Easy00:15:980 (2) - are you sure the tail here needs a finish? Sound more fitting when just using a whistle + soft additions :/ there's a peak in the song buuuuut I just don't think the finish goes along very nicely with it
00:17:807 (1) - would honstely just use soft additions for the finish here. The cymbical in the song isn't as dull as the drum additions would suggest, I think either using soft OR Normal additions like you did for 00:12:782 (1) - would work the best
00:20:244 (1) - ^ same kinda goes for this one I think. Cymbical sounds more...explosive? than the drum-finish I think
00:24:965 (1,2) - INCREDIBLY nazi but I think you'd have to move 2 up a little if you wanted them to line up perfectly (assuming that's what you were going for)
Moved slider 1 a bit instead xD00:30:904 (2,3,4,1) - spacing throught this is 1.04~. Probably not a big bother but since it would require no re-arranging of the actual pattern AND would kinda fix the symmetry thing you got going you could fix this if you felt like it
ehh ya this is fine~00:32:426 (1,2,3) - could do something like
https://osu.ppy.sh/ss/3412154 here. Now 00:32:426 (1,3) - aren't as close, plus the tail and the other two objects line up which is kinda neat I thinkkkk
i prefer what i have so far00:38:518 (2,1) - why not put finishes on the repeats here? There are very audible cymbicals here I think :c
00:42:173 (1,1,1) - I personally think that uneven spacing like this is ok with big gaps in between, but just saying I had to change this with one of my recent maps
You're right, ahh i saw a map getting dq'ed for something similar. I deleted the second circle and made it a lame break lol00:47:046 (1) - VERY audible finish on the head
00:54:965 (2,1) - is it possible to avoid this tiinnnyyy overlaps ;c
okayy01:01:665 (1) - does the tail here really need a finish? can't really here anything that would suggest a soft-finish hear imo, sound here is kinda dull
softwhistle instead01:16:284 (1) - missing finish (or whatever hitsound you decide to put on this) on the head here?
01:17:503 (3) - personally don't really think the finish here supports the song all to well
softwhistle01:28:315 (1,2,3) - wouldn't it be neater to have 3 in the middle of 1 and 2?
but the flow would be sharper here, i tend to stray away from that kind of 120 degree movement on Easy01:45:523 (1) - very audible cymbical in the song here
added finish01:45:523 (1,2,3) - could move 3 up a little so that the tail of 1 and 2 and the head of 3 form a triangle <:
making a linear pattern instead xD01:50:701 (1) - add a note and then move the spinner back by 1/4? (like you did in your other Diffs)
i'd prefer not to, its weird to end with 3/2 gaps on an Easy, at least for me. I hate 3/2 gaps in general tho xD.Normal00:16:893 (5) - I guess if you wanna map it like this that's kay but honestly this part of the song sound very interesting so just making this one long slider feels a bit underwhelming to me
I mean, the rythm for this section is even less densely mapped than the easy Diff
It's a nice change that maps the piano D:00:20:244 (1) - again, I think a soft finish here would be a lot more appropriate
Not going to point this out for the rest of the Diffs00:21:462 (2,3) - blanket is a little sloppy
00:22:985 (1) - shouldn't this be a finish? sound in the song is a lot more 'explosive' than the drumwhistle
same for this one, applies to all other Diffs I want to emphasize the 3rd set so the other sets arent as explosive 00:31:817 (5) - would be more fitting as a 1/2 repeat I think. Song kinda picks up in tempo (err the vocals do) so this feels like the most appropriate way of mapping this without making the rythm more dense (assuming you wouldn't want that here)
ahhh i prefer this, also too hard to remap it anyways xD00:36:386 (5) - very audible cymbical on this white tick, not sure if skipping this is a good idea. 00:36:538 (5) - I'd honestly just shorten this and then add another circle (perhaps just stack it with 00:37:300 (1) - ). Goes along with the vocals AND allows you to catch the cymbical here
00:37:300 (1,2) - same as with the Easy, I think these repeats should be finishes. I mean compare the sound on the repeat with the sound on the tail: the one on the tail is ALOT less explosive and yet both of these have a drum-whistle on them
yeaaah this also seems to be the same with all other Diffs so not pointing it out anymore00:47:046 (1) - fniiishhhh
aaaand this one too, should probably fix across all Diffs if you decide to apply00:49:482 (1) - ^
00:57:249 (2) - does the head really need a finish? doesn't sound like this is really going along with anything in the song
00:59:228 (1,2,3,1,2,3,1) - rythm here is kind dense when compared to the rest of your map. Could make 01:00:904 (2) - a circle and then move 01:01:360 (3) - forward by 1/2 and make it a 1/1. Well that's in case you'd like this to be a little less dense
Did this cuz theres a significant amount of background drums here, and it's quite an intense section actually.01:03:797 (5,1,2,3) - honestly don't really like this pattern. not only does the overlap look kinda messy, the fact that 3's tail is semi-hidden under 5 might be a little confusing I guess
new i would have to rework this pattern sooner or late rlol. fixed01:10:193 (4) - would personally make this a 1/1 and then add a 1/2 at the end for the piano
ehh, i like this. but i added a hitsound to the tail for the piano01:12:629 (3) - really don't think the tail here needs a finish
01:15:066 (3) - ^
01:34:558 (3) - doesn't feel like this needs a finish :/ it's rather noisy
01:43:086 (1) - finishhh
yee this one too apparantly01:44:305 (2) - really high pitched piano sound being skipped here, I think mapping this would be more appriate
ahhh, i prefer the drums aha01:45:523 (1) - fnishhhh there's such a strong cymibicalll
aaand this one too01:48:264 (2) - ^
Hard00:18:721 (3) - reaaallllyyy feels like the long and kinda fading out piano starting on this should be mapped with a 1/1, not a 1/2. Essentially just swap these two 00:18:721 (3,1) - , it would feel a lot more fitting I think
i prefer following drums ;c00:21:157 (3,1) - perhaps use 1.2 spacing here too? really strong piano sound on the downbeat here so no particular reason to have them this close I think
ooops, my mistake fixed00:36:538 (4) - I know this is following vocals and I love following them myself when mapping, but the new track starting on the white tick here is so dominanttt aaah...something like
http://osu.ppy.sh/ss/3412421 cathes the white tick, though I suppose if you feel like there is no need to map it stay with your current rythm
made the slider a 1/2 repeat instead 00:45:218 (4,4) - missed stack?
intentional stack with slider-end00:46:437 (3) - sound on this 1/2 is rather explosve when compared to the previous ones, so idk you could add a finish here if you wanted to emphasize that. not a must though
ahh prefer not00:58:467 (2) - finish here really needed? seems a bit noisy
removed01:00:904 (2) - no hitsound on this head?
added01:10:193 (1,2) - two really strong sound being skipped for here. Honestly I think you could easily make the first one a 1/2 slider + circle without making the rythm feel awkward. I kiiiinnnda feel like leaving the second one like it is if you decide to change the first one would feel the most natural but idk people might point it out again because the sound being skipped is so audible
tried. too hard to change this pattern in a way that i like. did some hitsound changes to better fit this section tho01:16:284 (1) - missing hitsound?
01:33:188 (1,2,3,4,1,2,3) - I think what you were going for with this was a hexagon? It's off a little as you can see. idk if you can be bothered to fix this, but yeah just pointin that out
tried D:01:41:868 (1) - finishhh
Insane00:23:746 (1,2) - could stack these two if you wanted your jumps here to gradually increase, which would be nice I think, Not that your current pattern doesn't work, but I feel like this is a little more 'explosive' which goes along nicely with the build-up
i think this works nicely00:18:721 (5,1) - same thing with the rythm, would honestly just swap these two.
ahhh drumsss00:24:965 (1,3) - stack off /me runs
gg00:30:294 (3) - shouldn't this be a drum-whislte too just like 00:31:208 (4) - ?
00:33:645 (4) - soft-whistle on this one? goes along well with the high-pitched piano on the background
00:34:558 (6,1,2) - wouldn't a jump between 1 and 2 make a lot more sense than a jump between 6 and 1? I mean this is when the song picks up in intensity
I prefer it like this to be more consistent with my pattern. also 6>1 jump is fine for emphasis00:40:954 (1) - missing hitsound?
00:49:482 (1,2,3,4,5,1) - I can't help but feel like this is a little underwhelming wiht how clunky (idk how to word this properly haha) the song sounds here...would be a bit nicer if the pattern would reflect on that a bit more I think
did something cooler01:02:274 (2,3) - shouldn't these be stacked? I mean, that'd be a lot neater
ahh its fine~01:16:284 (1) - missing hitsound?
01:17:503 (1,2) - blanket between these two is a little sloppy ><
eww fixed01:27:401 (2,1) - another missed stack? should be easy to fix since nothing else stacks/blankets with the slider so probably just a bit of rotating
made this one straight instead01:34:863 (2) - finish on this seems rather noisy imo, I don't really feel like this is needed
think u mean 1, but yea fixedyeaaaah don't wanna mess with that hexagon you got going too much
o god why am I modding this01:07:147 (2,1,3) - slightly messed up stack
faxed01:08:366 (3,4) - ctrl+g on both of these would be fun to play I think, gives the whole thing a little more 'swing'
niiice okay.01:21:005 (1) - if this is a finish, then I suppose 01:22:223 (1) - should be one too? same sound in the song
01:26:232 - another nazi stack woo~
01:30:751 (1,5) - woud personally rather stack these too, more distance here feels nicer I think with how much momentum the player has
prefer current patternyeaaah you're probably more competent than me when it comes to well uuh using your own style and extra Diffs so yeah don't want to mess to much with that
Good Luck!