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My Chemical Romance - You Know What They Do To Guys Like Us

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Topic Starter
pishifat
This beatmap was submitted using in-game submission on Friday, August 07, 2015 at 7:20:00 PM

Artist: My Chemical Romance
Title: You Know What They Do To Guys Like Us In Prison
Tags: three cheers for sweet revenge mcr metal alternative punk post hardcore
BPM: 186
Filesize: 6823kb
Play Time: 02:52
Difficulties Available:
  1. Easy (1.9 stars, 230 notes)
  2. Extra (5.29 stars, 747 notes)
  3. Hard (3.33 stars, 420 notes)
  4. Insane (4.39 stars, 606 notes)
  5. Normal (2.29 stars, 311 notes)
Download: My Chemical Romance - You Know What They Do To Guys Like Us In Prison
Information: Scores/Beatmap Listing
---------------




!
George
OMGGGG MW2!!!!!!!!!!!!!!!!!!!!!
Its A Panda
Great map! Only recommendation i would make is to make the hp drain more forgiving
pingvin13579
now I have a nervous tic
George
lil' mod since the saosin song is bubbied

---General---
Turn off the count down for Insane and Hard
Remove the green points that arent used, like the first 5 in Easy and Normal and so on

---Easy---
00:09:030 - Remove unused green points from 00:09:030 to 00:11:530
02:43:224 (4,1) - It seems like you can move 02:43:869 (1) right more to fix a blanket
02:49:353 - Remove the unused green points from 02:49:353 to 02:52:256

---Normal---
00:09:030 - Remove unused green points from 00:09:030 to 00:11:530

---Hard---
00:59:837 (2,4) - Maybe stack this better?
01:40:643 (1) - I would of just used a white slider point for the curve since the red point looks like same as if you used a white one


idk
Peachtrees
  • Easy
  1. 00:09:030 (1) - nice uneccessary green line (I think?)
  2. 00:11:288 (2) - ^
  3. 00:14:192 (1) - ^
  4. 00:15:159 (2) - ^ and the previous one on 00:15:052 (2) -

    there is much more idk if you want to do something with/about those just sayin
  5. 00:31:934 (5) - o might just be me but with how powerful vocals are I'd rather have this clickable than putting it on a sliderend and the 'SAAAMME' kinda feels like it shouldn't really be weakter than the 'be the' in the song cuz it feels more like 'BE THE SAAAAMMEEE' like dis so the last part actually feels like it should be emphasized more
  6. 00:31:288 (4,1) - my OCD tells me these are not perfectly parallel
  7. 01:05:159 (3,1) - could do something like https://osu.ppy.sh/ss/3458171 which I think is a little more interesting 2play cuz that little step from 4->1 put a little more emphasize on the NC which I think is a little nicr + 01:07:418 (2,3) - plays a little smoother too with the repeat curved downward I think
  8. 01:56:127 (2,1) - wouldn't something like https://osu.ppy.sh/ss/3458205 be a littl smoother I mean the angle between these is kinda sharp I think and this takes like no re-arrangment at all to do and since song doesn't really feel all that sharp-angley to me u could do2 make it a little smoother
  9. 02:01:934 (3) - r u sure about having this as a repeat? not sure what the repeat is covering + it makes the finish un-clickable which is not as nice as having it not un-clickable so I'd much rather have it not un-clickabl3
  10. 02:12:901 (1,2) - would swap the rythm here, guitar in the bg goes alonger nice with a slider here I think
  11. 02:18:063 (1) - doesn't https://osu.ppy.sh/ss/3458223 look niceR??+ it goes along with that finish in the song which is a way of emphasizing that without having to spam finishes

    idk would probably not have 2 bother with any of these but I like trying

    Normal
  12. 00:31:288 (4) - same thing here
  13. 00:53:869 (4,5,6) - could try sumthing like https://osu.ppy.sh/ss/3458265 (rythm not placement duh) since I feel like the 'peak' (not an actual strong peak anyways) of the drums is actually on 00:54:030 (5) - and not on the downbeat (downbeat doesn't really have any significance here I think) and since a rythm like this happens to also follow vocals I think it's very intuitive to follow dis
  14. 01:07:740 (4) - could have this as a repeat and then add a circle on 01:08:224 (5) - song feels like it picks up in tempo a little here souhuuh I think having the rythm a little less dense is kay and does a decent job of emphasizing what should be more intense to play
  15. 01:35:482 (4) - same suggestion for this part idk skipping vocals here is like uuuh and current rythm doesn't really emphasize the drums all to well either I think
  16. 02:17:418 (6,7) - there is a more or less subtle drum between these so you could potentially turn 02:17:418 (6) - into a 1/2 slider, which would also be kinda nice since I feel like this part of the song feels kinda intense so having the rythm less dense with all the 1/1 gaps is like eeeh so this help making this feel as intense as the song suggests

    am I being helpful or am i just pulling stuff outta my ass we'llneverknow

    Hard
  17. 00:50:643 (2) - honestly I think the cymbical on this is strong enough to warrant a finish (sounds more fitting to me anyways) and it's not like you'd risk running into finish spam with this, especially not during a peak of the song
  18. 01:31:934 (3) - ^
  19. 01:12:740 (3) - just sayin that a circle here would work decently well I think since the song does pick up in tempo so filling up the 1/1 doesn't fell inappropriate 2 me. Not needed though obviously
  20. 01:38:385 (3) - idk what the fuck is going with this but there is this rather high pitched sound here and 00:57:095 (2) - and idk I kinda think this supports a finish 2 but it's so werid aah sound like someone is violently beating a rubber duck to death
  21. 01:58:063 (2) - dunno if u care about stuff like this but touching the hp bar is kinda uglyyY

    Insane
  22. 00:24:192 (4,5,1) - kinda silly but I think if you lined them up like https://osu.ppy.sh/ss/3459073 I think that'd be a little smoother to play
  23. 00:29:568 (5,1) - ^ just saying the one above was like 2.0 and this is 2.3 + the sharp angle idk might be a little too uncomfortable
  24. 00:36:127 (1) - kindaminor but could curve like https://osu.ppy.sh/ss/3459104 to make the transition into 00:36:450 (2) - a little smoother
  25. 00:40:321 (2,3) - would probably move 3 to the right a bit to have actually roundish movement here cuz currently it's more like the player moving in a straight line due to how close these are but with spacing them out a bit it actually becomes more of an oval i THINK
  26. 01:44:514 (1) - this is a whistle for your other Diffs so idk make this a whistle too?
  27. 02:20:885 (2,3) - idknotimportant but could fix the spacing here to have it look all tidy and neat B)
  28. 02:22:579 (3,4) - very noticeable guitar sound on the blue tick between so could probably have this as a triplet, especially with how intense the song feels
  29. 02:42:901 (3) - prolly just me but it'd be cool to have all these no no no's clickable I guess

    Extra
  30. 00:13:547 (3,4) - do https://osu.ppy.sh/ss/3459185? makes it a little more comfortable to hit 4
  31. 01:24:998 (7,1) - iDunno but isn't 2.93 a liiiitttlee to intense for this? isn't just stacking 01:24:434 (3,1) - an option?
  32. 01:38:385 (3) - isn't this pretty far off-screen? I was told by someone idk can't remember the name that apparantly moving objects off-screen in the editor is not possible unless you'd manually extend them via sliderpoints and I think this is the kinda thing that happened here?
  33. 01:39:353 (1) - ^ I'm probably totally wrong doe
  34. 02:42:740 (2,3,4) - something like http://osu.ppy.sh/ss/3459286 could be fun I think B)

    itriedsohardandgotsofarbutintheendyoushouldn'tevenbother
Topic Starter
pishifat
gerg

George wrote:

lil' mod since the saosin song is bubbied

---General---
Turn off the count down for Insane and Hard ya
Remove the green points that arent used, like the first 5 in Easy and Normal and so on who cares tho

---Easy---
00:09:030 - Remove unused green points from 00:09:030 to 00:11:530 nobody does
02:43:224 (4,1) - It seems like you can move 02:43:869 (1) right more to fix a blanket like a pixel
02:49:353 - Remove the unused green points from 02:49:353 to 02:52:256

---Normal---
00:09:030 - Remove unused green points from 00:09:030 to 00:11:530 appparently modders do for some reason

---Hard---
00:59:837 (2,4) - Maybe stack this better? it looks like a noraml stack ingame but because of stack leniency i cant put them on top of each other without making dumb stuff happen
01:40:643 (1) - I would of just used a white slider point for the curve since the red point looks like same as if you used a white one i alternate red node/gray node all the time cuz im gay


idk same

pech

Peachtrees wrote:

  • Easy
  1. 00:09:030 (1) - nice uneccessary green line (I think?)
  2. 00:11:288 (2) - ^
  3. 00:14:192 (1) - ^
  4. 00:15:159 (2) - ^ and the previous one on 00:15:052 (2) - people are getting retarded cuz these are mentioned in mods p/4379378

    there is much more idk if you want to do something with/about those just sayin
  5. 00:31:934 (5) - o might just be me but with how powerful vocals are I'd rather have this clickable than putting it on a sliderend and the 'SAAAMME' kinda feels like it shouldn't really be weakter than the 'be the' in the song cuz it feels more like 'BE THE SAAAAMMEEE' like dis so the last part actually feels like it should be emphasized more ok
  6. 00:31:288 (4,1) - my OCD tells me these are not perfectly parallel irrelevant nowzzzzz
  7. 01:05:159 (3,1) - could do something like https://osu.ppy.sh/ss/3458171 which I think is a little more interesting 2play cuz that little step from 4->1 put a little more emphasize on the NC which I think is a little nicr + 01:07:418 (2,3) - plays a little smoother too with the repeat curved downward I think made it a straight slider cuz idk
  8. 01:56:127 (2,1) - wouldn't something like https://osu.ppy.sh/ss/3458205 be a littl smoother I mean the angle between these is kinda sharp I think and this takes like no re-arrangment at all to do and since song doesn't really feel all that sharp-angley to me u could do2 make it a little smootherhow do iknow i dont play easys
  9. 02:01:934 (3) - r u sure about having this as a repeat? not sure what the repeat is covering + it makes the finish un-clickable which is not as nice as having it not un-clickable so I'd much rather have it not un-clickabl3 e
  10. 02:12:901 (1,2) - would swap the rythm here, guitar in the bg goes alonger nice with a slider here I think would make snese if i actually had the finish there correctly but id idnt and now its there
  11. 02:18:063 (1) - doesn't https://osu.ppy.sh/ss/3458223 look niceR??+ it goes along with that finish in the song which is a way of emphasizing that without having to spam finishes i really dont care so okkkkkkkkk

    idk would probably not have 2 bother with any of these but I like trying

    Normal
  12. 00:31:288 (4) - same thing here e
  13. 00:53:869 (4,5,6) - could try sumthing like https://osu.ppy.sh/ss/3458265 (rythm not placement duh) since I feel like the 'peak' (not an actual strong peak anyways) of the drums is actually on 00:54:030 (5) - and not on the downbeat (downbeat doesn't really have any significance here I think) and since a rythm like this happens to also follow vocals I think it's very intuitive to follow dis ye
  14. 01:07:740 (4) - could have this as a repeat and then add a circle on 01:08:224 (5) - song feels like it picks up in tempo a little here souhuuh I think having the rythm a little less dense is kay and does a decent job of emphasizing what should be more intense to play na id rather just have it get more intense at 01:10:966 (1) -
  15. 01:35:482 (4) - same suggestion for this part idk skipping vocals here is like uuuh and current rythm doesn't really emphasize the drums all to well either I think r
  16. 02:17:418 (6,7) - there is a more or less subtle drum between these so you could potentially turn 02:17:418 (6) - into a 1/2 slider, which would also be kinda nice since I feel like this part of the song feels kinda intense so having the rythm less dense with all the 1/1 gaps is like eeeh so this help making this feel as intense as the song suggests circles are impact tho

    am I being helpful or am i just pulling stuff outta my ass we'llneverknow

    Hard
  17. 00:50:643 (2) - honestly I think the cymbical on this is strong enough to warrant a finish (sounds more fitting to me anyways) and it's not like you'd risk running into finish spam with this, especially not during a peak of the song
  18. 01:31:934 (3) - ^ i already had internal struggle to figure out where to put finishes when the song is constant finish so not gonad oit
  19. 01:12:740 (3) - just sayin that a circle here would work decently well I think since the song does pick up in tempo so filling up the 1/1 doesn't fell inappropriate 2 me. Not needed though obviously sliderend tho
  20. 01:38:385 (3) - idk what the fuck is going with this but there is this rather high pitched sound here and 00:57:095 (2) - and idk I kinda think this supports a finish 2 but it's so werid aah sound like someone is violently beating a rubber duck to death you have a very good point that i will ignore for convenience and cuz vocal emphasis on the second one makes finish seem more finishy
  21. 01:58:063 (2) - dunno if u care about stuff like this but touching the hp bar is kinda uglyyY i dont

    Insane
  22. 00:24:192 (4,5,1) - kinda silly but I think if you lined them up like https://osu.ppy.sh/ss/3459073 I think that'd be a little smoother to play my aeshtetic sense is retarded but i dont like how it looks
  23. 00:29:568 (5,1) - ^ just saying the one above was like 2.0 and this is 2.3 + the sharp angle idk might be a little too uncomfortable the stack kinda makes the angle thing irrelevant lol
  24. 00:36:127 (1) - kindaminor but could curve like https://osu.ppy.sh/ss/3459104 to make the transition into 00:36:450 (2) - a little smoother both movements work pretty well. yours is more circular while mine is more of a drop and i like drop that works well with the new vocalphrase
  25. 00:40:321 (2,3) - would probably move 3 to the right a bit to have actually roundish movement here cuz currently it's more like the player moving in a straight line due to how close these are but with spacing them out a bit it actually becomes more of an oval i THINK triangle is all i need
  26. 01:44:514 (1) - this is a whistle for your other Diffs so idk make this a whistle too? weird
  27. 02:20:885 (2,3) - idknotimportant but could fix the spacing here to have it look all tidy and neat B) B)
  28. 02:22:579 (3,4) - very noticeable guitar sound on the blue tick between so could probably have this as a triplet, especially with how intense the song feels at 25% playback yes but 100% no somehow i dont get it but thats how it is
  29. 02:42:901 (3) - prolly just me but it'd be cool to have all these no no no's clickable I guess you dont wanna know why i am not doing it it's a bad reason

    Extra
  30. 00:13:547 (3,4) - do https://osu.ppy.sh/ss/3459185? makes it a little more comfortable to hit 4 #intentionsalbadflow
  31. 01:24:998 (7,1) - iDunno but isn't 2.93 a liiiitttlee to intense for this? isn't just stacking 01:24:434 (3,1) - an option? i tried and it felt toosmall somehow hype is real
  32. 01:38:385 (3) - isn't this pretty far off-screen? I was told by someone idk can't remember the name that apparantly moving objects off-screen in the editor is not possible unless you'd manually extend them via sliderpoints and I think this is the kinda thing that happened here? out of grid doesnt matter, just offscreen does. yes they are manually off grid cuz of siderpoints
  33. 01:39:353 (1) - ^ I'm probably totally wrong doe
  34. 02:42:740 (2,3,4) - something like http://osu.ppy.sh/ss/3459286 could be fun I think B) did you just want more bulletpoints lol

    itriedsohardandgotsofarbutintheendyoushouldn'tevenbother further down you get more i care about difficulties gg
Marco
Here is the mod from XiiD and me.

To be honest, we couldn't find much we don't like, except the green timing points, but i guess you are aware of that. The rest is just awesome.

Easy
01:09:676 (3,4,1) - maybe not overlap thos sliders
01:36:127 (4,1,2) - ^
02:23:224 (1,2) - maybe make them parallel?

Normal
Maybe change OD4.5 to OD4?
00:27:740 (2,3) - blanket
Maybe transform some patterns like 01:55:482 (2) - these or 01:56:772 (4,5) - these into singletaps? Would fit better in some parts, but it can vary depending on the vocals. Shouldn't be a problem because of the bpm.

Hard
Maybe change OD6.5 to OD6?
02:06:772 (2) - CTRL+G this, because of 02:07:418 (4) - and you did this in 02:23:224 (1,2,3) - this part too
02:34:837 (3) - this slider can be straight, no need for that little curve that no one notices anyway.

We couldn't find any flaws in Insane and Extra, except for some unnecessary green timing points, but well. We tried.

We both hope this gets ranked soon, it's amazing. Keep up the awesomeness.

Also, XiiD left a star on your map, beacuse of reasons. :D
Topic Starter
pishifat
SPOILER

Marco wrote:

Here is the mod from XiiD and me.

To be honest, we couldn't find much we don't like, except the green timing points, but i guess you are aware of that. The rest is just awesome.

Easy
01:09:676 (3,4,1) - maybe not overlap thos sliders shouldn't really cause problems since the first slider is leading into the next object clearly for both of them
01:36:127 (4,1,2) - ^
02:23:224 (1,2) - maybe make them parallel? woops ya

Normal
Maybe change OD4.5 to OD4? but why
00:27:740 (2,3) - blanket lol yea
Maybe transform some patterns like 01:55:482 (2) - these or 01:56:772 (4,5) - these into singletaps? Would fit better in some parts, but it can vary depending on the vocals. Shouldn't be a problem because of the bpm. if that means like 1/2 triples then nah. too much consecutive clicking for a normal. hard doesnt even have as dense of rhythms there

Hard
Maybe change OD6.5 to OD6? warum
02:06:772 (2) - CTRL+G this, because of 02:07:418 (4) - and you did this in 02:23:224 (1,2,3) - this part too while the patterns may look similar, they're expressing different thigns. the first one is all pointing the same direction because the sound repeats 3 times without changes, while the second one is descending sound so having same-direction-parallel-stuff isn't as fitting
02:34:837 (3) - this slider can be straight, no need for that little curve that no one notices anyway. i have dumb aesthetic preferences lol

We couldn't find any flaws in Insane and Extra, except for some unnecessary green timing points, but well. We tried. lolnice

We both hope this gets ranked soon, it's amazing. Keep up the awesomeness.

Also, XiiD left a star on your map, beacuse of reasons. :D thanks both of you :p
Squichu
Hi thereee
from my queue, sorry for the delay. >n<

General
all fine

Easy
  1. 00:29:676 (1,2,3,4) - flow feels kinda cramped, try to spread them a little more? example: http://puu.sh/joQnz.jpg
  2. 00:33:224 (2) - 00:34:514 (1) - 00:35:805 (3) - I think you could've emphasized these downbeats better :c I know it's not obligatory just because 'omg downbeat', but making them clickable goes a little better with the melody, imo.
    maybe try this - http://puu.sh/joQJK.jpg - http://puu.sh/joQKg.jpg
  3. 00:45:159 (1,2) - slider first, then the circle? sounds better to me (cause vocals)
    same here: 01:26:450 (1,2) -
  4. 01:13:869 (2) - :c http://puu.sh/joQSW.jpg
  5. 02:27:095 (1,2,3,4,1) - might be just me, but I can see beginner players struggling with tapping constantly for this long. aren't 2 sliders instead of 4 circles an option?
Normal
  1. 00:17:095 (1) - feels off to me. I think I'd prefer if there was a reverse after 00:16:450 (5) - instead of a circle
  2. 00:31:288 (4,5,6) - The vocals get louder, but the rhythm stays the same, which makes so many circles seem a little too much, imo. Maybe you can replace two of them with a slider?
  3. 00:41:934 (5) - since the red tick is emphasized here the following 00:42:418 - feels left out. maybe two short sliders instead of one short reverse work better? like you did here 01:23:224 (4,5,1) -
  4. 01:13:547 (1,2) - first slider then circle matches the melody a little better, switch them?
Hard and Insane look alright, nothing to complain about. c:
And I can't play Extra, sorry. :n

Have fun getting this ranked!
//squee
No kd if this wasn't useful please! .o.
Topic Starter
pishifat
squ

Squirrel wrote:

Hi thereee
from my queue, sorry for the delay. >n<

General
all fine

Easy
  1. 00:29:676 (1,2,3,4) - flow feels kinda cramped, try to spread them a little more? example: http://puu.sh/joQnz.jpg makes the overlap with 00:29:030 (4) - and 00:30:966 (3) - in a kinda messy place so rather not
  2. 00:33:224 (2) - 00:34:514 (1) - 00:35:805 (3) - I think you could've emphasized these downbeats better :c I know it's not obligatory just because 'omg downbeat', but making them clickable goes a little better with the melody, imo. vocals are on beats 2 and 4 tho so clickong on the other things makes it even more awkward ;-;
    maybe try this - http://puu.sh/joQJK.jpg - http://puu.sh/joQKg.jpg
  3. 00:45:159 (1,2) - slider first, then the circle? sounds better to me (cause vocals)
    same here: 01:26:450 (1,2) - there's finishes on both of htose so having them as slidertails is 2weak
  4. 01:13:869 (2) - :c http://puu.sh/joQSW.jpg i did
  5. 02:27:095 (1,2,3,4,1) - might be just me, but I can see beginner players struggling with tapping constantly for this long. aren't 2 sliders instead of 4 circles an option? it's possible but i mapped my normal using a bunch of 1/2 so spread wise having hard stuff may be necessary. ill see what people say
Normal
  1. 00:17:095 (1) - feels off to me. I think I'd prefer if there was a reverse after 00:16:450 (5) - instead of a circle sounds more awkward like that to continue previous phrase past the downbeat idk
  2. 00:31:288 (4,5,6) - The vocals get louder, but the rhythm stays the same, which makes so many circles seem a little too much, imo. Maybe you can replace two of them with a slider? did something to make the different vocal thing more... different i guess
  3. 00:41:934 (5) - since the red tick is emphasized here the following 00:42:418 - feels left out. maybe two short sliders instead of one short reverse work better? like you did here 01:23:224 (4,5,1) - wanna introduce the more dense 1/2 starting in the kiai, since everything before this has been 1/1 pretty much
  4. 01:13:547 (1,2) - first slider then circle matches the melody a little better, switch them? all these heads have finishes tho ;-;
Hard and Insane look alright, nothing to complain about. c:
And I can't play Extra, sorry. :n

Have fun getting this ranked!
//squee
No kd if this wasn't useful please! .o.

thanks!
Milan-
about 12 hours ago
pkhg
cool song

[General]
delete .osb

[Easy]

00:31:934 (5) - clap

[Normal]

00:31:288 (1,2,3) - le hitsounds

2stronk4me
Topic Starter
pishifat
best mod ever

i think that means it's time to spam bns
Milan-
rape
Stjpa
Wheres the second BN for the qualify? Want to get sum pp outta this boys!
Topic Starter
pishifat
good question
Bearizm
Helena pls
pkhg
rank when
Topic Starter
pishifat
hey pkhg how long til you're a bn
show more
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