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Raujika - Lost Imagination

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Total Posts
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Topic Starter
Lethargy
This beatmap was submitted using in-game submission on 21. září 2015 at 18:40:44

Artist: Raujika
Title: Lost Imagination
Tags: PALETTE SOUNDS Wafu Pjecoo Geronimaa Mortem Collaboration
BPM: 91
Filesize: 3046kb
Play Time: 01:16
Difficulties Available:
  1. More Relaxing Collab (1,1 stars, 46 notes)
  2. Relaxing Collab (1,84 stars, 80 notes)
Download: Raujika - Lost Imagination
Information: Scores/Beatmap Listing
---------------
Both difficulties are collab of Wafu, Mortem and Lethargy.

This is what happens when mappers meet in real life.

V klidu.

You Can Discover Everything You Need To Know About Everything By Looking At Your Hands.

Storyboard by Mortem

Jaden : Science
4 : 0
Mortem

Geronimaa wrote:

V klidu.
Wafu

Pjecoo wrote:

Geronimaa wrote:

V klidu.
Funny fact: We mapped the map in a tea house.
Topic Starter
Lethargy

Pjecoo wrote:

Geronimaa wrote:

V klidu.
Nozhomi
Hi~ I guess it's a mod request from in-game...or bully me to mod it I don't know :3

- General :

  1. Tag conflict between diff.

- Calm Collab :

  1. I don't understand how works your combo here. Sometimes you put one every two big tics, and sometimes there is only one like at 00:29:989 (1,2) - . Consider doing a rework of your combo.
  2. Where are hitsounds ???????? No hitsounding is unrankable. Add some whistles to emphasis correctly with song.
  3. 00:21:747 - Why forget to map this sound when you did it for 00:32:296 - ?
  4. 00:45:154 (4,5) - They're not exactly the same, so fix that :3
  5. 00:51:088 (1) - Move it to 118:338 to make a perfect triangle with 00:49:769 (2,3) - .
  6. 00:53:066 (2,3) - If you planned to blanket it's failed.

- Relaxing Collab :

  1. AR5 fit better for this BPM.
  2. Where are hitsounds²
  3. I suggest to cehck your blankets, for example 00:53:725 (1,2) - / 00:40:538 (1,2,3) - could be improved.
  4. 00:19:439 (1) - Because 00:17:461 (1) - is not a part of 00:18:121 (2,3,4,5) - this star pattern (or if was planned, it's badly done), I would unstack 00:19:110 (5,1) - and makes 00:19:439 (1) - the 5th point of this pattern.

Like this set could have mmojor problem lol. Izi rank izi life :D
Mukyu~
Wafu

Nozhomi wrote:

Where are hitsounds ???????? No hitsounding is unrankable. Add some whistles to emphasis correctly with song.
Blame Wafu actually, I should've already done them xD
Topic Starter
Lethargy

Wafu wrote:

Nozhomi wrote:

Where are hitsounds ???????? No hitsounding is unrankable. Add some whistles to emphasis correctly with song.
Blame Wafu actually, I should've already done them xD
#BLAMEWAFU2K15
meii18
Hello!

* asdf - nazi/suggestion
* asdf - important

General



  1. A silent sliderslide would work perfect for a genre of a music like this. I will give you this sliderslide but don't forget to rename it to soft-sliderslide.wav for example
  2. Don't forget to capitalize 'M' from Mortem on tags. Also,I suggest to add to the tags your previous name Geronimaa

Calm Collab



  1. 00:32:296 (2,1)- I think this kind of stack is not acceptable on a easy diff.00:32:296(2)- can be replaced with an 1/2 slider as you did at 00:53:066 (2,3)- because it will sound much better and you will not have problems with the stack honestly
  2. 00:32:626(1)- I guess this NC is not so useful since the following combo scheme looks as 1->2->3->4->5->1 etc. so suggesting to remove the NC here
  3. 00:42:846(2,3)- Same as 00:32:296 (2,1)-
  4. 00:58:340(2,3)- Seems this note is supposed to have a blanket with 00:59:000(3)- so try to change 3's shape like here for example for a better blanket
  5. 01:05:593(4,1)- Honestly,as I can see,01:05:593(4)-'s tail goes to right while the next slider is placed on left.I prefer a ctrl+h here and then you need to adjust the slider like here
  6. 01:13:505(1)- The spinner can start from 01:12:516- and the end of the spinner on 01:14:824- but then the green line from 01:15:978- will be unneccesary so you should delete it and you can add another one on 01:14:824- with 5% volume

Relaxing diff looks great to me

Nice set but needs work at hitsounding.You can call me if you need help at hitsounding (:

Good Luck
Topic Starter
Lethargy

ByBy13 wrote:

Hello!

* asdf - nazi/suggestion
* asdf - important

General



  1. A silent sliderslide would work perfect for a genre of a music like this. I will give you this sliderslide but don't forget to rename it to soft-sliderslide.wav for example
  2. Don't forget to capitalize 'M' from Mortem on tags. Also,I suggest to add to the tags your previous name Geronimaa

Calm Collab



  1. 00:32:296 (2,1)- I think this kind of stack is not acceptable on a easy diff.00:32:296(2)- can be replaced with an 1/2 slider as you did at 00:53:066 (2,3)- because it will sound much better and you will not have problems with the stack honestly
  2. 00:32:626(1)- I guess this NC is not so useful since the following combo scheme looks as 1->2->3->4->5->1 etc. so suggesting to remove the NC here
  3. 00:42:846(2,3)- Same as 00:32:296 (2,1)-
  4. 00:58:340(2,3)- Seems this note is supposed to have a blanket with 00:59:000(3)- so try to change 3's shape like here for example for a better blanket
  5. 01:05:593(4,1)- Honestly,as I can see,01:05:593(4)-'s tail goes to right while the next slider is placed on left.I prefer a ctrl+h here and then you need to adjust the slider like here
  6. 01:13:505(1)- The spinner can start from 01:12:516- and the end of the spinner on 01:14:824- but then the green line from 01:15:978- will be unneccesary so you should delete it and you can add another one on 01:14:824- with 5% volume

Relaxing diff looks great to me

Nice set but needs work at hitsounding.You can call me if you need help at hitsounding (:

Good Luck
fixed some stuff, thanks for mod!
riffy
Hey there, as requested

[General]
  1. Collaboration is missing from the tags. It is a common tag for collab maps, so why not to add it? :)
[Calm Collab]
  1. Consider re-arranging your combos, they appear to be irregular. In 00:46:472 (5,1,2,3,1) - this part, for example.
    Wafu
    1. 00:32:296 (2) - the 3/2 gap feels forced to play. In addition to this, the previous one (00:21:747) had no 3/2 beats. So, yeah, removing 00:32:296 (2) - is a good option. Alternative pattern would look like this. Feel free to pick whatever you like. :)
    Mortem
    1. 00:36:912 (4) - downbeat on the white tick has the sliderend on it, resulting in making the strong sound unclickable to player. Just remove the 1/2 slider and add a circle on the white tick, this should fit better.
    2. 00:42:846 (2) - see the suggestion for Wafu's part? Since it's the easiest diff keeping the rhythm consistent would be better.
    3. 00:45:154 (4) - consider using two circles here? This would be a great thing to tress the downbeat.
    Lethargy
    1. 01:11:527 (5) - break it into two circles, the beat at 01:12:186 - needs more emphasis, I believe.
    Might need a little more work on general stuff, but it's pretty cool.
[Relaxing Collab]
Relaxing and Calm are pretty similar in their meanings in our situation. I would suggest looking for a name that would let players CLEARLY understand that this difficulty is harder than the other one. Maybe something like Advanced or Normal? You guys all together are more creative than I am alone, so you might come up with a bright idea!

  • Wafu
  1. 00:27:351 (1,2) - minor - the spacing change here feels more like a mistake than a jump. Perhaps, it shouldn't be here?
Mortem
  1. 00:36:582 (2,3) - increase DS to x1,7 here? Players need a gradual reduction of DS, so that the privious jump doesn't feel forced.
  2. 00:50:428 (2,1) - minor - is the spacing change here intended? It's really minor, so I don't see why it should be here.
Lethargy
  1. 00:59:000 - I have a feeling that a circle here would work way better than a slidertail due to the song's nature. Give it a try?
Relaxing indeed. Nicely done!

V klidu.

~~~~~~~~~~~~~~~~~~

Best of luck!
Wafu
http://puu.sh/jcxHb/99c62518d2.rar

Fixed all in my parts.
//Lethargy, jestli chceš ty hitsoundy, ještě dneska nebo zítra je budu dělat, takže by stačilo ty změny dát až potom, co budou hitsoundy.
Topic Starter
Lethargy

Wafu wrote:

http://puu.sh/jcxHb/99c62518d2.rar

Fixed all in my parts.
//Lethargy, jestli chceš ty hitsoundy, ještě dneska nebo zítra je budu dělat, takže by stačilo ty změny dát až potom, co budou hitsoundy.
V klidu.
Jsem mimo domov do pristi soboty, takze to vubec nehori
Topic Starter
Lethargy

Bakari wrote:

Hey there, as requested

[General]
  1. Collaboration is missing from the tags. It is a common tag for collab maps, so why not to add it? :) - added
[Calm Collab]
  1. Consider re-arranging your combos, they appear to be irregular. In 00:46:472 (5,1,2,3,1) - this part, for example. - Someone else than should do combos, since I suck at them.

    Lethargy
    1. 01:11:527 (5) - break it into two circles, the beat at 01:12:186 - needs more emphasis, I believe. - done
    Might need a little more work on general stuff, but it's pretty cool.
[Relaxing Collab]
Relaxing and Calm are pretty similar in their meanings in our situation. I would suggest looking for a name that would let players CLEARLY understand that this difficulty is harder than the other one. Maybe something like Advanced or Normal? You guys all together are more creative than I am alone, so you might come up with a bright idea! - should be pretty obvious now.

Lethargy
  1. 00:59:000 - I have a feeling that a circle here would work way better than a slidertail due to the song's nature. Give it a try? - works better
Relaxing indeed. Nicely done![/list]

V klidu.

~~~~~~~~~~~~~~~~~~

Best of luck!
Ty for mod
Mortem

Bakari wrote:

V klidu.
http://puu.sh/jnCmI.rar - Fixed every mentioned thing. Thanks.
Anxient
7:26 Lethargy: mod pls
17:26 *Lethargy is listening to [http://osu.ppy.sh/b/743234 Raujika - Lost Imagination]
17:26 Anxient: whuh
17:27 Anxient: not feeling like it atm
17:27 Lethargy: its short
17:27 Lethargy: but take your time
17:27 Anxient: THAT STORYBOARD
17:27 Anxient: IS HORRIFYING
17:28 Anxient: 00:29:329 (2,1) - BLANKET
17:28 *Anxient is editing [http://osu.ppy.sh/b/743233 Raujika - Lost Imagination [Relaxing Collab]]
17:28 Anxient: BLANKET
17:28 Lethargy: wtf
17:28 Lethargy: WTF
17:28 Anxient: 00:45:813 (1,2) - BLANKET
17:29 Lethargy: dude turn off
17:29 Anxient: http://puu.sh/k0A2J/2ce704e4b8.jpg
17:29 Anxient: what are theese
17:29 Lethargy: caps lock
17:29 Anxient: sry
17:29 Anxient: 00:48:450 (1) - better curve maybe?
17:29 Lethargy: wait
17:29 Anxient: 00:48:450 (1) - get rid of the red spot. you dont need it
17:29 Anxient: http://puu.sh/k0A4m/a3fbfa3782.jpg
17:29 Lethargy: tahts not my part
17:29 Lethargy: i mean
17:30 Lethargy: i mapped the last part
17:30 Anxient: im too lazy to open the forums
17:30 Anxient: so ill put alll my mods here
17:30 Lethargy: ok
17:30 Lethargy: and by horrifying SB you meant as bad?
17:30 Lethargy: or just scary
17:31 Anxient: http://puu.sh/k0A7i/fccabf7872.jpg
17:31 Anxient: explain
17:31 Anxient: oh
17:31 Anxient: thats it
17:31 Lethargy: you mean the girl?
17:31 Anxient: yes
17:31 Anxient: thats some grudge tier shit
17:31 Lethargy: wtf
17:31 Lethargy: dude u high or smth?
17:31 Anxient: uhh
17:31 Anxient: nope
17:32 Lethargy: lmao
17:32 Lethargy: we never were mutal
17:32 Lethargy: gg
17:32 Anxient: omg
17:32 Anxient: ;w;
17:32 Anxient: sorry
17:32 Lethargy: gg its done
17:32 Lethargy: bye
17:32 Anxient: NOOO
17:32 Anxient: COME BACK

i have no idea who's part is who so... ye.
Rizen
hey o/

[Very Relaxing Collab]

  • Wafu
  1. 00:27:351 (3) - maybe make this horizontally aligned with 00:24:714 (1) - ? Move 00:29:329 (4) - to x:482 y:161 if applied
  2. 00:32:296 (2) - consider removing this. can be hard for new players to read
    Mortem
  3. 00:35:263 (3) - very slight misblanket img
  4. 00:37:901 (1,2) - imo, these sliders stick out from the entire diff (mainly because it isn't flowly like the other sliders). I suggest changing the shape of these sliders for example, img
  5. 00:42:846 (2) - consider removing this. can be hard for new players to read
  6. 00:45:154 (4) - maybe curve it the other way>?
  7. 00:51:088 (1) - move the last anchor point to x:115 y:339
  8. 00:53:725 (3) - maybe with the last bit of the slider, blanket it with the side of slider 00:51:088 (1) - ?
    Lethargy
  9. I honestly can't find anything wrong with this. Even the blankets are pretty well done. The only concern I have for this section is that there is only one 1/2 element (01:00:978 (4) - ) while the rest of the rhythm is 1/1
  10. 01:13:505 (1) - maybe start at 01:12:846 (1) - instead? I think the break between the last circle and this spinner is kinda awkward
combo point suggestion
Possible combo points?
00:14:164 (1) -
00:19:439 (1) -
00:24:714 (1) -
00:29:989 (1) -
00:35:263 (1) -
00:40:538 (1) -
00:46:472 (1) -
00:51:088 (1) -
00:56:362 (1) -
01:01:637 (1) -
01:06:912 (1) -
01:12:186 (1) -

This is following the one NC every 2 measures on the downbeat rule. THIS IS ONLY A SUGGESTION

[Relaxing Collab]

  • Wafu
  1. 00:26:033 (2) - move this to x:176 y:38 for slight blanketing action?
    Mortem
  2. 00:32:626 (3,1) - I am slightly concerned with the spacing here, but I think what you did by NC'ing 00:33:945 (1) - should be suffice
  3. 00:33:945 (1,2,3,4,1) - maybe make a pattern like this? img
  4. 00:36:582 (2,3) - spacing here is very iffy, compared to 00:35:263 (1,2) - which has the same rhythm
  5. 00:40:538 (1) - I think this will look better blanketed
  6. 00:43:175 (3) - ^
  7. 00:45:154 (2) - spacing here is irregular (1.4 instead of 1.3)
  8. 00:54:714 (2,3) - instead of a 1/2 slider then circle, try circle then 1/2 slider. imo, it will fit the music the best.
    Lethargy
  9. 00:57:681 (3,4) - My main concern with this jump is that although it fits the music very well, there is not other point of the map before this that has a jump similar to this. I suggest either removing this jump or asking the other collabers to add jumps similar to this to their parts
  10. 01:02:956 (2) - move this slightly to the right (eg. x:286 y:83)? imo it will flow better from the previous slider
  11. 01:05:758 (6) - remove this circle? I don't think a triplet here is necessary
Combo points suggestion
Just some suggestions on top of the already existing combos
Add to:
00:16:802 (1) -
00:19:110 (5) -
00:34:934 (4) -
00:37:901 (1) -
00:53:395 (2) -
00:59:000 (5) -
01:04:274 (4) -
01:09:549 (4) -
01:12:186 (3) -

Remove from:
00:15:483 (1) -
00:17:461 (1) -
00:19:439 (1) -
00:35:263 (1) -
00:44:494 (1) -
00:52:406 (1) -
00:53:725 (1) -
01:10:208 (1) -

nice, relaxing song. good luck with ranking!
Topic Starter
Lethargy
Great mod Rizen, thanks! Applied most of your suggestions.


[ Rizen ] wrote:

hey o/

[Very Relaxing Collab]

  • Wafu
  1. 00:27:351 (3) - maybe make this horizontally aligned with 00:24:714 (1) - ? Move 00:29:329 (4) - to x:482 y:161 if applied
  2. 00:32:296 (2) - consider removing this. can be hard for new players to read
    Mortem
  3. 00:35:263 (3) - very slight misblanket img
  4. 00:37:901 (1,2) - imo, these sliders stick out from the entire diff (mainly because it isn't flowly like the other sliders). I suggest changing the shape of these sliders for example, img
  5. 00:42:846 (2) - consider removing this. can be hard for new players to read
  6. 00:45:154 (4) - maybe curve it the other way>?
  7. 00:51:088 (1) - move the last anchor point to x:115 y:339
  8. 00:53:725 (3) - maybe with the last bit of the slider, blanket it with the side of slider 00:51:088 (1) - ?
    Lethargy
  9. I honestly can't find anything wrong with this. Even the blankets are pretty well done. The only concern I have for this section is that there is only one 1/2 element (01:00:978 (4) - ) while the rest of the rhythm is 1/1
  10. 01:13:505 (1) - maybe start at 01:12:846 (1) - instead? I think the break between the last circle and this spinner is kinda awkward
combo point suggestion
Possible combo points?
00:14:164 (1) -
00:19:439 (1) -
00:24:714 (1) -
00:29:989 (1) -
00:35:263 (1) -
00:40:538 (1) -
00:46:472 (1) -
00:51:088 (1) -
00:56:362 (1) -
01:01:637 (1) -
01:06:912 (1) -
01:12:186 (1) -

This is following the one NC every 2 measures on the downbeat rule. THIS IS ONLY A SUGGESTION

[Relaxing Collab]

  • Wafu
  1. 00:26:033 (2) - move this to x:176 y:38 for slight blanketing action?
    Mortem
  2. 00:32:626 (3,1) - I am slightly concerned with the spacing here, but I think what you did by NC'ing 00:33:945 (1) - should be suffice
  3. 00:33:945 (1,2,3,4,1) - maybe make a pattern like this? img
  4. 00:36:582 (2,3) - spacing here is very iffy, compared to 00:35:263 (1,2) - which has the same rhythm
  5. 00:40:538 (1) - I think this will look better blanketed
  6. 00:43:175 (3) - ^
  7. 00:45:154 (2) - spacing here is irregular (1.4 instead of 1.3)
  8. 00:54:714 (2,3) - instead of a 1/2 slider then circle, try circle then 1/2 slider. imo, it will fit the music the best.
    Lethargy
  9. 00:57:681 (3,4) - My main concern with this jump is that although it fits the music very well, there is not other point of the map before this that has a jump similar to this. I suggest either removing this jump or asking the other collabers to add jumps similar to this to their parts
  10. 01:02:956 (2) - move this slightly to the right (eg. x:286 y:83)? imo it will flow better from the previous slider
  11. 01:05:758 (6) - remove this circle? I don't think a triplet here is necessary
Combo points suggestion
Just some suggestions on top of the already existing combos
Add to:
00:16:802 (1) -
00:19:110 (5) -
00:34:934 (4) -
00:37:901 (1) -
00:53:395 (2) -
00:59:000 (5) -
01:04:274 (4) -
01:09:549 (4) -
01:12:186 (3) -

Remove from:
00:15:483 (1) -
00:17:461 (1) -
00:19:439 (1) -
00:35:263 (1) -
00:44:494 (1) -
00:52:406 (1) -
00:53:725 (1) -
01:10:208 (1) -

nice, relaxing song. good luck with ranking!
Alheak
short IRC mod:

Lethargy
16:29 Alheak: 00:57:681 (3,4,1) - make a trianlge with the sliders' ends and (1)
16:31 Alheak: 01:07:901 (2) - i'd place it on (1)'s end because the emphasis is on (3), so it need to be separated
16:31 Alheak: 01:12:186 (5) - NC
16:32 Alheak: i guess that's it

For the 2 others, i'd recommend to recheck your blankets

Good luck
Mortem
applied mods.
my ver.
Wafu
Removed the note from the first diff, other was intentional/style-dependent. Thanks
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