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Ci Mei Gui - Wu Xuan Lan

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Topic Starter
Peachtrees
This beatmap was submitted using in-game submission on 26 July 2015 at 01:08:23

Artist: Ci Mei Gui
Title: Wu Xuan Lan
Source: MuziBox
BPM: 167.91
Filesize: 3614kb
Play Time: 01:35
Difficulties Available:
  1. Easy (1.54 stars, 127 notes)
  2. Hard (3.11 stars, 262 notes)
  3. Insane (4.73 stars, 360 notes)
  4. Light Insane (3.73 stars, 307 notes)
  5. Normal (2.09 stars, 183 notes)
Download: Ci Mei Gui - Wu Xuan Lan
Information: Scores/Beatmap Listing
---------------
80085
Shurelia
おっす!やったよ!
From my queue.



~ From Lovely Modding Quest! ~


[General]
- That BG hnnggg. I hope you can rank this map with that BoobsG.

[Easy]
  1. 00:33:980 - Add an object at here. It sounds better for me and didn't make play harder. (i hope) also there's a strong beat at here. don't forget to add the clap too
  2. 00:39:697 - here too
  3. 00:35:767 (3) - Add clap on the head and tail

[Normal]
  1. 00:12:897 (7) - NC at here.
  2. 00:17:185 - are you sure going to leave this empty? it feels really weird to play if you do.
  3. 00:29:156 (2) - Add an object at here. it has a same sound with 00:20:044 (1,2)
  4. 01:31:510 (8) - NC at here too.

[Hard]
  1. 00:16:828 - 00:17:007 - Really suggesting you to map these.
  2. 00:18:972 (7) - add more repeat to cover the strong beat at 00:19:240 .
  3. 00:24:689 (8) - ^^^
  4. 00:30:407 (7) - ^^^
  5. 00:38:893 - adding an object at here wouldn't hurt tho. Really suggesting this.
  6. 01:04:710 (8) - and similiar patterns

[Light Insane]
  1. 00:16:828 - 00:17:007 - Really suggesting you to map these.
  2. 00:34:337 (1) - Remove clap
  3. 00:41:126 (4) - Add clap
  4. 01:24:631 - Should add an object at here. There's a strong beat.

[Insane]
  1. 00:07:716 (4,5) - Looks same but has a different play with 00:07:180 (1,2,3) - Would recommend to unstack the (4)
  2. 01:24:631 - Should add an object here too.


That's all for me, Hope this help. And good luck!
Topic Starter
Peachtrees

Shurelia wrote:

おっす!やったよ!
From my queue.



~ From Lovely Modding Quest! ~


[General]
- That BG hnnggg. I hope you can rank this map with that BoobsG. will try c:

[Easy]
  1. 00:33:980 - Add an object at here. It sounds better for me and didn't make play harder. (i hope) also there's a strong beat at here. don't forget to add the clap too mhhh eh I guess ya ok
  2. 00:39:697 - here too nay would like this to be a break, to have atleast ONE in the map. Feels appropriate here. If more people feel like mapping this then I guess I'll be adding a circle
  3. 00:35:767 (3) - Add clap on the head and tail it's a whistle actually but ya hitsound was missing

[Normal]
  1. 00:12:897 (7) - NC at here. oops
  2. 00:17:185 - are you sure going to leave this empty? it feels really weird to play if you do. doing that for the recovery time needed after a spinner. Not entirely sure how much is needed but I'm pretty sure 1/2 is not enough
  3. 00:29:156 (2) - Add an object at here. it has a same sound with 00:20:044 (1,2) b-but there is an object here already?;w;
  4. 01:31:510 (8) - NC at here too. ya

[Hard]
  1. 00:16:828 - 00:17:007 - Really suggesting you to map these.
  2. 00:18:972 (7) - add more repeat to cover the strong beat at 00:19:240 .
  3. 00:24:689 (8) - ^^^
  4. 00:30:407 (7) - ^^^
  5. 00:38:893 - adding an object at here wouldn't hurt tho. Really suggesting this.
  6. 01:04:710 (8) - and similiar patterns

    For all of these: Would like the rythm for my Hard Diff to be (with ONE exception and the repeats from the sliders) to be 1/2 exclusively. I had multiple people test this and not one of them ended up pointing this out as off-putting or weird, so I'd like to keep them without the additional repeat if possible

[Light Insane]
  1. 00:16:828 - 00:17:007 - Really suggesting you to map these. 1/4 so shortly after a spinner is really annoying so I'd rather only have it for the Insane :c
  2. 00:34:337 (1) - Remove clap ya
  3. 00:41:126 (4) - Add clap ya
  4. 01:24:631 - Should add an object at here. There's a strong beat. eeeh yes I guess

[Insane]
  1. 00:07:716 (4,5) - Looks same but has a different play with 00:07:180 (1,2,3) - Would recommend to unstack the (4) I..don't really get it? this was never supposed to play the same ;w;
  2. 01:24:631 - Should add an object here too. o ya


That's all for me, Hope this help. And good luck!
Thank you!
Crimmi
Milk Jugs~ IRC Mod <3

SPOILER
2015-07-20 20:17 Peachtrees: are you still up to M4Ming
2015-07-20 20:18 Crimmi: Sure,
2015-07-20 20:19 Peachtrees: ACTION is listening to [http://osu.ppy.sh/b/744040 Ci Mei Gui - Wu Xuan Lan]
2015-07-20 20:19 Peachtrees: are you fine with the song?
2015-07-20 20:19 Peachtrees: c:
2015-07-20 20:20 Crimmi: Sure
2015-07-20 20:21 Peachtrees: cool c: wait for my mod if you want to
2015-07-20 20:33 Crimmi: Do you want a Forum or a IRC mod?
2015-07-20 20:42 Crimmi: Crap.
2015-07-20 20:44 Peachtrees: what's wrong?
2015-07-20 20:44 Crimmi: I thought you didn't get my question
2015-07-20 20:44 Crimmi: xD
2015-07-20 20:45 Crimmi: Do you want a Forum or a IRC mod?
2015-07-20 20:45 Peachtrees: LOL what do you prefer doing?
2015-07-20 20:46 Crimmi: IRC is like 1 on 1 modding
2015-07-20 20:47 Peachtrees: does that mean you prefer giving me an IRC mod?
2015-07-20 20:48 Crimmi: If you wish.
2015-07-20 20:49 Peachtrees: I don't mind
2015-07-20 20:49 Peachtrees: I'd rather
2015-07-20 20:49 Peachtrees: finish your mod first though
2015-07-20 20:49 Peachtrees: you can IRC mod or go for a forum post
2015-07-20 20:49 Peachtrees: whatever you feel most comfortable with
2015-07-20 20:50 Crimmi: alright, poke me when you're finished and get started
2015-07-20 21:21 Peachtrees: guess I'm good to go now
2015-07-20 21:25 Crimmi: Alright, i'll start on Easy
2015-07-20 21:26 Crimmi: 00:14:327 (1) - Maybe extend this to 00:16:828? It felt weird ending there since there is kind of a strong beat at the suggested time I mentioned.
2015-07-20 21:27 Peachtrees: lemme se
2015-07-20 21:27 Peachtrees: e*
2015-07-20 21:27 Peachtrees: hm
2015-07-20 21:28 Peachtrees: not sure if I want consistency between the spinners in each Diff
2015-07-20 21:28 Peachtrees: I mean what do I really cover when extending this
2015-07-20 21:29 Peachtrees: OH and isn't it supposed to be 4/1 break after a spinner for easy Diffs?
2015-07-20 21:29 Crimmi: The part where it builds up towards the first kiai
2015-07-20 21:30 Crimmi: Ah, even with that adjustment, the player would still have plenty of time to recover.
2015-07-20 21:31 Peachtrees: wouldn't that make the build-up start on the end of the spinner though? not sure how that would map the build-up I'd still miss out on that
2015-07-20 21:31 Peachtrees: sorry if I'm being too picky with this stuff
2015-07-20 21:32 Crimmi: Well no problem, it just felt that that open part could've been mapped a bit but if you want to leave it as it is, I can't really force it xD
2015-07-20 21:33 Peachtrees: lol yeah IRC with me is a pain cuz I like disuccsing every last pixel
2015-07-20 21:33 Peachtrees: I'll keep that in mind
2015-07-20 21:33 Peachtrees: it's not like
2015-07-20 21:33 Peachtrees: extending a spinner is a lot of work
2015-07-20 21:33 Peachtrees: might get some more opinion on tha tone before applying it
2015-07-20 21:36 Crimmi: Did you try BPM 168 with an offset of 50?
2015-07-20 21:37 Peachtrees: honestly just took the timing from a set that is already ranked
2015-07-20 21:37 Peachtrees: assuming it was correct
2015-07-20 21:37 Crimmi: I was just rounding it off :P
2015-07-20 21:38 Peachtrees: does it sound off?:o
2015-07-20 21:38 Crimmi: Not really.
2015-07-20 21:38 Crimmi: Sounds a tad bit better.
2015-07-20 21:39 Peachtrees: the offset sounds more fitting or the bpm sounds more fitting?
2015-07-20 21:39 Crimmi: The BPM.
2015-07-20 21:40 Peachtrees: hmm
2015-07-20 21:40 Peachtrees: will ask someone for a timing check on this
2015-07-20 21:40 Peachtrees: reaaallly want to avoid having to resnap every single slider lOL
2015-07-20 21:41 Crimmi: 00:42:198 (4) - Perfect blanket xD http://puu.sh/j6NfY/bb518e066b.jpg
2015-07-20 21:41 Crimmi: Imo it's better than 167.910
2015-07-20 21:41 Crimmi: xD
2015-07-20 21:41 Peachtrees: not supposed to blanket
2015-07-20 21:42 Crimmi: Oh?
2015-07-20 21:42 Peachtrees: naw
2015-07-20 21:42 Peachtrees: 00:41:484 (3,4,1) -
2015-07-20 21:42 Peachtrees: the two tails and the head form a triangle
2015-07-20 21:42 Peachtrees: nobody is ever going to notice
2015-07-20 21:42 Peachtrees: but yeah that was what I was going for
2015-07-20 21:45 Crimmi: 01:32:939 (1) - Shorten this back to 01:35:083 because after that, I just hear static and mostly no music.
2015-07-20 21:46 Peachtrees: aight
2015-07-20 21:46 Peachtrees: will just do this for every diff
2015-07-20 21:50 Crimmi: I'm going to skip Normal since nothing is of issue there.
2015-07-20 21:50 Peachtrees: cool with me
2015-07-20 21:51 Crimmi: In hard: 00:02:713 (4) - Maybe form a blanket around (3)'s slider end?
2015-07-20 21:51 Peachtrees: wanted to play a bit with slider leniency here
2015-07-20 21:51 Crimmi: Ah I see.
2015-07-20 21:51 Peachtrees: will probably find this quite a lot in this Diff
2015-07-20 21:52 Peachtrees: I wanted it to be more obvious
2015-07-20 21:52 Peachtrees: that i wasn't going for a blanket
2015-07-20 21:52 Peachtrees: dammit
2015-07-20 21:52 Peachtrees: ><
2015-07-20 21:55 Crimmi: 00:35:767 (6,7,8,9,10,11,12,13) - I know you might say no to this but this might make it a bit neater:http://puu.sh/j6O3b/9eb1fc215e.jpg
2015-07-20 21:58 Peachtrees: hmm
2015-07-20 21:58 Crimmi: 00:38:625 (4) - This object touching the HP bar, but double check it just to make sure.
2015-07-20 21:59 Peachtrees: http://osu.ppy.sh/ss/3418376
2015-07-20 21:59 Peachtrees: doesn't look like anything is touching HP bar to me
2015-07-20 22:00 Peachtrees: btw with these jumps, I was trying to emphasize these
2015-07-20 22:00 Peachtrees: erm
2015-07-20 22:00 Crimmi: Ah ok, I wanted to make sure
2015-07-20 22:00 Peachtrees: like the du du du du's
2015-07-20 22:00 Peachtrees: they change for every white tick
2015-07-20 22:00 Peachtrees: so I tried seperating them a bit in the map
2015-07-20 22:00 Peachtrees: making the angles a bit sharper to have them feel a bit different
2015-07-20 22:00 Peachtrees: does that makes any sense?;_;
2015-07-20 22:01 Crimmi: Yes but keep in mind that other modders might see it differently xD
2015-07-20 22:02 Peachtrees: WELL THEN I'LL MAKE THEM AGREE
2015-07-20 22:03 Crimmi: 01:05:782 (1,2,3) - The spacing on these jumps could be a bit even imo.
2015-07-20 22:03 Peachtrees: you mean even them all out to 1.2?
2015-07-20 22:04 Crimmi: yup.
2015-07-20 22:04 Peachtrees: aight
2015-07-20 22:04 Peachtrees: done
2015-07-20 22:10 Crimmi: Light Insane: 01:18:646 (1,3) - Missing hitsounds?
2015-07-20 22:10 Crimmi: I noticed that you had a pattern with your hitsounds and I love it, so why didn't those two had em?
2015-07-20 22:11 Peachtrees: 01:19:003 (3) - has one I think
2015-07-20 22:11 Peachtrees: 1 was missing yeah
2015-07-20 22:12 Peachtrees: hitsounded all the Diffs in one sitting
2015-07-20 22:12 Peachtrees: so ya might've missed one ><
2015-07-20 22:22 Crimmi: Hmm, that's about it xD
2015-07-20 22:23 Peachtrees: for Insane too?
2015-07-20 22:23 Crimmi: Mhm.
2015-07-20 22:23 Peachtrees: oh
2015-07-20 22:23 Peachtrees: nvm actually
2015-07-20 22:24 Peachtrees: if you want to skip that
2015-07-20 22:24 Peachtrees: didn't think about that sorry
2015-07-20 22:24 Peachtrees: don't have to check it if you don't feel like it
2015-07-20 22:24 Peachtrees: only fair with the drain time
2015-07-20 22:24 Crimmi: Insane is fine, might need to double check on some spacing but nothing major.
2015-07-20 22:26 Peachtrees: yeah I had some testplayers and no one really had any complaints so I'm hoping for future mods to pick it apart a bit more
2015-07-20 22:26 Peachtrees: for the more picky things or the spacing stuff that I'm missing
2015-07-20 22:28 Peachtrees: oki I guess that is it then?
2015-07-20 22:30 Crimmi: Yup, if there was anything more major that I missed, i'll point it out to you.
2015-07-20 22:31 Peachtrees: coolio
2015-07-20 22:31 Peachtrees: thanks!c:
2015-07-20 22:31 Crimmi: Np.
2015-07-20 22:33 Peachtrees: oh and post the log for kds c:
Nozhomi
Hi~ M4M request in-game.

- General :

  1. 01:32:939 (1) - I would use a 20% volume at the end to fit more the decrease volume of the song.

- Easy :

  1. HP2 maybe ?
  2. 00:06:108 (4) - Check blanket.
  3. It's only me ofc but I would be better to restart at 00:17:185 - and reduce a little spinner for 00:15:756 - .
  4. 00:52:561 (2) - Having this little breakflow would be avoided for a smoother flow and keep this more "easy" like this -> http://puu.sh/j7CJu/6bd018a563.jpg.
  5. 00:55:420 (2) - Move to 256:159 (nazi).
  6. 01:22:934 (1) - Why not use a simple curved one and blanket with 01:22:577 (5) - ? It would even improve a little the flow.

- Normal :

  1. 00:19:151 (4,5) - To get http://puu.sh/j7R5V/d650acdbfb.jpg
  2. 00:17:185 - You could restart from here, there is enough recovery time for that.
  3. 00:19:865 - I don't get it why you didn't map this beat, who is really obvious, when you map it just after with 00:22:545 (7) - . That creates an inconsistency across your kiai because you did it again for 00:25:583 - / 00:28:263 (7) - / ect...
  4. 00:21:295 - Same issue, you map it for 00:18:436 - but not here, and same for 00:24:153 - / ect. Also you did it correctly for the second part of kiai so do it here too.
  5. 00:23:617 (3) - Same...is different from 00:20:759 (3) - but this is the same rhythm...keep consistant this is a Normal diff.
  6. 00:27:905 (6,7) - I would just CTRL+J them to have 00:28:620 (1) - following 00:28:263 (7) - correctly.
  7. 01:22:041 (6) - By moving it to 151:285, this pattern should play a lot better.

- Hard :

  1. 00:20:401 - Forget a clap.
  2. 00:30:407 - Shound't be a whistle but a clap.
  3. 00:35:767 (6,7,8,9,10,11,12,13) - I think a long sequence of circle is maybe too much here and don't fit so well at the music. I would change minimum 00:36:838 (12,13) - for a slider.
  4. 01:05:782 (1,2,3,4,5,6) - I don't get it why just this part is mapped with 1/1 rhythm to create a "break" and not 01:02:924 (1,2,3,4,5,6,7,8,9,10) - , because that's the same.
  5. 01:08:641 - You should use same hitsound as 01:02:924 (1) - for consistency. Same for 01:11:500 - .

- Light Insane :

  1. 00:12:897 (1,2,3,4) - Why not keeping spacng consistent here ? There is no real reason to not doing it.
  2. 00:24:153 (4,1) - Cool pattern, but if you want to keep this jump, do the same for 00:35:409 (6,1) - right since this is the same rhythmic pattern on music.
  3. 00:32:015 (2,3) - Why spacing is different from 00:20:401 (3,4) - when that's the same rhythm / music pattern ?
  4. 00:51:132 (4,5,1) - Pls align them correctly, move 00:51:132 (4) - to 193:155.
  5. 01:05:782 - For this diff, feel really undermapped, you should at least map with 1/2 rhythm from 01:07:212 - .
  6. 01:08:998 - Forget a clap.
  7. 01:25:078 (7,8) - This spacing should be the same as 01:24:721 (4,5) - , and around 2x imo not 2.40x.

- Insane :

  1. 00:36:660 (4) - Why a whistle here ?
  2. 00:49:524 - Forget a whistle ?
  3. 01:05:782 - Same as Light Insane.
  4. 01:21:862 (3) - CTRL+G would make this pattern play much better, but mean you should change 01:22:219 (4,5) - too.
Topic Starter
Peachtrees

Nozhomi wrote:

Hi~ M4M request in-game.

- General :

  1. 01:32:939 (1) - I would use a 20% volume at the end to fit more the decrease volume of the song. will keep that in mind, will apply if more people suggest doing this (not 100% set on this yet tbh)

- Easy :

  1. HP2 maybe ?
  2. 00:06:108 (4) - Check blanket. small adjustment (I tried ;w;)
  3. It's only me ofc but I would be better to restart at 00:17:185 - and reduce a little spinner for 00:15:756 - . hmm. Would like to keep this consistent with the other Diffs for now, might adjust if more people point this out
  4. 00:52:561 (2) - Having this little breakflow would be avoided for a smoother flow and keep this more "easy" like this -> http://puu.sh/j7CJu/6bd018a563.jpg. done on purpose. I think having something play a little more rough from time to time is fun and there is NO WAY that this is to hard for a beginner to hit
  5. 00:55:420 (2) - Move to 256:159 (nazi). done!
  6. 01:22:934 (1) - Why not use a simple curved one and blanket with 01:22:577 (5) - ? It would even improve a little the flow. current version looks neater and imo the improvement in flow is very very very insiginficant/barely noticeable at all

- Normal :

  1. 00:19:151 (4,5) - To get http://puu.sh/j7R5V/d650acdbfb.jpg
  2. 00:17:185 - You could restart from here, there is enough recovery time for that. wanted to play it safe with the recovery time but if it's fine then yay
  3. 00:19:865 - I don't get it why you didn't map this beat, who is really obvious, when you map it just after with 00:22:545 (7) - . That creates an inconsistency across your kiai because you did it again for 00:25:583 - / 00:28:263 (7) - / ect...
  4. 00:21:295 - Same issue, you map it for 00:18:436 - but not here, and same for 00:24:153 - / ect. Also you did it correctly for the second part of kiai so do it here too.
  5. 00:23:617 (3) - Same...is different from 00:20:759 (3) - but this is the same rhythm...keep consistant this is a Normal diff.
  6. 00:27:905 (6,7) - I would just CTRL+J them to have 00:28:620 (1) - following 00:28:263 (7) - correctly.
  7. 01:22:041 (6) - By moving it to 151:285, this pattern should play a lot better. eeeh ok

For all the rythm related suggestions: I don't really see why I should have my rythm 100% consistent, it'd just end up being dull and boring. As long as the rythm that is being used is intuitive to follow and fun to play I don't think having it not consistent is something that needs fixing. oh and btw for the one at [*]00:19:865 -I actually skip this like 2 or 3 more times in the kiai

- Hard :

  1. 00:20:401 - Forget a clap. ya
  2. 00:30:407 - Shound't be a whistle but a clap. ya
  3. 00:35:767 (6,7,8,9,10,11,12,13) - I think a long sequence of circle is maybe too much here and don't fit so well at the music. I would change minimum 00:36:838 (12,13) - for a slider. honestly the Diff is 100% DS'd with no 1/4 at all (with one exception) so I don't think that having ONE pattern being a bit more taxing on the player is a bad thing
  4. 01:05:782 (1,2,3,4,5,6) - I don't get it why just this part is mapped with 1/1 rhythm to create a "break" and not 01:02:924 (1,2,3,4,5,6,7,8,9,10) - , because that's the same. because the one that has 1/1 has very very very noticeable drums on with 1/1 rythm to them
  5. 01:08:641 - You should use same hitsound as 01:02:924 (1) - for consistency. Same for 01:11:500 - . oh ya

- Light Insane :

  1. 00:12:897 (1,2,3,4) - Why not keeping spacng consistent here ? There is no real reason to not doing it. it looks neat and plays well, so I don't really see why not (I could line them up like I did with the other patterns but why bother changing something that is perfectly fine)
  2. 00:24:153 (4,1) - Cool pattern, but if you want to keep this jump, do the same for 00:35:409 (6,1) - right since this is the same rhythmic pattern on music. made this a bit more interesting to play
  3. 00:32:015 (2,3) - Why spacing is different from 00:20:401 (3,4) - when that's the same rhythm / music pattern ? don't really think that every jump has to be 100% consistent for an Insane. As long as it plays well I'm ok with it, and this does.
  4. 00:51:132 (4,5,1) - Pls align them correctly, move 00:51:132 (4) - to 193:155. ya
  5. 01:05:782 - For this diff, feel really undermapped, you should at least map with 1/2 rhythm from 01:07:212 - . follwing the drums on the 1/1 here like i did for every other diff
  6. 01:08:998 - Forget a clap. o ya
  7. 01:25:078 (7,8) - This spacing should be the same as 01:24:721 (4,5) - , and around 2x imo not 2.40x. but muh triangle..;_; eh alright I guess. Though I ended up using 2.1 instead

- Insane :

  1. 00:36:660 (4) - Why a whistle here ? oops
  2. 00:49:524 - Forget a whistle ? oops again
  3. 01:05:782 - Same as Light Insane. yeah same as light insae
  4. 01:21:862 (3) - CTRL+G would make this pattern play much better, but mean you should change 01:22:219 (4,5) - too. cool idea, did something more fun with 4 and 5
thank you!
HabiHolic
[Easy]

00:39:697 - This section is clearly not sure there is a sound reason for omitting. Please add a note
00:48:630 (1) - Patten suggest here.

01:16:859 - clap
01:31:510 (1) - The head finish, it recommends replace them with soft. Too strong emphasis rather awkward.
01:35:083 - Green line add please. Cuz Hitsound volume low better imo

[Normal]

HP +1

00:44:342 (4) - This change patten blanket better imo
01:11:500 (1) - Spiner finish 01:14:358 - here
01:27:043 (3,4) - Please change the slider position. Now I think the flow is too uncomfortable.
01:29:366 (3) - Patten suggest

01:31:510 (1) - Same Easy diff

[Hard]

00:18:972 (7) - You need to add one more reverse.
00:24:689 (8) - Same (^)
00:30:407 (7) - same (^)
00:35:767 (6) - Combo is very long this NC please.
01:04:710 (8) - You need to add one more reverse.
01:07:748 - Note
01:10:428 (6) - You need to add one more reverse.
01:16:145 (8) - same (^)
01:31:510 (1) - Same Easy diff

[Light Insane]

00:01:820 (2) - Ctrl+G please. if change better flow and play
01:31:510 (1) - same Easy diff

[Insane]

01:31:510 (1) - same Easy diff
Topic Starter
Peachtrees

HabiHolic wrote:

[Easy]

00:39:697 - This section is clearly not sure there is a sound reason for omitting. Please add a note hmm kay
00:48:630 (1) - Patten suggest here. would like to keep the anchor for the high pitched sound in the song for now, will change if pointed out again c:

01:16:859 - clap yus
01:31:510 (1) - The head finish, it recommends replace them with soft. Too strong emphasis rather awkward. hmm I guess. changes across all Diffs
01:35:083 - Green line add please. Cuz Hitsound volume low better imo added a timing section in the middle of the spinner (cuz that's when I felt like the volume would start decreasing) for all diffs

[Normal]

HP +1 kay

00:44:342 (4) - This change patten blanket better imo would rather keep the anchor for the high pitched sound here, I think the turn goes along well with it
01:11:500 (1) - Spiner finish 01:14:358 - here hmmm i like keeping this consistent, though I think ima give this a try since it IS fairly fitting
01:27:043 (3,4) - Please change the slider position. Now I think the flow is too uncomfortable. don't really see why :c pretty straight forward drop-off with not much to it, no sharp angles or anything that would be confusing to catch :c
01:29:366 (3) - Patten suggest again, would rather have this with an anchor :c (oh and I think a straight slider here looks better with the next curved slider too

01:31:510 (1) - Same Easy diff

[Hard]

00:18:972 (7) - You need to add one more reverse.
00:24:689 (8) - Same (^)
00:30:407 (7) - same (^)
00:35:767 (6) - Combo is very long this NC please.
01:04:710 (8) - You need to add one more reverse.
01:07:748 - Note oki
01:10:428 (6) - You need to add one more reverse.
01:16:145 (8) - same (^)
01:31:510 (1) - Same Easy diff

going to shorten this down a bit by saying that I added a reverse for all of these. Was thinking that I could maybe keep the rythm 1/2 only, though I guess that was not a good idea to begin with

[Light Insane]

00:01:820 (2) - Ctrl+G please. if change better flow and play done, but also slightly moved the slider up for an angle that is less sharp
01:31:510 (1) - same Easy diff

[Insane]

01:31:510 (1) - same Easy diff
Thank you!
Rizia
hi

[General]
  1. the slider kinda noisy when playing, you can add a mute sliderslide
[Insane]
  1. 00:13:969 (5,7) - change to 1/4 slider can better for playing imo
  2. 00:32:729 (8) - how about x304 y192
  3. 00:39:340 (6) - how about this rhythm
  4. 01:12:929 (1) - stop at 01:13:822 - then add two circle on 01:14:001 - and 01:14:179 - ? more fun if follow this two sound too imo
  5. 01:15:430 (7,8,1) - flow kinda weird between this three
[Light Insane]
  1. 00:16:828 - two 1/2 circle? empty
  2. 00:21:473 (8) - should have nc here
  3. 00:29:692 (6) - how about ctrl+g
[Hard]
  1. 00:14:327 (1) - why don't stop this spinner on 00:16:828 -
  2. 00:35:767 (1,2,3,4,5,6,7,8) - this part of circle too long imo
[Normal]
  1. 01:10:070 (4) - wrong whistle on sliderslide?
  2. 01:11:500 (1) - i think you can stop this spinner on 01:13:643 - , then you can map something on 01:14:358 - , like 00:16:471 -
[Easy]
  1. 00:14:327 (1) - some suggestion about spinner too, stop this spinner on 00:17:185 - , remove 00:17:900 (1) - , look better right :) ?
  2. 01:11:500 (1) - ^
good luck!
Topic Starter
Peachtrees

Rizia wrote:

hi

[General]
  1. the slider kinda noisy when playing, you can add a mute sliderslide oki
[Insane]
  1. 00:13:969 (5,7) - change to 1/4 slider can better for playing imo did this and then instantly had someone complain that it felt weird so I'll keep them for now c:
  2. 00:32:729 (8) - how about x304 y192 OuO i like it
  3. 00:39:340 (6) - how about this rhythm I like the current rythm more, the slider goes along well with the OW in the song I think
  4. 01:12:929 (1) - stop at 01:13:822 - then add two circle on 01:14:001 - and 01:14:179 - ? more fun if follow this two sound too imo done+ re-did these jumps since I couldn't think of where to put them haha
  5. 01:15:430 (7,8,1) - flow kinda weird between this three
[Light Insane]
  1. 00:16:828 - two 1/2 circle? empty aaah didn't know about the recovery time that was needed
  2. 00:21:473 (8) - should have nc here ya
  3. 00:29:692 (6) - how about ctrl+g looks fun!
[Hard]
  1. 00:14:327 (1) - why don't stop this spinner on 00:16:828 - again, didn't know about what kinda recovery time was needed
  2. 00:35:767 (1,2,3,4,5,6,7,8) - this part of circle too long imo I think having atleast one taxing part during the strongest part of the song isn't bad at all, especially since it is all DS'd
[Normal]
  1. 01:10:070 (4) - wrong whistle on sliderslide? ya
  2. 01:11:500 (1) - i think you can stop this spinner on 01:13:643 - , then you can map something on 01:14:358 - , like 00:16:471 - literally just chagned this during a previous mod, so I don't really want to change this around with every mod I get :c will keep this for now and wait for future modders
[Easy]
  1. 00:14:327 (1) - some suggestion about spinner too, stop this spinner on 00:17:185 - , remove 00:17:900 (1) - , look better right :) ? it does
  2. 01:11:500 (1) - ^ ya this too.
good luck!
thank you!
Milan-
[insane]
  1. 00:07:180 (1,2,3,4,5) - this rhythm plays a bit awkward imo. coz the stronger beat is at 00:07:537 - . Try this http://puu.sh/jaubz/83970d58b9.jpg
  2. 00:31:657 (2,3) - these are a bit too close in contrast with the whole pattern. Either move (3) further or make 00:32:551 (7,8,1) - less jumpy.
  3. 00:33:265 (2) - around this whole roundness, using red anchors looks ugly imo /w\
  4. 00:34:337 (1) - uh would be better if this was more apart from 00:33:980 (4) - . cuz emphasiing thing
  5. 00:39:697 (7) - this sounds cooler as 2 circles, cuz the drum beat on the tail w
  6. from here 00:40:054 - to around 01:02:924 - you used whistle on the third beat, but they fit a lot better on the red tick where the clicky sound is (like 00:40:948 - ) you sometimes added on boths, but it still sounds much better on just those spots, most of the time.
  7. 00:59:708 (4,5) - jumps when the music doesnt call for them is weird. music gets priority over good-looking patterns anyways
  8. 01:15:609 (8) - i dont like how you extend this note so far away. Around x400y272 kinda mantain your structure and plays better.
  9. 01:24:721 (4,5) - vs 01:25:435 (8,9) - feels a bit weird while playing. i'd move 01:24:542 (2,3,4) - a bit closer, like x353y113 atleast
[light sane]
  1. 01:24:542 (2,3,4,5,6) - what about something liks this http://puu.sh/jawzb/eba1b3a05e.jpg just to avoid so much single tapping, after all it's more like a hard with more 1/2 notes.
[hard]
  1. i didnt find such a difference between this diff and your light sane. I'd remove some circles and replace them with sliders instead, and maybe some more 1/1 sliders too. But uh up to you i guess uhuhuhuh.
  2. 01:01:316 (4) - just use triple? kickslider is kinda weird on this difficulty i thnik aww
  3. 01:22:934 (1,2) - i'd use a 1/1 reverse instead. 01:23:470 (2) - start from nothing practically and sounds pretty bad tbh
[normal]
  1. sv 1.1 or even 1.2 would've been better for spreed purposes u.u Also spacing is like mehh, it'd been better to use the usual normal spacing specially cuz your easy use a really close distance ><. I guess it's just my opinion, dunno.
  2. 00:12:897 (1) - i'd make this slider less sharp, like this for ex http://puu.sh/jaxiM/0ddb13a269.jpg . Sharp sliders on low diffs dont work well, usually.
  3. weird that you dont map such strong beat like 00:39:876 - is but instead you map stuff like 00:40:590 (2) -
[easy]
  1. 00:14:327 (1) - instead of using this spinner, i'd just map from 00:17:185 - xd sounds a bit weird with the current gap
  2. 01:27:222 (3) - uh this note is almost offscreen. Try moving it a bit up cuz qat is scary rightrighterightefgith?
yea besides the spreed thing, it's all good for me www can i bub this?
Topic Starter
Peachtrees
cool cool cool

will give a proper reply when I'm done applying



Milan- wrote:

[insane]
  1. 00:07:180 (1,2,3,4,5) - this rhythm plays a bit awkward imo. coz the stronger beat is at 00:07:537 - . Try this http://puu.sh/jaubz/83970d58b9.jpg ya true
  2. 00:31:657 (2,3) - these are a bit too close in contrast with the whole pattern. Either move (3) further or make 00:32:551 (7,8,1) - less jumpy. moving them further apart feels better
  3. 00:33:265 (2) - around this whole roundness, using red anchors looks ugly imo /w\ eeeeeh k
  4. 00:34:337 (1) - uh would be better if this was more apart from 00:33:980 (4) - . cuz emphasiing thing did my best
  5. 00:39:697 (7) - this sounds cooler as 2 circles, cuz the drum beat on the tail w oki
  6. from here 00:40:054 - to around 01:02:924 - you used whistle on the third beat, but they fit a lot better on the red tick where the clicky sound is (like 00:40:948 - ) you sometimes added on boths, but it still sounds much better on just those spots, most of the time. fixed this across all Diffs except the Easy (not sure if I should just leave all of the white ticks blank my sleepy brain can't figure this out right now LOL) so yea if these should be removed I can just do that
  7. 00:59:708 (4,5) - jumps when the music doesnt call for them is weird. music gets priority over good-looking patterns anyways hmm unstacked to get rid of the jump but kept more distance between 5 and the slider cuz the peak in the music actually did kinda call for a jump
  8. 01:15:609 (8) - i dont like how you extend this note so far away. Around x400y272 kinda mantain your structure and plays better. did something to the beginning here to hopefully fix the issue (your pattern didn't really keep my symmetry :c)
  9. 01:24:721 (4,5) - vs 01:25:435 (8,9) - feels a bit weird while playing. i'd move 01:24:542 (2,3,4) - a bit closer, like x353y113 atleast moved closer but not as close since I kinda thing that this has to be a bit more intense with how strong the music is here
[light sane]
  1. 01:24:542 (2,3,4,5,6) - what about something liks this http://puu.sh/jawzb/eba1b3a05e.jpg just to avoid so much single tapping, after all it's more like a hard with more 1/2 notes. instead spaced these out further to make it a bit more intense. Imo there are two very audible triplets in the song and I would like each of those to be clickable
[hard]
  1. i didnt find such a difference between this diff and your light sane. I'd remove some circles and replace them with sliders instead, and maybe some more 1/1 sliders too. But uh up to you i guess uhuhuhuh. removed a bunch of notes and nerfed 2 or 3 patterns including the one everyone was complaining about B)
  2. 01:01:316 (4) - just use triple? kickslider is kinda weird on this difficulty i thnik aww jumpy kinda pattern here feels more appropriate here since that is how the song feels too :c
  3. 01:22:934 (1,2) - i'd use a 1/1 reverse instead. 01:23:470 (2) - start from nothing practically and sounds pretty bad tbh
removed repeat and left as a break since that helped nerfing this a bit

[normal]
  1. sv 1.1 or even 1.2 would've been better for spreed purposes u.u Also spacing is like mehh, it'd been better to use the usual normal spacing specially cuz your easy use a really close distance ><. I guess it's just my opinion, dunno.
  2. 00:12:897 (1) - i'd make this slider less sharp, like this for ex http://puu.sh/jaxiM/0ddb13a269.jpg . Sharp sliders on low diffs dont work well, usually. ayk
  3. weird that you dont map such strong beat like 00:39:876 - is but instead you map stuff like 00:40:590 (2) - hmm yeah I guess
[easy]
  1. 00:14:327 (1) - instead of using this spinner, i'd just map from 00:17:185 - xd sounds a bit weird with the current gap hmm would much rather have this consistent with the other Diffs (as in have this as a spinner) + this would just like the whole current spinner as a break? I think that would be weird to ;c
  2. 01:27:222 (3) - uh this note is almost offscreen. Try moving it a bit up cuz qat is scary rightrighterightefgith? spooky (changed dis)
yea besides the spreed thing, it's all good for me www can i bub this?
welp I did sum stuff to take care of the Light Insane -> Hard thing since I was kinda worried about that too, when it comes to the E->N spread...I'd like to believe that since this was not pointed out by any of the BNs who have moded this so far that this is not unrankable, though I can obviously not force you to push forward a set that you don't feel comfortable about. If you think that the spread really needs fixing well then fuck me I guess I'll have to remap the Easy but I kinda like how the Diffs look and would much rather keep those IF that is possible!

anyways would appreciate a re-check though you're obviously not obligated to haha (oh and the hitsound thing in the Easy ya should I just leave these 3rd measure ticks blank thennnn?

thank you!
Milan-
uhm normal is pretty much the same as hard while you can notice the difference between easy and normal. speed and spacing wise. You can put a picture of a pattern from normal and other from hard, you'll see no difference besides the circle size and rhythm prob too.
I'd like you to nerf normal by using like 1.1sv and decent normal spacing. Hard isn't hard enough to support that kind of normal on my eyes. (you can add a new diff if you really want to keep it as is but uh that's unnecessary..).
I'm not forcing you, if you dont want just find other person xd
The thing about easy, uhm i'd personally keep constancy between the whole set, but it's okey as is too for feedback and some kind of hitsound i guess hue.
k
Topic Starter
Peachtrees
no worries, I'll get around to re-map the Normal if that's what you feel comfortable with, will edit once I'm done

well umm I guess I'm done re-working.

also slightly altered the Easy CS to make it look a little less corwded, hopefully the spread will be better now!

feel free to re-checkkkk
Ringating
from my queue:
no kds
Topic Starter
Peachtrees
OuO

thank you! I think you fixed like all of my BGs so far ;w;
Milan-
awesome boobs
Nathan
IRC log
14:27 Peachtrees: if you apply mod my
14:27 Peachtrees: be very picky
14:27 Peachtrees: not too confident
14:27 Peachtrees: about stuff
14:27 sukiNathan: ill check ur map right after this
14:29 Peachtrees: take your time
14:29 Peachtrees: no need to hurry
15:26 sukiNathan: alright np me the map
15:26 sukiNathan: wait jk
15:26 *sukiNathan is editing [http://osu.ppy.sh/b/744038 Ci Mei Gui - Wu Xuan Lan [Easy]]
15:28 Peachtrees: o kay
15:28 Peachtrees: should I stay orrr?
15:28 Peachtrees: did you just need the map
15:28 sukiNathan: ima point out a few things
15:29 sukiNathan: 00:12:897 (1) -
15:29 sukiNathan: as ridiculous as it sounds
15:29 sukiNathan: iirc there was a map dqed for a slider being too complex
15:29 sukiNathan: or like "crumply"
15:30 sukiNathan: the general rule is
15:30 Peachtrees: but this looks so nice :c
15:30 Peachtrees: can I just make
15:30 Peachtrees: the red anchors
15:30 sukiNathan: have the angles of the points be 90 degrees or higher
15:30 Peachtrees: a bit less sharp
15:30 sukiNathan: http://puu.sh/jcN0C/31a942a044.jpg
15:30 sukiNathan: could do this I guess
15:31 Peachtrees: http://osu.ppy.sh/ss/3441667
15:31 Peachtrees: is what I thought was ok
15:31 sukiNathan: or that
15:31 sukiNathan: works
15:32 Peachtrees: kay
15:33 sukiNathan: where did you get this timing from o.o
15:33 Peachtrees: from a ranked set
15:33 Peachtrees: was ranked in mid 2013 I think
15:33 Peachtrees: can link it if you want
15:33 sukiNathan: oh kk
15:33 sukiNathan: nah it's fine
15:33 sukiNathan: wait actually yeah link it to me
15:34 Peachtrees: https://osu.ppy.sh/s/80018
15:35 sukiNathan: what a fun bpm
15:35 Peachtrees: yeah
15:35 Peachtrees: I have another set bubbled that has decimals too
15:35 Peachtrees: fun times
15:35 Peachtrees: I remeber mapping the first time without decimals
15:35 Peachtrees: and after 3mins or so I was wondering why everything was off
15:35 Peachtrees: and had to remap everything
15:36 sukiNathan: 01:31:510 (1) -
15:36 sukiNathan: same with this slider
15:37 Peachtrees: ye ye
15:37 Peachtrees: already did that one
15:37 sukiNathan: oh kk
15:38 Peachtrees: just copy paste anyways
15:39 sukiNathan: 00:14:327 (1) - on normal
15:39 sukiNathan: spinner end doesn't make sense
15:39 sukiNathan: I know you need
15:39 sukiNathan: recovery time but
15:39 sukiNathan: it's gotta make sense :V
15:39 Peachtrees: there was so much back and forth with spinners in the easier Diffs
15:40 Peachtrees: so basically extend till 00:17:185 (1) - ?
15:40 Peachtrees: that would make the most sense to me
15:40 sukiNathan: yeah
15:40 sukiNathan: then
15:40 sukiNathan: 00:17:721 (2) - you'd have to delete this though
15:40 sukiNathan: for recovery time
15:41 Peachtrees: ya
15:41 Peachtrees: 00:18:436 (2) - I'll just ad a circle here then I guess
15:41 Peachtrees: feels a bit empty without
15:42 sukiNathan: wait wat
15:42 sukiNathan: there's already a circle there though
15:42 sukiNathan: we're talking about normal diff right
15:42 Peachtrees: http://osu.ppy.sh/ss/3441709
15:43 sukiNathan: ohhhhhh lol
15:43 Peachtrees: I don't think there was a circle before or was there?
15:43 Peachtrees: dunno sometimes linking stuff doesn't work properly lol
15:43 sukiNathan: you just
15:44 sukiNathan: linked an object that was already there =w=
15:44 Peachtrees: but I linked the circle on the red tick that wasn't there before :c eeh not like it really matters anywayssssss
15:47 sukiNathan: hard diff
15:47 sukiNathan: 00:18:972 (7) - spacing error?
15:47 sukiNathan: flipped it I think
15:47 Peachtrees: yeah but I think it doesn't really matter right
15:48 Peachtrees: cuz player is stationary nayways
15:48 Peachtrees: and I kinda want it to be an extension of 00:18:615 (6) -
15:48 sukiNathan: hm I wouldn't risk it
15:48 sukiNathan: players are just getting introduced to 1/4
15:49 sukiNathan: so they might get a few annoying sliderbreaks on stuff like that
15:49 Peachtrees: ugh honestly didn't see that as something that'll end up being a problem
15:49 Peachtrees: will ahve to change pretty much all of them then
15:49 Peachtrees: lol
15:50 sukiNathan: ill just timestamp them for u
15:50 sukiNathan: 00:24:689 (8) -
15:50 Peachtrees: yeah this'll be a bitch to change looool
15:50 sukiNathan: 01:04:710 (8) -
15:50 sukiNathan: well :c
15:50 Peachtrees: no worries I will
15:51 sukiNathan: brb getting a drink
15:53 sukiNathan: kk back
15:54 Peachtrees: I'll be fixing the one at 1:04
15:54 Peachtrees: that's all of em
15:54 Peachtrees: ?
15:54 sukiNathan: there are four of them total
15:54 sukiNathan: 00:18:972 (7) -
15:54 sukiNathan: 00:24:689 (8) -
15:54 sukiNathan: 01:04:710 (8) -
15:54 sukiNathan: 01:16:145 (8) -
15:57 Peachtrees: got em
15:57 Peachtrees: well as far as I'm concerned
15:58 Peachtrees: o totally unrelated but was my mod usefull? didn't ahve the time to read through the answer yet
15:58 sukiNathan: yeah
15:59 sukiNathan: 01:12:929 (1) - spinner end on insane here feels forced too
16:00 Peachtrees: hm
16:00 sukiNathan: tbh I'd just
16:00 Peachtrees: wat do
16:00 Peachtrees: map it out?
16:00 sukiNathan: 01:14:001 - extend it to here and delete the circles
16:00 sukiNathan: or map it out if you want lol
16:00 Peachtrees: will extend
16:00 Peachtrees: that is
16:00 Peachtrees: what I did previously
16:00 Peachtrees: lol
16:01 sukiNathan: kk
16:01 Peachtrees: just recently changed that haha
16:01 Peachtrees: 01:14:179 (1) - del too? rite
16:01 sukiNathan: yeah
16:01 Peachtrees: aight aight
16:01 sukiNathan: you can update after
16:02 Peachtrees: after I fixed the spinner?
16:02 sukiNathan: yeah
16:03 Peachtrees: got it
16:05 sukiNathan: ima cut a delay off of soft-hitclap then that should be it
16:06 Peachtrees: o thanks
16:06 Peachtrees: i dunno how to do that
16:06 Peachtrees: btw
16:06 Peachtrees: be as picky as you want
16:06 Peachtrees: dun want to be pushy or anything
16:06 sukiNathan: http://puu.sh/jcP8K/3cb09ab707.wav
16:06 sukiNathan: replace
16:08 Peachtrees: done
16:10 sukiNathan: ok
16:10 sukiNathan: :D
16:10 sukiNathan: fuk jk
16:11 sukiNathan: http://puu.sh/jcPou/722e5ae865.png
16:11 sukiNathan: I'll qualify this when it's reset :C
16:11 Peachtrees: haha no worries
16:11 Peachtrees: it's like 6 days pending or something like that
16:12 Peachtrees: it's not like it has been a long wait
16:12 sukiNathan: ill post this log tho

will qualify when limit is reset
Topic Starter
Peachtrees
<3

t hnks!!! 11!!
Nathan
qualified
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