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supercell - Songs Compilation I

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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on December 5, 2015 at 2:01:04 PM

Artist: supercell
Title: Songs Compilation I
Tags: milan- ryo yanagi nagi koeda chelly hatsune miku 初音ミク vocaloid ODDS&ENDS ZIGAEXPERIENTIA Number No. 525300887039 百回目のキス Hyakukaime no Kiss 時間列車 Jikan Ressha カレ Kare Great Distance feat.chelly kimi no shiranai monogatari 君の知らない物語 melt 3m mix feat. gazelle yanaginagi やなぎなぎ marathon
BPM: 170
Filesize: 11472kb
Play Time: 07:03
Difficulties Available:
  1. Daybreak (4.97 stars, 1436 notes)
Download: supercell - Songs Compilation I
Information: Scores/Beatmap Listing
---------------
Storyboard by Milan-
Elements by AyameYuuki

This is the first supercell Compilation! 1/3.

DAYBREAK | Song List - Part 1:

1. Melt - Hatsune Miku
2. Melt - yanaginagi
3. Jikan Ressha
4. Hyakukaime no Kiss
5. No.525300887039
6. Kare
7. Great Distance
8. ODDS&ENDS
9. Kimi no Shiranai Monogatari

NIGHTFALL | Song List - Part 2:

1. Hakushu Kassai Utaawase
2. LOVE & ROLL
3. Sayonara Memories
4. Sunset Blues
5. Kokuhaku
6. Rock n' Roll Nan Desu no
7. M.K.O
8. Mr.Downer
9. Hoshi ga Matataku Konna Yoru ni
10. Yoru ga Akeru yo

ETERNAL | Song List - Part 3:

1. Last Song
2. Aozora
3. My Dearest
4. Bokura no Ashiato
5. Hero
6. Utakata Hanabi
7. The Bravery
8. Sekiranun Graffiti
9. Last Song
Cyllinus
You must really love Kimi no Shiranai Monogatari.
Sharkie
My boi owo/
PatZar
damn son
and change source to Yahoo!Find, wikipedia is sucks :^)
Yuii-
Hello, Yuii- will help with hitsounding.

Have a nice day.

###TATOE
Lavender
fantastic. (๑•̀ㅂ•́)و⭐

Are you going to finish this all by yourself?
Topic Starter
Monstrata
First Compilation (this map) yes!

I might make the second compilation a collab since some people might be interested in it hehe.
Hakurei Yoru
wow..
Shadw
nice nice gj :3 lookin forward to the other compilations

[General]
- source is wikipedia ;_; change it this instant
- gotta add kiai sections

[Daybreak]
- 01:00:751 (1) - if possible try to make the jump between 1 and 4 larger to emphasize more
- 01:06:398 (1) - ^
- 02:01:997 (1) - can ctrl+g'ing this work?
- 03:44:180 (5,6,1) - maybe ctrl+g this one?
- 04:08:534 (3,4,5,6) - make this two sliders maybe
- 04:34:670 (8,9,1) - i feel that these jumps are abnormally large for a part that isn't really accented or emphasized
- 04:45:853 (1) - see if ctrl+g'ing this works with you i dunno tho
- 05:03:822 (5,6) - that spacing is pretty wide for something that doesn't feel emphasized to me, perhaps make the spacing a little smaller?
- 05:43:298 (1,1) - felt like playing from 05:43:298 (1) - to 05:43:611 (1) - was uncomfortable, felt like the flow just reversed rly suddenly
- 07:03:687 (1) - frikkin amazing how do you make stuff like this -.-

yay looking good, sorry for not giving a rly good mod, trying my best here > <
Ipas
Hello! | M4M~ | Let's see what I can do for you....

[Daybreak]
  1. 00:01:430 (1,2) - I don't like this placements . It's contradict with your base flow I think . I haven't seen this placement in your map beforehand too, so I'd rather to make it like this, to make it sync with your flow
  2. 00:07:077 (1) - Move it to 392|140? It would creates more nicer overlap here
  3. 00:10:253 (3,5) - This overlap is ugly for me . I can't give you an opinion for this, but I hope you'll rework on them
  4. 00:13:341 - Fill this out . Triplet really suitable at this rhythm . If you won't, why is this 00:14:665 (2) - have a different pattern with the others? I mean, only this slider that using triplet here even if it's just a slider . To be honest, inconsistencies on this section sounded bad :C
  5. 01:49:416 (4,1) - Better to make the spacing consistent between them, or making a new jump flow here . They looks very bad imo . 01:49:416 (4) - Moving this circle to 248|120 should be help you to fixing it
  6. 02:51:390 (1,1,1) - These NC looks very unnecessary for me . Maybe remove them?
  7. 03:32:056 (3,3) - Please, the distance is too far comparing to distance between these two 03:34:933 (3,4) - . They still have same rhythm here
  8. 04:45:092 (2) - Well, this slider looks very bad in your flow . Beside of that, the transition for this slider to 04:45:396 (3) - looks bad too . Just make it like 04:46:310 (2) - should be fine here . If you want variation, bend this slider to the opposite side might be work a bit
  9. 05:04:279 (1) - Really, this spinner doesn't even make sense . It looks very lazy here . Replacing this spinner with more suitable rhythm should work more better imo
  10. 05:47:361 - Leaving this section emptied doesn't works well here . This section still have a connection to 05:46:892 (6) - . If you mapped it, the momentum stop from 05:46:892 (6) - should be work more better, and you can end the song correctly here imo
  11. 07:03:687 (1) - THIS SLIDER IS VERY GOOD
[]
Really nice map!
Good Luck~
Topic Starter
Monstrata

Shadw wrote:

nice nice gj :3 lookin forward to the other compilations

[General]
- source is wikipedia ;_; change it this instant ok
- gotta add kiai sections nah, problem here is almost all the songs i picked are during their chorus, so there would be a looot of Kiai time. it's better if i just leave out kiai (which is fine).

[Daybreak]
- 01:00:751 (1) - if possible try to make the jump between 1 and 4 larger to emphasize more Ahh there's not a lot of momentum going into 1 anyways cuz the other circles right before aren't jumps.
- 01:06:398 (1) - ^I think this is fine.
- 02:01:997 (1) - can ctrl+g'ing this work? Would lose the jump into slider 2 tho.
- 03:44:180 (5,6,1) - maybe ctrl+g this one? Hmmm i'll try. I think my current pattern works fine tho.
- 04:08:534 (3,4,5,6) - make this two sliders maybe ehh maybe. we'll see if more ppl comment on them. first time ive ever used polarity switching rhythm so im gonna keep and see if they work xD
- 04:34:670 (8,9,1) - i feel that these jumps are abnormally large for a part that isn't really accented or emphasized Ahh, this whole song is about jumps xD. but i'll see what other ppl say
- 04:45:853 (1) - see if ctrl+g'ing this works with you i dunno tho I prefer how they are now D:
- 05:03:822 (5,6) - that spacing is pretty wide for something that doesn't feel emphasized to me, perhaps make the spacing a little smaller? good point
- 05:43:298 (1,1) - felt like playing from 05:43:298 (1) - to 05:43:611 (1) - was uncomfortable, felt like the flow just reversed rly suddenly remapping ty
- 07:03:687 (1) - frikkin amazing how do you make stuff like this -.-hatsune miku desu

yay looking good, sorry for not giving a rly good mod, trying my best here > <
Sankyuu shadwkun
Topic Starter
Monstrata

Ipas wrote:

Hello! | M4M~ | Let's see what I can do for you....

[Daybreak]
  1. 00:01:430 (1,2) - I don't like this placements . It's contradict with your base flow I think . I haven't seen this placement in your map beforehand too, so I'd rather to make it like this, to make it sync with your flow This is fine. The one you suggest has a sharper flow break than mine too D:.
  2. 00:07:077 (1) - Move it to 392|140? It would creates more nicer overlap here okay
  3. 00:10:253 (3,5) - This overlap is ugly for me . I can't give you an opinion for this, but I hope you'll rework on them Wahhh i like it D: i like the overlaps here actually xD. 5 is in between slider 3.
  4. 00:13:341 - Fill this out . Triplet really suitable at this rhythm . If you won't, why is this 00:14:665 (2) - have a different pattern with the others? I mean, only this slider that using triplet here even if it's just a slider . To be honest, inconsistencies on this section sounded bad :C But they are mapped to different sounds, not the same rhythm. If i put a triplet on 00:15:988 - then it would be inconsistent. I like my current pattern so i won't add the triplet xPP also yea, i don't really use triplets until later (1/4 kick sliders are just like, fake triplets lol)
  5. 01:49:416 (4,1) - Better to make the spacing consistent between them, or making a new jump flow here . They looks very bad imo . 01:49:416 (4) - Moving this circle to 248|120 should be help you to fixing it fixed
  6. 02:51:390 (1,1,1) - These NC looks very unnecessary for me . Maybe remove them? No, they help with distinguishing between vocals and guitar D:
  7. 03:32:056 (3,3) - Please, the distance is too far comparing to distance between these two 03:34:933 (3,4) - . They still have same rhythm here Same rhythm but for one, i use large jumps, the other, i use a really sharp flow-break instead.
  8. 04:45:092 (2) - Well, this slider looks very bad in your flow . Beside of that, the transition for this slider to 04:45:396 (3) - looks bad too . Just make it like 04:46:310 (2) - should be fine here . If you want variation, bend this slider to the opposite side might be work a bit Ehh really? i thought it played fine considering slider-leniency.. wi'll see what others say.
  9. 05:04:279 (1) - Really, this spinner doesn't even make sense . It looks very lazy here . Replacing this spinner with more suitable rhythm should work more better imo It's cuz the song is fading out lol.
  10. 05:47:361 - Leaving this section emptied doesn't works well here . This section still have a connection to 05:46:892 (6) - . If you mapped it, the momentum stop from 05:46:892 (6) - should be work more better, and you can end the song correctly here imo No, i don't want to map more of it, cuz it just cuts off awkwardly, blame my poor editing, i might just edit the part out if i can lol.
  11. 07:03:687 (1) - THIS SLIDER IS VERY GOOD
[]
Really nice map!
Good Luck~
Thanks Ipas :D
Haruto
M4M :3
[General]
  1. Source Wikipedia? LOL
  2. Add Kiai Time please ;_;
  3. Delete the .osb File if it is Not used :3
  4. Maybe add Some AudioLeadIn, like 1500-2000?
  5. Dont Forget the tags ;)
  6. OD 9 please \o/ jk
  7. Edit : Why Default Combo Colour?
  8. Maybe use this Soft-hitclap?change it to normal-hitclap if you are using Normal Samplesets on the mapset. Its kinda Fits with the song imo :3
[Daybreak]
  1. 00:07:077 (1,2) - Sorry, I Dont Like this placement, its like, those 2 Slider Heads are a bit Touching, maybe move 00:07:077 (1) - to 388|116 maybe a good idea to avoid touchment on those two objects.
  2. 00:10:253 (3,5) - overlap?
  3. 03:38:221 (3,4) - the two Slidertail is kinda overlapped and its not that good imo, so, adding a curved path on 03:38:632 (4) - or maybe move that to 24|124 or another place where they'll not overlapped again, will improve the quality of the map i guess :)
  4. 04:22:625 (2,3,4,5) - I Guess this is an Anti-jumps right? i always misread when playing on that part xD why dont make jumps on it? instead placing them looks like a Stream? so people will not Misread on that part, just my Suggestion tho :)
  5. 04:38:696 - Slightly fail on Great Distance part xD
  6. 04:44:635 (1,2) - this kind of overlap isn't that good imo ;_;
  7. 04:46:615 (3,4,5) - the zig zag looking jump looks like it is not fit with this part, why dont make it to a simple jumps? just my suggestion tho :)
  8. 04:53:163 (1,2) - ;_; i suppose you should avoid this kind of overlap because they dont looks that good imo ;_;
  9. 05:37:361 (1,2) - hmm, i suppose you should avoid this too i guess
  10. 07:03:687 (1) - Amazing *-*
[]
The map itself alredy Looks Neat imo. Im very Sorry if The mods are Very bad and the explanation is kinda Less because i still Improving My Modding Skill
I Hope you understand that (: . btw i want to mention the Hitsounding Stuff, but I Guess the hitsound's still WIP in the map =w=
Good Luck! I Hope This Helps You :)
walaowey
yo o/ , random mod passing by ~ >3<

aw, ranked it fast please, 3 of my favourite song is here >w<

[Daybreak]00:43:987 (2) - maybe put this note further to emphasize the strong beat cymbal sound here?
00:44:516 (2) - ^ .. :P
01:43:416 - consider to increase the volume after this part? ..its so soft, i barely hear the hitsound..
02:26:965 (2) - maybe remove the stacking with 02:26:384 (1) - because when i play it, i cant really notice that note there, maybe it plays fine for pro player but not for lower ranked player.. (just my suggestion though :P )
03:01:617 (1) - i can only hear a soft sound here, consider to reduce the hitsound volume. 8-)
03:52:258 (6,8) - I've set my playback rate to 25% and reduce the sample volume to 0%. i cant seems to hear any sound here, consider to remove it? or maybe u can just keep it because i maybe listening to the wrong thing :P
06:28:019 (1) - maybe try to increase the spacing for this to emphasizes the strong finishes sound?
07:10:645 - why you didnt add a spinner here like u did in your previous *kimi no shiranai monogatari* map :3 , its feels better that way, but its up to you anyway , because if u add spinner there, the nice slider will be mess up.

Thats all from me, i try ma best to mod it lol :D
The map was too nice <3
Topic Starter
Monstrata

Haruto- wrote:

M4M :3
[General]
  1. Source Wikipedia? LOL
  2. Add Kiai Time please ;_; nooo
  3. Delete the .osb File if it is Not used :3
  4. Maybe add Some AudioLeadIn, like 1500-2000? added 1000
  5. Dont Forget the tags ;)
  6. OD 9 please \o/ jk
  7. Edit : Why Default Combo Colour? o right
  8. Maybe use this Soft-hitclap?change it to normal-hitclap if you are using Normal Samplesets on the mapset. Its kinda Fits with the song imo :3Fits where? This is a compilation of multiple songs with very different tracks...
[Daybreak]
  1. 00:07:077 (1,2) - Sorry, I Dont Like this placement, its like, those 2 Slider Heads are a bit Touching, maybe move 00:07:077 (1) - to 388|116 maybe a good idea to avoid touchment on those two objects. Overlapping is fine though...
  2. 00:10:253 (3,5) - overlap? Yea
  3. 03:38:221 (3,4) - the two Slidertail is kinda overlapped and its not that good imo, so, adding a curved path on 03:38:632 (4) - or maybe move that to 24|124 or another place where they'll not overlapped again, will improve the quality of the map i guess :) It's intentional... overlapping doesn't lower a map's quality at all... that happen only when the overlap is unintentional and clutters up the map and makes it hard to read, which is not what's happening here.
  4. 04:22:625 (2,3,4,5) - I Guess this is an Anti-jumps right? i always misread when playing on that part xD why dont make jumps on it? instead placing them looks like a Stream? so people will not Misread on that part, just my Suggestion tho :) I map so many jumps in this section, this is a good break and it plays nice.
  5. 04:38:696 - Slightly fail on Great Distance part xD huh?
  6. 04:44:635 (1,2) - this kind of overlap isn't that good imo ;_; It's not hard to read tho...
  7. 04:46:615 (3,4,5) - the zig zag looking jump looks like it is not fit with this part, why dont make it to a simple jumps? just my suggestion tho :) They played fine for me, will see what others think
  8. 04:53:163 (1,2) - ;_; i suppose you should avoid this kind of overlap because they dont looks that good imo ;_; Overlap is fine.
  9. 05:37:361 (1,2) - hmm, i suppose you should avoid this too i guess nahh D:
  10. 07:03:687 (1) - Amazing *-*
[]
The map itself alredy Looks Neat imo. Im very Sorry if The mods are Very bad and the explanation is kinda Less because i still Improving My Modding Skill
I Hope you understand that (: . btw i want to mention the Hitsounding Stuff, but I Guess the hitsound's still WIP in the map =w=
Good Luck! I Hope This Helps You :)
Thanks Haruto.
Topic Starter
Monstrata

walaowey wrote:

yo o/ , random mod passing by ~ >3<

aw, ranked it fast please, 3 of my favourite song is here >w<

[Daybreak]00:43:987 (2) - maybe put this note further to emphasize the strong beat cymbal sound here? Going for a different kind of pattern here, but I added a finish here instead xD
00:44:516 (2) - ^ .. :P ^
01:43:416 - consider to increase the volume after this part? ..its so soft, i barely hear the hitsound.. Haven't hitsounded the whole thing yet lol.
02:26:965 (2) - maybe remove the stacking with 02:26:384 (1) - because when i play it, i cant really notice that note there, maybe it plays fine for pro player but not for lower ranked player.. (just my suggestion though :P ) Ahhhh... i'll see if this gets pointed out in later mods. Cuz it would require basically removing this whole pattern lol.
03:01:617 (1) - i can only hear a soft sound here, consider to reduce the hitsound volume. 8-) rip hitsounds
03:52:258 (6,8) - I've set my playback rate to 25% and reduce the sample volume to 0%. i cant seems to hear any sound here, consider to remove it? or maybe u can just keep it because i maybe listening to the wrong thing :P Theres 1/4's there D:
06:28:019 (1) - maybe try to increase the spacing for this to emphasizes the strong finishes sound? I think this is fine tbh.
07:10:645 - why you didnt add a spinner here like u did in your previous *kimi no shiranai monogatari* map :3 , its feels better that way, but its up to you anyway , because if u add spinner there, the nice slider will be mess up. Yea i might do that.. probably... DW i just have to adjust SV to fix the slidershape. I want more opinions first tho, but yea, this is much more consistent with my other map if i add a spinner xD

Thats all from me, i try ma best to mod it lol :D
The map was too nice <3
Thanks for the random mod walao :DDDD
UndeadCapulet
meow
2015-08-04 21:18 UndeadCapulet: https://osu.ppy.sh/ss/3488856
2015-08-04 21:18 UndeadCapulet: first try :3
2015-08-04 21:19 monstrata: woooow
2015-08-04 21:19 monstrata: nice
2015-08-04 21:19 monstrata: wait thats a FC o.o
2015-08-04 21:19 monstrata: wow
2015-08-04 21:19 monstrata: dam
2015-08-04 21:19 UndeadCapulet: i've got some time rn, wanna do some irc stuff on it?
2015-08-04 21:19 monstrata: there are probably some timing things i need to iron out too, so i can see acc being higher too xD
2015-08-04 21:19 monstrata: sure, ;o
2015-08-04 21:20 UndeadCapulet: well i guess the first thing that struck me was that
2015-08-04 21:20 UndeadCapulet: i think the od is pretty high :P
2015-08-04 21:20 monstrata: OD 8?
2015-08-04 21:21 monstrata: thats like Normal xD
2015-08-04 21:21 UndeadCapulet: yeah, you've got a lot of constant bpm changes, cuz its a compilation map
2015-08-04 21:21 monstrata: ehh
2015-08-04 21:21 monstrata: if anything
2015-08-04 21:21 monstrata: that would affect AR more
2015-08-04 21:21 UndeadCapulet: and since you're always jutting in to parts of the song that were already built up, it's hard for the player to get on beat immediately
2015-08-04 21:21 monstrata: i tried mapping the two 190 bpm sections to be more mid-tier Insanes to compensate
2015-08-04 21:21 UndeadCapulet: 05:52:928 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - this especially killed my acc
2015-08-04 21:22 UndeadCapulet: 192 > 165 with no telegraphing
2015-08-04 21:22 UndeadCapulet: though that could just be my own fault idk
2015-08-04 21:22 monstrata: ehh i thought the repeat sliders were a good indication
2015-08-04 21:22 UndeadCapulet: yeah im probably just bad >.<
2015-08-04 21:23 monstrata: nah i think, like a lot of compilations, once you've heard the song once, you'll know
2015-08-04 21:23 monstrata: but then again with the kimi no shiranai monogatari part, there might be some offset things to iron out which could also be why your acc tanked there
2015-08-04 21:24 UndeadCapulet: alright, i'll look for other things then
2015-08-04 21:26 UndeadCapulet: 00:35:135 (7,8,1) - wow is this real life rn
2015-08-04 21:26 UndeadCapulet: supercell songs are dumb
2015-08-04 21:27 monstrata: at least its a slider
2015-08-04 21:27 monstrata: xD
2015-08-04 21:27 monstrata: so the leniency makes up for that
2015-08-04 21:27 UndeadCapulet: yeah there's nothing wrong there lol
2015-08-04 21:27 monstrata: but i'll try and edit it out later haha
2015-08-04 21:27 UndeadCapulet: no it's fine lol
2015-08-04 21:27 UndeadCapulet: i was just coming to terms with supercell's existence lol
2015-08-04 21:27 monstrata: xD
2015-08-04 21:27 monstrata: LOOOL
2015-08-04 21:27 monstrata: ahaha
2015-08-04 21:28 monstrata: 03:50:049 - Here it's even worse
2015-08-04 21:28 UndeadCapulet: wtf
2015-08-04 21:28 monstrata: and that part i can't even edit without really messing up the quality of the mp3 cuz its both a negative offset change and a bpm change
2015-08-04 21:28 monstrata: so rip lmao
2015-08-04 21:30 UndeadCapulet: 00:51:398 (2,3) - this part was the tiniest bit weird to me
2015-08-04 21:31 UndeadCapulet: it plays like a straight line but it doesn't seem like it should be doing that
2015-08-04 21:32 monstrata: hmm
2015-08-04 21:32 monstrata: you waht to see it curved? or something?
2015-08-04 21:32 UndeadCapulet: maybe something like http://puu.sh/jpLVH/8c07529413.jpg would be better?
2015-08-04 21:32 monstrata: cuz problem is curving it would ruin the patterning with 4
2015-08-04 21:33 UndeadCapulet: like, so there's an angle there, i just think the way you have it right now, slider leniency kinda kills the emphasis
2015-08-04 21:33 monstrata: ahh
2015-08-04 21:34 monstrata: tbh that was just a mapping error of mine
2015-08-04 21:34 monstrata: 00:50:869 (1,2) - I wanted to rotate this 60 degrees
2015-08-04 21:34 monstrata: -60 degrees*
2015-08-04 21:34 monstrata: that way there'd be a more severe angle goign into 3
2015-08-04 21:34 monstrata: but i ran out of space lmao
2015-08-04 21:35 UndeadCapulet: lol
2015-08-04 21:38 monstrata: tried D:
2015-08-04 21:38 monstrata: i guess at least theres a spacing change to help with emphasis
2015-08-04 21:38 UndeadCapulet: puush a pic of what you changed?
2015-08-04 21:38 UndeadCapulet: or am i misunderstanding >.<
2015-08-04 21:39 monstrata: oh
2015-08-04 21:39 monstrata: actually
2015-08-04 21:39 monstrata: http://puu.sh/jpMhp.jpg
2015-08-04 21:39 monstrata: makes the angle less linear
2015-08-04 21:39 UndeadCapulet: yep that looks better ^^
2015-08-04 21:40 monstrata: sweet
2015-08-04 21:41 UndeadCapulet: 00:59:339 (1,2,3,4) - i read this just fine, but i did find it a little underwhelming, it's the same spacing as a lot of earlier 1/2 and it's not really arranged in a way that makes antijumps fun imo
2015-08-04 21:43 UndeadCapulet: how about http://puu.sh/jpMsz/8504a6aa88.jpg ? stacking 00:59:163 (2) - onto 01:00:398 (4) - and changing the pattern into just a rectangle
2015-08-04 21:43 UndeadCapulet: i know you have the notes layed out to mirror the start of the chorus, which is really cool, but the 1/1 kinda suffers because of it imo
2015-08-04 21:44 monstrata: hmm i dont really like using rectangles/squares tho x___x
2015-08-04 21:44 UndeadCapulet: o
2015-08-04 21:44 monstrata: and ya. this part is quite underwhelming, even the song itself lol
2015-08-04 21:44 monstrata: but i guess it makes up for it with the chorus
2015-08-04 21:46 UndeadCapulet: well you could still stack 00:59:163 (2) - onto 01:00:398 (4) - , to make the snap into 00:59:339 (1) - feel like a smoother transition into 1/1 stuff
2015-08-04 21:46 UndeadCapulet: if that makes sense..
2015-08-04 21:47 monstrata: 01:01:281 (2,3,4,5) - But then i'd lose the mirror motion of 01:01:281 (2,3,4,5) - at 2x the speed xD
2015-08-04 21:48 monstrata: But ya, maybe increasing the DS from 4> slider 1 would be better. i'll see
2015-08-04 21:48 UndeadCapulet: hmm? http://puu.sh/jpMLJ/b734ae29aa.jpg this is what i mean, the mirror motion is still there
2015-08-04 21:49 monstrata: OOOO
2015-08-04 21:49 monstrata: okay ya changed
2015-08-04 21:49 monstrata: :D
2015-08-04 21:49 UndeadCapulet: :D
2015-08-04 21:50 UndeadCapulet: 01:15:222 (2) - this trails awkwardly out of the sliderstar, but i don't really know where else to put it..
2015-08-04 21:51 monstrata: i thought it was okay
2015-08-04 21:51 monstrata: there arent many places to put the slider anyways
2015-08-04 21:51 monstrata: that wouldn't look random
2015-08-04 21:51 UndeadCapulet: yeah it's not bad
2015-08-04 21:51 monstrata: so stacking the tail with 01:14:163 (3) - and making it parallel to 1 was my best idea
2015-08-04 21:51 monstrata: xD
2015-08-04 21:52 UndeadCapulet: it's just for me, the sliderstar has really smooth, small angles, right?
2015-08-04 21:52 UndeadCapulet: then that slider is a 180 degree turn
2015-08-04 21:52 monstrata: ya
2015-08-04 21:52 monstrata: ya
2015-08-04 21:52 UndeadCapulet: so it's like, not bad, but i definitely noticed it felt a little stronger than it needed to
2015-08-04 21:53 monstrata: it depends too tho, some players will play the slider star out lol
2015-08-04 21:53 monstrata: instead of just clicking/holding on/near the head
2015-08-04 21:53 UndeadCapulet: right
2015-08-04 21:53 UndeadCapulet: err lemme try this again
2015-08-04 21:53 UndeadCapulet: you play the whole star out
2015-08-04 21:53 UndeadCapulet: cuz it's fun
2015-08-04 21:53 UndeadCapulet: but then you can't really do it that well at 01:14:869 (1) - because you need to curve into the next slider
2015-08-04 21:54 monstrata: ah its fine imo tho
2015-08-04 21:54 UndeadCapulet: kk
2015-08-04 21:55 UndeadCapulet: 01:28:634 (5) - how about stacking this onto 01:27:575 (1) - so it's also blanketed by 4? it doesn't really need any emphasis at all
2015-08-04 21:57 monstrata: i still want a jump tho
2015-08-04 21:57 monstrata: even if its not that much
2015-08-04 21:57 monstrata: so theres more distance going into the slider
2015-08-04 21:57 UndeadCapulet: which slider? 01:28:987 (1) - ?
2015-08-04 21:57 monstrata: yea
2015-08-04 21:57 UndeadCapulet: guess it's just me but i think just letting that slider pick itself back up after an antijump is more powerful
2015-08-04 21:57 monstrata: also, jumps that come out of repeat sliders are much more lenient than normal ones
2015-08-04 21:58 monstrata: ah, i prefer what it currentl is xD
2015-08-04 21:58 UndeadCapulet: hmm ok then :P
2015-08-04 21:58 UndeadCapulet: i can't tell who the bigger weirdo is between the two of us lol
2015-08-04 21:58 monstrata: lol pls
2015-08-04 21:59 monstrata: im just stubbornnn
2015-08-04 21:59 UndeadCapulet: me toooooo
2015-08-04 21:59 monstrata: i mean, i got 4 mods right after i finished my map, and i barely changed anything :C
2015-08-04 21:59 monstrata: biggest change was probably removing wikipedia from Sources
2015-08-04 21:59 UndeadCapulet: LOL
2015-08-04 22:01 UndeadCapulet: 02:00:449 (1,2,3,4) - + 02:03:545 (1,2,3,4) - is something that really bugs me about your style, not only are these patterns incredibly segmented from the surrounding objects, but they're creeping upwards on the same side of the screen, so it's even more obvious how disjointed they are from everything on the right
2015-08-04 22:01 UndeadCapulet: you don't need to change it, it's whatever
2015-08-04 22:03 monstrata: i just thought i'd try it, cuz the flowbreak kinda works for me, and the bpm is low enough for this pattern so be easy enough to play
2015-08-04 22:03 UndeadCapulet: yeah it's just my own preferences, i don't like segmented patterns like that, it "ruins the immersion" i guess xP
2015-08-04 22:04 monstrata: ah
2015-08-04 22:04 monstrata: 3deep5me
2015-08-04 22:04 UndeadCapulet: pls
2015-08-04 22:04 UndeadCapulet: lol
2015-08-04 22:04 monstrata: it plays cool, its cool > me
2015-08-04 22:05 UndeadCapulet: 03:18:520 (2,3) - yo, nice
2015-08-04 22:05 monstrata: :D
2015-08-04 22:07 UndeadCapulet: 03:28:316 (1) - think you could extend this further so it fully maps the guitar? it ends pretty arbitrarily atm
2015-08-04 22:08 UndeadCapulet: you could even extend it to the white tick and take advantage of supercell's absurdity :D
2015-08-04 22:09 monstrata: nooooo that'd be incorrectly snapped technically lol
2015-08-04 22:09 monstrata: cuz the white tick actually doesn't exist
2015-08-04 22:09 UndeadCapulet: oh..
2015-08-04 22:09 UndeadCapulet: silly me i guess .-.
2015-08-04 22:09 monstrata: i ended it at the red tick but hmm
2015-08-04 22:09 monstrata: i wanted it to trail off
2015-08-04 22:09 monstrata: i'll add some green lines to lower volume i guess
2015-08-04 22:09 monstrata: nvm voice ddoesnt trail off until after the slider. rip i guess
2015-08-04 22:09 monstrata: lol
2015-08-04 22:10 UndeadCapulet: yeah that's why i said cheat and use the white tick lol
2015-08-04 22:10 monstrata: lol
2015-08-04 22:10 monstrata: it'd get dq'ed cuz technically there'd be two white ticks that are like 20 ms apart and you can't have that lol
2015-08-04 22:11 UndeadCapulet: has that happened before?
2015-08-04 22:11 UndeadCapulet: it's technically in the song
2015-08-04 22:11 monstrata: hasnt happened before, but i just know it's dq able lol
2015-08-04 22:12 UndeadCapulet: lameeeeee
2015-08-04 22:12 monstrata: supercell absurdity lol
2015-08-04 22:12 monstrata: its why the old mappers just used 1 bpm and ignored all the offset changes
2015-08-04 22:14 UndeadCapulet: 04:22:625 (2) - this is pretty awkward, but you probably should nc here because of the huge shift in music
2015-08-04 22:14 monstrata: i think its fine without the NC
2015-08-04 22:14 UndeadCapulet: ok then
2015-08-04 22:15 monstrata: i really only NC for measures, or when i'm making sets of patterns that don't coincide with the music
2015-08-04 22:15 monstrata: 00:43:810 (1,2,3,1,2,3,1,2) - Like here I NC every triangle even tho normally you wouldn't NC them
2015-08-04 22:16 monstrata: just NC'ing because of pattern usage xD
2015-08-04 22:17 UndeadCapulet: 04:50:726 (1) - ctrl+g? i feel like the entire rest of your object composition is implying it
2015-08-04 22:18 monstrata: waaaa
2015-08-04 22:18 monstrata: i dont think it batters
2015-08-04 22:19 monstrata: Ctrl+ging would make it awkward from the previous pattern
2015-08-04 22:19 monstrata: and the next jump pattern with the square is just an up and down motion really, so the slider accomplishes that
2015-08-04 22:20 UndeadCapulet: i think it's better if you mirror the flow patterns of 04:49:051 (5,6,7,1) - and 04:49:508 (1,2,3) -
2015-08-04 22:21 UndeadCapulet: and i think it links better into 04:51:031 (2,3,4,5,6) -
2015-08-04 22:21 UndeadCapulet: because you already start out with and and down motion
2015-08-04 22:24 monstrata: ehh i think this part is fine tbh
2015-08-04 22:24 monstrata: doesnt paly poorly imo
2015-08-04 22:24 UndeadCapulet: it's not that it plays poorly, i just think the way i suggesting plays better lol
2015-08-04 22:27 monstrata: its fine D: i prefer what it currently is
2015-08-04 22:27 UndeadCapulet: ok then~
2015-08-04 22:28 UndeadCapulet: 05:52:928 (1,2) - think you could at least change this to a kick slider? atm it's like a guaranteed 100 after the earlier 192 bpm
2015-08-04 22:29 monstrata: nahh i think theres enough of a lead in for players to get a sense of the bpm
2015-08-04 22:29 UndeadCapulet: hmm ok
2015-08-04 22:30 monstrata: and i dont use kick sliders ever in the map, so it would be kinda inconsistent
2015-08-04 22:30 UndeadCapulet: true
2015-08-04 22:30 UndeadCapulet: (i suck at this game lel, cant wait for that 100)
2015-08-04 22:30 monstrata: xD
2015-08-04 22:31 monstrata: its k you'll get used to the bpm xD
2015-08-04 22:31 UndeadCapulet: 07:03:687 (1) - wuts this supposed to be xD
2015-08-04 22:32 monstrata: UHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
2015-08-04 22:32 monstrata: [http://dma.wtw-x.net/DMA/DigimonStands/Toei/HQ/Terriermon.jpg not hatsune miku]
2015-08-04 22:32 UndeadCapulet: LOL
2015-08-04 22:34 monstrata: o, post this log for kds pls <3
[ G h o s t ]
Hi Monstrata!

Daybreak
01:37:545 (1) - End the spinner at 01:39:928
01:43:416 (1) - This song's offset it off by -1 through -7
05:13:298 (7,8) - The direction of the pattern doesn't match the patterns of 05:12:673 (3,4,5,6) - Try slanting it a little to the right
05:52:928 (1) - This song's offset is off by -1 through -5
Frim4503
shoot star >.<
Topic Starter
Monstrata

[ G h o s t ] wrote:

Hi Monstrata!

Daybreak
01:37:545 (1) - End the spinner at 01:39:928 sounds good
01:43:416 (1) - This song's offset it off by -1 through -7 hmm ya this one was more noticeable. i used -5
05:13:298 (7,8) - The direction of the pattern doesn't match the patterns of 05:12:673 (3,4,5,6) - Try slanting it a little to the right ahh, this is intentional, for that up/down movement and zigzaging flow xD
05:52:928 (1) - This song's offset is off by -1 through -5 i tried -3. tbh this song has really messed up timing so i think this is as accurate as I can get. I already edited out some major offset shifts haha.
thanks g h o s t :D + thnx for the testplays :D
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