 00:42:196 (1,2) - ^
  3. 00:54:400 (3,4) - ^ You can solve here by placing a 1/2 slider at 00:55:247 - , there is a drum kicking on this location, should be good
  4. 01:06:264 (3) - ^ the same solution can be applied here
  5. 01:15:925 (2) - ^ maybe add a circle, but it may be too much for an easy
  6. 01:17:281 (3) - ^ 1/2 slider is fine :3
  7. 01:22:874 (1,2) - ^ in fact :p. You are following vocals here, if you tried to follow drums this wouldn't happen
  8. 01:26:773 (2,1) - ^ I won't like the rest because I think you already got what I meant
    Besides that this diff is pretty good and doesn't has any problems
[Normal]
  1. 00:02:705 (3) - Hmm, not sure, try this rhythm maybe:
  2. 00:05:417 (3) - ^
  3. 01:27:451 (3,4,5) - I think this part is a bit hard to read due to the guitar, drums and voice overlapping each other
  4. 02:00:840 (1,3) - Tiny overlap here, it is tinely visible ingame but you can :p
    Very good Normal
[Hard]
  1. 00:21:010 (2,3) - Any reason for jumping here? It is very random imo
  2. 00:21:349 (4,2) - Stack fail here, minor but yeah :3
    These are the only real problems I could find. In fact I could have shown much more stuff, but it would be just my own opinion, and taking a general look, this diff is very good, just as easy and normal xD
[Insane]
  • HP 6 is too little for this kind of Insane, 7 or 6.5 should be better
  1. 00:05:417 (1) - I suggest this rhythm:
  2. 00:24:569 (1,2) - Imo this overlap is a bit awful because the tail of 00:25:078 (2) - is half overlapped, and personally I don't like to overlap tail of sliders, but its just my opinion :p
  3. 00:58:468 (1,2) - This jump is a bit random for me, you should have jumped at 00:58:129 (5,1) - but you did it there instead, plays weirdly for me
  4. 01:04:400 (2,3) - Same, why jump here and nothing 01:04:908 (4,1) - here?
  5. 02:48:976 (4,5,6,7,8,9,10,11,1) - Consider unstacking, this is too hard to read for an Insane
    Very good diff as well, keep like that!

Overall your set quality is very good, good job and good luck! I hope my mod was helpful to you!
Topic Starter
Chirony
forry for late reply >:(
Topic Starter
Chirony
sorry for late reply >:(

Lumael wrote:

Hello!

[General]
  • Timing:
  1. BPM: Good!
  2. Offset: Good!

    Folder:
  3. BG: Good!
  4. HS: soft-drumnormal isn't being used, you have to remove it
  5. LeadIn: Good!

    Other Stuff:
  6. Combo Color: Good!
  7. Song Setup: Good!
  8. General AiMod: Good!
[Easy]
  1. 00:31:349 (1,2) - This gap is hard to read for an Easy, a qat asked me to fix them on one of my gds
  2. 00:42:196 (1,2) - ^
  3. 00:54:400 (3,4) - ^ You can solve here by placing a 1/2 slider at 00:55:247 - , there is a drum kicking on this location, should be good
  4. 01:06:264 (3) - ^ the same solution can be applied here
  5. 01:15:925 (2) - ^ maybe add a circle, but it may be too much for an easy
  6. 01:17:281 (3) - ^ 1/2 slider is fine :3
  7. 01:22:874 (1,2) - ^ in fact :p. You are following vocals here, if you tried to follow drums this wouldn't happen
  8. 01:26:773 (2,1) - ^ I won't like the rest because I think you already got what I meant
    Besides that this diff is pretty good and doesn't has any problems
[Normal]
  1. 00:02:705 (3) - Hmm, not sure, try this rhythm maybe: little difficult...
  2. 00:05:417 (3) - ^ ^
  3. 01:27:451 (3,4,5) - I think this part is a bit hard to read due to the guitar, drums and voice overlapping each other i feel no problem, mainly take vocal sounds[/color]
  4. 02:00:840 (1,3) - Tiny overlap here, it is tinely visible ingame but you can :p
    Very good Normal
[Hard]
  1. 00:21:010 (2,3) - Any reason for jumping here? It is very random imo
  2. 00:21:349 (4,2) - Stack fail here, minor but yeah :3
    These are the only real problems I could find. In fact I could have shown much more stuff, but it would be just my own opinion, and taking a general look, this diff is very good, just as easy and normal xD
[Insane]
  • HP 6 is too little for this kind of Insane, 7 or 6.5 should be better
  1. 00:05:417 (1) - I suggest this rhythm:
  2. 00:24:569 (1,2) - Imo this overlap is a bit awful because the tail of 00:25:078 (2) - is half overlapped, and personally I don't like to overlap tail of sliders, but its just my opinion :p keep
  3. 00:58:468 (1,2) - This jump is a bit random for me, you should have jumped at 00:58:129 (5,1) - but you did it there instead, plays weirdly for me
  4. 01:04:400 (2,3) - Same, why jump here and nothing 01:04:908 (4,1) - here?
  5. 02:48:976 (4,5,6,7,8,9,10,11,1) - Consider unstacking, this is too hard to read for an Insane keep, but but change 02:50:840 (1,2,3,4,5,6,7,1,2,3,4)
    Very good diff as well, keep like that!

Overall your set quality is very good, good job and good luck! I hope my mod was helpful to you!
no comment is fixed
Thanks modding but I think a little about Easy diff :x
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