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ryo (supercell) feat.chelly - Great Distance

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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on July 25, 2015 at 9:09:40 PM

Artist: ryo (supercell) feat.chelly
Title: Great Distance
Source: ブレイブリーセカンド
Tags: chelly bravely second end layer opening theme square enix 吉田明彦 akihiko yoshida egoist nintendo
BPM: 197
Filesize: 3151kb
Play Time: 01:55
Difficulties Available:
  1. Awakened (5.42 stars, 475 notes)
  2. Easy (1.67 stars, 124 notes)
  3. Hard (3.35 stars, 303 notes)
  4. Insane (4.43 stars, 366 notes)
  5. Normal (2.31 stars, 185 notes)
Download: ryo (supercell) feat.chelly - Great Distance
Information: Scores/Beatmap Listing
---------------


ryo (supercell) feat.chelly - Great Distance


Awakened

Click here for more supercell!
Hanburgeric
pls get this ranked i need my monthly monstrata dose of supercell <3

from in-game
18:49 monstrata: i got a new map if you wanna testplay :D
18:49 *monstrata is editing [http://osu.ppy.sh/b/741619 ryo (supercell) feat.chelly - Great Distance [Insane]]
18:51 Hanburgeric: okok
18:51 Hanburgeric: i gotcha
18:51 Hanburgeric: you made me nervous :(
18:51 monstrata: sry lol
18:51 Hanburgeric: its ok haha
18:51 Hanburgeric: which ver?
18:51 monstrata: Awakened and Insane
18:51 Hanburgeric: (new hardware btw so i might make awkward misses lol)
18:51 Hanburgeric: okok
18:51 monstrata: thats fine~ :D
18:54 Hanburgeric: whew
18:54 monstrata: pro acc actually
18:54 Hanburgeric: annnnd insane
18:54 monstrata: thats OD 9 too lol
18:54 Hanburgeric: WAT
18:54 Hanburgeric: really?
18:54 monstrata: yea lol
18:54 Hanburgeric: im sure other people
18:54 Hanburgeric: would do much better tho :(
18:54 monstrata: if not for your rando misses
18:54 monstrata: ur 100 count is actually really low haha
18:55 Hanburgeric: the new mouse is really responsive (its so much better)
18:55 Hanburgeric: so it makes my cursor shake a lot
18:55 monstrata: ahh
18:55 Hanburgeric: literally just got it yesterday so my aim is bad
18:55 Hanburgeric: i feel more consistent with it tho
18:55 monstrata: what mouse ;o
18:55 Hanburgeric: consistently bad that islol
18:55 Hanburgeric: razer deathadder 2013
18:55 monstrata: lol
18:55 monstrata: ooooh
18:55 monstrata: yaa
18:55 Hanburgeric: (used to be a crappy logitech g100s)
18:55 monstrata: but its one of the best ones haha
18:57 Hanburgeric: i suck lol
18:57 monstrata: loool
18:57 monstrata: did the mp3 sound weird? like low quality or something
19:00 Hanburgeric: much better
19:00 monstrata: damn 97% wow
19:00 monstrata: ill give you +1% cuz new mouse
19:01 monstrata: = random miss
19:01 Hanburgeric: lol thank you hehe
19:01 Hanburgeric: tb honest
19:01 Hanburgeric: in terms of acc
19:01 Hanburgeric: that's about as good as it'll get without the misses
19:01 monstrata: thats fine, its OD 9 after all haha
19:01 monstrata: making pp farm maps :D
19:01 Hanburgeric: hehehe
19:01 Hanburgeric: im too scared to try your magi diff again
19:01 monstrata: i might drop it to OD 8.7 though, like Magi haha
19:01 Hanburgeric: i had like a 99.5 run on it
19:02 Hanburgeric: that gave me 190 pp
19:02 monstrata: no worriesss, its ranked forever now
19:02 monstrata: dam
19:02 monstrata: yea ;c
19:02 Hanburgeric: i dont think i can ever do that again
19:02 monstrata: believeeee
19:02 Hanburgeric: not to mention it felt like a guilty pleasure
19:02 Hanburgeric: to have it at the top of my list
19:02 monstrata: LOL
19:02 Hanburgeric: so good
19:02 monstrata: haha
19:02 monstrata: <3
19:02 Hanburgeric: but so bad <3
19:02 monstrata: free ppppp
19:02 Hanburgeric: monstrata the pp master
19:02 monstrata: hehe
19:02 Hanburgeric: in terms of the map
19:03 Hanburgeric: again im a pretty noob mapper so you dont have to take everything i say seriously
19:03 monstrata: inb4 the sliders
19:03 Hanburgeric: LOL
19:03 Hanburgeric: that was one point of mention
19:03 Hanburgeric: but like the verse
19:04 Hanburgeric: tones down in intensity/diff
19:04 monstrata: hmm around which part ;o
19:04 Hanburgeric: i mean like
19:04 Hanburgeric: the song starts off really strong here
19:04 Hanburgeric: 00:12:325 (1) -
19:04 Hanburgeric: like the chorus
19:05 Hanburgeric: so the jumps and intensity felt right
19:05 Hanburgeric: starting from
19:05 Hanburgeric: 00:27:858 (3) -
19:05 Hanburgeric: it tones down in diff
19:05 Hanburgeric: with the sliders next to each other
19:05 monstrata: oh. yea
19:06 monstrata: i wanted the focus to be on the two drums (circles)
19:06 monstrata: 00:29:990 (1,2) -
19:06 monstrata: 00:32:426 (1,2) - etc..
19:06 Hanburgeric: it may be because im not too used to 5+ songs yet but
19:06 Hanburgeric: the note density felt high
19:07 monstrata: ya i see what you mean, the change was large
19:07 monstrata: but
19:07 monstrata: anyways
19:07 monstrata: did the mp3 sound strange to you?
19:07 Hanburgeric: nope
19:07 monstrata: or did it seem normal
19:07 Hanburgeric: felt fuutsu
19:07 monstrata: xDDD
19:07 monstrata: okay
19:07 monstrata: thats good
19:07 monstrata: cuz
19:07 monstrata: i edited the mp3 so i wouldn't have to add all those red lines
19:07 monstrata: so its just 1 bpm throughout
19:07 monstrata: no offset resets etc... haha
19:08 monstrata: so its easier to get a high acc
19:08 Hanburgeric: oooooo professional timer
19:08 monstrata: close
19:08 Hanburgeric: oh yeah considering it's od 9
19:08 monstrata: its like 99% good
19:08 Hanburgeric: and i got a 97 acc
19:08 Hanburgeric: it's definitely good
19:08 monstrata: yeaaa i was like, no way i can put OD 9 if i use the red lines
19:08 monstrata: look at TIming, the red lines is like hell lol
19:08 Hanburgeric: LOL
19:09 Hanburgeric: the bg tho
19:09 Hanburgeric: is this related to bioshock inf?
19:09 monstrata: i have no idea
19:09 monstrata: i just used it cuz it looked nice
19:09 monstrata: cuz i cant find any nice Bravely Second wallpapers
19:09 monstrata: cuz only 2 exist
19:09 Hanburgeric: ooooo ic ic
19:09 monstrata: lmao
19:09 Hanburgeric: 00:29:990 (1,2,3) -
19:09 Hanburgeric: this felt slightly awkward
19:10 Hanburgeric: spacing was right but
19:10 Hanburgeric: 00:34:863 (1,2,3) -
19:10 Hanburgeric: i think this suited the song better?
19:10 Hanburgeric: up and down........and all around
19:10 Hanburgeric: ok i dont know what to call it but
19:10 Hanburgeric: back and forth
19:10 Hanburgeric: there we go
19:10 monstrata: ah
19:11 Hanburgeric: 00:27:553 (1,2,3) -
19:11 Hanburgeric: this, too, felt good
19:11 Hanburgeric: emphasizes the drums well
19:11 Hanburgeric: large jump and then a smaller one
19:12 monstrata: hmmmmmm
19:13 Hanburgeric: this personally felt really hard to hit
19:13 Hanburgeric: 00:46:132 (3) -
19:13 Hanburgeric: and was somewhat unexpected
19:13 Hanburgeric: since there wasnt too much to merit this big jump
19:15 monstrata: hmm ur right i'll need to change that pattern
19:15 Hanburgeric: these
19:15 Hanburgeric: 01:42:477 (1,2,1,2,1) -
19:15 Hanburgeric: these
19:16 Hanburgeric: are so brutal
19:16 Hanburgeric: i think similar ones are in your tatoe song
19:16 monstrata: okay changed it a bit haha
19:16 monstrata: yaaa
19:16 monstrata: lol
19:16 monstrata: actually
19:17 monstrata: since i edited that section hmm
19:17 monstrata: i can make those circles instead
Narcissu
ah …… really amazing map , wonderful

but your map is exactly the same ……triangle * 998 , i downloaded 3map from you , a map for m4m as you know . i vote 10 for the first time , 9 for the second time , tired to play third times .-.

[Awakened]

01:50:701 - add a note and finish better imo , spinner here 01:50:777 -
Topic Starter
Monstrata

Narcissu wrote:

ah …… really amazing map , wonderful

but your map is exactly the same ……triangle * 998 , i downloaded 3map from you , a map for m4m as you know . i vote 10 for the first time , 9 for the second time , tired to play third times .-.

[Awakened]

01:50:701 - add a note and finish better imo , spinner here 01:50:777 -Omg ya, that plays a lot better. fixed.
Narcissu i swear, my next approval map, i'm going to map it free-style like yours xD. Thanks for random mod <3. And ya, this is the mapping style i'm known for, but i need to start mapping *different* stuff haha.
Asfand
[Awakened]
  1. 00:17:807 (1) - I feel like this change in the music isn't highlighted enough. A straight downward motion would highlight it better maybe like this:

    if not a downward path then maybe something to the side like this:
  2. 00:21:157 (7,1) - having flow break at 1 which isn't a strong note doesn't seem to fit well, maybe move like this:

    feels like it highlights the whole jumping section better (and not super heavy on note 1) because direction of flow is changed and relatively equal pressure.
  3. 00:22:680 - note missed?
  4. 01:00:447 (1,2,3,4,5,6,7,8,9) - overmapped? remove 2 6 8
  5. 01:01:589 - missing note
  6. this is a bit of overmapping, just a suggestion. Change rythm 01:49:939 (4,1,2) - to
[Insane]
  1. good
Topic Starter
Monstrata

Asfand wrote:

[Awakened]
  1. 00:17:807 (1) - I feel like this change in the music isn't highlighted enough. A straight downward motion would highlight it better maybe like this: You're right. Increased the jump from 8>1 for better emphasis.

    if not a downward path then maybe something to the side like this:
  2. 00:21:157 (7,1) - having flow break at 1 which isn't a strong note doesn't seem to fit well, maybe move like this: Hmm. there's no flowbreak going into 1 though...

    feels like it highlights the whole jumping section better (and not super heavy on note 1) because direction of flow is changed and relatively equal pressure.
  3. 00:22:680 - note missed? intentional pause here, to emphasize the next set of jumps. the note is very quiet anyways.
  4. 01:00:447 (1,2,3,4,5,6,7,8,9) - overmapped? remove 2 6 8 No, theyre part of the drums at the back. Actually i skipped over a looot of 1/4's in this section cuz technically you could map this entire part as streams (but that'd be lame lol).
  5. 01:01:589 - missing note Hmmmm... yea you're right, but the jump also works for emphasis... I'll change this if someone else brings it up though because yea, a triplet there isn't bad either, i just don't think its better than what i have atm.
  6. this is a bit of overmapping, just a suggestion. Change rythm 01:49:939 (4,1,2) - to Problem is, that would follow the piano, but the Piano is 1/6 and not 1/4 so the stream wouldn't work xPP Slider is simpler haha.
[Insane]
  1. good <3
Thanks for the mod :D.
iYiyo
From what we talked in-game :D
20:52 iYiyo: another supercell song right? 
21:07 *monstrata is listening to [http://osu.ppy.sh/b/743012 ryo (supercell) feat.chelly - Great Distance]
21:07 monstrata: yaaaa
21:10 monstrata: wanna test? :D i just updated haha
21:10 iYiyo: sure
21:10 iYiyo: which diff
21:10 iYiyo: ?
21:10 monstrata: Awakened
21:10 monstrata: and Insane
21:10 monstrata: :D
21:10 iYiyo: k
21:11 monstrata: mainly Awakened cuz im not good enough to get an A on it LOL
21:12 monstrata: on Awakened you'll see a looot of that special rhythm i told you about xD. Supercell loves to use that rhythm <3
21:13 iYiyo: loved the chorus D:
21:13 monstrata: yaaaa <3 its really nice
21:15 iYiyo: yeah xd
21:15 monstrata: nice sight read on those sliders btw
21:15 monstrata: xD
21:15 iYiyo: hhaha
21:15 iYiyo: im not good with streams today D:
21:15 monstrata: ppl usually have trouble the first time cuz of how i arranged them xD
21:15 monstrata: ahhh thats fine. im the same... everyday xDD
21:16 iYiyo: hahaha
21:16 monstrata: 197bpm streams x___x
21:17 monstrata: played fine otherwise, right? xD
21:17 monstrata: its the first Extra diff map i've made in a while
21:17 iYiyo: i liked it
21:17 monstrata: last time i made an Extra was like March lol
21:17 iYiyo: its just one thing
21:17 iYiyo: ummm
21:19 iYiyo: maybe im not the one to say u sth xd but in 01:24:660 (1,3) - i don´t think those sliders fit well there
21:19 iYiyo: D:
21:19 monstrata: ooo
21:19 monstrata: yea i think i should change that
21:19 iYiyo: i expected something faster
21:19 monstrata: its suddenly too easy
21:19 iYiyo: yep
21:20 monstrata: ahhhh yeaaaa
21:20 monstrata: i put the 1/1 slider there
21:20 monstrata: cuz i was using a lot of 1/2 rhythm
21:20 monstrata: so i wanted to give a sort of "break" but hmm
21:20 monstrata: actually yea i think its better if i delete them and use 1/2 sliders haha
21:20 iYiyo: hahaha
21:21 monstrata: 01:24:660 (1) - looks a lot like 01:29:533 (1) - which might be why ppl mess up on those sliders actually
21:21 monstrata: wow
21:21 iYiyo: its quite short the song so u dont need a break
21:21 monstrata: ya
21:21 monstrata: xDD
21:21 monstrata: if ppl mess up they can just retry anyways. short song :D
21:21 iYiyo: 01:29:533 (1,1,1,1,1) - i loved how u put those slider there xD they are funny to play
21:22 iYiyo: yeah haha
21:22 monstrata: LOL TH ANKS :D
21:22 monstrata: i did that for Insane and Hard too
21:22 monstrata: theyre like the "highlights" of the song
21:22 iYiyo: yeah hahaha
21:22 monstrata: one of the highlights anyways <3
21:22 iYiyo: pretty good there
21:22 iYiyo: :D
Peachtrees
asrzsd fgdhj tzu ghj

  • Easy
  1. 00:15:980 (2) - are you sure the tail here needs a finish? Sound more fitting when just using a whistle + soft additions :/ there's a peak in the song buuuuut I just don't think the finish goes along very nicely with it
  2. 00:17:807 (1) - would honstely just use soft additions for the finish here. The cymbical in the song isn't as dull as the drum additions would suggest, I think either using soft OR Normal additions like you did for 00:12:782 (1) - would work the best
  3. 00:20:244 (1) - ^ same kinda goes for this one I think. Cymbical sounds more...explosive? than the drum-finish I think
  4. 00:24:965 (1,2) - INCREDIBLY nazi but I think you'd have to move 2 up a little if you wanted them to line up perfectly (assuming that's what you were going for)
  5. 00:30:904 (2,3,4,1) - spacing throught this is 1.04~. Probably not a big bother but since it would require no re-arranging of the actual pattern AND would kinda fix the symmetry thing you got going you could fix this if you felt like it
  6. 00:32:426 (1,2,3) - could do something like https://osu.ppy.sh/ss/3412154 here. Now 00:32:426 (1,3) - aren't as close, plus the tail and the other two objects line up which is kinda neat I thinkkkk
  7. 00:38:518 (2,1) - why not put finishes on the repeats here? There are very audible cymbicals here I think :c
  8. 00:42:173 (1,1,1) - I personally think that uneven spacing like this is ok with big gaps in between, but just saying I had to change this with one of my recent maps
  9. 00:47:046 (1) - VERY audible finish on the head
  10. 00:54:965 (2,1) - is it possible to avoid this tiinnnyyy overlaps ;c
  11. 01:01:665 (1) - does the tail here really need a finish? can't really here anything that would suggest a soft-finish hear imo, sound here is kinda dull
  12. 01:16:284 (1) - missing finish (or whatever hitsound you decide to put on this) on the head here?
  13. 01:17:503 (3) - personally don't really think the finish here supports the song all to well
  14. 01:28:315 (1,2,3) - wouldn't it be neater to have 3 in the middle of 1 and 2?
  15. 01:45:523 (1) - very audible cymbical in the song here
  16. 01:45:523 (1,2,3) - could move 3 up a little so that the tail of 1 and 2 and the head of 3 form a triangle <:
  17. 01:50:701 (1) - add a note and then move the spinner back by 1/4? (like you did in your other Diffs)
    Normal
  18. 00:16:893 (5) - I guess if you wanna map it like this that's kay but honestly this part of the song sound very interesting so just making this one long slider feels a bit underwhelming to me :( I mean, the rythm for this section is even less densely mapped than the easy Diff
  19. 00:20:244 (1) - again, I think a soft finish here would be a lot more appropriate Not going to point this out for the rest of the Diffs
  20. 00:21:462 (2,3) - blanket is a little sloppy
  21. 00:22:985 (1) - shouldn't this be a finish? sound in the song is a lot more 'explosive' than the drumwhistle same for this one, applies to all other Diffs
  22. 00:31:817 (5) - would be more fitting as a 1/2 repeat I think. Song kinda picks up in tempo (err the vocals do) so this feels like the most appropriate way of mapping this without making the rythm more dense (assuming you wouldn't want that here)
  23. 00:36:386 (5) - very audible cymbical on this white tick, not sure if skipping this is a good idea. 00:36:538 (5) - I'd honestly just shorten this and then add another circle (perhaps just stack it with 00:37:300 (1) - ). Goes along with the vocals AND allows you to catch the cymbical here
  24. 00:37:300 (1,2) - same as with the Easy, I think these repeats should be finishes. I mean compare the sound on the repeat with the sound on the tail: the one on the tail is ALOT less explosive and yet both of these have a drum-whistle on them yeaaah this also seems to be the same with all other Diffs so not pointing it out anymore
  25. 00:47:046 (1) - fniiishhhh aaaand this one too, should probably fix across all Diffs if you decide to apply
  26. 00:49:482 (1) - ^
  27. 00:57:249 (2) - does the head really need a finish? doesn't sound like this is really going along with anything in the song
  28. 00:59:228 (1,2,3,1,2,3,1) - rythm here is kind dense when compared to the rest of your map. Could make 01:00:904 (2) - a circle and then move
  29. 01:01:360 (3) - forward by 1/2 and make it a 1/1. Well that's in case you'd like this to be a little less dense
  30. 01:03:797 (5,1,2,3) - honestly don't really like this pattern. not only does the overlap look kinda messy, the fact that 3's tail is semi-hidden under 5 might be a little confusing I guess
  31. 01:10:193 (4) - would personally make this a 1/1 and then add a 1/2 at the end for the piano
  32. 01:12:629 (3) - really don't think the tail here needs a finish
  33. 01:15:066 (3) - ^
  34. 01:34:558 (3) - doesn't feel like this needs a finish :/ it's rather noisy
  35. 01:43:086 (1) - finishhh yee this one too apparantly
  36. 01:44:305 (2) - really high pitched piano sound being skipped here, I think mapping this would be more appriate
  37. 01:45:523 (1) - fnishhhh there's such a strong cymibicalll aaand this one too
  38. 01:48:264 (2) - ^

    Hard
  39. 00:18:721 (3) - reaaallllyyy feels like the long and kinda fading out piano starting on this should be mapped with a 1/1, not a 1/2. Essentially just swap these two 00:18:721 (3,1) - , it would feel a lot more fitting I think
  40. 00:21:157 (3,1) - perhaps use 1.2 spacing here too? really strong piano sound on the downbeat here so no particular reason to have them this close I think
  41. 00:36:538 (4) - I know this is following vocals and I love following them myself when mapping, but the new track starting on the white tick here is so dominanttt aaah...something like http://osu.ppy.sh/ss/3412421 cathes the white tick, though I suppose if you feel like there is no need to map it stay with your current rythm
  42. 00:45:218 (4,4) - missed stack?
  43. 00:46:437 (3) - sound on this 1/2 is rather explosve when compared to the previous ones, so idk you could add a finish here if you wanted to emphasize that. not a must though
  44. 00:58:467 (2) - finish here really needed? seems a bit noisy
  45. 01:00:904 (2) - no hitsound on this head?
  46. 01:10:193 (1,2) - two really strong sound being skipped for here. Honestly I think you could easily make the first one a 1/2 slider + circle without making the rythm feel awkward. I kiiiinnnda feel like leaving the second one like it is if you decide to change the first one would feel the most natural but idk people might point it out again because the sound being skipped is so audible
  47. 01:16:284 (1) - missing hitsound?
  48. 01:33:188 (1,2,3,4,1,2,3) - I think what you were going for with this was a hexagon? It's off a little as you can see. idk if you can be bothered to fix this, but yeah just pointin that out
  49. 01:41:868 (1) - finishhh

    Insane
  50. 00:23:746 (1,2) - could stack these two if you wanted your jumps here to gradually increase, which would be nice I think, Not that your current pattern doesn't work, but I feel like this is a little more 'explosive' which goes along nicely with the build-up
  51. 00:18:721 (5,1) - same thing with the rythm, would honestly just swap these two.
  52. 00:24:965 (1,3) - stack off /me runs
  53. 00:30:294 (3) - shouldn't this be a drum-whislte too just like 00:31:208 (4) - ?
  54. 00:33:645 (4) - soft-whistle on this one? goes along well with the high-pitched piano on the background
  55. 00:34:558 (6,1,2) - wouldn't a jump between 1 and 2 make a lot more sense than a jump between 6 and 1? I mean this is when the song picks up in intensity
  56. 00:40:954 (1) - missing hitsound?
  57. 00:49:482 (1,2,3,4,5,1) - I can't help but feel like this is a little underwhelming wiht how clunky (idk how to word this properly haha) the song sounds here...would be a bit nicer if the pattern would reflect on that a bit more I think
  58. 01:02:274 (2,3) - shouldn't these be stacked? I mean, that'd be a lot neater
  59. 01:16:284 (1) - missing hitsound?
  60. 01:17:503 (1,2) - blanket between these two is a little sloppy ><
  61. 01:27:401 (2,1) - another missed stack? should be easy to fix since nothing else stacks/blankets with the slider so probably just a bit of rotating
  62. 01:34:863 (2) - finish on this seems rather noisy imo, I don't really feel like this is needed

    yeaaaah don't wanna mess with that hexagon you got going too much

    o god why am I modding this
  63. 01:07:147 (2,1,3) - slightly messed up stack
  64. 01:08:366 (3,4) - ctrl+g on both of these would be fun to play I think, gives the whole thing a little more 'swing'
  65. 01:21:005 (1) - if this is a finish, then I suppose 01:22:223 (1) - should be one too? same sound in the song
  66. 01:26:232 - another nazi stack woo~
  67. 01:30:751 (1,5) - woud personally rather stack these too, more distance here feels nicer I think with how much momentum the player has

    yeaaah you're probably more competent than me when it comes to well uuh using your own style and extra Diffs so yeah don't want to mess to much with that

    Good Luck!
Topic Starter
Monstrata

Peachtrees wrote:

asrzsd fgdhj tzu ghj

Easy

00:15:980 (2) - are you sure the tail here needs a finish? Sound more fitting when just using a whistle + soft additions :/ there's a peak in the song buuuuut I just don't think the finish goes along very nicely with it

00:17:807 (1) - would honstely just use soft additions for the finish here. The cymbical in the song isn't as dull as the drum additions would suggest, I think either using soft OR Normal additions like you did for 00:12:782 (1) - would work the best

00:20:244 (1) - ^ same kinda goes for this one I think. Cymbical sounds more...explosive? than the drum-finish I think

00:24:965 (1,2) - INCREDIBLY nazi but I think you'd have to move 2 up a little if you wanted them to line up perfectly (assuming that's what you were going for) Moved slider 1 a bit instead xD

00:30:904 (2,3,4,1) - spacing throught this is 1.04~. Probably not a big bother but since it would require no re-arranging of the actual pattern AND would kinda fix the symmetry thing you got going you could fix this if you felt like it ehh ya this is fine~

00:32:426 (1,2,3) - could do something like https://osu.ppy.sh/ss/3412154 here. Now 00:32:426 (1,3) - aren't as close, plus the tail and the other two objects line up which is kinda neat I thinkkkk i prefer what i have so far

00:38:518 (2,1) - why not put finishes on the repeats here? There are very audible cymbicals here I think :c

00:42:173 (1,1,1) - I personally think that uneven spacing like this is ok with big gaps in between, but just saying I had to change this with one of my recent maps You're right, ahh i saw a map getting dq'ed for something similar. I deleted the second circle and made it a lame break lol

00:47:046 (1) - VERY audible finish on the head

00:54:965 (2,1) - is it possible to avoid this tiinnnyyy overlaps ;c okayy

01:01:665 (1) - does the tail here really need a finish? can't really here anything that would suggest a soft-finish hear imo, sound here is kinda dull softwhistle instead

01:16:284 (1) - missing finish (or whatever hitsound you decide to put on this) on the head here?

01:17:503 (3) - personally don't really think the finish here supports the song all to well softwhistle

01:28:315 (1,2,3) - wouldn't it be neater to have 3 in the middle of 1 and 2? but the flow would be sharper here, i tend to stray away from that kind of 120 degree movement on Easy

01:45:523 (1) - very audible cymbical in the song here added finish

01:45:523 (1,2,3) - could move 3 up a little so that the tail of 1 and 2 and the head of 3 form a triangle <: making a linear pattern instead xD

01:50:701 (1) - add a note and then move the spinner back by 1/4? (like you did in your other Diffs) i'd prefer not to, its weird to end with 3/2 gaps on an Easy, at least for me. I hate 3/2 gaps in general tho xD.

Normal

00:16:893 (5) - I guess if you wanna map it like this that's kay but honestly this part of the song sound very interesting so just making this one long slider feels a bit underwhelming to me :( I mean, the rythm for this section is even less densely mapped than the easy Diff It's a nice change that maps the piano D:

00:20:244 (1) - again, I think a soft finish here would be a lot more appropriate Not going to point this out for the rest of the Diffs

00:21:462 (2,3) - blanket is a little sloppy

00:22:985 (1) - shouldn't this be a finish? sound in the song is a lot more 'explosive' than the drumwhistle same for this one, applies to all other Diffs I want to emphasize the 3rd set so the other sets arent as explosive

00:31:817 (5) - would be more fitting as a 1/2 repeat I think. Song kinda picks up in tempo (err the vocals do) so this feels like the most appropriate way of mapping this without making the rythm more dense (assuming you wouldn't want that here) ahhh i prefer this, also too hard to remap it anyways xD

00:36:386 (5) - very audible cymbical on this white tick, not sure if skipping this is a good idea. 00:36:538 (5) - I'd honestly just shorten this and then add another circle (perhaps just stack it with 00:37:300 (1) - ). Goes along with the vocals AND allows you to catch the cymbical here

00:37:300 (1,2) - same as with the Easy, I think these repeats should be finishes. I mean compare the sound on the repeat with the sound on the tail: the one on the tail is ALOT less explosive and yet both of these have a drum-whistle on them yeaaah this also seems to be the same with all other Diffs so not pointing it out anymore

00:47:046 (1) - fniiishhhh aaaand this one too, should probably fix across all Diffs if you decide to apply

00:49:482 (1) - ^

00:57:249 (2) - does the head really need a finish? doesn't sound like this is really going along with anything in the song

00:59:228 (1,2,3,1,2,3,1) - rythm here is kind dense when compared to the rest of your map. Could make 01:00:904 (2) - a circle and then move 01:01:360 (3) - forward by 1/2 and make it a 1/1. Well that's in case you'd like this to be a little less dense Did this cuz theres a significant amount of background drums here, and it's quite an intense section actually.

01:03:797 (5,1,2,3) - honestly don't really like this pattern. not only does the overlap look kinda messy, the fact that 3's tail is semi-hidden under 5 might be a little confusing I guess new i would have to rework this pattern sooner or late rlol. fixed

01:10:193 (4) - would personally make this a 1/1 and then add a 1/2 at the end for the piano ehh, i like this. but i added a hitsound to the tail for the piano

01:12:629 (3) - really don't think the tail here needs a finish

01:15:066 (3) - ^

01:34:558 (3) - doesn't feel like this needs a finish :/ it's rather noisy

01:43:086 (1) - finishhh yee this one too apparantly

01:44:305 (2) - really high pitched piano sound being skipped here, I think mapping this would be more appriate ahhh, i prefer the drums aha

01:45:523 (1) - fnishhhh there's such a strong cymibicalll aaand this one too

01:48:264 (2) - ^

Hard

00:18:721 (3) - reaaallllyyy feels like the long and kinda fading out piano starting on this should be mapped with a 1/1, not a 1/2. Essentially just swap these two 00:18:721 (3,1) - , it would feel a lot more fitting I think i prefer following drums ;c

00:21:157 (3,1) - perhaps use 1.2 spacing here too? really strong piano sound on the downbeat here so no particular reason to have them this close I think ooops, my mistake fixed

00:36:538 (4) - I know this is following vocals and I love following them myself when mapping, but the new track starting on the white tick here is so dominanttt aaah...something like http://osu.ppy.sh/ss/3412421 cathes the white tick, though I suppose if you feel like there is no need to map it stay with your current rythm made the slider a 1/2 repeat instead :D

00:45:218 (4,4) - missed stack? intentional stack with slider-end

00:46:437 (3) - sound on this 1/2 is rather explosve when compared to the previous ones, so idk you could add a finish here if you wanted to emphasize that. not a must though ahh prefer not

00:58:467 (2) - finish here really needed? seems a bit noisy removed

01:00:904 (2) - no hitsound on this head? added

01:10:193 (1,2) - two really strong sound being skipped for here. Honestly I think you could easily make the first one a 1/2 slider + circle without making the rythm feel awkward. I kiiiinnnda feel like leaving the second one like it is if you decide to change the first one would feel the most natural but idk people might point it out again because the sound being skipped is so audible tried. too hard to change this pattern in a way that i like. did some hitsound changes to better fit this section tho

01:16:284 (1) - missing hitsound?

01:33:188 (1,2,3,4,1,2,3) - I think what you were going for with this was a hexagon? It's off a little as you can see. idk if you can be bothered to fix this, but yeah just pointin that out tried D:

01:41:868 (1) - finishhh

Insane

00:23:746 (1,2) - could stack these two if you wanted your jumps here to gradually increase, which would be nice I think, Not that your current pattern doesn't work, but I feel like this is a little more 'explosive' which goes along nicely with the build-up i think this works nicely

00:18:721 (5,1) - same thing with the rythm, would honestly just swap these two. ahhh drumsss

00:24:965 (1,3) - stack off /me runs gg

00:30:294 (3) - shouldn't this be a drum-whislte too just like 00:31:208 (4) - ?

00:33:645 (4) - soft-whistle on this one? goes along well with the high-pitched piano on the background

00:34:558 (6,1,2) - wouldn't a jump between 1 and 2 make a lot more sense than a jump between 6 and 1? I mean this is when the song picks up in intensity I prefer it like this to be more consistent with my pattern. also 6>1 jump is fine for emphasis

00:40:954 (1) - missing hitsound?

00:49:482 (1,2,3,4,5,1) - I can't help but feel like this is a little underwhelming wiht how clunky (idk how to word this properly haha) the song sounds here...would be a bit nicer if the pattern would reflect on that a bit more I think did something cooler

01:02:274 (2,3) - shouldn't these be stacked? I mean, that'd be a lot neater ahh its fine~

01:16:284 (1) - missing hitsound?

01:17:503 (1,2) - blanket between these two is a little sloppy >< eww fixed

01:27:401 (2,1) - another missed stack? should be easy to fix since nothing else stacks/blankets with the slider so probably just a bit of rotating made this one straight instead

01:34:863 (2) - finish on this seems rather noisy imo, I don't really feel like this is needed think u mean 1, but yea fixed

yeaaaah don't wanna mess with that hexagon you got going too much

o god why am I modding this

01:07:147 (2,1,3) - slightly messed up stack faxed

01:08:366 (3,4) - ctrl+g on both of these would be fun to play I think, gives the whole thing a little more 'swing' niiice okay.

01:21:005 (1) - if this is a finish, then I suppose 01:22:223 (1) - should be one too? same sound in the song

01:26:232 - another nazi stack woo~

01:30:751 (1,5) - woud personally rather stack these too, more distance here feels nicer I think with how much momentum the player has prefer current pattern

yeaaah you're probably more competent than me when it comes to well uuh using your own style and extra Diffs so yeah don't want to mess to much with that

Good Luck!
no comment = fixed 100% thanks for this, Peachtrees <3 huge improvements to hitsounding :D :D :D
HabiHolic
From Weekend Modding Queue.

i will check your map
Strategas
General

Not sure if you noticed but your offset is really off, if you change mp3 file always remember to check on the offset.

Insane

00:12:325 (1) - this would be cooler if it's something like 00:24:660 (4) -
00:16:741 (2,3,4,5,6,7,8) - I know you use this pattern a lot but I think it's not the best fit for the music, it could have periodically increased spacing or something.
01:01:665 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - more spacing between these, like here 00:22:833 (1,2,1,2,1,2,1,2) -
01:29:381 (7) - space this more, feels like strong beat http://i.imgur.com/MwEFqRV.png
01:49:939 (4) - same as 00:12:325 (1) -

Awakened

Nothing special that caught my eye here, well done.



Rank please so I get free pp like in your other maps.

Oh and have a star.
kunka
From MQ.

Easy

00:32:426 (1,3) - Because it is not overlap, there is not the problem. However, it is not beautiful visually. Would you like to make curve?
Normal

00:17:807 (1) - Would you like to move to under? An appearance becomes more beautiful. x484 y100

00:27:553 (1) - I felt this rhythm to be oddly. Would you like to switch to the circle?

01:23:442 (1) - Would you like to make curve little more? Next 01:24:203 (2) - A blanket should be done neatly.
Hard

01:08:366 (3) - Would you like to the lower left direction? Judging from a flow of 01:07:756 (1) - and 01:08:061 (2) - , I think that the this method is good.

01:42:173 (2,3,4,5,6,7) - I was confused lol. 01:42:477 (4) - to NC. It becomes easy to judge it.

01:47:350 (3) - I think that a flow is not so good. Would you like to the sideways?

01:49:635 (2) - I think that curve has better flow to 01:49:939 (3) - .
Insane

00:27:629 - As for me, the sound of the snare is audible here. Would you like add a circle?

01:15:523 (2) - Please beautiful the blanket. end point x344 y120

GL :)
Speed of Snail
Hey, M4M

NORMAL


00:12:325 - Might sound strange but, I honestly feel this would play better if you just removed the first note here.

00:21:462 - (2) This placement could be improved, maybe like this instead?

00:29:381 - (5,1) I'd suggest shifting these two notes down as such to allow for better flow into the 2 slider.

01:29:076 - (2) Suggestion based on my personal taste here, but try getting rid of the 1 circle here and extending the 2 slider to end on that tick instead.

01:41:259 - ^^^^^^

Nice diff so far, couple minor flow improvements could be made but even those are insignificant.

HARD


Miscellaneous - Couple parts of this feel clunky, I'd recommend increasing the AR to 8 to deal with a couple harder to read segments.

00:16:893 - (2,3,4) This feels awkward to hit because of it forcing some outwards motion away from the next note, Try curving the tails towards each other in a circular motion like this.

00:45:523 - (5,6) This positioning is a little offputting. I'd suggest moving the 5 circle to be below the slider tail rather than below the slider head to create a diagonal transition to the next combo.

00:52:223 - (2) this ends up looking strange, Curve the 2 slider so that it's opposite to the 1 slider and creates a squiggle of sorts.

Alright, there were a couple patterns that were awkward in the remainder of the song, but if you follow the recommendation to increase AR they'll be sorted out that way so I'll leave them be.

INSANE


I have no problems with the insane so I'll do Awakened instead.

AWAKENED


01:55:193 - This is the highest diff, just put a triplet here :P.

Anyways yea the upper diffs already look good and the lower diffs just need slight polish. Arguably this is ready to rank already so GJ on it. GL getting it ranked.

And since you should know lemme just ask, what's the difference between a BN and a BAT?
Topic Starter
Monstrata

Strategas wrote:

General

Not sure if you noticed but your offset is really off, if you change mp3 file always remember to check on the offset. New offset ya, i'll apply it after the mods are done xD

Insane

00:12:325 (1) - this would be cooler if it's something like 00:24:660 (4) - I prefer what it is currently
00:16:741 (2,3,4,5,6,7,8) - I know you use this pattern a lot but I think it's not the best fit for the music, it could have periodically increased spacing or something. I think this is a good bridge between Hard and Awakened which uses increased spacing.
01:01:665 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - more spacing between these, like here 00:22:833 (1,2,1,2,1,2,1,2) - Theyre not emphasized though nearly as much though. Plus the section is calmer
01:29:381 (7) - space this more, feels like strong beat http://i.imgur.com/MwEFqRV.png Okay sure.
01:49:939 (4) - same as 00:12:325 (1) - Nah, mainly cuz this is like 1/6 rhythm with piano not 1/4 ;c

Awakened

Nothing special that caught my eye here, well done.



Rank please so I get free pp like in your other maps.

Oh and have a star.
Thanks for the mod and star :D
Topic Starter
Monstrata

kunkakunkakunkakunka wrote:

From MQ.

Easy

00:32:426 (1,3) - Because it is not overlap, there is not the problem. However, it is not beautiful visually. Would you like to make curve? I prefer not to curve it, it won't look as nice with the previous pattern
Normal

00:17:807 (1) - Would you like to move to under? An appearance becomes more beautiful. x484 y100 Moved the slider slidely instead.

00:27:553 (1) - I felt this rhythm to be oddly. Would you like to switch to the circle? No, its fine for me

01:23:442 (1) - Would you like to make curve little more? Next 01:24:203 (2) - A blanket should be done neatly. Ahh, these wave curves are reeaaaally hard to blanket. Not intentional so i'll leave it.
Hard

01:08:366 (3) - Would you like to the lower left direction? Judging from a flow of 01:07:756 (1) - and 01:08:061 (2) - , I think that the this method is good. Going for a triangular pattern instead

01:42:173 (2,3,4,5,6,7) - I was confused lol. 01:42:477 (4) - to NC. It becomes easy to judge it. Ahhh good point, fixed.

01:47:350 (3) - I think that a flow is not so good. Would you like to the sideways? The flow is fine, consider slider-leniency here

01:49:635 (2) - I think that curve has better flow to 01:49:939 (3) - Fine for me honestly :C..
Insane

00:27:629 - As for me, the sound of the snare is audible here. Would you like add a circle?I think thats just the bad offset (sry my bad)

01:15:523 (2) - Please beautiful the blanket. end point x344 y120 ok~

GL :)
Thanks for the mod :D
Topic Starter
Monstrata

TheOnlyLeon wrote:

Hey, M4M

NORMAL


00:12:325 - Might sound strange but, I honestly feel this would play better if you just removed the first note here. Will consider...

00:21:462 - (2) This placement could be improved, maybe like this instead? I like mine better, more patterns and blankets

00:29:381 - (5,1) I'd suggest shifting these two notes down as such to allow for better flow into the 2 slider. No, theyre fine D:

01:29:076 - (2) Suggestion based on my personal taste here, but try getting rid of the 1 circle here and extending the 2 slider to end on that tick instead. I want the circle tho :C Emphasis

01:41:259 - ^^^^^^

Nice diff so far, couple minor flow improvements could be made but even those are insignificant.

HARD


Miscellaneous - Couple parts of this feel clunky, I'd recommend increasing the AR to 8 to deal with a couple harder to read segments. Ill get some more opinions.

00:16:893 - (2,3,4) This feels awkward to hit because of it forcing some outwards motion away from the next note, Try curving the tails towards each other in a circular motion like this. Nah, i want this outwards motion. Also, you can play this perfectly fine with slider-leniency and just clicking the head xD

00:45:523 - (5,6) This positioning is a little offputting. I'd suggest moving the 5 circle to be below the slider tail rather than below the slider head to create a diagonal transition to the next combo. You're right, i'll change it a bit... ive been thinking of remapping this pattern anyways.

00:52:223 - (2) this ends up looking strange, Curve the 2 slider so that it's opposite to the 1 slider and creates a squiggle of sorts. Its forming parallels

Alright, there were a couple patterns that were awkward in the remainder of the song, but if you follow the recommendation to increase AR they'll be sorted out that way so I'll leave them be.

INSANE


I have no problems with the insane so I'll do Awakened instead.

AWAKENED


01:55:193 - This is the highest diff, just put a triplet here :P. Noooo putting a triplet after a spinner is cancer lol

Anyways yea the upper diffs already look good and the lower diffs just need slight polish. Arguably this is ready to rank already so GJ on it. GL getting it ranked.

And since you should know lemme just ask, what's the difference between a BN and a BAT?
BAT and BN are the same thing. BAT is just the old name for BN lol. Thanks for mod~
Cloudchaser
Best wallpaper
I feel sad now cuz I used the same bg for my map
Sharkie
(Sorry about being late, my internet didn't work for an entire day)
mod4mod hypu (even tho I'd mod your stuff without one) (I think I still owe you like 6)

Normal
01:01:665 (1,2,3) - This is ultra nazi but these sliders have red points at their ends.

Hard
01:30:751 (1) - The center of this slider end is off the grid, but I'm not sure if its offscreen or not. :T
I agree that the AR could be higher. :3

Insane
00:17:655 (8) - Could you increase spacing here? Iunno, it is an offbeat but I think it'd fit.
01:23:899 (2) - Would a curved slider here play nicer?

Awakened
00:59:228 (1) - Could you space this out more for the vocal?

How the fuck am I supposed to mod shit that's so perfect?!?!?! ;w;
Nathan
yoyo set some combo colors and respond to Sharkie's mod before I bub

Topic Starter
Monstrata

Sharkie wrote:

(Sorry about being late, my internet didn't work for an entire day)
mod4mod hypu (even tho I'd mod your stuff without one) (I think I still owe you like 6)

Normal
01:01:665 (1,2,3) - This is ultra nazi but these sliders have red points at their ends.thats fine, but sure lol, i'll make them white.

Hard
01:30:751 (1) - The center of this slider end is off the grid, but I'm not sure if its offscreen or not. :Tit's fine
I agree that the AR could be higher. :3okay ar 7.7

Insane
00:17:655 (8) - Could you increase spacing here? Iunno, it is an offbeat but I think it'd fit. it's a bit too difficult imo, this isnt meant to be a very challenging insane.
01:23:899 (2) - Would a curved slider here play nicer?Prefer straight to fit my pattern here

Awakened
00:59:228 (1) - Could you space this out more for the vocal? yaaa sure

How the fuck am I supposed to mod shit that's so perfect?!?!?! ;w;
ty :D
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