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Rhythm Incarnate
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This beatmap was submitted using in-game submission on domingo, 5 de fevereiro de 2017 at 14:16:30

Artist: Enya
Title: One By One
Tags: new age a day without rain
BPM: 131,48
Filesize: 5848kb
Play Time: 03:45
Difficulties Available:
  • Easy (1,19 stars, 150 notes)
  • Hard (3,06 stars, 393 notes)
  • Normal (1,78 stars, 303 notes)

Download: Enya - One By One
Information: Scores/Beatmap Listing
---------------
Enya Maps

2012: Only Time
2013: China Roses - Caribbean Blue - Anywhere Is (cover)
2015: Trains and Winter Rains - One By One
2016: Echoes In Rain
Last edited by Blue Dragon on , edited 12 times in total.
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Rhythm Incarnate
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yo

Easy

00:45:779 (1) - Personally I think this spinner should start on the next big white tick where there's a distinctive sound to warrant the start of the spinner, as there isn't really anything distinctive where the spinner starts now.
01:30:957 (1) - ^
02:23:892 (1) - ^

Normal

00:22:049 (3) - This slider's position/rotation could be changed to blanket around (2) without affecting the DS'd notes onwards
01:18:635 (1,2,3) - The flow here seems a little harsh, could be improved

Hard

01:04:032 (1,2,3,4,1) - Could be structurally/visually improved on
02:21:383 (6) - I think putting these notes on 1/3 is a little unnecessary for this difficulty level, placing them back on red ticks works just fine without potentially messing up the player

Pretty nice song and solid set. Good luck!
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Rhythm Incarnate
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reminder to download and mod
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Rhythm Incarnate
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Weber wrote:
yo

Easy

00:45:779 (1) - Personally I think this spinner should start on the next big white tick where there's a distinctive sound to warrant the start of the spinner, as there isn't really anything distinctive where the spinner starts now. i did that at first but i'm afraid its a bit too short for easy, will consider
01:30:957 (1) - ^
02:23:892 (1) - ^

Normal

00:22:049 (3) - This slider's position/rotation could be changed to blanket around (2) without affecting the DS'd notes onwards done i guess
01:18:635 (1,2,3) - The flow here seems a little harsh, could be improved doesn't feel that bad imo

Hard

01:04:032 (1,2,3,4,1) - Could be structurally/visually improved on done
02:21:383 (6) - I think putting these notes on 1/3 is a little unnecessary for this difficulty level, placing them back on red ticks works just fine without potentially messing up the player i mean, the song is going 1/3 so theres not much i can do

Pretty nice song and solid set. Good luck!
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Star Shooter
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general
disable widescreen support if you are not going to put sb there
letterbox^

fine.

hard
00:31:176 (1,2,3) - I don't think repeating this pattern is a good way to follow the vocal. Consider using 2x(ds) on 00:31:632 (2) - too.
00:41:215 (2,3,2,3) - why are you using less spacing on those since you were doing it far before?
01:00:382 (1,2,3,4,5) - doing something like you did here 00:53:080 (1,2) - would be more consistent
01:04:032 (1,2,3,4,1) - it feels out of place imo, because it's so linear and you were keeping your angles more sharp before
01:24:112 (4,5,6,7) - ^
01:30:957 - missing a note here?
02:00:391 (4,1) - this kinda breaks your emphasis because you were putting more spacing on these 01:58:794 (1,2,3) - and then stacking 4 and 1. I recommend to try something that makes those far
03:17:969 (3) - can you up this a little bit?

normal
01:31:869 (1) - I think it would be better if this spinner starts here
02:52:186 (1,2,3,4,5) - I don't know if it's rankable in a normal, but whatever, I would try putting a reverse slider there xd

easy
00:22:049 (2,1) - you can improve this blanket tbh
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Rhythm Incarnate
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m4m





Hard


00:23:874 (1,2,3,4) - these should be consistently spaced, it's all very neutral and can't really see a reason you jumped from 1.8x to 1.65x to 2.1x...
00:53:080 (1,2) - make these both abstract shapes, it doesn't make sense to have one a curve and one abstract.
01:42:365 (1,2,3,4,5,6) - this is pretty boring movement compared to the flow you've been using 00:49:429 (1,2,3,4) - here
02:01:380 (2,3) - why are these stacked when 01:54:078 (4,5) - these aren't?
02:19:785 (3,4,5) - the angle you have to make the player hit seems a tad awkward
03:17:285 (9) - remove NC 03:17:741 (1) - add NC, it'll make it easier to read


sigh... I haven't modded in a long time so I kind of forget how to give productive mods... hopefully this helped
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Rhythm Incarnate
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SrSkyPlayer wrote:
general
disable widescreen support if you are not going to put sb there
letterbox^

fine.

hard
00:31:176 (1,2,3) - I don't think repeating this pattern is a good way to follow the vocal. Consider using 2x(ds) on 00:31:632 (2) - too. fixed
00:41:215 (2,3,2,3) - why are you using less spacing on those since you were doing it far before? variation i guess lol
01:00:382 (1,2,3,4,5) - doing something like you did here 00:53:080 (1,2) - would be more consistent not really b/c i wanted to give more emphasis since its a buildup here
01:04:032 (1,2,3,4,1) - it feels out of place imo, because it's so linear and you were keeping your angles more sharp before its the way i found to represent how linear the song goes here :p
01:24:112 (4,5,6,7) - ^
01:30:957 - missing a note here? following vocals
02:00:391 (4,1) - this kinda breaks your emphasis because you were putting more spacing on these 01:58:794 (1,2,3) - and then stacking 4 and 1. I recommend to try something that makes those far done
03:17:969 (3) - can you up this a little bit? rhythm was wrong here so fixed

normal
01:31:869 (1) - I think it would be better if this spinner starts here nah because the beat is clickable tbh
02:52:186 (1,2,3,4,5) - I don't know if it's rankable in a normal, but whatever, I would try putting a reverse slider there xd i'm v1d4l0k4

easy
00:22:049 (2,1) - you can improve this blanket tbh wave blanketing is really hard and usually costs having a good-looking wave and i'd rather have a meh blanket


CanadianBaka wrote:
m4m





Hard


00:23:874 (1,2,3,4) - these should be consistently spaced, it's all very neutral and can't really see a reason you jumped from 1.8x to 1.65x to 2.1x... intensity
00:53:080 (1,2) - make these both abstract shapes, it doesn't make sense to have one a curve and one abstract. i think it looks nice
01:42:365 (1,2,3,4,5,6) - this is pretty boring movement compared to the flow you've been using 00:49:429 (1,2,3,4) - here true, fixed
02:01:380 (2,3) - why are these stacked when 01:54:078 (4,5) - these aren't? fixed
02:19:785 (3,4,5) - the angle you have to make the player hit seems a tad awkward fixed
03:17:285 (9) - remove NC 03:17:741 (1) - add NC, it'll make it easier to read fixed this one in another way


sigh... I haven't modded in a long time so I kind of forget how to give productive mods... hopefully this helped
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Rhythm Incarnate
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m4m

general

bg with a bit higher quality?

easy

00:23:874 (1) - https://nyu.s-ul.eu/z54j9jM3 looks more smooth + better blanketed
00:36:652 (1) - could copy the shape from 00:33:001 (1) - and place it to Image
00:43:953 (5) - could be a reversal like you did here 00:31:176 (5) -
01:04:489 (4) - move to Image so its linear, looks better imo
01:16:810 (5,1) - try to make a better "blanket" out of them
02:22:523 (5) - how about making this a curve too?
02:39:408 - you could make the sliders here linear so its linear - curve - linear and then the different rythm
03:04:507 (3) - reversal ?
03:37:373 (3) - move it to https://nyu.s-ul.eu/L3dhG30Y looks much better

normal

00:22:049 (3) - rip blanket? or is it intentional?
01:00:382 (1) - could move this to Image looks more clean imo
01:25:937 (1,2) - could be a 1/1 slider with the shape of 01:27:762 (1) -
01:29:587 (1) - 2 circles?
01:45:104 (4) - 1/2? https://nyu.s-ul.eu/YpCRNrEY fits just much better to the vocal
03:11:809 (4) - move a little lower, looks better and its better to play too imo


nice and clean map~
gl! c:
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Rhythm Incarnate
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nyu - wrote:
m4m

general

bg with a bit higher quality?

easy

00:23:874 (1) - https://nyu.s-ul.eu/z54j9jM3 looks more smooth + better blanketed i find fine as it is
00:36:652 (1) - could copy the shape from 00:33:001 (1) - and place it to Image done
00:43:953 (5) - could be a reversal like you did here 00:31:176 (5) - done
01:04:489 (4) - move to Image so its linear, looks better imo
01:16:810 (5,1) - try to make a better "blanket" out of them not supposed to blanket D:
02:22:523 (5) - how about making this a curve too? done
02:39:408 - you could make the sliders here linear so its linear - curve - linear and then the different rythm makes sense but i start with one of the curved ones from the previous pattern so it'd look inconsistent
03:04:507 (3) - reversal ? makes sense but itd ruin my patterns so i'll avoid for now D:
03:37:373 (3) - move it to https://nyu.s-ul.eu/L3dhG30Y looks much better done

normal

00:22:049 (3) - rip blanket? or is it intentional? intentional, blanket is (1,3)
01:00:382 (1) - could move this to Image looks more clean imo doesnt flow too nicely imo
01:25:937 (1,2) - could be a 1/1 slider with the shape of 01:27:762 (1) - will consider, no change for now
01:29:587 (1) - 2 circles? everytime i use 1/2 here unless its the end of the lalala part, it ends with a slider, so itd be inconsistent
01:45:104 (4) - 1/2? https://nyu.s-ul.eu/YpCRNrEY fits just much better to the vocal done
03:11:809 (4) - move a little lower, looks better and its better to play too imo done


nice and clean map~
gl! c:
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Whistle Blower
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Image
Knose1



NB: I can only finish between 0 and 3.5 stars

Easy:
-Perfect

Normal:
-Perfect but funny only in double time

Hard
-Perfect but not funny (maybe it will be funny in double time)

Music: 4 stars ; Beatmaps: 7 stars
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Rhythm Incarnate
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Easy
  • Great work on this diff

Normal

Hard
  • Good job, nice flow and solid map :)

I hope you rank this

Good luck :)
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Beat Clicker
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m4m


Easy

Normal
  • 02:52:186 (1,2,3,4,5) - Maybe two 1/2 sliders into note instead (idk maybe its just me but7 notes in a row looks a bit too dense for normal diff)


Hard


Hope to see this mapset ranked soon, gl!~
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Rhythm Incarnate
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MoodyRPG wrote:
Easy
  • Great work on this diff

Normal
done

Hard
  • Good job, nice flow and solid map :)

I hope you rank this

Good luck :)


Su1fu7 wrote:
m4m


Easy
  • 01:02:207 (3,4,5) - Maybe something like this instead to emphasize beat on 01:04:032 - thought about this, but i feel like the vocals here are nicer to follow
  • 01:46:016 (1,1) - I would suggest doing something like this here instead. This way spinner starts on distinctive sound and at the same time player have more time to react to spinner done
  • 03:09:983 (1) - Maybe use 7 degree slider instead of 15, like you did it 01:05:858 (1,2,1) - here in similar pattern? makes sense, but i never cared much about angles unless for flow lol


Normal
  • 02:52:186 (1,2,3,4,5) - Maybe two 1/2 sliders into note instead (idk maybe its just me but7 notes in a row looks a bit too dense for normal diff) fixed


Hard
  • 01:54:078 (4,5) - 01:55:827 (3,4) - 02:01:380 (2,3) - I would recommend stack these or at least decrease spacing, since 1: you have notes on beats similar to these stacked everywhere else and i honestly dont see any reason why these three should be spaced; 2: visually they have same distance between them as, for example, 02:01:380 (2,3) done
  • 02:46:253 (7) - 02:48:079 (7) - Maybe 1/2 sliders instead of these? in this section i wanted to make "separate patterns" following the vocals, so i prefer not to
  • 02:49:904 - 02:51:729 - I think these beats should be clickable fixed


Hope to see this mapset ranked soon, gl!~
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Combo Commander
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from m4m~

Easy


00:34:826 (2) - just to make it more beautiful,would be nice if you move that slider to x168 y 92 so that the point where the slider changes direction is centered,looks kinda better and sry i suck at explaining things D:

or make it something sexy symmetrical like this https://osu.ppy.sh/ss/7182522
could do the same with 00:38:477 (2) - then too
02:32:107 (2,2) - these two could be the same
03:17:284 (5) - why not centered :> ?

Normal


00:31:176 - would better use a 1/2 reverse slider here,those two circles just doesnt really represent that hoh hoh~ imo
00:43:953 (1,2) - same would be here then and on the following patterns where you did the same
03:06:332 - not sure if following vocals or music here other whise 03:08:158 - 1/1 slider till 03:09:070 - would suit better here


hard diff seems all fine to me
sry for small mod but this map is really good already
good luck with it !
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Rhythm Incarnate
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Kotori-Chan wrote:
from m4m~

Easy


00:34:826 (2) - just to make it more beautiful,would be nice if you move that slider to x168 y 92 so that the point where the slider changes direction is centered,looks kinda better and sry i suck at explaining things D: yeah but then rip spacing lol

or make it something sexy symmetrical like this https://osu.ppy.sh/ss/7182522
could do the same with 00:38:477 (2) - then too
02:32:107 (2,2) - these two could be the same but it's the way the pattern goes D:
03:17:284 (5) - why not centered :> ? done

Normal


00:31:176 - would better use a 1/2 reverse slider here,those two circles just doesnt really represent that hoh hoh~ imo imo they work well
00:43:953 (1,2) - same would be here then and on the following patterns where you did the same
03:06:332 - not sure if following vocals or music here other whise 03:08:158 - 1/1 slider till 03:09:070 - would suit better here both, but imo 03:09:070 (5) - should be a clickable beat


hard diff seems all fine to me
sry for small mod but this map is really good already
good luck with it !
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