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Mr.Kitty - Messiah

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Topic Starter
riffy
This beatmap was submitted using in-game submission on 6 января 2016 г. at 21:49:30

Artist: Mr.Kitty
Title: Messiah
Tags: ETERNITY synthpop goth new wave marathon
BPM: 110
Filesize: 8540kb
Play Time: 05:44
Difficulties Available:
  1. Dark (2,32 stars, 430 notes)
Download: Mr.Kitty - Messiah
Information: Scores/Beatmap Listing
---------------
Gordon123
\w/
Gordon123
привет :3
[General]

  • Свеча >.< уууу завораживает :)
    предупреждение об эпилепсии или типо того надо сувать?
[Dark]

  • 01:06:450 (7) - как бы я ожидал здесь слайдер(по звуку он и должен же здесь стоять) -> https://osu.ppy.sh/ss/3342513
    01:15:722 (10) - а здесь я наоборот слышу один удар,ибо какая то последовательность нот однообразна - так что ставь круг!!!
    01:36:995 (8) - слайдер сократить до красного тика,а след стоящий круг 01:37:813 (9) - перекатить вот сюда 01:37:540 - (тогда должно получится вот так -> https://osu.ppy.sh/ss/3342527 )
    01:50:359 - ну как бы не хватает удара(хотя как посмотреть)
    02:20:631 (7) - (тоже самое было уже) сократить до красного тика слайдер,а круг 02:21:450 (8) - перетащить на 02:21:177 - вот это место (получается тогда -> https://osu.ppy.sh/ss/3342544 )
    02:47:086 - поставь здесь круг(слышится удар-хоть и очень тихий)+ эти круги однообразны,играбельность падает с дт,разнообразие также надо не забывать вводить.. 8-)
    03:22:268 (3) - сделай круг,а то как то не звучит слайдер + тогда 03:22:813 (4) - это будет НК
    03:39:995 (4) - нк?
    04:18:722 - мб круг?
    04:32:631 (1,2) - как нибудь да изогни из(токчи красные что ли поставь)
    05:06:450 (7,8) - (было уже)< сократи слайдер и перетащи круг в 05:06:995 -
    05:29:359 (1) - эмм? нуок :P
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Играется очень отлично,сториборд прексрасен! Скорее на ранк и держи звезду))
А хотя.... вот тебе 2 бабла и ранк от меня(заранее) + = :P :P :P
Good Luck ;)
Mortem
hi.

• Add preview point.
• 01:54:995 (8,2,3) - You could stack the (2) with the beginning of the slider (8) and stack the beginning of (3) on the end of the (1).
• 02:17:086 (8,1) - Blanket.
• 04:41:359 (1) - Cut the spinner at 04:45:722 - and put there a new spinner.

good luck. have my star.
Topic Starter
riffy
Thanks a lot guys, I did the changes in teerms of the rhythm where they were necessary, I aslo tried to do something about the flow. So, hopefully it's a little better now :)
Marianna
Hiiii ♥

Hard ♥

SPOILER
  • Hitsound
  1. 00:43:540 (1) - Finish is better here.
  2. 01:29:359 (1) - ^
  3. 01:31:540 (3) - Whistle.
  4. 01:33:722 (1) - ^
  5. 01:39:177 (2,3,5) - ^
  6. 01:44:631 (3) - ^
  7. 01:46:813 (1) - Finish.
  8. 01:51:177 (1) - Whistle.
  9. 01:52:813 (4,5,1) - ^
  10. 01:56:631 (3,5) - ^
  11. 01:59:904 (1) - Whistle & Finish.
  12. 02:04:268 (1) - ^

    This map Need more Whistle (or not)
Topic Starter
riffy
I've added the finishes. But I'd really prefer not to add whistles there. Thank you!
Ipas
Hello! | As your request! Some small suggestions from me...

[Dark]
  1. 01:35:359 (5) - Parallel up with 01:35:904 (6) - ? A little jump should be fits here . If you don't wanna put a jump, maybe you can turn that slider into something like this . Either the first or the second suggestion may improve the transition a bit
  2. 01:42:450 (1,2,3) - The overlaps seems a quite weird here, because 01:42:450 (1) - that covered up 01:44:359 (2,3) - made the flow played a bit forced . I don't think I can give a suggestion onto them because the overlap seems really unavoidable, but it might improve the placement a bit if you place them at the left side, like this . Because there's an interval between 01:45:722 (5,6) - , I think this placement is possible though
  3. 02:15:177 (5) - Make up a blanket with 02:16:268 (7) - ? It looks more better than the current one, which has a rigid movement imo
  4. 02:17:904 (2,3) - This jump might be doesn't match up with the song . The rhythm still similar with others at this section, and a jump is a little bit awkward . So, let it follow the usual spacing you used
  5. 02:31:540 (3,5) - With the same reason as above, blanket them up too?
  6. 02:38:631 (8,1) - Is there a reason why you lowered the spacing here? It looks very awkward here . I see that you changed the spacing at the next section, but consider to keep the spacing consistent only at this circle
  7. 02:54:450 (1,2,1) - They're looks a bit crowded because the spacing on 02:54:450 (1,2) - . Make it has same higher spacing like 02:56:359 (2,1) - ? I don't know what is the proper reason for this, might just for improving visual performances
  8. 03:15:722 (4) - Parallel up this with the previous slider? The current one made the polarity between 03:15:177 (3,4) - looks bad
  9. 03:40:268 (5,7) - Same reason above, blanket?
  10. 03:48:995 (1,3) - ^
  11. 04:02:086 (1,2,3,4) - They looks a bit crowded . Try to increase the spacing between their tail to slightly improve the placement
  12. 04:32:631 (1,2) - They looks very monotonous . Maybe try to use some style here, like the previous and the next sliders
  13. 04:50:086 (1,3) - Same reason above, blanket?
  14. 04:52:268 (5,7) - ^
  15. 05:16:268 (1,3) - ^
  16. 05:29:359 (1) - You can more polish this slider shape . It looks nice if you could make it more polished
[]
Nice ~
Good Luck!
Topic Starter
riffy

Ipas wrote:

Hello! | As your request! Some small suggestions from me...

[Dark]
  1. 01:35:359 (5) - Parallel up with 01:35:904 (6) - ? A little jump should be fits here . If you don't wanna put a jump, maybe you can turn that slider into something like this . Either the first or the second suggestion may improve the transition a bit the thing here is that I want to keep things rough, so a couple of plain straight sliders is fine, imo. AS for the angle, it looks better than parallel sliders
  2. 01:42:450 (1,2,3) - The overlaps seems a quite weird here, because 01:42:450 (1) - that covered up 01:44:359 (2,3) - made the flow played a bit forced . I don't think I can give a suggestion onto them because the overlap seems really unavoidable, but it might improve the placement a bit if you place them at the left side, like this . Because there's an interval between 01:45:722 (5,6) - , I think this placement is possible though I misheard the lyrics and messed up the slider here in a wrong way. It's fixed now!
  3. 02:15:177 (5) - Make up a blanket with 02:16:268 (7) - ? It looks more better than the current one, which has a rigid movement imo well, yeah, blankets might appear better to you buty I try to give that cold feeling to the player, so plain straight sliders might do it better. I'll wait for more opinions
  4. 02:17:904 (2,3) - This jump might be doesn't match up with the song . The rhythm still similar with others at this section, and a jump is a little bit awkward . So, let it follow the usual spacing you used that's true, fixed
  5. 02:31:540 (3,5) - With the same reason as above, blanket them up too? well, I'll wait for more people to comment on them. Personally, I really enjoy the way it feels with the song
  6. 02:38:631 (8,1) - Is there a reason why you lowered the spacing here? It looks very awkward here . I see that you changed the spacing at the next section, but consider to keep the spacing consistent only at this circle right, fixed it up!
  7. 02:54:450 (1,2,1) - They're looks a bit crowded because the spacing on 02:54:450 (1,2) - . Make it has same higher spacing like 02:56:359 (2,1) - ? I don't know what is the proper reason for this, might just for improving visual performances alright, changed
  8. 03:15:722 (4) - Parallel up this with the previous slider? The current one made the polarity between 03:15:177 (3,4) - looks bad I did try to fix them up, not in the way you suggested, though :p
  9. 03:40:268 (5,7) - Same reason above, blanket?
  10. 03:48:995 (1,3) - ^
  11. 04:02:086 (1,2,3,4) - They looks a bit crowded . Try to increase the spacing between their tail to slightly improve the placement
  12. 04:32:631 (1,2) - They looks very monotonous . Maybe try to use some style here, like the previous and the next sliders
  13. 04:50:086 (1,3) - Same reason above, blanket?
  14. 04:52:268 (5,7) - ^
  15. 05:16:268 (1,3) - ^ I've already explained it above \w/
  16. 05:29:359 (1) - You can more polish this slider shape . It looks nice if you could make it more polished sure, should be better now
[]
Nice ~
Good Luck!
Thank you!
Marianna
This is a mod only to hitsound Finish

Dark

SPOILER
  1. 02:21:722 (1) -
  2. 02:56:631 (1) -
  3. 03:09:722 (1) -
  4. 03:14:086 (1) -
  5. 03:27:177 (1) -
  6. 03:31:540 (1) -
  7. 03:48:995 (1) -
  8. 04:50:086 (1) -
  9. 05:07:540 (1) -
Natteke desu

HappyRocket88
I was told to mod this through PM so here I am. \:D/


Dark

[]
This diff was really great made. It reminds me this song you created of the same artist. I can see you put effort on the storyboards which is a relevant point i must highlight from your works. Good job! I'm also impressed in how the slider shaped fits with the song's sounds and the waves as well. I'm honestly looking foward to you planning to add lyrics in the mapset which I consider it would be great for this dark theme due the certain lyrics this song has. I don't know if you would like to add skin elements from Kitty theme for this beatmap. I might say it would be suitable if you consider using this image for the hitcircle.png you'd only need to make it more transparent and re-size it in a way to make it fit in the circle. Good luck! I just have some issues I'd like to you to check because I consider they can improve the quality on the set.
[General] In general things, I don't have such as a lot of issues but in found some points I'm unsure about:
  1. AiBat shows there are elements of the storyboard that aren't being used in the mapset. They're listed in the following box. Could you explain to me if they're being used or not according on how you created the storyboard. If so, consider to remove them.
    1. dark\frame_010.jpg
    2. dark\frame_011.jpg
    3. dark\frame_012.jpg
    4. dark\frame_013.jpg
    5. dark\frame_014.jpg
    6. dark\frame_015.jpg
    7. sb\eq.png
  2. I honestly don't know what you were trying to do by splitting up the second kiai in two shorter kiais. As long as the three kiais are the same regarding playability and density, Wouldn't it be better if you do the same with the first and the third?
  3. Despite the amount of notes and the star rating this difficulty manages, I do believe placing a break would give players the opportunity to recover from clicking too many objects. I think putting the break from 04:06:450 to 04:23:904 might let players to restore after two intense kiais till then.
  4. I'm unsure what was the effect you wanted to do here by ending the last spinner here 05:45:177 . However, and according in the spot you are fading out the background, it would make more sense if the spinner ended here 05:46:813 just as well as the place your storyboard finished.
  5. Regarding the first spinner, despite the length it has, it ought start here 00:45:722 as long as there are audible sounds of instruments there which should be emphasized somehow. Besides, isn't it unrankable to put objects before the red line? If not, I'd be glad to hear a truthful explanation.
[Dark]
Settings
  1. I know the Overall Difficulty setting is a option that resides on how your way to see how hard the spinners and the difficulty is, but I consider setting it over 7 is rather high considering on how the patterning flows. There are no jumps and the notes are mostly followed by DS. So it would be better if you lowered it to 6 to fix this.
Composing
  1. For having consistency with the way you set 1/1 with these kind of gaps: 01:02:631 (8,1) - 00:57:722 (6,7) , it would be better if you convert this object 01:05:904 (6) into a 1/2 slider.
  2. 02:10:813 (6) Here it would be better if you tried out a 1/2 slider with a reverse to follow better the vocals, you should try it imo.
  3. 03:09:722 (1) My intention never is to destroy the heart shape you did here with this slider, but currently doesn't make much sense. The reverse isn't following properly the drums where the vocals suggest the slider should emphasize it here 03:11:904 . It would be better if you removed the slider and extended the slider until here 03:11:904 , and then try out to follow this rhythm in replacement of this 03:09:722 (1,2) to give more emphasis to the vocals just as well as you tried to do here. Consider doing something likely here 03:27:177 (1)
  4. 03:23:631 (5) I heavily suggest to remove this note to keep consistency with the previous section of 1/1 sliders 03:05:359 (1,2,3,4) Since both are sections are the same, regarding lyrics, what's the purpose of making them different?
  5. 03:20:631 (1) Remove NC here to keep consistency in the way you managed NC in the diff. Then, add NC here 03:22:813 (4) respectively.
  6. 04:02:086 (1,2,3,4) This pattern doesn't flow bad, but I think it would be better if you did ctrl + g on this 04:02:631 (2) and this 04:03:722 (4) to make a different kind of flow here.
Hitsounds
  1. 02:21:722 (1) - This should have a finish in the slider's head because there's currently empty.
  2. 02:52:268 (1,1) The way the sliders flow isn't bad, but I complain about the hitsound they manage. They're rather empty in the slide_slider compared with the consistency of claps you used over each 2/1 circles among the previous pattern. It would be way better if you used the same drum clap sound as well to keep consistency with those sliders in the sliders' ticks. In this way, the sound would keep consistent with the claps here 02:52:813 - 02:54:995 . Just in case you need it, you can download it here
[]
Meow~
Topic Starter
riffy

HappyRocket88 wrote:

I was told to mod this through PM so here I am. \:D/


Dark

[]
This diff was really great made. It reminds me this song you created of the same artist. I can see you put effort on the storyboards which is a relevant point i must highlight from your works. Good job! I'm also impressed in how the slider shaped fits with the song's sounds and the waves as well. I'm honestly looking foward to you planning to add lyrics in the mapset which I consider it would be great for this dark theme due the certain lyrics this song has. I don't know if you would like to add skin elements from Kitty theme for this beatmap. I might say it would be suitable if you consider using this image for the hitcircle.png you'd only need to make it more transparent and re-size it in a way to make it fit in the circle. Good luck! I just have some issues I'd like to you to check because I consider they can improve the quality on the set. I appreciate the idea, and yet, I'd prefer not to do so. I want to keep the consistency with the existing sets, sorry.
[General] In general things, I don't have such as a lot of issues but in found some points I'm unsure about:
  1. AiBat shows there are elements of the storyboard that aren't being used in the mapset. They're listed in the following box. Could you explain to me if they're being used or not according on how you created the storyboard. If so, consider to remove them.
    1. dark\frame_010.jpg
    2. dark\frame_011.jpg
    3. dark\frame_012.jpg
    4. dark\frame_013.jpg
    5. dark\frame_014.jpg
    6. dark\frame_015.jpg - no idea, killed 'em all
    7. sb\eq.png - was meant to do a thing I wanted to introduce, then I didn't feel like adding it and forgot to remove the .png
  2. I honestly don't know what you were trying to do by splitting up the second kiai in two shorter kiais. As long as the three kiais are the same regarding playability and density, Wouldn't it be better if you do the same with the first and the third? That was some next-lelel laziness, split them all
  3. Despite the amount of notes and the star rating this difficulty manages, I do believe placing a break would give players the opportunity to recover from clicking too many objects. I think putting the break from 04:06:450 to 04:23:904 might let players to restore after two intense kiais till then. If only the drain time limit would allow me to do so.
  4. I'm unsure what was the effect you wanted to do here by ending the last spinner here 05:45:177 . However, and according in the spot you are fading out the background, it would make more sense if the spinner ended here 05:46:813 just as well as the place your storyboard finished. Finished.
  5. Regarding the first spinner, despite the length it has, it ought start here 00:45:722 as long as there are audible sounds of instruments there which should be emphasized somehow. Besides, isn't it unrankable to put objects before the red line? If not, I'd be glad to hear a truthful explanation.
05:41:904 (1) - I hear the instruments start here, besides I don't see anything wrong with placing stuff before the offset. Unless you can show me a clear rule that disallows this, of course.
[Dark]
Settings
  1. I know the Overall Difficulty setting is a option that resides on how your way to see how hard the spinners and the difficulty is, but I consider setting it over 7 is rather high considering on how the patterning flows. There are no jumps and the notes are mostly followed by DS. So it would be better if you lowered it to 6 to fix this.
Toned it doen, although 6 still feels way too low for me.
Composing
  1. For having consistency with the way you set 1/1 with these kind of gaps: 01:02:631 (8,1) - 00:57:722 (6,7) , it would be better if you convert this object 01:05:904 (6) into a 1/2 slider. But then we have patterns like 01:23:904 (7,8,1) - 01:50:086 (7,8,1) - and similar beats with two 1/1 gaps allowing me to keep that pattern without being inconsistent
  2. 02:10:813 (6) Here it would be better if you tried out a 1/2 slider with a reverse to follow better the vocals, you should try it imo. Hell yeah!
  3. 03:09:722 (1) My intention never is to destroy the heart shape you did here with this slider, but currently doesn't make much sense. The reverse isn't following properly the drums where the vocals suggest the slider should emphasize it here 03:11:904 . It would be better if you removed the slider and extended the slider until here 03:11:904 , and then try out to follow this rhythm in replacement of this 03:09:722 (1,2) to give more emphasis to the vocals just as well as you tried to do here. Consider doing something likely here 03:27:177 (1) Nice catch, done.
  4. 03:23:631 (5) I heavily suggest to remove this note to keep consistency with the previous section of 1/1 sliders 03:05:359 (1,2,3,4) Since both are sections are the same, regarding lyrics, what's the purpose of making them different? Sure.
  5. 03:20:631 (1) Remove NC here to keep consistency in the way you managed NC in the diff. Then, add NC here 03:22:813 (4) respectively. Oh good God, how could I NOT see that?
  6. 04:02:086 (1,2,3,4) This pattern doesn't flow bad, but I think it would be better if you did ctrl + g on this 04:02:631 (2) and this 04:03:722 (4) to make a different kind of flow here. I'd rather keep the current one, I like the way sliders repeat themselves, creating a good emphasis of the vocals
Hitsounds
  1. 02:21:722 (1) - This should have a finish in the slider's head because there's currently empty. Did you mean sliderhead? Added. Yes, including similar sliders in the other kiai times as well
  2. 02:52:268 (1,1) The way the sliders flow isn't bad, but I complain about the hitsound they manage. They're rather empty in the slide_slider compared with the consistency of claps you used over each 2/1 circles among the previous pattern. It would be way better if you used the same drum clap sound as well to keep consistency with those sliders in the sliders' ticks. In this way, the sound would keep consistent with the claps here 02:52:813 - 02:54:995 . Just in case you need it, you can download it here I'd rather not, the long sliders are not just breaks from 1/2 clicking, they also follow the music in a way, and mixing those with drum patterns seems to be unnecessary to me.
[]
Meow~
Thank you!
Gero
Changes/Fixes

  1. We made an adjustment in the storyboard, the rest is really good as is.
Log
02:53 Gero: I just have one thing to point out
02:54 Gero: 01:23:989 - Could you fade out the background? I think it's weird to see this http://osu.ppy.sh/ss/4266192
02:54 Gero: That's all
02:56 Bakari: Also moved to pending, because I can :p
02:57 Bakari: Should be good now <3
02:58 Gero: Alright!

~ Bubbled #1 ~
Topic Starter
riffy
Thanks a lot, man! ♥
Mint
Checked it a few times, looks good to me!
Bubble #2!
Topic Starter
riffy
Awesome, thank you!
Bonsai
irc-mod
17:03 Bakari: You can also do it via in-game PM, I'll be here for an hour or so
17:03 Bonsai: oh ok :D
17:03 Bakari: Anything that is the best for you is fine.
17:04 Bonsai: well then, starting with a very minor suggestion: What about deleting the claps at 01:25:141 (5,6,7) - ? On first look it felt a bit weird to me that the beats in the music are gone here but the claps are still there
17:05 Bonsai: and it would also make the missing clap at 01:27:323 (1) - less 'outstanding' so to say, but that occurs often so it doesn't really matter anyways ^^
17:05 Bakari: Those are mainly for consistency, so that players don't hear the same monotonous hitsound for this part
17:05 Bakari: I am aware of that, but that's intentional
17:05 Bonsai: ah ok
17:05 Bonsai: dunno if byby already told you, 03:18:595 (6) - is too short
17:06 Bakari: ByBy was complaining mainly about x1.05 spacings, this hasn't been mentioned before
17:07 Bakari: Should be fine now, of course
17:07 Bonsai: Next thing is the inconsistency in the first hitsound of the Kiais, at 02:02:232 (1) - it's a soft finish, at 03:29:504 (1) - a soft whistle and none at 04:48:050 (1) - lol
17:08 Bakari: Oh my, fixed that
17:09 Bonsai: just to be sure, is the drum-whistle at 02:37:141 (1) - intended?
17:10 Bakari: Yeah, this highlights the 1/1 shift
17:12 Bonsai: mhk, at 01:27:323 (1) - and 01:44:777 (1) - you put finishes but you didn't at 02:54:595 (1) - and 03:12:050 (1) - which is pretty muich the same I think?
17:13 Bakari: My bad, corrected that by adding finishes
17:15 Bonsai: ok that's kinda all, just two more minor things, since all the notes at the end have soft-whistles on them, not making 05:39:868 - clikable ais kinda meh imo
17:16 Bonsai: aaaand imo making 04:20:777 (5) - 2/1 would emphasize that fading-in-sound better and you have longer-than-1/1-sliders anyways
17:16 Bakari: That's a spinner here and I don't see any good place to place the spinner elsewhere in order to make the beat clickable
17:17 Bonsai: just 1/4 after the circle
17:17 Bakari: that's just my thing, but I find placing spinners 1/4 after pointless
17:17 Bonsai: that's pretty common and the spinner blends in earlier than it starts anyways
17:17 Bonsai: oh ^^
17:17 Bonsai: ooo 04:34:959 (1,2) - seems to be too short/long too ^^
17:17 Bakari: Besides, that'd look retarded in taiko/mania
17:18 Bonsai: oh I actually never thought about that lol
17:18 Bakari: whoops
17:18 Bonsai: well who plays converts in taiko and mania anyways ^^
17:19 Bakari: meh, I'm keeping the spinner where it is. Just because I want everything to be on its place
17:20 Bakari: 04:20:777 (5) - welp, the 1/1 + repeat here does better, if you ask me. there's some beat, after which the sliding sound sorta intensifies
17:20 Bakari: and since increasing volume doesn't really work the way I want it to, I thought that adding a repeat here might do the job
17:21 Bonsai: but that's not really audible with the sliderslide on top, maybe make that more silent at firt then?
17:21 Bonsai: oh ^^
17:21 Bonsai: bc right now I only notice the sound in the song at 04:21:323 -
17:22 Bonsai: or make it a spinner? ::::D
17:22 Bakari: 2/1 spinner? D:
17:23 Bakari: Let it stay as it is, playing around with the sliderslide volume of a single slider seems a bit random
17:23 Bonsai: yeah ok ^^
17:23 Bonsai: welp that's it from my side :D
17:24 Bakari: Drop the log then, I guess \w/
Mainly hitsounds and wrong-snapped sliders ^^
Gero
~ Rebubbled #1 ~
Mint

appleeaterx wrote:

Bubble #2!
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