2015-08-04 21:18 UndeadCapulet: https://osu.ppy.sh/ss/3488856
2015-08-04 21:18 UndeadCapulet: first try :3
2015-08-04 21:19 monstrata: woooow
2015-08-04 21:19 monstrata: nice
2015-08-04 21:19 monstrata: wait thats a FC o.o
2015-08-04 21:19 monstrata: wow
2015-08-04 21:19 monstrata: dam
2015-08-04 21:19 UndeadCapulet: i've got some time rn, wanna do some irc stuff on it?
2015-08-04 21:19 monstrata: there are probably some timing things i need to iron out too, so i can see acc being higher too xD
2015-08-04 21:19 monstrata: sure, ;o
2015-08-04 21:20 UndeadCapulet: well i guess the first thing that struck me was that
2015-08-04 21:20 UndeadCapulet: i think the od is pretty high :P
2015-08-04 21:20 monstrata: OD 8?
2015-08-04 21:21 monstrata: thats like Normal xD
2015-08-04 21:21 UndeadCapulet: yeah, you've got a lot of constant bpm changes, cuz its a compilation map
2015-08-04 21:21 monstrata: ehh
2015-08-04 21:21 monstrata: if anything
2015-08-04 21:21 monstrata: that would affect AR more
2015-08-04 21:21 UndeadCapulet: and since you're always jutting in to parts of the song that were already built up, it's hard for the player to get on beat immediately
2015-08-04 21:21 monstrata: i tried mapping the two 190 bpm sections to be more mid-tier Insanes to compensate
2015-08-04 21:21 UndeadCapulet: 05:52:928 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - this especially killed my acc
2015-08-04 21:22 UndeadCapulet: 192 > 165 with no telegraphing
2015-08-04 21:22 UndeadCapulet: though that could just be my own fault idk
2015-08-04 21:22 monstrata: ehh i thought the repeat sliders were a good indication
2015-08-04 21:22 UndeadCapulet: yeah im probably just bad >.<
2015-08-04 21:23 monstrata: nah i think, like a lot of compilations, once you've heard the song once, you'll know
2015-08-04 21:23 monstrata: but then again with the kimi no shiranai monogatari part, there might be some offset things to iron out which could also be why your acc tanked there
2015-08-04 21:24 UndeadCapulet: alright, i'll look for other things then
2015-08-04 21:26 UndeadCapulet: 00:35:135 (7,8,1) - wow is this real life rn
2015-08-04 21:26 UndeadCapulet: supercell songs are dumb
2015-08-04 21:27 monstrata: at least its a slider
2015-08-04 21:27 monstrata: xD
2015-08-04 21:27 monstrata: so the leniency makes up for that
2015-08-04 21:27 UndeadCapulet: yeah there's nothing wrong there lol
2015-08-04 21:27 monstrata: but i'll try and edit it out later haha
2015-08-04 21:27 UndeadCapulet: no it's fine lol
2015-08-04 21:27 UndeadCapulet: i was just coming to terms with supercell's existence lol
2015-08-04 21:27 monstrata: xD
2015-08-04 21:27 monstrata: LOOOL
2015-08-04 21:27 monstrata: ahaha
2015-08-04 21:28 monstrata: 03:50:049 - Here it's even worse
2015-08-04 21:28 UndeadCapulet: wtf
2015-08-04 21:28 monstrata: and that part i can't even edit without really messing up the quality of the mp3 cuz its both a negative offset change and a bpm change
2015-08-04 21:28 monstrata: so rip lmao
2015-08-04 21:30 UndeadCapulet: 00:51:398 (2,3) - this part was the tiniest bit weird to me
2015-08-04 21:31 UndeadCapulet: it plays like a straight line but it doesn't seem like it should be doing that
2015-08-04 21:32 monstrata: hmm
2015-08-04 21:32 monstrata: you waht to see it curved? or something?
2015-08-04 21:32 UndeadCapulet: maybe something like http://puu.sh/jpLVH/8c07529413.jpg would be better?
2015-08-04 21:32 monstrata: cuz problem is curving it would ruin the patterning with 4
2015-08-04 21:33 UndeadCapulet: like, so there's an angle there, i just think the way you have it right now, slider leniency kinda kills the emphasis
2015-08-04 21:33 monstrata: ahh
2015-08-04 21:34 monstrata: tbh that was just a mapping error of mine
2015-08-04 21:34 monstrata: 00:50:869 (1,2) - I wanted to rotate this 60 degrees
2015-08-04 21:34 monstrata: -60 degrees*
2015-08-04 21:34 monstrata: that way there'd be a more severe angle goign into 3
2015-08-04 21:34 monstrata: but i ran out of space lmao
2015-08-04 21:35 UndeadCapulet: lol
2015-08-04 21:38 monstrata: tried D:
2015-08-04 21:38 monstrata: i guess at least theres a spacing change to help with emphasis
2015-08-04 21:38 UndeadCapulet: puush a pic of what you changed?
2015-08-04 21:38 UndeadCapulet: or am i misunderstanding >.<
2015-08-04 21:39 monstrata: oh
2015-08-04 21:39 monstrata: actually
2015-08-04 21:39 monstrata: http://puu.sh/jpMhp.jpg
2015-08-04 21:39 monstrata: makes the angle less linear
2015-08-04 21:39 UndeadCapulet: yep that looks better ^^
2015-08-04 21:40 monstrata: sweet
2015-08-04 21:41 UndeadCapulet: 00:59:339 (1,2,3,4) - i read this just fine, but i did find it a little underwhelming, it's the same spacing as a lot of earlier 1/2 and it's not really arranged in a way that makes antijumps fun imo
2015-08-04 21:43 UndeadCapulet: how about http://puu.sh/jpMsz/8504a6aa88.jpg ? stacking 00:59:163 (2) - onto 01:00:398 (4) - and changing the pattern into just a rectangle
2015-08-04 21:43 UndeadCapulet: i know you have the notes layed out to mirror the start of the chorus, which is really cool, but the 1/1 kinda suffers because of it imo
2015-08-04 21:44 monstrata: hmm i dont really like using rectangles/squares tho x___x
2015-08-04 21:44 UndeadCapulet: o
2015-08-04 21:44 monstrata: and ya. this part is quite underwhelming, even the song itself lol
2015-08-04 21:44 monstrata: but i guess it makes up for it with the chorus
2015-08-04 21:46 UndeadCapulet: well you could still stack 00:59:163 (2) - onto 01:00:398 (4) - , to make the snap into 00:59:339 (1) - feel like a smoother transition into 1/1 stuff
2015-08-04 21:46 UndeadCapulet: if that makes sense..
2015-08-04 21:47 monstrata: 01:01:281 (2,3,4,5) - But then i'd lose the mirror motion of 01:01:281 (2,3,4,5) - at 2x the speed xD
2015-08-04 21:48 monstrata: But ya, maybe increasing the DS from 4> slider 1 would be better. i'll see
2015-08-04 21:48 UndeadCapulet: hmm? http://puu.sh/jpMLJ/b734ae29aa.jpg this is what i mean, the mirror motion is still there
2015-08-04 21:49 monstrata: OOOO
2015-08-04 21:49 monstrata: okay ya changed
2015-08-04 21:49 monstrata: :D
2015-08-04 21:49 UndeadCapulet: :D
2015-08-04 21:50 UndeadCapulet: 01:15:222 (2) - this trails awkwardly out of the sliderstar, but i don't really know where else to put it..
2015-08-04 21:51 monstrata: i thought it was okay
2015-08-04 21:51 monstrata: there arent many places to put the slider anyways
2015-08-04 21:51 monstrata: that wouldn't look random
2015-08-04 21:51 UndeadCapulet: yeah it's not bad
2015-08-04 21:51 monstrata: so stacking the tail with 01:14:163 (3) - and making it parallel to 1 was my best idea
2015-08-04 21:51 monstrata: xD
2015-08-04 21:52 UndeadCapulet: it's just for me, the sliderstar has really smooth, small angles, right?
2015-08-04 21:52 UndeadCapulet: then that slider is a 180 degree turn
2015-08-04 21:52 monstrata: ya
2015-08-04 21:52 monstrata: ya
2015-08-04 21:52 UndeadCapulet: so it's like, not bad, but i definitely noticed it felt a little stronger than it needed to
2015-08-04 21:53 monstrata: it depends too tho, some players will play the slider star out lol
2015-08-04 21:53 monstrata: instead of just clicking/holding on/near the head
2015-08-04 21:53 UndeadCapulet: right
2015-08-04 21:53 UndeadCapulet: err lemme try this again
2015-08-04 21:53 UndeadCapulet: you play the whole star out
2015-08-04 21:53 UndeadCapulet: cuz it's fun
2015-08-04 21:53 UndeadCapulet: but then you can't really do it that well at 01:14:869 (1) - because you need to curve into the next slider
2015-08-04 21:54 monstrata: ah its fine imo tho
2015-08-04 21:54 UndeadCapulet: kk
2015-08-04 21:55 UndeadCapulet: 01:28:634 (5) - how about stacking this onto 01:27:575 (1) - so it's also blanketed by 4? it doesn't really need any emphasis at all
2015-08-04 21:57 monstrata: i still want a jump tho
2015-08-04 21:57 monstrata: even if its not that much
2015-08-04 21:57 monstrata: so theres more distance going into the slider
2015-08-04 21:57 UndeadCapulet: which slider? 01:28:987 (1) - ?
2015-08-04 21:57 monstrata: yea
2015-08-04 21:57 UndeadCapulet: guess it's just me but i think just letting that slider pick itself back up after an antijump is more powerful
2015-08-04 21:57 monstrata: also, jumps that come out of repeat sliders are much more lenient than normal ones
2015-08-04 21:58 monstrata: ah, i prefer what it currentl is xD
2015-08-04 21:58 UndeadCapulet: hmm ok then :P
2015-08-04 21:58 UndeadCapulet: i can't tell who the bigger weirdo is between the two of us lol
2015-08-04 21:58 monstrata: lol pls
2015-08-04 21:59 monstrata: im just stubbornnn
2015-08-04 21:59 UndeadCapulet: me toooooo
2015-08-04 21:59 monstrata: i mean, i got 4 mods right after i finished my map, and i barely changed anything :C
2015-08-04 21:59 monstrata: biggest change was probably removing wikipedia from Sources
2015-08-04 21:59 UndeadCapulet: LOL
2015-08-04 22:01 UndeadCapulet: 02:00:449 (1,2,3,4) - + 02:03:545 (1,2,3,4) - is something that really bugs me about your style, not only are these patterns incredibly segmented from the surrounding objects, but they're creeping upwards on the same side of the screen, so it's even more obvious how disjointed they are from everything on the right
2015-08-04 22:01 UndeadCapulet: you don't need to change it, it's whatever
2015-08-04 22:03 monstrata: i just thought i'd try it, cuz the flowbreak kinda works for me, and the bpm is low enough for this pattern so be easy enough to play
2015-08-04 22:03 UndeadCapulet: yeah it's just my own preferences, i don't like segmented patterns like that, it "ruins the immersion" i guess xP
2015-08-04 22:04 monstrata: ah
2015-08-04 22:04 monstrata: 3deep5me
2015-08-04 22:04 UndeadCapulet: pls
2015-08-04 22:04 UndeadCapulet: lol
2015-08-04 22:04 monstrata: it plays cool, its cool > me
2015-08-04 22:05 UndeadCapulet: 03:18:520 (2,3) - yo, nice
2015-08-04 22:05 monstrata: :D
2015-08-04 22:07 UndeadCapulet: 03:28:316 (1) - think you could extend this further so it fully maps the guitar? it ends pretty arbitrarily atm
2015-08-04 22:08 UndeadCapulet: you could even extend it to the white tick and take advantage of supercell's absurdity :D
2015-08-04 22:09 monstrata: nooooo that'd be incorrectly snapped technically lol
2015-08-04 22:09 monstrata: cuz the white tick actually doesn't exist
2015-08-04 22:09 UndeadCapulet: oh..
2015-08-04 22:09 UndeadCapulet: silly me i guess .-.
2015-08-04 22:09 monstrata: i ended it at the red tick but hmm
2015-08-04 22:09 monstrata: i wanted it to trail off
2015-08-04 22:09 monstrata: i'll add some green lines to lower volume i guess
2015-08-04 22:09 monstrata: nvm voice ddoesnt trail off until after the slider. rip i guess
2015-08-04 22:09 monstrata: lol
2015-08-04 22:10 UndeadCapulet: yeah that's why i said cheat and use the white tick lol
2015-08-04 22:10 monstrata: lol
2015-08-04 22:10 monstrata: it'd get dq'ed cuz technically there'd be two white ticks that are like 20 ms apart and you can't have that lol
2015-08-04 22:11 UndeadCapulet: has that happened before?
2015-08-04 22:11 UndeadCapulet: it's technically in the song
2015-08-04 22:11 monstrata: hasnt happened before, but i just know it's dq able lol
2015-08-04 22:12 UndeadCapulet: lameeeeee
2015-08-04 22:12 monstrata: supercell absurdity lol
2015-08-04 22:12 monstrata: its why the old mappers just used 1 bpm and ignored all the offset changes
2015-08-04 22:14 UndeadCapulet: 04:22:625 (2) - this is pretty awkward, but you probably should nc here because of the huge shift in music
2015-08-04 22:14 monstrata: i think its fine without the NC
2015-08-04 22:14 UndeadCapulet: ok then
2015-08-04 22:15 monstrata: i really only NC for measures, or when i'm making sets of patterns that don't coincide with the music
2015-08-04 22:15 monstrata: 00:43:810 (1,2,3,1,2,3,1,2) - Like here I NC every triangle even tho normally you wouldn't NC them
2015-08-04 22:16 monstrata: just NC'ing because of pattern usage xD
2015-08-04 22:17 UndeadCapulet: 04:50:726 (1) - ctrl+g? i feel like the entire rest of your object composition is implying it
2015-08-04 22:18 monstrata: waaaa
2015-08-04 22:18 monstrata: i dont think it batters
2015-08-04 22:19 monstrata: Ctrl+ging would make it awkward from the previous pattern
2015-08-04 22:19 monstrata: and the next jump pattern with the square is just an up and down motion really, so the slider accomplishes that
2015-08-04 22:20 UndeadCapulet: i think it's better if you mirror the flow patterns of 04:49:051 (5,6,7,1) - and 04:49:508 (1,2,3) -
2015-08-04 22:21 UndeadCapulet: and i think it links better into 04:51:031 (2,3,4,5,6) -
2015-08-04 22:21 UndeadCapulet: because you already start out with and and down motion
2015-08-04 22:24 monstrata: ehh i think this part is fine tbh
2015-08-04 22:24 monstrata: doesnt paly poorly imo
2015-08-04 22:24 UndeadCapulet: it's not that it plays poorly, i just think the way i suggesting plays better lol
2015-08-04 22:27 monstrata: its fine D: i prefer what it currently is
2015-08-04 22:27 UndeadCapulet: ok then~
2015-08-04 22:28 UndeadCapulet: 05:52:928 (1,2) - think you could at least change this to a kick slider? atm it's like a guaranteed 100 after the earlier 192 bpm
2015-08-04 22:29 monstrata: nahh i think theres enough of a lead in for players to get a sense of the bpm
2015-08-04 22:29 UndeadCapulet: hmm ok
2015-08-04 22:30 monstrata: and i dont use kick sliders ever in the map, so it would be kinda inconsistent
2015-08-04 22:30 UndeadCapulet: true
2015-08-04 22:30 UndeadCapulet: (i suck at this game lel, cant wait for that 100)
2015-08-04 22:30 monstrata: xD
2015-08-04 22:31 monstrata: its k you'll get used to the bpm xD
2015-08-04 22:31 UndeadCapulet: 07:03:687 (1) - wuts this supposed to be xD
2015-08-04 22:32 monstrata: UHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
2015-08-04 22:32 monstrata: [http://dma.wtw-x.net/DMA/DigimonStands/Toei/HQ/Terriermon.jpg not hatsune miku]
2015-08-04 22:32 UndeadCapulet: LOL
2015-08-04 22:34 monstrata: o, post this log for kds pls <3