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Yuyoyuppe - Hidamari no Uta

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Topic Starter
I Must Decrease
This beatmap was submitted using in-game submission on Sunday, September 27, 2015 at 5:49:19 PM

Artist: Yuyoyuppe
Title: Hidamari no Uta
Tags: Vocaloid Solitude Freak XR Song of Sunlight Hatsune Miku
BPM: 136
Filesize: 11887kb
Play Time: 05:22
Difficulties Available:
  1. Solitude (3.46 stars, 750 notes)
Download: Yuyoyuppe - Hidamari no Uta
Information: Scores/Beatmap Listing
---------------
Anxient
FIRST
-kevincela-
SPOILER
11:48 Xexxar: yo
11:48 -kevincela-: hey
11:49 Xexxar: want to look at something real fast
11:49 -kevincela-: oki
11:49 *Xexxar is editing [http://osu.ppy.sh/b/739142 Yuyoyuppe - Hidamari no Uta [Solitude]]
11:49 Xexxar: I want to finally make my first ranked map.
11:49 Xexxar: (approved)
11:53 -kevincela-: not bad, i like how it's going
11:55 -kevincela-: 00:26:911 (4,5,6) - this pattern would go quite better [http://puu.sh/iZVPo/56a91a6470.jpg like this] :p
11:56 Xexxar: so just move the 5?
11:56 -kevincela-: ye
11:56 Xexxar: or did you rotate 6 as well
11:56 Xexxar: also if you havent already
11:56 Xexxar: listen to the last kiai
11:57 Xexxar: :^) if only i could rank it with that being an entire stream
11:57 -kevincela-: 00:48:970 (4) - i don't really like how this is placed atm, a better place would be x:272 y:154 flipped both horizontally and vertically [http://puu.sh/iZVVp/f3a497f4ea.jpg like this]
11:57 -kevincela-: let me hear
11:57 -kevincela-: lol all 1/6
11:58 Xexxar: the reason why I put that there
11:58 Xexxar: was to make a bridge for a later pattern
11:58 Xexxar: 01:20:294 (4,5) -
11:58 Xexxar: these two
11:58 -kevincela-: hm i see
11:58 Xexxar: but
11:59 Xexxar: but i think players can probably handle the later pattern by itself
11:59 Xexxar: and it would be better to simply change this slider here so it itself is better
11:59 Xexxar: since you're the second person to dislike that
11:59 Xexxar: but..
12:00 Xexxar: another advantage of that pattern being that way is that it evolks a specific motion which is quite fitting with the beat
12:00 Xexxar: it's a sort of double follow through which i like with the beat
12:00 -kevincela-: 01:31:213 (1,2) - this would fit quite good stacked on 01:30:441 (1) -'s end becuase of the stop and change between the vocals and the drums
12:00 -kevincela-: i see
12:00 Xexxar: hmm
12:01 Xexxar: with 1,2 tho, i wanted to have more high up point for those two so that the next 1 could be below it
12:01 Xexxar: for that swoopish fel
12:01 Xexxar: feel*
12:01 -kevincela-: ah oki
12:01 Xexxar: plus
12:02 Xexxar: its alright kinda cramped down there
12:02 Xexxar: so stacking that down there would feel kinda bad imo
12:02 Xexxar: since i'd have to make the start in that corner
12:02 Xexxar: 01:33:970 (7,8,9) -
12:02 Xexxar: i think i need to change this
12:02 -kevincela-: 02:23:713 (1) - this is kind of easy to misread
12:03 -kevincela-: yeah
12:03 Xexxar: yeah i realize that, wasnt sure how to make that
12:03 Xexxar: probably should just drop the slider
12:03 -kevincela-: you didn't use many 1/4 slider jumps
12:03 Xexxar: and put one note
12:03 -kevincela-: just one note works
12:03 -kevincela-: yep
12:03 Xexxar: even the 1/4th slider isnt the problem
12:04 Xexxar: it feels more like a spacing problem
12:04 -kevincela-: yeah
12:04 -kevincela-: you haven't used such a big 1/4 jump in all the map atm
12:04 -kevincela-: wouldn't make sense to use it in a quite calm part
12:04 Xexxar: its that
12:05 Xexxar: and that the previous pattern was a slight jump sequence
12:05 Xexxar: with the 4 5 6
12:05 Xexxar: and now its back to straight line low angle notes
12:05 Xexxar: this is probably better: http://puu.sh/iZWea/86423ac46f.jpg
12:06 -kevincela-: if you want to keep the 1/4 slider i
12:06 -kevincela-: yeah it works
12:08 Xexxar: also if you're wondering why i have all these green ticks
12:09 Xexxar: I actually started this map before I knew about the sampleset additions thing
12:09 Xexxar: in the top left
12:09 Xexxar: I remapped it obviously, but i kept the same file so the green lines were still there.
12:10 Xexxar: oh and what do you think about the beginning
12:10 Xexxar: cause i've been told it's "boring" but I wanted to stylistically only use sliders
12:10 -kevincela-: ah i see
12:10 Xexxar: and the playstyle of the repeats are kinda required since i only wanted the player to click once
12:14 Xexxar: Anyway, if you want, post this for some kudosu
12:14 Xexxar: your opinions were really helpful
12:14 Xexxar: thank you!
12:14 -kevincela-: np :)
second?
Kappadar
T-Third.....? :S
Bluekrait
Bluekrait's Mod~

01:34:191 (8,9) and 03:20:073 (2,3) - Maybe decrease spacing
02:24:264 (3,1) - Maybe increase spacing
02:45:441 (9,10,1) - This might be hard to read for intended playerbase
03:11:911 (1,2,3,4) - ^
03:13:235 (1,2,3,4) - ^
04:44:117 (1,2,3,4) - Cool
04:54:705 (1) - 05:08:382 (8) - Maybe change combos for different slider lengths

ughh, I modded a miku map :[
Illyasviel

Solitude



Modding
Please note that this is my personal approach to this song. Before thinking "bah this looks useless" try doing the suggested changes, and some testing with them. My mods are not quick, they take around 1 to 2 hours depending on the song, plus testing of the changes proposed. So i would appreciate if you could take this seriously.
  1. 00:10:147 (6) Rotate the slider to the left, like this.
  2. 00:29:117 (3) Move the slider up a little bit so the start of it matches the center of 00:28:235 (1) Plus the end of it matches nicely 00:29:999 (5)
  3. 00:32:426 (2,3) Stacking (2), on top of (3) likethis feels great to play.
  4. 00:53:823 Add a spinner here until 00:54:705 It feels needed.
  5. 01:27:794 Extend the slowdown (x0.8) until 01:30:661
  6. If you liked the idea above, then do the same from 01:35:073 (1) to 01:37:499 (1)
  7. 01:34:411 The slider felt weird to play, but i could see the idea behind it, following the basic drum. However this follows both the drums and the voice that starts at 01:34:852 (10) . It feels nicer to play, more complete, without overmapping it.
  8. 02:28:455 (2) Move it slightly up. Why? Because it looked like one of these 03:07:941 (1) FOR DA CLARITY MAN
  9. 02:38:823 Ahh my favorite part of the song, that electric guitar that lasts until 02:52:830 it's so sexy. I'm sad you didn't make a bigger emphasis on it, specially because you added large sliders like this one 02:39:705 which are sweet, but it basically plays without having a sexy effect on that guitar on the background. You can leave the part (02:38:823 - 02:47:426) entirely untouched, and it would be just fine, just you miss the opportunity to make it more sexy because of that guitar.
  10. 03:07:941 (1,2,3,4) Not entirely sure if those sliders are rankable for the difficulty that this map is aiming for. Yes for a Insane+ map. Applies to the rest of them as well.
  11. 03:34:852 (4) Follow that sexy guitar man, like this.
  12. From 03:57:794 to 04:11:249 lower the hitsounds to 40%
  13. 04:34:852 (5) Move it a bit to the right, to X:452 Y72
  14. 04:58:014 (7) Overmapping. No background sound to justify it. Instead extend the the repeat slider that is before that one to fill the space it creates deleting it. Still feels good and fun to play, without punishing newer players that want to enjoy your map.
  15. 05:05:073 (7) Same as above
  16. Unsnapped sliders
Rohit6
IRC Mod
6 million lines inc

IRC Mod
12:20 Xexxar: just make a formal mod
12:20 Xexxar: would be easier for me
12:20 Rohit6: ill put this in forum if you want
12:20 Rohit6: i like it better here tbh
12:20 Xexxar: savelog then and post it
12:20 Xexxar: thats fine
12:20 Rohit6: should i continue posting here?
12:21 Xexxar: sure
12:21 Rohit6: okay
12:21 Xexxar: as for that previous section, I have the DS throughout the map as a very dynamic part of the map
12:21 Rohit6: 00:01:764 (3,4,5,6) - uneven spacing even though the beat is repeating
12:22 Xexxar: I would rather have it look consistent with blankets than lock DS
12:22 Rohit6: if you want it to look better here
12:22 Rohit6: you could try windmill
12:22 Xexxar: hm
12:23 Rohit6: 00:10:147 (6) - this hurts me physically
12:23 Rohit6: why didnt you complete it
12:23 Xexxar: i've edited that
12:23 Xexxar: the first one
12:24 Rohit6: 00:16:323 (4,5) - i know what you said but the ds is too damn high here
12:24 Xexxar: whats wrong with 6
12:24 Rohit6: you made a square pattern but didnt finish it
12:25 Xexxar: not necessary to
12:25 Xexxar: 4,5 is fine, plays well given the nature of this section
12:25 Xexxar: this is not intended to be a "Hard" persay
12:25 Xexxar: so bear that in mind
12:25 Rohit6: oh
12:26 Xexxar: it is much more a "light" insane
12:26 Xexxar: in design
12:26 Rohit6: if its a low insane
12:26 Rohit6: i can overlook some things
12:26 Xexxar: so thats why I don't care about DS
12:26 Xexxar: i'm simply mapping the way I want this map to feel.
12:26 Xexxar: I'm not making this so that it's "hard"
12:26 Rohit6: yeah
12:26 Xexxar: I'm making it so that it fits the song the best way I can.
12:26 Rohit6: you want to convey yourself through the map
12:26 Rohit6: i get that
12:27 Xexxar: as for the begining: http://puu.sh/j149g/1806af235a.jpg
12:27 Xexxar: I changed this so that it was a bit more simple
12:27 Rohit6: alright
12:30 Rohit6: 00:34:301 - try adding a circle
12:30 Rohit6: this is a kind of a personal pref
12:31 Xexxar: i made a note
12:31 Rohit6: 00:27:573 (6) - you can kinda hear a cymbal crash
12:31 Xexxar: but now its a bit of a jump
12:31 Xexxar: into that double
12:31 Xexxar: not sure
12:31 Xexxar: yeah?
12:31 Rohit6: make it flowy rather that jumpy imo
12:32 Xexxar: idk this is flowy from my perspective: http://puu.sh/j14nK/2f5d1d4719.jpg
12:33 Rohit6: thats deceiving
12:33 Rohit6: since it looks like a jump but its actually a 1.4
12:33 Rohit6: 1/4*
12:34 Xexxar: fixed: http://puu.sh/j14tH/fa00a0ccd7.jpg
12:34 Rohit6: nice
12:35 Xexxar: also
12:35 Xexxar: what were you saying about a cymbal
12:35 Rohit6: http://puu.sh/j14v0/46f4e55e05.jpg do this at 00:27:573 (6)
12:35 Rohit6: add a soft finish to the circle
12:35 Xexxar: eh
12:35 Xexxar: i mean i have a cymbal at the end of the slider
12:36 Xexxar: doesnt really need to be clicked
12:36 Rohit6: try it
12:37 Rohit6: 00:28:235 (1) - try a heavy custom hitsound
12:37 Xexxar: Im planning on custom hitsounding
12:37 Xexxar: havent done it yet.
12:37 Rohit6: oh alright
12:38 Rohit6: 00:29:999 (5) - this is drum sample
12:39 Rohit6: 00:30:441 (6) - make horizontal for better flow
12:39 Xexxar: disagree on the 6
12:39 Xexxar: and what about the drum sample
12:40 Rohit6: you have it as a normal samplest
12:40 Rohit6: sampleset*
12:40 Xexxar: on 5?
12:40 Rohit6: ye
12:40 Xexxar: i dont think so?
12:40 Xexxar: Its drum?
12:40 Rohit6: yeah
12:40 Rohit6: listened at 50%
12:40 Xexxar: no i mean
12:40 Xexxar: it already was drum
12:41 Rohit6: its showing normal here wtf
12:41 Xexxar: you must've accidently changed it somehow
12:42 Xexxar: it's drum now, dont worry
12:42 Rohit6: alright
12:43 Rohit6: 00:39:485 (2) - you can add soft whistle on these type of notes
12:44 Xexxar: my pattern involved soft whistles only on the white ticks
12:44 Xexxar: so i'd rather not
12:44 Rohit6: okay
12:44 Xexxar: to me it sounds better the way it is
12:46 Rohit6: 00:47:647 (1,2) - opposing blanket for aesthetics?
12:47 Rohit6: 00:51:617 (2,3,4) - this looks ugly but this is just personal pref
12:48 Xexxar: 1,2 is like that so that the pattern 3-4 looks better
12:48 Xexxar: i went with straight streams throughout this map
12:48 Xexxar: so i'll leave that that way
12:49 Rohit6: 00:55:367 (2) - NC here
12:49 Xexxar: how come?
12:49 Xexxar: it plays into the previous pattern
12:50 Rohit6: theres the big gap
12:50 Rohit6: it doesnt make sense to me
12:50 Xexxar: there are other maps that have that
12:50 Rohit6: who cares about other maps
12:50 Xexxar: hm
12:50 Xexxar: I'll talk to a BN about that, i personally dont play with combo colors or numbers
12:51 Xexxar: so i'm a bad person when it comes to that stuff
12:52 Rohit6: 01:17:647 (1,3) - it would feel better if you blanket this
12:52 Xexxar: on 6?
12:53 Rohit6: i mean the first sliderhead with the 3rd sliderbody
12:53 Xexxar: k done.
12:54 Xexxar: is that not already done?
12:54 Rohit6: someone mustve told you already
12:55 Xexxar: do you mean
12:55 Xexxar: change hte red tick?
12:55 Xexxar: i changed it
12:55 Rohit6: what object are you talking about lol
12:55 Xexxar: so that its just a simple slider
12:55 Xexxar: 3
12:55 Rohit6: yeah
12:56 Xexxar: instead of one with a red tick white tick combo
12:56 Rohit6: i just said blanket these sliders 01:17:647 (1,3) -
12:56 Xexxar: done.
12:57 Xexxar: i changed 3
12:57 Xexxar: to be a simple slider
12:57 Rohit6: okay
12:57 Xexxar: http://puu.sh/j15lE/a1ba8263a3.jpg
12:57 Rohit6: make sure it blankets
12:58 Rohit6: 01:27:794 (7) - potential for great hitsound on the big white tick
12:58 Xexxar: ye
12:58 Xexxar: i'll custom hitsound that
12:59 Rohit6: make the sliderend on blue tick
12:59 Xexxar: dont really worry about hitsounds unless you hear something wrong
12:59 Rohit6: and make sure to silence the sliderend
12:59 Xexxar: what?
12:59 Xexxar: oh thats what you mean
12:59 Xexxar: no
12:59 Xexxar: im not about that type of mapping
12:59 Xexxar: I hate maps that do that
12:59 Rohit6: silence as in halve the volume
12:59 Rohit6: not complete silence
12:59 Xexxar: i'd rather let the slider end on that powerful note
13:00 Rohit6: sliderends on powerful notes are a bad idea mate
13:00 Xexxar: nonsense
13:00 Xexxar: there are good examples of that
13:01 Xexxar: and i believe that this is a fine example of such a style of note
13:01 Rohit6: if you feel so
13:01 Rohit6: i wont let personal preference get in the way now
13:04 Rohit6: 01:34:191 (8) - theres not pressure to warrant a 1/4 slider
13:04 Xexxar: btw this has been very helpful
13:04 Xexxar: so thank you in advance
13:04 Rohit6: its alright
13:04 Xexxar: idk
13:05 Rohit6: 01:37:941 (1,2,1,2) - i love this
13:05 Xexxar: i feel like it sounds good and plays nice tho
13:05 Rohit6: if you made it you cant find anything wrong with it
13:05 Rohit6: trust me
13:05 Xexxar: true
13:05 Xexxar: i'll wait till someone else complains before i give in :P
13:05 Rohit6: 01:40:367 (4)
13:06 Rohit6: the corners are usually where its kinda awkward to hit
13:07 Rohit6: 01:37:941 (1,2,1,2) - try increasing volume to 50% to emphasize
13:08 Xexxar: are you saying move it?
13:08 Xexxar: i mean i'd rather use more of the screen
13:08 Xexxar: done
13:08 Rohit6: the corners are usually reserved for more high pressure notes
13:09 Xexxar: i've personally never heard that
13:09 Rohit6: i saw a lot of good mappers do it
13:12 Rohit6: id probably decrease the volume a bit in the kiai
13:12 Rohit6: its overpowering the music
13:12 Xexxar: ugu
13:12 Xexxar: i did that already
13:12 Xexxar: tfw
13:13 Xexxar: (and i mean I did that and applied that already)
13:13 Rohit6: im controlling my urge to complain about volume changes so bad
13:13 Xexxar: idk I think it's a fine volume
13:13 Rohit6: i have like 400-500 volume control points
13:13 Rohit6: in one map
13:13 Xexxar: I mean
13:13 Xexxar: when I custom hitsound
13:13 Xexxar: I'll pay more attention to volume
13:13 Rohit6: ofcourse
13:14 Rohit6: what is the volume % in kiai?
13:14 Rohit6: its 65% here
13:14 Xexxar: 65%
13:14 Xexxar: i already applied
13:14 Xexxar: the volume change is what i said
13:14 Rohit6: the drum are overpowering the vocals
13:14 Xexxar: Like I said, when I custom hitsound, I'll adjust volume more.
13:14 Rohit6: drums*
13:14 Rohit6: alright
13:14 Xexxar: so dont worry about it.
13:15 Rohit6: 01:57:573 (2) - add a circle maybe?
13:15 Rohit6: 01:59:558 (4,1) - blanket
13:15 Xexxar: i do that for the entire map
13:15 Xexxar: mhm k hold up
13:15 Xexxar: on 4 and 1
13:16 Rohit6: nothing wrong with blankets
13:16 Xexxar: it's psuedo blanketed
13:16 Rohit6: its ugly af im not gonna lie
13:16 Xexxar: so what you're saying
13:16 Xexxar: is remove the red tick
13:16 Xexxar: on 1
13:16 Rohit6: ye
13:17 Rohit6: i usually use red anchors when im making the sliders which end on blue tick
13:17 Xexxar: regardless applied.
13:18 Rohit6: 02:04:191 (2) - add a circle maybe?
13:19 Xexxar: i did this pattern the entire map
13:19 Xexxar: with the vocals being emphasized in this section
13:19 Rohit6: nothing wrong with repeating stuff
13:20 Rohit6: you can be creative
13:20 Xexxar: i wanted to focus on the vocals there
13:20 Xexxar: btw
13:20 Xexxar: thats why i did that
13:20 Rohit6: alright
13:20 Xexxar: so i'm fine with it like that.
13:20 Rohit6: you could try krissom krosses on those sliders
13:20 Rohit6: 02:03:529 (1,3) - i mean these
13:20 Xexxar: try what?
13:21 Rohit6: its a mapping technique
13:21 Xexxar: do you mean control g 2?
13:21 Rohit6: nvm dont do that
13:21 Rohit6: sliders arent long enough
13:21 Xexxar: yeah i wasnt going to anyway :P
13:22 Rohit6: 02:06:617 (5,6,7,8) - i dont understand why you turned off kiai
13:23 Rohit6: 02:20:845 (4,5,6,1) - curve this for aesthetics
13:24 Xexxar: its for the fountain
13:24 Xexxar: lol
13:24 Xexxar: curved
13:24 Rohit6: 02:09:264 (2,3,4) - you kinda overused this in this section
13:25 Xexxar: what do you mean
13:25 Xexxar: the pattern?
13:26 Rohit6: slightlysuverd slider ->circle->straight slider
13:26 Rohit6: curved* FUCK
13:26 Xexxar: i do that specifically only twice
13:26 Xexxar: in the entire chorus
13:26 Rohit6: thrice
13:27 Xexxar: i also have a curve stream curve, straight stream curve
13:27 Xexxar: 3
13:27 Xexxar: fair enough
13:27 Xexxar: but i mean
13:27 Xexxar: 3 times in 30 seconds
13:27 Xexxar: not that bad.
13:28 Rohit6: alright
13:28 Rohit6: 02:26:249 (4) - this is kinda deceiving
13:28 Xexxar: also not related but fuck me rip my knee
13:29 Xexxar: the pattern matches everything else i've been doing
13:29 Xexxar: it's always a 1/2 space when the spacing is like that
13:29 Rohit6: as long as youre consistent throughout
13:29 Rohit6: its good
13:30 Xexxar: it is
13:30 Xexxar: cept
13:30 Xexxar: a couple points are 1/4 when its obvious
13:30 Rohit6: 02:29:558 (5,6) - stack this plox
13:31 Xexxar: stack would imply 1/1 as thats the pattern i've been following
13:32 Xexxar: if they're directly on top its 1/1
13:32 Xexxar: if they're slighty off like this its 1/2 or occasionally 1/4
13:32 Rohit6: it just looks ugly i think
13:32 Xexxar: i agree
13:32 Rohit6: you could make 4 and 6 parallel
13:32 Rohit6: so it doesnt look bad
13:32 Xexxar: probably a better way to algin it
13:32 Xexxar: http://puu.sh/j16JV/feef86baf5.jpg
13:32 Rohit6: ye
13:33 Rohit6: looks MUCh better
13:33 Xexxar: agreed
13:33 Xexxar: i moved it a bit more
13:33 Xexxar: looks fine now
13:33 Rohit6: 02:39:705 (4,5) - bad flow fix
13:34 Xexxar: how so
13:34 Xexxar: what is your problem with this
13:34 Xexxar: oh
13:34 Xexxar: i see
13:34 Rohit6: the long slider doesnt complement or fit
13:34 Xexxar: i suppose i should try to change this
13:35 Xexxar: better: http://puu.sh/j16Pm/0ca6cf491d.jpg
13:36 Rohit6: no i meant fix the shape and direction
13:37 Rohit6: [http://puu.sh/j16Ua/1d7beeda1c.jpg this is how i would probably do it]
13:39 Rohit6: 02:45:882 (1) - theres equal pressure on the white and red tick
13:39 Rohit6: i suggest adding 2 circles instead of the slider
13:40 Xexxar: i changed that section already
13:40 Rohit6: 02:45:882 (1) - same here btw
13:40 Xexxar: this is what it is now: http://puu.sh/j172O/388cab38d4.jpg
13:41 Xexxar: changed: http://puu.sh/j176J/759d3163fa.jpg
13:42 Rohit6: 02:46:764 (3,4) - do this here as well
13:42 Rohit6: end slider on blue and 2 circles
13:42 Xexxar: yep
13:43 Xexxar: did that
13:43 Xexxar: I did that for this section entirely
13:43 Xexxar: fixed those points
13:43 Rohit6: okay
13:43 Rohit6: moving on
13:43 Xexxar: oh shit
13:43 Xexxar: we're on the bad part
13:43 Xexxar: i need to fix this sectio
13:44 Xexxar: this is by far in my opinion the worst section
13:44 Rohit6: lemme see
13:44 Rohit6: 02:53:382 (2) -
13:44 Rohit6: all of these sliders are 1/6
13:44 Xexxar: I need to change the 1/8th sliders
13:44 Xexxar: already know that
13:45 Rohit6: alrighty
13:45 Xexxar: wow
13:45 Xexxar: im bad
13:45 Xexxar: how TF did i mess that up
13:46 Rohit6: 03:11:911 (1,2,3,4) - do not
13:46 Rohit6: DO NOT
13:46 Xexxar: oh i already know
13:46 Xexxar: i havent changed it
13:46 Xexxar: :P
13:47 Rohit6: 03:22:058 (6,7) - why did you make this parralel
13:48 Rohit6: parallel* fuck
13:48 Xexxar: any ideas
13:48 Xexxar: on how to make the section prettier
13:48 Rohit6: which?
13:49 Xexxar: in regards to the 1/6th drum beat
13:49 Xexxar: the section
13:49 Xexxar: as a whole
13:49 Xexxar: 02:53:382 (2) -
13:49 Rohit6: dont make it flow
13:49 Rohit6: make it bouncy
13:52 Rohit6: [https://puu.sh/j17yO/ea5d6f0afb.jpg heres how i would probably make it
13:52 Rohit6: fuck
13:53 Rohit6: i would avoid using straight things here mostly
13:53 Xexxar: eh
13:53 Xexxar: i kinda cleaned it up
13:54 Rohit6: brb lunch
13:58 Xexxar: okay i remapped that section
14:14 Rohit6: back
14:15 Xexxar: okay
14:15 Xexxar: so we're on the solo now
14:15 Rohit6: 03:22:058 (6,7) - make it parallel
14:15 Xexxar: you were saying something about this
14:15 Xexxar: 03:22:499 (7) -
14:15 Xexxar: i actually like how this looks / plays tho
14:15 Rohit6: it looks bad but it plays okay
14:16 Xexxar: parralell doesnt have enough room anyway
14:16 Rohit6: alright fine
14:16 Rohit6: 03:29:558 (3,4,5,6) - curve this
14:17 Xexxar: done
14:18 Rohit6: 03:43:786 (9,10,11,1) - increase spacing because the last note is strong
14:18 Rohit6: but it feels not as significant since its compressed
14:18 Xexxar: k i'll address that
14:19 Rohit6: 03:58:676 (4,5,6) - the angle is too big here
14:19 Rohit6: 04:02:647 (4,5,6) - make this parallel
14:20 Xexxar: http://puu.sh/j18CE/b6f0824d9e.jpg
14:20 Xexxar: cleaned that up
14:20 Rohit6: nice
14:20 Xexxar: better: http://puu.sh/j18DK/5b813c2773.jpg
14:20 Xexxar: ?
14:21 Rohit6: the spacing is fine
14:21 Rohit6: its just not the place to make a nearly back and forth jump
14:22 Xexxar: meh
14:22 Rohit6: it plays kinda awkwardly thats why i pointed it out
14:22 Rohit6: 04:12:573 (2) - NC here
14:23 Xexxar: done
14:25 Rohit6: 04:24:264 (1) - no need for nc
14:25 Rohit6: 04:25:147 (3) - nc here instead
14:26 Rohit6: 04:26:029 (6,7,8,9) - youve turned off the kiai
14:26 Rohit6: but kept the stream same as the rest
14:26 Rohit6: do it differently to emphasize
14:27 Xexxar: i did 4 instead
14:27 Xexxar: the reason why the kiai is off
14:27 Rohit6: i mean you kept the same straight shape
14:27 Xexxar: is to make the fountain for the second half of the kiai
14:27 Rohit6: make it zigzag
14:28 Xexxar: whats the problem with that
14:28 Xexxar: ew
14:28 Rohit6: you dont HAVE to make it zigzag
14:28 Rohit6: 04:40:588 (1) - why kiai for half a beat?
14:28 Xexxar: so this?
14:28 Xexxar: http://puu.sh/j18U2/c4d7eb3d75.jpg
14:28 Xexxar: i mean
14:28 Xexxar: eh
14:28 Xexxar: fountain effect
14:29 Rohit6: 04:40:588 (1) - im still confused about this
14:30 Xexxar: the start of a kiai
14:30 Xexxar: makes a fountain effect
14:30 Xexxar: i dont want to kiai this entire section
14:30 Xexxar: but i wanted to have that fountain effect
14:30 Rohit6: someone will have a problem with that
14:31 Xexxar: ranked maps have that
14:31 Xexxar: for example:
14:31 *Xexxar is listening to [http://osu.ppy.sh/b/433005 Halozy - Genryuu Kaiko]
14:32 Rohit6: i dont personally have a problem with that
14:32 Rohit6: someone else will
14:32 Xexxar: well they're wrong
14:33 Rohit6: 04:54:705 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - what the fuck
14:33 Xexxar: welcome to the 15 second 1/6th dream stream
14:33 Xexxar: death*
14:34 Rohit6: 05:07:941 (6) - NC this so people can anticipate the some change
14:35 Xexxar: applied already
14:35 Xexxar: i did that for another mod
14:35 Rohit6: aight
14:36 Xexxar: how does that 1/6th section look
14:36 Xexxar: does it look fine?
14:36 Rohit6: NC this
14:36 Rohit6: 04:57:794 (1) -
14:36 Rohit6: it looks okay
14:37 Rohit6: kinda jacked up on the distance snap though
14:37 Xexxar: meh
14:37 Xexxar: yeah
14:37 Xexxar: i'm sure some BN will complain to me
14:37 Xexxar: anyway
14:37 Xexxar: Is that the last of your mod?
14:37 Rohit6: 04:59:999 (5) - NC
14:38 Rohit6: just a thing or two
14:38 Rohit6: 05:04:852 (1) - NC
14:38 Rohit6: 05:08:382 (3) - NC
14:38 Xexxar: did
14:39 Xexxar: did
14:39 Rohit6: rest is ok
14:39 Xexxar: aye
14:39 Xexxar: Wow
14:39 Xexxar: that was a great mod
14:39 Xexxar: 9/10
14:39 Rohit6: dont tell jenny to mod this
14:39 Xexxar: how come?
14:39 Rohit6: she will pick it apart 5x more than i did
14:39 Xexxar: lol
14:39 Xexxar: Regardless, great mod thank you
14:40 Rohit6: np
14:40 Xexxar: Savelog and post it for me
14:40 Xexxar: so i can kudosu
Topic Starter
I Must Decrease

[XV] wrote:

Solitude



Modding
Please note that this is my personal approach to this song. Before thinking "bah this looks useless" try doing the suggested changes, and some testing with them. My mods are not quick, they take around 1 to 2 hours depending on the song, plus testing of the changes proposed. So i would appreciate if you could take this seriously.
  1. 00:10:147 (6) Rotate the slider to the left, like thisApplied.
  2. 00:29:117 (3) Move the slider up a little bit so the start of it matches the center of 00:28:235 (1) Plus the end of it matches nicely 00:29:999 (5)i don't see what this purposes is, the only difference i see is that it kills the jump emphasis between 2 and 3.
  3. 00:32:426 (2,3) Stacking (2), on top of (3) likethis feels great to play. in the map any time that two beats are stacked on top eachother this this there is a 1/1 space, i am fine with this the way it is.
  4. 00:53:823 Add a spinner here until 00:54:705 It feels needed. i like this being a calm pause before the guitar kicks in, adding a spinner kills the calmness of this.
  5. 01:27:794 Extend the slowdown (x0.8) until 01:30:661
  6. If you liked the idea above, then do the same from 01:35:073 (1) to 01:37:499 (1) applied to both
  7. 01:34:411 The slider felt weird to play, but i could see the idea behind it, following the basic drum. However this follows both the drums and the voice that starts at 01:34:852 (10) . It feels nicer to play, more complete, without overmapping it. i prefer this the way it is, the pause before the slow part is nice
  8. 02:28:455 (2) Move it slightly up. Why? Because it looked like one of these 03:07:941 (1) FOR DA CLARITY MAN not really sure what you mean here, i edited the later section so i'll see about this later
  9. 02:38:823 Ahh my favorite part of the song, that electric guitar that lasts until 02:52:830 it's so sexy. I'm sad you didn't make a bigger emphasis on it, specially because you added large sliders like this one 02:39:705 which are sweet, but it basically plays without having a sexy effect on that guitar on the background. You can leave the part (02:38:823 - 02:47:426) entirely untouched, and it would be just fine, just you miss the opportunity to make it more sexy because of that guitar. already fixed in my version but i cant update right now so rip
  10. 03:07:941 (1,2,3,4) Not entirely sure if those sliders are rankable for the difficulty that this map is aiming for. Yes for a Insane+ map. Applies to the rest of them as well. remapped this part already
  11. 03:34:852 (4) Follow that sexy guitar man, like this. im personally surprised i did this but applied
  12. From 03:57:794 to 04:11:249 lower the hitsounds to 40% applied
  13. 04:34:852 (5) Move it a bit to the right, to X:452 Y72 applied
  14. 04:58:014 (7) Overmapping. No background sound to justify it. Instead extend the the repeat slider that is before that one to fill the space it creates deleting it. Still feels good and fun to play, without punishing newer players that want to enjoy your map. disagree with this, its a nice build up that adds some difficulty and intensity to the part, I NC'd this to make it more readable.
  15. 05:05:073 (7) Same as above
  16. Unsnapped sliders lol rip
Anxient
if you dont rank this ill stab you in the face with a spoon. stars were shot.

EDIT: added lower bitrate mp3. Quality is still same as far as i hear. By whatever method you used to make the name of the mp3 (.mp3) only, windows wont allow me, so file name is a.mp3. Please change the mp3 you have and replace the .osu target mp3. You know? just add 'a' behind mp3. it cant be THAT hard.

http://puu.sh/j1aQs/ad4521d396.mp3
Topic Starter
I Must Decrease

Anxient wrote:

if you dont rank this ill stab you in the face with a spoon. stars were shot.

EDIT: added lower bitrate mp3. Quality is still same as far as i hear. By whatever method you used to make the name of the mp3 (.mp3) only, windows wont allow me, so file name is a.mp3. Please change the mp3 you have and replace the .osu target mp3. You know? just add 'a' behind mp3. it cant be THAT hard.

http://puu.sh/j1aQs/ad4521d396.mp3
thanks for the help!
Makyu
sorry I didn't help too much :c

Let's go for the rank
2015-07-16 19:42 Makyu: ACTION is editing [http://osu.ppy.sh/b/739142 Yuyoyuppe - Hidamari no Uta [Solitude]]
2015-07-16 19:44 Makyu: first when I played before is that 00:00:031 (1,2) - don't really work well, I recommend you to use something like this, flows better imohttp://puu.sh/j1Yhg/565d47ed8c.jpg
2015-07-16 19:44 Makyu: same for the next patterns that are like that
2015-07-16 19:47 Makyu: 00:32:678 (3,4) - this patterns kills the flow, I think you should follow the spacing or just overlap it, but with that slow spacing players will confuse at some point
2015-07-16 19:47 Xexxar: hmm
2015-07-16 19:47 Makyu: specially when you sue the same spacing for 1/4 notes further in the map
2015-07-16 19:47 Xexxar: yes but those are discernable
2015-07-16 19:48 Makyu: I mean you are using the same spacing for 00:43:266 (3,4) -
2015-07-16 19:49 Xexxar: yes but its discernable
2015-07-16 19:49 Xexxar: it can be infered that there is a change
2015-07-16 19:49 Xexxar: based on the length of the slider
2015-07-16 19:49 Makyu: 00:49:001 (4) - ctrl+g this time I think it flows better
2015-07-16 19:49 Xexxar: and the hitsounding
2015-07-16 19:49 Xexxar: no
2015-07-16 19:49 Xexxar: as for the begining slider change
2015-07-16 19:49 Xexxar: i might remap that
2015-07-16 19:49 Xexxar: to apply that
2015-07-16 19:49 Makyu: 00:55:619 (3,1) - I think the antijump here it's not necessary
2015-07-16 19:50 Xexxar: ever 1/1 pause
2015-07-16 19:51 Xexxar: contains a anti jump built like that in this map
2015-07-16 19:51 Makyu: 01:15:692 (4,5) - you changed the spacing there without aparently reason
2015-07-16 19:51 Xexxar: so that its easier to read
2015-07-16 19:51 Xexxar: emphasis on 5
2015-07-16 19:51 Xexxar: same as here: 01:18:339 (2) -
2015-07-16 19:51 Xexxar: i could make it more dramatic
2015-07-16 19:51 Xexxar: if you think that visually it looks so close that its a problem
2015-07-16 19:52 Makyu: 01:20:766 (5) - I think that you can ctrl+g that note, for better flow
2015-07-16 19:52 Makyu: way better flow
2015-07-16 19:52 Xexxar: no
2015-07-16 19:53 Makyu: 01:26:280 (3) - I would move this note here http://puu.sh/j1YJQ/3ad39c5a79.jpg better flow imo
2015-07-16 19:53 Makyu: 01:31:244 (1,2) - I think you can fully stack this two notes, more readable imo
2015-07-16 19:54 Makyu: 01:34:222 (8,9) - spacing
2015-07-16 19:54 Xexxar: hmm
2015-07-16 19:54 Xexxar: in regards to 1:26
2015-07-16 19:54 Xexxar: applied
2015-07-16 19:54 Xexxar: yes but as I've said before
2015-07-16 19:54 Xexxar: every single tap I have two notes stacked like that
2015-07-16 19:54 Xexxar: directly on top anyway
2015-07-16 19:54 Xexxar: its a 1/1 pause
2015-07-16 19:55 Xexxar: would you like for them to be closer?
2015-07-16 19:55 Xexxar: I've moved 1 closer to 2
2015-07-16 19:55 Xexxar: 8,9 what is issue with spacing
2015-07-16 19:56 Makyu: You never used that kind of pattern in the map, and then suddenly apears, that's the problem, players won't get enough time to react tho that and will break the slider (9)
2015-07-16 19:57 Xexxar: this map isnt intended for bad players
2015-07-16 19:57 Xexxar: regardless of the star difficulty im not making a "hard"
2015-07-16 19:57 Xexxar: i'm making a map that fits the song
2015-07-16 19:58 Makyu: 01:45:472 (8,1,2,3) - mapping that part you never used anijumps and then they just appear, it breaks the flow of that part
2015-07-16 19:59 Xexxar: changed 3
2015-07-16 19:59 Xexxar: 2*'
2015-07-16 19:59 Makyu: 02:17:236 (5) - I think you can ctrl+g that note
2015-07-16 20:00 Makyu: 02:28:266 (1,2) - I think you can use normal spacing for those notes
2015-07-16 20:00 Xexxar: it's intended for that to be that way
2015-07-16 20:00 Makyu: and the next too
2015-07-16 20:01 Xexxar: this section has anti jumps on the drums
2015-07-16 20:01 Xexxar: the second section
2015-07-16 20:01 Xexxar: has spacing
2015-07-16 20:01 Xexxar: with the guitar
2015-07-16 20:02 Makyu: 02:45:472 (11,1) - you were always mapping the 1/8 parts with 1/8 sliders, for constancy
2015-07-16 20:02 Makyu: 02:46:133 (2,4) - stack them?
2015-07-16 20:02 Xexxar: im sorrt?
2015-07-16 20:03 Xexxar: oh
2015-07-16 20:03 Xexxar: so you want me to change that part
2015-07-16 20:03 Xexxar: thx on 2,4
2015-07-16 20:03 Xexxar: 11,1 tho
2015-07-16 20:03 Xexxar: how would i map that
2015-07-16 20:03 Makyu: you can use something like this give me a seccond
2015-07-16 20:04 Makyu: http://puu.sh/j1Zmo/c2fa07436a.jpg
2015-07-16 20:05 Makyu: 02:43:707 (6,9) - stack?
2015-07-16 20:05 Xexxar: i tried that pattern before
2015-07-16 20:06 Xexxar: played like shit
2015-07-16 20:06 Makyu: 02:49:001 (1) - when I use sudden sv changes I think it's better to use tick rate 2
2015-07-16 20:06 Makyu: so the player will know when it's a sudden slow sv
2015-07-16 20:07 Makyu: 02:54:736 (2) - way better than the 1/8 stream sliders >.<
2015-07-16 20:07 Xexxar: can you even change
2015-07-16 20:07 Xexxar: tick rate
2015-07-16 20:07 Xexxar: for a single slider
2015-07-16 20:07 Makyu: in general, for all the song
2015-07-16 20:08 Xexxar: well i changed it to 2.
2015-07-16 20:09 Makyu: that's just my opinion, and what I like to do
2015-07-16 20:09 Xexxar: im against it
2015-07-16 20:10 Makyu: 03:22:089 (6,7) - why don't you do something like this? http://puu.sh/j1ZEl/0c6e39dc77.jpg
2015-07-16 20:10 Makyu: 03:24:295 (3) - 03:23:413 (2,3) - they are not stacked
2015-07-16 20:10 Makyu: try using stack latency x0
2015-07-16 20:11 Xexxar: lower it?
2015-07-16 20:11 Makyu: so those kind of antijump will be lot better
2015-07-16 20:11 Makyu: that's just a nazi thing
2015-07-16 20:11 Xexxar: put to 5
2015-07-16 20:12 Makyu: 03:29:369 (2) - move this note here for the pattern http://puu.sh/j1ZLu/f32009a7f1.jpg
2015-07-16 20:13 Xexxar: applied
2015-07-16 20:13 Makyu: 03:40:398 (10,1) - the same as before, spacing
2015-07-16 20:13 Makyu: 03:42:825 (6,7,8) - why the spacing change in this 1/4 notes?
2015-07-16 20:13 Xexxar: i dont get your issue with that
2015-07-16 20:14 Makyu: 03:44:589 - move the break here
2015-07-16 20:14 Xexxar: does it?
2015-07-16 20:14 Xexxar: error
2015-07-16 20:14 Xexxar: fixed
2015-07-16 20:14 Xexxar: how
2015-07-16 20:14 Makyu: http://puu.sh/j1ZT8/d5f942d7b8.jpg
2015-07-16 20:15 Xexxar: figured it out
2015-07-16 20:15 Makyu: was explaining it >.<
2015-07-16 20:15 Xexxar: how about this: http://puu.sh/j1ZUt/2af3c55269.jpg
2015-07-16 20:15 Xexxar: ?
2015-07-16 20:15 Xexxar: for the guitar
2015-07-16 20:15 Makyu: guitar still going after that part
2015-07-16 20:15 Makyu: I think it's better to follow the vocals for the brake
2015-07-16 20:15 Xexxar: i mean
2015-07-16 20:15 Xexxar: well the vocals start before that
2015-07-16 20:16 Xexxar: whatever
2015-07-16 20:16 Xexxar: applied
2015-07-16 20:18 Makyu: 04:09:295 (1,1) - noticed you started a good pattern there, and then you break it on 04:11:060 (1) - , maybe put it here: to make it look like spiral http://puu.sh/j205n/4ffb85c7de.jpg
2015-07-16 20:19 Makyu: if you do taht you should change 04:11:942 (1) -
2015-07-16 20:19 Xexxar: 4 notes
2015-07-16 20:19 Xexxar: tho
2015-07-16 20:21 Makyu: 04:28:266 (5) - stack the head of this slider with 04:29:148 (7) - tail
2015-07-16 20:21 Makyu: I think it's better like that
2015-07-16 20:22 Xexxar: applied
2015-07-16 20:22 Makyu: 05:12:383 (1,2) - same as I say at the start
2015-07-16 20:23 Makyu: 05:18:119 (4,6) - stack?
2015-07-16 20:24 Makyu: 05:22:972 (1) - the finish here is anticlimatic, I think no hitsound is more enjoyable
2015-07-16 20:24 Xexxar: ye
2015-07-16 20:24 Xexxar: probably
2015-07-16 20:24 Xexxar: will be redoing the end and begining a bit
2015-07-16 20:27 Makyu: also, I found out you have some issues with the strong beat lot of slider end there, a friend teach me that it's one of the worst things to do, since the metronome reset there and the songs always change rhythm there
2015-07-16 20:27 Makyu: so when playing it you want to press a strong beat
2015-07-16 20:27 Makyu: maybe someone will point this out better than me
2015-07-16 20:28 Makyu: I can't really explain it better
Topic Starter
I Must Decrease

Makyu wrote:

sorry I didn't help too much :c

Let's go for the rank
2015-07-16 19:42 Makyu: ACTION is editing [http://osu.ppy.sh/b/739142 Yuyoyuppe - Hidamari no Uta [Solitude]]
2015-07-16 19:44 Makyu: first when I played before is that 00:00:031 (1,2) - don't really work well, I recommend you to use something like this, flows better imohttp://puu.sh/j1Yhg/565d47ed8c.jpg
2015-07-16 19:44 Makyu: same for the next patterns that are like that
2015-07-16 19:47 Makyu: 00:32:678 (3,4) - this patterns kills the flow, I think you should follow the spacing or just overlap it, but with that slow spacing players will confuse at some point
2015-07-16 19:47 Xexxar: hmm
2015-07-16 19:47 Makyu: specially when you sue the same spacing for 1/4 notes further in the map
2015-07-16 19:47 Xexxar: yes but those are discernable
2015-07-16 19:48 Makyu: I mean you are using the same spacing for 00:43:266 (3,4) -
2015-07-16 19:49 Xexxar: yes but its discernable
2015-07-16 19:49 Xexxar: it can be infered that there is a change
2015-07-16 19:49 Xexxar: based on the length of the slider
2015-07-16 19:49 Makyu: 00:49:001 (4) - ctrl+g this time I think it flows better
2015-07-16 19:49 Xexxar: and the hitsounding
2015-07-16 19:49 Xexxar: no
2015-07-16 19:49 Xexxar: as for the begining slider change
2015-07-16 19:49 Xexxar: i might remap that
2015-07-16 19:49 Xexxar: to apply that
2015-07-16 19:49 Makyu: 00:55:619 (3,1) - I think the antijump here it's not necessary
2015-07-16 19:50 Xexxar: ever 1/1 pause
2015-07-16 19:51 Xexxar: contains a anti jump built like that in this map
2015-07-16 19:51 Makyu: 01:15:692 (4,5) - you changed the spacing there without aparently reason
2015-07-16 19:51 Xexxar: so that its easier to read
2015-07-16 19:51 Xexxar: emphasis on 5
2015-07-16 19:51 Xexxar: same as here: 01:18:339 (2) -
2015-07-16 19:51 Xexxar: i could make it more dramatic
2015-07-16 19:51 Xexxar: if you think that visually it looks so close that its a problem
2015-07-16 19:52 Makyu: 01:20:766 (5) - I think that you can ctrl+g that note, for better flow
2015-07-16 19:52 Makyu: way better flow
2015-07-16 19:52 Xexxar: no
2015-07-16 19:53 Makyu: 01:26:280 (3) - I would move this note here http://puu.sh/j1YJQ/3ad39c5a79.jpg better flow imo
2015-07-16 19:53 Makyu: 01:31:244 (1,2) - I think you can fully stack this two notes, more readable imo
2015-07-16 19:54 Makyu: 01:34:222 (8,9) - spacing
2015-07-16 19:54 Xexxar: hmm
2015-07-16 19:54 Xexxar: in regards to 1:26
2015-07-16 19:54 Xexxar: applied
2015-07-16 19:54 Xexxar: yes but as I've said before
2015-07-16 19:54 Xexxar: every single tap I have two notes stacked like that
2015-07-16 19:54 Xexxar: directly on top anyway
2015-07-16 19:54 Xexxar: its a 1/1 pause
2015-07-16 19:55 Xexxar: would you like for them to be closer?
2015-07-16 19:55 Xexxar: I've moved 1 closer to 2
2015-07-16 19:55 Xexxar: 8,9 what is issue with spacing
2015-07-16 19:56 Makyu: You never used that kind of pattern in the map, and then suddenly apears, that's the problem, players won't get enough time to react tho that and will break the slider (9)
2015-07-16 19:57 Xexxar: this map isnt intended for bad players
2015-07-16 19:57 Xexxar: regardless of the star difficulty im not making a "hard"
2015-07-16 19:57 Xexxar: i'm making a map that fits the song
2015-07-16 19:58 Makyu: 01:45:472 (8,1,2,3) - mapping that part you never used anijumps and then they just appear, it breaks the flow of that part
2015-07-16 19:59 Xexxar: changed 3
2015-07-16 19:59 Xexxar: 2*'
2015-07-16 19:59 Makyu: 02:17:236 (5) - I think you can ctrl+g that note
2015-07-16 20:00 Makyu: 02:28:266 (1,2) - I think you can use normal spacing for those notes
2015-07-16 20:00 Xexxar: it's intended for that to be that way
2015-07-16 20:00 Makyu: and the next too
2015-07-16 20:01 Xexxar: this section has anti jumps on the drums
2015-07-16 20:01 Xexxar: the second section
2015-07-16 20:01 Xexxar: has spacing
2015-07-16 20:01 Xexxar: with the guitar
2015-07-16 20:02 Makyu: 02:45:472 (11,1) - you were always mapping the 1/8 parts with 1/8 sliders, for constancy
2015-07-16 20:02 Makyu: 02:46:133 (2,4) - stack them?
2015-07-16 20:02 Xexxar: im sorrt?
2015-07-16 20:03 Xexxar: oh
2015-07-16 20:03 Xexxar: so you want me to change that part
2015-07-16 20:03 Xexxar: thx on 2,4
2015-07-16 20:03 Xexxar: 11,1 tho
2015-07-16 20:03 Xexxar: how would i map that
2015-07-16 20:03 Makyu: you can use something like this give me a seccond
2015-07-16 20:04 Makyu: http://puu.sh/j1Zmo/c2fa07436a.jpg
2015-07-16 20:05 Makyu: 02:43:707 (6,9) - stack?
2015-07-16 20:05 Xexxar: i tried that pattern before
2015-07-16 20:06 Xexxar: played like shit
2015-07-16 20:06 Makyu: 02:49:001 (1) - when I use sudden sv changes I think it's better to use tick rate 2
2015-07-16 20:06 Makyu: so the player will know when it's a sudden slow sv
2015-07-16 20:07 Makyu: 02:54:736 (2) - way better than the 1/8 stream sliders >.<
2015-07-16 20:07 Xexxar: can you even change
2015-07-16 20:07 Xexxar: tick rate
2015-07-16 20:07 Xexxar: for a single slider
2015-07-16 20:07 Makyu: in general, for all the song
2015-07-16 20:08 Xexxar: well i changed it to 2.
2015-07-16 20:09 Makyu: that's just my opinion, and what I like to do
2015-07-16 20:09 Xexxar: im against it
2015-07-16 20:10 Makyu: 03:22:089 (6,7) - why don't you do something like this? http://puu.sh/j1ZEl/0c6e39dc77.jpg
2015-07-16 20:10 Makyu: 03:24:295 (3) - 03:23:413 (2,3) - they are not stacked
2015-07-16 20:10 Makyu: try using stack latency x0
2015-07-16 20:11 Xexxar: lower it?
2015-07-16 20:11 Makyu: so those kind of antijump will be lot better
2015-07-16 20:11 Makyu: that's just a nazi thing
2015-07-16 20:11 Xexxar: put to 5
2015-07-16 20:12 Makyu: 03:29:369 (2) - move this note here for the pattern http://puu.sh/j1ZLu/f32009a7f1.jpg
2015-07-16 20:13 Xexxar: applied
2015-07-16 20:13 Makyu: 03:40:398 (10,1) - the same as before, spacing
2015-07-16 20:13 Makyu: 03:42:825 (6,7,8) - why the spacing change in this 1/4 notes?
2015-07-16 20:13 Xexxar: i dont get your issue with that
2015-07-16 20:14 Makyu: 03:44:589 - move the break here
2015-07-16 20:14 Xexxar: does it?
2015-07-16 20:14 Xexxar: error
2015-07-16 20:14 Xexxar: fixed
2015-07-16 20:14 Xexxar: how
2015-07-16 20:14 Makyu: http://puu.sh/j1ZT8/d5f942d7b8.jpg
2015-07-16 20:15 Xexxar: figured it out
2015-07-16 20:15 Makyu: was explaining it >.<
2015-07-16 20:15 Xexxar: how about this: http://puu.sh/j1ZUt/2af3c55269.jpg
2015-07-16 20:15 Xexxar: ?
2015-07-16 20:15 Xexxar: for the guitar
2015-07-16 20:15 Makyu: guitar still going after that part
2015-07-16 20:15 Makyu: I think it's better to follow the vocals for the brake
2015-07-16 20:15 Xexxar: i mean
2015-07-16 20:15 Xexxar: well the vocals start before that
2015-07-16 20:16 Xexxar: whatever
2015-07-16 20:16 Xexxar: applied
2015-07-16 20:18 Makyu: 04:09:295 (1,1) - noticed you started a good pattern there, and then you break it on 04:11:060 (1) - , maybe put it here: to make it look like spiral http://puu.sh/j205n/4ffb85c7de.jpg
2015-07-16 20:19 Makyu: if you do taht you should change 04:11:942 (1) -
2015-07-16 20:19 Xexxar: 4 notes
2015-07-16 20:19 Xexxar: tho
2015-07-16 20:21 Makyu: 04:28:266 (5) - stack the head of this slider with 04:29:148 (7) - tail
2015-07-16 20:21 Makyu: I think it's better like that
2015-07-16 20:22 Xexxar: applied
2015-07-16 20:22 Makyu: 05:12:383 (1,2) - same as I say at the start
2015-07-16 20:23 Makyu: 05:18:119 (4,6) - stack?
2015-07-16 20:24 Makyu: 05:22:972 (1) - the finish here is anticlimatic, I think no hitsound is more enjoyable
2015-07-16 20:24 Xexxar: ye
2015-07-16 20:24 Xexxar: probably
2015-07-16 20:24 Xexxar: will be redoing the end and begining a bit
2015-07-16 20:27 Makyu: also, I found out you have some issues with the strong beat lot of slider end there, a friend teach me that it's one of the worst things to do, since the metronome reset there and the songs always change rhythm there
2015-07-16 20:27 Makyu: so when playing it you want to press a strong beat
2015-07-16 20:27 Makyu: maybe someone will point this out better than me
2015-07-16 20:28 Makyu: I can't really explain it better
stfu u helped <3
mastaa_p
Disclaimer: I have no idea how modding works, and I can't map for s**t.

SPOILER
00:42:383 (1) - add a kink to this slider
01:24:736 (1) - don't change combo color at the end of the stack
01:25:178 (1) - move slider away from stack for readability
01:27:163 (5) - change hitsound to normal drum clap
01:31:244 (1) - consider adding a short stream here - the 'and' note seems somewhat out of place
02:07:972 (3) - add a kink to this slider
03:11:391 (3) - move note to right a bit to flow better with sliders
03:23:413 (2) - add kink to slider to match tremolo
03:32:567 (7) - move note down a bit to flow better with sliders
03:37:530 (1) - add slight upward bend to slider
03:37:861 (2) - move note left a bit to flow better
03:44:148 (1) - move note to the right a bit so it lines up with the stack. Also the combo color thing I mentioned before
04:14:920 (3) - move note slightly up and left to flow better with sliders
04:21:979 (3) - move note slightly right to flow better with sliders
05:08:964 (1) - add a spinner here to 05:12:185

And I know these might not fit at all but
05:22:089 (5,6,7,8) - change hitsound to drum clap
05:22:972 (1) - change hitsound to normal finish
Topic Starter
I Must Decrease

mastaa_p wrote:

Disclaimer: I have no idea how modding works, and I can't map for s**t.

SPOILER
00:42:383 (1) - add a kink to this slider what is a kink?
01:24:736 (1) - don't change combo color at the end of the stack applied
01:25:178 (1) - move slider away from stack for readability every 1/1 spaced object i have made an anti jump in this map.
01:27:163 (5) - change hitsound to normal drum clap no
01:31:244 (1) - consider adding a short stream here - the 'and' note seems somewhat out of place disagree with this, no need for a stream and the double serves its purpose fine.
02:07:972 (3) - add a kink to this slider
03:11:391 (3) - move note to right a bit to flow better with sliders applied
03:23:413 (2) - add kink to slider to match tremolo
03:32:567 (7) - move note down a bit to flow better with sliders applied
03:37:530 (1) - add slight upward bend to slider no thanks, the slider end and the other two notes are in a line, it is fine.
03:37:861 (2) - move note left a bit to flow better
03:44:148 (1) - move note to the right a bit so it lines up with the stack. Also the combo color thing I mentioned before applied but i did not change nc
04:14:920 (3) - move note slightly up and left to flow better with sliders no thanks, the slider end and the other two notes are in a line, it is fine.
04:21:979 (3) - move note slightly right to flow better with sliders no thanks, the slider end and the other two notes are in a line, it is fine.
05:08:964 (1) - add a spinner here to 05:12:185 no thanks, a spinner isnt reminiscent of the beginning of the map.

And I know these might not fit at all but
05:22:089 (5,6,7,8) - change hitsound to drum clap disagree on both of these, sorry.
05:22:972 (1) - change hitsound to normal finish
thanks for the mod
Charly
This is my first mod thread so I am not sure if I am doing everything right lol

- 01:27:825 (7,8) - Maybe make the slider into 1/4 slider + circle.

- 04:54:736 Maybe make the shorter sliders a different colour.

Well thats all I think that might be changed xD
Irreversible
Hi, m4m

[Solitude]

00:07:089 (1,2,3) - DS is surprinsingly low in this part. Pointing this out to get some more consistency within the first part. From what I've seen you've been using about 1.3, this is 1.2 tho and its difference is quite visible. So please try to get these patterns a tag more consistent.
00:12:163 (4) - Again, this DS breaks the consistency. Why is it lower than before?

It does not all have to be consistent obviously, but just increasing it a slightly bit will make your map look a ton cleaner.

Compare 00:32:678 (3,4) - and 00:43:266 (3,4) - once; one is 1/2 one is 1/6 and I'm not too sure whether it's readable. Should be fine because the song indicates it pretty well, just wanted to point it out in any case.

01:24:736 (9,1) - You should swap the NC in order to follow the downbeat structure here and the change to calmer background / vocal start etc etc etc
01:28:707 (1,1,1) - How about making each slider slower (and quieter)? The generated effect appears cool to me.
01:35:766 (1,1,1) - Same.
01:50:766 (1,1) - Same.
01:52:089 - I don't feel like this should be a repeat slider, but rather a long one, to match the special sound in the background (idk how to describe it but it's outstanding)

01:55:508 (3) - Flow would slightly improve by moving that one to 248 / 76 (nazi)
02:02:567 - Why missing out this beat? Seems quite important, especially for some more variation.
02:09:626 (3) - 337 / 99, same as above
02:13:266 (3,4) - In my opinion circles would be cool here, to make these strong sounds more clickable. Up to you, but again, would offer variation as well.

02:23:744 (1) - The antijumps in the following part appear rather confusing to me, especially because you've been following the track so closely, but now this is all 1/2 .. you might want to indicate the 1/2 a tad better.
03:04:883 (1) - I think you forgot silencing this sound.
03:43:266 (8,9,10,11,1) - Not sure if I get that right, but did you try to increase the spacing progressingly? It seems like a spacing error so you might want to increase the progressing spacing a bit.

04:09:295 (1,1,1) - Same as above.
04:14:920 (3) - 220 / 92 should be about right.
04:54:736 (1) - I am really unsure about this part, it just doesn't feel natural to me, the spacing is always the same (which makes sense) but it somehow doesn't, I'm actually quite confused. I guess what I want to say is 04:56:501 (3,4) - that things like these are way too sudden and unpredictable. So you might wanna lower spacing on this, but yeah.. not sure. But something has to be changed in this part.

05:22:089 (5,6,7,8,1) - How about adding a NC on each of those? I ilke the star and it would get even more emphasis by that. Weird suggestion but idk, comes to my mind when seeing it.

Overall I suggest that you go over your map again and tidy up some inconsistencies here and there, in order to make your map more polished. Not a bad attempt, but has space for potential for sure!

Good luck!
Topic Starter
I Must Decrease

Irreversible wrote:

Hi, m4m

[Solitude]

00:07:089 (1,2,3) - DS is surprinsingly low in this part. Pointing this out to get some more consistency within the first part. From what I've seen you've been using about 1.3, this is 1.2 tho and its difference is quite visible. So please try to get these patterns a tag more consistent.
00:12:163 (4) - Again, this DS breaks the consistency. Why is it lower than before? Will apply this, originally the sliders were 4 ticks and there was no note to DS with.

It does not all have to be consistent obviously, but just increasing it a slightly bit will make your map look a ton cleaner.

Compare 00:32:678 (3,4) - and 00:43:266 (3,4) - once; one is 1/2 one is 1/6 and I'm not too sure whether it's readable. Should be fine because the song indicates it pretty well, just wanted to point it out in any case. I will see how I can address this to provide better feedback for the player

01:24:736 (9,1) - You should swap the NC in order to follow the downbeat structure here and the change to calmer background / vocal start etc etc etc
01:28:707 (1,1,1) - How about making each slider slower (and quieter)? The generated effect appears cool to me.
01:35:766 (1,1,1) - Same.
01:50:766 (1,1) - Same. applied to all
01:52:089 - I don't feel like this should be a repeat slider, but rather a long one, to match the special sound in the background (idk how to describe it but it's outstanding) Not really sure about that

01:55:508 (3) - Flow would slightly improve by moving that one to 248 / 76 (nazi) applied
02:02:567 - Why missing out this beat? Seems quite important, especially for some more variation. not sure how i want to change this pattern with that, will see what happens
02:09:626 (3) - 337 / 99, same as above applied
02:13:266 (3,4) - In my opinion circles would be cool here, to make these strong sounds more clickable. Up to you, but again, would offer variation as well. i will consider this

02:23:744 (1) - The antijumps in the following part appear rather confusing to me, especially because you've been following the track so closely, but now this is all 1/2 .. you might want to indicate the 1/2 a tad better. just as earlier, will see how i can change this
03:04:883 (1) - I think you forgot silencing this sound. not sure what you mean
03:43:266 (8,9,10,11,1) - Not sure if I get that right, but did you try to increase the spacing progressingly? It seems like a spacing error so you might want to increase the progressing spacing a bit. fixed? i think, not quite sure what you saw wrong

04:09:295 (1,1,1) - Same as above. applied
04:14:920 (3) - 220 / 92 should be about right. applied
04:54:736 (1) - I am really unsure about this part, it just doesn't feel natural to me, the spacing is always the same (which makes sense) but it somehow doesn't, I'm actually quite confused. I guess what I want to say is 04:56:501 (3,4) - that things like these are way too sudden and unpredictable. So you might wanna lower spacing on this, but yeah.. not sure. But something has to be changed in this part. I agree there is some cleaning that this section needs in terms of flow and design, but overall the section itself has very little problems. Sure there is a bit more difficulty than the rest of the map, but the section evolks the best feeling it can have outside of streaming which would be way overkill for this difficulty. Overlapping would look ugly. I'll try to polish distance snapping and angles better.

05:22:089 (5,6,7,8,1) - How about adding a NC on each of those? I ilke the star and it would get even more emphasis by that. Weird suggestion but idk, comes to my mind when seeing it. applied

Overall I suggest that you go over your map again and tidy up some inconsistencies here and there, in order to make your map more polished. Not a bad attempt, but has space for potential for sure! *blushes*

Good luck!
thank you for the m4m!
Hinsvar
ye
12:33 Xexxar: welp!
12:33 Xexxar: How long will you be online?
12:33 Hinsvar: for a long time
12:34 Hinsvar: ye
12:34 Xexxar: Okay, I'm going to do a last minute mod
12:34 Hinsvar: lol
12:34 Xexxar: And clean up any last thing i can see in my map
12:34 Hinsvar: sure
12:34 Xexxar: Then send it to you.
12:34 Hinsvar: i'll wait
12:34 Xexxar: Okay?
12:34 Xexxar: I shouldnt take more than an hour
12:34 Hinsvar: Yep.
12:34 Xexxar: max
12:40 Xexxar: ugu
12:40 Xexxar: one thing im doing is changing the entire begining
12:40 Xexxar: so it has green points
12:40 Xexxar: this will take forever
12:40 Hinsvar: well shit
12:40 Hinsvar: lmao
12:40 Hinsvar: take your time
12:40 Hinsvar: iktf
12:41 Xexxar: well i just want to make sure i'll catch you :P
12:41 Hinsvar: ok ok
12:41 Hinsvar: actually I'm supposed to mod something
12:41 Hinsvar: but I got sidetracked
12:42 Xexxar: yeah perfect
12:42 Xexxar: go mod it
12:43 Hinsvar: sure
13:31 Xexxar: is there a way
13:31 Xexxar: to count how many inheritted points i have
13:31 Hinsvar: nope
13:31 Hinsvar: except counting by yourslef
13:31 Hinsvar: *self
13:31 Xexxar: damn
13:31 Xexxar: i swear its gotta be like
13:31 Xexxar: atleast 200
13:32 Xexxar: probs way more
13:32 Hinsvar: RIP
13:32 Xexxar: anyway im almost done
13:33 Hinsvar: sure
13:36 *Xexxar is editing [http://osu.ppy.sh/b/739142 Yuyoyuppe - Hidamari no Uta [Solitude]]
13:36 Xexxar: cant wait for the girthy mod
13:37 Hinsvar: lol
13:37 Hinsvar: tell me when it's ready
13:37 Hinsvar: or is it ready
13:37 Xexxar: I believe it's ready.
13:37 Hinsvar: ok redownloading
13:38 Xexxar: yeah, you probably need the custom hitsounds
13:41 Hinsvar: 00:17:236 - 00:17:457 - the sample and volume of the inherited timing points here are exactly the same
13:42 Xexxar: is that a problem
13:42 Hinsvar: 00:27:751 - 00:27:825 - same
13:42 Xexxar: i will delete the excess point
13:42 Xexxar: but im pretty sure
13:42 Xexxar: i have a lot of those tbh
13:42 Hinsvar: not really but it's redundant
13:43 Hinsvar: 01:07:972 - 01:08:192 - 01:08:413 - same
13:44 Hinsvar: 01:32:898 - 01:34:442 - two of the four points here are redundant too
13:44 Hinsvar: 01:40:178 - 01:41:060 - 01:41:280 - same
13:45 Hinsvar: 02:04:001 - 02:04:442 - 02:04:883 -
13:46 Hinsvar: 02:34:663 - 02:34:883 -
13:46 Hinsvar: 02:34:883 - 02:36:207 -
13:46 Hinsvar: do you want me to continue
13:46 Xexxar: I mean
13:46 Xexxar: I appreciate you finding these all.
13:47 Xexxar: and I deleted them
13:47 Xexxar: do you want me to finish the rest then?
13:48 Hinsvar: Well I'll keep checking these out.
13:49 Xexxar: i mean
13:49 Xexxar: i check everything till after the second chorus
13:49 Xexxar: didnt find any in there
13:49 Xexxar: i know theres a bunch at the end tho
13:49 Hinsvar: hmm
13:49 Hinsvar: sure
13:49 Hinsvar: go ahead
13:49 Hinsvar: take your time
13:49 Xexxar: I'll clean up the ones at the end but idk.
13:49 Xexxar: Other than that?
13:49 Hinsvar: I haven't checked the map itself yet.
13:50 Hinsvar: Only scanning through the timing points.
13:50 Hinsvar: I'll check it while you see the duplicates.
13:51 Hinsvar: actually update first after you removed them
13:52 Xexxar: updating
13:52 Xexxar: done
13:54 Hinsvar: 00:31:795 - Is the finish here really necessary? As far as what I can listen to, there's nothing that sounds like it.
13:54 Xexxar: hm
13:54 Xexxar: nope
13:54 Xexxar: removed
13:54 Hinsvar: 00:36:207 (3,4) - Why would you make an anti-jump here...
13:55 Hinsvar: while the music is really strong
13:55 Hinsvar: uh
13:55 Hinsvar: relatively strong
13:55 Hinsvar: 00:36:869 (4,5) - while this is spaced and weaker
13:55 Hinsvar: Would make more sense if (4) was stacked above (5)'s head.
13:56 Hinsvar: 00:38:854 - oh and the finish here too
13:56 Hinsvar: 00:39:736 (3,4,5) - yep
13:56 Hinsvar: 00:43:266 (3,4) - considering you did this it'd be confusing
13:57 Xexxar: i dont follow
13:57 Xexxar: the anti jump is simply because the beat on 4 is not really iconic
13:57 Xexxar: it may have that drum beat
13:57 Xexxar: but that drum beat is very minor in terms of the overall tone of the song
13:58 Xexxar: the pattern reflects what the beat becomes later and therefore serves it's purpose as an introduction to the feel and flow of the song
13:58 Xexxar: As for the spacing in regards to 1/4th vs 1/2.
13:58 Xexxar: I have made sure that my anti jumps contain consistent spacing
13:59 Xexxar: meaning that every single 1/1 pause will be directly under the previous note
13:59 Xexxar: every 1/2 will be close to the otehr, but not overlapping completely, and the 1/4th notes will be the farthest away and look very much like a regular stream distance for the song
13:59 Xexxar: This allows for the player to learn the difference beyond just learning the song and the approach circles
13:59 Xexxar: If this is poor communication i can try to make these features more exagerated.
14:00 Hinsvar: Sure; I like how it is now, I guess.
14:00 Hinsvar: At least there's an explanation given.
14:00 Xexxar: I could clean them up imo
14:00 Xexxar: and make it more consistently varied
14:00 Hinsvar: Up to you.
14:00 Xexxar: so that it's much more clear the difference in distance
14:00 Hinsvar: It's your call.
14:00 Hinsvar: :D
14:00 Xexxar: I will do that since I think it's a bit close atm.
14:00 Hinsvar: sure
14:01 Hinsvar: 01:31:244 (1,2) - this reminds me to Taiko diffs
14:01 Hinsvar: 01:31:244 (1) - there is nothing to follow here
14:01 Hinsvar: why bother mapping that
14:02 Xexxar: hm
14:02 Xexxar: for me the section had that feel to it
14:02 Hinsvar: yep I'll agree it feels ok but it's... questionable
14:02 Hinsvar: sure though
14:02 Xexxar: not quite sure of the word
14:02 Hinsvar: I guess we can keep it for now
14:04 Xexxar: 01:49:222 (1,1) -
14:04 Xexxar: is this okay?
14:04 Xexxar: I wasnt sure about this
14:04 Hinsvar: I'd make a jump between 01:49:222 (1,1) - at least.
14:06 Xexxar: done
14:07 Hinsvar: 02:46:354 (3) - this is actually perfectly ok but making a curve like [https://osu.ppy.sh/ss/3447630 this] improves the flow
14:07 Hinsvar: just a suggestion
14:08 Xexxar: idk
14:08 Xexxar: cause that makes 2 into 3
14:08 Xexxar: look slightly weird
14:08 Hinsvar: hmm ok
14:08 Xexxar: maybe this? http://puu.sh/jerPS/abb6822618.jpg
14:09 Xexxar: the lower angle makes 2 into 3 look more clean and linear
14:09 Xexxar: and the change direction to 4 would be better flow
14:09 Hinsvar: oh sure that's ok too
14:10 Hinsvar: 03:42:163 (5,6) - the flow is odd because the positioning of the objects make it go... "backwards" in a different direction (dunno of a better explanation)
14:10 Hinsvar: which is generally awkward to play
14:10 Hinsvar: [https://osu.ppy.sh/ss/3447638 maybe try something like this]
14:11 Hinsvar: 04:08:413 (4) - might as well NC to emphasize the vocal
14:11 Xexxar: so rotate 6 and later notes?
14:11 Hinsvar: do whatever you want there, sure
14:11 Hinsvar: rotating is ok too
14:12 Xexxar: applied both
14:14 Hinsvar: 05:22:310 (1,1,1,1) - pretty sure the NC spamming isn't needed here
14:14 Hinsvar: since they're not emphasizing anything in particular
14:14 Xexxar: tbh i think that was irreversibles section
14:14 Xexxar: suggestion*
14:14 Xexxar: cause he thought it would look cool
14:14 Xexxar: if anything
14:15 Xexxar: I should just make the first one nc
14:15 Hinsvar: lmao pls
14:15 Xexxar: and leave the rest to draw out the star
14:15 Hinsvar: yes
14:15 Xexxar: 05:08:413 (1) -
14:15 Xexxar: since you got past this
14:15 Xexxar: im not sure about this note
14:15 Hinsvar: that looks ok to me
14:15 Xexxar: i was thinking i might break it in half and end on a single
14:15 Hinsvar: we don't really have any choice here
14:15 Hinsvar: hmm
14:15 Hinsvar: that might be ok too
14:16 Hinsvar: also maybe make 05:22:089 (1,2,3,4,5) - flow like [http://osu.ppy.sh/ss/3447653 this]
14:16 Hinsvar: creates a nicer flow from 05:21:648 (4) -
14:16 Hinsvar: that's it
14:20 Xexxar: internet problems?
14:20 Hinsvar: nope osu! just almost crashed
14:20 Hinsvar: dunno why
14:21 Xexxar: i crashed a couple times
14:21 Xexxar: when i was editing this map
14:21 Hinsvar: RIP
14:21 Xexxar: due to the sheer number of points
14:21 Xexxar: real weird crashes
14:21 Hinsvar: probs that
14:21 Xexxar: one more thing
14:21 Xexxar: that's important
14:21 Xexxar: Look at the song setup
14:21 Xexxar: The song's difficulty settings
14:21 Xexxar: are probably gonna get me in trouble
14:22 Xexxar: specifically the OD
14:22 Hinsvar: tbh this looks ok to me but yeah the OD might be just a little too high
14:22 Hinsvar: especially with the overall diff and the little spike at the end
14:22 Xexxar: I made it OD 8 because I felt the song, being mostly sliders and in general mapped for a more difficult audience deserved a higher OD than most songs of this difficulty
14:22 Hinsvar: uh ok not really even a spike
14:22 Hinsvar: hmm
14:23 Xexxar: Since it's really not a hard.
14:23 Hinsvar: I still feel this isn't made to be a generally hard map, though.
14:23 Xexxar: by nature of the way it's mapped
14:23 Hinsvar: I'd say OD7.5 would be ok
14:23 Xexxar: I think it's probably more suitable as 7.5
14:23 Xexxar: yea
14:23 Hinsvar: sure then go ahead
14:23 Hinsvar: also turn on letterbox since you don't have any SB and video and turn off widescreen support
14:23 Xexxar: I'll be one of those hip mappers with OD 7.6 and HP 5.6
14:24 Hinsvar: dam
14:24 Xexxar: someone earlier
14:24 Hinsvar: uh I got something to do brb
14:24 Xexxar: said the combo colors were bad
14:24 Hinsvar: probably in 40 minutes
14:24 Xexxar: c ause one was too blue
14:24 Hinsvar: lol
14:24 Xexxar: with the BG
14:24 Xexxar: aaaaaaaa
14:27 Xexxar: well i guess i'll go make one of those stupid "Xexxar's #1 Ranked Map" banners or smth
14:27 Xexxar: I still need another bn to check this though I believe since approval
15:05 Xexxar: oh hey
15:05 Xexxar: it's been 40 mins exactly
15:05 Xexxar: convient that i finished exactly at that time
15:05 Xexxar: l0l
15:05 Xexxar: gonna go get some tea since i imagine you might be a bit longer
15:08 Hinsvar: oh hey it's 44
15:08 Hinsvar: share some tea for me
15:08 Xexxar: close
15:08 Xexxar: uhh
15:08 Xexxar: it's lemon tea is that k?
15:09 Xexxar: okay anyway i didnt upload for some reason
15:09 Xexxar: i should probably update i guess
15:09 Hinsvar: maybe it's ok
15:09 Hinsvar: tell me if it's updated
15:10 Xexxar: updated
15:10 Xexxar: lol
15:10 Xexxar: https://i.ppy.sh/77a65e8fb3375c7e51c172 ... 642e6a7067
15:10 Xexxar: i made this when you were gone btw
15:10 Xexxar: idk if i like it tho
15:10 Hinsvar: pretty dank
15:10 Xexxar: eh
15:11 Xexxar: i guess it's all right
15:11 Hinsvar: yeah
15:11 Hinsvar: well ok looks like I can bubble this now

Bubble #1.
Topic Starter
I Must Decrease
updooted cause im retarded
Hinsvar
have a swift rebubble
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