This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Rhythm Incarnate
573 posts
Offline
This beatmap was submitted using in-game submission on dinsdag 6 juni 2017 at 0:04:43

Artist: LB (Remix Factory) & Jun Senoue
Title: DREAMS OF AN ABSOLUTION (LB vs JS Remix)
Source: SONIC THE HEDGEHOG
Tags: Sonic Silver The Hedgehog 2006 SEGA playstation xbox ost vgm Mariko Nanba vocal traxx several wills bentley jones lee brotherton 瀬上 純
BPM: 152
Filesize: 5260kb
Play Time: 05:06
Difficulties Available:

Download: LB (Remix Factory) & Jun Senoue - DREAMS OF AN ABSOLUTION (LB vs JS Remix)
Information: Scores/Beatmap Listing
---------------
Image
Last edited by Voli on , edited 50 times in total.
User avatar
Rhythm Incarnate
2,649 posts
Offline
Earned 2 kudosu.
collapsed text
18:49 Shiirn: irc mod or bust
18:49 Voli: gg ok
18:51 Shiirn: ok?
18:51 Voli: yeah go
18:51 Voli: LOL
18:51 Shiirn: 00:03:230 (4,1) - make it more apparent that this is starting a new measure
18:51 Shiirn: atm its all just one massive cluster with no real impactful variation in spacing or angle
18:52 Voli: you want me to space them further?
18:52 Shiirn: not just space, angle
18:52 Voli: 00:06:388 (5,1) -
18:52 Voli: liek these
18:52 Shiirn: 00:03:822 (3,4,5,6) - like these
18:52 Shiirn: space really hard
18:52 Shiirn: and angle really hard
18:52 Shiirn: but are comparatively much less relevant
18:52 Voli: the pitch change in the latter one is like
18:52 Voli: way more tho
18:52 Voli: so i wont angle it so much
18:52 Shiirn: pitch doesn't matter as much as musical section
18:53 Voli: 00:03:033 (3,4,1,2) - these are 90 degree angle
18:53 Shiirn: it's starting a new repeat of the rhythm
18:53 Shiirn: im not talking angle as in movement
18:53 Shiirn: im talking like
18:53 Voli: ok just gimme a screenshot
18:53 Voli: what would u do
18:53 Shiirn: http://puu.sh/vDNAQ/6b0c41b483.png
18:53 Shiirn: vs
18:53 Shiirn: http://puu.sh/vDNBm/8268939fe3.png
18:53 Shiirn: completely changing the direction of the flow
18:53 Shiirn: not being subtle and shit
18:53 Shiirn: subtlety is to jerk off modders
18:53 Shiirn: u wanna jerk off players
18:53 Shiirn: make them FEEL the change
18:54 Shiirn: 00:05:401 (2,3) - like this does that good
18:54 Voli: ya i feel the one u pointed out is a really sublt ehcnage tho
18:54 Voli: even if its a new measure
18:54 Voli: i dont feel it requires that much emphasis lol
18:54 Shiirn: yeah it doesn't
18:54 Shiirn: but the thing is
18:55 Shiirn: pitch is given way too much relevance with how you're mapping it
18:55 Shiirn: when it's all just a congealed mass of 1/2 tones to players
18:55 Shiirn: yes, they hear the pitch differences
18:55 Shiirn: but what they NOTICE are the measures and patterns
18:55 Voli: coz that part only has one instrument :thinking:
18:55 Voli: well
18:55 Voli: i'll make it a bit more impactful
18:55 Shiirn: my personal experience is telling me to tell you that measures and patterns are more important to lean on compared to pitch relevance
18:56 Shiirn: pitch relevance and stuff is nice and all but it's mostly for modders to circlejerk over how clever they are
18:56 Shiirn: anyway
18:56 Shiirn: 00:09:743 (1,2,3) - you're right that 2 should be far seperate from 1 as it's starting a new measure offbeat rather than onbeat,
18:56 Voli: idk idc about that stuff i just map to what i feel goes well with the music xd
18:57 Shiirn: the thing is
18:57 Shiirn: what you feel goes well isn't necessarily as refined as it can get
18:57 Shiirn: "eh feels fine" is good
18:57 Shiirn: but striving for mediocrity isn't what i want people to do
18:57 Shiirn: anyway
18:57 Shiirn: but 00:09:941 (2,3) - comparing this to 00:10:138 (3,4) - , you're actually missing the angle/movement changes
18:58 Voli: i mean i dont care about https://voli.s-ul.eu/XRNzs5Ud.png
18:58 Shiirn: 3->4 has the player go backwards
18:58 Shiirn: 2-3 is just..."normal"
18:58 Shiirn: even though 2 is the same tone as 00:10:335 - , which "starts" the backwards movement
18:59 Voli: you have to take slider leniency in account tho with these patterns
18:59 Voli: but
18:59 Voli: i see your point
18:59 Shiirn: leniency is something that is a thing
18:59 Shiirn: but even with 1/4 sliders that act as just more edgy circles
18:59 Voli: you wont follow the entire slider 3 and then move all the way backwards again
18:59 Shiirn: the movement of the sliderball DOES impact the player
18:59 Shiirn: visually, if not haptically
19:00 Voli: 00:10:138 (3) -
19:00 Voli: if i ctrl+g this
19:00 Shiirn: then it fucks up 3-4, 4-5, etc
19:00 Voli: it doesn't necessarily follow the same movement but i can see it working
19:00 Voli: what'd you do?
19:01 Shiirn: even as small as http://puu.sh/vDO0e/3ad04655fb.png
19:02 Shiirn: is enough to make it feel right
19:02 Shiirn: imo
19:02 Voli: 00:09:941 (2,3) - wait a SEC
19:02 Voli: this isnt the same sound tho
19:02 Voli: as 3 to 4
19:02 Voli: cuz 2 isn't as strong
19:02 Voli: hm that can work
19:03 Voli: i did that
19:03 Shiirn: you do better when the music actually starts
19:04 Shiirn: to be fair
19:04 Shiirn: 00:39:546 (1) - running out of space is no excuse for a clipped slider though, i'd presonally try to make this actually one cohesive curve somehow
19:04 Shiirn: the bend just doesn't make sense
19:04 Voli: :p
19:05 Voli: they are 2 vocals tho so there is actually a reason
19:05 Shiirn: 00:50:204 (6) - would make this a triple
19:06 Voli: tho that slider is kinda ugly coz ya i ran out of space
19:06 Shiirn: 00:55:829 (2,3) - any reason this isnt stacked cuz the stacking was kinda cool now its just like...not
19:06 Voli: ill change it
19:06 Shiirn: 00:58:098 (5) - would look cooler if it was symmetrical rather than a bent knee
19:06 Shiirn: 00:59:283 (4) - this one is fine cuz it's 3/4
19:06 Voli: hold up
19:06 Voli: 00:55:829 (2,3) -
19:06 Voli: dis is stacked?
19:06 Shiirn: it's "cut off" anywaay
19:06 Shiirn: no i mean
19:07 Shiirn: under the slider
19:07 Shiirn: ending
19:07 Voli: oh
19:07 Voli: because i don't see a reason to stop the momentum completely there
19:07 Voli: especially considering the SV there
19:07 Voli: it plays like shit
19:07 Shiirn: this is a case where slider leniency
19:07 Shiirn: does matter
19:07 Shiirn: because
19:07 Shiirn: people are killing their momentum by moving to 23 and staying there *anyway*
19:07 Shiirn: moving them underneath the ending doesn't change that
19:08 Voli: it does actually
19:08 Shiirn: wel lyeah
19:08 Voli: i had them underneath before
19:08 Shiirn: it makes it more obvious
19:08 Shiirn: but if you want to really have the "continue the momentum" thing
19:08 Shiirn: you should unstack 2,3 entirely and make them move out from the slider
19:08 Shiirn: 01:21:092 (2,3) - this too, straight line down with 1 would work
19:09 Shiirn: https://puu.sh/vDOnV/7101e9f837.png
19:09 Voli: what i meant is more like
19:09 Voli: when you make a movement through a slider with high sv
19:09 Voli: and you have to stop abruptly at the end of the slider
19:09 Voli: it feels jarring
19:10 Voli: to me, at least
19:10 Shiirn: but they're already "stopping abruptly"
19:10 Voli: your cursor always drift a bit further
19:10 Shiirn: just ...at a place after the slider's actual ending
19:10 Voli: yeah, but at least you get to sit out the slider :p
19:10 Shiirn: any player who plays01:20:796 (1,2,3) -
19:10 Shiirn: is going to have their cursor on top of 2
19:10 Shiirn: 01:20:993 - at or before this point
19:11 Shiirn: they've "already stopped" by this point
19:11 Shiirn: just at an atribtrary spot after the slider rather than underneath it
19:11 Voli: ya exactly
19:11 Voli: i actually had them the way you proposed
19:11 Voli: right underneath
19:11 Shiirn: so if you want to at least visually make it feel like there's still movement, unstack them and move them a bit
19:11 Voli: and i saw ppl getting confused because the momentum suddenly stops at the end of the slider
19:11 Shiirn: if you don't care about that, stack them underneath
19:11 Voli: instead of allowing a bit of movement
19:11 Shiirn: as it is right now
19:11 Shiirn: it has the cons of both with none of the pros
19:12 Voli: if i were to move them apart
19:12 Voli: it'd need to be according to the slider's speed
19:12 Voli: otherwise slowing down the movement randomly would make no sense
19:12 Shiirn: not saying space them
19:12 Voli: so it'd end up
19:12 Voli: https://voli.s-ul.eu/MSG4nstK.png
19:12 Shiirn: sometimes visual cues are more important than physical ones
19:13 Shiirn: what i screenshotted works fine visually
19:13 Voli: i dont rly wanna change these patterns tho, i believe them to work best in their current state
19:13 Voli: drums and vocals are separated and theres a bit of movement allowed
19:14 Shiirn: eh
19:14 Shiirn: your choice
19:14 Shiirn: i'm just here to talk, not to enforce
19:14 Shiirn: i ain' no bn
19:14 Voli: xdd
19:15 Shiirn: 02:05:993 (4,5,6,7) - every other time this was 3 sliders
19:15 Shiirn: why partly triple
19:15 Voli: which other instance
19:16 Shiirn: uh hm its really early
19:16 Shiirn: but generally you took the metallic snare and make 1/4 sliders out of it
19:17 Voli: its like
19:17 Shiirn: like 00:50:204 (6) - 00:28:098 (5,6) - 00:31:256 (6,7,8) - 00:34:414 (4,5) -
19:17 Shiirn: etc
19:17 Voli: in a completely different context tho
19:17 Shiirn: and it
19:17 Shiirn: 's all the same noise
19:17 Shiirn: it just feels weird that it's a triple and not either 3 sliders or a bunch of circles
19:18 Voli: i could make them 3 sliders ¯\_(ツ)_/¯
19:18 Shiirn: you could
19:18 Shiirn: just, again, my commentary
19:19 Voli: i think i did this cuz i felt there wasn't a lot of movement needed with the hold vocal
19:19 Voli: but its not that consistent no
19:19 Shiirn: yeah glancing over the rest it's mostly the same
19:19 Shiirn: sonic songs make me :gag:
19:19 Voli: why tho
19:19 Voli: sonic has good ost
19:19 Voli: :|
19:20 Shiirn: sure it does
19:20 Shiirn: but not for mapping so much
19:20 Shiirn: also gonna post
User avatar
Rhythm Incarnate
4,153 posts
Offline
Earned 2 kudosu.
totally not dragged to post this irc here (●´ω`●)
Code:
2017-05-20 23:04 Voli: Rocket! o/ would you want to testplay a map?
2017-05-20 23:05 HappyRocket88: Sure!
2017-05-20 23:05 Voli: \o/
2017-05-20 23:05 Voli: ACTION is listening to [https://osu.ppy.sh/b/1270998 Lee Brotherton - Dreams of an Absolution (LB vs JS Remix)]
2017-05-20 23:05 Voli: its a marathon
2017-05-20 23:06 Voli: (yea i maanaged to map 5 minutes for once)
2017-05-20 23:07 HappyRocket88: XDDDD
2017-05-20 23:07 HappyRocket88: You must've liked
2017-05-20 23:07 HappyRocket88: this song a lot then.
2017-05-20 23:07 HappyRocket88: :o
2017-05-20 23:07 HappyRocket88: Ohhh
2017-05-20 23:07 Voli: i mapped it in 2015
2017-05-20 23:07 Voli: but i promised
2017-05-20 23:07 HappyRocket88: I have another versions. :<
2017-05-20 23:07 Voli: to myself i would remap the full thing once
2017-05-20 23:07 Voli: YEA
2017-05-20 23:07 Voli: its from 20165
2017-05-20 23:07 Voli: 2015* xD
2017-05-20 23:08 HappyRocket88: ACTION is listening to [https://osu.ppy.sh/b/742529 Lee Brotherton feat. Jun Senoue - Dreams of an Absolution]
2017-05-20 23:08 HappyRocket88: ACTION is listening to [https://osu.ppy.sh/b/74616 Lee Brotherton - Dreams of an Absolution]
2017-05-20 23:08 Voli: ztrot
2017-05-20 23:08 Voli: blanket
2017-05-20 23:08 HappyRocket88: x'D!
2017-05-20 23:14 HappyRocket88: Heeee
2017-05-20 23:14 HappyRocket88: Nice!
2017-05-20 23:14 Voli: *phew*
2017-05-20 23:14 Voli: XD
2017-05-20 23:14 HappyRocket88: BUT
2017-05-20 23:14 HappyRocket88: I have my suggestions. >__<
2017-05-20 23:14 Voli: yeah
2017-05-20 23:14 HappyRocket88: Idk how relevant they would be to you. :o
2017-05-20 23:14 Voli: hitsound it
2017-05-20 23:14 Voli: >_>
2017-05-20 23:14 HappyRocket88: aside from that :>
2017-05-20 23:14 HappyRocket88: XD
2017-05-20 23:15 Voli: xD
2017-05-20 23:15 Voli: sure thing
2017-05-20 23:15 HappyRocket88: Nice banner
2017-05-20 23:15 Voli: yee i thought the image fits well
2017-05-20 23:16 HappyRocket88: I was like
2017-05-20 23:16 HappyRocket88: oh yesus
2017-05-20 23:16 HappyRocket88: this is gonna be guud! 
2017-05-20 23:16 HappyRocket88: xD
2017-05-20 23:16 Voli: xDDDD
2017-05-20 23:16 Voli: well i hope it was >_>
2017-05-20 23:16 HappyRocket88: Hmmmm I really liked the sliderapprochcircle
2017-05-20 23:17 HappyRocket88: idk if that's the current name
2017-05-20 23:17 HappyRocket88: xD
2017-05-20 23:17 Voli: ohh umm
2017-05-20 23:17 Voli: the sliderball circle? or something
2017-05-20 23:17 Voli: idk
2017-05-20 23:17 Voli: loool
2017-05-20 23:17 HappyRocket88: XDDD
2017-05-20 23:17 Voli: blue thingy
2017-05-20 23:17 HappyRocket88: Yeah XD
2017-05-20 23:17 Voli: yeaa it fits the color scheme well
2017-05-20 23:17 HappyRocket88: Can't agree more with you
2017-05-20 23:17 HappyRocket88: however
2017-05-20 23:17 HappyRocket88: I found it a bit distracting
2017-05-20 23:18 HappyRocket88: due to the sliderborder
2017-05-20 23:18 HappyRocket88: being somehow so similar
2017-05-20 23:18 Voli: hmm
2017-05-20 23:18 HappyRocket88: Wouldn't it be better if we could make the sliderborder less
2017-05-20 23:19 Voli: you think?
2017-05-20 23:19 Voli: i don't have any issues with it o.o
2017-05-20 23:19 HappyRocket88: "matching" xd
2017-05-20 23:19 HappyRocket88: yeah I might just be picky
2017-05-20 23:19 Voli: but..
2017-05-20 23:20 Voli: i matched them exactly
2017-05-20 23:20 Voli: intentionally
2017-05-20 23:20 Voli: to fit the color scheme
2017-05-20 23:20 Voli: http://orig04.deviantart.net/bec7/f/2014/200/f/e/silver_the_hedgehog___request_by_retro_red-d7rcnub.png
2017-05-20 23:20 Voli: its this character's theme
2017-05-20 23:20 HappyRocket88: as I am blind
2017-05-20 23:20 Voli: you see the blue glow around him
2017-05-20 23:20 Voli: thats why i did this color scheme xD
2017-05-20 23:21 HappyRocket88: Ohhh
2017-05-20 23:21 HappyRocket88: ok! XD
2017-05-20 23:22 HappyRocket88: the color isn't my favorite i guess >.<
2017-05-20 23:22 HappyRocket88: enable countdown, letter box and those little things over the design panel
2017-05-20 23:22 Voli: enable?
2017-05-20 23:23 HappyRocket88: disable*
2017-05-20 23:23 HappyRocket88: xd
2017-05-20 23:23 HappyRocket88: Hmmm Absolution as a diff name isn't bad 
2017-05-20 23:23 HappyRocket88: but I think it could be another one. 
2017-05-20 23:24 HappyRocket88: However, I'm not concerned about the game or the character so I won't say anything xd
2017-05-20 23:24 Voli: like? :o
2017-05-20 23:24 HappyRocket88: it's just that the song's called dreams of aboslution
2017-05-20 23:24 Voli: yeah, doesn't that make it fitting? XDD
2017-05-20 23:24 HappyRocket88: so calling a diff as absolution kills the creativity of diff names!! :v
2017-05-20 23:25 Voli: ok i'll just name it
2017-05-20 23:25 Voli: Tragic Love Extra Parallel Convergence
2017-05-20 23:26 Voli: every night i will save your life
2017-05-20 23:26 HappyRocket88: XD
2017-05-20 23:26 HappyRocket88: 00:31:256 (6,7,8) - 
2017-05-20 23:26 HappyRocket88: vs 00:28:098 (5,6,7) - 
2017-05-20 23:27 HappyRocket88: Playing the one with the circle 
2017-05-20 23:27 HappyRocket88: feels less intuitive than following the sliders imo
2017-05-20 23:27 Voli: hmm
2017-05-20 23:28 Voli: it kinda has to do with the transition between the parts
2017-05-20 23:28 Voli: 00:31:651 (8,1) -
2017-05-20 23:28 HappyRocket88: or perhaps is just that transition which made me think like the music has stopped or something 
2017-05-20 23:28 Voli: here its like
2017-05-20 23:28 Voli: SADUFHASFHUFDSFD DUDUDUDU
2017-05-20 23:28 Voli: looool
2017-05-20 23:28 Voli: i mean
2017-05-20 23:28 Voli: the guitar
2017-05-20 23:28 HappyRocket88: ohh ok
2017-05-20 23:28 HappyRocket88: i see now
2017-05-20 23:28 HappyRocket88: i still believe 
2017-05-20 23:29 HappyRocket88: the flow isn't the best there
2017-05-20 23:29 Voli: 00:34:809 (6,1,3) -
2017-05-20 23:29 HappyRocket88: compared with how you arranged it here 
2017-05-20 23:29 Voli: what about this then
2017-05-20 23:29 HappyRocket88: 00:34:612 (5,6,1) - 
2017-05-20 23:29 HappyRocket88: :D
2017-05-20 23:29 HappyRocket88: XDDD
2017-05-20 23:29 Voli: xD
2017-05-20 23:30 Voli: i could do this
2017-05-20 23:30 Voli: https://voli.s-ul.eu/uEHzbflO.png
2017-05-20 23:31 HappyRocket88: That will work better :o
2017-05-20 23:31 HappyRocket88: 00:50:204 (6) - Nc perhaps?
2017-05-20 23:31 Voli: okyy done
2017-05-20 23:31 Voli: oh yeah
2017-05-20 23:31 Voli: done
2017-05-20 23:32 HappyRocket88: 01:09:151 (1) - 
2017-05-20 23:32 HappyRocket88: shouldn't this be where 01:09:348 (2) - is instead?
2017-05-20 23:33 HappyRocket88: the flow feels a bit weird from 01:08:954 (3,1) - to 01:09:546 (3,1) - 
2017-05-20 23:33 HappyRocket88: since the distance turn so short
2017-05-20 23:33 HappyRocket88: close*
2017-05-20 23:33 HappyRocket88: xd
2017-05-20 23:33 Voli: i can do that but
2017-05-20 23:33 Voli: will the jump to the stream work then?
2017-05-20 23:34 Voli: from the bottom part
2017-05-20 23:34 HappyRocket88: Ctrl + G (?
2017-05-20 23:34 HappyRocket88: ACTION runs*
2017-05-20 23:34 Voli: nvm it actually plays fine xD
2017-05-20 23:35 HappyRocket88: 01:15:862 (3,1) - 
2017-05-20 23:35 HappyRocket88: by far one of the biggest jumps
2017-05-20 23:35 Voli: aaaand deservd
2017-05-20 23:35 Voli: >_>
2017-05-20 23:35 HappyRocket88: i almost fail this!!!
2017-05-20 23:35 HappyRocket88: ;w;
2017-05-20 23:35 Voli: NO CHANGE
2017-05-20 23:35 Voli: xD
2017-05-20 23:35 Voli: i like the emphasis
2017-05-20 23:35 Voli: ):
2017-05-20 23:36 HappyRocket88: Hmmmph! >:C
2017-05-20 23:36 HappyRocket88: 01:24:941 (1,2,3) - 
2017-05-20 23:36 HappyRocket88: really low :o
2017-05-20 23:36 HappyRocket88: compared with how you did it previously
2017-05-20 23:36 Voli: fixed
2017-05-20 23:37 Voli: https://voli.s-ul.eu/gjE1IKID.png
2017-05-20 23:37 Voli: better?
2017-05-20 23:37 Voli: :o
2017-05-20 23:37 HappyRocket88: YUS! >w<)/
2017-05-20 23:37 HappyRocket88: 01:30:862 (4,5) - this plays 
2017-05-20 23:37 HappyRocket88: strangely cool
2017-05-20 23:37 HappyRocket88: ACTION steals pattern*
2017-05-20 23:37 Voli: :o
2017-05-20 23:37 Voli: 45* rotate
2017-05-20 23:37 Voli: XDD
2017-05-20 23:37 Voli: works wonders
2017-05-20 23:38 HappyRocket88: XDD
2017-05-20 23:38 HappyRocket88: Hmmm
2017-05-20 23:38 Voli: don't steal my patterns!
2017-05-20 23:38 Voli: D:D:D:D:D:D:
2017-05-20 23:38 HappyRocket88: I was doubting about this but i'd leave this to your judgement
2017-05-20 23:38 HappyRocket88: 01:34:612 (1,2,3,4,1) - 
2017-05-20 23:38 HappyRocket88: the A A A A A
2017-05-20 23:38 HappyRocket88: personally feel more intuitive if they were closer
2017-05-20 23:39 Voli: ohhh
2017-05-20 23:39 Voli: i actually had them like that before
2017-05-20 23:39 Voli: but i liked them more like this because otherwise its a bit too constrasting with the sv imo
2017-05-20 23:39 HappyRocket88: I was about to suggest
2017-05-20 23:39 HappyRocket88: to use 1/4 slider instead
2017-05-20 23:39 HappyRocket88: but your reasoning makes sense
2017-05-20 23:40 HappyRocket88: You might have won this one, Voli
2017-05-20 23:40 HappyRocket88: :>
2017-05-20 23:40 Voli: XD
2017-05-20 23:40 HappyRocket88: but not the war!!!
2017-05-20 23:40 Voli: but every night i will make it right
2017-05-20 23:40 Voli: and every night i will COME TO YOU
2017-05-20 23:41 Voli: and every night it just stays the same (me when not applying mods)
2017-05-20 23:42 HappyRocket88: 01:56:519 (4) - 
2017-05-20 23:42 HappyRocket88: This section doesn't have nc, is it on purpose?
2017-05-20 23:43 HappyRocket88: xD
2017-05-20 23:43 Voli: oh my
2017-05-20 23:43 Voli: im stupid
2017-05-20 23:43 Voli: yeah i forgot to add ncs on those patterns
2017-05-20 23:43 Voli: done
2017-05-20 23:43 HappyRocket88: I thought
2017-05-20 23:43 HappyRocket88: you would use
2017-05-20 23:43 HappyRocket88: a little bit of yellow
2017-05-20 23:44 HappyRocket88: on the kiai because of the hedgedog u.u
2017-05-20 23:44 Voli: is he yellow? >_>
2017-05-20 23:44 HappyRocket88: his eyes
2017-05-20 23:44 HappyRocket88: his mouth
2017-05-20 23:44 Voli: ohhh
2017-05-20 23:44 Voli: yeah but..
2017-05-20 23:44 Voli: i guess blue is a more prevalent color
2017-05-20 23:44 Voli: in the character theme
2017-05-20 23:44 Voli: and white
2017-05-20 23:44 HappyRocket88: lmfl
2017-05-20 23:45 HappyRocket88: I can't discuss
2017-05-20 23:45 HappyRocket88: these things with a designer
2017-05-20 23:45 HappyRocket88: uwu
2017-05-20 23:45 HappyRocket88: Oh Voli
2017-05-20 23:45 HappyRocket88: 02:19:414 - 
2017-05-20 23:45 HappyRocket88: this deserves a beat :o
2017-05-20 23:45 HappyRocket88: felt quite awkward
2017-05-20 23:45 HappyRocket88: once i clicked this02:19:217 (1) - 
2017-05-20 23:45 Voli: no )D:
2017-05-20 23:46 Voli: because
2017-05-20 23:46 Voli: then i will just decrease emphasis from the first vocal
2017-05-20 23:46 Voli: when there is suddenly a note xD
2017-05-20 23:46 Voli: i dont feel it at all
2017-05-20 23:46 Voli: 02:22:572 -
2017-05-20 23:46 Voli: just like here
2017-05-20 23:46 HappyRocket88: hmmmm
2017-05-20 23:46 HappyRocket88: understandable
2017-05-20 23:47 HappyRocket88: not necessarily agree though
2017-05-20 23:47 HappyRocket88: 02:47:046 (4) - 
2017-05-20 23:47 Voli: suggest me a better placement!!!
2017-05-20 23:48 Voli: that one was so annoying
2017-05-20 23:49 HappyRocket88: xD
2017-05-20 23:49 HappyRocket88: no no, i mean the nc
2017-05-20 23:49 HappyRocket88: XD
2017-05-20 23:49 HappyRocket88: 03:50:796 (1,2) - 
2017-05-20 23:49 Voli: ooo
2017-05-20 23:49 HappyRocket88: i know the music changed and everything but
2017-05-20 23:49 Voli: whoops
2017-05-20 23:49 HappyRocket88: this felt really sudden
2017-05-20 23:50 Voli: it's supposed to be
2017-05-20 23:50 Voli: :o
2017-05-20 23:50 HappyRocket88: the way I see things, the change of the rhythm compromises a bit the spacing the player had got
2017-05-20 23:50 Voli: just like the drums are sudden aswell
2017-05-20 23:51 Voli: i wouldnt really know how to make it different though
2017-05-20 23:51 Voli: without altering the sv for no reason
2017-05-20 23:51 HappyRocket88: it's just the spacing
2017-05-20 23:51 HappyRocket88: decreasing it slightly there
2017-05-20 23:51 HappyRocket88: will make things more approachable
2017-05-20 23:52 HappyRocket88: unless you want players to 
2017-05-20 23:52 HappyRocket88: repeat that part in order to fc
2017-05-20 23:52 HappyRocket88: xd
2017-05-20 23:52 Voli: i aint no pp mapper
2017-05-20 23:52 Voli: rocket pls
2017-05-20 23:52 Voli: XDDD
2017-05-20 23:52 Voli: ok but
2017-05-20 23:52 HappyRocket88: 04:25:335 (1) - COOLEZO
2017-05-20 23:53 Voli: DREAAAAAAAAAAAM
2017-05-20 23:53 HappyRocket88: couldn't notice as i was realizing what shape i had to follow though <.<
2017-05-20 23:53 HappyRocket88: the angles made it a bit tricky 
2017-05-20 23:54 Voli: yeah
2017-05-20 23:54 Voli: a star shape
2017-05-20 23:54 Voli: hmm
2017-05-20 23:54 Voli: doesnt play the best of all shapes
2017-05-20 23:54 Voli: but i guess its a little sacrifice for the aesthetics here
2017-05-20 23:54 Voli: i mean, it doesnt play too bad either
2017-05-20 23:54 HappyRocket88: yeah but 
2017-05-20 23:54 HappyRocket88: i guess the 
2017-05-20 23:54 HappyRocket88: sv
2017-05-20 23:55 HappyRocket88: is the point that makes it harder as a whole
2017-05-20 23:55 HappyRocket88: not the shape itself
2017-05-20 23:55 HappyRocket88: but 
2017-05-20 23:55 HappyRocket88: what will Voli say
2017-05-20 23:55 HappyRocket88: DREAAAAAAAAAAAAAAAAM
2017-05-20 23:55 Voli: hahahah
2017-05-20 23:56 Voli: it was 1,30 before but
2017-05-20 23:56 Voli: with lower sv the star looks not so nice :(
2017-05-20 23:56 Voli: because its like
2017-05-20 23:56 Voli: smaller then
2017-05-20 23:56 Voli: and its more cropped up
2017-05-20 23:56 HappyRocket88: yeah i imagined already
2017-05-20 23:56 HappyRocket88: hope you can rank it as is
2017-05-20 23:56 Voli: i thikn it should be okay
2017-05-20 23:56 HappyRocket88: i will the one asking for dq 
2017-05-20 23:56 HappyRocket88: (?
2017-05-20 23:56 HappyRocket88: xd
2017-05-20 23:56 Voli: i used 1,5 multiple times before
2017-05-20 23:57 Voli: omg plsno XD
2017-05-20 23:57 Voli: Rocket bubble my map
2017-05-20 23:57 Voli: !
2017-05-20 23:57 HappyRocket88: I guess that should be all. :o
2017-05-20 23:57 HappyRocket88: Congratz! >w<


Best of success with this Voli! >u<)/
User avatar
Cymbal Sounder
39 posts
Offline
Earned 1 kudosu.
hmm
Code:
15:39 Voli: can you test my sanic map
15:40 Screwdrivers: sure
15:41 *Voli is listening to [https://osu.ppy.sh/b/1270998 Lee Brotherton - Dreams of an Absolution (LB vs JS Remix)]
15:48 Screwdrivers: those sliders at the end are grade A cancer
15:48 Voli: LOL
15:48 Voli: theyre kinda fillers
15:48 Voli: cuz im too lazy to do proper sliderart atm
15:49 Screwdrivers: :p
15:49 Screwdrivers: 02:19:612 - this section has some weird spacing
15:49 Voli: its all the same spacing there
15:49 Screwdrivers: 02:23:362 (4,1,2) - 
15:49 Screwdrivers: the spacing between these objects is unequal
15:50 Voli: please
15:50 Voli: 0,10
15:50 Screwdrivers: it's not about the ds
15:50 Screwdrivers: the actual spacing between (4) and (1) is larger than the actual spacing between (1) and (2)
15:50 Screwdrivers: *much larger
15:50 Voli: that's justified aswell ._.
15:51 Voli: 02:23:954 (1) -  is the start of a new vocal sequences
15:51 Voli: -s
15:51 Voli: 02:29:677 (4,1,2) -
15:51 Voli: same
15:51 Screwdrivers: but 02:23:954 (1,2) - these are the same type of vocal
15:51 Screwdrivers: and it looks like shit
15:51 Voli: https://voli.s-ul.eu/Of2HyrC5.png
15:51 Voli: fixed
15:52 Screwdrivers: good
15:52 Screwdrivers: 02:25:927 (1,2,3,4) - why is this spacing larger than 02:26:914 (1,2,3) - 
15:54 Screwdrivers: 02:32:441 (1,2,3,1) - this looks cringy
15:54 Voli: it looks
15:54 Voli: 100% justified
15:54 Voli: xddd
15:55 Screwdrivers: i t s    m y    s t y l e
15:55 Voli: idk like
15:55 Voli: how else would i do it
15:55 Voli: its obv why i did the spacing
15:55 Voli: but how else to excecute it
15:56 Voli: to make it look less ''cringy''
15:56 Voli: execute* before u start nazi my language again
15:57 Screwdrivers: 02:32:441 (1,2,3) - the idea of having unequal spacing between these objects is already aids
15:57 Voli: no its not
15:57 Voli: xd
15:57 Screwdrivers: fine
15:57 Screwdrivers: if u enjoy chemotherapy
15:58 Screwdrivers: then make the spacings between (1) and (2) and the spacings between (3) and (1) equal
15:58 Voli: yeah man
15:58 Screwdrivers: 02:32:441 (1,2) -  and 02:32:835 (3,1) - I mean
15:59 Voli: you mean
15:59 Voli: stack 3 on 2?
15:59 Screwdrivers: that's the best way to do it, though that's not what I meant
16:00 Voli: screenshot or bust
16:00 Screwdrivers: and 02:34:019 (2,3) - why is this spacing larger than 02:35:401 (1,2) - 
16:00 Screwdrivers: ok
16:01 Voli: because theyre mapped to different things wtf
16:01 Screwdrivers: IT LOOKS BAD
16:01 Voli: stop showing me 0,10 spacing difference
16:01 Voli: s
16:01 Voli: LOL
16:01 Screwdrivers: https://osu.ppy.sh/ss/8146689 as requested
16:01 Screwdrivers: IT LOOKS BAD
16:01 Screwdrivers: brb
16:02 Voli: k
16:11 Screwdrivers: i'll be back in an hour fuk
16:12 Voli: lol dw
16:49 Screwdrivers: did I say an hour?
16:49 Screwdrivers: I meant 38 minutes
16:53 Screwdrivers: 01:42:901 (1,2,3) - imo these rhythms are cancerous, the 1/4 gaps sound awkward and unnecessary, and igorning the white tick, like at 01:43:296 -, increases its malignancy
16:56 Screwdrivers: 01:04:019 (3) - eww fix the loop at the end
16:56 Voli: o
16:57 Voli: no its mapped to vocals
16:57 Voli: xd
16:57 Voli: first 1
16:57 Voli: also how u mean fix it
16:57 Screwdrivers: ik it's mapped to vocals but it sounds bad xd
16:57 Screwdrivers: make the loop's end more circular
16:58 Screwdrivers: idk how, just do it 
16:59 Screwdrivers: 03:38:164 - i think this section ignores the vocals too much
17:00 Screwdrivers: 04:03:427 - why is this section not kiai
17:01 Voli: https://voli.s-ul.eu/pPxGqlL6.png
17:01 Voli: idk lol
17:01 Screwdrivers: it's better I think
17:02 Screwdrivers: 04:25:335 (1) - tbh I can never tell which way star sliders like this go
17:02 Voli: 03:38:164 - and 03:50:796 -  are mapped to whichever instrument there is prominent
17:02 Voli: aka 1. piano and 2. drums
17:03 Screwdrivers: 04:24:941 (1,2) - maybe rotate these 90 degrees to make it more obvious that the star is going clockwise
17:03 Screwdrivers: my teeth hurt so much fuck
17:06 Screwdrivers: I don't think I have anything else to say
17:06 Screwdrivers: 02:19:612 - make the spacing in this whole section neat pls
17:08 Voli: sec im like doing 3 things at once rn lol ill look thru all in a bit
17:08 Voli: u can post if u want kds btw
17:09 Screwdrivers: sure
17:09 Screwdrivers: more kds = better mapper rite? ?
User avatar
Beat Clicker
70 posts
Offline
Earned 1 kudosu.
IRC stuff hurrharr
Code:
04:15 Not_Zippy: ctrl+g final fullretard sliderart plis
04:16 Voli: wats
04:16 Not_Zippy: just because
04:16 Not_Zippy: die komt kinda out of nowhere daar boven
04:17 Voli: awgawd
04:17 Not_Zippy: gewoon minor nitpick
04:17 Voli: met ctrlg is dat 1 FKhuge jump tho
04:17 Not_Zippy: huh
04:17 Not_Zippy: die 2e
04:17 Voli: oh die
04:17 Not_Zippy: die begint dan onder
04:17 Voli: 0o0ok
04:17 Not_Zippy: ipv boven
04:17 Voli: juu
04:17 Not_Zippy: is juist een minder grote jump
04:17 Voli: ik dacht dat je die 1e bedoelde
04:18 Not_Zippy: nuun
04:18 Not_Zippy: ofcnot
04:18 Voli: ok
04:18 Not_Zippy: I mean
04:18 Not_Zippy: am retard mapper
04:18 Not_Zippy: but not FULL retard mapper
04:18 Voli: making it a little neater aswell
04:18 Not_Zippy: ::::::D
04:18 Voli: :DD
User avatar
Rhythm Incarnate
573 posts
Offline
pls mod this its done \o/\o/\o/\o/
User avatar
Rhythm Incarnate
673 posts
Offline
Earned 1 kudosu.
here's a m4m


General

i really hope that works as metadata
source should be ソニック・ザ・ヘッジホッグ (japanese name of the game since that's where the original is from)

tags:
Mariko Nanba
vocal traxx several wills according to this amazon link which should be good enough considering the official game page links to it
lee brotherton if you decide to change the artist and title
bentley jones since that's another name of his

https://itunes.apple.com/us/album/the-works/id481144307
and previous amazon link

so i guess the name and artist should be:
瀬上 純 - DREAMS OF AN ABSOLUTION (LB vs JS Remix)
Jun Senoue - DREAMS OF AN ABSOLUTION (LB vs JS Remix)

idk i think you should get more opinions on this

huge thanks to linada


can you use a darker 1st combo color, it's really bright esp during kiais also theres a guideline about it, should be less than 220 lum


(1,2,3) mod

00:04:414 (6) - you could place this to form a neato triangle with 00:03:625 (2,3) -
00:21:191 (2) - this is 1.87x spacing while the other patterns are 1.9x or more, i mentioned it because it's so close that it almost overlaps 00:21:980 (4) - which isn't cute
00:27:704 (3,4) - not sure why there's such a large jump here, 4 doesn't seem to land on anything particularly strong in the music
00:28:493 (7) - spacing is a bit irregular here which makes me feel nazi, you could move this (and the things stacked on it) to x329 y150
00:30:467 (2,3,4) - uhh something happened there with your stacking?
00:37:572 (1,2,3) - i think the pitch is going down here, so why not place 3 closer to 2?
01:18:625 (4,5,1) - seems weird to do this here lol, you usually map all 3 claps in the same combo and start another one on the next downbeat, especially when 01:19:019 (1) - follows the same vocal phrase as the rest of the previous combo
01:20:796 (1,2,3) - those are really far apart for 1/4 they almost look like 1/2, can you reduce the spacing a bit
01:24:941 (1,2,3) - these would feel better being kicksliders to catch the guitar imo, and so would 01:05:993 (4,5,6) -
01:30:269 (1,2,3) - again watch out for the spacing here, looks similar to 01:31:256 (5,6) - which is 1/2
01:46:059 (1,2,3) - cute
01:50:204 (1,2,3) - again these could be a bit cooler as kicksliders to catch the vocals compared to the similar jumps that don't
02:17:638 (1,2) - pretty sure these are both wrong in terms of length, i only hear the held sound for 1/4 of a beat at 25%
02:18:427 (1,2) - would be cool if those were stacked on the previous notes imo
02:55:138 (5,6) - shouldn't 5 be spaced further than 6 is idk i don't think the vocals are strong enough compared to the drums here, same goes for 03:07:769 (5,6) -
03:11:717 (2,3,4,5,7) - you could turn this into a neato little hexgrid pattern idk 4/7 and 5 are so close to be an equilateral triangle
03:28:691 (1) - the curves look so off here, it looks fine enough if you remove the points before and after the red node imo
04:09:151 (1,2,3) - how about turning kiai off just for those 3 notes
04:25:335 (1) - this is cute but it's weird that you decide to use this big ass sliderart here and map the instruments after
04:31:454 (4) - NC? you usually NC those jumps

sweet map, a bit sad about the fadeout at the end but ehh you can't really do much about it i guess
User avatar
Rhythm Incarnate
573 posts
Offline
Realazy wrote:
here's a m4m


General

i really hope that works as metadata
source should be ソニック・ザ・ヘッジホッグ (japanese name of the game since that's where the original is from)

tags:
Mariko Nanba
vocal traxx several wills according to this amazon link which should be good enough considering the official game page links to it
lee brotherton if you decide to change the artist and title
bentley jones since that's another name of his

https://itunes.apple.com/us/album/the-works/id481144307
and previous amazon link

so i guess the name and artist should be:
瀬上 純 - DREAMS OF AN ABSOLUTION (LB vs JS Remix)
Jun Senoue - DREAMS OF AN ABSOLUTION (LB vs JS Remix)

idk i think you should get more opinions on this

huge thanks to linada
Thanks a lot (Linada?) for helping! I used this information and found additional information on the CD Cover, which also lists LB as an artist, so I'm not yet sure about the japanese artist name - mostly because LB aka Lee Brotherton isn't japanese.. lol, but i think it's way more accurate now either way. Thanks a bunch!

can you use a darker 1st combo color, it's really bright esp during kiais also theres a guideline about it, should be less than 220 lum Sure, made it a bit uglier :p


(1,2,3) mod

00:04:414 (6) - you could place this to form a neato triangle with 00:03:625 (2,3) - good idea
00:21:191 (2) - this is 1.87x spacing while the other patterns are 1.9x or more, i mentioned it because it's so close that it almost overlaps 00:21:980 (4) - which isn't cute ok
00:27:704 (3,4) - not sure why there's such a large jump here, 4 doesn't seem to land on anything particularly strong in the music bass emphasis/pitch increase
00:28:493 (7) - spacing is a bit irregular here which makes me feel nazi, you could move this (and the things stacked on it) to x329 y150 idk like theres a difference between note spacing and 1/4 slider spacing though, you can almost say that a 1/4 slider plays the same as a regular note in this case. i adjusted it a bit, but i dont think it having perfect DS numbers matters so much here
00:30:467 (2,3,4) - uhh something happened there with your stacking? wattafuck happened fixd
00:37:572 (1,2,3) - i think the pitch is going down here, so why not place 3 closer to 2? ok
01:18:625 (4,5,1) - seems weird to do this here lol, you usually map all 3 claps in the same combo and start another one on the next downbeat, especially when 01:19:019 (1) - follows the same vocal phrase as the rest of the previous combo yeah i agree fixd
01:20:796 (1,2,3) - those are really far apart for 1/4 they almost look like 1/2, can you reduce the spacing a bit ok
01:24:941 (1,2,3) - these would feel better being kicksliders to catch the guitar imo, and so would 01:05:993 (4,5,6) - huh imo kicksliders would do worse for following the guitar because theres nothing much on the blue ticks o.o
01:30:269 (1,2,3) - again watch out for the spacing here, looks similar to 01:31:256 (5,6) - which is 1/2 context is kinda different tho,
but still agree, reduced a bit

01:46:059 (1,2,3) - cute THEYRE A PERFECT SQUARE!!111 most effort pattern in this entire map loljk
01:50:204 (1,2,3) - again these could be a bit cooler as kicksliders to catch the vocals compared to the similar jumps that don't confuse
02:17:638 (1,2) - pretty sure these are both wrong in terms of length, i only hear the held sound for 1/4 of a beat at 25% hmm while i can see what you mean i'd rather have the first one follow the longer vocal and then bring it to a stop with a small kick slider on the second bass beat. i'll get some more opinions but for now i'd definitely like to keep
02:18:427 (1,2) - would be cool if those were stacked on the previous notes imo im not rly feeling a momentum stop here much
02:55:138 (5,6) - shouldn't 5 be spaced further than 6 is idk i don't think the vocals are strong enough compared to the drums here, same goes for 03:07:769 (5,6) - yeah. agree
03:11:717 (2,3,4,5,7) - you could turn this into a neato little hexgrid pattern idk 4/7 and 5 are so close to be an equilateral triangle made the triangles a bit neater (didnt use actual hexgrid tho coz kinda conflicting with the style of the rest of the map)
03:28:691 (1) - the curves look so off here, it looks fine enough if you remove the points before and after the red node imo haha
04:09:151 (1,2,3) - how about turning kiai off just for those 3 notes lol that is actually pretty fun
04:25:335 (1) - this is cute but it's weird that you decide to use this big ass sliderart here and map the instruments after no discussion LOOOOL
04:31:454 (4) - NC? you usually NC those jumps sure

sweet map, a bit sad about the fadeout at the end but ehh you can't really do much about it i guess might remove the spinner at some later point idk, thanks!


Thankss \o/ will get to your map soon
User avatar
Rhythm Incarnate
7,136 posts
Offline
Earned 1 kudosu.
Diff


As I said in my queue I'm interested in this map, but the bolded things need to be fixed IMO
User avatar
Rhythm Incarnate
573 posts
Offline
Natsu wrote:
Diff

  • OD8 don't be edgy pls, on a serious note I think 8 fits the map better. Yeah. Was supposed to be 8 either way, oops
  • 00:12:309 (1,2,3) - the three beats has a similar sound, why the spacing is that low? and also why they have different spacing?, atleast make them the same xd, 00:24:940 (1,2,3) - this is also similar, should be mapped in a similar way, no? Agree with the first one, upped the spacing.
    00:24:940 (1,2,3) - The drums this is mapped to have a way lower intensity though so I think this pattern fits it well
  • 00:21:585 (3) - this slider shape looks a bit random, since all the other ones at this section are a simple ones.. I liked the ''lightning'' shape here because the sound this is mapped to has the highest pitch/intensity of this pattern
  • 00:30:072 (5,2,3,4) - the stack leniency makes this looks bad xd, use a manual stack instead? yep, fixed
  • 00:34:217 (3) - this is touching the HP bar, you need too move it a bit down, 02:44:875 (2) - 04:00:072 (7) - 04:01:059 (4) - 04:36:980 (3) - same fixed
  • 00:38:164 (1) - the green line at the tail of this slider is unsnapped fixed
  • 00:56:717 (5,1) - blanket is off fixed
  • 01:02:144 (2) - the tail sounds too loud, reduce the volume of it? since there is not sound at the end of the slider thats cool, i reduced both the sliderends to 25%
  • 01:05:993 (4,5,6) - inconsistent pattern? since all the other similar ones are mapped like 01:09:151 (1,2,3) -, btw also 01:05:993 (4) - missing NC I suppose, 01:18:625 (4,5,6) - same, 01:28:098 (1,2,3) - in this one even the spacing is inconsistent, 02:02:835 (4,5,6) - 02:53:362 (4,5,6) - 03:05:993 (4,5,6) - Fixed all NCing and one triangle being unequal. I don't want them to all be back and forths though. 01:05:993 (1,2,3) -
    works well with the guitar, and would lose effect when it'd be a back and forth imo, and 01:28:098 (1,2,3) - for example is way more intense, which is why it is spaced further from each other. I rather look at overall context of the patterns than them looking exactly the same as one another
  • 01:16:059 (1) - why are you extending a slider when there is a clear sound at the red tick, but nothing at blue? Extending the slider adds way more to the guitar riff for me than following the dull sound on the red tick
  • 02:05:993 (4,5,6) - the manual stack looks weird and the spacing is super inconsistent with the normal ones 100% agree, fixed
  • 03:13:888 (2,1,2,3) - a manual stack would looks better done
  • 03:36:191 (1) - the spinner sounds too loud compared to the song, reduce the volume a bit? 04:01:848 (1) - same yep, gradually raised/lowered volume now instead
  • 04:30:862 (3) - the rhythm is inconsistent, use a 1/2 slider and a circle or a 3/4 and a circle, the tail of the slider needs to be mapped as an active object as you did in the rest of the map, also in the part kiai you are using this kind of patterns 04:18:625 (1,2,3) - yes, agree
  • 04:57:112 (1,1,1) - totally not a fan of this, it doesn't fit the music or vocals, just map to the song rhythm using less spacing and sv, the long slider and spinners don't represent the song at alll IMO It's a matter of preferences, i guess. I had this mapped before but i really didnt like the really soft parts being clickable so much, it felt off and felt like you're clicking to barely anything so i think using extended slider finishers feels way better personally.


As I said in my queue I'm interested in this map, but the bolded things need to be fixed IMO


Thanks for picking my map Natsu and thanks for the help! :D
User avatar
Rhythm Incarnate
7,136 posts
Offline
No kudosu yet.
Cool

(Irreversible will check this soon)
User avatar
Quality Assurance Team
3,899 posts
Offline
Earned 1 kudosu.
Hi, take your time with it cuz there's the waiting thing of 24h anyway.

00:24:940 (1,2,3) - How about CTRL + G this? It would definitely emphasize the break with the stack. Maybe I would even go for some kind of left right pattern, to emphasize the 123 a bit more. (See Picture 1 in discord)
00:47:441 (5) - Wouldn't a placement like 136 48 support the flow better?
01:07:572 (2) - The bottom part of the blanket is slightly off.
01:14:480 (1,2,1,2,1,2,1,2,3) - The whistle spam really doesn't fit, you should cut them down a bit, and maybe add another type of hitsound while you're at it.
01:15:467 (1,2,3) - Hmm, now I feel this is slightly overemphasized if you compare it to the rest of this kind of patterns. I'd nerf it a bit.
01:16:059 (1,2) - This spacing is too similar to 01:16:848 (3,4) - . You should even it out, so it is more distinguishable.
01:17:441 (1,2,3) - Increase the spacing a bit, I guess it could be mistaken for 3/4 (because it sounds a bit similar to the 3/4 vocals before). Please recheck this part to ensure full readability.
01:43:197 (2) - Please remove all claps of this kind of slider. Claps should only be used for the regular places in this map, as it won't fit anywhere else to be honest- you could add a drum finish instead, it fits way better. Recheck all please.
01:49:513 (2) - Blanket?
01:52:769 (2) - Move a bit closer to avoid confusion 1/4 1/2.
02:19:612 (1,2,3,4) - According to the new mapping meta, you should spike your map in this calm part - so please add full-screen jumps. disclaimer: joke
03:01:651 (6,2) - Move both to 248 168 to make the visual distance between 03:01:848 (1,2,3) - correct.
03:02:835 (1,2,3) - Somehow missing hitsounds.
03:47:638 (1,2,3,4) - Imo you really shouldn't pattern those, because the vocals are really emphasized 03:48:427 (3,4) - here, so you should better map some circle here.
04:57:112 (1) - Could you make all the gaps in the slider make equally wide? That'd be cool

COS EWERINIGHT call me plz
User avatar
Rhythm Incarnate
573 posts
Offline
Irreversible wrote:
Hi, take your time with it cuz there's the waiting thing of 24h anyway.

00:24:940 (1,2,3) - How about CTRL + G this? It would definitely emphasize the break with the stack. Maybe I would even go for some kind of left right pattern, to emphasize the 123 a bit more. (See Picture 1 in discord) The pattern was meant to be more of a de-escalation of intensity because the drums get less intense over time until 00:25:533 (1) - , which is spaced more again
00:47:441 (5) - Wouldn't a placement like 136 48 support the flow better? yep
01:07:572 (2) - The bottom part of the blanket is slightly off. fixed
01:14:480 (1,2,1,2,1,2,1,2,3) - The whistle spam really doesn't fit, you should cut them down a bit, and maybe add another type of hitsound while you're at it. diversified the hitsounding a bit, while I agree the other hitsounds are lacking I think the whistles are good to emphasize the guitar here.
I added drum finishes though on places where they are needed

01:15:467 (1,2,3) - Hmm, now I feel this is slightly overemphasized if you compare it to the rest of this kind of patterns. I'd nerf it a bit. why tho its so strong tho omg
01:16:059 (1,2) - This spacing is too similar to 01:16:848 (3,4) - . You should even it out, so it is more distinguishable. fixed
01:17:441 (1,2,3) - Increase the spacing a bit, I guess it could be mistaken for 3/4 (because it sounds a bit similar to the 3/4 vocals before). Please recheck this part to ensure full readability. I don't think increasing spacing really adds to the pattern as it mainly focuses on vocals, and having a sudden jump mid-sentence feels abit jarring to me
01:43:197 (2) - Please remove all claps of this kind of slider. Claps should only be used for the regular places in this map, as it won't fit anywhere else to be honest- you could add a drum finish instead, it fits way better. Recheck all please. yea, theyre drumclaps now
01:49:513 (2) - Blanket? fixed
01:52:769 (2) - Move a bit closer to avoid confusion 1/4 1/2. I feel like this pattern is fine in terms of readability, especially since the jump afterwards snaps to the other end of the slider, distinguishing the movement better (also i like the blanket pattern plz)
02:19:612 (1,2,3,4) - According to the new mapping meta, you should spike your map in this calm part - so please add full-screen jumps. disclaimer: joke fixed
03:01:651 (6,2) - Move both to 248 168 to make the visual distance between 03:01:848 (1,2,3) - correct. that looks clean :D
03:02:835 (1,2,3) - Somehow missing hitsounds. oki ill drum finish
03:47:638 (1,2,3,4) - Imo you really shouldn't pattern those, because the vocals are really emphasized 03:48:427 (3,4) - here, so you should better map some circle here. i really want this part to follow the piano tho, or i'll end up with a mess again and another mod that tells me to map to the same instrument line for 400 minutes ok (but really i prefer to focus on piano in this part, just like drums in the next one)
04:57:112 (1) - Could you make all the gaps in the slider make equally wide? That'd be cool i tried, also i made the slider sides more parallel to each other to make it abit more beautiful

COS EWERINIGHT call me plz


Thanks Irre!! (and also Natsu for the bubble that i popped now :c)
User avatar
Quality Assurance Team
3,899 posts
Offline
No kudosu yet.
Nice fixes, but the blankets are just as bad as before, please go over them again XD Then I can quailfy :3
User avatar
Rhythm Incarnate
573 posts
Offline
Moved the slider by 1 pixel
jk i remade the slider
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 24 posts jump | 1, 2  next

Users browsing this forum: None


Jump to: