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Rib - Akaito

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Total Posts
60
Topic Starter
Yumeko
This beatmap was submitted using in-game submission on Thursday, October 13, 2016 at 7:37:38 PM

Artist: Rib
Title: Akaito
Tags: sarishinohara vocaloid utaite utau singing MikitoP みきとP
BPM: 170
Filesize: 15935kb
Play Time: 05:14
Difficulties Available:
  1. Red Thread (5.59 stars, 1168 notes)
Download: Rib - Akaito
Download: Rib - Akaito (no video)
Information: Scores/Beatmap Listing
---------------
No matter what future may await us
I will never let this red thread
Be cut
Heanday
Hi, feedback :)

To be honest, you got a lot of good idea, but you waste them with some mystake !

- Ctrl+Maj+A, correct these unsnaped slider

- You have to improve your rhythm ( exemple : 00:49:920 (8,1,2) - / 00:53:626 (3,4,5,6,7) - / 00:59:979 (5,6) - )

- Stuff that i like, it's creatif, fits with the music, the flow is good : 01:14:626 (6,7,1) - / 01:43:743 (1,2,1,2,1,2) - / 01:50:802 (1,2,3,4,5,6) - / 01:56:273 (8,1,1,1,1,1,2) -

- When you change velocity, you have to New Combo ! 02:24:508 (5) - 02:40:567 (9) - ect ...

Well, you have to focus on rhythm, it's an interesting style, don't give up !

Cya, waiting for your next map~
Topic Starter
Yumeko

Heanday wrote:

Hi, feedback :)

To be honest, you got a lot of good idea, but you waste them with some mystake ! u_u yes criticize me more

- Ctrl+Maj+A, correct these unsnaped slider Oh wow I didn't know this existed, that's really helpful

- You have to improve your rhythm ( exemple : 00:49:920 (8,1,2) - / 00:53:626 (3,4,5,6,7) - / 00:59:979 (5,6) - ) ...I don't get what you mean ;-; srry I'm noob

- Stuff that i like, it's creatif, fits with the music, the flow is good : 01:14:626 (6,7,1) - / 01:43:743 (1,2,1,2,1,2) - / 01:50:802 (1,2,3,4,5,6) - / 01:56:273 (8,1,1,1,1,1,2) - Thank you *_*

- When you change velocity, you have to New Combo ! 02:24:508 (5) - 02:40:567 (9) - ect ... Oh thank you for telling me this, the map feels alot better to play now

Well, you have to focus on rhythm, it's an interesting style, don't give up !

Cya, waiting for your next map~

Oh my .. I didn't expect anyone to play this at all, I just liked the song and wanted to map it ..Thank you for modding :D
Ayachi Nene_old
01:09:508 (2) - I deleted this.
01:09:332 (1) - Put a slider in its place, try it out if it doesn't suit you, you can just put your 3 stack back in.
01:22:920 (2) - Deleted this.
01:22:743 (8) - Put a slider here because you had a stack but the following patterns have sliders which makes this feel better.
01:39:332 (7) - Deleted
01:39:508 (7) - ^
01:39:332 (7) - Slider.
01:41:184 (5) - Delete
01:48:243 (2) - Delete
01:55:390 (3,4,5,6,7,8) - Maybe this pattern is better than just a stack?
02:03:155 (7) - Move it here? Fits with your previous slider.
02:07:567 (4,5,6,7,8,9) - Stacked it differently.
02:13:214 (3) - Inserted slider instead of your two notes.
Topic Starter
Yumeko

Setsuna wrote:

01:09:508 (2) - I deleted this. Agreed, looks and sound and plays better
01:09:332 (1) - Put a slider in its place, try it out if it doesn't suit you, you can just put your 3 stack back in. ^
01:22:920 (2) - Deleted this. ^
01:22:743 (8) - Put a slider here because you had a stack but the following patterns have sliders which makes this feel better. ^
01:39:332 (7) - Deleted I think it's fine
01:39:508 (7) - ^
01:39:332 (7) - Slider. looks good
01:41:184 (5) - Delete I like the note here
01:48:243 (2) - Delete I like the note here
01:55:390 (3,4,5,6,7,8) - Maybe this pattern is better than just a stack? Other people mentioned the same thing, ill change it
02:03:155 (7) - Move it here? Fits with your previous slider. Here? where?
02:07:567 (4,5,6,7,8,9) - Stacked it differently. done
02:13:214 (3) - Inserted slider instead of your two notes. ^
Thank you so much for modding :D
aaah400
very fun map :D Hope it gets ranked :>
Rizen
kia ora ;)

Comboing should generally either start at the beginning of a pattern or every large white tick. In this case, the every 2 large white tick should fit it. eg. NC at 00:00:685 (1) - , 00:03:508 (10) - , 00:06:332 (7) - , 00:09:155 (1) - , etc. And maybe NC every 1 large tick for fast bits

00:14:096 (10) - instead of a slider, I think you should put 3 circles. I think this because there's that "dang di do" noise. I really think circles would express those sounds better than a slider, which drowns it out.

00:20:449 (1,2,1,2,1,2) - I sense kuki in this (could be wrong) :L

00:45:332 (5,6,1) - The flow here isn't that great as it is sharp and short at an angle. I recommend moving slider 1 closer to circle 5. Don't forget that if you do that, you'll have to compensate by moving any circles and slider after that if you are using distance spacing

00:50:361 (1) - Move this back to start at 00:50:096 (1) - . I think this as the instruments change drastically there as opposed to 00:50:361 (1) - which has no instruments or vocals at all.

00:50:096 (1) - if you apply the above mod, extend slider to the next red tick then add a circle at 00:50:802 (2) -

01:19:920 (8,1) - maybe increase the spacing as there's no meaning to having the slider so close to the circle

03:52:214 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,1,2,1,2) - I love what you did here though, emphasizing the build up with increasing spacing

Anyways, that's all from me

If you would be so kind to either mod or testplay my map, that would be great! :D (shameless self-advertising)
Topic Starter
Yumeko

[ Rizen ] wrote:

kia ora ;)

Comboing should generally either start at the beginning of a pattern or every large white tick. In this case, the every 2 large white tick should fit it. eg. NC at 00:00:685 (1) - , 00:03:508 (10) - , 00:06:332 (7) - , 00:09:155 (1) - , etc. And maybe NC every 1 large tick for fast bits !! thanks for the tip ;o i'll try my best to apply it

00:14:096 (10) - instead of a slider, I think you should put 3 circles. I think this because there's that "dang di do" noise. I really think circles would express those sounds better than a slider, which drowns it out. oh wow this works great

00:20:449 (1,2,1,2,1,2) - I sense kuki in this (could be wrong) :L you are wrong

00:45:332 (5,6,1) - The flow here isn't that great as it is sharp and short at an angle. I recommend moving slider 1 closer to circle 5. Don't forget that if you do that, you'll have to compensate by moving any circles and slider after that if you are using distance spacing oo this works good

00:50:361 (1) - Move this back to start at 00:50:096 (1) - . I think this as the instruments change drastically there as opposed to 00:50:361 (1) - which has no instruments or vocals at all. ^^^

00:50:096 (1) - if you apply the above mod, extend slider to the next red tick then add a circle at 00:50:802 (2) - ^^^

01:19:920 (8,1) - maybe increase the spacing as there's no meaning to having the slider so close to the circle what the...I thought i changed this. oh well, thanks for pointing it out

03:52:214 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,1,2,1,2) - I love what you did here though, emphasizing the build up with increasing spacing yey a compliment

Anyways, that's all from me

If you would be so kind to either mod or testplay my map, that would be great! :D (shameless self-advertising)
whats this? a mod? That's unexpected @_@ thank you so much :D
6th
Hey,

SPOILER
**fixed diff : http://puu.sh/jJcL1/f8b8759451.osu

00:12:332 (1) - I would make it straight
00:13:214 (4) - Move it to (248;336)
00:13:390 (5) - I'd use a slider or delete
00:25:037 (4) - Move it to (288;224)
00:26:626 (4) - Move it to (120;320)
00:26:802 (5) - Move it to (64;134)
00:41:273 (1) - Move it to (456;248)
00:41:449 (2) - Move it to (304;328)
00:41:802 (4) - Move it to (304;328)
00:41:979 (5) - Move it to (456;248)
00:42:155 (6) - Move it to (244;212)
00:42:332 (7) - Move it to (416;144)
00:42:684 (1) - Stack with the previous circle
00:47:273 (7) - Maybe make from the 2 circles a slider ?
00:53:802 - Add a circle
00:53:802 (4,5,6) - Maybe stack them ?
01:01:214 (3) - Move it to (360;136)
01:01:390 (4) - Move it to (440;24)
01:06:155 (5) - Move it to (96;64)
01:07:390 (7) - Move it to (272;176)
01:19:743 (7) - Move it to (488;136)
01:19:920 (8) - Move it to (376;152)
01:21:508 (2) - Maybe it is hidden too much
01:37:743 (5) - Move it to (416;296)
01:41:273 (5,1,2,3,4,5) - Maybe reduce jumps ?
01:48:332 (2) - Move it to (240;224)
01:53:449 (4) - Move it to (312;304)
01:54:861 (1) - Awkward combo, I tried to fix it
01:58:567 (5) - Press CTRL+G
02:04:390 (6) - Move it to (72;152)
02:05:979 (7) - Move it to (24:208)
02:06:155 (8) - Move it to (152;288)
02:07:920 (6) - Move it to (192;320)
02:18:332 (1,2) - Invert ?
02:19:214 (4) - Move it to (144;312)
02:19:390 (1) - Move it to (136;120)
02:26:626 (4) - just paste from the previous one then press CTRL+G. Move it to (216;240) btw
02:27:861 (9) - stack it with the previous circle ?
02:29:273 (4) - Move it to (400;240)
02:28:743 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Looks strange to me, I tried to fix it
02:30:861 (6) - you're using useless points lol
02:50:802 (1) - Move it to (208;64)
02:52:743 (2) - ^
02:52:920 (3) - Move it to (94;144)
02:55:390 (8) - Stack it with the next slider ?
02:58:214 (1) - Move it to (232;208)
02:59:802 (8) - Move it to (248;288)
03:02:449 (1) - Move it to (112;72)
03:03:508 (5) - Move it to (72;120)
03:10:920 (9) - Move it to (48;200)
03:15:861 (3) - Move it to (216;216)
03:16:037 (4) - Move it to (480;216)
03:17:096 (10) - Move it to (304;56)
03:22:920 (1,2,3,4,5,6) - Awkward combo, I tried to fix it
03:26:273 (4) - Move it to (384;152)
03:30:684 (4) - Move it to (184;216)
03:34:214 (6,7) - Invert
03:59:802 (1) - Maybe too hard ?
04:22:567 (1) - It is hidden
04:44:096 (1) - Change that combo
05:06:861 (2) - Move it to (432;256)
05:08:449 (1) - I think making it finish at 05:14:273 would be better
Topic Starter
Yumeko

6th wrote:

Hey,

SPOILER
**fixed diff : http://puu.sh/jJcL1/f8b8759451.osu

00:12:332 (1) - I would make it straight idk why this isn't straight ;-; applied
00:13:214 (4) - Move it to (248;336) I like it here
00:13:390 (5) - I'd use a slider or delete slider works great here
00:25:037 (4) - Move it to (288;224) applied
00:26:626 (4) - Move it to (120;320) ^
00:26:802 (5) - Move it to (64;134) ^
00:41:273 (1) - Move it to (456;248) ^
00:41:449 (2) - Move it to (304;328) ^
00:41:802 (4) - Move it to (304;328) I like it here
00:41:979 (5) - Move it to (456;248) ^
00:42:155 (6) - Move it to (244;212) ^
00:42:332 (7) - Move it to (416;144) ^
00:42:684 (1) - Stack with the previous circle I don't think a stack works well here. Makes it hard to read and doesn't flow well into the next pattern
00:47:273 (7) - Maybe make from the 2 circles a slider ? this is actually better
00:53:802 - Add a circle I moved the previous pattern further away and I think it works better like that. This definitely made me realized what I did wrong before though
00:53:802 (4,5,6) - Maybe stack them ? I like it the way it is. looks better imo
01:01:214 (3) - Move it to (360;136) applied
01:01:390 (4) - Move it to (440;24) ^
01:06:155 (5) - Move it to (96;64) ^
01:07:390 (7) - Move it to (272;176) ^
01:19:743 (7) - Move it to (488;136) turned into a slider, removed 8
01:19:920 (8) - Move it to (376;152) ^^^^
01:21:508 (2) - Maybe it is hidden too much agreed
01:37:743 (5) - Move it to (416;296) applied
01:41:273 (5,1,2,3,4,5) - Maybe reduce jumps ? nerfed the first two jumps
01:48:332 (2) - Move it to (240;224) applied
01:53:449 (4) - Move it to (312;304) ^
01:54:861 (1) - Awkward combo, I tried to fix it i think its fine
01:58:567 (5) - Press CTRL+G ok
02:04:390 (6) - Move it to (72;152) applied
02:05:979 (7) - Move it to (24:208) ^
02:06:155 (8) - Move it to (152;288) ^
02:07:920 (6) - Move it to (192;320) ^
02:18:332 (1,2) - Invert ? ^
02:19:214 (4) - Move it to (144;312) ^
02:19:390 (1) - Move it to (136;120) ^
02:26:626 (4) - just paste from the previous one then press CTRL+G. Move it to (216;240) btw ^
02:27:861 (9) - stack it with the previous circle ? i like it like this
02:29:273 (4) - Move it to (400;240) applied
02:28:743 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Looks strange to me, I tried to fix it you fixed it
02:30:861 (6) - you're using useless points lol im using useless points
02:50:802 (1) - Move it to (208;64) applied
02:52:743 (2) - ^ i like it like this
02:52:920 (3) - Move it to (94;144) applied
02:55:390 (8) - Stack it with the next slider ? oh yeah this looks great
02:58:214 (1) - Move it to (232;208) applied
02:59:802 (8) - Move it to (248;288) it doesn't look as good, but it plays better
03:02:449 (1) - Move it to (112;72) i like it here
03:03:508 (5) - Move it to (72;120) ^
03:10:920 (9) - Move it to (48;200) applied
03:15:861 (3) - Move it to (216;216) ^
03:16:037 (4) - Move it to (480;216) ^
03:17:096 (10) - Move it to (304;56) doesn't flow well imo
03:22:920 (1,2,3,4,5,6) - Awkward combo, I tried to fix it ^
03:26:273 (4) - Move it to (384;152) applied
03:30:684 (4) - Move it to (184;216) ^
03:34:214 (6,7) - Invert i did have this inverted before, im sure. Guess not
03:59:802 (1) - Maybe too hard ? No? there's a gradual buildup just before, in both the music and pattern difficulty. Besides, if this part is easy compared to the rest of the map
04:22:567 (1) - It is hidden it's hidden. I didn't see this one 8-)
04:44:096 (1) - Change that combo applied
05:06:861 (2) - Move it to (432;256) ^
05:08:449 (1) - I think making it finish at 05:14:273 would be better you're right. idk what I was thinking here
Holy crap that was a handful. How long did it take you for that?

Nevertheless this is EXACTLY what I needed, this is worth more than just one kudosu for me and I'd give you more if I could..but I can't. Guess I'll have to pay back in mods.

Thank you SO MUCH for the mod ! !
6th
np, glad to see that my mod has been useful :-D it took me 1 hour and a half I think lol
Nyice
Is there any anime or light novel for that BG? Very well mapped btw!
Synpoo
Hey, as requested from my queue.

[General]
You should probably get some custom combo colors going. Here's my suggestion:
SPOILER
[Colours]
Combo1 : 198,157,128
Combo2 : 245,103,103
Combo3 : 129,90,63
Combo4 : 190,39,22
Disable Countdown/Letterbox

[Red Thread]
Most of what I say in this mod can be applied in multiple places of the map so I didn't bother pointing every single occurrence out, so keep most of it in mind when you look through your map
  1. 00:01:214 (2,3,4) - Move all of these to white ticks, they currently don't even follow anything and it sounds completely off
  2. 00:07:037 (4,5,6) - This triple doesn't really fit with the 1/2 beat buildup of this part
  3. 00:09:155 (1,2) - Small overlaps like this typically don't look very good
  4. 00:17:979 - Recommend not skipping this beat
  5. 00:19:037 (6) - Perhaps end this at 00:20:008 and place a 1/2 slider at 00:20:096 ? Plays really nicely and emphasizes the drums, rather than having this repeat that goes on forever
  6. 00:29:096 (1,2,3) - If you're gonna do something like this then (usually) you'll want to start the slider on the white tick like so
  7. 00:33:773 (1,2,3,4,5) - Overmapped
  8. 00:45:067 - How come you skip this note but you place notes that don't even exist such as 00:40:302 (4) - 00:37:832 (5) -
  9. 00:47:626 - Don't skip this, you can either extend the slider or just place a note (I like a 1/1 slider more)
  10. 00:53:802 - Missed this beat but you placed a note 00:54:332 (3) - when there's not really anything there
  11. 00:55:390 (1,2,3,4,5,6,7,8,9) - This rhythm is really spammy and could be improved a lot, try something like this:
  12. 00:58:920 - Try not to skip drum beats, specifically the snare, unless you have a really good reason to
  13. 01:05:449 (2,3,4,5,1,2,3,4,5,6,7,8) - This whole section is incredibly dense for such a calm part, consider some 1/2 or even 1/1 sliders here
  14. 01:08:361 (1) - Maybe end this at 01:09:067 instead and then map the vocals? That seems like what you've been following for most of the map
  15. 01:10:567 (4,5,6) - Emphasis here is totally wrong. The jump from 4-5 is huge even though 5 is a weak beat, and then the jump from 5-6 is really small (even though 6 is where there should be a big jump considering the snare drum + vocal on this beat)
  16. 01:31:743 (1,2,3,4,5,6,7,8,9,1,2,3,4) - I don't see the reason for all these circles, especially considering the pace of the song actually slows down here...consider a slider or two. three? :3
  17. 01:34:920 (1,2) - This distance spacing makes this read as a 1/1 beat spacing (since similar DS was used for the circles prior to this)
  18. 01:49:567 (2,3,4) - Pretty random triple here
  19. 01:55:214 (2,3,4,5,6,7,8,9) - This pattern is really messy. It can look a lot cleaner with better placement:
  20. 02:13:037 (6,1,2) - There's a lot of missed beats between these and it's really awkward to play (I don't even know what 02:13:567 (1) - this follows)
  21. 02:21:155 (4,5) - Much better as 1/2 sliders
  22. 02:21:155 (4,5) - This is snapped to 1/16 (accidentally I think)
Anyways, the rest of the map contains the same problems I listed above so I don't think I should repeat myself. If you do want me to specifically point them out then feel free to pm me and I will. :D

GL, really relaxing and great song~
Topic Starter
Yumeko

Synpoo wrote:

Hey, as requested from my queue.

[General]
You should probably get some custom combo colors going. owoo great suggestion! having some trouble putting code into .osu file. Please help
Here's my suggestion:
SPOILER
[Colours]
Combo1 : 198,157,128
Combo2 : 245,103,103
Combo3 : 129,90,63
Combo4 : 190,39,22
Disable Countdown/Letterbox applied

[Red Thread]
Most of what I say in this mod can be applied in multiple places of the map so I didn't bother pointing every single occurrence out, so keep most of it in mind when you look through your map
  1. 00:01:214 (2,3,4) - Move all of these to white ticks, they currently don't even follow anything and it sounds completely off applied
  2. 00:07:037 (4,5,6) - This triple doesn't really fit with the 1/2 beat buildup of this part mmm agreed
  3. 00:09:155 (1,2) - Small overlaps like this typically don't look very good ^
  4. 00:17:979 - Recommend not skipping this beat fixed
  5. 00:19:037 (6) - Perhaps end this at 00:20:008 and place a 1/2 slider at 00:20:096 ? Plays really nicely and emphasizes the drums, rather than having this repeat that goes on forever you're right, this is tons better
  6. 00:29:096 (1,2,3) - If you're gonna do something like this then (usually) you'll want to start the slider on the white tick like so fixed
  7. 00:33:773 (1,2,3,4,5) - Overmapped fixed
  8. 00:45:067 - How come you skip this note but you place notes that don't even exist such as 00:40:302 (4) - 00:37:832 (5) those were parts from when I was mapping for the first time, I guess i just didn't change them after all this time
  9. 00:47:626 - Don't skip this, you can either extend the slider or just place a note (I like a 1/1 slider more) fixed
  10. 00:53:802 - Missed this beat but you placed a note 00:54:332 (3) - when there's not really anything there fixed
  11. 00:55:390 (1,2,3,4,5,6,7,8,9) - This rhythm is really spammy and could be improved a lot, try something like this: idk how I feel about this but I'll try it
  12. 00:58:920 - Try not to skip drum beats, specifically the snare, unless you have a really good reason to I skipped it because the vocals are the main focus for this part
  13. 01:05:449 (2,3,4,5,1,2,3,4,5,6,7,8) - This whole section is incredibly dense for such a calm part, consider some 1/2 or even 1/1 sliders here this part is supposed to be a buildup to the chorus. I put 01:03:508 (1,2,3,4,5,6,7) - there to ease the player for this bit. Also the hitsounds gets louder with each note to emphasize the buildup
  14. 01:08:361 (1) - Maybe end this at 01:09:067 instead and then map the vocals? That seems like what you've been following for most of the map oh yeah this is alot better , idk why I've missed this one
  15. 01:10:567 (4,5,6) - Emphasis here is totally wrong. The jump from 4-5 is huge even though 5 is a weak beat, and then the jump from 5-6 is really small (even though 6 is where there should be a big jump considering the snare drum + vocal on this beat) fixed
  16. 01:31:743 (1,2,3,4,5,6,7,8,9,1,2,3,4) - I don't see the reason for all these circles, especially considering the pace of the song actually slows down here...consider a slider or two. three? :3 this is supposed to be the climax of the song. I put these jumps here for that reason
  17. 01:34:920 (1,2) - This distance spacing makes this read as a 1/1 beat spacing (since similar DS was used for the circles prior to this) fixed, moved the slider out so its easier to read
  18. 01:49:567 (2,3,4) - Pretty random triple here fixed
  19. 01:55:214 (2,3,4,5,6,7,8,9) - This pattern is really messy. It can look a lot cleaner with better placement: yeah that looks alot better
  20. 02:13:037 (6,1,2) - There's a lot of missed beats between these and it's really awkward to play awkward to play? i think its fine. again, these slow parts are to focus more on the vocals and also serve as a psuedo break in the map (there's only one break)

    (I don't even know what 02:13:567 (1) - this follows) it follows....NOTHING!! fixed
  21. 02:21:155 (4,5) - Much better as 1/2 sliders hmm I like it the way it is
  22. 02:21:155 (4,5) - This is snapped to 1/16 (accidentally I think)
yep

Anyways, the rest of the map contains the same problems I listed above so I don't think I should repeat myself. If you do want me to specifically point them out then feel free to pm me and I will. :D

GL, really relaxing and great song~
Thank you for taking the time to mod my map! I really appreciate it :D


@Nyice This song is a cover for a certain vocaloid song (this version is far superior imo).
That said, the red thread refers to an east asian belief that the red string ties around the ankles(a finger for japanese) of those that are destined to meet one another in a certain situation or help each other in a certain way. These two almost always become lovers.
A handful of film, manga and anime makes references to this, but the picture I've used doesn't really have a source that its based on. I think the music video for the song is the closest thing to it.
Siirupp
IRC stuff
2015-08-23 05:16 Siirupp: 00:19:037 (7) - imo too long, should add a second slider or something else
2015-08-23 05:17 Siirupp: 01:17:273 (3) - Same kind of slider before this was great, but i think this should be different
2015-08-23 05:17 Siirupp: just kinda feels like it
2015-08-23 05:17 Siirupp: 01:56:449 (9) - The hit sound on this is kind of unnoticable, which made me think this was "muted" too and didn't fit
2015-08-23 05:17 Siirupp: a different hitsound fits there but i think that was just too unnoticable
2015-08-23 05:18 Siirupp: 04:13:390 (1) - 04:14:273 (5) This pattern was hard to read
2015-08-23 05:18 Siirupp: 05:04:920 (8) - IMO too long again, something else would maybe be better.
2015-08-23 05:18 Yumeko: for the first one, that slider serves as a psuedo break after the jump, it used to be longer
2015-08-23 05:20 Yumeko: and i've already put in a 2nd slider, adding in another would be weird imo
2015-08-23 05:20 Siirupp: that is true
2015-08-23 05:21 Yumeko: @2nd point, i'll have to rearrange the placing of the notes if i want to change the slider, as it wouldn't flow well. I'll have to test this out later
2015-08-23 05:21 Yumeko: but ill keep it in mind (i do feel that part could use a change)
2015-08-23 05:22 Yumeko: 01:56:449 (9) - is muted for a reason, just like 01:56:626 (1,1,1) -
2015-08-23 05:22 Yumeko: it just feels nice to play i think
2015-08-23 05:22 Yumeko: the 4 lone guitar hits
2015-08-23 05:24 Siirupp: hmm yea
2015-08-23 05:24 Siirupp: but to me it just sounded there was 1 too many muted hits
2015-08-23 05:24 Siirupp: don't know :D
2015-08-23 05:26 Siirupp: to me it fits better if the 9 is differently hitsounded, basically indicating that there is something different coming = muted notes
2015-08-23 05:30 Yumeko: hmm idk, it sounds like 9 is where the lone guitar hits starts so i made it silent
2015-08-23 05:30 Yumeko: 04:13:390 (1) - is fine but i turned 04:13:743 (1) - into a slider, removed 2
2015-08-23 05:30 Yumeko: 04:14:273 (5) - agreed, i turned 04:14:273 (4) - into slider and removed 5
2015-08-23 05:31 Yumeko: 05:04:920 (8) - agreed with this one, i changed it so its just like the first one
aaah400
HI there. First time modding dont hurt me

03:40:567 (1) - Spinner should be changed to something different imo. I think you should map to the guitar. Having the spinner alone there feels plain and awkward. Adding Sliders + notes should be better rather than having a single spinner Can u have a look at it please?

03:33:508 (4) - Also maybe u can tweak the shape here to that it looks like a parallelogram maybe?

Thanks :>
Topic Starter
Yumeko

aaah400 wrote:

HI there. First time modding dont hurt me

03:40:567 (1) - Spinner should be changed to something different imo. I think you should map to the guitar. Having the spinner alone there feels plain and awkward. Adding Sliders + notes should be better rather than having a single spinner Can u have a look at it please? That's a really great point, that spinner was bugging me. I was wondering what I could do for this part, and I think its ok now :(

03:33:508 (4) - Also maybe u can tweak the shape here to that it looks like a parallelogram maybe? ok

Thanks :>
Thanks for the mod :D
Shira
\O/ from setsu's advertising~
im a beginner at modding so please have mercy


[General]
  1. first off, the slider velocity changes too much so chill on that
  2. maybe more streams instead of reverse sliders ? :3
[Metadata]
  1. Title - アカイト ( The Romanised title would be ' Akaito ' )
[Red Thread]
  1. 00:11:008 (1) - this note isnt even ;_; idk if you intended it to be like tho ^^
  2. 00:08:096 (2,3) - this feels awkward to move your hand so maybe change it
  3. 00:16:920 (6,1,2,3,4,5) - tidy this up. when youre playing it really doesnt look even you can use the tiny grid space to fix it up.
  4. 00:19:037 (7) - change this to something else. its too boring to play with it repeating too long
  5. 00:22:037 - you might want to add something here to match the guitar playing something like this perhaps ? but really, you could do a lot of things here than just leave it blank.
  6. 00:27:332 (1) - another very awkward placed note to move your hand to
  7. 00:47:273 - this could be changed to something like this ?
  8. 01:01:390 (5) - why is this so far from the note before lol
  9. 01:09:155 (1,2,3) - i think you should space these instead of putting them in a straight line, imo it fits the music better if it was a jump
  10. 01:38:979 (5) - maybe move this down a bit ?
  11. 01:45:331 - something here as well
  12. 01:48:332 (2,3,4) - this feels weird when playing
  13. 01:50:273 (5) - imo, this is way too close to the note before
  14. 01:52:920 (1) - move this to the right just a bit so it'd be even lol
  15. 01:59:626 (2) - perhaps ctrl+g it ? to go with the flow better
  16. 02:10:743 (2,3,4,5) - imo these notes dont match the rhythm
  17. 02:12:684 (5,6,7) - ok so 6 should be farther from 5 and closer to 7
  18. 02:15:155 (5) - i dont like where this jump started since it doesnt flow very good but its your choice if you wanna leave it there or not since its fine like that ^^
  19. 02:17:273 (7,8,9) - maybe stack these ?
  20. 02:18:508 (2,1) - why is 1 so close to 2
  21. 02:31:743 (1,2,3,4,5,6,7) - even it up
  22. 02:33:332 (4) - i dont like where this is placed, it doesnt go with the next note
  23. 02:52:743 (2) - i think this should move to the other side
  24. 02:53:802 (7) - ctrl+g ?
  25. 03:13:743 (10,1,2,3,4,5) - i think you should change this so it flows with the next set of jumps or change where the next set is and leave this one
  26. 03:23:273 (3,4,5,6) - keep continuing the spiral jump lol
  27. 03:29:273 (8) - fit dat spiral
  28. 03:43:743 (1,2,3,4,1,2,3) - make this more circlely ? xD
  29. 04:02:273 - maybe a stream here ?
  30. 04:02:802 - you can add jumps or a slider here
  31. 04:34:390 (1) - care to bring this down a bit to make it even ? cx
  32. 04:45:508 (1) - wats dis doing here
  33. 04:47:449 (1) - i think this slider should start here 04:47:626 - and just delete the note thats on the end of it
  34. 05:07:214 - notes here
[Overall]

  1. this map is really fun to play ^^ i cant definitely see it getting ranked in the future, you've got a unique mapping style c: ! anyways, hf mapping~
_______________________


  1. ps, you dont have to do what i ask ( though you most likely already know that ) its your map and i cant make you change what you like~
big boob
00:19:037 (7) - you could change this to a stream instead.

There are also a few places where you could shorten the slider and maybe add a triple right after the slider such as here 02:24:508 (8)
you can experiment with that~

overall the timing feels very natural best of luck!
Topic Starter
Yumeko

annxe wrote:

\O/ from setsu's advertising~
im a beginner at modding so please have mercy


[General]
  1. first off, the slider velocity changes too much so chill on that I think (for the most part) the SV changes are justified, they change according to pitch/vocal changes. If you have any gripes about certain sliders, let me know. Please.
  2. maybe more streams instead of reverse sliders ? :3 Yes agree, kind of. To be honest, I have no idea where to put streams, but i'll try to have more of them as less sliders
[Metadata]
  1. Title - アカイト ( The Romanised title would be ' Akaito ' )
Fixed

[Red Thread]
  1. 00:11:008 (1) - this note isnt even ;_; idk if you intended it to be like tho ^^ WHAT IS THIS DOING HERE. removed
  2. 00:08:096 (2,3) - this feels awkward to move your hand so maybe change it oh yeah definitely. I revamped this part leading up to 00:09:155 (1) -
  3. 00:16:920 (6,1,2,3,4,5) - tidy this up. when youre playing it really doesnt look even you can use the tiny grid space to fix it up. i think this is fine..The notes are close enough and it doesn't look/play all that weird. To me at least. If someone else mentions it i'll change it
  4. 00:19:037 (7) - change this to something else. its too boring to play with it repeating too long Many people suggested this. Changed to stream>repeating slider>slider
  5. 00:22:037 - you might want to add something here to match the guitar playing something like this perhaps ? but really, you could do a lot of things here than just leave it blank. I leave spots like these blank for a reason. These are supposed to be pseudo breaks of some sort (there's only one break in the map) and to increase the drain time to over 5 minutes(is this legal?). When this map first began, one of the first thing I did was put breaks in these spots (I had the intention of mapping a full mapset, but not anymore)
  6. 00:27:332 (1) - another very awkward placed note to move your hand to it is too. Changed this and the following part to allow better flow
  7. 00:47:273 - this could be changed to something like this ? I had this exact same placement but it turns out many people (myself included) would miss the note after the short slider, so I just removed it. I tested with various ways to map this part but I think the way it is right now, is one im most satisfied with.
  8. 01:01:390 (5) - why is this so far from the note before lol To emphasize the vocals. I think the placement of that note is justified because it lands on a strong vocal
  9. 01:09:155 (1,2,3) - i think you should space these instead of putting them in a straight line, imo it fits the music better if it was a jump don't think a jump fits here. Having it close together is like a buildup to the chorus..on that note, I changed these to
  10. 01:38:979 (5) - maybe move this down a bit ? i moved it down, and it flowed bad, so i remapped this bit
  11. 01:45:331 - something here as well see first point
  12. 01:48:332 (2,3,4) - this feels weird when playing fixed
  13. 01:50:273 (5) - imo, this is way too close to the note before ^
  14. 01:52:920 (1) - move this to the right just a bit so it'd be even lol ^
  15. 01:59:626 (2) - perhaps ctrl+g it ? to go with the flow better ^
  16. 02:10:743 (2,3,4,5) - imo these notes dont match the rhythm ^
  17. 02:12:684 (5,6,7) - ok so 6 should be farther from 5 and closer to i think its fine
  18. 02:15:155 (5) - i dont like where this jump started since it doesnt flow very good but its your choice if you wanna leave it there or not since its fine like that ^^ fixed
  19. 02:17:273 (7,8,9) - maybe stack these ? turned 7,8 into a slider
  20. 02:18:508 (2,1) - why is 1 so close to 2 idk i like it like this
  21. 02:31:743 (1,2,3,4,5,6,7) - even it up fixed
  22. 02:33:332 (4) - i dont like where this is placed, it doesnt go with the next note fixed
  23. 02:52:743 (2) - i think this should move to the other side i didnt move it left, but i did move the two notes closer to the slider
  24. 02:53:802 (7) - ctrl+g ? supposed to be like this
  25. 03:13:743 (10,1,2,3,4,5) - i think you should change this so it flows with the next set of jumps or change where the next set is and leave this one fixed .... :!: :!: :!: :!: :!:
  26. 03:23:273 (3,4,5,6) - keep continuing the spiral jump lol ok
  27. 03:29:273 (8) - fite dat spiral i like how this one looks ;-;
  28. 03:43:743 (1,2,3,4,1,2,3) - make this more circlely ? xD ok
  29. 04:02:273 - maybe a stream here ? see point two
  30. 04:02:802 - you can add jumps or a slider here i like how it is
  31. 04:34:390 (1) - care to bring this down a bit to make it even ? cx okey
  32. 04:45:508 (1) - wats dis doing here good question! fixed
  33. 04:47:449 (1) - i think this slider should start here 04:47:626 - and just delete the note thats on the end of it oh my goodness, oh my dayum. i like this
  34. 05:07:214 - notes here see point three
[Overall]

  1. this map is really fun to play ^^ i cant definitely see it getting ranked in the future, you've got a unique mapping style c: ! anyways, hf mapping~
i cant definitely see it getting ranked in the future,
i cant definitely see it getting ranked in the future,
i cant definitely see it getting ranked in the future,
:( :( :( :( :( :( :(

_______________________


  1. ps, you dont have to do what i ask ( though you most likely already know that ) its your map and i cant make you change what you like~
Oh my that was a handful! Sooooo much of the map is better because of this ! Thank you!!
praise setsuna

Vietz wrote:

00:19:037 (7) - you could change this to a stream instead. okey

There are also a few places where you could shorten the slider and maybe add a triple right after the slider such as here 02:24:508 (8)
you can experiment with that~ As said above, I have no clue how to use triplets/streams, hence why this map is so singletap heavy, but I'll definitely try my best to include them!

overall the timing feels very natural best of luck!
Thanks for the mod!! I owe you many thanks!
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