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ESTi - HELIX (Edit Ver.)

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Topic Starter
FreeSongs
This beatmap was submitted using in-game submission on 2016年4月21日 at 17:53:19

Artist: ESTi
Title: HELIX (Edit Ver.)
Source: O2JAM Analog
Tags: Jinbae Park Mobile U brutal DUB and bloody BASS iOS Android LKs studiosis
BPM: 175
Filesize: 5189kb
Play Time: 02:18
Difficulties Available:
  1. Advanced (2.5 stars, 236 notes)
  2. Another (4.83 stars, 497 notes)
  3. Extreme (5.26 stars, 604 notes)
  4. Helix (6.09 stars, 671 notes)
  5. Hyper (3.39 stars, 350 notes)
  6. Normal (1.51 stars, 141 notes)
Download: ESTi - HELIX (Edit Ver.)
Information: Scores/Beatmap Listing
---------------
...
mp3 changed! please re-download if you downloaded before April 21st, 2016

Normal ~ by me 100%
Advanced ~ by me 100%
Hyper ~ by me 100%
Another ~ by me 100%
Extreme ~ by me 100%
Helix ~ by me 100%

Great thanks to modders
Yahuri
Crimmi
Leorda
Mikagura Seisa
Beomsan
wa_
Squirrel
Doormat
CelsiusLK
TheOnlyLeon
Aerous
-Hakurei-
Minakami Yuki ~ Bubbled!
smallboat~ Qualified!
Irreversible
KittyAdventure
Monstrata ~ Re-Bubbled!
smallboat~ Re-Qualified!

and to all the testplayers lwl
boogiecookie
Kylin rip
Misure
Doma Umaru
Mikagura Seisa
chucentry
Beenrz

and to all the starshooters ><
Mei
RVMathew
BetaStar
Misure
YoNiko
ValPyen
koromo77
wa_
Doormat
CelsiusLK
Skubi
Hi, Can i GD here? <3
Topic Starter
FreeSongs

CptSqBany wrote:

Hi, Can i GD here? <3
Sorry~ I might just want to complete this set by myself.
However, I can accept any diffs with stars < 2.40 nwn
Skubi
I've just started my own mapset so yea.. but thanks for answering :)
Yahuri
From my queue~

Hyper
00:11:573 (3,4,5,1) - personally i thought this section was a bit hard to read cuz of all the stacks/overlaps.
00:15:087 (4,5) - blanket is just slightly off
00:21:087 (6) - maybe you could stack the ends of the sliders
00:36:173 (2,3) - a little weird looking
01:18:345 (5,6) - ^

Xileh's Another
-Interesting mapping technique, but I had a lot of trouble reading the patterns while I played it. Main reason: lots of stacking over several points for a time period. 00:47:145 (1,2,3,4,1,2,3,1,2,1) - I think more obvious patterns like this is okay, but 01:27:773 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2) is kinda bleh cuz there are a ton of objects on the screen at the same time, and it's not very predictable
00:19:887 (3) - 00:20:230 (4) - I don't feel like putting a slider directly under another one is good for readability...but since it pops up pretty much everywhere ehhhh you can probably keep it
01:27:773 (1,2,1,2) - change the combo color, very confusing
01:27:773 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2) - i couldnt figure out what was happening until i stopped at every point in the editor @-@
01:44:230 (1,2,1) - why did the technique change? Stack them?
00:26:916 (2,3) - I think this is quite a large jump
-Apart from readability issues, very neat and well done!

Hope this helps, good luck!
Topic Starter
FreeSongs

Yahuri wrote:

From my queue~

Hyper
00:11:573 (3,4,5,1) - personally i thought this section was a bit hard to read cuz of all the stacks/overlaps. simplified the rhythm a bit
00:15:087 (4,5) - blanket is just slightly off fixed
00:21:087 (6) - maybe you could stack the ends of the sliders I think the overlap is fine ;w;
00:36:173 (2,3) - a little weird looking it looks fine to me ;_;
01:18:345 (5,6) - ^ ^

Xileh's Another
-Interesting mapping technique, but I had a lot of trouble reading the patterns while I played it. Main reason: lots of stacking over several points for a time period. 00:47:145 (1,2,3,4,1,2,3,1,2,1) - I think more obvious patterns like this is okay, but 01:27:773 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2) is kinda bleh cuz there are a ton of objects on the screen at the same time, and it's not very predictable
00:19:887 (3) - 00:20:230 (4) - I don't feel like putting a slider directly under another one is good for readability...but since it pops up pretty much everywhere ehhhh you can probably keep it
01:27:773 (1,2,1,2) - change the combo color, very confusing just trying to use NCs to indicate the pattern properly here, might consider to change if others say the same
01:27:773 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2) - i couldnt figure out what was happening until i stopped at every point in the editor @-@
01:44:230 (1,2,1) - why did the technique change? Stack them? applied
00:26:916 (2,3) - I think this is quite a large jump the jump is equivalent to 00:26:231 (2,3) - , so I think it is fine
-Apart from readability issues, very neat and well done!


Hope this helps, good luck!

Thanks for your mod!! :)
Crimmi


Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of this mod that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Tags: Jinbae Park(Composer's real name) Mobile U (Other games this song has appeared in) brutal DUB and bloody BASS (I think that's the genre) iOS Android (Mobile devices they appear on) Xileh (He/She provided the difficulty for you.)
  2. Should the source be O2JAM Analog with "Jam" capitalized?
  3. The BG "HELIX" is 1019x635, please find a suitable BG that's either 1024x768, 1280x720 or 1366x768.
  4. There are unused hitsounds:
    drum-hitclap2.mp3 (<---That should've been a .wav file anyways.)
    drum-hitfinish2.wav
    drum-hitwhistle2.wav
    soft-hitclap.wav
    soft-hitclap10.wav
    soft-hitfinish3.wav
    soft-hitwhistle.wav
    soft-slidertick5.wav
    soft-slidertick6.wav

Beginner



  1. 00:02:745 (x) - Useless green line.
  2. 00:57:602 (5) - Maybe add a new combo here?
  3. 01:03:087 (5) - ^
  4. 01:08:573 (5) - ^

Hyper


  1. 00:21:087 (6) - Maybe this over lap could be cleaned up a bit.
  2. 00:24:002 (7) - Maybe stack this under 00:23:316 (4)?

Extreme



  1. 02:03:430 (4) - Unsnapped sliderend.

Helix



  1. 01:48:345 - Duplicated timing point.
  2. 01:43:887 (3) - Sliderend unsnapped.
  3. 01:44:059 (4) - ^
  4. 01:54:861 - Useless green line.

~*~
Topic Starter
FreeSongs

Crimmi wrote:



Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of this mod that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Tags: Jinbae Park(Composer's real name) Mobile U (Other games this song has appeared in) brutal DUB and bloody BASS (I think that's the genre) iOS Android (Mobile devices they appear on) Xileh (He/She provided the difficulty for you.)
  2. Should the source be O2JAM Analog with "Jam" capitalized?
  3. The BG "HELIX" is 1019x635, please find a suitable BG that's either 1024x768, 1280x720 or 1366x768.
  4. There are
    unused hitsounds:
    drum-hitclap2.mp3 (<---That should've been a .wav file anyways.)
    drum-hitfinish2.wav
    drum-hitwhistle2.wav
    soft-hitclap.wav
    soft-hitclap10.wav
    soft-hitfinish3.wav
    soft-hitwhistle.wav
    soft-slidertick5.wav
    soft-slidertick6.wav

Applied and fixed everything you mentioned above!!

Beginner



  1. 00:02:745 (x) - Useless green line. fixed!
  2. 00:57:602 (5) - Maybe add a new combo here? I think i will keep them for nc consistency
  3. 01:03:087 (5) - ^
  4. 01:08:573 (5) - ^

Hyper


  1. 00:21:087 (6) - Maybe this over lap could be cleaned up a bit. I think the overlap is ok ;_;
  2. 00:24:002 (7) - Maybe stack this under 00:23:316 (4)? uhmm.. it might cause some reading issues, so I will keep it for now

Extreme



  1. 02:03:430 (4) - Unsnapped sliderend. fixed!

Helix



  1. 01:48:345 - Duplicated timing point. fixed
  2. 01:43:887 (3) - Sliderend unsnapped. ^
  3. 01:44:059 (4) - ^ ^
  4. 01:54:861 - Useless green line. ^

~*~
Thanks for your mod!! :)
Leorda
Howdy

[General]
* Combo Color 1 and 6 are similar. Please change another one or players would confuse to read combos
* The difficulty gap between Beginner and Advanced were too far. Because Advanced have a lots of 1/2 but Beginner have lacks of 1/2. Please consider to fix this by adding or removing notes in both difficulties
* I don't think 1st kiai is a chorus, while 2nd one was correct. Remove the 1st one?

[Hyper]
00:11:659 (4) - If you think you follow the wub sound, I don't think would be fit here because wub here was decresendo. So you might want to change the pattern to follow the wubs or smth?
01:38:059 (1,2) - Swap new combo for emphasizing?
01:40:802 (5) - This slider seems almost fully overlapped by previous slider. How about make slider sharper or move further away to make clearly seen?
01:51:087 (3) - ^

[Xileh's Another]
00:23:316 (3,4) - It's confusing to read there same shapes silder with different speed. It might players would confusing to understand them. Change the pattern? Just suggestion btw
00:24:002 (5,6) - ^
00:32:230 (3) - Add new combo for large speed changing?
00:42:173 (1) - Don't do slider overlapped themselves, because it's hard to read the path to the end. Perhaps, spread them to make it readable?
00:53:145 (1) - Move up a bit. It's almost offscreen
01:03:002 (5,1) - Not stack correctly with previous one
01:19:545 (1) - Move up a bit. It's almost offscreen
01:42:859 (1) - How about make a slider like this? Your current one was ugly to me http://osu.ppy.sh/ss/3691818

[Extreme]
00:21:259 (5,6,7) - This might confusing to read for players because it was anti-jump, unlike before. Maybe move further away to make it readable and more understand? Just suggestion
02:03:945 (1,1,1,1) - Unsnapped end slider for each sliders
02:13:716 (1,1,1,1,1,1,1,1,1) - Combo spam? Why?

[Helix]
00:54:173 (5) - Add new combo for new pattern?
01:37:373 (1) - Don't do slider overlapped themselves, because it's hard to read the path to the end. Perhaps, spread them to make it readable?
01:54:861 - Unsnapped green timing line
02:13:030 (1,2,1,2) - 4x slider are impossible for players to face this. Because long slider with high speed even with large spacing can be impossible to play. Consider to change the pattern...

What an emotional song.... I like it~
Topic Starter
FreeSongs

Leorda wrote:

Howdy

[General]
* Combo Color 1 and 6 are similar. Please change another one or players would confuse to read combos deleted combo color 6
* The difficulty gap between Beginner and Advanced were too far. Because Advanced have a lots of 1/2 but Beginner have lacks of 1/2. Please consider to fix this by adding or removing notes in both difficulties Yea I might need to add another diff, or I can figure out the way to remap Beginner a little bit
* I don't think 1st kiai is a chorus, while 2nd one was correct. Remove the 1st one? fixed!

[Hyper]
00:11:659 (4) - If you think you follow the wub sound, I don't think would be fit here because wub here was decresendo. So you might want to change the pattern to follow the wubs or smth? fixed!
01:38:059 (1,2) - Swap new combo for emphasizing? applied!
01:40:802 (5) - This slider seems almost fully overlapped by previous slider. How about make slider sharper or move further away to make clearly seen? I intended to hide this slider in this way (I might just change it if others say the same)
01:51:087 (3) - ^ ^

[Xileh's Another]
00:23:316 (3,4) - It's confusing to read there same shapes silder with different speed. It might players would confusing to understand them. Change the pattern? Just suggestion btw Uhmm.. the whole point of changing slider speed is to give a sudden acceleration for emphasizing the strong beat. Even though they are, indeed, hard to read and confusing sometimes, I'd like to keep them for now
00:24:002 (5,6) - ^ ^
00:32:230 (3) - Add new combo for large speed changing? Applied!
00:42:173 (1) - Don't do slider overlapped themselves, because it's hard to read the path to the end. Perhaps, spread them to make it readable? Separated
00:53:145 (1) - Move up a bit. It's almost offscreen Fixed!
01:03:002 (5,1) - Not stack correctly with previous one Fixed!
01:19:545 (1) - Move up a bit. It's almost offscreen ^
01:42:859 (1) - How about make a slider like this? Your current one was ugly to me http://osu.ppy.sh/ss/3691818 Reshaped the slider a bit

[Extreme]
00:21:259 (5,6,7) - This might confusing to read for players because it was anti-jump, unlike before. Maybe move further away to make it readable and more understand? Just suggestion I think the sudden high pitch sound at 00:21:259 - justifies the anti-jump. I might change it if others say the same
02:03:945 (1,1,1,1) - Unsnapped end slider for each sliders Fixed!
02:13:716 (1,1,1,1,1,1,1,1,1) - Combo spam? Why? Removed NCs

[Helix]
00:54:173 (5) - Add new combo for new pattern? Applied!
01:37:373 (1) - Don't do slider overlapped themselves, because it's hard to read the path to the end. Perhaps, spread them to make it readable? Fixed!
01:54:861 - Unsnapped green timing line Fixed!
02:13:030 (1,2,1,2) - 4x slider are impossible for players to face this. Because long slider with high speed even with large spacing can be impossible to play. Consider to change the pattern... Changed into 3x

What an emotional song.... I like it~
Thanks for modding!! hope you enjoyed it!! :)
Emonal
really fun map, expect it to be rankked
one star give you XD :)
ValPyen
Like this map
good
Topic Starter
FreeSongs

YoNiko wrote:

really fun map, expect it to be rankked
one star give you XD :)

ValPyen wrote:

Like this map
good
Thank you for your stars <3
Mikagura Seisa
#in game req
[General]
你们都会rankQWQ
[Beginner]
01:38:745 (1,2) - 好像可以调一调大小能刚好满足ds
[Advanced]
00:55:202 (1) - ctrl-g可能好一点
00:13:716 (1,2,3,4,5) - 试试00:14:230 (2) - (172,160)00:15:087 (4) - (212,240)
01:46:630 (3,1,2) -
[Hyper]
01:50:402 (2,3) - 这种很微妙啊
[Extreme]
01:52:116 (4) - 试试
01:54:345 (1,2,3) - 好像没摆好233
[Helix]
都说过辣;w;

祝早飞 :D
Beomsan
M4M

General
  1. Combocolour 1 and 6 - It is difficult to distinguish the color combination
  2. 02:18:173 - green line move to 02:17:830 -

Beginner
  1. 00:39:773 (2) - blanket
  2. 00:43:887 (1) - ^ https://osu.ppy.sh/ss/3715512(Notice the white dots)
  3. 01:22:287 (1) - ^
  4. 01:33:259 (1) - more perfect blanket
  5. 02:13:030 (2,3,4,5,6) - I think it is dangerous to use these patterns in this difficulty.

Hyper
  1. 00:21:602 (7) - 00:22:973 (3) - change 2 notes..? like this 00:18:859 (6,7) - 00:20:230 (3,4) -
  2. 01:16:716 (10) - overmapping???
  3. 02:13:716 (1) - nc

Extreme
  1. 00:16:459 (1) - you can make more accurate blanket http://osu.ppy.sh/ss/3715512
  2. 01:52:116 (4) - A little farther?
  3. 02:13:030 - why use 4.00x sv
  4. 02:13:716 - I think you don't need this green line


Helix
  1. 01:48:687 (1,1,1) - I think this pattern is very hard to reading. remove nc
  2. 01:53:487 (1,1,1) - ^

that's all :D
sorry for pool trash English and mod

Good luck~!
Topic Starter
FreeSongs

Mikagura Seisa wrote:

#in game req
[General]
你们都会rankQWQ QwQ不会啊
[Beginner]
01:38:745 (1,2) - 好像可以调一调大小能刚好满足ds Fixed!
[Advanced]
00:55:202 (1) - ctrl-g可能好一点 ds就坠毁了啊qwq
00:13:716 (1,2,3,4,5) - 试试00:14:230 (2) - (172,160)00:15:087 (4) - (212,240)感觉直线会有趣一点的样子 先保留吧
01:46:630 (3,1,2) -

[Hyper]
01:50:402 (2,3) - 这种很微妙啊 我想试试看, 感觉很合曲啊
[Extreme]
01:52:116 (4) - 试试

01:54:345 (1,2,3) - 好像没摆好233 fixed
[Helix]
都说过辣;w;

祝早飞 :D
;w;

Beomsan wrote:

M4M

General
  1. Combocolour 1 and 6 - It is difficult to distinguish the color combination
  2. 02:18:173 - green line move to 02:17:830 -

Beginner
  1. 00:39:773 (2) - blanket Fixed!
  2. 00:43:887 (1) - ^ https://osu.ppy.sh/ss/3715512(Notice the white dots) Fixed!
  3. 01:22:287 (1) - ^ Fixed!
  4. 01:33:259 (1) - more perfect blanket Fixed!
  5. 02:13:030 (2,3,4,5,6) - I think it is dangerous to use these patterns in this difficulty. I guess I will keep it for now, since the diff gap between beginner and advanced is already too big

Hyper
  1. 00:21:602 (7) - 00:22:973 (3) - change 2 notes..? like this 00:18:859 (6,7) - 00:20:230 (3,4) - I think the sliders fit here better ;_;
  2. 01:16:716 (10) - overmapping??? uhmmm.. the there's a sound on in the music. So the note should be ok
  3. 02:13:716 (1) - nc Added!!

Extreme
  1. 00:16:459 (1) - you can make more accurate blanket http://osu.ppy.sh/ss/3715512 Fixed!!
  2. 01:52:116 (4) - A little farther? Sure
  3. 02:13:030 - why use 4.00x sv Fixed!
  4. 02:13:716 - I think you don't need this green line Removed both green lines


Helix
  1. 01:48:687 (1,1,1) - I think this pattern is very hard to reading. remove nc Removed!
  2. 01:53:487 (1,1,1) - ^ Removed!

that's all :D
sorry for pool trash English and mod

Good luck~!
Thanks for the mods!!
wa_
Hey, mod from my queue :)

[Advanced]
  1. 00:35:316 (6) – Why this slider is reversed :p It breaks nice flow and I don't think it's necessary to have strict spacing here.
  2. 00:38:059 (5) – Same here.
[Hyper]
  1. 01:33:259 (1,2,3,4) – Looks unpolished, these sliders seems to be placed randomly, you can do it better :p
  2. 01:59:316 (1,2,3,4) – This straight line is quite hard to sightread, maybe consider changing it to something easier to read.
  3. 02:13:030 (1,2,3,4) – These jumps doesn't fit to overall difficulty of this map, these "sudden" jumps may be the thing when most players miss notes, try to decrease spacing.
[Another]
  1. This diffculty really needs higher approach rate, currently patterns are very hard to (sight)read and many players are enforced to look into editor. Also, this difficulty has same AR as Hyper diff. Try at least AR 8.5 or even 8.8.
  2. 00:41:487 (1) – This slider is quite confusing, it has same length as previous slider but it's 3/4 so it may cause missed sliderends. Try to speed up this slider make it easier to read.
  3. 01:27:773 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2) – This pattern is extremely hard to read, especially with AR8, I strongly suggest to make it more clear.
  4. 02:03:945 (1,2,3,4,1,2,3,1,2) – Again, really hard to read section.
I really liked this difficulty, though you overused slider velocity changes and stacked notes that make this map quite hard to read (sometimes way too hard).
[Extreme]
  1. 02:11:659 (1,2,1,2,1,2,1,2,1,2,1,2) – Again, same as in Hyper diff: these jumps are totally overdone compared to rest of this diff what makes it inconcistent and somewhat annoying.
I don't touch Helix diff... It's a way too hard for me :D Nothing much to say, it's a really good map!
Topic Starter
FreeSongs

wa_ wrote:

Hey, mod from my queue :)

[Advanced]
  1. 00:35:316 (6) – Why this slider is reversed :p It breaks nice flow and I don't think it's necessary to have strict spacing here. applied!
  2. 00:38:059 (5) – Same here. I will keep this to emphasize the background sound
[Hyper]
  1. 01:33:259 (1,2,3,4) – Looks unpolished, these sliders seems to be placed randomly, you can do it better :p these sliders are actually in some kind of pattern (the angle between the adjacent sliders is always 30°, and the slider head forms an arc). I intended to create a feeling from "overlapping" to "complete separating". For that being said, I will keep this pattern for now. I will consider to change it if others say the same
  2. 01:59:316 (1,2,3,4) – This straight line is quite hard to sightread, maybe consider changing it to something easier to read. rearranged the pattern a bit
  3. 02:13:030 (1,2,3,4) – These jumps doesn't fit to overall difficulty of this map, these "sudden" jumps may be the thing when most players miss notes, try to decrease spacing. Lowered the spacing
[Another]
  1. This diffculty really needs higher approach rate, currently patterns are very hard to (sight)read and many players are enforced to look into editor. Also, this difficulty has same AR as Hyper diff. Try at least AR 8.5 or even 8.8. Fixed => AR 9
  2. 00:41:487 (1) – This slider is quite confusing, it has same length as previous slider but it's 3/4 so it may cause missed sliderends. Try to speed up this slider make it easier to read. Increased slider speed from 1.0 to 1.25
  3. 01:27:773 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2) – This pattern is extremely hard to read, especially with AR8, I strongly suggest to make it more clear. They should be fine in AR9 now :D
  4. 02:03:945 (1,2,3,4,1,2,3,1,2) – Again, really hard to read section. Might change this if it is really a big issue.
I really liked this difficulty, though you overused slider velocity changes and stacked notes that make this map quite hard to read (sometimes way too hard).
[Extreme]
  1. 02:11:659 (1,2,1,2,1,2,1,2,1,2,1,2) – Again, same as in Hyper diff: these jumps are totally overdone compared to rest of this diff what makes it inconcistent and somewhat annoying. Decreased spacing a bit
I don't touch Helix diff... It's a way too hard for me :D Nothing much to say, it's a really good map!
Thanks for your mod and star!!
Squichu
hey there! :3
quick mod from my queue (cause you're post number is #369... owo)

General
-

Beginner
  1. 02:13:716 - and 02:18:517 - unnecessary green lines, delete them?
  2. 01:18:173 (2,3,4) - (3,4) are at the same distance from (2), which looks good, but can be very confusing for beginner players. they might hit (4) instead of (3) because that's the direction (2) points to. can you move (4) slightly further to the right to avoid that?
    there are some similar patterns, but they are easier to understand most times because of NCs (example: 01:26:402 (5,6,1) - ) or the direction the first slider points to (example: 02:06:173 (1,2,3) - )
  3. 01:38:745 (1,2) - sadly, the stack of the slider ends is visbile while playing, it looks awesome, but meh.. it's a beginner diff, so this should be avoided, imo. :c and I'm sure you can come up with a different shape for (2)!
  4. 02:13:030 (2,3,4,5,6) - these are too many circles in a row, imo. beginner players can't tap constantly for so long so they'll most likely get off-beat. maybe replacing the first two circles with a slider works better?
Advanced
  1. consider increasing AR slightly - to 5.5 or 6 maybe? atm the screen looks very cluttered at times and this can be kinda overwhelming for not-so-experienced players.
  2. 00:02:745 (1,2) - I don't really get why the beginning is mapped so much easier than in the beginner diff. O: imo, you should split these sliders to match the melody better.. example: http://puu.sh/koM1W.jpg
  3. 00:10:287 (2,1) - would be better to unstack them, because of the speed change. players on this level won't expect the change and the only way for them to notice is the increased distance from (2) to (1). if they don't know they'll probably miss the following objects :/
  4. 02:13:716 (1) - also so much easier than in the lower diff. circles work here better than in Beginner, imo. consider replacing the slider.. compared to Beginner it plays too simple. :c
Hyper
fun to play diff, some parts felt off to me because of the speed changes, but might be just me. D:
  1. 00:02:745 (1,2,3) - anti-jumps feel weird to play here, because the pace of the song doesn't change. just stacking (2,3) below (3) woudl work better, imo. or space them regularly?
    same for 00:05:487 (1,2,3) -
  2. 00:26:059 (5,6,7,8) - this objects remind me of my cactus. looks great, please keep it as it is \o/
  3. 01:33:259 (1,2) - reverse arrow of (2) is hard to see, please make sure it's better visible! you can just rotate the slider slightly
  4. 01:38:745 (1,2,3) - etc.. until 01:57:945 (5) - tbh I don't feel comfortable with these stacks. they are easy to read and playable, sure! but I think you could do better here if you space them. example of the first four:- they still stack, but players have to move between the objects. that matches the song better, imo, but it's totally up to you ofc!
    the stacks here 01:42:173 (6,1) - and 01:53:145 (6,1) - match nicely btw, because of the changes in the music. so if you change some things up in this part - you can keep some stacks, too! but all the time.. :c
that's all from me cause I'm getting a headache of the song. xnx
but I hope I could help a little. :3 no need to kd this, it's not much, so ~

Good luck getting this ranked!
//squee
Doormat
Hello, from my modding queue. Sorry for the wait!

F;dhgk lf lekj blkejge;tgkdjB; THOSE ARE REALLY COOL BEATMAPS TAKE A STAR

Difficulties looked at: Beginner, Advanced. Hyper, Xileh's Another, Extreme, Helix
  • - bolded difficulties are the ones that I modded
Beginner

00:29:145 - Uhh maybe you can put in a circle here?
00:35:659 (3) - Maybe you can make this blanket 00:34:287 (2)?

Advanced

Couldn't find anything here

Hyper

00:16:287 (7) - Maybe you can have this stacked on top of 00:16:459 (1) instead?
00:43:887 (10) - I think you should start the new combo here instead of at 00:44:230 (1)
00:55:545 - maybe add a note here and stack it on top of the (3)?
00:58:287 (2) - ^
01:44:230 (1) - Have this blanket 01:43:887 (1) instead of making it straight, perhaps?

Xileh's Another

00:14:059 (2) - Totally optional here, since what you have is also okay, but maybe make this a repeat slider? I know that the skipped beat at 00:14:402 is probably intentional, but I think maybe you should have a beat there anyways
00:15:430 (2) - ^
00:16:802 (2) - ^
00:41:487 (1,2) - It feels like you skipped a beat on the red tick here. Maybe shorten the 3/4 slider into a 1/2 slider and put in a circle at 00:41:745?

Extreme

00:14:059 (2) - Same suggestion here as in Xileh's Another: I think you should make this a repeat slider since I feel like you shouldn't skip the beat at 00:14:402. What you have is totally okay though, so you don't have to do this
00:15:430 (2) - ^
00:16:802 (2) - If you're going to go with the previous two suggestions, maybe make this a 1/2 slider or add a circle at 00:17:145
00:55:202 (2) - Make it a repeat slider for reasons stated above? Again, still optional here
00:57:945 (2) - ^

Helix

Can't find anything here either

--
That’s all I can find. Hope this helps you out, and hopefully it gets ranked soon ;)
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