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Rhythm Incarnate
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This beatmap was submitted using in-game submission on 06 September 2015 at 13:23:49

Artist: Panda Eyes & Teminite
Title: Highscore
Tags: LGV894 glitch hop 110 style Fxtra over 9000!!!
BPM: 110
Filesize: 10428kb
Play Time: 04:02
Difficulties Available:

Download: Panda Eyes & Teminite - Highscore
Information: Scores/Beatmap Listing
---------------
CREATE A HIGHSCORE HERE!
redownload August 10th 2015 Additional hitsounding
another hitsound if you didnt feel comfortable with yell sound


do your best and create your own Highscore!
434 favourites on pending, 713 favourites on qualify.
#1 Best Beatmap of 2015
Thanks for support guys, i love you all


Background from xKito music, you can see here




Diff Spread:
Image Standard -> Basic Pattern for easier play!
Image Hyper -> Very hard pattern for your challenge
Image LGV's Insane -> Basically harder than Hyper, created by LGV894
Image Another -> Jump pattern is much in here
Image Extra -> More jump, more hard!
Image Game Over -> this map is True Glitch Hop! get ready to set your aim skill for this

History (mm/dd/yyyy)
- this map submitted with Full diffspread (07/10/2015)
- change [standard] CS to CS3 (07/21/2015)
- Change difficulty setting on all diffs (08/06/2015)
- This map Bubbled (08/07/2015)
- Massive changes on mapset (needs Redownload) (08/10/2015)
- This map reBubbled (08/29/2015)
- This map Qualified (09/06/2015)
- This map Ranked (09/13/2015)


Modders (on thread)
- Darkxell_mc
- hanyuu_nanodesu
- LGV894
- Shadw
- Yauxo
- Linada
- Axarious
- Kuki
- Baraatje123
- Sky Trias
- Runa_Hime
- -Hakurei-
- CptSqBany
- Ipas


Modders (in-game chat)
- -Hakurei-
- handsome
Last edited by Fort on , edited 49 times in total.
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Rhythm Incarnate
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i don't know, but maybe use a semi-more related bg? I'd suggest this, since high scores are mostly for arcade games and arcade machines - I think you get it (since if you want, I can create an sb with it, your call.)
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Rhythm Incarnate
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Cancel wrote:
i don't know, but maybe use a semi-more related bg? I'd suggest this, since high scores are mostly for arcade games and arcade machines - I think you get it (since if you want, I can create an sb with it, your call.)


i get it, but i dunno. i think i like to put this anime BG here, because this is also good haha
yea if you want made storyboard just do it, its fine you do that i think
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Cancel wrote:
i don't know, but maybe use a semi-more related bg? I'd suggest this, since high scores are mostly for arcade games and arcade machines - I think you get it (since if you want, I can create an sb with it, your call.)


Nah please keep that background it's perfect >w<
Anyways here's my mod.

Extra and GameOver diffs mods might not be quite objective, since I can't really play above 6stars.


General


I was wondering, is it ok to end diffs at different points without any real reason? I mean you could have ended GameOver t the end of 04:00:519 (1) or the other ones at the far end of the song, I'm unsure about this...

Btw seriously good work on hitsounds ^^


Standard


Why putting 1.3 timming sections everywhere? Makes modifications so annoying... Seriously using an SV of ~=156 and always x1 on timming sections is more intuitive, right? Anyways just letting you know, I guess it doesn't matters anymore ^^

03:23:137 - You probably want to add a break here

Seriously amazing diff, the slider patterns are just awesome, even if I think SV is a bit high, that's what Panda eyes would like ^^'
Nothing really on notes placement...


Hyper


You have useless inherited timming points, some of them have the same data twice in a row. Please remove them.

00:58:474 (5,6,7) - I feel like this pattern is quite odd, I mean alone it's good but I feel like it doesn't fit the mapping style you usedfor the 3 parts just before that have a similar audio background. Not a big deal but I would change it.

01:00:860 - Useless timming point (no notes)

01:00:997 - Same ^^^

01:22:883 (6,7) - People are probably going to cry about that jump, I love it tho ^^

02:02:019 (8) - I don't really like the secong hitsound starting before the first one ends, maybe remove one of them?

02:18:383 (2,3,4) - That's rude dude >< (Sorry about that. No but seriously, this is "a bit" unexpected)

02:49:474 - I would probably add a note here, somehow. Even if visually that's really good like this, I feel like the song needs something more here.

03:42:383 (6) - Is it me or is this better at 03:42:417 ? That's weird. Maybe it's just me...


Another


00:17:837 - remove useless timming point

01:02:565 (4) - Move this to something like 320/148 ? I feel like this pattern is very confusing otherwise.

01:04:201 (1,2,3,4,1,2) - That one is much better ^^'

01:13:747 - maybe add a 0.25 beat slider here? I feel like this is missing something. Also ending that stream like pattern on the first quarter of a beat is really weird when there is nothing on the middlebeat :/

03:53:837 (1,2,3,4,5,6,7,1) - Why an easy part here? I don't really get why you would do that, 03:53:837 (1) feels really slow paced


Extra


01:53:837 (1,2,3,1,2,3) - Not a big fan of that pattern

03:16:201 (7) - NC ?
03:18:247 (7) - NC ?
03:20:565 (5) - NC ?

03:59:292 (1) - Hat it, but can't think of something else that still fits

Didn't quite find anything more... Feels like a very good diff to meh ^^


GameOver


00:25:065 (1,2,3,4) - Maybe space thoose more? I feel like you get the progressive feel better this way.

01:16:747 (1) - change this?

Ok so i'm sorry but this is just out of range for my skills. I really love the patterns and how they fit the music, but with my current level i'm unable to tell if thay are good gameplaywise. Sorry ><
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Rhythm Incarnate
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Darkxell_mc wrote:
Cancel wrote:
i don't know, but maybe use a semi-more related bg? I'd suggest this, since high scores are mostly for arcade games and arcade machines - I think you get it (since if you want, I can create an sb with it, your call.)


Nah please keep that background it's perfect >w<
Anyways here's my mod.

Extra and GameOver diffs mods might not be quite objective, since I can't really play above 6stars.


General


I was wondering, is it ok to end diffs at different points without any real reason? I mean you could have ended GameOver t the end of 04:00:519 (1) or the other ones at the far end of the song, I'm unsure about this... but im sure of this, dont worry

Btw seriously good work on hitsounds ^^ thanks :3


Standard


Why putting 1.3 timming sections everywhere? Makes modifications so annoying... Seriously using an SV of ~=156 and always x1 on timming sections is more intuitive, right? Anyways just letting you know, I guess it doesn't matters anymore ^^ okay then

03:23:137 - You probably want to add a break here

Seriously amazing diff, the slider patterns are just awesome, even if I think SV is a bit high, that's what Panda eyes would like ^^'
Nothing really on notes placement... thanks for it


Hyper


You have useless inherited timming points, some of them have the same data twice in a row. Please remove them. okay, im on it

00:58:474 (5,6,7) - I feel like this pattern is quite odd, I mean alone it's good but I feel like it doesn't fit the mapping style you usedfor the 3 parts just before that have a similar audio background. Not a big deal but I would change it. i didnt get this, but im gonna change this later

01:00:860 - Useless timming point (no notes)

01:00:997 - Same ^^^

01:22:883 (6,7) - People are probably going to cry about that jump, I love it tho ^^ yea maybe

02:02:019 (8) - I don't really like the secong hitsound starting before the first one ends, maybe remove one of them?

02:18:383 (2,3,4) - That's rude dude >< (Sorry about that. No but seriously, this is "a bit" unexpected) fixed

02:49:474 - I would probably add a note here, somehow. Even if visually that's really good like this, I feel like the song needs something more here. Fix placement pattern here

03:42:383 (6) - Is it me or is this better at 03:42:417 ? That's weird. Maybe it's just me... that just you lol


Another


00:17:837 - remove useless timming point soon if i really didnt need that

01:02:565 (4) - Move this to something like 320/148 ? I feel like this pattern is very confusing otherwise. it can be more confusing then lmao

01:04:201 (1,2,3,4,1,2) - That one is much better ^^'

01:13:747 - maybe add a 0.25 beat slider here? I feel like this is missing something. Also ending that stream like pattern on the first quarter of a beat is really weird when there is nothing on the middlebeat :/ RIP melody

03:53:837 (1,2,3,4,5,6,7,1) - Why an easy part here? I don't really get why you would do that, 03:53:837 (1) feels really slow paced


Extra


01:53:837 (1,2,3,1,2,3) - Not a big fan of that pattern yeah you're not

03:16:201 (7) - NC ?
03:18:247 (7) - NC ?
03:20:565 (5) - NC ? these NCs kinda break my consistencies

03:59:292 (1) - Hat it, but can't think of something else that still fits this pattern is okay right?

Didn't quite find anything more... Feels like a very good diff to meh ^^ okay then


GameOver


00:25:065 (1,2,3,4) - Maybe space thoose more? I feel like you get the progressive feel better this way. get it

01:16:747 (1) - change this? ummmmm :/

Ok so i'm sorry but this is just out of range for my skills. I really love the patterns and how they fit the music, but with my current level i'm unable to tell if thay are good gameplaywise. Sorry >< yeah its okay, dont worry :3


thanks for mod, im fixing all suggestion except red one

okay updated!
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Rhythm Incarnate
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Star Shooter
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this is fucking awesome
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Rhythm Incarnate
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Nhawak wrote:
lol
nice map


hent2222 wrote:
this is fucking awesome


ty guys =w=)b
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Combo Commander
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Yo as requested
Is this count as M4M? .-.
Oh 7 star diff xD I won't can't mod that one xD


General
  • Disable widescreen support pleas -w-
  • Spaghetti, tambahin ke tag xD Guest mapper kan :3



Standard



Hyper



Another


Udah ya, itu aja, limit ane kayaknya sampe situ xD
Good map lah :v Pls rank dis
Support~☆
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Rhythm Incarnate
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hanyuu_nanodesu wrote:
Yo as requested
Is this count as M4M? .-.
Oh 7 star diff xD I won't can't mod that one xD


General
  • Disable widescreen support pleas -w-
  • Spaghetti, tambahin ke tag xD Guest mapper kan :3 ane males kalau nambahin tags mapnya masih wip



Standard



Hyper



Another


Udah ya, itu aja, limit ane kayaknya sampe situ xD
Good map lah :v Pls rank dis
Support~☆


Oke deh sip, thanks for mod ya :)

i Fix all except red one
updated
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Rhythm Incarnate
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Image

it's really fun :D
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Rhythm Incarnate
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Enon wrote:
Image

it's really fun :D

that acc, ggwp :)
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00:09:110 - Move uninherited timing point to here.

Extra

Open
- This is my favourite diff, because it's the most difficult map that I can pass at the moment.
- 01:54:656 (1,2,3) - There's something wrong with this pattern that sometimes causes me to miss one of these circles.
- 01:56:974 (2,3) - Too close. This is so wrong. Also try not to overlap (1) and (3).
- 01:57:519 (4,5) - Rotate 180 degrees? Maybe?
- 02:09:110 (1,2,3,4) - Pattern looks half-arsed. Please change.
- 02:23:292 (1,2,3,4) - Don't overlap! It's not nice.
- 02:24:928 (1,2,3,4) - Ctrl+J? Try it.
- 03:30:383 (3,4) - Ctrl+G?
- 03:34:883 (4,5) - I would prefer a downward flow here. 03:35:156 (6,7) - Then maybe move these stuff above (3).
- 03:41:701 (5,1) - Ctrl+G? And also increase DS.
- 03:46:747 (5,6) - The switch between flows feels a bit weird.
- 03:48:656 (3,4) - Rotate it anti-clockwise a bit more, mayb 10-20 degrees.
- 03:58:747 (2,3,4,5) - Please no linear flow.
- 04:00:110 (2,3) - Change it to a jump pattern.



Game Over

Open
- 00:45:656 (1,2,3,4) - This feels weird. The flow change wasn't executed well enough.
- 00:51:383 (3,4,1) - This straight line looks out of place, because a new pattern starts at (1), so a flow change would fit better.
- 00:59:019 (3,4) - The rotation is a bit too high... maybe rotate it 20 degrees anti-clockwise or something...
- 01:00:383 (1,2,3,4,5,6,7,8) - The DS change looks weird, I'd prefer using the same DS for (1) to (4), then higher for (5) to (8).
- 01:03:110 (1,2) - 01:03:383 (3,4) - Please, no anti-jumps here.
- 01:04:883 (2,3,4) - There's really something that feels wrong with these flow changes. I'll stop bugging you about it from now on, because there's a lot of them.
- 02:14:565 (1,2,1,2,1,2,1,2) - This pattern looks weird, maybe align them to be symmetrical?
- 02:14:701 (2,2) - 02:15:246 (2,2) - Try to Ctrl+G these things and check the result, I liked it better that way.
- 02:16:747 (1,2,1,2,1,2,1,2) - ^
- 02:18:928 (1,2,1,2,1,2,1,2) - ^
- 02:21:383 (1,2,1,2,1,2) - ^
- 03:28:065 (2,3) - Increase DS?
- 04:00:247 (4,1) - Please, change this into a jump pattern.
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i absolutely love this song, i would map it but i can't map rip


Standard
- 00:28:474 - missing a beat?
- 00:45:928 - maybe you can afford to place a note here, make this part more consistent in terms of beat placement. I also think that since this is the kiai part, you can make this part a little harder
- 00:48:110 - ^
- 01:46:201 (3) - this can be ctrl+g'ed i think
- 01:47:837 (5) - imperfect blanket
- 03:04:747 (3) - can be ctrl+g'ed too maybe
- 03:48:110 (2,3) - i think you can change the beat placement to this
- 03:55:747 - missing a beat
- 03:57:928 - ^


Hyper
- 00:44:428 (2) - i feel that this beat is too soft in the music for it to be relevant. i would remove the note
- 00:46:610 (2) - ^
- 00:50:974 (2) - ^
- 00:45:656 (7,8) - you can make these both sliders
- 00:47:292 (5,8,9) - ^
- 01:00:110 (4) - crtl+g?
- 01:25:201 (5,6) - i don't hear these beats in the music
- 01:26:974 (4) - ^
- 01:27:110 (5,6) - maybe make this one slider like the previous sliders, goes well with music imo
- ctrl+g'ing 02:44:565 (2) - and 02:45:656 (4) - can work


Another
- 00:34:747 (4) - this can be rotated 180 degrees, i think it can work
- 00:43:337 (4) - i think this note can be omitted, not sure tho
- 01:16:474 (2) - ctrl+g
- 01:22:883 (6,7) - dis jump is huge compared to 01:20:565 (6,7) -
- 01:47:837 (2) - ctrl+g?
- 01:59:837 (7) - can be ctrl+g'ed, up to you
- 03:33:519 - add a note maybe?


Extra
- 00:48:110 (5,6) - i find playing this ctrl+g'ed a little more comfortable
- 00:56:292 (2) - this can be ctrl+g'ed i think
- 00:57:792 (2,3) - try ctrl+g'ing this, i think it can work, see what you think of it
- 02:56:019 (1,2,3) - try this
- 03:54:519 (2,3) - ctrl+g?


Game Over
- i like the diff name
- i do not have much experience with 7 star maps so i won't have much to say ;_; sorry
- i think od 9 can work for a difficulty of this level, maybe more
- 00:45:656 (1,2) - i personally think ctrl+g'ing is nicer
- 01:17:292 (1,2) - i think you should make this part similar to 01:16:747 (1) - since the music in these parts are similar
- 02:44:292 (2) - ctrl+g?

nice job the mapset is great :)
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Rhythm Incarnate
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LGV894 wrote:
00:09:110 - Move uninherited timing point to here. no because my current timing point has some explode sound so i put it as beginning timing

Extra

Open
- This is my favourite diff, because it's the most difficult map that I can pass at the moment. yeah you have good skill :3
- 01:54:656 (1,2,3) - There's something wrong with this pattern that sometimes causes me to miss one of these circles. it's reverse back and forth? maybe will keep this one
- 01:56:974 (2,3) - Too close. This is so wrong. Also try not to overlap (1) and (3). 01:57:519 (4) - because spacing that
- 01:57:519 (4,5) - Rotate 180 degrees? Maybe? that jump ._.
- 02:09:110 (1,2,3,4) - Pattern looks half-arsed. Please change. but it's slow part D:, anti jump on that part very fits and please look at beat snapping it's quite high spaced
- 02:23:292 (1,2,3,4) - Don't overlap! It's not nice. you will get what i mean, change some slider shape a bit
- 02:24:928 (1,2,3,4) - Ctrl+J? Try it. 02:24:792 (2,1,2) - i think i like some spaced jump here
- 03:30:383 (3,4) - Ctrl+G? looks cool
- 03:34:883 (4,5) - I would prefer a downward flow here. 03:35:156 (6,7) - Then maybe move these stuff above (3). 03:34:883 (4,5,6) - i put jumps on here please
- 03:41:701 (5,1) - Ctrl+G? And also increase DS. this like triangles movement :/
- 03:46:747 (5,6) - The switch between flows feels a bit weird.
- 03:48:656 (3,4) - Rotate it anti-clockwise a bit more, mayb 10-20 degrees.
- 03:58:747 (2,3,4,5) - Please no linear flow. 03:59:837 (1,2,3,4,1) - explain this on game over diff lol
- 04:00:110 (2,3) - Change it to a jump pattern. ummm looks this one good, maybe i will fix it later



Game Over

Open
- 00:45:656 (1,2,3,4) - This feels weird. The flow change wasn't executed well enough. something change
- 00:51:383 (3,4,1) - This straight line looks out of place, because a new pattern starts at (1), so a flow change would fit better. 00:51:383 (3,4) - want me to change distance like 00:51:110 (1,2) - ? you will get failed if i do this
- 00:59:019 (3,4) - The rotation is a bit too high... maybe rotate it 20 degrees anti-clockwise or something... not sure, i didnt like straight patterning
- 01:00:383 (1,2,3,4,5,6,7,8) - The DS change looks weird, I'd prefer using the same DS for (1) to (4), then higher for (5) to (8).
- 01:03:110 (1,2) - 01:03:383 (3,4) - Please, no anti-jumps here. change patterning + placement
- 01:04:883 (2,3,4) - There's really something that feels wrong with these flow changes. I'll stop bugging you about it from now on, because there's a lot of them. you know, you will know what i mean im doing that
- 02:14:565 (1,2,1,2,1,2,1,2) - This pattern looks weird, maybe align them to be symmetrical? too lazy
- 02:14:701 (2,2) - 02:15:246 (2,2) - Try to Ctrl+G these things and check the result, I liked it better that way. i like this follow point, zigzag is shit
- 02:16:747 (1,2,1,2,1,2,1,2) - ^_^
- 02:18:928 (1,2,1,2,1,2,1,2) - ^_^
- 02:21:383 (1,2,1,2,1,2) - ^ _^
- 03:28:065 (2,3) - Increase DS? 03:28:065 (2,3) - but nothing support for jumps here D:
- 04:00:247 (4,1) - Please, change this into a jump pattern. 03:59:837 (1,2,3,4) - this pattern quite annoying to do that


thanks for mod, LGV :3

Shadw wrote:
i absolutely love this song, i would map it but i can't map rip


Standard
- 00:28:474 - missing a beat? will do it later because it has stacking/overlap things
- 00:45:928 - maybe you can afford to place a note here, make this part more consistent in terms of beat placement. I also think that since this is the kiai part, you can make this part a little harder
- 00:48:110 - ^ gonna keep both and fix later
- 01:46:201 (3) - this can be ctrl+g'ed i think jumps
- 01:47:837 (5) - imperfect blanket
- 03:04:747 (3) - can be ctrl+g'ed too maybe i think no, because i put straight pattern
- 03:48:110 (2,3) - i think you can change the beat placement to this
- 03:55:747 - missing a beat
- 03:57:928 - ^ i put this missing beat for purpose, i put this for various patterning on Standard diff and make this map are not too dense


Hyper
- 00:44:428 (2) - i feel that this beat is too soft in the music for it to be relevant. i would remove the note 00:44:837 (4,5) - distance on here will not consistant
- 00:46:610 (2) - ^
- 00:50:974 (2) - ^ gonna thinking about this one
- 00:45:656 (7,8) - you can make these both sliders
- 00:47:292 (5,8,9) - ^
- 01:00:110 (4) - crtl+g?
- 01:25:201 (5,6) - i don't hear these beats in the music
- 01:26:974 (4) - ^
- 01:27:110 (5,6) - maybe make this one slider like the previous sliders, goes well with music imo im already fix this, and will keep this circle placement
- ctrl+g'ing 02:44:565 (2) - and 02:45:656 (4) - can work zigzag jumps looks weird i think


Another
- 00:34:747 (4) - this can be rotated 180 degrees, i think it can work maybe next time
- 00:43:337 (4) - i think this note can be omitted, not sure tho i hear something there
- 01:16:474 (2) - ctrl+g distance increasing, looks rigid on previous slider pattern
- 01:22:883 (6,7) - dis jump is huge compared to 01:20:565 (6,7) -
- 01:47:837 (2) - ctrl+g? lel no
- 01:59:837 (7) - can be ctrl+g'ed, up to you rip
- 03:33:519 - add a note maybe?


Extra
- 00:48:110 (5,6) - i find playing this ctrl+g'ed a little more comfortable then distance on here will be like antijump 00:48:110 (5,1) -
- 00:56:292 (2) - this can be ctrl+g'ed i think itz zigzag movement, you will get what i mean
- 00:57:792 (2,3) - try ctrl+g'ing this, i think it can work, see what you think of itwhy?
- 02:56:019 (1,2,3) - try this 02:56:428 (2,3) - looks this flow really destroyed if im doing that one
- 03:54:519 (2,3) - ctrl+g? yeah i keep this


Game Over
- i like the diff name New Game
- i do not have much experience with 7 star maps so i won't have much to say ;_; sorry no problem :3
- i think od 9 can work for a difficulty of this level, maybe more NO, OD9 is curse for me
- 00:45:656 (1,2) - i personally think ctrl+g'ing is nicer wow nice!
- 01:17:292 (1,2) - i think you should make this part similar to 01:16:747 (1) - since the music in these parts are similar ummmm, maybe later
- 02:44:292 (2) - ctrl+g? please take a look previous pattern

nice job the mapset is great :) thank you :3


thanks for mods, Shadw

guys, im fixing all suggestion except red one, once again thaks for helping :)

Updated!
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