forum

Camellia - Fastest Crash

posted
Total Posts
104
Topic Starter
Nathan
This beatmap was submitted using in-game submission on Friday, August 07, 2015 at 12:34:40 PM

Artist: Camellia
Title: Fastest Crash
Tags: oya masaya cametek RLC kevincela -kevincela- toybot mikii 大箭将也 hardcore dubstep かめるかめりあ
BPM: 210
Filesize: 6939kb
Play Time: 04:00
Difficulties Available:
  1. Collab Insane (4.73 stars, 954 notes)
  2. Easy (1.64 stars, 236 notes)
  3. Extra (5.46 stars, 1186 notes)
  4. Hard (3.12 stars, 664 notes)
  5. Hyper (3.9 stars, 730 notes)
  6. -kevincela-'s Normal (2.41 stars, 375 notes)
  7. RLC's Paroxysm (6.03 stars, 1320 notes)
Download: Camellia - Fastest Crash
Information: Scores/Beatmap Listing
---------------
https://www.pixiv.net/member_illust.php?mode=medium&illust_id=45147751

SECOND RANKED MAP ( ゚∀゚)アハハ八八ノヽノヽノヽノ \ / \/ \
moya
nice1
byfar
HOLD ON
Nakano Itsuki
suki
-kevincela-
8-) 8-) 8-) 8-)
Rapthorn
ε=ε=ε=ε=ε=┌(; ・_・)┘ ||||
Gotta crash fast
Bonzi
:o
Mel
wow
ar9.2 is really slow though
Bunnrei

mel wrote:

ar9.2 is really slow though
I agree!
Nakano Itsuki


Btw where's the easy
Asphyxia
Hello
Topic Starter
Nathan
pending eyyy
Axarious
General
  1. 1366 x 767 bg. ;_;
  2. small, short mod
  3. imo, [Hyper] does not link between [Hard] and [Collab Insane].
Normal
  1. 00:30:858 (2) - To x:152 y:249 for 1.10x ds fix?
  2. 00:52:572 (1) - slider head sampleset normal?
  3. 01:54:858 (2) - fix blanket?
  4. 03:22:287 (3,1) - ctrl hj these please.
  5. 03:32:572 (1,1) - perhaps remove this small overlap for eye candy
  6. 03:32:572 (1) - bend this slider on this red tick 03:33:001 - ?
-kevincela-'s Normal
  1. 00:12:572 (1) - remove NC for consistency?
Hard
  1. 00:32:429 (2,3) - Link awkward red tick 1/2 sliders, possibly change to white ticks instead.
  2. 00:46:858 (1,2,3,4,5) - inconsistent with 01:05:715 (4,5) -
  3. 03:57:429 (2) - 1/4 reverse for consistency?
Hyper
  1. i think this difficulty should have more triples/streams to lead into [Collab Insane]. right now it looks the same as [Hard] but with increased ds.
  2. 03:57:429 (3) - 1/4 reverse
Collab Insane
  1. feels really nice.
  2. perhaps increase visibility on 01:46:001 (3,4) - these two sliders?
  3. 01:57:858 (2) - add reverse for consistency with 01:48:715 (2,3) - 01:47:572 (2) - ?
  4. aimod for 02:34:858 (2) -
Topic Starter
Nathan
fixed everything on my diffs except for the red tick sliders, the main beat goes from constant to 1/1 to 1/2 in that part + combined with some other sound which is higher pitch on red ticks than white ticks (idk what to call it ;w;)

about the diff spread for hyper, I added a bunch of triplets in kiais and wub parts

also RLC has given me permission to respond to mods for him so yeah

ty Axarious!
Frey
;w;


  • General
  1. Artist is wrong, it should be かめりあ. You can't romanize 大箭将也 into Camellia
  2. maybe add Hardcore \ Dubstep into Tags? but anyway, you should add 大箭将也 into TAGs

    Collab Insane

  3. 00:27:144 (5) - better add NC to emphasize the hitsounds
  4. 00:28:287 (4) - same as above
  5. 01:50:287 (1) - contrasted with this 01:48:001 (1,2,3,4) - , won't you think this one should stack around 01:50:429 (2) - ?

    Extra

  6. 02:54:644 (7) - 02:54:715 (8) - Sampleset=Normal
  7. 03:54:501 - add whistle and remove whistle of 03:54:858 - like what you did in 00:24:001 (1) -

    RLC's Paroxysm

  8. 02:15:572 (1) - remove NC and remove NC of 02:15:858 (1) - ? They just look colorful too much
  9. 03:37:429 (3) - Sampletset=Normal
  10. 03:52:144 (2,3) - Ctrl+G flow is better
GL, do remember to check the metadata, I don't think urs are right
Monstrata
WARNING: This map needs over 12 Star Priority BEFORE it should be considered for ranking/bubbling
Please focus your modding on maps which have higher star priorities first!

[RLC's Paroxysm]

  1. 00:20:572 (1,2) - Ctrl+G'ing this rhythm plays better for me, like what you did with: 00:21:715 (1,2) -
  2. 00:26:001 (6,7,8) - Don't really hear anything that would justify this pattern :\. How about 1/4 slider with 2x repeat instead?
  3. 00:44:287 (3,1) - Really small DS in comparison with the jumps throughout this section... Maybe make slider 3 a 3/4 slider instead?
  4. 01:18:287 (1,1) - Can you overlap less of the sliders? like 01:18:429 (2,2) -
  5. 01:20:858 (1,2,1) - I feel like a larger jump from 2>1 would fit the pitch increase a bit better.
  6. 01:43:572 (1,2,3,1) - Spacing doesn't reflect what's being emphasized here imo... 01:43:858 (3,1) - No jump here? It feels more fitting than then jump from 01:43:572 (1,2) -
  7. 02:04:001 (1,1,2) - Hmm... After that circular slider, making 02:04:287 (1,2) - Horizontal rather than vertical would play better xD.
  8. 02:12:572 (1,1,2) - This pattern felt a bit cramped for me ;c. the overlap also makes it a bit difficult to read since all of slider 2's head will still be covered by the hitburst.
  9. 03:42:287 (3,4) - Bigger jump here?
[Extra]

  1. 00:26:001 (6,7,8) - Don't really hear anything that would justify this pattern :\. How about 1/4 slider with 2x repeat instead?
  2. 00:32:287 (3,4,5) - Try Ctrl+G'ing this rhythm... The sliders feel a bit weird on red ticks even tho the music supports it...
  3. 01:30:287 - Could extend the break until here.
  4. 01:43:715 (1) - Intended NC?
  5. 01:48:287 (6,7,1) - Such a small DS between 7>1... You should make the jump a lot bigger imo D:.
  6. 01:52:001 (1) - You could definitely shorten this slider and map more notes, like maybe circle on 01:52:429 - instead. It's not like the other hold sliders you use later on, since there are still audible notes towards the end of this one
  7. 02:12:572 (1,2,3) - Could improve this pattern aesthetically. Make an even gap in between the parallels the same? Also, 1 and 3 aren't perfectly parallel :D
  8. 02:54:572 (6,7,8,1) - This feels more like a 5 circle stream x___x 02:54:787 - :C
  9. 03:40:572 (1,2,3,4,5,6,7) - You kill a lot of momentum by making those jumps stacked ;c. They don't have to be stacked, but you could arrange them like this, so the circles on red ticks aren't emphasized by low spacing, but momentum is maintained.
  10. 03:50:287 (2) - Tbh, the whole last section was mapped like a "build up" so this feels very anticlimactic when you play it :P. Maybe some stream here instead?


Just dropping a mod on the harder diffs, let me know when you feel its ready and i'll do the rest :D.
Topic Starter
Nathan

monstrata wrote:

WARNING: This map needs over 12 Star Priority BEFORE it should be considered for ranking/bubbling
Please focus your modding on maps which have higher star priorities first!

[Extra]

  1. 00:26:001 (6,7,8) - Don't really hear anything that would justify this pattern :\. How about 1/4 slider with 2x repeat instead? The circles are mapped to the same beats as all the other 1/4, just lower pitch, also there's a whoosh sound on the 1/4 slider with increasing intensity
  2. 00:32:287 (3,4,5) - Try Ctrl+G'ing this rhythm... The sliders feel a bit weird on red ticks even tho the music supports it... it's fine~ since the main beat goes from 1/1 to 1/2 + there's this sound that's higher pitch on red ticks than on white ticks, I don't know what that thing is called though :C
  3. 01:30:287 - Could extend the break until here. I prefer the current better
  4. 01:43:715 (1) - Intended NC? oops
  5. 01:48:287 (6,7,1) - Such a small DS between 7>1... You should make the jump a lot bigger imo D:. done
  6. 01:52:001 (1) - You could definitely shorten this slider and map more notes, like maybe circle on 01:52:429 - instead. It's not like the other hold sliders you use later on, since there are still audible notes towards the end of this one I just did it for the sake of making it easier since mine is about the same speed as RLC's diff but less 1/4 sliders/jumps and more breaks in between each section of wubs with the 1/8 repeats, I did this consistently anyways
  7. 02:12:572 (1,2,3) - Could improve this pattern aesthetically. Make an even gap in between the parallels the same? Also, 1 and 3 aren't perfectly parallel :D ye
  8. 02:54:572 (6,7,8,1) - This feels more like a 5 circle stream x___x 02:54:787 - :C The two circles and 1/4 slider have different pitched beats, so I wanted to signify that with the change of objects, the only other way I could emphasize it like that is with stream jumps, and yeah screw stream jumps
  9. 03:40:572 (1,2,3,4,5,6,7) - You kill a lot of momentum by making those jumps stacked ;c. They don't have to be stacked, but you could arrange them like this, so the circles on red ticks aren't emphasized by low spacing, but momentum is maintained. I think it's fine, they don't really "kill momentum," they just reset it, I did this for the sake of making it easier too, after each crazy jump section, especially since these are much lower pitched
  10. 03:50:287 (2) - Tbh, the whole last section was mapped like a "build up" so this feels very anticlimactic when you play it :P. Maybe some stream here instead? did a 1/4 slider pattern


Just dropping a mod on the harder diffs, let me know when you feel its ready and i'll do the rest :D.
thanks for the mod \:D/
RLC
a
00:20:572 (1) - I wanted a sharp hit moving into this section, so I used a circle first
00:26:001 - well there's 1/4 at the end of each measure--i used a less spaced pattern for that one because of the claps introduced in that measure
01:21:001 (2,1) - i feel like increasing the spacing here would make the slider pattern a little too hard (in such a dense section, slight spacing changes aren't really as noticeable anyway)
02:04:287 - it plays pretty much the same whether they're horizontal or vertical; i just made them vertical because i think it looks slightly better that way :p

anything not mentioned was changed!

thanks for the mod!
Mikii

Axarious wrote:

Collab Insane
  1. feels really nice. <3
  2. perhaps increase visibility on 01:46:001 (3,4) - these two sliders? Messy section without consideration for flow, just changed it overall
  3. 01:57:858 (2) - add reverse for consistency with 01:48:715 (2,3) - 01:47:572 (2) - ? This is fine, but I gave this section more variety
  4. aimod for 02:34:858 (2) -

Frey wrote:

Collab Insane


  1. 00:27:144 (5) - better add NC to emphasize the hitsounds
  2. 00:28:287 (4) - same as above
  3. 01:50:287 (1) - contrasted with this 01:48:001 (1,2,3,4) - , won't you think this one should stack around 01:50:429 (2) - ? This is really more for variety rather than contrast with any of these kicksliders. Have been nerfed
No comment = fixed
Thanks for the mod! Done with Toybot's approval
-kevincela-
shot a couple of stars, you should also add かめるかめりあ to the tags :p
show more
Please sign in to reply.

New reply