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TwoThirds - Bring it Back

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Topic Starter
RyoKazuka
This beatmap was submitted using in-game submission on Saturday, November 19, 2016 at 11:41:39 PM

Artist: TwoThirds
Title: Bring it Back
Tags: DnB drum and bass chill electronic 006 embrace monstercat cut version
BPM: 174
Filesize: 5212kb
Play Time: 02:36
Difficulties Available:
  1. Easy (1.43 stars, 117 notes)
  2. Hard (3.22 stars, 310 notes)
  3. Insane (4.21 stars, 435 notes)
  4. Normal (2.03 stars, 203 notes)
Download: TwoThirds - Bring it Back
Information: Scores/Beatmap Listing
---------------
2nd


redownload - changed bg

nah

im good

I really appreciate your mods
- glustora
- xi7yang3
- A n d y
- Frey
- Cheesecake
- Grim Rapper
- i hate pp
- RikiH_
-SnowNiNo_
- FCL
- Battle
- Log Off Now
- Hobbes2
- Sinnoh
- -Famous-

- Electoz
- Manysi
- Exote

- Bubblun
- Lexis
- Sonnyc
Excellerator
BEST MAP E-











let me try it first... :D
Topic Starter
RyoKazuka
bump
glustora
Ok, i have modded one of your diffs, i hope it helps!

Hard
Things that generally need fixing:
You should usually leave the Distance Spacing at 1.0x, not 1.1x
The approach rate could be 7 instead of 6


00:03:790 This and this 00:12:928 slider seems a bit too scrunched up for no reason, try to make it look like the slider at 00:03:273 . Instead of making a new slider every time, a smarter way to create aslider would be to copy your choice of one original slider, and paste it whenever you want it, and rotate it if needed. This will give the map a cleaner feel and better flow.

00:38:790 The slider here has a bad placement and doesn't fit with the slider below it, maybe change it's shape or rotate it to another angle?

01:21:721 This hitcircle would be pretty unexpected to anyone trying to play this diff, it should be placed somewhere visible

01:39:566 This hitcircle triplet seems out of place of the beat or melody, so removing this would make the map read better

01:46:721 Maybe adding a hitcircle here would keep the flow of the map going, instead of an out of place empty gap

01:45:859 Putting a hitcircle here too would play better too.

02:00:170 All the breaks after this point, i would recommend filling them up as the song still has a beat going, there are too many breaks and you need to fill up the beatmap somehow.

02:09:135 This hitcircle looks a bit too cramped between both those sliders

02:09:825 This hitcircle should not be covered by a slider.

That's all the help i can offer you for now :D
Excellerator
I'm working on an insane diff

pls mod
Topic Starter
RyoKazuka

glustora wrote:

Ok, i have modded one of your diffs, i hope it helps!

Hard
Things that generally need fixing:
You should usually leave the Distance Spacing at 1.0x, not 1.1x
The approach rate could be 7 instead of 6


00:03:790 This and this 00:12:928 slider seems a bit too scrunched up for no reason, try to make it look like the slider at 00:03:273 . Instead of making a new slider every time, a smarter way to create aslider would be to copy your choice of one original slider, and paste it whenever you want it, and rotate it if needed. This will give the map a cleaner feel and better flow.

00:38:790 The slider here has a bad placement and doesn't fit with the slider below it, maybe change it's shape or rotate it to another angle?

01:21:721 This hitcircle would be pretty unexpected to anyone trying to play this diff, it should be placed somewhere visible

01:39:566 This hitcircle triplet seems out of place of the beat or melody, so removing this would make the map read better

01:46:721 Maybe adding a hitcircle here would keep the flow of the map going, instead of an out of place empty gap

01:45:859 Putting a hitcircle here too would play better too.

02:00:170 All the breaks after this point, i would recommend filling them up as the song still has a beat going, there are too many breaks and you need to fill up the beatmap somehow.

02:09:135 This hitcircle looks a bit too cramped between both those sliders

02:09:825 This hitcircle should not be covered by a slider.

That's all the help i can offer you for now :D
omg thank you thank you so much :D

I'll correct it right away!

sorry for the late reply
glustora
Just remember whatever modders say you should do you don't always have to, they are just recommendations and are entirely up to you.
But sometimes you'll get bad mods, so if you want an idea of who a good modder is, just go to their profile and see how many years they have been playing osu! Or if they have a high level, and how many posts they have made can be a variable too lol, but using a modder's rank usually isn't a good idea because rank goes up really easily, but playing skill takes longer to recede.

I might mod another diff in the near future, and hopefully you get that insane diff done soon :D
Topic Starter
RyoKazuka

glustora wrote:

Just remember whatever modders say you should do you don't always have to, they are just recommendations and are entirely up to you.
But sometimes you'll get bad mods, so if you want an idea of who a good modder is, just go to their profile and see how many years they have been playing osu! Or if they have a high level, and how many posts they have made can be a variable too lol, but using a modder's rank usually isn't a good idea because rank goes up really easily, but playing skill takes longer to recede.

I might mod another diff in the near future, and hopefully you get that insane diff done soon :D

I did lots of careless mistakes and your recommendations are really useful
hard looks way better than before and I kinda have to remake easy and normal :)

and thank you again for the tips !
Topic Starter
RyoKazuka
bump
Topic Starter
RyoKazuka
:(
xiyangOvO
mark..
xiyangOvO
set Kiai start at 67756 (01:07:756 - )
[Easy]
00:01:548 (1) - move to x380 y156
00:02:928 (2) - move to x252 y104
00:30:514 (2) - move to x380 y224(don't let two slider toooooo nearly)
00:31:548 (3) - move to x372 y128
00:31:893 (4) - move to x380 y224
01:26:376 (5,1) - It's "easy" so delete break time between them.
[Normal]
00:03:963 (6,1) - it's "Normal" so delete break time between them.
00:09:825 (4,1) - ↑
00:14:997 (6,1) - ↑
01:50:687 (6) - NC
01:51:376 (1) - Remove NC
[Hard]
01:31:032 (5,6,7) - try to change or not.
01:42:928 (8,9,10) - ^
[Insane]
00:03:963 (3) - move to x308 y80
https://osu.ppy.sh/wiki/Standard_Ranking_Criteria have a look at this.
[bengtee's insane]
insane???????? extreme!!!!
new combo is tooo moreeee!!!
https://osu.ppy.sh/wiki/Standard_Ranking_Criteria have a look at this.
Topic Starter
RyoKazuka
SPOILER

xi7yang3 wrote:

set Kiai start at 67756 (01:07:756 - ) Alright!
[Easy]
00:01:548 (1) - move to x380 y156 Oh
00:02:928 (2) - move to x252 y104 I like how this is going
00:30:514 (2) - move to x380 y224(don't let two slider toooooo nearly) Ahh, it cant overlap
00:31:548 (3) - move to x372 y128 Done
00:31:893 (4) - move to x380 y224 Done
01:26:376 (5,1) - It's "easy" so delete break time between them. I've been so obsessed with breaks, oh well
[Normal]
00:03:963 (6,1) - it's "Normal" so delete break time between them. Done
00:09:825 (4,1) - ↑ Done
00:14:997 (6,1) - ↑ Done
01:50:687 (6) - NC Haha ok
01:51:376 (1) - Remove NC Hmhm
[Hard]
01:31:032 (5,6,7) - try to change or not. I'll keep this one
01:42:928 (8,9,10) - ^ I gotta make it a bit hard tho
[Insane]
00:03:963 (3) - move to x308 y80 A little bit too top ay
https://osu.ppy.sh/wiki/Standard_Ranking_Criteria have a look at this.
[bengtee's insane]
insane???????? extreme!!!!
new combo is tooo moreeee!!!
https://osu.ppy.sh/wiki/Standard_Ranking_Criteria have a look at this.

Im finishing Insane so I dont think it should be modded yet haha

Thanks ~
Topic Starter
RyoKazuka
:(
glustora
Insane
General problems:
The clap hitsounds throughout the map need to be used only for the song's beat.


00:02:583 This circle doesn't have the right distance spacing, just move it around and it will adjust itself closer to those sliders.

The clap hitsounds throughout the whole map are a bit too sporadic, and you have to make sure that hitsounds generally stay within the melody and beat if you want your map ranked.
At the start of the map there are lots of clap hitsounds, but there shouldn't really be any until the beat starts. You should only really be putting a clap on each of the loud 'Boosh' sounding beats in the song. Whistles are what you want to use if you want to put emphasis on any other note. Also, not having a pattern with your hitsounds can confuse people and they might have trouble keeping to the beat of the song. (I hope this makes sense!)

01:07:928 You should remove this hitcircle to let people have a second to recover from that spinner, and removing the hitcircle will match the beat of the song better, or you could put the hitcircle on the slider at 01:08:101

From 01:24:307 to 01:29:825 should be mapped if kiai time is still going, kiai time is used for the chorus of a song, or a more intense/hard part of a song. So putting a break inbetween kiai time is a bad idea, especially on an insane difficulty. And not to mention people love playing the chorus of a song :D
Another option would be to stop kiai time here 01:24:307 and then start it again at 01:30:170, but the above suggestion would be better.

Ok, there we go! That's all the problems i could spot for now.
Topic Starter
RyoKazuka

glustora wrote:

Insane
General problems:
The clap hitsounds throughout the map need to be used only for the song's beat.


00:02:583 This circle doesn't have the right distance spacing, just move it around and it will adjust itself closer to those sliders. Alright

The clap hitsounds throughout the whole map are a bit too sporadic, and you have to make sure that hitsounds generally stay within the melody and beat if you want your map ranked.
At the start of the map there are lots of clap hitsounds, but there shouldn't really be any until the beat starts. You should only really be putting a clap on each of the loud 'Boosh' sounding beats in the song. Whistles are what you want to use if you want to put emphasis on any other note. Also, not having a pattern with your hitsounds can confuse people and they might have trouble keeping to the beat of the song. (I hope this makes sense!) I needed explanations aha

This make absolute sense now


01:07:928 You should remove this hitcircle to let people have a second to recover from that spinner, and removing the hitcircle will match the beat of the song better, or you could put the hitcircle on the slider at 01:08:101 Okay, I guess it was too intense :p

From 01:24:307 to 01:29:825 should be mapped if kiai time is still going, kiai time is used for the chorus of a song, or a more intense/hard part of a song. So putting a break inbetween kiai time is a bad idea, especially on an insane difficulty. And not to mention people love playing the chorus of a song :D
Another option would be to stop kiai time here 01:24:307 and then start it again at 01:30:170, but the above suggestion would be better.

Ohoho, I see :D

Ok, there we go! That's all the problems i could spot for now.
Thank you !
Topic Starter
RyoKazuka
:(
xiyangOvO
try to mod again
xiyangOvO
m4m (All of my advice is for reference only.You can change it if you want to do it)
[Easy]
00:30:514 (2) - Move to x356 y124
00:40:170 (2) - Move to x316 y200
[Normal]
00:22:928 (1) - Remove NC
02:26:376 (4) - Move to x368 y248
[bengtee's insane]
Tip: there are lots of NC in the start of this difficulty. Try to consider remove them.
00:28:445 (2) - Move to x384 y256
[Hard]
Fine!
[Insane]
01:17:411 (1,2,3,4,5,6,7,8,9) - Too messy?
Topic Starter
RyoKazuka

xi7yang3 wrote:

m4m (All of my advice is for reference only.You can change it if you want to do it)
[Easy]
00:30:514 (2) - Move to x356 y124
00:40:170 (2) - Move to x316 y200 I think I'll let it be like that. I dont want to confuse the space distance even if its Easy
[Normal]
00:22:928 (1) - Remove NC YESS
02:26:376 (4) - Move to x368 y248 I change it to repeat sliders, and it looks great
[bengtee's insane]
Tip: there are lots of NC in the start of this difficulty. Try to consider remove them.
00:28:445 (2) - Move to x384 y256

I'll let him know
[Hard]
Fine!

Fewh!
[Insane]
01:17:411 (1,2,3,4,5,6,7,8,9) - Too messy?
it was suppose to be a triangle technique like how several map has it so it happened to be like that

Thank you :)
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